neelthee-mansion 2.3.4__tar.gz → 2.4.0__tar.gz

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Files changed (19) hide show
  1. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/PKG-INFO +1 -1
  2. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/Mansion_of_Amnesia.py +10 -2
  3. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/Rooms.py +65 -21
  4. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/PKG-INFO +1 -1
  5. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/setup.py +1 -1
  6. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/README.md +0 -0
  7. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/Quests.py +0 -0
  8. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/__init__.py +0 -0
  9. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/__main__.py +0 -0
  10. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/all_game_utils.py +0 -0
  11. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/creatures.py +0 -0
  12. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/items.py +0 -0
  13. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion/utils.py +0 -0
  14. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/SOURCES.txt +0 -0
  15. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/dependency_links.txt +0 -0
  16. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/entry_points.txt +0 -0
  17. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/requires.txt +0 -0
  18. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/neelthee_mansion.egg-info/top_level.txt +0 -0
  19. {neelthee_mansion-2.3.4 → neelthee_mansion-2.4.0}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee_mansion
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- Version: 2.3.4
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+ Version: 2.4.0
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -361,8 +361,16 @@ def display_directions(text):
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  'south': "There is a path to the",
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  'west': "There is a path to the",
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  'up': "There is a ladder going",
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- 'down': "There is a holl in the ground leading"
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- }
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+ 'down': "There is a hole in the ground leading"
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+ },
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+ 'cavern': {
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+ 'north': "There is a tunel to the",
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+ 'east': "There is a tunel to the",
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+ 'south': "There is a tunel to the",
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+ 'west': "There is a tunel to the",
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+ 'up': "There is a shoot with handhold going",
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+ 'down': "There is a shoot in the ground going"
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+ },
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  }
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  room_type = ROOMS[player.CURRENTROOM]['room type']
@@ -35,8 +35,8 @@ def SetMapsAndPosiitionsDicts(map_dict, positions):
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  positions = {}
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  for RoomName, RoomItem in ROOMS.items():
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- if 'descovered' in RoomItem and 'position' in RoomItem and 'map' in RoomItem:
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- if RoomItem['descovered']:
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+ if 'discovered' in RoomItem and 'position' in RoomItem and 'map' in RoomItem:
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+ if RoomItem['discovered']:
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  map_dict[RoomName] = string_to_2d_list(RoomItem['map'])
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  positions[RoomName] = RoomItem['position']
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  return map_dict, positions
@@ -99,7 +99,7 @@ ROOMS = {
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  'Hall': {
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  'room type': 'house',
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  'position': (0, 8, 0),
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- 'descovered': True,
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+ 'discovered': True,
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  'directions': {
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  'south': 'Kitchen',
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  'east': 'Dining Room',
@@ -143,7 +143,7 @@ ROOMS = {
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  'Kitchen': {
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  'room type': 'house',
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  'position': (0, 16, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'north': 'Hall',
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  'east': 'Garden',
@@ -181,7 +181,7 @@ ROOMS = {
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  'Dining Room': {
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  'room type': 'house',
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  'position': (0, 8, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'west': 'Hall',
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  'south': 'Garden',
@@ -212,7 +212,7 @@ ROOMS = {
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  'Garden': {
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  'room type': 'house',
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  'position': (0, 16, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'north': 'Dining Room',
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  'west': 'Kitchen',
@@ -236,7 +236,7 @@ ROOMS = {
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  'Armoury': {
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  'room type': 'house',
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  'position': (0, 0, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south' :'Hall',
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  'east': 'Sitting Room',
@@ -268,7 +268,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Sitting Room': {
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  'room type': 'house',
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  'position': (0, 0, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'west': 'Armoury',
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  'south': 'Dining Room',
@@ -306,7 +306,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Landing': {
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  'room type': 'house',
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  'position': (1, 8, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'down': 'Hall',
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  'north': 'Tower Bottom',
@@ -335,7 +335,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Bedroom': {
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  'room type': 'house',
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  'position': (1, 8, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'west': 'Landing',
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  'north': 'Office',
@@ -367,7 +367,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Office': {
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  'room type': 'house',
