openscad-cpp-evaluator 0.28.2__tar.gz → 0.29.1__tar.gz

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Files changed (200) hide show
  1. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/PKG-INFO +1 -1
  2. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/pyproject.toml +1 -1
  3. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/primitives_3d.cpp +159 -8
  4. openscad_cpp_evaluator-0.29.1/src/builtins/topology.cpp +246 -0
  5. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_booleans.cpp +213 -0
  6. openscad_cpp_evaluator-0.28.2/src/builtins/topology.cpp +0 -116
  7. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/.github/workflows/ci.yml +0 -0
  8. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/.github/workflows/wheels.yml +0 -0
  9. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/.gitignore +0 -0
  10. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/.gitmodules +0 -0
  11. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/CLAUDE.md +0 -0
  12. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/CMakeLists.txt +0 -0
  13. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/LICENSE +0 -0
  14. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/README.md +0 -0
  15. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/bindings/CMakeLists.txt +0 -0
  16. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/bindings/ast_to_py.cpp +0 -0
  17. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/bindings/module.cpp +0 -0
  18. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/cmake/embed_font.cmake +0 -0
  19. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/examples/CMakeLists.txt +0 -0
  20. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/examples/eval_perf_benchmark.cpp +0 -0
  21. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/examples/manifold_cache_reuse.cpp +0 -0
  22. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/examples/minimal_debugger.cpp +0 -0
  23. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/.github/workflows/ci.yml +0 -0
  24. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/.gitignore +0 -0
  25. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/CLAUDE.md +0 -0
  26. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/CMakeLists.txt +0 -0
  27. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/README.md +0 -0
  28. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/api.hpp +0 -0
  29. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/ast_node.hpp +0 -0
  30. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/comments.hpp +0 -0
  31. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/declarations.hpp +0 -0
  32. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/expression.hpp +0 -0
  33. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/module_instantiation.hpp +0 -0
  34. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/scope_builder.hpp +0 -0
  35. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast/vector_element.hpp +0 -0
  36. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/ast.hpp +0 -0
  37. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/comments.hpp +0 -0
  38. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/position.hpp +0 -0
  39. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/pretty_print.hpp +0 -0
  40. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/scope.hpp +0 -0
  41. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/serialization.hpp +0 -0
  42. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/include/openscad_cpp_parser/source_map.hpp +0 -0
  43. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/CMakeLists.txt +0 -0
  44. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/api.cpp +0 -0
  45. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/ast_node.cpp +0 -0
  46. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/declarations.cpp +0 -0
  47. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/expression.cpp +0 -0
  48. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/format_utils.hpp +0 -0
  49. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/module_instantiation.cpp +0 -0
  50. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/scope_builder.cpp +0 -0
  51. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/ast/vector_element.cpp +0 -0
  52. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/comment_attach_internal.hpp +0 -0
  53. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/comments.cpp +0 -0
  54. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/driver.cpp +0 -0
  55. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/driver.hpp +0 -0
  56. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/lexer.l +0 -0
  57. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/lexer_api.hpp +0 -0
  58. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/oscad_location.hpp +0 -0
  59. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/grammar/parser.y +0 -0
  60. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/inline_comment_attach.cpp +0 -0
  61. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/position.cpp +0 -0
  62. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/pretty_print.cpp +0 -0
  63. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/scope.cpp +0 -0
  64. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/serialization/json_io.cpp +0 -0
  65. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/serialization/yaml_io.cpp +0 -0
  66. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/src/source_map.cpp +0 -0
  67. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/CMakeLists.txt +0 -0
  68. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_assignments.cpp +0 -0
  69. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_ast_generation.cpp +0 -0
  70. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_comments_and_files.cpp +0 -0
  71. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_const_borrow.cpp +0 -0
  72. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_control.cpp +0 -0
  73. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_expressions.cpp +0 -0
  74. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_functions.cpp +0 -0
  75. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_helpers.hpp +0 -0
  76. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_inline_comments.cpp +0 -0
  77. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_lexical.cpp +0 -0
  78. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_modules.cpp +0 -0
  79. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_node_str.cpp +0 -0
  80. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_pretty_print.cpp +0 -0
  81. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_scope.cpp +0 -0
  82. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_serialization.cpp +0 -0
  83. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_smoke.cpp +0 -0
  84. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_source_map.cpp +0 -0
  85. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_use_include.cpp +0 -0
  86. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tests/test_vectors.cpp +0 -0
  87. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tools/cli/CMakeLists.txt +0 -0
  88. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/external/openscad_cpp_parser/tools/cli/main.cpp +0 -0
  89. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/bound_args.hpp +0 -0
  90. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/bytecode.hpp +0 -0
  91. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/bytecode_compiler.hpp +0 -0
  92. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/bytecode_vm.hpp +0 -0
  93. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/call_args.hpp +0 -0
  94. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/colored_body.hpp +0 -0
  95. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/csg_node.hpp +0 -0
  96. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/css_colors.hpp +0 -0
  97. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/debug_hooks.hpp +0 -0
  98. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/debug_repl.hpp +0 -0
  99. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/dispatch.hpp +0 -0
  100. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/dxf_svg_import.hpp +0 -0
  101. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/eval_context.hpp +0 -0
  102. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/eval_error.hpp +0 -0
  103. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/eval_use.hpp +0 -0
  104. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/evaluator.hpp +0 -0
  105. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/export.hpp +0 -0
  106. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/font_provider.hpp +0 -0
  107. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/function_builtins.hpp +0 -0
  108. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/import_builtin.hpp +0 -0
  109. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/manifold_cache.hpp +0 -0
