neelthee-mansion 3.20.20__tar.gz → 3.21.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (23) hide show
  1. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/PKG-INFO +1 -1
  2. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/Mansion_of_Amnesia.py +125 -93
  3. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/PKG-INFO +1 -1
  4. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/SOURCES.txt +0 -2
  5. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/setup.py +1 -1
  6. neelthee_mansion-3.20.20/neelthee_mansion/Mansion_of_Amnesia-win2.py +0 -1345
  7. neelthee_mansion-3.20.20/neelthee_mansion/Rooms-win2.py +0 -1937
  8. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/LICENSE.md +0 -0
  9. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/README.md +0 -0
  10. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/Books.py +0 -0
  11. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/Quests.py +0 -0
  12. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/Rooms.py +0 -0
  13. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/__init__.py +0 -0
  14. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/__main__.py +0 -0
  15. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/all_game_utils.py +0 -0
  16. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/creatures.py +0 -0
  17. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/items.py +0 -0
  18. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion/utils.py +0 -0
  19. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/dependency_links.txt +0 -0
  20. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/entry_points.txt +0 -0
  21. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/requires.txt +0 -0
  22. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/neelthee_mansion.egg-info/top_level.txt +0 -0
  23. {neelthee_mansion-3.20.20 → neelthee_mansion-3.21.0}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: neelthee_mansion
3
- Version: 3.20.20
3
+ Version: 3.21.0
4
4
  Summary: A text-based adventure game set in Neel-thee’s mansion.
5
5
  Home-page: https://github.com/Flameblade375/neelthee_mansion
6
6
  Author: Alexander.E.F
@@ -3,6 +3,7 @@ from .creatures import *
3
3
  from .items import *
4
4
  from .Quests import *
5
5
  from .all_game_utils import *
6
+ import tkinter as tk
6
7
 
7
8
 
8
9
  GameState = {
@@ -1114,106 +1115,137 @@ def handle_guard_action(guard):
1114
1115
  def initializer():
1115
1116
  global color_coding, player, CHARACTERSLIST
1116
1117
  df = pd.DataFrame(CHARACTERSLIST)
1117
- Standord_Player = loop_til_valid_input(
1118
- "Do you want to use a premade character?", "you didn't answer Y or N.", Y_N
1119
- ).value
1120
1118
 
