multi-puzzle-solver 1.0.8__tar.gz → 1.0.9__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of multi-puzzle-solver might be problematic. Click here for more details.

Files changed (138) hide show
  1. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/PKG-INFO +13 -9
  2. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/README.md +12 -8
  3. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/multi_puzzle_solver.egg-info/PKG-INFO +13 -9
  4. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/__init__.py +1 -1
  5. multi_puzzle_solver-1.0.9/src/puzzle_solver/puzzles/binairo/binairo.py +98 -0
  6. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_binairo.py +25 -0
  7. multi_puzzle_solver-1.0.8/src/puzzle_solver/puzzles/binairo/binairo.py +0 -126
  8. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/pyproject.toml +0 -0
  9. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/setup.cfg +0 -0
  10. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/multi_puzzle_solver.egg-info/SOURCES.txt +0 -0
  11. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/multi_puzzle_solver.egg-info/dependency_links.txt +0 -0
  12. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/multi_puzzle_solver.egg-info/requires.txt +0 -0
  13. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/multi_puzzle_solver.egg-info/top_level.txt +0 -0
  14. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/core/utils.py +0 -0
  15. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/core/utils_ortools.py +0 -0
  16. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/core/utils_visualizer.py +0 -0
  17. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/abc_view/abc_view.py +0 -0
  18. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/aquarium/aquarium.py +0 -0
  19. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/battleships/battleships.py +0 -0
  20. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/binairo/binairo_plus.py +0 -0
  21. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/black_box/black_box.py +0 -0
  22. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/bridges/bridges.py +0 -0
  23. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/chess_range/chess_melee.py +0 -0
  24. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/chess_range/chess_range.py +0 -0
  25. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/chess_range/chess_solo.py +0 -0
  26. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/connect_the_dots/connect_the_dots.py +0 -0
  27. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/dominosa/dominosa.py +0 -0
  28. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/filling/filling.py +0 -0
  29. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/flip/flip.py +0 -0
  30. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/flood_it/flood_it.py +0 -0
  31. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/flood_it/parse_map/parse_map.py +0 -0
  32. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/galaxies/galaxies.py +0 -0
  33. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/galaxies/parse_map/parse_map.py +0 -0
  34. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/guess/guess.py +0 -0
  35. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/heyawake/heyawake.py +0 -0
  36. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/inertia/inertia.py +0 -0
  37. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/inertia/parse_map/parse_map.py +0 -0
  38. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/inertia/tsp.py +0 -0
  39. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/kakurasu/kakurasu.py +0 -0
  40. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/kakuro/kakuro.py +0 -0
  41. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/keen/keen.py +0 -0
  42. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/light_up/light_up.py +0 -0
  43. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/lits/lits.py +0 -0
  44. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/magnets/magnets.py +0 -0
  45. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/map/map.py +0 -0
  46. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/mathema_grids/mathema_grids.py +0 -0
  47. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/minesweeper/minesweeper.py +0 -0
  48. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/mosaic/mosaic.py +0 -0
  49. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/nonograms/nonograms.py +0 -0
  50. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/nonograms/nonograms_colored.py +0 -0
  51. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/norinori/norinori.py +0 -0
  52. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/nurikabe/nurikabe.py +0 -0
  53. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/palisade/palisade.py +0 -0
  54. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/pearl/pearl.py +0 -0
  55. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/pipes/pipes.py +0 -0
  56. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/range/range.py +0 -0
  57. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/rectangles/rectangles.py +0 -0
  58. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/shakashaka/shakashaka.py +0 -0
  59. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/shingoki/shingoki.py +0 -0
  60. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/signpost/signpost.py +0 -0
  61. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/singles/singles.py +0 -0
  62. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/slant/parse_map/parse_map.py +0 -0
  63. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/slant/slant.py +0 -0
  64. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/slitherlink/slitherlink.py +0 -0
  65. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/star_battle/star_battle.py +0 -0
  66. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/star_battle/star_battle_shapeless.py +0 -0
  67. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/stitches/parse_map/parse_map.py +0 -0
