pf2e-mcp 0.1.0__tar.gz

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pf2e_mcp-0.1.0/LICENSE ADDED
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+ Copyright 2022 The Noto Project Authors
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+ (https://github.com/notofonts/latin-greek-cyrillic)
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+
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+ This copyright notice covers the three subsetted font files vendored in
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+ `src/pf2e_mcp/server/sheet_assets.py` -- Noto Serif, Noto Serif Italic, and
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+ Noto Sans -- and is reproduced verbatim from name ID 0 of the upstream font
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+ binaries. No Reserved Font Name is declared by these families, so the
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+ subsets retain their original names (see NOTICE.md, "Vendored fonts").
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ https://openfontlicense.org
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ DEFINITIONS
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+ "Font Software" refers to the set of files released by the Copyright
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+ Holder(s) under this license and clearly marked as such. This may
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+ include source files, build scripts and documentation.
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+ "Reserved Font Name" refers to any names specified as such after the
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+ "Modified Version" refers to any derivative made by adding to, deleting,
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+ DISCLAIMER
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+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ OTHER DEALINGS IN THE FONT SOFTWARE.
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+ # Notice
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+
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+ This file covers licensing for third-party content this project *uses* but
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+ does not itself distribute, as distinct from `LICENSE` (Apache 2.0), which
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+ covers this project's own original source code.
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+
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+ ## What's in this repository
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+
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+ Everything in `src/`, `scripts/`, and the project's documentation is
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+ original code and writing. This repository stores **no Pathfinder 2nd
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+ Edition game database, no rules text or descriptive prose, no stat blocks,
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+ and no artwork** -- none of the ingested content is vendored here, and none
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+ ever has been (`git log` has only ever carried source files). The game data
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+ this project serves is downloaded on the end user's own machine at build
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+ time; see "What this project downloads at build/run time" below.
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+
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+ What the repository *does* contain, which the above should not be read to
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+ deny:
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+
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+ - **Pathfinder game terminology and proper nouns used as identifiers.**
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+ Skill names, proficiency ranks, ability scores, magical traditions, and
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+ the names of specific classes, class features, subclasses, feats, and
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+ spells appear throughout the source as dictionary keys, lookup values,
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+ enum members, and match targets -- for example the skill list and
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+ `{"trained": 2, "expert": 4, ...}` bonus table in
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+ `server/pf2e_math.py`, and the class-feature and hybrid-study names in
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+ `ingestion/prerequisite_overrides.json`. A handful of Golarion proper
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+ nouns (deity names) appear in docstrings purely as filename examples for
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+ the character sheet's symbol lookup.
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+ - **Short verbatim prerequisite phrases used as exact-match keys.**
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+ `ingestion/prerequisite_overrides.json` keys its hand-curated entries on
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+ the prerequisite string exactly as it appears in the source data (e.g.
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+ `"class granting no more Hit Points per level than 10 + your
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+ Constitution modifier"`), because an inexact key would silently stop
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+ matching after errata. These are a few dozen short mechanical clauses,
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+ not rules text carried for its own sake.
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+ - **Rules facts embedded in the algorithms.** Numbers like the ability
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+ boost levels `(5, 10, 15, 20)`, the minimum character level for each
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+ skill proficiency rank, and the derived-statistic formulas in
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+ `server/pf2e_math.py` and `server/build_tools.py` are game rules
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+ expressed as code. They are what makes this software do anything.
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+ - **Documentation that discusses specific rules by name.** `README.md`,
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+ `KNOWN_ISSUES.md`, `AGENTS.md`, and the character-builder skill describe
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+ behaviour and known gaps in terms of the actual feats, spells, classes,
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+ and prerequisites involved, because a gap cannot be usefully documented
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+ in the abstract.
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+ - **The full text of the Open Game License 1.0a**, reproduced below and
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+ again in `server/sheet.py` so that rendered character sheets carry it.
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+ Reproducing it is a requirement of the license, not incidental use.
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+ - **Three subsetted, OFL-licensed Noto font files**, base64-encoded in
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+ `src/pf2e_mcp/server/sheet_assets.py`, with the SIL Open Font License 1.1
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+ reproduced in full at `LICENSES/OFL-1.1.txt` as that license requires (see
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+ "Vendored fonts" below). These are the only third-party binary assets in
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+ the repository, and they are not Paizo's.