  110. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/mesh_check.hpp +0 -0
  111. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/mesh_import.hpp +0 -0
  112. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/osc_range.hpp +0 -0
  113. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/profile.hpp +0 -0
  114. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/scope_trail.hpp +0 -0
  115. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/segments.hpp +0 -0
  116. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/stb_font_provider.hpp +0 -0
  117. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/surface_load.hpp +0 -0
  118. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/text_metrics.hpp +0 -0
  119. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/value.hpp +0 -0
  120. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/include/openscad_cpp_evaluator/zip_stored.hpp +0 -0
  121. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/python/openscad_cpp_evaluator/__init__.py +0 -0
  122. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/resources/fonts/LICENSE +0 -0
  123. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/resources/fonts/LiberationSans-Regular.ttf +0 -0
  124. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/CMakeLists.txt +0 -0
  125. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/booleans.cpp +0 -0
  126. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/builtins.hpp +0 -0
  127. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/call_args.cpp +0 -0
  128. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/color.cpp +0 -0
  129. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/control.cpp +0 -0
  130. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/extrude.cpp +0 -0
  131. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/function_builtins.cpp +0 -0
  132. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/import.cpp +0 -0
  133. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/modifiers.cpp +0 -0
  134. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/primitives_2d.cpp +0 -0
  135. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/registry.cpp +0 -0
  136. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/roof.cpp +0 -0
  137. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/segments.cpp +0 -0
  138. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/surface.cpp +0 -0
  139. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/text.cpp +0 -0
  140. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/builtins/transforms.cpp +0 -0
  141. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/bytecode_compiler.cpp +0 -0
  142. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/bytecode_vm.cpp +0 -0
  143. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/colored_body.cpp +0 -0
  144. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/csg_generate.cpp +0 -0
  145. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/csg_resolve.cpp +0 -0
  146. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/css_colors.cpp +0 -0
  147. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/debug/debug_repl.cpp +0 -0
  148. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/debug_profile.cpp +0 -0
  149. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/eval_context.cpp +0 -0
  150. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/eval_error.cpp +0 -0
  151. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/eval_use.cpp +0 -0
  152. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/export.cpp +0 -0
  153. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/expr_eval.cpp +0 -0
  154. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/import/dxf_import.cpp +0 -0
  155. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/import/mesh_import.cpp +0 -0
  156. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/import/surface_load.cpp +0 -0
  157. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/import/svg_import.cpp +0 -0
  158. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/manifold_cache.cpp +0 -0
  159. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/mesh_check.cpp +0 -0
  160. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/stmt_eval.cpp +0 -0
  161. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/text/stb_font_provider.cpp +0 -0
  162. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/text/text_metrics.cpp +0 -0
  163. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/user_calls.cpp +0 -0
  164. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/value.cpp +0 -0
  165. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/src/zip_stored.cpp +0 -0
  166. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/CMakeLists.txt +0 -0
  167. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_bytecode_compiler.cpp +0 -0
  168. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_cli.cpp +0 -0
  169. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_control_flow.cpp +0 -0
  170. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_csg_tree.cpp +0 -0
  171. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_debug_hooks.cpp +0 -0
  172. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_dxf_svg_import.cpp +0 -0
  173. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_eval_context.cpp +0 -0
  174. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_export.cpp +0 -0
  175. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_expr_eval.cpp +0 -0
  176. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_extrude_roof.cpp +0 -0
  177. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_function_builtins.cpp +0 -0
  178. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_helpers.hpp +0 -0
  179. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_import_export.cpp +0 -0
  180. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_manifold_cache.cpp +0 -0
  181. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_mesh_check.cpp +0 -0
  182. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_multi_color_merge.cpp +0 -0
  183. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_primitives.cpp +0 -0
  184. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_profiling.cpp +0 -0
  185. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_python_bindings.py +0 -0
  186. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_scope_trail.cpp +0 -0
  187. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_scoping.cpp +0 -0
  188. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_surface.cpp +0 -0
  189. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_tail_calls.cpp +0 -0
  190. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_text.cpp +0 -0
  191. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_transforms.cpp +0 -0
  192. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_use.cpp +0 -0
  193. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_value.cpp +0 -0
  194. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_viewport_params.cpp +0 -0
  195. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tests/test_zip_stored.cpp +0 -0
  196. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tools/cli/CMakeLists.txt +0 -0
  197. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tools/cli/cli_lib.cpp +0 -0
  198. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tools/cli/cli_lib.hpp +0 -0
  199. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/tools/cli/main.cpp +0 -0
  200. {openscad_cpp_evaluator-0.28.2 → openscad_cpp_evaluator-0.29.1}/uv.lock +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: openscad_cpp_evaluator
3
- Version: 0.28.2
3
+ Version: 0.29.1
4
4
  Summary: C++ OpenSCAD evaluator with Python bindings
5
5
  Author: NeuSCAD Contributors
6
6
  License-Expression: MIT
@@ -4,7 +4,7 @@ build-backend = "scikit_build_core.build"
4
4
 
5
5
  [project]
6
6
  name = "openscad_cpp_evaluator"
7
- version = "0.28.2"
7
+ version = "0.29.1"
8
8
  description = "C++ OpenSCAD evaluator with Python bindings"
9
9
  readme = "README.md"
10
10
  requires-python = ">=3.12"
@@ -239,6 +239,164 @@ std::vector<ColoredBody> generateCylinder(Evaluator& ev, const CSGParams& params
239
239
  // otherwise produce a NotManifold body). Mirrors
240
240
  // _resolve_polyhedron/_generate_polyhedron.
241
241
 
242
+
243
+ namespace {
244
+
245
+ // Triangulate one polyhedron face.
246
+ //
247
+ // A fan -- (v0, vi, vi+1) for every i -- is only correct for a polygon
248
+ // that is both convex and planar, and BOSL2's vnf_polyhedron() routinely
249
+ // hands over neither. The end caps of a nurbs_sheet() are 34-gons that
250
+ // are concave and 3.5 units out of plane; fanning one produced 32
251
+ // triangles covering 281% of the cap's true area with 15 of them wound
252
+ // inside out, which inflated the finished solid by 12% of its surface
253
+ // area and 5% of its volume.
254
+ //
255
+ // Ear clipping in the face's own best-fit plane instead. Newell's method
256
+ // gives a normal that stays meaningful when the points are not coplanar,
257
+ // which is what makes projecting them usable at all here.
