neelthee-mansion 3.9.1__tar.gz → 3.10.0__tar.gz

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Files changed (19) hide show
  1. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/PKG-INFO +1 -1
  2. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/Mansion_of_Amnesia.py +4 -4
  3. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/items.py +30 -25
  4. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/PKG-INFO +1 -1
  5. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/setup.py +1 -1
  6. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/README.md +0 -0
  7. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/Quests.py +0 -0
  8. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/Rooms.py +0 -0
  9. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/__init__.py +0 -0
  10. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/__main__.py +0 -0
  11. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/all_game_utils.py +0 -0
  12. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/creatures.py +0 -0
  13. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion/utils.py +0 -0
  14. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/SOURCES.txt +0 -0
  15. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/dependency_links.txt +0 -0
  16. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/entry_points.txt +0 -0
  17. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/requires.txt +0 -0
  18. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/neelthee_mansion.egg-info/top_level.txt +0 -0
  19. {neelthee_mansion-3.9.1 → neelthee_mansion-3.10.0}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee_mansion
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- Version: 3.9.1
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+ Version: 3.10.0
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -125,7 +125,7 @@ get [%*BLUE*%item%*RESET*%] - Pick up an item from your current location
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  search [the/] [%*RED*%container%*RESET*%] - Search a container in your current location
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  use [%*BLUE*%item%*RESET*%] - Use an item from your inventory
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  put [%*BLUE*%item%*RESET*%] [the/] [%*RED*%container%*RESET*%] - Put an item from your inventory into a container in your current location
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- examin [%*GREEN*%direction%*RESET*%/%*RED*%container%*RESET*%/%*BLUE*%item%*RESET*%] - Find out some info about the object
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+ examine [%*GREEN*%direction%*RESET*%/%*RED*%container%*RESET*%/%*BLUE*%item%*RESET*%] - Find out some info about the object
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  sleep - Rest for a bit and regain some health
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  look - Look around your current location
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  quit - Quit the game
@@ -463,7 +463,7 @@ def Examin(*Args):
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  else:
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  type_text(f"There is no container named {Name} in this room.")
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  else:
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- type_text(f"There is no {Name} to examine.")
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+ type_text(f"There is nothing special about the {Name}.")
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  def battle(player: PC, good_guys: list, bad_guys: list, last_room):
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  """
@@ -836,7 +836,7 @@ def handle_grumpy_pig(player: PC, enemy: creature):
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  if ask_for_consent("Do you want to use your torch to scare the pig away"):
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  enemy_reacting = False
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  type_text(f'You wave your torch at the pig and it runs away through a tiny open window.', colorTrue=color_coding)
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- del ROOMS[player.CURRENTROOM]['creatures stats']
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+ del ROOMS[player.CURRENTROOM]['creatures stats'][ROOMS[player.CURRENTROOM]['creatures stats'].index(enemy)]
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  player.xp += 5
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  if 'rations' in player.inventory:
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  if ask_for_consent("Do you want to throw your ration at the pig"):
@@ -872,7 +872,7 @@ commands = {
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  'sleep': handle_sleep_command,
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  'put': handle_put_command,
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  'map': PrintMap,
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- 'examin': Examin,
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+ 'examine': Examin,
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  }
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@@ -14,9 +14,6 @@ class item:
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  else:
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  return False
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- def IsUsable(self) -> bool:
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- return self.usable
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-
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  class Lock:
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  def __init__(self, key_code: str = None):
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  self.key_code = key_code if key_code else get_random_string(10)
@@ -63,29 +60,37 @@ class KeyRevealer:
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  self.max_reveals = max_reveals
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  def reveal_key_code(self, obj: Key, mask_char="="):
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- if isinstance(obj, Key):
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- if obj.reveal_count >= self.max_reveals:
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- type_text(f"You can only reveal a Key Code twice.")
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- type_text(f"Here is what you already know about this lock: {obj.CurentRevealStr}")
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- return
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+ if obj.reveal_count >= self.max_reveals:
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+ type_text(f"You can only reveal a Key Code {self.max_reveals} times.")
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+ type_text(f"Here is what you already know about this lock: {obj.CurentRevealStr}")
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+ return
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- if not hasattr(obj, 'lock'):
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- key_code = obj.value
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- else:
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- key_code = obj.lock.key_code
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- one_third_length = len(key_code) // 3
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- selected_indices = sample(range(len(key_code)), one_third_length)
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-
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- result = [
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- key_code[i] if i in selected_indices else mask_char
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- for i in range(len(key_code))
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- ]
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-
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- obj.reveal_count += 1
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- obj.CurentRevealStr = ''.join(result)
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- type_text("".join(result))
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- return True
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- return
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+ if not hasattr(obj, 'lock'):
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+ key_code = obj.value
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+ else:
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+ key_code = obj.lock.key_code
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+
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+ one_third_length = len(key_code) // 3
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+
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+ # Keep track of already revealed indices
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+ revealed_indices = {i for i, char in enumerate(obj.CurentRevealStr) if char != mask_char}
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+
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+ # Get new indices to reveal
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+ new_indices = set(sample(range(len(key_code)), one_third_length))
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+
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+ # Combine revealed and new indices
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+ all_revealed_indices = revealed_indices.union(new_indices)
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+
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+ # Create the result with revealed characters
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+ result = [
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+ key_code[i] if i in all_revealed_indices else mask_char
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+ for i in range(len(key_code))
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+ ]
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+
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+ obj.reveal_count += 1
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+ obj.CurentRevealStr = ''.join(result)
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+ type_text("".join(result))
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+ return True
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  class ShopItem:
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  def __init__(self, item: item, price: int):
@@ -1,6 +1,6 @@
1
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  Metadata-Version: 2.1
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  Name: neelthee-mansion
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- Version: 3.9.1
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+ Version: 3.10.0
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -2,7 +2,7 @@ from setuptools import setup, find_packages
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  setup(
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  name='neelthee_mansion',
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- version='3.9.1',
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+ version='3.10.0',
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  packages=find_packages(), # Automatically finds all packages and modules
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  install_requires=[
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  'wheel', 'psutil', 'playsound', 'requests', 'keyboard', 'pandas', 'validators', 'dicttoxml', 'pytz',