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+
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+ The distinction being drawn is between *bulk content* -- the rules text,
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+ descriptions, and narrative material that the licenses govern, which is
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+ never stored here -- and *references to the game's mechanics and
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+ vocabulary*, which are unavoidable in software whose entire purpose is to
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+ compute Pathfinder 2nd Edition character statistics, and which serve
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+ identification and interoperability rather than substituting for Paizo's
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+ published material. Nothing in this section is offered as a legal
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+ conclusion; it is a description of the contents so a reader can judge for
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+ themselves.
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+
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+ ## Vendored fonts
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+
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+ `src/pf2e_mcp/server/sheet_assets.py` contains three font files as base64
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+ WOFF2: **Noto Serif**, **Noto Serif Italic**, and **Noto Sans**, subset to
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+ the Latin glyph range the HTML character sheet renderer prints, with the
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+ variable `wght` axis preserved. They are
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+ `Copyright 2022 The Noto Project Authors`
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+ (https://github.com/notofonts/latin-greek-cyrillic) and licensed under the
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+ **SIL Open Font License, Version 1.1** (https://openfontlicense.org).
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+
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+ **The full OFL text, with that copyright notice, is reproduced in
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+ [`LICENSES/OFL-1.1.txt`](LICENSES/OFL-1.1.txt).** OFL Condition 2 requires
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+ that each redistributed copy of the Font Software carry both the copyright
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+ notice and the license itself -- a link to openfontlicense.org is not
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+ sufficient on its own -- so that file, not this section, is what satisfies
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+ the condition for this repository.
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+
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+ The OFL permits redistribution of the fonts, bundled with other software,
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+ in original or modified (here, subsetted and format-converted) form, at no
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+ cost, provided the licence and copyright notice travel with them and the
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+ fonts are not sold on their own. Three consequences worth spelling out,
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+ since this project both redistributes the fonts and generates files that
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+ embed them:
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+
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+ - The subsets retain name ID 0, so the exact upstream copyright notice
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+ travels inside each font binary as machine-readable metadata. Name IDs 13
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+ and 14 (the license notice and URL) were dropped by `pyftsubset`'s default
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+ `--name-IDs=0,1,2,3,4,5,6`, so the binaries alone do **not** carry the
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+ license -- the human-readable copies described here are what cover it.
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+ - **A rendered sheet is itself a redistribution of the Font Software**, since
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+ the WOFF2 bytes are embedded in the HTML. So every sheet reproduces the
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+ copyright notice and the full OFL text in its "Notices & Attribution"
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+ section (`_OFL_PARAS` in `server/sheet.py`), exactly as it already does for
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+ the OGL, and for the same reason: a sheet emailed to a player has to
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+ satisfy Condition 2 on its own, without this file. That adds roughly 4 KB
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+ and typically spills the attribution section onto a second printed page --
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+ it is the last section of the sheet, so anyone who doesn't want the license
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+ pages can simply not print them.
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+ - The subset files are not renamed. OFL Section 3 only requires a Reserved
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+ Font Name change when one exists; the Noto families reserve no font names,
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+ so a subsetted "Noto Serif" may keep its name. The CSS family names
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+ (`SheetSerif`, `SheetSans`) are internal aliases, not a rebrand of the
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+ fonts themselves.
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+
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+ They are vendored rather than subset at request time so that rendering has
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+ no dependency on `fonttools`, on `brotli`, or on which fonts happen to be
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+ installed on the machine running the server.
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+
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+ ## What this project downloads at build/run time
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+
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+ At build time (`python -m pf2e_mcp.ingestion.build`), this project downloads
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+ structured Pathfinder 2nd Edition game data from the public, open-source
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+ **foundryvtt/pf2e** project (https://github.com/foundryvtt/pf2e), maintained
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+ by the PF2E for Foundry VTT volunteer development team and published under
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+ Foundry Gaming LLC's license arrangement with Paizo Inc. That download is
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+ not vendored or redistributed by this repository -- it happens fresh on the
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+ end user's own machine, from foundryvtt/pf2e's own public GitHub releases,
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+ each time the build step is run.