258
+ //
259
+ // ponytail: O(n^2). Faces are a handful of points in nearly every model
260
+ // and 34 in the one that prompted this; revisit if a model ever arrives
261
+ // with thousand-sided faces.
262
+ void triangulateFace(const std::vector<std::array<double, 3>>& verts, const std::vector<size_t>& loop,
263
+ std::vector<uint32_t>& out) {
264
+ const size_t n = loop.size();
265
+ if (n < 3) return;
266
+
267
+ // Winding is reversed on the way out throughout: OpenSCAD's faces are
268
+ // clockwise seen from outside, Manifold wants counter-clockwise.
269
+ auto emit = [&out](size_t a, size_t b, size_t c) {
270
+ if (a == b || b == c || a == c) return;
271
+ out.push_back(static_cast<uint32_t>(a));
272
+ out.push_back(static_cast<uint32_t>(c));
273
+ out.push_back(static_cast<uint32_t>(b));
274
+ };
275
+ if (n == 3) {
276
+ emit(loop[0], loop[1], loop[2]);
277
+ return;
278
+ }
279
+
280
+ std::array<double, 3> nrm = {0.0, 0.0, 0.0};
281
+ for (size_t i = 0; i < n; ++i) {
282
+ const std::array<double, 3>& a = verts[loop[i]];
283
+ const std::array<double, 3>& b = verts[loop[(i + 1) % n]];
284
+ nrm[0] += (a[1] - b[1]) * (a[2] + b[2]);
285
+ nrm[1] += (a[2] - b[2]) * (a[0] + b[0]);
286
+ nrm[2] += (a[0] - b[0]) * (a[1] + b[1]);
287
+ }
288
+ const double len = std::sqrt(nrm[0] * nrm[0] + nrm[1] * nrm[1] + nrm[2] * nrm[2]);
289
+ if (!(len > 1e-12)) {
290
+ // Every point collinear, or the loop encloses no area: a fan is as
291
+ // good as anything and cannot make it worse.
292
+ for (size_t i = 1; i + 1 < n; ++i) emit(loop[0], loop[i], loop[i + 1]);
293
+ return;
294
+ }
295
+ for (double& c : nrm) c /= len;
296
+
297
+ // Any two axes spanning the plane will do; take the world axis least
298
+ // aligned with the normal so the projection never collapses.
299
+ const size_t drop = (std::abs(nrm[0]) > std::abs(nrm[1]))
300
+ ? ((std::abs(nrm[0]) > std::abs(nrm[2])) ? 0 : 2)
301
+ : ((std::abs(nrm[1]) > std::abs(nrm[2])) ? 1 : 2);
302
+ std::array<double, 3> axis = {0.0, 0.0, 0.0};
303
+ axis[(drop + 1) % 3] = 1.0;
304
+ std::array<double, 3> u = {axis[1] * nrm[2] - axis[2] * nrm[1], axis[2] * nrm[0] - axis[0] * nrm[2],
305
+ axis[0] * nrm[1] - axis[1] * nrm[0]};
306
+ const double ulen = std::sqrt(u[0] * u[0] + u[1] * u[1] + u[2] * u[2]);
307
+ if (!(ulen > 1e-12)) {
308
+ for (size_t i = 1; i + 1 < n; ++i) emit(loop[0], loop[i], loop[i + 1]);
309
+ return;
310
+ }
311
+ for (double& c : u) c /= ulen;
312
+ const std::array<double, 3> w = {nrm[1] * u[2] - nrm[2] * u[1], nrm[2] * u[0] - nrm[0] * u[2],
313
+ nrm[0] * u[1] - nrm[1] * u[0]};
314
+
315
+ std::vector<std::array<double, 2>> flat(n);
316
+ for (size_t i = 0; i < n; ++i) {
317
+ const std::array<double, 3>& p = verts[loop[i]];
318
+ flat[i] = {p[0] * u[0] + p[1] * u[1] + p[2] * u[2], p[0] * w[0] + p[1] * w[1] + p[2] * w[2]};
319
+ }
320
+
321
+ auto cross2 = [](const std::array<double, 2>& a, const std::array<double, 2>& b,
322
+ const std::array<double, 2>& c) {
323
+ return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
324
+ };
325
+ double twiceArea = 0.0;
326
+ for (size_t i = 0; i < n; ++i) {
327
+ const std::array<double, 2>& a = flat[i];
328
+ const std::array<double, 2>& b = flat[(i + 1) % n];
329
+ twiceArea += a[0] * b[1] - b[0] * a[1];
330
+ }
331
+
332
+ std::vector<size_t> idx(n);
333
+ for (size_t i = 0; i < n; ++i) idx[i] = i;
334
+ if (twiceArea < 0.0) std::reverse(idx.begin(), idx.end()); // work counter-clockwise
335
+
336
+ auto inside = [&](const std::array<double, 2>& a, const std::array<double, 2>& b,
337
+ const std::array<double, 2>& c, const std::array<double, 2>& p) {
338
+ // Strictly inside, so a vertex sitting exactly on an edge does not
339
+ // veto an otherwise good ear.
340
+ const double d1 = cross2(a, b, p), d2 = cross2(b, c, p), d3 = cross2(c, a, p);
341
+ return d1 > 1e-12 && d2 > 1e-12 && d3 > 1e-12;
342
+ };
343
+
344
+ // Take the best-shaped ear available rather than the first one found.
345
+ // Any valid ear gives a correct triangulation, but on a face that is
346
+ // not flat the choice decides how the surface folds: first-found
347
+ // clipping strung long thin triangles across the curved end caps and
348
+ // came out 29% larger in area than the reference's tessellation of the
349
+ // same polygon. Preferring fat ears tracks the surface instead.
350
+ auto squareness = [&](size_t a, size_t b, size_t c) {
351
+ // Twice the area over the sum of the squared sides -- highest for
352
+ // an equilateral triangle, near zero for a sliver.
