ohao 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- ohao-0.1.0/LICENSE +21 -0
- ohao-0.1.0/PKG-INFO +172 -0
- ohao-0.1.0/README.md +141 -0
- ohao-0.1.0/pyproject.toml +47 -0
- ohao-0.1.0/setup.cfg +4 -0
- ohao-0.1.0/src/ohao/__init__.py +3 -0
- ohao-0.1.0/src/ohao/_cli.py +68 -0
- ohao-0.1.0/src/ohao/_exceptions.py +22 -0
- ohao-0.1.0/src/ohao/mogen3d/__init__.py +6 -0
- ohao-0.1.0/src/ohao/mogen3d/_blender_script.py +274 -0
- ohao-0.1.0/src/ohao/mogen3d/client.py +212 -0
- ohao-0.1.0/src/ohao/mogen3d/presets/__init__.py +0 -0
- ohao-0.1.0/src/ohao/mogen3d/presets/mixamo.json +18 -0
- ohao-0.1.0/src/ohao/mogen3d/presets/ue5_mannequin.json +30 -0
- ohao-0.1.0/src/ohao/mogen3d/retarget.py +136 -0
- ohao-0.1.0/src/ohao.egg-info/PKG-INFO +172 -0
- ohao-0.1.0/src/ohao.egg-info/SOURCES.txt +22 -0
- ohao-0.1.0/src/ohao.egg-info/dependency_links.txt +1 -0
- ohao-0.1.0/src/ohao.egg-info/entry_points.txt +2 -0
- ohao-0.1.0/src/ohao.egg-info/requires.txt +7 -0
- ohao-0.1.0/src/ohao.egg-info/top_level.txt +1 -0
- ohao-0.1.0/tests/test_cli.py +32 -0
- ohao-0.1.0/tests/test_client.py +112 -0
- ohao-0.1.0/tests/test_retarget.py +107 -0
ohao-0.1.0/LICENSE
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MIT License
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Copyright (c) 2026 OhaoTech
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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ohao-0.1.0/PKG-INFO
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Metadata-Version: 2.4
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Name: ohao
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Version: 0.1.0
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Summary: Retarget animations onto any humanoid character — CLI & Python SDK for game developers
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Author: OhaoTech
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License-Expression: MIT
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Project-URL: Homepage, https://mogen3d.ohao.tech
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Project-URL: Documentation, https://github.com/OhaoTech/ohao-sdk#readme
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Project-URL: Repository, https://github.com/OhaoTech/ohao-sdk
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Project-URL: Issues, https://github.com/OhaoTech/ohao-sdk/issues
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Keywords: motion-capture,mocap,bvh,fbx,retarget,blender,game-dev,animation
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Classifier: Development Status :: 3 - Alpha
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Classifier: Intended Audience :: Developers
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Topic :: Multimedia :: Graphics :: 3D Modeling
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Classifier: Topic :: Games/Entertainment
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: httpx>=0.24.0
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Requires-Dist: click>=8.0
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Provides-Extra: dev
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Requires-Dist: pytest; extra == "dev"
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Requires-Dist: pytest-httpx; extra == "dev"
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Requires-Dist: ruff; extra == "dev"
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Dynamic: license-file
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<p align="center">
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<img src="https://raw.githubusercontent.com/OhaoTech/ohao-sdk/master/logo.png" alt="ohao" width="80" />
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</p>
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<h1 align="center">ohao</h1>
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<p align="center">
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<strong>Retarget animations onto any humanoid character</strong><br>
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CLI & Python SDK for game developers
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</p>
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<p align="center">
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<a href="https://github.com/OhaoTech/ohao-sdk/actions"><img src="https://img.shields.io/github/actions/workflow/status/OhaoTech/ohao-sdk/test.yml?style=flat-square" alt="CI"></a>
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<a href="https://pypi.org/project/ohao/"><img src="https://img.shields.io/pypi/v/ohao?style=flat-square&color=blue" alt="PyPI"></a>
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<a href="https://pypi.org/project/ohao/"><img src="https://img.shields.io/pypi/pyversions/ohao?style=flat-square" alt="Python"></a>
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<a href="LICENSE"><img src="https://img.shields.io/github/license/OhaoTech/ohao-sdk?style=flat-square" alt="License"></a>
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</p>
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---
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**ohao** retargets BVH / FBX animations onto your characters — Mixamo, UE5 Mannequin, or any humanoid rig.
