neelthee-mansion 3.21.12__py3-none-any.whl → 3.22.2__py3-none-any.whl

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@@ -399,17 +399,45 @@ def start():
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  showInstructions()
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+ def get_inventory_text():
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+ the_inventory = [
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+ itemnum.name for itemnum in player.inventory if isinstance(itemnum, item)
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+ ]
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+ return f'\nInventory: \033[34m{", ".join(the_inventory)}\033[0m; Money: {player.money}; XP: {player.xp}; Level: {player.Level}'
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+
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+ def show_player_info():
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+ global info_label, root
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+ root = tk.Tk()
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+ root.title("Player Info")
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+
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+ info_text = get_inventory_text()
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+ info_label = tk.Label(root, text=info_text)
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+ info_label.pack()
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+
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+ update_button = tk.Button(root, text="Update Info", command=update_player_info)
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+ update_button.pack()
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+
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+ root.mainloop()
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+
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+ def update_player_info():
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+ global root, info_label
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+ info_text = get_inventory_text()
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+ root.after(0, lambda: info_label.config(text=info_text))
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+
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+ def start_tkinter_thread():
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+ thread = threading.Thread(target=show_player_info)
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+ thread.daemon = True
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+ thread.start()
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+
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+
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  def showStatus():
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  global player
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  # Display player's current status
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  text = f"\n---------------------------"
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- # Display the current inventory
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- the_inventory = [
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- itemnum.name for itemnum in player.inventory if isinstance(itemnum, item)
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- ]
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- text += f'\nInventory: %*BLUE*%{", ".join(the_inventory)}%*RESET*%; Money: {player.money}; XP: {player.xp}; Level: {player.Level}'
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+ # Display the current stats
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+ update_player_info()
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  # Display possible directions of travel
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  text = display_directions(text)
@@ -1162,11 +1190,11 @@ def initializer():
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  background_listbox.pack()
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  def select_background():
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+ global player
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  selected_index = background_listbox.curselection()
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  if selected_index:
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  background = list(BACKGROUNDS.keys())[selected_index[0]]
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  background_skills = BACKGROUNDS[background]
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- global player
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  selected_character = {
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  "name": name_entry.get(),
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  "age": age_entry.get(),
@@ -1181,7 +1209,8 @@ def initializer():
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  "Solder",
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  selected_character["height"],
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  selected_character["weight"],
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- Skills=background_skills
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+ Skills=background_skills,
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+ CURRENTROOM="Hall"
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  )
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  start_game()
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@@ -1246,107 +1275,6 @@ def initializer():
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  create_main_menu()
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- #Standord_Player = loop_til_valid_input(
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- # "Do you want to use a premade character?", "you didn't answer Y or N.", Y_N
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- #).value
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-
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- #if Standord_Player:
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- # while True:
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- # type_text("Who do you want to play as?", colorTrue=False)
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- # print(df)
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- # selected_character = loop_til_valid_input(
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- # "Who do you want to play as? (please select the number to the left of there stats)",
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- # "That wasn't one of the characters. Please choose one.",
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- # int,
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- # )
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- # lstIndex = last_index(CHARACTERSLIST)
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- # if selected_character <= lstIndex:
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- # character_info = CHARACTERSLIST[selected_character]
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- # name = character_info["name"]
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- # age = character_info["age"]
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- # height = character_info["height"]
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- # weight = character_info["weight(LBs)"]
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- # break
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- # else:
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- # type_text(colorTrue=False)
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-
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- #else:
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- # type_text(
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- # "You will now have to enter a name, age, height, and weight. Please enter the height in this format: _ft _. These will be used throughout the game.",
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- # colorTrue=False,
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- # )
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-
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- # name = loop_til_valid_input(
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- # "What is your name?",
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- # "You didn't enter a string. Please enter a string.",
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- # str,
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- # )
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- # age = loop_til_valid_input(
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- # "What is your age (in whole years)?",
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- # "You didn't enter an integer. Please enter an integer.",
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- # int,
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- # )
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- # height = loop_til_valid_input(
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- # "What is your height?",
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- # "You didn't enter your height in the correct format. Please enter your height in the correct format.",
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- # Height,
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- # )
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- # weight = loop_til_valid_input(
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- # "What is your weight (in lbs)?",
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- # "You didn't enter an integer. Please enter an integer.",
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- # int,
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- # )
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-
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- #color_coding = loop_til_valid_input(
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- # "Do you want color coding (Y/N)?", "you didn't answer Y or N.", Y_N
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- #).value
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-
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- #background_name = []
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- #background_skills = []
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-
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- #while True:
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- # type_text("") # Prints an empty line
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- # type_text("0. Random")
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-
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- # # Display each background with its skills formatted correctly.
