nodezator 1.5.4__tar.gz → 1.5.5__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. {nodezator-1.5.4 → nodezator-1.5.5}/PKG-INFO +8 -4
  2. {nodezator-1.5.4 → nodezator-1.5.5}/README.md +6 -2
  3. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/appinfo.py +1 -1
  4. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/nodezator.pysite/whats-new/v1-5.htsl +14 -0
  5. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/surfsman/icon.py +57 -15
  6. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/PKG-INFO +8 -4
  7. {nodezator-1.5.4 → nodezator-1.5.5}/MANIFEST.in +0 -0
  8. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/__init__.py +0 -0
  9. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/__main__.py +0 -0
  10. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/alphamask/__init__.py +0 -0
  11. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/alphamask/basicop.py +0 -0
  12. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/alphamask/main.py +0 -0
  13. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/alphamask/masksop.py +0 -0
  14. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/alphamask/utils.py +0 -0
  15. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/audioplayer.py +0 -0
  16. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/classes2d/__init__.py +0 -0
  17. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/classes2d/collections.py +0 -0
  18. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/classes2d/single.py +0 -0
  19. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/classes2d/surfaceswitcher.py +0 -0
  20. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/__init__.py +0 -0
  21. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/color2d.py +0 -0
  22. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/colors.py +0 -0
  23. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/__init__.py +0 -0
  24. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/loopop.py +0 -0
  25. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/main.py +0 -0
  26. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/panel/__init__.py +0 -0
  27. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/panel/colorsop.py +0 -0
  28. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/panel/constants.py +0 -0
  29. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/panel/data.py +0 -0
  30. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/panel/main.py +0 -0
  31. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetop.py +0 -0
  32. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/__init__.py +0 -0
  33. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/button.py +0 -0
  34. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/constants.py +0 -0
  35. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/entry.py +0 -0
  36. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/label.py +0 -0
  37. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/editor/widgetsetup/scale.py +0 -0
  38. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/picker/__init__.py +0 -0
  39. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/picker/constants.py +0 -0
  40. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/picker/main.py +0 -0
  41. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/picker/op.py +0 -0
  42. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/__init__.py +0 -0
  43. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/main.py +0 -0
  44. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/__init__.py +0 -0
  45. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/colorlist.py +0 -0
  46. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/patterns/__init__.py +0 -0
  47. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/patterns/main.py +0 -0
  48. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/patterns/particles.py +0 -0
  49. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/colorsman/viewer/modes/patterns/waves.py +0 -0
  50. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/config.py +0 -0
  51. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/app_icon.png +0 -0
  52. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/app_themes/emeralds_on_coal.pyl +0 -0
  53. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/help.nodezator.pysite/general-controls.htsl +0 -0
  54. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/help.nodezator.pysite/index.htsl +0 -0
  55. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/help.nodezator.pysite/text-editor-default-behavior.htsl +0 -0
  56. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/help.nodezator.pysite/text-editor-vim-like-behavior.htsl +0 -0
  57. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/appendix-color-coded-annotations.htsl +0 -0
  58. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/appendix-intfloat-words.htsl +0 -0
  59. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/appendix-recipes.htsl +0 -0
  60. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/appendix-widget-configurations.htsl +0 -0
  61. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/appendix-widget-presets.htsl +0 -0
  62. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-basic-way-define-widgets.htsl +0 -0
  63. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-color-coding-inputs-outputs.htsl +0 -0
  64. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-conditional-execution.htsl +0 -0
  65. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-defining-complex-viewer-nodes.htsl +0 -0
  66. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-defining-viewer-nodes.htsl +0 -0
  67. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-defining-your-first-node.htsl +0 -0
  68. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-distributing-nodes.htsl +0 -0
  69. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-full-syntax-more-widgets.htsl +0 -0
  70. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-loading-nodes.htsl +0 -0
  71. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-looping.htsl +0 -0
  72. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-more-advanced-viewer-node-features-part1.htsl +0 -0
  73. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-more-advanced-viewer-node-features-part2.htsl +0 -0
  74. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-more-ways-define-nodes.htsl +0 -0
  75. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-nodes-variable-parameters-custom-outputs.htsl +0 -0
  76. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-other-objects.htsl +0 -0