353
+ const std::array<double, 3>& p = verts[loop[a]];
354
+ const std::array<double, 3>& q = verts[loop[b]];
355
+ const std::array<double, 3>& r = verts[loop[c]];
356
+ const std::array<double, 3> e1 = {q[0] - p[0], q[1] - p[1], q[2] - p[2]};
357
+ const std::array<double, 3> e2 = {r[0] - p[0], r[1] - p[1], r[2] - p[2]};
358
+ const std::array<double, 3> e3 = {r[0] - q[0], r[1] - q[1], r[2] - q[2]};
359
+ const std::array<double, 3> x = {e1[1] * e2[2] - e1[2] * e2[1], e1[2] * e2[0] - e1[0] * e2[2],
360
+ e1[0] * e2[1] - e1[1] * e2[0]};
361
+ const double area = std::sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
362
+ const double sides = e1[0] * e1[0] + e1[1] * e1[1] + e1[2] * e1[2] +
363
+ e2[0] * e2[0] + e2[1] * e2[1] + e2[2] * e2[2] +
364
+ e3[0] * e3[0] + e3[1] * e3[1] + e3[2] * e3[2];
365
+ return sides > 1e-18 ? area / sides : 0.0;
366
+ };
367
+
368
+ size_t guard = 0;
369
+ while (idx.size() > 3 && guard++ < n * n) {
370
+ size_t bestAt = idx.size();
371
+ double bestScore = -1.0;
372
+ for (size_t i = 0; i < idx.size(); ++i) {
373
+ const size_t pi = idx[(i + idx.size() - 1) % idx.size()];
374
+ const size_t ci = idx[i];
375
+ const size_t ni = idx[(i + 1) % idx.size()];
376
+ if (cross2(flat[pi], flat[ci], flat[ni]) <= 1e-12) continue; // reflex, not an ear
377
+ bool empty = true;
378
+ for (size_t other : idx) {
379
+ if (other == pi || other == ci || other == ni) continue;
380
+ if (inside(flat[pi], flat[ci], flat[ni], flat[other])) { empty = false; break; }
381
+ }
382
+ if (!empty) continue;
383
+ const double score = squareness(pi, ci, ni);
384
+ if (score > bestScore) { bestScore = score; bestAt = i; }
385
+ }
386
+ if (bestAt == idx.size()) break; // self-intersecting or otherwise unclippable
387
+ const size_t pi = idx[(bestAt + idx.size() - 1) % idx.size()];
388
+ const size_t ci = idx[bestAt];
389
+ const size_t ni = idx[(bestAt + 1) % idx.size()];
390
+ emit(loop[pi], loop[ci], loop[ni]);
391
+ idx.erase(idx.begin() + static_cast<long>(bestAt));
392
+ }
393
+ // Whatever is left: three points, or a remainder no ear could be found
394
+ // in. A fan over the remainder is the best available answer.
395
+ for (size_t i = 1; i + 1 < idx.size(); ++i) emit(loop[idx[0]], loop[idx[i]], loop[idx[i + 1]]);
396
+ }
397
+
398
+ } // namespace
399
+
242
400
  CSGParams resolvePolyhedron(Evaluator& ev, const oscad::ModularCall& node, EvalContext& ctx) {
243
401
  auto [args, effCtx] = resolveCallArgs(ev, node.arguments, ctx);
244
402
  Value pointsArg = getArg(args, 0, "points", Value{});
@@ -292,14 +450,7 @@ CSGParams resolvePolyhedron(Evaluator& ev, const oscad::ModularCall& node, EvalC
292
450
  const size_t idx = static_cast<size_t>(toDoubleLenient(idxVal));
293
451
  remapped.push_back(idx < remap.size() ? remap[idx] : 0);
294
452
  }
295
- for (size_t i = 1; i + 1 < remapped.size(); ++i) {
296
- const size_t a = remapped[0], b = remapped[i + 1], c = remapped[i];
297
- if (a != b && b != c && a != c) {
298
- tris.push_back(static_cast<uint32_t>(a));
299
- tris.push_back(static_cast<uint32_t>(b));
300
- tris.push_back(static_cast<uint32_t>(c));
301
- }
302
- }
453
+ triangulateFace(uniqueVerts, remapped, tris);
303
454
  }
304
455
 
305
456
  std::vector<Value> vertsValues;
@@ -0,0 +1,246 @@
1
+ #include "builtins.hpp"
2
+
3
+ #include "openscad_cpp_evaluator/call_args.hpp"
4
+ #include "openscad_cpp_evaluator/evaluator.hpp"
5
+
6
+ #include <manifold/polygon.h>
7
+
8
+ namespace oscadeval {
9
+
10
+ // hull()/minkowski() -- like union/difference/intersection, these splice
11
+ // their children transparently in the CSG tree (resolve just evaluates
12
+ // them for the side effect); the actual hull/minkowski-sum only happens
13
+ // once every child's real geometry exists, in generate. Mirrors
14
+ // _resolve_hull/_resolve_minkowski (both bodies of the same one-line
15
+ // "evaluate children, return {}" shape as _resolve_transform).
16
+
17
+ CSGParams resolveHull(Evaluator& ev, const oscad::ModularCall& node, EvalContext& ctx) {
18
+ auto [args, effCtx] = resolveCallArgs(ev, node.arguments, ctx);
19
+ (void)args;
20
+ ev.evalChildren(node.children, effCtx);
21
+ return CSGParams{};
22
+ }
23
+
24
+ // hull() of the foreground children: an all-3D hull if any child has a
25
+ // body, else an all-2D hull over sections -- mirrors _generate_hull exactly
26
+ // (a 2D/3D mix only ever hulls the 3D bodies, dropping any 2D sibling,
27
+ // matching the reference's own `if bodies_3d: ... else: sections...`
28
+ // either/or dispatch). background/highlight/show_only bodies pass through
29
+ // untouched, same as union/difference/intersection.