  68. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/stitches/stitches.py +0 -0
  69. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/sudoku/sudoku.py +0 -0
  70. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/tapa/tapa.py +0 -0
  71. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/tents/tents.py +0 -0
  72. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/thermometers/thermometers.py +0 -0
  73. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/towers/towers.py +0 -0
  74. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/tracks/tracks.py +0 -0
  75. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/twiddle/twiddle.py +0 -0
  76. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/undead/undead.py +0 -0
  77. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/unequal/unequal.py +0 -0
  78. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/unruly/unruly.py +0 -0
  79. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/yin_yang/parse_map/parse_map.py +0 -0
  80. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/puzzles/yin_yang/yin_yang.py +0 -0
  81. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/src/puzzle_solver/utils/visualizer.py +0 -0
  82. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_abc_view.py +0 -0
  83. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_aquarium.py +0 -0
  84. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_battleships.py +0 -0
  85. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_binairo_plus.py +0 -0
  86. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_black_box.py +0 -0
  87. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_bridges.py +0 -0
  88. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_chess_melee.py +0 -0
  89. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_chess_range.py +0 -0
  90. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_chess_solo.py +0 -0
  91. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_connect_the_dots.py +0 -0
  92. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_dominosa.py +0 -0
  93. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_filling.py +0 -0
  94. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_flip.py +0 -0
  95. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_flood_it.py +0 -0
  96. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_galaxies.py +0 -0
  97. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_guess.py +0 -0
  98. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_heyawake.py +0 -0
  99. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_inertia.py +0 -0
  100. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_kakurasu.py +0 -0
  101. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_kakuro.py +0 -0
  102. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_keen.py +0 -0
  103. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_light_up.py +0 -0
  104. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_lits.py +0 -0
  105. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_magnets.py +0 -0
  106. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_map.py +0 -0
  107. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_mathema_grids.py +0 -0
  108. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_minesweeper.py +0 -0
  109. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_mosaic.py +0 -0
  110. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_nonograms.py +0 -0
  111. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_nonograms_colored.py +0 -0
  112. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_norinori.py +0 -0
  113. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_nurikabe.py +0 -0
  114. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_palisade.py +0 -0
  115. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_pearl.py +0 -0
  116. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_pipes.py +0 -0
  117. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_range.py +0 -0
  118. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_rectangles.py +0 -0
  119. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_shakashaka.py +0 -0
  120. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_shingoki.py +0 -0
  121. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_signpost.py +0 -0
  122. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_singles.py +0 -0
  123. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_slant.py +0 -0
  124. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_slitherlink.py +0 -0
  125. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_star_battle.py +0 -0
  126. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_stitches.py +0 -0
  127. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_sudoku.py +0 -0
  128. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_tapa.py +0 -0
  129. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_tents.py +0 -0
  130. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_thermometers.py +0 -0
  131. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_towers.py +0 -0
  132. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_tracks.py +0 -0
  133. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_twiddle.py +0 -0
  134. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_undead.py +0 -0
  135. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_unequal.py +0 -0
  136. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_unruly.py +0 -0
  137. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_utils.py +0 -0
  138. {multi_puzzle_solver-1.0.8 → multi_puzzle_solver-1.0.9}/tests/test_yin_yang.py +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: multi-puzzle-solver
3
- Version: 1.0.8
3
+ Version: 1.0.9
4
4
  Summary: Efficient solvers for countless (50+) types of puzzles (like Sudoku, Minesweeper, etc.) with a simple python API.
5
5
  Author: Ar-Kareem
6
6
  Project-URL: Homepage, https://github.com/Ar-Kareem/puzzle_solver
@@ -610,7 +610,15 @@ Time taken: 0.04 seconds
610
610
 
