neelthee-mansion 3.7.1__tar.gz → 3.7.4__tar.gz

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Files changed (19) hide show
  1. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/PKG-INFO +1 -1
  2. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/Mansion_of_Amnesia.py +14 -12
  3. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/items.py +23 -20
  4. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/PKG-INFO +1 -1
  5. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/setup.py +1 -1
  6. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/README.md +0 -0
  7. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/Quests.py +0 -0
  8. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/Rooms.py +0 -0
  9. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/__init__.py +0 -0
  10. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/__main__.py +0 -0
  11. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/all_game_utils.py +0 -0
  12. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/creatures.py +0 -0
  13. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion/utils.py +0 -0
  14. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/SOURCES.txt +0 -0
  15. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/dependency_links.txt +0 -0
  16. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/entry_points.txt +0 -0
  17. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/requires.txt +0 -0
  18. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/neelthee_mansion.egg-info/top_level.txt +0 -0
  19. {neelthee_mansion-3.7.1 → neelthee_mansion-3.7.4}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
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  Metadata-Version: 2.1
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  Name: neelthee_mansion
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- Version: 3.7.1
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+ Version: 3.7.4
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -433,15 +433,15 @@ def display_directions(text):
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  def Examin(*Args):
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  Name = ' '.join(Args)
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- if player.inventory.index(Name):
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- Item = player.inventory[player.inventory.index(Name)]
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- if Item in player.inventory.keys():
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- type_text("You look at your key and you figure out this about it:")
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- revealer.reveal_key_code(Item)
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- elif isinstance(Item, item):
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- if Item.type == 'weapon':
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- type_text(f"This item is a weapon that adds {Item.value} damage.")
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- elif Name in ROOMS[player.CURRENTROOM]['directions']:
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+ item_index = player.inventory.index(Name) # Store the result of index in a variable
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+
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+ if item_index is not None: # Check explicitly if item_index is valid
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+ _ = player.inventory[item_index]
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+ type_text("You look at your item and you figure out this about it:")
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+ if not revealer.reveal_key_code(_):
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+ if _.type == 'weapon':
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+ type_text(f"This item is a weapon that adds {_.value} damage.")
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+ elif Name in ROOMS[player.CURRENTROOM]['directions']: # Check exits in the room
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  door = ROOMS[player.CURRENTROOM]['directions'][Name]
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  if isinstance(door, Door):
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  if isinstance(door.lock, Lock):
@@ -450,8 +450,8 @@ def Examin(*Args):
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  else:
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  type_text(f"The exit {Name} has no lock.")
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  else:
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- type_text(f"There is nothing spechial about the exit {Name}.")
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- elif Name in ROOMS[player.CURRENTROOM]['containers']:
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+ type_text(f"There is nothing special about the exit {Name}.")
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+ elif Name in ROOMS[player.CURRENTROOM]['containers']: # Check containers in the room
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  containerins = ROOMS[player.CURRENTROOM]['containers'][Name]
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  if isinstance(containerins, container):
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  if isinstance(containerins.lock, Lock):
@@ -460,7 +460,9 @@ def Examin(*Args):
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  else:
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  type_text(f"The container {Name} has no lock.")
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  else:
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- type_text(f"There is no container {containerins} in this room")
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+ type_text(f"There is no container named {Name} in this room.")
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+ else:
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+ type_text(f"There is no {Name} to examine.")
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  def battle(player: PC, good_guys: list, bad_guys: list, last_room):
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  """
@@ -63,26 +63,29 @@ class KeyRevealer:
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  self.max_reveals = max_reveals
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  def reveal_key_code(self, obj: Key, mask_char="="):
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- if obj.reveal_count >= self.max_reveals:
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- type_text(f"You can only reveal a Key Code twice.")
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- type_text(f"Here is what you already know about this lock: {obj.CurentRevealStr}")
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- return
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-
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- if not hasattr(obj, 'lock'):
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- key_code = obj.value
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- else:
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- key_code = obj.lock.key_code
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- one_third_length = len(key_code) // 3
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- selected_indices = random.sample(range(len(key_code)), one_third_length)
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-
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- result = [
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- key_code[i] if i in selected_indices else mask_char
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- for i in range(len(key_code))
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- ]
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-
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- obj.reveal_count += 1
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- obj.CurentRevealStr = ''.join(result)
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- return ''.join(result)
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+ if isinstance(obj, Key):
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+ if obj.reveal_count >= self.max_reveals:
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+ type_text(f"You can only reveal a Key Code twice.")
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+ type_text(f"Here is what you already know about this lock: {obj.CurentRevealStr}")
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+ return
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+
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+ if not hasattr(obj, 'lock'):
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+ key_code = obj.value
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+ else:
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+ key_code = obj.lock.key_code
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+ one_third_length = len(key_code) // 3
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+ selected_indices = random.sample(range(len(key_code)), one_third_length)
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+
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+ result = [
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+ key_code[i] if i in selected_indices else mask_char
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+ for i in range(len(key_code))
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+ ]
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+
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+ obj.reveal_count += 1
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+ obj.CurentRevealStr = ''.join(result)
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+ type_text("".join(result))
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+ return True
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+ return
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89
 
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  class ShopItem:
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  def __init__(self, item: item, price: int):
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: neelthee-mansion
3
- Version: 3.7.1
3
+ Version: 3.7.4
4
4
  Summary: A text-based adventure game set in Neel-thee’s mansion.
5
5
  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -2,7 +2,7 @@ from setuptools import setup, find_packages
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  setup(
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  name='neelthee_mansion',
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- version='3.7.1',
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+ version='3.7.4',
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  packages=find_packages(), # Automatically finds all packages and modules
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  install_requires=[
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  'wheel', 'psutil', 'playsound', 'requests', 'keyboard', 'pandas', 'validators', 'dicttoxml', 'pytz',