phg-vis 1.3.0__tar.gz → 1.3.1__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (28) hide show
  1. {phg_vis-1.3.0/phg_vis.egg-info → phg_vis-1.3.1}/PKG-INFO +124 -8
  2. {phg_vis-1.3.0 → phg_vis-1.3.1}/README.md +123 -7
  3. phg_vis-1.3.1/phg/__init__.py +113 -0
  4. phg_vis-1.3.1/phg/pipe_string_phg.py +285 -0
  5. phg_vis-1.3.1/phg/vis/vis.ini +4 -0
  6. {phg_vis-1.3.0 → phg_vis-1.3.1/phg_vis.egg-info}/PKG-INFO +124 -8
  7. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg_vis.egg-info/SOURCES.txt +1 -0
  8. {phg_vis-1.3.0 → phg_vis-1.3.1}/setup.py +1 -1
  9. phg_vis-1.3.0/phg/__init__.py +0 -82
  10. phg_vis-1.3.0/phg/vis/vis.ini +0 -4
  11. {phg_vis-1.3.0 → phg_vis-1.3.1}/LICENSE +0 -0
  12. {phg_vis-1.3.0 → phg_vis-1.3.1}/MANIFEST.in +0 -0
  13. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/phg_to_shader.py +0 -0
  14. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/shader_render.py +0 -0
  15. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/GCU.dll +0 -0
  16. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/dragpad.exe +0 -0
  17. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/dragpad_config.ini +0 -0
  18. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/freeglut.dll +0 -0
  19. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/imgui/main.lua +0 -0
  20. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/lua.dll +0 -0
  21. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/script.phg +0 -0
  22. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/sqlite3.dll +0 -0
  23. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/vis.exe +0 -0
  24. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/vis/zlib1.dll +0 -0
  25. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg/visphg.py +0 -0
  26. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg_vis.egg-info/dependency_links.txt +0 -0
  27. {phg_vis-1.3.0 → phg_vis-1.3.1}/phg_vis.egg-info/top_level.txt +0 -0
  28. {phg_vis-1.3.0 → phg_vis-1.3.1}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: phg_vis
3
- Version: 1.3.0
3
+ Version: 1.3.1
4
4
  Summary: A package for the PHG modeling language and 3D visualization tool.
5
5
  Home-page: https://github.com/panguojun/Coordinate-System
6
6
  Author: romeosoft
@@ -13,20 +13,21 @@ Requires-Python: >=3.8
13
13
  Description-Content-Type: text/markdown
14
14
  License-File: LICENSE
15
15
 
16
- # PHG - Minimalist 3D Modeling Language
16
+ # PHG - Python Hypergraphics Library
17
17
 
18
- PHG (Bacteriophage) is a specialized modeling language for describing 3D scene node trees. Combining concepts from group theory, it provides custom overloading capabilities for variables and operations, making it particularly suitable for describing complex 3D scenes and 2D sprite structures.
18
+ PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
19
19
 
20
20
  ---
21
21
 
22
22
  ## 🌟 Features
23
23
 
24
- - **Minimalist Syntax** - Declarative node tree description
24
+ - **Minimalist Syntax** - Declarative node tree description for 3D scenes
25
25
  - **Hierarchical Modeling** - Support for nested nodes and transform inheritance
26
26
  - **Parametric Design** - Flexible property system and function definitions
27
- - **Topological Structures** - Two organization methods: sequence and array composition
28
- - **Visualization Rendering** - Powerful offscreen rendering and screenshot capabilities
29
- - **Python Integration** - Convenient Python API
27
+ - **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
28
+ - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
29
+ - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
30
+ - **Python Integration** - Comprehensive Python API for all features
30
31
 