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  'position': (1, 0, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south': 'Bedroom',
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  'west': 'Tower Bottom',
@@ -397,7 +397,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Balcony': {
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  'room type': 'house',
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  'position': (1, 16, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'north': 'Landing',
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  },
@@ -420,7 +420,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Tower Bottom': {
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  'room type': 'house',
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  'position': (1, 0, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south': 'Landing',
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  'east': 'Office',
@@ -444,7 +444,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Tower Middle': {
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  'room type': 'house',
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  'position': (2, 0, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'down': 'Tower Bottom',
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  'up': 'Tower Top',
@@ -472,7 +472,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Tower Top' :{
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  'room type': 'house',
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  'position': (3, 0, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'down': 'Tower Middle',
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  'teleport': 'Teleportation Deck',
@@ -505,7 +505,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Basement Armoury': {
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  'room type': 'house',
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  'position': (-1, 0, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south': 'Basement 3',
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  'east': 'Basement 1',
@@ -536,7 +536,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Basement 1': {
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  'room type': 'house',
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  'position': (-1, 0, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south': 'Basement 2',
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  'west': 'Basement Armoury',
@@ -563,7 +563,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Basement 2': {
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  'room type': 'house',
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  'position': (-1, 8, 8),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'north': 'Basement 1',
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  'west': 'Basement 3',
@@ -588,7 +588,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Basement 3': {
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  'room type': 'house',
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  'position': (-1, 8, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'south': 'Basement 4',
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  'east': 'Basement 2',
@@ -612,12 +612,13 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'Basement 4': {
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  'room type': 'house',
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  'position': (-1, 16, 0),
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- 'descovered': False,
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+ 'discovered': False,
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  'directions': {
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  'north': 'Basement 3',
618
+ 'shoot': 'Cavern 1',
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  },
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  'item': item('torch'),
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- 'info': 'You are in an dimly lit underground (all the light in the room comes from 3 %*BLUE*%torch%*RESET*%es on the walls).',
621
+ 'info': 'You are in an dimly lit underground (all the light in the room comes from 3 %*BLUE*%torch%*RESET*%es on the walls). there is a choot in the floor (type: \'go shoot\' to go down the shoot).',
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  'map': '''
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  ████║████
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  █ █
@@ -633,6 +634,49 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  ],
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  },
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+ 'Cavern 1': {
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+ 'room type': 'cavern',
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+ 'directions': {
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+ 'up': 'Basement 4',
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+ 'down': 'Cavern 2',
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+ },
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+ 'info': 'you are in a dark cavern with the only light coming from the shoot you came through. A voice in the back of your head says: \'Do not go down the shoot, leave while you still can!\'',
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+ 'map': '''
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+ █████████
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+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █████████''',
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+ 'Hints': [
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+ 'I should probably go up the shoot I came from',
656
+ ],
657
+ },
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+
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+ 'Cavern 2': {
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+ 'room type': 'cavern',
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+ 'directions': {
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+
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+ },
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+ 'info': 'you are in a dark cavern with the only light coming from the shoot you came through. A voice in the back of your head says: \'You fool! You can never escape!\'',
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+ 'map': '''
666
+ █████████
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+ █ █
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+ █ █
669
+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █ █
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+ █████████''',
675
+ 'Hints': [
676
+ 'I should probably quit so I\'m not here forever',
677
+ ],
678
+ },
679
+
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  'Forest Clearing': {
637
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  'room type': 'forest',
638
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  'directions': {
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: neelthee-mansion
3
- Version: 2.3.4
3
+ Version: 2.4.0
4
4
  Summary: A text-based adventure game set in Neel-thee’s mansion.
5
5
  Home-page: https://github.com/Flameblade375/neelthee_mansion
6
6
  Author: Alexander.E.F
@@ -2,7 +2,7 @@ from setuptools import setup, find_packages
2
2
 
3
3
  setup(
4
4
  name='neelthee_mansion',
5
- version='2.3.4',
5
+ version='2.4.0',
6
6
  packages=find_packages(), # Automatically finds all packages and modules
7
7
  install_requires=[
8
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  'wheel', 'psutil', 'playsound', 'requests', 'keyboard', 'pandas', 'validators', 'dicttoxml', 'pytz',