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+
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+ This project's own tools (`rules_search`, `rules_get_entry`, and the rest of
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+ the `rules_*`/`build_*` tool surface) then serve pieces of that downloaded
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+ content back to whoever is using this software. That is a real act of
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+ redistribution on this software's part, even though no game data is stored
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+ in this git repository -- this section exists to cover that.
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+
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+ ## Licensing of the underlying game content
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+
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+ The Pathfinder 2nd Edition game content downloaded and served by this
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+ project is licensed by its rights holder, **Paizo Inc.**, under two
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+ licenses, depending on which sourcebook a given piece of content is from:
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+
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+ - **Open Game License Version 1.0a ("OGL")** -- covers legacy/pre-Remaster
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+ Pathfinder 2nd Edition content (Core Rulebook through 2022-era books).
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+ Full terms reproduced below.
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+ - **ORC License** -- covers Pathfinder 2nd Edition Remaster content
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+ (Player Core, GM Core, and everything published from late 2023 onward).
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+ Registered at the U.S. Copyright Office, Library of Congress, TX
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+ 9-307-067, and available online at multiple mirrors; not reproduced in
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+ full here (see "Where the attribution lists live" below for why).
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+
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+ This project's database distinguishes Remaster from legacy content per
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+ entry (the `is_remaster` column in the ingested `entries` table), so it is
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+ possible to determine which of the two licenses applies to any specific
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+ piece of content this software serves.
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+
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+ ### Where the attribution lists live
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+
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+ Both licenses require reproducing a running list of every sourcebook whose
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+ content is included (OGL Section 15's "Copyright Notice"; the ORC License's
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+ "Attribution Notice"). In `foundryvtt/pf2e`'s own copies, both of those
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+ lists are already hundreds of entries long and grow with every new Paizo
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+ release. Freezing a copy of either list into this file would go stale the
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+ moment Paizo publishes something new -- and since this project always
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+ downloads the *current* `foundryvtt/pf2e` release at build time rather than
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+ a fixed snapshot, the only attribution list that stays accurate is
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+ `foundryvtt/pf2e`'s own, live:
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+
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+ - OGL Copyright Notice: https://github.com/foundryvtt/pf2e/blob/master/static/licenses/OpenGameLicense.md
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+ - ORC Attribution Notice: https://github.com/foundryvtt/pf2e/blob/master/static/licenses/ORCLicense.md
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+
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+ ### Open Game License Version 1.0a -- full text
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+
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+ The following text is the property of Wizards of the Coast, Inc. and is
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+ Copyright 2000 Wizards of the Coast, Inc. ("Wizards"). All Rights Reserved.
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+
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+ 1. **Definitions:** (a)"Contributors" means the copyright and/or trademark
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+ owners who have contributed Open Game Content; (b)"Derivative Material"
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+ means copyrighted material including derivative works and translations
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+ (including into other computer languages), potation, modification,
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+ correction, addition, extension, upgrade, improvement, compilation,
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+ abridgment or other form in which an existing work may be recast,
177
+ transformed or adapted; (c) "Distribute" means to reproduce, license,
178
+ rent, lease, sell, broadcast, publicly display, transmit or otherwise
179
+ distribute; (d)"Open Game Content" means the game mechanic and includes
180
+ the methods, procedures, processes and routines to the extent such
181
+ content does not embody the Product Identity and is an enhancement over
182
+ the prior art and any additional content clearly identified as Open
183
+ Game Content by the Contributor, and means any work covered by this
184
+ License, including translations and derivative works under copyright
185
+ law, but specifically excludes Product Identity. (e) "Product Identity"
186
+ means product and product line names, logos and identifying marks
187
+ including trade dress; artifacts; creatures characters; stories,
188
+ storylines, plots, thematic elements, dialogue, incidents, language,
189
+ artwork, symbols, designs, depictions, likenesses, formats, poses,
190
+ concepts, themes and graphic, photographic and other visual or audio
191
+ representations; names and descriptions of characters, spells,
192
+ enchantments, personalities, teams, personas, likenesses and special
193
+ abilities; places, locations, environments, creatures, equipment,
194
+ magical or supernatural abilities or effects, logos, symbols, or
195
+ graphic designs; and any other trademark or registered trademark
196
+ clearly identified as Product identity by the owner of the Product
197
+ Identity, and which specifically excludes the Open Game Content; (f)
198
+ "Trademark" means the logos, names, mark, sign, motto, designs that are
199
+ used by a Contributor to identify itself or its products or the
200
+ associated products contributed to the Open Game License by the
201
+ Contributor (g) "Use", "Used" or "Using" means to use, Distribute,
202
+ copy, edit, format, modify, translate and otherwise create Derivative
203
+ Material of Open Game Content. (h) "You" or "Your" means the licensee
204
+ in terms of this agreement.
