phg-vis 1.2.1__tar.gz → 1.3.1__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {phg_vis-1.2.1/phg_vis.egg-info → phg_vis-1.3.1}/PKG-INFO +124 -8
- {phg_vis-1.2.1 → phg_vis-1.3.1}/README.md +123 -7
- phg_vis-1.3.1/phg/__init__.py +113 -0
- phg_vis-1.3.1/phg/phg_to_shader.py +433 -0
- phg_vis-1.3.1/phg/pipe_string_phg.py +285 -0
- phg_vis-1.3.1/phg/shader_render.py +425 -0
- phg_vis-1.3.1/phg/vis/GCU.dll +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/vis.exe +0 -0
- phg_vis-1.3.1/phg/vis/vis.ini +4 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1/phg_vis.egg-info}/PKG-INFO +124 -8
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg_vis.egg-info/SOURCES.txt +3 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/setup.py +1 -1
- phg_vis-1.2.1/phg/__init__.py +0 -4
- phg_vis-1.2.1/phg/vis/GCU.dll +0 -0
- phg_vis-1.2.1/phg/vis/vis.ini +0 -4
- {phg_vis-1.2.1 → phg_vis-1.3.1}/LICENSE +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/MANIFEST.in +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/dragpad.exe +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/dragpad_config.ini +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/freeglut.dll +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/imgui/main.lua +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/lua.dll +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/script.phg +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/sqlite3.dll +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/vis/zlib1.dll +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg/visphg.py +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg_vis.egg-info/dependency_links.txt +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/phg_vis.egg-info/top_level.txt +0 -0
- {phg_vis-1.2.1 → phg_vis-1.3.1}/setup.cfg +0 -0
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Metadata-Version: 2.1
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Name: phg_vis
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Version: 1.
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Version: 1.3.1
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Summary: A package for the PHG modeling language and 3D visualization tool.
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Home-page: https://github.com/panguojun/Coordinate-System
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Author: romeosoft
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Description-Content-Type: text/markdown
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License-File: LICENSE
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# PHG -
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# PHG - Python Hypergraphics Library
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PHG (
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PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
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---
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## 🌟 Features
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- **Minimalist Syntax** - Declarative node tree description
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- **Minimalist Syntax** - Declarative node tree description for 3D scenes
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- **Hierarchical Modeling** - Support for nested nodes and transform inheritance
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- **Parametric Design** - Flexible property system and function definitions
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- **
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- **
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- **
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- **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
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- **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
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- **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
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- **Python Integration** - Comprehensive Python API for all features
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---
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---
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## 🔧 Pipe Visualization System
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PHG includes a specialized pipe visualization system for creating 3D pipe structures from simple string commands.
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### Pipe String Commands
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- **F** - Forward (move forward in current direction)
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- **B** - Back (move backward in current direction)
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- **R** - Right (turn right and move)
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- **L** - Left (turn left and move)
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- **U** - Up (turn up and move)
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- **D** - Down (turn down and move)
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### World Coordinate System
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World coordinate pipes use absolute directions regardless of current orientation:
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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# Create a pipe in world coordinates
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# F moves along world Z+, R moves along world X+, etc.