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## Install
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```bash
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pip install ohao
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```
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> Retargeting requires [Blender](https://www.blender.org/download/) (3.6+) installed locally.
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## Quick Start
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### Python
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```python
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from ohao.mogen3d import retarget
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retarget("dance.bvh", "MyCharacter.fbx")
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```
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### CLI
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```bash
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ohao mogen3d retarget dance.bvh MyCharacter.fbx --preset mixamo
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```
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## Retargeting
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The SDK auto-detects your character's rig type and maps bones automatically.
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| Rig Type | Detection | Characters |
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|----------|-----------|------------|
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| **Mixamo** | `Hips` bone (with optional prefix like `mixamorig:`) | X Bot, Y Bot, any Mixamo character |
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| **UE5 Mannequin** | `pelvis` bone | Quinn, Manny, Quaternius models |
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```python
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# Auto-detect (works for most characters)
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retarget("dance.bvh", "XBot.fbx")
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# Explicit preset
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retarget("dance.bvh", "Quinn.gltf", preset="ue5")
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# Custom Blender path
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retarget("dance.bvh", "MyChar.fbx", blender_path="/path/to/blender")
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# Open in Blender GUI to inspect
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retarget("dance.bvh", "MyChar.fbx", background=False)
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```
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### Supported Formats
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| Input | Output |
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|-------|--------|
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| Animation: `.bvh`, `.fbx` | Retargeted `.blend` file |
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| Character: `.fbx`, `.glb`, `.gltf` | |
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## API Reference
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### `retarget()`
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```python
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retarget(
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bvh_path, # Path to BVH file
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character_path, # Path to character (.fbx / .glb / .gltf)
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*,
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output_path=None, # Output .blend path (default: auto-named)
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preset=None, # "mixamo", "ue5", or path to JSON
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blender_path=None, # Blender executable (default: auto-detect)
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background=True, # Run headless (default: True)
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)
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```
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## Examples
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See the [`examples/`](examples/) directory for runnable scripts:
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| Example | Description |
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|---------|-------------|
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| [`basic_retarget.py`](examples/basic_retarget.py) | Minimal one-liner retarget |
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| [`batch_retarget.py`](examples/batch_retarget.py) | Apply one BVH to a folder of characters |
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| [`retarget_with_preset.py`](examples/retarget_with_preset.py) | Force a specific rig preset |
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| [`inspect_in_blender.py`](examples/inspect_in_blender.py) | Open result in Blender GUI |
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| [`custom_blender_path.py`](examples/custom_blender_path.py) | Use a specific Blender install |
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## Adding a Custom Rig Preset
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If your character uses a non-standard skeleton, create a JSON preset:
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```json
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{
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"name": "My Rig",
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"bone_map": {
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"Hips": "my_pelvis",
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"Spine": "my_spine_01",
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"Head": "my_head",
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"LeftArm": "my_upper_arm_L",
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"LeftForeArm": "my_lower_arm_L",
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"RightArm": "my_upper_arm_R",
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"RightForeArm": "my_lower_arm_R",
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"LeftUpLeg": "my_thigh_L",
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"LeftLeg": "my_shin_L",
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"RightUpLeg": "my_thigh_R",
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"RightLeg": "my_shin_R"
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},
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"root_bone": "Hips"
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}
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```
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Keys on the left are the BVH bone names. Values on the right are your character's bone names. Then pass it:
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```python
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retarget("dance.bvh", "MyRig.fbx", preset="my_rig.json")
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```
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```bash
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ohao mogen3d retarget dance.bvh MyRig.fbx --preset my_rig.json
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```
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## License
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MIT
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ohao-0.1.0/README.md
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<p align="center">
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<img src="https://raw.githubusercontent.com/OhaoTech/ohao-sdk/master/logo.png" alt="ohao" width="80" />
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</p>
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<h1 align="center">ohao</h1>
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<p align="center">
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<strong>Retarget animations onto any humanoid character</strong><br>
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CLI & Python SDK for game developers
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</p>
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<p align="center">
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<a href="https://github.com/OhaoTech/ohao-sdk/actions"><img src="https://img.shields.io/github/actions/workflow/status/OhaoTech/ohao-sdk/test.yml?style=flat-square" alt="CI"></a>
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<a href="https://pypi.org/project/ohao/"><img src="https://img.shields.io/pypi/v/ohao?style=flat-square&color=blue" alt="PyPI"></a>
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<a href="https://pypi.org/project/ohao/"><img src="https://img.shields.io/pypi/pyversions/ohao?style=flat-square" alt="Python"></a>
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<a href="LICENSE"><img src="https://img.shields.io/github/license/OhaoTech/ohao-sdk?style=flat-square" alt="License"></a>
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</p>
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---
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**ohao** retargets BVH / FBX animations onto your characters — Mixamo, UE5 Mannequin, or any humanoid rig.