205
+ 2. **The License:** This License applies to any Open Game Content that
206
+ contains a notice indicating that the Open Game Content may only be
207
+ Used under and in terms of this License. You must affix such a notice
208
+ to any Open Game Content that you Use. No terms may be added to or
209
+ subtracted from this License except as described by the License
210
+ itself. No other terms or conditions may be applied to any Open Game
211
+ Content distributed using this License.
212
+ 3. **Offer and Acceptance:** By Using the Open Game Content You indicate
213
+ Your acceptance of the terms of this License.
214
+ 4. **Grant and Consideration:** In consideration for agreeing to use this
215
+ License, the Contributors grant You a perpetual, worldwide,
216
+ royalty-free, non-exclusive license with the exact terms of this
217
+ License to Use, the Open Game Content.
218
+ 5. **Representation of Authority to Contribute:** If You are contributing
219
+ original material as Open Game Content, You represent that Your
220
+ Contributions are Your original creation and/or You have sufficient
221
+ rights to grant the rights conveyed by this License.
222
+ 6. **Notice of License Copyright:** You must update the COPYRIGHT NOTICE
223
+ portion of this License to include the exact text of the COPYRIGHT
224
+ NOTICE of any Open Game Content You are copying, modifying or
225
+ distributing, and You must add the title, the copyright date, and the
226
+ copyright holder's name to the COPYRIGHT NOTICE of any original Open
227
+ Game Content you Distribute.
228
+ 7. **Use of Product Identity:** You agree not to Use any Product Identity,
229
+ including as an indication as to compatibility, except as expressly
230
+ licensed in another, independent Agreement with the owner of each
231
+ element of that Product Identity. You agree not to indicate
232
+ compatibility or co-adaptability with any Trademark or Registered
233
+ Trademark in conjunction with a work containing Open Game Content
234
+ except as expressly licensed in another, independent Agreement with
235
+ the owner of such Trademark or Registered Trademark. The use of any
236
+ Product Identity in Open Game Content does not constitute a challenge
237
+ to the ownership of that Product Identity. The owner of any Product
238
+ Identity used in Open Game Content shall retain all rights, title and
239
+ interest in and to that Product Identity.
240
+ 8. **Identification:** If you distribute Open Game Content You must
241
+ clearly indicate which portions of the work that you are distributing
242
+ are Open Game Content.
243
+ 9. **Updating the License:** Wizards or its designated Agents may publish
244
+ updated versions of this License. You may use any authorized version
245
+ of this License to copy, modify and distribute any Open Game Content
246
+ originally distributed under any version of this License.
247
+ 10. **Copy of this License:** You MUST include a copy of this License
248
+ with every copy of the Open Game Content You Distribute.
249
+ 11. **Use of Contributor Credits:** You may not market or advertise the
250
+ Open Game Content using the name of any Contributor unless You have
251
+ written permission from the Contributor to do so.
252
+ 12. **Inability to Comply:** If it is impossible for You to comply with
253
+ any of the terms of this License with respect to some or all of the
254
+ Open Game Content due to statute, judicial order, or governmental
255
+ regulation then You may not Use any Open Game Material so affected.
256
+ 13. **Termination:** This License will terminate automatically if You
257
+ fail to comply with all terms herein and fail to cure such breach
258
+ within 30 days of becoming aware of the breach. All sublicenses shall
259
+ survive the termination of this License.
260
+ 14. **Reformation:** If any provision of this License is held to be
261
+ unenforceable, such provision shall be reformed only to the extent
262
+ necessary to make it enforceable.