31
32
  ---
32
33
 
@@ -402,6 +403,122 @@ for size in [5, 10, 15, 20]:
402
403
 
403
404
  ---
404
405
 
406
+ ## 🔧 Pipe Visualization System
407
+
408
+ PHG includes a specialized pipe visualization system for creating 3D pipe structures from simple string commands.
409
+
410
+ ### Pipe String Commands
411
+
412
+ - **F** - Forward (move forward in current direction)
413
+ - **B** - Back (move backward in current direction)
414
+ - **R** - Right (turn right and move)
415
+ - **L** - Left (turn left and move)
416
+ - **U** - Up (turn up and move)
417
+ - **D** - Down (turn down and move)
418
+
419
+ ### World Coordinate System
420
+
421
+ World coordinate pipes use absolute directions regardless of current orientation:
422
+
423
+ ```python
424
+ import phg
425
+ from coordinate_system import vec3, quat, coord3
426
+
427
+ # Create a pipe in world coordinates
428
+ # F moves along world Z+, R moves along world X+, etc.
429
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
430
+ phg_script = phg.world_pipestr_vis("FFRRUD", start_pos)
431
+
432
+ # Custom pipe appearance
433
+ phg.world_pipestr_vis(
434
+ "FFLLUU",
435
+ start_pos,
436
+ pipe_color=(255, 100, 50), # Orange pipe
437
+ pipe_radius=0.5 # Thicker pipe
438
+ )
439
+ ```
440
+
441
+ ### Local Coordinate System
442
+
443
+ Local coordinate pipes use directions relative to current orientation:
444
+
445
+ ```python
446
+ import phg
447
+ from coordinate_system import vec3, quat, coord3
448
+
449
+ # Create a pipe in local coordinates
450
+ # F moves forward relative to current orientation
451
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
452
+ phg_script = phg.local_pipestr_vis("FFRRUD", start_pos)
453
+
454
+ # The same string produces different results in local vs world coordinates
455
+ phg.local_pipestr_vis(
456
+ "FFRRFF", # Forward, Forward, Right turn, Right turn, Forward, Forward
457
+ start_pos,
458
+ pipe_color=(0, 255, 100) # Green pipe
459
+ )
460
+ ```
461
+
462
+ ### Direct PHG Script Generation
463
+
464
+ For advanced use cases, you can generate PHG scripts without immediate visualization:
465
+
466
+ ```python
467
+ import phg
468
+ from coordinate_system import vec3, quat, coord3
469
+
470
+ start = coord3(vec3(5, 0, 0), quat(1, 0, 0, 0))
471
+
472
+ # Generate PHG script for world coordinates
473
+ world_phg = phg.world_pipe_to_phg("FFRUD", start)
474
+
475
+ # Generate PHG script for local coordinates
476
+ local_phg = phg.local_pipe_to_phg("FFRUD", start)
477
+
478
+ # Visualize later
479
+ phg.vis(world_phg)
480
+ ```
481
+
482
+ ### Example: Complex Pipe System
483
+
484
+ ```python
485
+ import phg
486
+ from coordinate_system import vec3, quat, coord3
487
+
488
+ # Create a complex pipe network
489
+ def create_pipe_network():
490
+ # Main pipeline
491
+ main_pipe = phg.world_pipestr_vis(
492
+ "FFFFRRFFRRUUFFLLFF",
493
+ coord3(vec3(0, 0, 0), quat(1, 0, 0, 0)),
494
+ pipe_color=(100, 100, 255),
495
+ pipe_radius=0.5
496
+ )
497
+
498
+ # Branch 1
499
+ branch1 = phg.world_pipestr_vis(
500
+ "RRUUFFFF",
501
+ coord3(vec3(4, 0, 0), quat(1, 0, 0, 0)),
502
+ pipe_color=(255, 100, 100),
503
+ pipe_radius=0.3
504
+ )
505
+
506
+ # Branch 2
507
+ branch2 = phg.local_pipestr_vis(
508
+ "FFLLDDFF",
509
+ coord3(vec3(8, 2, 2), quat(1, 0, 0, 0)),
510
+ pipe_color=(100, 255, 100),
511
+ pipe_radius=0.3
512
+ )
513
+
514
+ return main_pipe, branch1, branch2
515
+
516
+ # Create and visualize the network
517
+ pipes = create_pipe_network()
518
+ ```
519
+
520
+ ---
521
+
405
522
  ## 💡 Complete Examples
406
523
 
407
524
  ### Example 1: Simple Geometry
@@ -581,7 +698,6 @@ Recommended maximum resolution is **4096 x 4096**. Excessively large resolutions
581
698
  ## 🔗 Links
582
699
 
583
700
  - [PyPI Package](https://pypi.org/project/phg/)
584
- - [Official Documentation](https://your.documentation.link)
585
701
  - [Mathematical Foundation](https://github.com/panguojun/Coordinate-System)
586
702
 
587
703
  ---
@@ -1,17 +1,18 @@
1
- # PHG - Minimalist 3D Modeling Language
1
+ # PHG - Python Hypergraphics Library
2
2
 
3
- PHG (Bacteriophage) is a specialized modeling language for describing 3D scene node trees. Combining concepts from group theory, it provides custom overloading capabilities for variables and operations, making it particularly suitable for describing complex 3D scenes and 2D sprite structures.
3
+ PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
4
4
 
5
5
  ---
6
6
 
7
7
  ## 🌟 Features
8
8
 
9
- - **Minimalist Syntax** - Declarative node tree description
9
+ - **Minimalist Syntax** - Declarative node tree description for 3D scenes
10
10
  - **Hierarchical Modeling** - Support for nested nodes and transform inheritance
11
11
  - **Parametric Design** - Flexible property system and function definitions
12
- - **Topological Structures** - Two organization methods: sequence and array composition
13
- - **Visualization Rendering** - Powerful offscreen rendering and screenshot capabilities
14
- - **Python Integration** - Convenient Python API
12
+ - **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
13
+ - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
14
+ - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
15
+ - **Python Integration** - Comprehensive Python API for all features
15
16
 