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- # for idx, (background_name, background_skills) in enumerate(BACKGROUNDS.items()):
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- # formatted_skills = ", ".join(background_skills)
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- # type_text(f"{idx + 1}. {background_name} - {formatted_skills}")
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-
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- # # Prompt the user to pick a background by number.
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- # background = loop_til_valid_input(
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- # "What background do you want? (please select the number to the left of them)",
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- # "You didn't pick one",
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- # int,
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- # )
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-
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- # length = len(BACKGROUNDS)
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- # if 1 <= background <= length:
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- # # Get the background name and skills based on user choice.
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- # background_name = list(BACKGROUNDS.keys())[background - 1]
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- # background_skills = BACKGROUNDS[background_name]
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- # break
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- # elif background == 0:
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- # # Randomly select a background and get its associated skills.
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- # background_name = choice(list(BACKGROUNDS.keys()))
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- # background_skills = BACKGROUNDS[background_name]
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- # break
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- # else:
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- # type_text("You didn't pick one")
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-
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- ## start the player in the Hall and sets up everything else
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- #player = PC(
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- # name,
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- # age,
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- # background,
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- # 1,
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- # "Soldier",
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- # height,
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- # weight,
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- # CURRENTROOM="Hall",
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- # Skills=background_skills,
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- #)
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-
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  def main():
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  global player, color_coding
@@ -1357,6 +1285,9 @@ def main():
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  # shows the instructions
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  start()
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+ # starts the tkinter thread that shows the player's stats
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+ start_tkinter_thread()
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+
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  # loop forever while the player wants to play
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  while True:
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  command()
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee-mansion
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- Version: 3.21.12
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+ Version: 3.22.2
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -1,5 +1,5 @@
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  neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
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- neelthee_mansion/Mansion_of_Amnesia.py,sha256=WaHjdJVck5mdm2SqWq6Mg1eGAt9PXWQXhyc5Uu6ritU,55875
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+ neelthee_mansion/Mansion_of_Amnesia.py,sha256=oP1EmSizRcfnGTk2QW8TOO0AHEQGjDbKDf_x1qC5mTo,52870
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  neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
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  neelthee_mansion/Rooms.py,sha256=CgenMX9ssTCWbDFopX6GHhNDnRYF5MpaDufWvt5fPwU,86025
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  neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
@@ -8,9 +8,9 @@ neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts
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  neelthee_mansion/creatures.py,sha256=vUR8PmdiftCFBCGJbHkCT4AMUPvqwouDGQ4ye2fiPCw,20910
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  neelthee_mansion/items.py,sha256=--DtMCZrurDAe3S-gB5DXAul_kmG9BGB0QmBY2-Fphc,6383
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  neelthee_mansion/utils.py,sha256=GaCkein6dppeufYfBMk59gHAE2b4p9TJW2MsRjyyFvQ,13702
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- neelthee_mansion-3.21.12.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
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- neelthee_mansion-3.21.12.dist-info/METADATA,sha256=mctDL91WHdkThZg-00j4aR8W_SLfX0GyV2J1oZlx9KA,1757
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- neelthee_mansion-3.21.12.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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- neelthee_mansion-3.21.12.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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- neelthee_mansion-3.21.12.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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- neelthee_mansion-3.21.12.dist-info/RECORD,,
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+ neelthee_mansion-3.22.2.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
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+ neelthee_mansion-3.22.2.dist-info/METADATA,sha256=KsCVgTzx4ontnMbt7LhytBv2JNabt07qyoQyQ_NkILA,1756
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+ neelthee_mansion-3.22.2.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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+ neelthee_mansion-3.22.2.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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+ neelthee_mansion-3.22.2.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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+ neelthee_mansion-3.22.2.dist-info/RECORD,,