  77. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-preview-widgets.htsl +0 -0
  78. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-viewer-nodes-with-custom-visualization-loops.htsl +0 -0
  79. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/ch-widget-presets-more-widgets.htsl +0 -0
  80. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img00.png +0 -0
  81. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img01.png +0 -0
  82. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img02.png +0 -0
  83. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img03.png +0 -0
  84. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img04.png +0 -0
  85. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img05.png +0 -0
  86. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img06.png +0 -0
  87. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img07.png +0 -0
  88. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/appendix-recipes_img08.png +0 -0
  89. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img00.png +0 -0
  90. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img01.png +0 -0
  91. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img02.png +0 -0
  92. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img03.png +0 -0
  93. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img04.png +0 -0
  94. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img05.png +0 -0
  95. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img06_and_07.png +0 -0
  96. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-basic-way-define-widgets_img08.png +0 -0
  97. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img00.png +0 -0
  98. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img01.png +0 -0
  99. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img02.png +0 -0
  100. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img03.png +0 -0
  101. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img04.png +0 -0
  102. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-color-coding_img05.png +0 -0
  103. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img00.png +0 -0
  104. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img01.png +0 -0
  105. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img02.png +0 -0
  106. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img03.png +0 -0
  107. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img04.png +0 -0
  108. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img05.png +0 -0
  109. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-conditional-execution_img06.png +0 -0
  110. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img00.png +0 -0
  111. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img01.png +0 -0
  112. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img02.png +0 -0
  113. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img03.png +0 -0
  114. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img04.png +0 -0
  115. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img05.png +0 -0
  116. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-viewer-nodes_img06.png +0 -0
  117. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-your-first_img00.png +0 -0
  118. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-your-first_img01.png +0 -0
  119. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-your-first_img02.png +0 -0
  120. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-defining-your-first_import_module_node.png +0 -0
  121. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-full-syntax_img00.png +0 -0
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  123. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-loading-nodes_dialog_problems_node_packs.png +0 -0
  124. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-loading-nodes_img00.png +0 -0
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  128. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/data/aww/manual.nodezator.pysite/images/ch-looping_img00.png +0 -0
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  674. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/pathpreview/image.py +0 -0
  675. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/pathpreview/path.py +0 -0
  676. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/pathpreview/text.py +0 -0
  677. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/pathpreview/video.py +0 -0
  678. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/sortingbutton.py +0 -0
  679. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/stringentry.py +0 -0
  680. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/widget/textdisplay.py +0 -0
  681. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/__init__.py +0 -0
  682. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/fileop.py +0 -0
  683. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/label.py +0 -0
  684. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/main.py +0 -0
  685. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/menu.py +0 -0
  686. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/__init__.py +0 -0
  687. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/birdseyeview.py +0 -0
  688. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/boxselection.py +0 -0
  689. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/loadedfile.py +0 -0
  690. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/movingobject.py +0 -0
  691. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/nofile.py +0 -0
  692. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/segmentdef.py +0 -0
  693. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/states/segmentsev.py +0 -0
  694. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator/winman/switch.py +0 -0
  695. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/SOURCES.txt +0 -0
  696. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/dependency_links.txt +0 -0
  697. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/entry_points.txt +0 -0
  698. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/requires.txt +0 -0
  699. {nodezator-1.5.4 → nodezator-1.5.5}/nodezator.egg-info/top_level.txt +0 -0
  700. {nodezator-1.5.4 → nodezator-1.5.5}/pyproject.toml +0 -0
  701. {nodezator-1.5.4 → nodezator-1.5.5}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
- Metadata-Version: 2.2
1
+ Metadata-Version: 2.4
2
2
  Name: nodezator
3
- Version: 1.5.4
3
+ Version: 1.5.5
4
4
  Summary: A generalist Python node editor
5
5
  Author-email: Kennedy Richard <kennedy@kennedyrichard.com>
6
6
  License: Unlicense
@@ -64,7 +64,9 @@ main_callable = get_circle_area
64
64
 