16
17
  ---
17
18
 
@@ -387,6 +388,122 @@ for size in [5, 10, 15, 20]:
387
388
 
388
389
  ---
389
390
 
391
+ ## 🔧 Pipe Visualization System
392
+
393
+ PHG includes a specialized pipe visualization system for creating 3D pipe structures from simple string commands.
394
+
395
+ ### Pipe String Commands
396
+
397
+ - **F** - Forward (move forward in current direction)
398
+ - **B** - Back (move backward in current direction)
399
+ - **R** - Right (turn right and move)
400
+ - **L** - Left (turn left and move)
401
+ - **U** - Up (turn up and move)
402
+ - **D** - Down (turn down and move)
403
+
404
+ ### World Coordinate System
405
+
406
+ World coordinate pipes use absolute directions regardless of current orientation:
407
+
408
+ ```python
409
+ import phg
410
+ from coordinate_system import vec3, quat, coord3
411
+
412
+ # Create a pipe in world coordinates
413
+ # F moves along world Z+, R moves along world X+, etc.
414
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
415
+ phg_script = phg.world_pipestr_vis("FFRRUD", start_pos)
416
+
417
+ # Custom pipe appearance
418
+ phg.world_pipestr_vis(
419
+ "FFLLUU",
420
+ start_pos,
421
+ pipe_color=(255, 100, 50), # Orange pipe
422
+ pipe_radius=0.5 # Thicker pipe
423
+ )
424
+ ```
425
+
426
+ ### Local Coordinate System
427
+
428
+ Local coordinate pipes use directions relative to current orientation:
429
+
430
+ ```python
431
+ import phg
432
+ from coordinate_system import vec3, quat, coord3
433
+
434
+ # Create a pipe in local coordinates
435
+ # F moves forward relative to current orientation
436
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
437
+ phg_script = phg.local_pipestr_vis("FFRRUD", start_pos)
438
+
439
+ # The same string produces different results in local vs world coordinates
440
+ phg.local_pipestr_vis(
441
+ "FFRRFF", # Forward, Forward, Right turn, Right turn, Forward, Forward
442
+ start_pos,
443
+ pipe_color=(0, 255, 100) # Green pipe
444
+ )
445
+ ```
446
+
447
+ ### Direct PHG Script Generation
448
+
449
+ For advanced use cases, you can generate PHG scripts without immediate visualization:
450
+
451
+ ```python
452
+ import phg
453
+ from coordinate_system import vec3, quat, coord3
454
+
455
+ start = coord3(vec3(5, 0, 0), quat(1, 0, 0, 0))
456
+
457
+ # Generate PHG script for world coordinates
458
+ world_phg = phg.world_pipe_to_phg("FFRUD", start)
459
+
460
+ # Generate PHG script for local coordinates
461
+ local_phg = phg.local_pipe_to_phg("FFRUD", start)
462
+
463
+ # Visualize later
464
+ phg.vis(world_phg)
465
+ ```
466
+
467
+ ### Example: Complex Pipe System
468
+
469
+ ```python
470
+ import phg
471
+ from coordinate_system import vec3, quat, coord3
472
+
473
+ # Create a complex pipe network
474
+ def create_pipe_network():
475
+ # Main pipeline
476
+ main_pipe = phg.world_pipestr_vis(
477
+ "FFFFRRFFRRUUFFLLFF",
478
+ coord3(vec3(0, 0, 0), quat(1, 0, 0, 0)),
479
+ pipe_color=(100, 100, 255),
480
+ pipe_radius=0.5
481
+ )
482
+
483
+ # Branch 1
484
+ branch1 = phg.world_pipestr_vis(
485
+ "RRUUFFFF",
486
+ coord3(vec3(4, 0, 0), quat(1, 0, 0, 0)),
487
+ pipe_color=(255, 100, 100),
488
+ pipe_radius=0.3
489
+ )
490
+
491
+ # Branch 2
492
+ branch2 = phg.local_pipestr_vis(
493
+ "FFLLDDFF",
494
+ coord3(vec3(8, 2, 2), quat(1, 0, 0, 0)),
495
+ pipe_color=(100, 255, 100),
496
+ pipe_radius=0.3
497
+ )
498
+
499
+ return main_pipe, branch1, branch2
500
+
501
+ # Create and visualize the network
502
+ pipes = create_pipe_network()
503
+ ```
504
+
505
+ ---
506
+
390
507
  ## 💡 Complete Examples
391
508
 
392
509
  ### Example 1: Simple Geometry
@@ -566,7 +683,6 @@ Recommended maximum resolution is **4096 x 4096**. Excessively large resolutions
566
683
  ## 🔗 Links
567
684
 
568
685
  - [PyPI Package](https://pypi.org/project/phg/)
569
- - [Official Documentation](https://your.documentation.link)
570
686
  - [Mathematical Foundation](https://github.com/panguojun/Coordinate-System)
571
687
 