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## Install
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```bash
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pip install ohao
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```
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> Retargeting requires [Blender](https://www.blender.org/download/) (3.6+) installed locally.
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## Quick Start
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### Python
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```python
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from ohao.mogen3d import retarget
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retarget("dance.bvh", "MyCharacter.fbx")
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```
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### CLI
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```bash
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ohao mogen3d retarget dance.bvh MyCharacter.fbx --preset mixamo
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```
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## Retargeting
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The SDK auto-detects your character's rig type and maps bones automatically.
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| Rig Type | Detection | Characters |
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|----------|-----------|------------|
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| **Mixamo** | `Hips` bone (with optional prefix like `mixamorig:`) | X Bot, Y Bot, any Mixamo character |
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| **UE5 Mannequin** | `pelvis` bone | Quinn, Manny, Quaternius models |
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```python
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# Auto-detect (works for most characters)
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retarget("dance.bvh", "XBot.fbx")
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# Explicit preset
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retarget("dance.bvh", "Quinn.gltf", preset="ue5")
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# Custom Blender path
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retarget("dance.bvh", "MyChar.fbx", blender_path="/path/to/blender")
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# Open in Blender GUI to inspect
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retarget("dance.bvh", "MyChar.fbx", background=False)
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```
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### Supported Formats
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| Input | Output |
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|-------|--------|
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| Animation: `.bvh`, `.fbx` | Retargeted `.blend` file |
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| Character: `.fbx`, `.glb`, `.gltf` | |
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## API Reference
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### `retarget()`
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```python
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retarget(
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bvh_path, # Path to BVH file
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character_path, # Path to character (.fbx / .glb / .gltf)
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*,
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output_path=None, # Output .blend path (default: auto-named)
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preset=None, # "mixamo", "ue5", or path to JSON
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blender_path=None, # Blender executable (default: auto-detect)
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background=True, # Run headless (default: True)
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+
)
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
## Examples
|
|
94
|
+
|
|
95
|
+
See the [`examples/`](examples/) directory for runnable scripts:
|
|
96
|
+
|
|
97
|
+
| Example | Description |
|
|
98
|
+
|---------|-------------|
|
|
99
|
+
| [`basic_retarget.py`](examples/basic_retarget.py) | Minimal one-liner retarget |
|
|
100
|
+
| [`batch_retarget.py`](examples/batch_retarget.py) | Apply one BVH to a folder of characters |
|
|
101
|
+
| [`retarget_with_preset.py`](examples/retarget_with_preset.py) | Force a specific rig preset |
|
|
102
|
+
| [`inspect_in_blender.py`](examples/inspect_in_blender.py) | Open result in Blender GUI |
|
|
103
|
+
| [`custom_blender_path.py`](examples/custom_blender_path.py) | Use a specific Blender install |
|
|
104
|
+
|
|
105
|
+
## Adding a Custom Rig Preset
|
|
106
|
+
|
|
107
|
+
If your character uses a non-standard skeleton, create a JSON preset:
|
|
108
|
+
|
|
109
|
+
```json
|
|
110
|
+
{
|
|
111
|
+
"name": "My Rig",
|
|
112
|
+
"bone_map": {
|
|
113
|
+
"Hips": "my_pelvis",
|
|
114
|
+
"Spine": "my_spine_01",
|
|
115
|
+
"Head": "my_head",
|
|
116
|
+
"LeftArm": "my_upper_arm_L",
|
|
117
|
+
"LeftForeArm": "my_lower_arm_L",
|
|
118
|
+
"RightArm": "my_upper_arm_R",
|
|
119
|
+
"RightForeArm": "my_lower_arm_R",
|
|
120
|
+
"LeftUpLeg": "my_thigh_L",
|
|
121
|
+
"LeftLeg": "my_shin_L",
|
|
122
|
+
"RightUpLeg": "my_thigh_R",
|
|
123
|
+
"RightLeg": "my_shin_R"
|
|
124
|
+
},
|
|
125
|
+
"root_bone": "Hips"
|
|
126
|
+
}
|
|
127
|
+
```
|
|
128
|
+
|
|
129
|
+
Keys on the left are the BVH bone names. Values on the right are your character's bone names. Then pass it:
|
|
130
|
+
|
|
131
|
+
```python
|
|
132
|
+
retarget("dance.bvh", "MyRig.fbx", preset="my_rig.json")
|
|
133
|
+
```
|
|
134
|
+
|
|
135
|
+
```bash
|
|
136
|
+
ohao mogen3d retarget dance.bvh MyRig.fbx --preset my_rig.json
|
|
137
|
+
```
|
|
138
|
+
|
|
139
|
+
## License
|
|
140
|
+
|
|
141
|
+
MIT
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
[build-system]
|
|
2
|
+
requires = ["setuptools>=68.0", "wheel"]
|
|
3
|
+
build-backend = "setuptools.build_meta"
|
|
4
|
+
|
|
5
|
+
[project]
|
|
6
|
+
name = "ohao"
|
|
7
|
+
version = "0.1.0"
|
|
8
|
+
description = "Retarget animations onto any humanoid character — CLI & Python SDK for game developers"
|
|
9
|
+
readme = "README.md"
|
|
10
|
+
requires-python = ">=3.10"
|
|
11
|
+
license = "MIT"
|
|
12
|
+
authors = [{ name = "OhaoTech" }]
|
|
13
|
+
keywords = ["motion-capture", "mocap", "bvh", "fbx", "retarget", "blender", "game-dev", "animation"]
|
|
14
|
+
classifiers = [
|
|
15
|
+
"Development Status :: 3 - Alpha",
|
|
16
|
+
"Intended Audience :: Developers",
|
|
17
|
+
"Programming Language :: Python :: 3",
|
|
18
|
+
"Programming Language :: Python :: 3.10",
|
|
19
|
+
"Programming Language :: Python :: 3.11",
|
|
20
|
+
"Programming Language :: Python :: 3.12",
|
|
21
|
+
"Programming Language :: Python :: 3.13",
|
|
22
|
+
"Topic :: Multimedia :: Graphics :: 3D Modeling",
|
|
23
|
+
"Topic :: Games/Entertainment",
|
|
24
|
+
]
|
|
25
|
+
dependencies = [
|
|
26
|
+
"httpx>=0.24.0",
|
|
27
|
+
"click>=8.0",
|
|
28
|
+
]
|
|
29
|
+
|
|
30
|
+
[project.optional-dependencies]
|
|
31
|
+
dev = ["pytest", "pytest-httpx", "ruff"]
|
|
32
|
+
|
|
33
|
+
[project.scripts]
|
|
34
|
+
ohao = "ohao._cli:main"
|
|
35
|
+
|
|
36
|
+
[project.urls]
|
|
37
|
+
Homepage = "https://mogen3d.ohao.tech"
|
|
38
|
+
Documentation = "https://github.com/OhaoTech/ohao-sdk#readme"
|
|
39
|
+
Repository = "https://github.com/OhaoTech/ohao-sdk"
|
|
40
|
+
Issues = "https://github.com/OhaoTech/ohao-sdk/issues"
|
|
41
|
+
|
|
42
|
+
[tool.setuptools.packages.find]
|
|
43
|
+
where = ["src"]
|
|
44
|
+
|
|
45
|
+
[tool.setuptools.package-data]
|
|
46
|
+
"ohao.mogen3d.presets" = ["*.json"]
|
|
47
|
+
"ohao.mogen3d" = ["_blender_script.py"]
|
ohao-0.1.0/setup.cfg
ADDED
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
"""ohao CLI — entry point for all ohao tools."""
|
|
2
|
+
|
|
3
|
+
import click
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
@click.group()
|
|
7
|
+
@click.version_option(package_name="ohao")
|
|
8
|
+
def main():
|
|
9
|
+
"""ohao — CLI & SDK for game developers."""
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
@main.group()
|
|
13
|
+
def mogen3d():
|
|
14
|
+
"""Motion capture: video -> BVH/FBX."""