30
+ std::vector<ColoredBody> generateHull(Evaluator&, const CSGParams&, const std::vector<std::unique_ptr<CSGNode>>& children,
31
+ const oscad::ASTNode&) {
32
+ const std::vector<ColoredBody> bodies = flattenCsgTree(children);
33
+ if (bodies.empty()) return {};
34
+ const RoleSplit split = splitByRole(bodies);
35
+
36
+ std::optional<ColoredBody> hullResult;
37
+ if (!split.foreground.empty()) {
38
+ std::vector<manifold::Manifold> bodies3d;
39
+ for (const ColoredBody& c : split.foreground) {
40
+ if (c.body) bodies3d.push_back(*c.body);
41
+ }
42
+ if (!bodies3d.empty()) {
43
+ ColoredBody cb;
44
+ cb.body = manifold::Manifold::Hull(bodies3d);
45
+ cb.color = split.foreground.front().color;
46
+ hullResult = std::move(cb);
47
+ } else {
48
+ std::vector<manifold::CrossSection> sections;
49
+ for (const ColoredBody& c : split.foreground) {
50
+ if (c.section) sections.push_back(*c.section);
51
+ }
52
+ if (!sections.empty()) {
53
+ ColoredBody cb;
54
+ cb.section = manifold::CrossSection::Hull(sections);
55
+ cb.color = split.foreground.front().color;
56
+ hullResult = std::move(cb);
57
+ }
58
+ }
59
+ }
60
+
61
+ std::vector<ColoredBody> result;
62
+ if (hullResult) result.push_back(std::move(*hullResult));
63
+ result.insert(result.end(), split.background.begin(), split.background.end());
64
+ result.insert(result.end(), split.highlight.begin(), split.highlight.end());
65
+ result.insert(result.end(), split.showOnly.begin(), split.showOnly.end());
66
+ result.insert(result.end(), split.displayOnly.begin(), split.displayOnly.end());
67
+ return result;
68
+ }
69
+
70
+ CSGParams resolveMinkowski(Evaluator& ev, const oscad::ModularCall& node, EvalContext& ctx) {
71
+ auto [args, effCtx] = resolveCallArgs(ev, node.arguments, ctx);
72
+ (void)args;
73
+ ev.evalChildren(node.children, effCtx);
74
+ return CSGParams{};
75
+ }
76
+
77
+
78
+ namespace {
79
+
80
+ // The convex pieces of a 2D shape, as point lists.
81
+ //
82
+ // A Minkowski sum only has a closed form for convex operands -- there it
83
+ // is the convex hull of every pairwise sum -- so a shape that is not
84
+ // convex has to be cut into pieces that are. A convex outline with no
85
+ // holes is already one piece, which is the common case (a circle being
86
+ // swept over something) and much cheaper than triangulating it.
87
+ std::vector<manifold::SimplePolygon> convexPieces(const manifold::CrossSection& section) {
88
+ const manifold::Polygons polys = section.ToPolygons();
89
+ std::vector<manifold::SimplePolygon> out;
90
+
91
+ if (polys.size() == 1) {
92
+ const manifold::SimplePolygon& ring = polys[0];
93
+ bool convex = ring.size() >= 3;
94
+ int sign = 0;
95
+ for (size_t i = 0; convex && i < ring.size(); ++i) {
96
+ const manifold::vec2& a = ring[i];
97
+ const manifold::vec2& b = ring[(i + 1) % ring.size()];
98
+ const manifold::vec2& c = ring[(i + 2) % ring.size()];
99
+ const double cross = (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
100
+ if (std::abs(cross) < 1e-12) continue; // collinear, no turn
101
+ const int s = cross > 0 ? 1 : -1;
102
+ if (sign == 0) sign = s;
103
+ else if (s != sign) convex = false;
104
+ }
105
+ if (convex) {
106
+ out.push_back(ring);
107
+ return out;
108
+ }
109
+ }
110
+
111
+ for (const manifold::ivec3& tri : manifold::Triangulate(polys)) {
112
+ // Triangulate indexes the contours end to end.
113
+ std::vector<manifold::vec2> flat;
114
+ for (const manifold::SimplePolygon& ring : polys)
115
+ flat.insert(flat.end(), ring.begin(), ring.end());
116
+ if (static_cast<size_t>(tri.x) >= flat.size() || static_cast<size_t>(tri.y) >= flat.size() ||
117
+ static_cast<size_t>(tri.z) >= flat.size()) {
118
+ continue;
119
+ }
120
+ out.push_back({flat[tri.x], flat[tri.y], flat[tri.z]});
121
+ }
122
+ return out;
123
+ }
124
+
125
+ // The 2D Minkowski sum of two shapes.
126
+ //
127
+ // Manifold has no 2D Minkowski, so this is the boundary-sweep identity:
128
+ // for B convex and containing the origin,
129
+ //
130
+ // A (+) B = A union (boundary of A (+) B)
131
+ //
132
+ // and the boundary is a chain of segments, each of which sums with a
133
+ // convex B to the hull of B at its two ends. So sweeping B along every
134
+ // edge of A and unioning A itself is the whole answer -- A is never cut
135
+ // up, however concave it is or however many holes it has. Only B is,
136
+ // and only because the per-segment hull needs it convex.
137
+ //
138
+ // The two conditions on B are met rather than assumed: it is decomposed
139
+ // into convex pieces (Minkowski distributes over union, so the pieces'
140
+ // sums are unioned), and each piece is shifted onto the origin with the
141
+ // shift undone afterwards, since A (+) B = ((A (+) (B - c)) + c).
142
+ //
143
+ // ponytail: one hull per edge of A per convex piece of B. A piece count
144
+ // of one is the case that turns up -- a circle swept over something --
145
+ // and then it is simply one hull per edge.
146
+ manifold::CrossSection minkowski2d(const manifold::CrossSection& a, const manifold::CrossSection& b) {
147
+ const manifold::Polygons outline = a.ToPolygons();
148
+ std::vector<manifold::CrossSection> parts;
149
+
150
+ for (const manifold::SimplePolygon& piece : convexPieces(b)) {
151
+ if (piece.size() < 3) continue;
152
+ // Bring the piece onto the origin; the sum is shifted back after.