572
688
  ---
@@ -0,0 +1,113 @@
1
+ """
2
+ PHG - Python Hypergraphics Library
3
+ ===================================
4
+
5
+ A powerful graphics library for procedural 3D visualization using PHG scripts.
6
+
7
+ Main Features:
8
+ - PHG script visualization via vis.exe
9
+ - Shader-based rendering with GLSL conversion
10
+ - Pipe system visualization with world/local coordinate systems
11
+ - Real-time and image rendering capabilities
12
+
13
+ Version: 0.2.0
14
+ Author: PanGuoJun
15
+ License: MIT
16
+ """
17
+
18
+ from .visphg import vis, image
19
+ from .shader_render import ShaderRenderer, render_shader
20
+ from .phg_to_shader import PHGToShaderConverter, phg_to_shader
21
+ from .pipe_string_phg import (
22
+ world_pipe_to_phg,
23
+ local_pipe_to_phg,
24
+ world_pipestr_vis,
25
+ local_pipestr_vis
26
+ )
27
+
28
+ # Extend ShaderRenderer class to support direct PHG rendering
29
+ class PHGShaderRenderer(ShaderRenderer):
30
+ """Shader renderer that supports direct PHG rendering"""
31
+
32
+ def render_phg(self, phg_script: str, duration=0, interactive=True):
33
+ """
34
+ Render PHG script
35
+
36
+ Parameters:
37
+ phg_script: PHG script code
38
+ duration: Render duration
39
+ interactive: Whether to allow interaction
40
+
41
+ Returns:
42
+ success: Whether rendering was successful
43
+ """
44
+ converter = PHGToShaderConverter()
45
+ shader_code = converter.generate_shader_code(phg_script)
46
+
47
+ if not shader_code:
48
+ print("Error: PHG conversion failed")
49
+ return False
50
+
51
+ return self.render_shader(shader_code, duration, interactive)
52
+
53
+ # Convenience functions
54
+ def render_phg(phg_script: str, width=800, height=600, duration=0, title="PHG Renderer"):
55
+ """
56
+ Directly render PHG script
57
+
58
+ Parameters:
59
+ phg_script: PHG script code
60
+ width: Window width
61
+ height: Window height
62
+ duration: Render duration
63
+ title: Window title
64
+ """
65
+ renderer = PHGShaderRenderer(width, height, title)
66
+ success = renderer.render_phg(phg_script, duration)
67
+ renderer.close()
68
+ return success
69
+
70
+ def convert_phg_to_shader(phg_script: str) -> str:
71
+ """
72
+ Convert PHG script to GLSL shader code
73
+
74
+ Parameters:
75
+ phg_script: PHG script
76
+
77
+ Returns:
78
+ shader_code: GLSL shader code
79
+ """
80
+ return phg_to_shader(phg_script)
81
+
82
+ __all__ = [
83
+ # Core visualization functions
84
+ 'vis',
85
+ 'image',
86
+
87
+ # Shader rendering
88
+ 'ShaderRenderer',
89
+ 'render_shader',
90
+ 'render_phg',
91
+ 'PHGShaderRenderer',
92
+
93
+ # PHG conversion
94
+ 'PHGToShaderConverter',
95
+ 'phg_to_shader',
96
+ 'convert_phg_to_shader',
97
+
98
+ # Pipe visualization
99
+ 'world_pipe_to_phg',
100
+ 'local_pipe_to_phg',
101
+ 'world_pipestr_vis',
102
+ 'local_pipestr_vis',
103
+ ]
104
+
105
+ __version__ = "1.3.1"
106
+ __author__ = "PanGuoJun"
107
+ __description__ = "Python Hypergraphics Library"
108
+
109
+ # Package initialization information
110
+ print(f"PHG {__version__} - {__description__}")
111
+ print("[OK] Visualization module loaded")
112
+ print("[OK] Shader converter loaded")
113
+ print("[OK] Pipe visualization loaded")
@@ -0,0 +1,285 @@
1
+ """
2
+ Pipe String to PHG Converter
3
+ ============================
4
+
5
+ 该模块提供了管道字符串转换为PHG(Python Graphics)脚本的功能。
6
+ 支持世界坐标系和局部坐标系两种管道描述方式。
7
+
8
+ 主要功能:
9
+ - world_pipe_to_phg: 世界坐标系管道转换
10
+ - local_pipe_to_phg: 局部坐标系管道转换
11
+ - world_pipestr_vis: 世界坐标系管道直接可视化
12
+ - local_pipestr_vis: 局部坐标系管道直接可视化
13
+
14
+ 管道字符串格式:
15
+ - F: 前进 (Forward)
16
+ - B: 后退 (Back)
17
+ - R: 右转 (Right)
18
+ - L: 左转 (Left)
19
+ - U: 上转 (Up)
20
+ - D: 下转 (Down)
21
+ """
22
+
23
+ import phg
24
+ from coordinate_system import vec3, quat, coord3
25
+
26
+ # 默认颜色和管径
27
+ DEFAULT_PIPE_COLOR = (0, 55, 255)
28
+ DEFAULT_PIPE_RADIUS = 0.3
29
+
30
+ def world_pipe_to_phg(world_pipe_str, start_c, pipe_color=DEFAULT_PIPE_COLOR, pipe_radius=DEFAULT_PIPE_RADIUS):
31
+ """
32
+ 将世界坐标系下的管道字符串转换为PHG脚本
33
+
34
+ 参数:
35
+ world_pipe_str: 世界坐标系管道字符串(如 "FFRUD")
36
+ start_c: 起始坐标系