1121
- if Standord_Player:
1122
- while True:
1123
- type_text("Who do you want to play as?", colorTrue=False)
1124
- print(df)
1125
- selected_character = loop_til_valid_input(
1126
- "Who do you want to play as? (please select the number to the left of there stats)",
1127
- "That wasn't one of the characters. Please choose one.",
1128
- int,
1129
- )
1130
- lstIndex = last_index(CHARACTERSLIST)
1131
- if selected_character <= lstIndex:
1132
- character_info = CHARACTERSLIST[selected_character]
1133
- name = character_info["name"]
1134
- age = character_info["age"]
1135
- height = character_info["height"]
1136
- weight = character_info["weight(LBs)"]
1137
- break
1138
- else:
1139
- type_text(colorTrue=False)
1119
+ # A tkinter window that asks these questions, instead of the console.Include a button that says "Exit Game". When the button is clicked, the game exits. Include a button that says "premade character". When the button is clicked, a new window opens that lets you choose one of the premade characters from teh CHARACTERSLIST var. Include a button that says "custom character". When the button is clicked, a new window opens that asks them for a name, age, hight, and waight(LBs).
1120
+ def create_main_menu():
1121
+ def select_character():
1122
+ selected_index = character_listbox.curselection()
1123
+ if selected_index:
1124
+ selected_character = CHARACTERSLIST[selected_index[0]]
1125
+ name_entry.delete(0, tk.END)
1126
+ name_entry.insert(0, selected_character['name'])
1127
+ age_entry.delete(0, tk.END)
1128
+ age_entry.insert(0, selected_character['age'])
1129
+ height_entry.delete(0, tk.END)
1130
+ height_entry.insert(0, selected_character['height'])
1131
+ weight_entry.delete(0, tk.END)
1132
+ weight_entry.insert(0, selected_character['weight(LBs)'])
1133
+ character_window.destroy()
1134
+
1135
+ def show_premade_characters():
1136
+ global character_window, character_listbox
1137
+ character_window = tk.Toplevel(root)
1138
+ character_window.title("Select Premade Character")
1139
+ character_listbox = tk.Listbox(character_window, width=50)
1140
+ for character in CHARACTERSLIST:
1141
+ character_info = f"Name: {character['name']}, Age: {character['age']}, Height: {character['height']}, Weight: {character['weight(LBs)']} LBs"
1142
+ character_listbox.insert(tk.END, character_info)
1143
+ character_listbox.pack()
1144
+ select_button = tk.Button(character_window, text="Select", command=select_character)
1145
+ select_button.pack()
1146
+
1147
+ def custom_character():
1148
+ name_entry.delete(0, tk.END)
1149
+ age_entry.delete(0, tk.END)
1150
+ height_entry.delete(0, tk.END)
1151
+ weight_entry.delete(0, tk.END)
1152
+
1153
+ def choose_background():
1154
+ background_window = tk.Toplevel(root)
1155
+ background_window.title("Choose Background")
1156
+
1157
+ tk.Label(background_window, text="Select a Background for Your Character:").pack()
1158
+
1159
+ background_listbox = tk.Listbox(background_window)
1160
+ for background in BACKGROUNDS.keys():
1161
+ background_listbox.insert(tk.END, background)
1162
+ background_listbox.pack()
1163
+
1164
+ def select_background():
1165
+ selected_index = background_listbox.curselection()
1166
+ if selected_index:
1167
+ background = list(BACKGROUNDS.keys())[selected_index[0]]
1168
+ background_skills = BACKGROUNDS[background]
1169
+ global player
1170
+ selected_character = {
1171
+ "name": name_entry.get(),
1172
+ "age": age_entry.get(),
1173
+ "height": height_entry.get(),
1174
+ "weight": weight_entry.get()
1175
+ }
1176
+ player = PC(
1177
+ selected_character["name"],
1178
+ selected_character["age"],
1179
+ background,
1180
+ 1,
1181
+ "Solder",
1182
+ selected_character["height"],
1183
+ selected_character["weight"],
1184
+ Skills=background_skills,
1185
+ CURRENTROOM="Hall"
1186
+ )
1187
+ start_game()
1140
1188
 
1141
- else:
1142
- type_text(
1143
- "You will now have to enter a name, age, height, and weight. Please enter the height in this format: _ft _. These will be used throughout the game.",
1144
- colorTrue=False,
1145
- )
1189
+ select_button = tk.Button(background_window, text="Select", command=select_background)
1190
+ select_button.pack()
1146
1191
 
1147
- name = loop_til_valid_input(
1148
- "What is your name?",
1149
- "You didn't enter a string. Please enter a string.",
1150
- str,
1151
- )
1152
- age = loop_til_valid_input(
1153
- "What is your age (in whole years)?",
1154
- "You didn't enter an integer. Please enter an integer.",
1155
- int,
1156
- )
1157
- height = loop_til_valid_input(
1158
- "What is your height?",
1159
- "You didn't enter your height in the correct format. Please enter your height in the correct format.",
1160
- Height,
1161
- )
1162
- weight = loop_til_valid_input(
1163
- "What is your weight (in lbs)?",
1164
- "You didn't enter an integer. Please enter an integer.",
1165
- int,
1166
- )
1192
+ def exit_game():
1193
+ exit()
1167
1194
 
1168
- color_coding = loop_til_valid_input(
1169
- "Do you want color coding (Y/N)?", "you didn't answer Y or N.", Y_N
1170
- ).value
1195
+ def continue_setup():
1196
+ ask_color_coding()
1197
+
1198
+ def start_game():
1199
+ # I will add more logic for starting the game later
1200
+ root.destroy()
1171
1201
 
1172
- background_name = []
1173
- background_skills = []
1202
+ def ask_color_coding():
1203
+ color_window = tk.Toplevel(root)
1204
+ color_window.title("Color Coding")
1205
+ tk.Label(color_window, text="Do you want color coding?").pack()
1206
+ tk.Button(color_window, text="Yes", command=lambda: set_color_coding(True)).pack()
1207
+ tk.Button(color_window, text="No", command=lambda: set_color_coding(False)).pack()
1174
1208
 