65
65
  ![node image](https://nodezator.com/images/get_circle_area_node.png)
66
66
 
67
- You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder (more about that further ahead in another section).
67
+ You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder. This small video (~2min) actually shows you how to define and load a node in **less than 60 seconds**:
68
+
69
+ [![video: Defining and loading a node in less than 60 seconds](https://img.youtube.com/vi/cMfoaEs0fGY/hqdefault.jpg)](https://www.youtube.com/watch?v=cMfoaEs0fGY)
68
70
 
69
71
  You can actually turn **any** callable into a node very easily: classes, methods, etc. All callables available in the Python ecosystem can be turned into a node (even the ones defined in C, for instance).
70
72
 
@@ -108,7 +110,7 @@ On top of making it very easy to define nodes, Nodezator comes packed full of us
108
110
 
109
111
  As we said before, Nodezator allows you to convert callables from third-party libraries with minimal effort. Here are just a few screenshots showing the usage of Nodezator with different libraries.
110
112
 
111
- Here's is a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
113
+ Here's a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
112
114
 
113
115
  ![Pillow demonstration](https://nodezator.com/images/nodezator_pillow_demo.png)
114
116
 
@@ -246,6 +248,8 @@ However, users are encouraged to define their own nodes for their specific purpo
246
248
 
247
249
  ![A user-defined node](https://nodezator.com/images/node.png)
248
250
 
251
+ In case you missed it at the beginning of this README, here's the link to a small video demonstrating how to define and load a node in less than 60 seconds: https://www.youtube.com/watch?v=cMfoaEs0fGY
252
+
249
253
  Nodes are created from Python scripts organized within folders that we call **node packs**. You can create a node pack folder **anywhere you want in your disk**. Under the hood, Nodezator treats it as a package in some contexts, so you can name that folder whatever you like, as long as it is a Python identifier. That is, it must start with a letter or underscore and contain only letters, digits and underscores.
250
254
 
251
255
  In other words, you **create nodes by writing Python functions/callables using your preferred text editor or IDE** and only then you **launch Nodezator in order to load them as nodes**, so you can create, edit and execute graphs.
@@ -32,7 +32,9 @@ main_callable = get_circle_area
32
32
 
33
33
  ![node image](https://nodezator.com/images/get_circle_area_node.png)
34
34
 
35
- You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder (more about that further ahead in another section).
35
+ You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder. This small video (~2min) actually shows you how to define and load a node in **less than 60 seconds**:
36
+
37
+ [![video: Defining and loading a node in less than 60 seconds](https://img.youtube.com/vi/cMfoaEs0fGY/hqdefault.jpg)](https://www.youtube.com/watch?v=cMfoaEs0fGY)
36
38
 
37
39
  You can actually turn **any** callable into a node very easily: classes, methods, etc. All callables available in the Python ecosystem can be turned into a node (even the ones defined in C, for instance).
38
40
 
@@ -76,7 +78,7 @@ On top of making it very easy to define nodes, Nodezator comes packed full of us
76
78
 
77
79
  As we said before, Nodezator allows you to convert callables from third-party libraries with minimal effort. Here are just a few screenshots showing the usage of Nodezator with different libraries.
78
80
 
79
- Here's is a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
81
+ Here's a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
80
82
 
81
83
  ![Pillow demonstration](https://nodezator.com/images/nodezator_pillow_demo.png)
82
84
 
@@ -214,6 +216,8 @@ However, users are encouraged to define their own nodes for their specific purpo
214
216
 
215
217
  ![A user-defined node](https://nodezator.com/images/node.png)
216
218
 
219
+ In case you missed it at the beginning of this README, here's the link to a small video demonstrating how to define and load a node in less than 60 seconds: https://www.youtube.com/watch?v=cMfoaEs0fGY
220
+
217
221
  Nodes are created from Python scripts organized within folders that we call **node packs**. You can create a node pack folder **anywhere you want in your disk**. Under the hood, Nodezator treats it as a package in some contexts, so you can name that folder whatever you like, as long as it is a Python identifier. That is, it must start with a letter or underscore and contain only letters, digits and underscores.
218
222
 
219
223
  In other words, you **create nodes by writing Python functions/callables using your preferred text editor or IDE** and only then you **launch Nodezator in order to load them as nodes**, so you can create, edit and execute graphs.
@@ -20,7 +20,7 @@ from collections import namedtuple
20
20
 
21
21
  AppVersion = namedtuple("AppVersion", "major minor micro release_level")
22
22
 
23
- APP_VERSION = AppVersion(1, 5, 4, "release_candidate")
23
+ APP_VERSION = AppVersion(1, 5, 5, "release_candidate")
24
24
 
25
25
  MINIMAL_VERSION_STRING = '.'.join(map(str, APP_VERSION[:3]))
26
26
 
@@ -17,6 +17,7 @@
17
17
  <li><a href="https://github.com/IndieSmiths/nodezator/releases/tag/v1.5.2">[v1.5.2] Bug fix for nodes with keyword-variable parameters</a></li>
18
18
  <li><a href="https://github.com/IndieSmiths/nodezator/releases/tag/v1.5.3">[v1.5.3] User manual utility and file manager bug fix</a></li>
19
19
  <li><a href="https://github.com/IndieSmiths/nodezator/releases/tag/v1.5.4">[v1.5.4] Renamed parent project, bug fixes and more</a></li>
20
+ <li><a href="https://github.com/IndieSmiths/nodezator/releases/tag/v1.5.5">[v1.5.5] Quick patch to prevent crash on launch</a></li>
20
21
  </ul>
21
22
 