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
@mogen3d.command()
|
|
18
|
+
@click.argument("video_path", type=click.Path(exists=True))
|
|
19
|
+
@click.option("--api-key", envvar="OHAO_API_KEY", required=True, help="MoGen3D API key (or set OHAO_API_KEY).")
|
|
20
|
+
@click.option("--pipeline", type=click.Choice(["2d", "3d"]), default="2d", help="Processing pipeline.")
|
|
21
|
+
@click.option("--fps", type=int, default=30, help="Output FPS.")
|
|
22
|
+
@click.option("--format", "fmt", type=click.Choice(["bvh", "fbx", "json"]), default="bvh", help="Download format.")
|
|
23
|
+
@click.option("--output", "-o", type=click.Path(), default=None, help="Output file path.")
|
|
24
|
+
@click.option("--base-url", envvar="OHAO_BASE_URL", default=None, help="API base URL override.")
|
|
25
|
+
def process(video_path, api_key, pipeline, fps, fmt, output, base_url):
|
|
26
|
+
"""Upload a video, process it, and download the result."""
|
|
27
|
+
from ohao.mogen3d.client import MoGen3DClient
|
|
28
|
+
|
|
29
|
+
kwargs = {"api_key": api_key}
|
|
30
|
+
if base_url:
|
|
31
|
+
kwargs["base_url"] = base_url
|
|
32
|
+
|
|
33
|
+
with MoGen3DClient(**kwargs) as client:
|
|
34
|
+
click.echo(f"Uploading {video_path}...")
|
|
35
|
+
job = client.upload(video_path, pipeline=pipeline, fps=fps)
|
|
36
|
+
click.echo(f"Job {job.id} created. Waiting for completion...")
|
|
37
|
+
|
|
38
|
+
job = job.wait()
|
|
39
|
+
if job.status == "failed":
|
|
40
|
+
click.echo(f"Job failed: {job.error}", err=True)
|
|
41
|
+
raise SystemExit(1)
|
|
42
|
+
|
|
43
|
+
click.echo(f"Done! {job.frames} frames extracted.")
|
|
44
|
+
path = job.download(format=fmt, output_path=output)
|
|
45
|
+
click.echo(f"Saved to {path}")
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
@mogen3d.command()
|
|
49
|
+
@click.argument("bvh_path", type=click.Path(exists=True))
|
|
50
|
+
@click.argument("character_path", type=click.Path(exists=True))
|
|
51
|
+
@click.option("--output", "-o", type=click.Path(), default=None, help="Output .blend file path.")
|
|
52
|
+
@click.option("--preset", type=str, default=None, help="Rig preset: 'mixamo', 'ue5', or path to JSON.")
|
|
53
|
+
@click.option("--blender", type=click.Path(), default=None, help="Path to Blender executable.")
|
|
54
|
+
@click.option("--gui", is_flag=True, help="Open Blender with GUI (default: background mode).")
|
|
55
|
+
def retarget(bvh_path, character_path, output, preset, blender, gui):
|
|
56
|
+
"""Retarget a BVH animation onto a character model using Blender."""
|
|
57
|
+
from ohao.mogen3d.retarget import retarget as do_retarget
|
|
58
|
+
|
|
59
|
+
click.echo(f"Retargeting {bvh_path} -> {character_path}...")
|
|
60
|
+
path = do_retarget(
|
|
61
|
+
bvh_path,
|
|
62
|
+
character_path,
|
|
63
|
+
output_path=output,
|
|
64
|
+
preset=preset,
|
|
65
|
+
blender_path=blender,
|
|
66
|
+
background=not gui,
|
|
67
|
+
)
|
|
68
|
+
click.echo(f"Saved to {path}")
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
"""Shared exception hierarchy."""
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
class OhaoError(Exception):
|
|
5
|
+
"""Base exception for ohao SDK."""
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
class MoGenError(OhaoError):
|
|
9
|
+
"""Raised when the MoGen3D API returns an error."""
|
|
10
|
+
|
|
11
|
+
def __init__(self, status_code: int, detail: str):
|
|
12
|
+
self.status_code = status_code
|
|
13
|
+
self.detail = detail
|
|
14
|
+
super().__init__(f"HTTP {status_code}: {detail}")
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
class RetargetError(OhaoError):
|
|
18
|
+
"""Raised when Blender retargeting fails."""
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
class BlenderNotFoundError(RetargetError):
|
|
22
|
+
"""Raised when Blender executable cannot be found."""
|