263
+ 15. **COPYRIGHT NOTICE:** Open Game License v 1.0 Copyright 2000, Wizards
264
+ of the Coast, Inc. The full, current per-sourcebook copyright notice
265
+ (which titles' content is included) is maintained live by
266
+ `foundryvtt/pf2e` -- see "Where the attribution lists live" above
267
+ rather than a snapshot here.
268
+
269
+ ### ORC License -- summary
270
+
271
+ The ORC License's own Section 1 notice, as reproduced in `foundryvtt/pf2e`:
272
+ "This product is licensed under the ORC License located at the Library of
273
+ Congress at TX 9-307-067 and available online at various locations. All
274
+ warranties are disclaimed as set forth therein."
275
+
276
+ Its Section 3 ("Reserved Material") is the direct source for the next
277
+ section below -- it explicitly carves out "all trademarks, registered
278
+ trademarks, proper nouns (characters, deities, locations, etc.[...]),
279
+ artworks, characters, dialogue, locations, organizations, plots,
280
+ storylines, and trade dress" from the license's open grant.
281
+
282
+ ## Content not covered by an open license
283
+
284
+ Both licenses above explicitly exclude a category of content -- OGL calls
285
+ it "Product Identity," the ORC License calls it "Reserved Material" -- that
286
+ covers proper nouns, deity write-ups, named characters/locations, artwork,
287
+ and narrative/story content. That material is Paizo Inc.'s ordinary
288
+ copyrighted content, not freely licensed for redistribution the way
289
+ mechanical rules text is. `foundryvtt/pf2e` includes this content under
290
+ Foundry Gaming LLC's own specific license arrangement with Paizo Inc.; that
291
+ arrangement does not automatically extend to third parties, including this
292
+ project.
293
+
294
+ Two things this project does about that, neither of them a complete fix:
295
+
296
+ - **Bestiary, Monster Core, NPC Core, and full-adventure content is
297
+ excluded from ingestion entirely** (`ingestion/build.py`), not just
298
+ flagged. That's the single largest concentration of Product Identity/
299
+ Reserved Material in the upstream data -- unique named creatures and
300
+ adventure-specific narrative, by the dozens of sourcebooks -- and none
301
+ of it is used by this project's character-building tools, so excluding
302
+ it is a pure reduction in exposure with no functional cost.
303
+ - **What remains is classified, not filtered.** Content this project *does*
304
+ need for character building but that's still predominantly proper nouns
305
+ (deities, most visibly) is still ingested and served, but every
306
+ `rules_*` tool result now carries a `license` field
307
+ (`server/licensing.py`) noting which regime applies (OGL vs. ORC, from
308
+ the `is_remaster` flag) and whether the entry is likely Product Identity/
309
+ Reserved Material, based on which pack it came from. This is a
310
+ pack-level heuristic, not a per-entry legal determination -- a deity
311
+ entry's mechanical grants (a domain's initial spell, a favored weapon)
312
+ are genuine game mechanics even though the same entry's flavor text
313
+ (title, dogma, edicts) is squarely Product Identity, and the classifier
314
+ doesn't distinguish that. It exists so a caller *can* tell the two apart
315
+ before reusing content, not to guarantee they're already separated.
316
+
317
+ If this project is published or distributed, both of the above should
318
+ still be disclosed explicitly rather than assumed to be a complete
319
+ resolution -- they reduce risk, they don't eliminate it.
320
+
321
+ ## Trademark disclaimer
322
+
323
+ **Pathfinder** and associated marks are trademarks of **Paizo Inc.**
324
+ This project is not affiliated with, endorsed by, or sponsored by
325
+ **Paizo Inc.**, and use of Paizo Inc.'s trademarks here is solely to
326
+ describe the compatibility/subject matter of this software.
327
+
328
+ ## Attribution
329
+
330
+ This project depends on data from **foundryvtt/pf2e**
331
+ (https://github.com/foundryvtt/pf2e), maintained by the PF2E for Foundry
332
+ VTT volunteer development team and published under Foundry Gaming LLC's
333
+ license arrangement with Paizo Inc. See that project's own repository for
334
+ its full license terms. The underlying game content is licensed under the
335
+ Open Game License 1.0a (legacy content) and the ORC License (Remaster
336
+ content) -- see "Licensing of the underlying game content" above.