22
23
  <ol>
@@ -37,6 +38,7 @@
37
38
  <li><a href="whats-new/v1-5.htsl#bug-fix-keyword-variable">v1.5.2: Bug fix for nodes with keyword-variable parameters</a></li>
38
39
  <li><a href="whats-new/v1-5.htsl#user-manual-utility-file-manager-fix">v1.5.3: User manual utility and file manager bug fix</a></li>
39
40
  <li><a href="whats-new/v1-5.htsl#renamed-parent-project-bug-fixes-more">[v1.5.4] Renamed parent project, bug fixes and more</a></li>
41
+ <li><a href="whats-new/v1-5.htsl#quick-patch-prevent-crash-on-launch">[v1.5.5] Quick patch to prevent crash on launch</a></li>
40
42
 
41
43
  </ol>
42
44
 
@@ -307,6 +309,18 @@
307
309
 
308
310
  <p>Finally, we now also suppress a warning raised by pygame-ce versions 2.5.2 and 2.5.3 in specific circumstances. Such warning is actually a bug, which was already reported on their repository. Other than the misplaced warning, the bug is harmless though, so thankfully we only needed to suppress the warning so it doesn't confuse the users.</p>
309
311
 
312
+ <h2 id="quick-patch-prevent-crash-on-launch">v1.5.5: Quick patch to prevent crash on launch</h2>
313
+
314
+ <p>As usual, since this was a quick and simple fix/patch, I'll use an excerpt of the commit explaining the fix:</p>
315
+
316
+ <blockquote>
317
+
318
+ <p>In summary, a change in pygame-ce 2.5.7 seems to have slightly changed how text is rendered, causing differences in the dimensions of the rendered characters (or at least in their bounding boxes) and those differences were raising an exception due to the discrepancy (and causing the app to crash on launch).</p>
319
+
320
+ <p>Rather than changing the values, we decided to remove the check altogether and adjust the code accordingly because the condition being flagged as an error (and thus raising an exception) wasn't as serious as we initially thought it to be.</p>
321
+
322
+ </blockquote>
323
+
310
324
  </body>
311
325
 
312
326
  </htsl>
@@ -92,7 +92,7 @@ def render_layered_icon(
92
92
  ### the bounding rect represents the area from which
93
93
  ### to crop the character surface
94
94
 
95
- font, bounding_rect = get_objs_for_icon_rendering(
95
+ font, bounding_rect, highest_achieved = get_objs_for_icon_rendering(
96
96
  font_path, stroke_char, dimension_name, dimension_value
97
97
  )
98
98
 
@@ -127,11 +127,49 @@ def render_layered_icon(
127
127
 
128
128
  ### background
129
129
 
130
+ ## because the actual desired value for the given dimension
131
+ ## can't always be guaranteed, if it is the case that it isn't
132
+ ## acheived, here we ensure that we use the actual desired value
133
+ ## as a fallback value if the respective background dimension
134
+ ## isn't provided; otherwise, the dimension of the bounding rect
135
+ ## is used
136
+ ##
137
+ ## this is needed because a change introduced in pygame-ce==2.5.7
138
+ ## slightly changed how text is rendered, turning it impossible for
139
+ ## some icons to achieve the desired value (which was also causing
140
+ ## exceptions to be raised, crashing the app, due to the strict
141
+ ## requirement that the desired value must be achieved);
142
+ ##
143
+ ## because of that, we had to adjust; as a result, some of the icons
144
+ ## may look just slightly off, but we checked and it is not ugly or
145
+ ## distracting, just different;
146
+ ##
147
+ ## regardless, icon rendering in future versions of this app will
148
+ ## likely rely on SVG rendering, rather than text rendering, which
149
+ ## should be way easier to deal with and provide better results too;
150
+ ## so this change, despite not being ideal, prevents the crash, doesn't
151
+ ## make the app look ugly nor makes it any harder to be used and
152
+ ## will be completely removed anyway when icon rendering is updated
153
+ ## to rely on SVG.
154
+
155
+ fallback_width = bounding_rect.width
156
+ fallback_height = bounding_rect.height
157
+
158
+ if highest_achieved != dimension_value:
159
+
160
+ if dimension_name == 'width':
161
+ fallback_width = dimension_value
162
+
163
+ else:
164
+ fallback_height = dimension_value
165
+
166
+ ## calculate the size
167
+
130
168
  size = tuple(
131
169
  dimension + (padding * 2)
132
170
  for dimension in (
133
- background_width or bounding_rect.width,
134
- background_height or bounding_rect.height,
171
+ background_width or fallback_width,
172
+ background_height or fallback_height,
135
173
  )
136
174
  )
137
175
 