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start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
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phg_script = phg.world_pipestr_vis("FFRRUD", start_pos)
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# Custom pipe appearance
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phg.world_pipestr_vis(
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"FFLLUU",
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start_pos,
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pipe_color=(255, 100, 50), # Orange pipe
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pipe_radius=0.5 # Thicker pipe
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)
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```
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### Local Coordinate System
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Local coordinate pipes use directions relative to current orientation:
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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# Create a pipe in local coordinates
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# F moves forward relative to current orientation
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start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
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phg_script = phg.local_pipestr_vis("FFRRUD", start_pos)
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# The same string produces different results in local vs world coordinates
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phg.local_pipestr_vis(
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"FFRRFF", # Forward, Forward, Right turn, Right turn, Forward, Forward
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start_pos,
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pipe_color=(0, 255, 100) # Green pipe
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)
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```
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### Direct PHG Script Generation
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For advanced use cases, you can generate PHG scripts without immediate visualization:
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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start = coord3(vec3(5, 0, 0), quat(1, 0, 0, 0))
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# Generate PHG script for world coordinates
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world_phg = phg.world_pipe_to_phg("FFRUD", start)
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# Generate PHG script for local coordinates
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local_phg = phg.local_pipe_to_phg("FFRUD", start)
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# Visualize later
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phg.vis(world_phg)
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```
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### Example: Complex Pipe System
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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# Create a complex pipe network
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def create_pipe_network():
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# Main pipeline
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main_pipe = phg.world_pipestr_vis(
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"FFFFRRFFRRUUFFLLFF",
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coord3(vec3(0, 0, 0), quat(1, 0, 0, 0)),
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pipe_color=(100, 100, 255),
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pipe_radius=0.5
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)
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# Branch 1
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branch1 = phg.world_pipestr_vis(
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"RRUUFFFF",
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coord3(vec3(4, 0, 0), quat(1, 0, 0, 0)),
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pipe_color=(255, 100, 100),
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pipe_radius=0.3
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)
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# Branch 2
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branch2 = phg.local_pipestr_vis(
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"FFLLDDFF",
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coord3(vec3(8, 2, 2), quat(1, 0, 0, 0)),
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pipe_color=(100, 255, 100),
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pipe_radius=0.3
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)
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return main_pipe, branch1, branch2
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# Create and visualize the network
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pipes = create_pipe_network()
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```
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---
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## 💡 Complete Examples
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### Example 1: Simple Geometry
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## 🔗 Links
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- [PyPI Package](https://pypi.org/project/phg/)
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- [Official Documentation](https://your.documentation.link)
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- [Mathematical Foundation](https://github.com/panguojun/Coordinate-System)
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---
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@@ -1,17 +1,18 @@
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# PHG -
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# PHG - Python Hypergraphics Library
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2
2
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3
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PHG (
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3
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PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
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---
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## 🌟 Features
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- **Minimalist Syntax** - Declarative node tree description
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- **Minimalist Syntax** - Declarative node tree description for 3D scenes
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- **Hierarchical Modeling** - Support for nested nodes and transform inheritance
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- **Parametric Design** - Flexible property system and function definitions
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- **
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- **
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14
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- **
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- **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
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13
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- **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
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- **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
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- **Python Integration** - Comprehensive Python API for all features
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---
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@@ -387,6 +388,122 @@ for size in [5, 10, 15, 20]:
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---
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## 🔧 Pipe Visualization System
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PHG includes a specialized pipe visualization system for creating 3D pipe structures from simple string commands.
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### Pipe String Commands
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- **F** - Forward (move forward in current direction)
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- **B** - Back (move backward in current direction)
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- **R** - Right (turn right and move)
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- **L** - Left (turn left and move)
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- **U** - Up (turn up and move)
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- **D** - Down (turn down and move)
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### World Coordinate System
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World coordinate pipes use absolute directions regardless of current orientation:
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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# Create a pipe in world coordinates
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# F moves along world Z+, R moves along world X+, etc.
