neelthee-mansion 3.21.12__py3-none-any.whl → 3.22.1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- neelthee_mansion/Mansion_of_Amnesia.py +38 -108
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/METADATA +1 -1
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/RECORD +7 -7
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.21.12.dist-info → neelthee_mansion-3.22.1.dist-info}/top_level.txt +0 -0
@@ -399,17 +399,44 @@ def start():
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showInstructions()
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def get_inventory_text():
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the_inventory = [
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itemnum.name for itemnum in player.inventory if isinstance(itemnum, item)
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]
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return f'\nInventory: %*BLUE*%{", ".join(the_inventory)}%*RESET*%; Money: {player.money}; XP: {player.xp}; Level: {player.Level}'
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def show_player_info():
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global info_label, root
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root = tk.Tk()
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root.title("Player Info")
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info_text = get_inventory_text()
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info_label = tk.Label(root, text=info_text)
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info_label.pack()
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update_button = tk.Button(root, text="Update Info", command=update_player_info)
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update_button.pack()
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root.mainloop()
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def update_player_info():
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info_text = get_inventory_text()
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root.after(0, lambda: info_label.config(text=info_text))
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def start_tkinter_thread():
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thread = threading.Thread(target=show_player_info)
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thread.daemon = True
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thread.start()
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def showStatus():
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global player
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# Display player's current status
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text = f"\n---------------------------"
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# Display the current
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itemnum.name for itemnum in player.inventory if isinstance(itemnum, item)
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]
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text += f'\nInventory: %*BLUE*%{", ".join(the_inventory)}%*RESET*%; Money: {player.money}; XP: {player.xp}; Level: {player.Level}'
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# Display the current stats
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update_player_info()
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# Display possible directions of travel
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text = display_directions(text)
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@@ -1162,11 +1189,11 @@ def initializer():
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background_listbox.pack()
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def select_background():
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global player
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selected_index = background_listbox.curselection()
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if selected_index:
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background = list(BACKGROUNDS.keys())[selected_index[0]]
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background_skills = BACKGROUNDS[background]
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global player
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selected_character = {
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"name": name_entry.get(),
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"age": age_entry.get(),
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@@ -1181,7 +1208,8 @@ def initializer():
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"Solder",
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selected_character["height"],
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selected_character["weight"],
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Skills=background_skills
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Skills=background_skills,
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CURRENTROOM="Hall"
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)
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start_game()
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@@ -1246,107 +1274,6 @@ def initializer():
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create_main_menu()
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#Standord_Player = loop_til_valid_input(
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# "Do you want to use a premade character?", "you didn't answer Y or N.", Y_N
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#).value
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#if Standord_Player:
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# while True:
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# type_text("Who do you want to play as?", colorTrue=False)
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# print(df)
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# selected_character = loop_til_valid_input(
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# "Who do you want to play as? (please select the number to the left of there stats)",
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# "That wasn't one of the characters. Please choose one.",
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# int,
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# )
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# lstIndex = last_index(CHARACTERSLIST)
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# if selected_character <= lstIndex:
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# character_info = CHARACTERSLIST[selected_character]
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# name = character_info["name"]
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# age = character_info["age"]
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# height = character_info["height"]
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# weight = character_info["weight(LBs)"]
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# break
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# else:
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# type_text(colorTrue=False)
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#else:
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# type_text(
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# "You will now have to enter a name, age, height, and weight. Please enter the height in this format: _ft _. These will be used throughout the game.",
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# colorTrue=False,
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# )
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# name = loop_til_valid_input(
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# "What is your name?",
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# "You didn't enter a string. Please enter a string.",
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# str,
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# )
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# age = loop_til_valid_input(
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# "What is your age (in whole years)?",
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# "You didn't enter an integer. Please enter an integer.",
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# int,
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# )
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# height = loop_til_valid_input(
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# "What is your height?",
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# "You didn't enter your height in the correct format. Please enter your height in the correct format.",
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# Height,
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# )
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# weight = loop_til_valid_input(
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# "What is your weight (in lbs)?",
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# "You didn't enter an integer. Please enter an integer.",
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# int,
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# )
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#color_coding = loop_til_valid_input(
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# "Do you want color coding (Y/N)?", "you didn't answer Y or N.", Y_N
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#).value
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#background_name = []
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#background_skills = []
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#while True:
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# type_text("") # Prints an empty line
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# type_text("0. Random")
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# # Display each background with its skills formatted correctly.
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# for idx, (background_name, background_skills) in enumerate(BACKGROUNDS.items()):
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# formatted_skills = ", ".join(background_skills)
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# type_text(f"{idx + 1}. {background_name} - {formatted_skills}")
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# # Prompt the user to pick a background by number.
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# background = loop_til_valid_input(
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# "What background do you want? (please select the number to the left of them)",
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# "You didn't pick one",
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# int,
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# )
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# length = len(BACKGROUNDS)
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# if 1 <= background <= length:
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# # Get the background name and skills based on user choice.
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# background_name = list(BACKGROUNDS.keys())[background - 1]
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# background_skills = BACKGROUNDS[background_name]
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# break
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# elif background == 0:
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# # Randomly select a background and get its associated skills.
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# background_name = choice(list(BACKGROUNDS.keys()))
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# background_skills = BACKGROUNDS[background_name]
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# break
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# else:
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# type_text("You didn't pick one")
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## start the player in the Hall and sets up everything else
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#player = PC(
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# name,
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# age,
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# background,
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# 1,
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# "Soldier",
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# height,
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# weight,
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# CURRENTROOM="Hall",
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# Skills=background_skills,
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#)
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def main():
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global player, color_coding
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# shows the instructions
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start()
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# starts the tkinter thread that shows the player's stats
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start_tkinter_thread()
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# loop forever while the player wants to play
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while True:
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command()
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@@ -1,5 +1,5 @@
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neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
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neelthee_mansion/Mansion_of_Amnesia.py,sha256
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neelthee_mansion/Mansion_of_Amnesia.py,sha256=-ts-IgcAwRbQrj_A40KmApKTK0u1Wp9IazIn7RYGzBE,52843
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neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
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neelthee_mansion/Rooms.py,sha256=CgenMX9ssTCWbDFopX6GHhNDnRYF5MpaDufWvt5fPwU,86025
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neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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@@ -8,9 +8,9 @@ neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts
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neelthee_mansion/creatures.py,sha256=vUR8PmdiftCFBCGJbHkCT4AMUPvqwouDGQ4ye2fiPCw,20910
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neelthee_mansion/items.py,sha256=--DtMCZrurDAe3S-gB5DXAul_kmG9BGB0QmBY2-Fphc,6383
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neelthee_mansion/utils.py,sha256=GaCkein6dppeufYfBMk59gHAE2b4p9TJW2MsRjyyFvQ,13702
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neelthee_mansion-3.
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neelthee_mansion-3.
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neelthee_mansion-3.
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neelthee_mansion-3.
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neelthee_mansion-3.
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neelthee_mansion-3.
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neelthee_mansion-3.22.1.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
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neelthee_mansion-3.22.1.dist-info/METADATA,sha256=w7cBKCPaHUKdwHsyIdjuPRLQLvo4_UvK0pQPryzwj6Q,1756
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neelthee_mansion-3.22.1.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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neelthee_mansion-3.22.1.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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neelthee_mansion-3.22.1.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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neelthee_mansion-3.22.1.dist-info/RECORD,,
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File without changes
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File without changes
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