37
+ pipe_color: 管道颜色,格式为(R, G, B)元组
38
+ pipe_radius: 管道半径
39
+
40
+ 返回:
41
+ PHG脚本字符串
42
+ """
43
+
44
+ # 世界坐标系方向定义
45
+ world_directions = {
46
+ 'F': vec3(0, 0, 1), # 前(世界Z+)
47
+ 'B': vec3(0, 0, -1), # 后(世界Z-)
48
+ 'R': vec3(1, 0, 0), # 右(世界X+)
49
+ 'L': vec3(-1, 0, 0), # 左(世界X-)
50
+ 'U': vec3(0, 1, 0), # 上(世界Y+)
51
+ 'D': vec3(0, -1, 0) # 下(世界Y-)
52
+ }
53
+
54
+ # 解析颜色
55
+ r, g, b = pipe_color
56
+
57
+ # 管道部件映射(所有部件使用固定长度1.0)
58
+ pipe_components = {
59
+ 'F': f'{{{{rgb:{r},{g},{b};md:cylinder {pipe_radius} 1.0;rx:90;z:-0.5;}};z:1.0}}',
60
+ 'B': f'{{{{rgb:{r},{g},{b};md:cylinder {pipe_radius} 1.0;rx:-90;z:{-1.0-0.5};}};z:1.0}}',
61
+ 'R': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}ry:90;x:1.0;z:-1.0}}}},{{x:1.0;ry:-90;}}',
62
+ 'L': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}ry:-90;m:x;z:-1.0;x:-1.0}}}},{{x:-1.0;ry:90;}}',
63
+ 'U': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}rz:90;y:1.0;z:-1}}}},{{y:1.0;rx:90;}}',
64
+ 'D': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}rz:-90;y:-1;z:-1}}}},{{y:-1.0;rx:-90;}}'
65
+ }
66
+
67
+ # 初始化当前坐标系(使用起始坐标系)
68
+ cur_c = coord3(start_c.o, start_c.Q())
69
+
70
+ # 存储所有管道部件的脚本
71
+ script_parts = []
72
+
73
+ # 遍历管道字符串中的每个字符
74
+ for move_char in world_pipe_str:
75
+ if move_char not in pipe_components:
76
+ print(f"警告: 未知的管道字符 '{move_char}',已跳过")
77
+ continue
78
+
79
+ # 获取当前移动在世界坐标系中的方向
80
+ world_dir = world_directions[move_char]
81
+
82
+ # 将世界方向转换到当前局部坐标系
83
+ local_dir = vec3(
84
+ world_dir.dot(cur_c.ux), # 在局部X轴的分量
85
+ world_dir.dot(cur_c.uy), # 在局部Y轴的分量
86
+ world_dir.dot(cur_c.uz) # 在局部Z轴的分量
87
+ )
88
+
89
+ # 找到绝对值最大的分量来确定主要移动方向
90
+ abs_components = [abs(local_dir.x), abs(local_dir.y), abs(local_dir.z)]
91
+ max_idx = abs_components.index(max(abs_components))
92
+
93
+ # 根据最大分量确定局部移动方向
94
+ if max_idx == 0: # X轴
95
+ local_move = 'R' if local_dir.x > 0 else 'L'
96
+ elif max_idx == 1: # Y轴
97
+ local_move = 'U' if local_dir.y > 0 else 'D'
98
+ else: # Z轴
99
+ local_move = 'F' if local_dir.z > 0 else 'B'
100
+
101
+ # 添加对应的管道部件脚本
102
+ script_parts.append(pipe_components[local_move])
103
+
104
+ # 更新当前坐标系(模拟移动后的新位置和方向)
105
+ if local_move == 'F':
106
+ # 前进:沿局部Z轴正方向移动1.0单位
107
+ cur_c = cur_c * coord3(vec3(0, 0, 1.0))
108
+ elif local_move == 'B':
109
+ # 后退:沿局部Z轴负方向移动1.0单位
110
+ cur_c = cur_c * coord3(vec3(0, 0, -1.0))
111
+ elif local_move == 'R':
112
+ # 右转:绕Y轴旋转-90度,然后沿X轴移动1.0单位
113
+ rotation = quat(-3.1416 / 2, cur_c.uy)
114
+ cur_c = cur_c * rotation
115
+ cur_c = cur_c * coord3(vec3(1.0, 0, 0))
116
+ elif local_move == 'L':
117
+ # 左转:绕Y轴旋转90度,然后沿X轴移动1.0单位
118
+ rotation = quat(3.1416 / 2, cur_c.uy)
119
+ cur_c = cur_c * rotation
120
+ cur_c = cur_c * coord3(vec3(-1.0, 0, 0))
121
+ elif local_move == 'U':
122
+ # 上转:绕X轴旋转90度,然后沿Y轴移动1.0单位
123
+ rotation = quat(3.1416 / 2, cur_c.ux)
124
+ cur_c = cur_c * rotation
125
+ cur_c = cur_c * coord3(vec3(0, 1.0, 0))
126
+ elif local_move == 'D':
127
+ # 下转:绕X轴旋转-90度,然后沿Y轴移动1.0单位
128
+ rotation = quat(-3.1416 / 2, cur_c.ux)
129
+ cur_c = cur_c * rotation
130
+ cur_c = cur_c * coord3(vec3(0, -1.0, 0))
131
+
132
+ # 组合所有管道部件的脚本
133
+ inner_script = ',\n'.join(script_parts)
134
+
135
+ # 获取起始坐标系的四元数
136
+ q = start_c.Q()
137
+
138
+ # 构建完整的PHG脚本
139
+ complete_script = f"""{{
140
+ {{xyz:{start_c.o.x},{start_c.o.y},{start_c.o.z};q:{q.w},{q.x},{q.y},{q.z};s:0.5;
141
+ <{inner_script}>}}
142
+ }}"""
143
+
144
+ return complete_script
145
+
146
+
147
+ def local_pipe_to_phg(local_pipe_str, start_c, pipe_color=DEFAULT_PIPE_COLOR, pipe_radius=DEFAULT_PIPE_RADIUS):
148
+ """
149
+ 将局部坐标系下的管道字符串转换为PHG脚本
150
+
151
+ 参数:
152
+ local_pipe_str: 局部坐标系管道字符串(如 "FFRUD")
153
+ start_c: 起始坐标系
154
+ pipe_color: 管道颜色,格式为(R, G, B)元组
155
+ pipe_radius: 管道半径
156
+
157
+ 返回:
158
+ PHG脚本字符串
159
+ """
160
+
161
+ # 解析颜色
162
+ r, g, b = pipe_color
163
+
164
+ # 管道部件映射(所有部件使用固定长度1.0)
165
+ pipe_components = {
166
+ 'F': f'{{{{rgb:{r},{g},{b};md:cylinder {pipe_radius} 1.0;rx:90;z:-0.5;}};z:1.0}}',
167
+ 'B': f'{{{{rgb:{r},{g},{b};md:cylinder {pipe_radius} 1.0;rx:-90;z:{-1.0-0.5};}};z:1.0}}',