@@ -323,21 +361,25 @@ def get_objs_for_icon_rendering(font_path, char, dimension_name, dimension_value
323
361
  chosen_font = font
324
362
  chosen_bounding_rect = bounding_rect
325
363
 
326
- ### if the highest dimension achieved isn't the same as
327
- ### the desired one, raise an error to notify the user
328
364
 
329
- if dimension_value != highest_dimension:
330
-
331
- message = (
332
- f"couldn't get icon of {dimension_name}"
333
- f" {dimension_value} from {Path(font_path).name}"
334
- " font file"
335
- )
365
+ ### note: at this spot, outside the while loop, there was a check that
366
+ ### raised an error when the desired value for the given dimension wasn't
367
+ ### achieved; this check was removed in order to prevent a crash because
368
+ ### the condition it was avoiding wasn't as serious as we thought at first
369
+ ### and the whole icon rendering operation will be updated some time in
370
+ ### the future anyway;
371
+ ###
372
+ ### as a result, this function also added a third element to the tuple
373
+ ### returned: the highest dimension achieved (which might be the desired
374
+ ### one or smaller); there's a comment in the render_layered_icon function
375
+ ### provides additional info on the context/reasoning behind this change;
376
+ ### you can find it in the "if" clause where the given dimension value is
377
+ ### compared with the highest dimension returned by this function;
336
378
 
337
- raise ValueError(message)
338
379
 
339
- ### finally, return the chosen font and bounding rect
340
- return chosen_font, chosen_bounding_rect
380
+ ### finally, return the chosen font, bounding rect and highest
381
+ ### achieved value for the given dimension
382
+ return chosen_font, chosen_bounding_rect, highest_dimension
341
383
 
342
384
 
343
385
  ### small utility
@@ -1,6 +1,6 @@
1
- Metadata-Version: 2.2
1
+ Metadata-Version: 2.4
2
2
  Name: nodezator
3
- Version: 1.5.4
3
+ Version: 1.5.5
4
4
  Summary: A generalist Python node editor
5
5
  Author-email: Kennedy Richard <kennedy@kennedyrichard.com>
6
6
  License: Unlicense
@@ -64,7 +64,9 @@ main_callable = get_circle_area
64
64
 
65
65
  ![node image](https://nodezator.com/images/get_circle_area_node.png)
66
66
 
67
- You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder (more about that further ahead in another section).
67
+ You can store these functions/node definitions anywhere you want in your disk and once you launch Nodezator just provide the path so Nodezator can load them. The only requirement is that you organize these nodes definitions in separate files and store them in a folder. This small video (~2min) actually shows you how to define and load a node in **less than 60 seconds**:
68
+
69
+ [![video: Defining and loading a node in less than 60 seconds](https://img.youtube.com/vi/cMfoaEs0fGY/hqdefault.jpg)](https://www.youtube.com/watch?v=cMfoaEs0fGY)
68
70
 
69
71
  You can actually turn **any** callable into a node very easily: classes, methods, etc. All callables available in the Python ecosystem can be turned into a node (even the ones defined in C, for instance).
70
72
 
@@ -108,7 +110,7 @@ On top of making it very easy to define nodes, Nodezator comes packed full of us
108
110
 
109
111
  As we said before, Nodezator allows you to convert callables from third-party libraries with minimal effort. Here are just a few screenshots showing the usage of Nodezator with different libraries.
110
112
 
111
- Here's is a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
113
+ Here's a simple graph showing Nodezator usage with the [Pillow](https://python-pillow.org/) library.
112
114
 
113
115
  ![Pillow demonstration](https://nodezator.com/images/nodezator_pillow_demo.png)
114
116
 
@@ -246,6 +248,8 @@ However, users are encouraged to define their own nodes for their specific purpo
246
248
 
247
249
  ![A user-defined node](https://nodezator.com/images/node.png)
248
250
 
251
+ In case you missed it at the beginning of this README, here's the link to a small video demonstrating how to define and load a node in less than 60 seconds: https://www.youtube.com/watch?v=cMfoaEs0fGY
252
+
249
253
  Nodes are created from Python scripts organized within folders that we call **node packs**. You can create a node pack folder **anywhere you want in your disk**. Under the hood, Nodezator treats it as a package in some contexts, so you can name that folder whatever you like, as long as it is a Python identifier. That is, it must start with a letter or underscore and contain only letters, digits and underscores.
250
254
 
251
255
  In other words, you **create nodes by writing Python functions/callables using your preferred text editor or IDE** and only then you **launch Nodezator in order to load them as nodes**, so you can create, edit and execute graphs.
File without changes
File without changes