153
+ manifold::vec2 shift = piece[0];
154
+ manifold::SimplePolygon centred;
155
+ centred.reserve(piece.size());
156
+ for (const manifold::vec2& q : piece) centred.push_back({q.x - shift.x, q.y - shift.y});
157
+
158
+ std::vector<manifold::CrossSection> swept;
159
+ // A itself: only sound because `centred` contains the origin.
160
+ swept.push_back(a);
161
+ for (const manifold::SimplePolygon& ring : outline) {
162
+ for (size_t i = 0; i < ring.size(); ++i) {
163
+ const manifold::vec2& v0 = ring[i];
164
+ const manifold::vec2& v1 = ring[(i + 1) % ring.size()];
165
+ manifold::SimplePolygon ends;
166
+ ends.reserve(centred.size() * 2);
167
+ for (const manifold::vec2& q : centred) {
168
+ ends.push_back({v0.x + q.x, v0.y + q.y});
169
+ ends.push_back({v1.x + q.x, v1.y + q.y});
170
+ }
171
+ swept.push_back(manifold::CrossSection::Hull(ends));
172
+ }
173
+ }
174
+ manifold::CrossSection sum =
175
+ manifold::CrossSection::BatchBoolean(swept, manifold::OpType::Add);
176
+ parts.push_back(sum.Translate(shift));
177
+ }
178
+
179
+ if (parts.empty()) return manifold::CrossSection();
180
+ return manifold::CrossSection::BatchBoolean(parts, manifold::OpType::Add);
181
+ }
182
+
183
+ } // namespace
184
+
185
+ // minkowski() over 3D bodies, or over 2D sections when that is what it
186
+ // was given. 2D used to be dropped on the floor -- silently, so
187
+ // `linear_extrude() minkowski() { square(); circle(); }` produced nothing
188
+ // at all where the reference produces the rounded square you asked for.
189
+ std::vector<ColoredBody> generateMinkowski(Evaluator& ev, const CSGParams&, const std::vector<std::unique_ptr<CSGNode>>& children,
190
+ const oscad::ASTNode& node) {
191
+ const std::vector<ColoredBody> bodies = flattenCsgTree(children);
192
+ const RoleSplit split = splitByRole(bodies);
193
+
194
+ std::vector<const ColoredBody*> bodies3d;
195
+ std::vector<const ColoredBody*> sections2d;
196
+ for (const ColoredBody& c : split.foreground) {
197
+ if (c.body) bodies3d.push_back(&c);
198
+ else if (c.section) sections2d.push_back(&c);
199
+ }
200
+
201
+ std::vector<ColoredBody> passthrough;
202
+ passthrough.insert(passthrough.end(), split.background.begin(), split.background.end());
203
+ passthrough.insert(passthrough.end(), split.highlight.begin(), split.highlight.end());
204
+ passthrough.insert(passthrough.end(), split.showOnly.begin(), split.showOnly.end());
205
+ passthrough.insert(passthrough.end(), split.displayOnly.begin(), split.displayOnly.end());
206
+
207
+ // 2D only: sum the sections instead. A mix of 2D and 3D is the
208
+ // reference's error case, and the 3D bodies win here as they do there.
209
+ if (bodies3d.empty() && sections2d.size() >= 2) {
210
+ manifold::CrossSection acc = *sections2d.front()->section;
211
+ for (size_t i = 1; i < sections2d.size(); ++i)
212
+ acc = minkowski2d(acc, *sections2d[i]->section);
213
+ ColoredBody cb;
214
+ cb.section = std::move(acc);
215
+ cb.color = sections2d.front()->color;
216
+ std::vector<ColoredBody> out = {std::move(cb)};
217
+ out.insert(out.end(), passthrough.begin(), passthrough.end());
218
+ return out;
219
+ }
220
+ if (bodies3d.empty() && sections2d.size() == 1) {
221
+ std::vector<ColoredBody> out = {*sections2d.front()};
222
+ out.insert(out.end(), passthrough.begin(), passthrough.end());
223
+ return out;
224
+ }
225
+ if (bodies3d.empty()) return passthrough;
226
+ if (bodies3d.size() == 1) {
227
+ std::vector<ColoredBody> result = {*bodies3d.front()};
228
+ result.insert(result.end(), passthrough.begin(), passthrough.end());
229
+ return result;
230
+ }
231
+
232
+ manifold::Manifold result = *bodies3d.front()->body;
233
+ for (size_t i = 1; i < bodies3d.size(); ++i) result = result.MinkowskiSum(*bodies3d[i]->body);
234
+ if (result.Status() != manifold::Manifold::Error::NoError) {
235
+ ev.warn("minkowski: result is not manifold", &node.position());
236
+ }
237
+
238
+ ColoredBody cb;
239
+ cb.body = std::move(result);
240
+ cb.color = bodies3d.front()->color;
241
+ std::vector<ColoredBody> out = {std::move(cb)};
242
+ out.insert(out.end(), passthrough.begin(), passthrough.end());
243
+ return out;
244
+ }
245
+
246
+ } // namespace oscadeval
@@ -227,3 +227,216 @@ TEST(Modifiers, NoShowOnlyMeansAllRolesPassThrough) {
227
227
  Evaluated e = evaluateSrc("%cube(1); cube(2);");
228
228
  EXPECT_EQ(e.bodies.size(), 2u);
229
229
  }
230
+
231
+ // -- polyhedron face triangulation ---------------------------------------
232
+
233
+ // An L-shaped prism: its top and bottom are 6-gons with one reflex corner.
234
+ // Fan-triangulating a concave face lays triangles outside the polygon and
235
+ // winds some of them inside out, so the solid comes out the wrong size --
236
+ // which is how BOSL2's nurbs_sheet() end caps ended up covering 281% of
237
+ // their own area with 15 of 32 triangles reversed.
238
+ // A U: vertex 0 cannot see the far arm, so a fan anchored there lays
239
+ // triangles across the notch, outside the solid. (An L is not enough on
240
+ // its own -- it happens to be star-shaped from its first vertex, so even
241
+ // a fan triangulates it correctly, which is why the volume check below
242
+ // needs this shape too.)