168
+ 'R': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}ry:90;x:1.0;z:-1.0}}}},{{x:1.0;ry:-90;}}',
169
+ 'L': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}ry:-90;m:x;z:-1.0;x:-1.0}}}},{{x:-1.0;ry:90;}}',
170
+ 'U': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}rz:90;y:1.0;z:-1}}}},{{y:1.0;rx:90;}}',
171
+ 'D': f'{{{{{{rgb:{r},{g},{b};md:elbow 90 0.5 {pipe_radius};x:0.5;z:0.5;}}rz:-90;y:-1;z:-1}}}},{{y:-1.0;rx:-90;}}'
172
+ }
173
+
174
+ # 存储所有管道部件的脚本
175
+ script_parts = []
176
+
177
+ # 遍历管道字符串中的每个字符
178
+ for move_char in local_pipe_str:
179
+ if move_char not in pipe_components:
180
+ print(f"警告: 未知的管道字符 '{move_char}',已跳过")
181
+ continue
182
+
183
+ # 直接使用局部坐标系的移动命令
184
+ script_parts.append(pipe_components[move_char])
185
+
186
+ # 组合所有管道部件的脚本
187
+ inner_script = ',\n'.join(script_parts)
188
+
189
+ # 获取起始坐标系的四元数
190
+ q = start_c.Q()
191
+
192
+ # 构建完整的PHG脚本
193
+ complete_script = f"""{{
194
+ {{xyz:{start_c.o.x},{start_c.o.y},{start_c.o.z};q:{q.w},{q.x},{q.y},{q.z};s:0.5;
195
+ <{inner_script}>}}
196
+ }}"""
197
+
198
+ return complete_script
199
+
200
+
201
+ def world_pipestr_vis(world_pipe_str, start_c=None, pipe_color=DEFAULT_PIPE_COLOR, pipe_radius=DEFAULT_PIPE_RADIUS):
202
+ """
203
+ 世界坐标系管道字符串直接可视化
204
+
205
+ 参数:
206
+ world_pipe_str: 世界坐标系管道字符串(如 "FFRUD")
207
+ start_c: 起始坐标系,默认为原点
208
+ pipe_color: 管道颜色,格式为(R, G, B)元组
209
+ pipe_radius: 管道半径
210
+
211
+ 返回:
212
+ PHG脚本字符串
213
+ """
214
+ # 如果没有提供起始坐标系,使用默认原点
215
+ if start_c is None:
216
+ start_c = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
217
+
218
+ # 生成PHG脚本
219
+ phg_script = world_pipe_to_phg(world_pipe_str, start_c, pipe_color, pipe_radius)
220
+
221
+ # 调用可视化函数
222
+ try:
223
+ from .visphg import vis
224
+ vis(phg_script)
225
+ except ImportError:
226
+ print("警告: 无法导入可视化模块,返回PHG脚本")
227
+
228
+ return phg_script
229
+
230
+
231
+ def local_pipestr_vis(local_pipe_str, start_c=None, pipe_color=DEFAULT_PIPE_COLOR, pipe_radius=DEFAULT_PIPE_RADIUS):
232
+ """
233
+ 局部坐标系管道字符串直接可视化
234
+
235
+ 参数:
236
+ local_pipe_str: 局部坐标系管道字符串(如 "FFRUD")
237
+ start_c: 起始坐标系,默认为原点
238
+ pipe_color: 管道颜色,格式为(R, G, B)元组
239
+ pipe_radius: 管道半径
240
+
241
+ 返回:
242
+ PHG脚本字符串
243
+ """
244
+ # 如果没有提供起始坐标系,使用默认原点
245
+ if start_c is None:
246
+ start_c = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
247
+
248
+ # 生成PHG脚本
249
+ phg_script = local_pipe_to_phg(local_pipe_str, start_c, pipe_color, pipe_radius)
250
+
251
+ # 调用可视化函数
252
+ try:
253
+ from .visphg import vis
254
+ vis(phg_script)
255
+ except ImportError:
256
+ print("警告: 无法导入可视化模块,返回PHG脚本")
257
+
258
+ return phg_script
259
+
260
+
261
+ # 使用示例
262
+ if __name__ == "__main__":
263
+ # 创建起始坐标系(示例)
264
+ start_coord = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
265
+
266
+ # 示例1: 世界坐标系管道字符串
267
+ example_world_pipe = "FFRUD" # 前进2次,右转,上转,下转
268
+ print("世界坐标系管道示例:")
269
+ phg_script = world_pipe_to_phg(example_world_pipe, start_coord)
270
+ print("生成的PHG脚本:")
271
+ print(phg_script)
272
+ print()
273
+
274
+ # 示例2: 局部坐标系管道字符串
275
+ example_local_pipe = "FFRUD" # 在局部坐标系中的移动
276
+ print("局部坐标系管道示例:")
277
+ phg_script = local_pipe_to_phg(example_local_pipe, start_coord)
278
+ print("生成的PHG脚本:")
279
+ print(phg_script)
280
+ print()
281
+
282
+ # 示例3: 直接可视化
283
+ print("直接可视化示例:")
284
+ # world_pipestr_vis(example_world_pipe) # 世界坐标系可视化
285
+ # local_pipestr_vis(example_local_pipe) # 局部坐标系可视化
@@ -0,0 +1,4 @@
1
+ CAMERA=4.057,2.604,-0.507;3.490,2.240,-0.436;0.000,1.000,0.000;0.175;1.610;0;10.000;0.000,0.000,0.000
2
+ CONSOLE=true
3
+ ENABLE_DUAL_SCREEN=false
4
+ HOSTIP=127.0.0.1
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: phg_vis
3
- Version: 1.3.0
3
+ Version: 1.3.1
4
4
  Summary: A package for the PHG modeling language and 3D visualization tool.
5
5
  Home-page: https://github.com/panguojun/Coordinate-System
6
6
  Author: romeosoft
@@ -13,20 +13,21 @@ Requires-Python: >=3.8
13
13
  Description-Content-Type: text/markdown
14
14
  License-File: LICENSE
15
15
 