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start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
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phg_script = phg.world_pipestr_vis("FFRRUD", start_pos)
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# Custom pipe appearance
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phg.world_pipestr_vis(
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"FFLLUU",
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start_pos,
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pipe_color=(255, 100, 50), # Orange pipe
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pipe_radius=0.5 # Thicker pipe
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)
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```
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### Local Coordinate System
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Local coordinate pipes use directions relative to current orientation:
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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# Create a pipe in local coordinates
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# F moves forward relative to current orientation
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start_pos = coord3(vec3(0, 0, 0), quat(1, 0, 0, 0))
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phg_script = phg.local_pipestr_vis("FFRRUD", start_pos)
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# The same string produces different results in local vs world coordinates
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phg.local_pipestr_vis(
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"FFRRFF", # Forward, Forward, Right turn, Right turn, Forward, Forward
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start_pos,
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pipe_color=(0, 255, 100) # Green pipe
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)
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```
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446
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447
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### Direct PHG Script Generation
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448
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449
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For advanced use cases, you can generate PHG scripts without immediate visualization:
|
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450
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+
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451
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```python
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452
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import phg
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from coordinate_system import vec3, quat, coord3
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454
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start = coord3(vec3(5, 0, 0), quat(1, 0, 0, 0))
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# Generate PHG script for world coordinates
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world_phg = phg.world_pipe_to_phg("FFRUD", start)
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# Generate PHG script for local coordinates
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local_phg = phg.local_pipe_to_phg("FFRUD", start)
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# Visualize later
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phg.vis(world_phg)
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```
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### Example: Complex Pipe System
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```python
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import phg
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from coordinate_system import vec3, quat, coord3
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472
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473
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# Create a complex pipe network
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def create_pipe_network():
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# Main pipeline
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main_pipe = phg.world_pipestr_vis(
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"FFFFRRFFRRUUFFLLFF",
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coord3(vec3(0, 0, 0), quat(1, 0, 0, 0)),
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pipe_color=(100, 100, 255),
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pipe_radius=0.5
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)
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# Branch 1
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branch1 = phg.world_pipestr_vis(
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"RRUUFFFF",
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coord3(vec3(4, 0, 0), quat(1, 0, 0, 0)),
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pipe_color=(255, 100, 100),
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pipe_radius=0.3
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+
)
|
|
490
|
+
|
|
491
|
+
# Branch 2
|
|
492
|
+
branch2 = phg.local_pipestr_vis(
|
|
493
|
+
"FFLLDDFF",
|
|
494
|
+
coord3(vec3(8, 2, 2), quat(1, 0, 0, 0)),
|
|
495
|
+
pipe_color=(100, 255, 100),
|
|
496
|
+
pipe_radius=0.3
|
|
497
|
+
)
|
|
498
|
+
|
|
499
|
+
return main_pipe, branch1, branch2
|
|
500
|
+
|
|
501
|
+
# Create and visualize the network
|
|
502
|
+
pipes = create_pipe_network()
|
|
503
|
+
```
|
|
504
|
+
|
|
505
|
+
---
|
|
506
|
+
|
|
390
507
|
## 💡 Complete Examples
|
|
391
508
|
|
|
392
509
|
### Example 1: Simple Geometry
|
|
@@ -566,7 +683,6 @@ Recommended maximum resolution is **4096 x 4096**. Excessively large resolutions
|
|
|
566
683
|
## 🔗 Links
|
|
567
684
|
|
|
568
685
|
- [PyPI Package](https://pypi.org/project/phg/)
|
|
569
|
-
- [Official Documentation](https://your.documentation.link)
|
|
570
686
|
- [Mathematical Foundation](https://github.com/panguojun/Coordinate-System)
|
|
571
687
|
|
|
572
688
|
---
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
"""
|
|
2
|
+
PHG - Python Hypergraphics Library
|
|
3
|
+
===================================
|
|
4
|
+
|
|
5
|
+
A powerful graphics library for procedural 3D visualization using PHG scripts.