1175
- while True:
1176
- type_text("") # Prints an empty line
1177
- type_text("0. Random")
1178
-
1179
- # Display each background with its skills formatted correctly.
1180
- for idx, (background_name, background_skills) in enumerate(BACKGROUNDS.items()):
1181
- formatted_skills = ", ".join(background_skills)
1182
- type_text(f"{idx + 1}. {background_name} - {formatted_skills}")
1183
-
1184
- # Prompt the user to pick a background by number.
1185
- background = loop_til_valid_input(
1186
- "What background do you want? (please select the number to the left of them)",
1187
- "You didn't pick one",
1188
- int,
1189
- )
1209
+ def set_color_coding(choice):
1210
+ global color_coding
1211
+ color_coding = choice
1212
+ # Add your logic for enabling/disabling color coding here
1213
+ choose_background()
1190
1214
 
1191
- length = len(BACKGROUNDS)
1192
- if 1 <= background <= length:
1193
- # Get the background name and skills based on user choice.
1194
- background_name = list(BACKGROUNDS.keys())[background - 1]
1195
- background_skills = BACKGROUNDS[background_name]
1196
- break
1197
- elif background == 0:
1198
- # Randomly select a background and get its associated skills.
1199
- background_name = choice(list(BACKGROUNDS.keys()))
1200
- background_skills = BACKGROUNDS[background_name]
1201
- break
1202
- else:
1203
- type_text("You didn't pick one")
1204
-
1205
- # start the player in the Hall and sets up everything else
1206
- player = PC(
1207
- name,
1208
- age,
1209
- background,
1210
- 1,
1211
- "Soldier",
1212
- height,
1213
- weight,
1214
- CURRENTROOM="Hall",
1215
- Skills=background_skills,
1216
- )
1215
+ root = tk.Tk()
1216
+ root.title("Character Creation")
1217
+
1218
+ tk.Label(root, text="Name:").pack()
1219
+ name_entry = tk.Entry(root)
1220
+ name_entry.pack()
1221
+
1222
+ tk.Label(root, text="Age:").pack()
1223
+ age_entry = tk.Entry(root)
1224
+ age_entry.pack()
1225
+
1226
+ tk.Label(root, text="Height:").pack()
1227
+ height_entry = tk.Entry(root)
1228
+ height_entry.pack()
1229
+
1230
+ tk.Label(root, text="Weight (LBs):").pack()
1231
+ weight_entry = tk.Entry(root)
1232
+ weight_entry.pack()
1233
+
1234
+ premade_button = tk.Button(root, text="Premade Character", command=show_premade_characters)
1235
+ premade_button.pack()
1236
+
1237
+ custom_button = tk.Button(root, text="Custom Character", command=custom_character)
1238
+ custom_button.pack()
1239
+
1240
+ continue_button = tk.Button(root, text="Continue", command=continue_setup)
1241
+ continue_button.pack()
1242
+
1243
+ exit_button = tk.Button(root, text="Exit Game", command=exit_game)
1244
+ exit_button.pack()
1245
+
1246
+ root.mainloop()
1247
+
1248
+ create_main_menu()
1217
1249
 
1218
1250
 
1219
1251
  def main():
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: neelthee_mansion
3
- Version: 3.20.20
3
+ Version: 3.21.0
4
4
  Summary: A text-based adventure game set in Neel-thee’s mansion.
5
5
  Home-page: https://github.com/Flameblade375/neelthee_mansion
6
6
  Author: Alexander.E.F
@@ -2,10 +2,8 @@ LICENSE.md
2
2
  README.md
3
3
  setup.py
4
4
  neelthee_mansion/Books.py
5
- neelthee_mansion/Mansion_of_Amnesia-win2.py
6
5
  neelthee_mansion/Mansion_of_Amnesia.py
7
6
  neelthee_mansion/Quests.py
8
- neelthee_mansion/Rooms-win2.py
9
7
  neelthee_mansion/Rooms.py
10
8
  neelthee_mansion/__init__.py
11
9
  neelthee_mansion/__main__.py
@@ -2,7 +2,7 @@ from setuptools import setup, find_packages
2
2
 
3
3
  setup(
4
4
  name="neelthee_mansion",
5
- version="3.20.20",
5
+ version="3.21.0", # Update version number for each release
6
6
  packages=find_packages(), # Automatically finds all packages and modules
7
7
  install_requires=[
8
8
  "wheel",