16
- # PHG - Minimalist 3D Modeling Language
16
+ # PHG - Python Hypergraphics Library
17
17
 
18
- PHG (Bacteriophage) is a specialized modeling language for describing 3D scene node trees. Combining concepts from group theory, it provides custom overloading capabilities for variables and operations, making it particularly suitable for describing complex 3D scenes and 2D sprite structures.
18
+ PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
19
19
 
20
20
  ---
21
21
 
22
22
  ## 🌟 Features
23
23
 
24
- - **Minimalist Syntax** - Declarative node tree description
24
+ - **Minimalist Syntax** - Declarative node tree description for 3D scenes
25
25
  - **Hierarchical Modeling** - Support for nested nodes and transform inheritance
26
26
  - **Parametric Design** - Flexible property system and function definitions
27
- - **Topological Structures** - Two organization methods: sequence and array composition
28
- - **Visualization Rendering** - Powerful offscreen rendering and screenshot capabilities
29
- - **Python Integration** - Convenient Python API
27
+ - **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
28
+ - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
29
+ - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
30
+ - **Python Integration** - Comprehensive Python API for all features
30
31
 
31
32
  ---
32
33
 
@@ -402,6 +403,122 @@ for size in [5, 10, 15, 20]:
402
403
 
403
404
  ---
404
405
 
406
+ ## 🔧 Pipe Visualization System
407
+
408
+ PHG includes a specialized pipe visualization system for creating 3D pipe structures from simple string commands.
409
+
410
+ ### Pipe String Commands
411
+
412
+ - **F** - Forward (move forward in current direction)
413
+ - **B** - Back (move backward in current direction)
414
+ - **R** - Right (turn right and move)
415
+ - **L** - Left (turn left and move)
416
+ - **U** - Up (turn up and move)
417
+ - **D** - Down (turn down and move)
418
+
419
+ ### World Coordinate System
420
+
421
+ World coordinate pipes use absolute directions regardless of current orientation:
422
+
423
+ ```python
424
+ import phg
425
+ from coordinate_system import vec3, quat, coord3
426
+
427
+ # Create a pipe in world coordinates
428
+ # F moves along world Z+, R moves along world X+, etc.
429
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
430
+ phg_script = phg.world_pipestr_vis("FFRRUD", start_pos)
431
+
432
+ # Custom pipe appearance
433
+ phg.world_pipestr_vis(
434
+ "FFLLUU",
435
+ start_pos,
436
+ pipe_color=(255, 100, 50), # Orange pipe
437
+ pipe_radius=0.5 # Thicker pipe
438
+ )
439
+ ```
440
+
441
+ ### Local Coordinate System
442
+
443
+ Local coordinate pipes use directions relative to current orientation:
444
+
445
+ ```python
446
+ import phg
447
+ from coordinate_system import vec3, quat, coord3
448
+
449
+ # Create a pipe in local coordinates
450
+ # F moves forward relative to current orientation
451
+ start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
452
+ phg_script = phg.local_pipestr_vis("FFRRUD", start_pos)
453
+
454
+ # The same string produces different results in local vs world coordinates
455
+ phg.local_pipestr_vis(
456
+ "FFRRFF", # Forward, Forward, Right turn, Right turn, Forward, Forward
457
+ start_pos,
458
+ pipe_color=(0, 255, 100) # Green pipe
459
+ )
460
+ ```
461
+
462
+ ### Direct PHG Script Generation
463
+
464
+ For advanced use cases, you can generate PHG scripts without immediate visualization:
465
+
466
+ ```python
467
+ import phg
468
+ from coordinate_system import vec3, quat, coord3
469
+
470
+ start = coord3(vec3(5, 0, 0), quat(1, 0, 0, 0))
471
+
472
+ # Generate PHG script for world coordinates
473
+ world_phg = phg.world_pipe_to_phg("FFRUD", start)
474
+
475
+ # Generate PHG script for local coordinates
476
+ local_phg = phg.local_pipe_to_phg("FFRUD", start)
477
+
478
+ # Visualize later
479
+ phg.vis(world_phg)
480
+ ```
481
+
482
+ ### Example: Complex Pipe System
483
+
484
+ ```python
485
+ import phg
486
+ from coordinate_system import vec3, quat, coord3
487
+
488
+ # Create a complex pipe network
489
+ def create_pipe_network():
490
+ # Main pipeline
491
+ main_pipe = phg.world_pipestr_vis(
492
+ "FFFFRRFFRRUUFFLLFF",
493
+ coord3(vec3(0, 0, 0), quat(1, 0, 0, 0)),
494
+ pipe_color=(100, 100, 255),
495
+ pipe_radius=0.5
496
+ )
497
+
498
+ # Branch 1
499
+ branch1 = phg.world_pipestr_vis(
500
+ "RRUUFFFF",
501
+ coord3(vec3(4, 0, 0), quat(1, 0, 0, 0)),
502
+ pipe_color=(255, 100, 100),
503
+ pipe_radius=0.3
504
+ )
505
+
506
+ # Branch 2
507
+ branch2 = phg.local_pipestr_vis(
508
+ "FFLLDDFF",
509
+ coord3(vec3(8, 2, 2), quat(1, 0, 0, 0)),
510
+ pipe_color=(100, 255, 100),
511
+ pipe_radius=0.3
512
+ )
513
+
514
+ return main_pipe, branch1, branch2
515
+
516
+ # Create and visualize the network
517
+ pipes = create_pipe_network()
518
+ ```
519
+
520
+ ---
521
+
405
522
  ## 💡 Complete Examples
406
523
 