|
|
6
|
+
|
|
7
|
+
Main Features:
|
|
8
|
+
- PHG script visualization via vis.exe
|
|
9
|
+
- Shader-based rendering with GLSL conversion
|
|
10
|
+
- Pipe system visualization with world/local coordinate systems
|
|
11
|
+
- Real-time and image rendering capabilities
|
|
12
|
+
|
|
13
|
+
Version: 0.2.0
|
|
14
|
+
Author: PanGuoJun
|
|
15
|
+
License: MIT
|
|
16
|
+
"""
|
|
17
|
+
|
|
18
|
+
from .visphg import vis, image
|
|
19
|
+
from .shader_render import ShaderRenderer, render_shader
|
|
20
|
+
from .phg_to_shader import PHGToShaderConverter, phg_to_shader
|
|
21
|
+
from .pipe_string_phg import (
|
|
22
|
+
world_pipe_to_phg,
|
|
23
|
+
local_pipe_to_phg,
|
|
24
|
+
world_pipestr_vis,
|
|
25
|
+
local_pipestr_vis
|
|
26
|
+
)
|
|
27
|
+
|
|
28
|
+
# Extend ShaderRenderer class to support direct PHG rendering
|
|
29
|
+
class PHGShaderRenderer(ShaderRenderer):
|
|
30
|
+
"""Shader renderer that supports direct PHG rendering"""
|
|
31
|
+
|
|
32
|
+
def render_phg(self, phg_script: str, duration=0, interactive=True):
|
|
33
|
+
"""
|
|
34
|
+
Render PHG script
|
|
35
|
+
|
|
36
|
+
Parameters:
|
|
37
|
+
phg_script: PHG script code
|
|
38
|
+
duration: Render duration
|
|
39
|
+
interactive: Whether to allow interaction
|
|
40
|
+
|
|
41
|
+
Returns:
|
|
42
|
+
success: Whether rendering was successful
|
|
43
|
+
"""
|
|
44
|
+
converter = PHGToShaderConverter()
|
|
45
|
+
shader_code = converter.generate_shader_code(phg_script)
|
|
46
|
+
|
|
47
|
+
if not shader_code:
|
|
48
|
+
print("Error: PHG conversion failed")
|
|
49
|
+
return False
|
|
50
|
+
|
|
51
|
+
return self.render_shader(shader_code, duration, interactive)
|
|
52
|
+
|
|
53
|
+
# Convenience functions
|
|
54
|
+
def render_phg(phg_script: str, width=800, height=600, duration=0, title="PHG Renderer"):
|
|
55
|
+
"""
|
|
56
|
+
Directly render PHG script
|
|
57
|
+
|
|
58
|
+
Parameters:
|
|
59
|
+
phg_script: PHG script code
|
|
60
|
+
width: Window width
|
|
61
|
+
height: Window height
|
|
62
|
+
duration: Render duration
|
|
63
|
+
title: Window title
|
|
64
|
+
"""
|
|
65
|
+
renderer = PHGShaderRenderer(width, height, title)
|
|
66
|
+
success = renderer.render_phg(phg_script, duration)
|
|
67
|
+
renderer.close()
|
|
68
|
+
return success
|
|
69
|
+
|
|
70
|
+
def convert_phg_to_shader(phg_script: str) -> str:
|
|
71
|
+
"""
|
|
72
|
+
Convert PHG script to GLSL shader code
|
|
73
|
+
|
|
74
|
+
Parameters:
|
|
75
|
+
phg_script: PHG script
|
|
76
|
+
|
|
77
|
+
Returns:
|
|
78
|
+
shader_code: GLSL shader code
|
|
79
|
+
"""
|
|
80
|
+
return phg_to_shader(phg_script)
|
|
81
|
+
|
|
82
|
+
__all__ = [
|
|
83
|
+
# Core visualization functions
|
|
84
|
+
'vis',
|
|
85
|
+
'image',
|
|
86
|
+
|
|
87
|
+
# Shader rendering
|
|
88
|
+
'ShaderRenderer',
|
|
89
|
+
'render_shader',
|
|
90
|
+
'render_phg',
|
|
91
|
+
'PHGShaderRenderer',
|
|
92
|
+
|
|
93
|
+
# PHG conversion
|
|
94
|
+
'PHGToShaderConverter',
|
|
95
|
+
'phg_to_shader',
|
|
96
|
+
'convert_phg_to_shader',
|
|
97
|
+
|
|
98
|
+
# Pipe visualization
|
|
99
|
+
'world_pipe_to_phg',
|
|
100
|
+
'local_pipe_to_phg',
|
|
101
|
+
'world_pipestr_vis',
|
|
102
|
+
'local_pipestr_vis',
|
|
103
|
+
]
|
|
104
|
+
|
|
105
|
+
__version__ = "1.3.1"
|
|
106
|
+
__author__ = "PanGuoJun"
|
|
107
|
+
__description__ = "Python Hypergraphics Library"
|
|
108
|
+
|
|
109
|
+
# Package initialization information
|
|
110
|
+
print(f"PHG {__version__} - {__description__}")
|
|
111
|
+
print("[OK] Visualization module loaded")
|
|
112
|
+
print("[OK] Shader converter loaded")
|
|
113
|
+
print("[OK] Pipe visualization loaded")
|