243
+ static const char* kUPrism = R"(
244
+ pts = [[0,0],[3,0],[3,3],[2,3],[2,1],[1,1],[1,3],[0,3]];
245
+ polyhedron(
246
+ points = concat([for (p=pts) [p[0],p[1],0]], [for (p=pts) [p[0],p[1],1]]),
247
+ faces = concat(
248
+ [[for (i=[0:len(pts)-1]) i]],
249
+ [[for (i=[len(pts)-1:-1:0]) i+len(pts)]],
250
+ [for (i=[0:len(pts)-1]) [i, i+len(pts), (i+1)%len(pts)+len(pts), (i+1)%len(pts)]]
251
+ )
252
+ );
253
+ )";
254
+
255
+ static const char* kLPrism = R"(
256
+ polyhedron(
257
+ points = [
258
+ [0,0,0], [2,0,0], [2,1,0], [1,1,0], [1,2,0], [0,2,0],
259
+ [0,0,1], [2,0,1], [2,1,1], [1,1,1], [1,2,1], [0,2,1]
260
+ ],
261
+ faces = [
262
+ [0,1,2,3,4,5],
263
+ [11,10,9,8,7,6],
264
+ [0,6,7,1], [1,7,8,2], [2,8,9,3],
265
+ [3,9,10,4], [4,10,11,5], [5,11,6,0]
266
+ ]
267
+ );
268
+ )";
269
+
270
+ TEST(PolyhedronFaces, AConcaveFaceGivesTheRightVolume) {
271
+ Evaluated e = evaluateSrc(kLPrism);
272
+ ASSERT_EQ(e.bodies.size(), 1u);
273
+ ASSERT_TRUE(e.bodies[0].body.has_value());
274
+ // The L is 3 square units, extruded 1 high.
275
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 3.0, 1e-9);
276
+ }
277
+
278
+ TEST(PolyhedronFaces, AConcaveFaceGivesTheRightSurfaceArea) {
279
+ Evaluated e = evaluateSrc(kLPrism);
280
+ ASSERT_EQ(e.bodies.size(), 1u);
281
+ // 2 x 3 for the ends, plus a perimeter of 8 x height 1.
282
+ EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 14.0, 1e-9);
283
+ }
284
+
285
+ TEST(PolyhedronFaces, EachFaceBecomesExactlyNMinusTwoTriangles) {
286
+ Evaluated e = evaluateSrc(kLPrism);
287
+ ASSERT_EQ(e.bodies.size(), 1u);
288
+ // Two 6-gons (4 each) and six quads (2 each).
289
+ const manifold::MeshGL mesh = e.bodies[0].body->GetMeshGL();
290
+ EXPECT_EQ(mesh.triVerts.size() / 3, 4u + 4u + 6u * 2u);
291
+ }
292
+
293
+ // A convex face has to keep working, and a triangle must not be disturbed.
294
+ TEST(PolyhedronFaces, AFaceWithAnUnseeableCornerGivesTheRightVolume) {
295
+ Evaluated e = evaluateSrc(kUPrism);
296
+ ASSERT_EQ(e.bodies.size(), 1u);
297
+ ASSERT_TRUE(e.bodies[0].body.has_value());
298
+ // 3x3 less the 1x2 notch, one unit high.
299
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 7.0, 1e-9);
300
+ // Two ends of 7, plus a 16-long perimeter one unit high.
301
+ EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 30.0, 1e-9);
302
+ }
303
+
304
+ TEST(PolyhedronFaces, AConvexFaceIsUnchanged) {
305
+ Evaluated e = evaluateSrc("cube(2);");
306
+ ASSERT_EQ(e.bodies.size(), 1u);
307
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 8.0, 1e-9);
308
+ EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 24.0, 1e-9);
309
+ }
310
+
311
+ TEST(PolyhedronFaces, ADegenerateFaceDoesNotThrowOrHang) {
312
+ // All points collinear: no plane to project onto. It must fall through
313
+ // rather than spin in the ear-clipping loop.
314
+ Evaluated e = evaluateSrc(R"(
315
+ polyhedron(points=[[0,0,0],[1,0,0],[2,0,0],[0,0,1]],
316
+ faces=[[0,1,2],[0,2,3],[0,3,1],[1,3,2]]);
317
+ )");
318
+ EXPECT_EQ(e.bodies.size(), 1u);
319
+ }
320
+
321
+ // -- 2D minkowski ---------------------------------------------------------
322
+
323
+ // minkowski() used to drop 2D sections on the floor, silently: this
324
+ // produced no geometry at all where the reference produces the rounded
325
+ // square asked for. Manifold has no 2D Minkowski, so it is built from
326
+ // convex pieces and hulls -- see minkowski2d().
327
+ TEST(Minkowski2D, RoundsAConvexOutline) {
328
+ Evaluated e = evaluateSrc(
329
+ "linear_extrude(6) minkowski() { square([30,20], center=true); circle(4, $fn=24); }");
330
+ ASSERT_EQ(e.bodies.size(), 1u);
331
+ ASSERT_TRUE(e.bodies[0].body.has_value());
332
+ // A 30x20 rectangle grown by 4: the rectangle, four 4-wide sides, and
333
+ // the corners adding up to one circle. Times 6 high.
334
+ const double expected = (30.0 * 20.0 + 2 * 4 * (30 + 20) + M_PI * 16.0) * 6.0;
335
+ EXPECT_NEAR(e.bodies[0].body->Volume(), expected, expected * 0.01);
336
+ const manifold::Box box = e.bodies[0].body->BoundingBox();
337
+ EXPECT_NEAR(box.max.x - box.min.x, 38.0, 0.01);
338
+ EXPECT_NEAR(box.max.y - box.min.y, 28.0, 0.01);
339
+ }
340
+
341
+ // The case a hull cannot fake: a concave outline has to stay concave.