407
524
  ### Example 1: Simple Geometry
@@ -581,7 +698,6 @@ Recommended maximum resolution is **4096 x 4096**. Excessively large resolutions
581
698
  ## 🔗 Links
582
699
 
583
700
  - [PyPI Package](https://pypi.org/project/phg/)
584
- - [Official Documentation](https://your.documentation.link)
585
701
  - [Mathematical Foundation](https://github.com/panguojun/Coordinate-System)
586
702
 
587
703
  ---
@@ -5,6 +5,7 @@ setup.py
5
5
  phg/VisPHG.py
6
6
  phg/__init__.py
7
7
  phg/phg_to_shader.py
8
+ phg/pipe_string_phg.py
8
9
  phg/shader_render.py
9
10
  phg/visphg.py
10
11
  phg/vis/GCU.dll
@@ -2,7 +2,7 @@ from setuptools import setup, find_packages
2
2
 
3
3
  setup(
4
4
  name='phg_vis',
5
- version='1.3.0',
5
+ version='1.3.1',
6
6
  packages=find_packages(),
7
7
  include_package_data=True,
8
8
  description='A package for the PHG modeling language and 3D visualization tool.',
@@ -1,82 +0,0 @@
1
- """
2
- __init__.py
3
- PHG主库 - 集成PHG到Shader转换功能
4
- """
5
-
6
- from .visphg import vis, image
7
- from .shader_render import ShaderRenderer, render_shader
8
- from .phg_to_shader import PHGToShaderConverter, phg_to_shader
9
-
10
- # 扩展ShaderRenderer类以支持PHG直接渲染
11
- class PHGShaderRenderer(ShaderRenderer):
12
- """支持PHG直接渲染的Shader渲染器"""
13
-
14
- def render_phg(self, phg_script: str, duration=0, interactive=True):
15
- """
16
- 渲染PHG脚本
17
-
18
- 参数:
19
- phg_script: PHG脚本代码
20
- duration: 渲染持续时间
21
- interactive: 是否允许交互
22
-
23
- 返回:
24
- success: 是否成功渲染
25
- """
26
- converter = PHGToShaderConverter()
27
- shader_code = converter.generate_shader_code(phg_script)
28
-
29
- if not shader_code:
30
- print("错误: PHG转换失败")
31
- return False
32
-
33
- return self.render_shader(shader_code, duration, interactive)
34
-
35
- # 便捷函数
36
- def render_phg(phg_script: str, width=800, height=600, duration=0, title="PHG Renderer"):
37
- """
38
- 直接渲染PHG脚本
39
-
40
- 参数:
41
- phg_script: PHG脚本代码
42
- width: 窗口宽度
43
- height: 窗口高度
44
- duration: 渲染持续时间
45
- title: 窗口标题
46
- """
47
- renderer = PHGShaderRenderer(width, height, title)
48
- success = renderer.render_phg(phg_script, duration)
49
- renderer.close()
50
- return success
51
-
52
- def convert_phg_to_shader(phg_script: str) -> str:
53
- """
54
- 将PHG脚本转换为GLSL着色器代码
55
-
56
- 参数:
57
- phg_script: PHG脚本
58
-
59
- 返回:
60
- shader_code: GLSL着色器代码
61
- """
62
- return phg_to_shader(phg_script)
63
-
64
- __all__ = [
65
- 'vis',
66
- 'image',
67
- 'ShaderRenderer',
68
- 'render_shader',
69
- 'PHGToShaderConverter',
70
- 'PHGShaderRenderer',
71
- 'render_phg',
72
- 'convert_phg_to_shader',
73
- 'phg_to_shader'
74
- ]
75
-
76
- __version__ = "0.2.0"
77
- __author__ = "PHG Development Team"
78
- __description__ = "Python Graphics Library with PHG to Shader conversion"
79
-
80
- # 包初始化信息
81
- print(f"PHG {__version__} - {__description__}")
82
- print("PHG to Shader转换器已加载")
@@ -1,4 +0,0 @@
1
- CAMERA=0.000,10.000,18.000;0.000,0.000,0.000;0.000,1.000,0.000;0.724;1.610;0;10.000;0.000,0.000,0.000
2
- CONSOLE=true
3
- ENABLE_DUAL_SCREEN=false
4
- HOSTIP=127.0.0.1
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