342
+ TEST(Minkowski2D, KeepsAConcaveOutlineConcave) {
343
+ Evaluated e = evaluateSrc(R"(
344
+ linear_extrude(4) minkowski() {
345
+ polygon([[0,0],[40,0],[40,25],[22,25],[22,12],[0,12]]);
346
+ circle(3, $fn=16);
347
+ }
348
+ )");
349
+ ASSERT_EQ(e.bodies.size(), 1u);
350
+ const manifold::Box box = e.bodies[0].body->BoundingBox();
351
+ EXPECT_NEAR(box.max.x - box.min.x, 46.0, 0.2);
352
+ EXPECT_NEAR(box.max.y - box.min.y, 31.0, 0.2);
353
+ // The notch has to still be a notch. A volume bound is too blunt to
354
+ // say so -- hulling the pieces rather than unioning them lands within
355
+ // 1% of the right answer here -- so probe the hole itself: the L is
356
+ // missing the region x 0..22, y 12..25, and rounding by 3 does not
357
+ // reach anywhere near the middle of it.
358
+ // The probe has to sit inside what a hull WOULD cover and outside the
359
+ // real shape, or it proves nothing: the hull runs from (0,12) to
360
+ // (22,25), and the rounded L stops at y=15 for any x below 22.
361
+ const manifold::Manifold probe =
362
+ manifold::Manifold::Cube({1.0, 1.0, 8.0}).Translate({17.0, 17.0, -2.0});
363
+ EXPECT_TRUE((*e.bodies[0].body ^ probe).IsEmpty()) << "the notch was filled in";
364
+ // ...while somewhere solid is genuinely solid.
365
+ const manifold::Manifold inside =
366
+ manifold::Manifold::Cube({2.0, 2.0, 8.0}).Translate({30.0, 5.0, -2.0});
367
+ EXPECT_FALSE((*e.bodies[0].body ^ inside).IsEmpty());
368
+ }
369
+
370
+ TEST(Minkowski2D, OneSectionIsHandedBackUnchanged) {
371
+ Evaluated e = evaluateSrc("linear_extrude(3) minkowski() { square([10,10]); }");
372
+ ASSERT_EQ(e.bodies.size(), 1u);
373
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 300.0, 1e-6);
374
+ }
375
+
376
+ TEST(Minkowski2D, ThreeDStillWorksAndStillWins) {
377
+ Evaluated a = evaluateSrc("minkowski() { cube([30,20,6], center=true); sphere(3, $fn=12); }");
378
+ ASSERT_EQ(a.bodies.size(), 1u);
379
+ EXPECT_GT(a.bodies[0].body->Volume(), 30.0 * 20.0 * 6.0);
380
+ }
381
+
382
+ // The edge sweep is only valid when the shape being swept is convex and
383
+ // contains the origin, and when a third operand is folded rather than
384
+ // unioned in. Each of these fails, by a measurable amount, if the
385
+ // corresponding step is skipped -- so each is here on its own.
386
+
387
+ TEST(Minkowski2D, SweepsAConcaveSweeperByItsConvexPieces) {
388
+ // Hulling the sweeper instead of decomposing it computes A (+) hull(B)
389
+ // and comes out at 5092 against the reference's 4992.
390
+ Evaluated e = evaluateSrc(R"(
391
+ linear_extrude(4) minkowski() {
392
+ polygon([[0,0],[40,0],[40,25],[22,25],[22,12],[0,12]]);
393
+ polygon([[0,0],[8,0],[8,8],[5,8],[5,3],[0,3]]);
394
+ }
395
+ )");
396
+ ASSERT_EQ(e.bodies.size(), 1u);
397
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 4992.0, 5.0);
398
+ }
399
+
400
+ TEST(Minkowski2D, ASweeperAwayFromTheOriginStillLandsInTheRightPlace) {
401
+ // The identity unions A itself, which only holds when the sweeper
402
+ // contains the origin. Without shifting it there and back, the result
403
+ // keeps an untranslated copy of A and starts at x=0 instead of x=16.
404
+ Evaluated e = evaluateSrc(R"(
405
+ linear_extrude(4) minkowski() {
406
+ polygon([[0,0],[40,0],[40,25],[22,25],[22,12],[0,12]]);
407
+ translate([20,0]) circle(4, $fn=24);
408
+ }
409
+ )");
410
+ ASSERT_EQ(e.bodies.size(), 1u);
411
+ const manifold::Box box = e.bodies[0].body->BoundingBox();
412
+ EXPECT_NEAR(box.min.x, 16.0, 0.2);
413
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 5120.47, 5.0);
414
+ }
415
+
416
+ TEST(Minkowski2D, ThreeOperandsAreSummedInTurnNotUnioned) {
417
+ // A (+) B (+) C, not A (+) (B union C) -- which would give 3711.
418
+ Evaluated e = evaluateSrc(
419
+ "linear_extrude(4) minkowski() { square([30,20], center=true);"
420
+ " circle(3, $fn=16); square([6,2], center=true); }");
421
+ ASSERT_EQ(e.bodies.size(), 1u);
422
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 4670.21, 5.0);
423
+ const manifold::Box box = e.bodies[0].body->BoundingBox();
424
+ EXPECT_NEAR(box.max.x - box.min.x, 42.0, 0.2);
425
+ }
426
+
427
+ TEST(Minkowski2D, AShapeWithAHoleHasBothItsContoursSwept) {
428
+ // Only the boundary of the shape being swept along is walked, so a
429
+ // hole is not a special case -- it is another contour.
430
+ Evaluated e = evaluateSrc(R"(
431
+ linear_extrude(3) minkowski() {
432
+ difference() { square([40,30], center=true); circle(8, $fn=24); }
433
+ circle(2, $fn=16);
434
+ }
435
+ )");
436
+ ASSERT_EQ(e.bodies.size(), 1u);
437
+ EXPECT_NEAR(e.bodies[0].body->Volume(), 4141.98, 5.0);
438
+ // The hole shrinks by the sweep rather than filling in.
439
+ const manifold::Manifold probe =
440
+ manifold::Manifold::Cube({1.0, 1.0, 6.0}).Translate({-0.5, -0.5, -1.0});
441
+ EXPECT_TRUE((*e.bodies[0].body ^ probe).IsEmpty()) << "the hole was filled in";
442
+ }