611
611
  ## Sudoku (Puzzle Type #2)
612
612
 
613
- Also known as Number Place and Solo.
613
+ Also known as Number Place and Solo.
614
+
615
+ The code can:
616
+
617
+ 1. Solve arbitrarily sized valid board sizes, thus can be used to solve:
618
+ - Hex Sudoku (a 16x16 variant)
619
+ - Kidoku (a kid-friendly sudoku variant)
620
+ 2. Solve the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) using the optional parameter `sandwich={'side': [...], 'bottom': [...]}`
621
+ 3. Solve the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) using the optional parameter `unique_diagonal=True`
614
622
 
615
623
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/solo.html)
616
624
 
@@ -635,12 +643,6 @@ You are given some of the numbers as clues; your aim is to place the rest of the
635
643
 
636
644
  Code to utilize this package and solve the puzzle:
637
645
 
638
- Note:
639
-
640
- - The solver also supports solving the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) through the optional parameter ``sandwich={'side': [...], 'bottom': [...] }``。
641
-
642
- - The solver also supports solving the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) through the optional parameter ``unique_diagonal=True``。
643
-
644
646
  ```python
645
647
  import numpy as np
646
648
  from puzzle_solver import sudoku_solver as solver
@@ -1105,7 +1107,7 @@ Time taken: 0.15 seconds
1105
1107
 
1106
1108
  ## Keen (Puzzle Type #8)
1107
1109
 
1108
- Also known as KenKen or CalcuDoku.
1110
+ Also known as KenKen, CalcuDoku, Inkies, or Inky.
1109
1111
 
1110
1112
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/keen.html)
1111
1113
 
@@ -4043,6 +4045,8 @@ Applying the solution to the puzzle visually:
4043
4045
 
4044
4046
  ## Binairo (Puzzle Type #41)
4045
4047
 
4048
+ Also known as Takuzu, Binero, Tohu-Wa-Vohu (Formless and Empty), Eins und Zwei (One and Two), Binary Puzzles, Binoxxo, Binox, Zernero, Tic-Tac-Logic, and Sudoku Binary.
4049
+
4046
4050
  * [**Play online**](https://www.puzzle-binairo.com)
4047
4051
 
4048
4052
  * [**Solver Code**][41]
@@ -584,7 +584,15 @@ Time taken: 0.04 seconds
584
584
 
585
585
  ## Sudoku (Puzzle Type #2)
586
586
 
587
- Also known as Number Place and Solo.
587
+ Also known as Number Place and Solo.
588
+
589
+ The code can:
590
+
591
+ 1. Solve arbitrarily sized valid board sizes, thus can be used to solve:
592
+ - Hex Sudoku (a 16x16 variant)
593
+ - Kidoku (a kid-friendly sudoku variant)
594
+ 2. Solve the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) using the optional parameter `sandwich={'side': [...], 'bottom': [...]}`
595
+ 3. Solve the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) using the optional parameter `unique_diagonal=True`
588
596
 
589
597
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/solo.html)
590
598
 
@@ -609,12 +617,6 @@ You are given some of the numbers as clues; your aim is to place the rest of the
609
617
 
610
618
  Code to utilize this package and solve the puzzle:
611
619
 
612
- Note:
613
-
614
- - The solver also supports solving the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) through the optional parameter ``sandwich={'side': [...], 'bottom': [...] }``。
615
-
616
- - The solver also supports solving the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) through the optional parameter ``unique_diagonal=True``。
617
-
618
620
  ```python
619
621
  import numpy as np
620
622
  from puzzle_solver import sudoku_solver as solver
@@ -1079,7 +1081,7 @@ Time taken: 0.15 seconds
1079
1081
 
1080
1082
  ## Keen (Puzzle Type #8)
1081
1083
 
1082
- Also known as KenKen or CalcuDoku.
1084
+ Also known as KenKen, CalcuDoku, Inkies, or Inky.
1083
1085
 
1084
1086
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/keen.html)
1085
1087
 
@@ -4017,6 +4019,8 @@ Applying the solution to the puzzle visually:
4017
4019
 
4018
4020
  ## Binairo (Puzzle Type #41)
4019
4021
 
4022
+ Also known as Takuzu, Binero, Tohu-Wa-Vohu (Formless and Empty), Eins und Zwei (One and Two), Binary Puzzles, Binoxxo, Binox, Zernero, Tic-Tac-Logic, and Sudoku Binary.
4023
+
4020
4024
  * [**Play online**](https://www.puzzle-binairo.com)
4021
4025
 
4022
4026
  * [**Solver Code**][41]
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: multi-puzzle-solver
3
- Version: 1.0.8
3
+ Version: 1.0.9
4
4
  Summary: Efficient solvers for countless (50+) types of puzzles (like Sudoku, Minesweeper, etc.) with a simple python API.
5
5
  Author: Ar-Kareem
6
6
  Project-URL: Homepage, https://github.com/Ar-Kareem/puzzle_solver
@@ -610,7 +610,15 @@ Time taken: 0.04 seconds
610
610
 
611
611
  ## Sudoku (Puzzle Type #2)
612
612
 
613
- Also known as Number Place and Solo.
613
+ Also known as Number Place and Solo.
614
+
615
+ The code can:
616
+
617
+ 1. Solve arbitrarily sized valid board sizes, thus can be used to solve:
618
+ - Hex Sudoku (a 16x16 variant)
619
+ - Kidoku (a kid-friendly sudoku variant)
620
+ 2. Solve the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) using the optional parameter `sandwich={'side': [...], 'bottom': [...]}`
621
+ 3. Solve the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) using the optional parameter `unique_diagonal=True`
614
622
 
615
623
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/solo.html)
616
624
 
@@ -635,12 +643,6 @@ You are given some of the numbers as clues; your aim is to place the rest of the
635
643
 
636
644
  Code to utilize this package and solve the puzzle:
637
645
 
638
- Note:
639
-
640
- - The solver also supports solving the ["Sandwich" sudoku variant](https://dkmgames.com/SandwichSudoku/) through the optional parameter ``sandwich={'side': [...], 'bottom': [...] }``。
641
-
642
- - The solver also supports solving the ["Sudoku-X" variant](https://www.sudopedia.org/wiki/Sudoku-X) through the optional parameter ``unique_diagonal=True``。
643
-
644
646
  ```python
645
647
  import numpy as np
646
648
  from puzzle_solver import sudoku_solver as solver
@@ -1105,7 +1107,7 @@ Time taken: 0.15 seconds
1105
1107
 
1106
1108
  ## Keen (Puzzle Type #8)
1107
1109
 
1108
- Also known as KenKen or CalcuDoku.
1110
+ Also known as KenKen, CalcuDoku, Inkies, or Inky.
1109
1111
 
1110
1112
  * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/keen.html)
1111
1113
 
@@ -4043,6 +4045,8 @@ Applying the solution to the puzzle visually:
4043
4045
 
4044
4046
  ## Binairo (Puzzle Type #41)
4045
4047
 
4048
+ Also known as Takuzu, Binero, Tohu-Wa-Vohu (Formless and Empty), Eins und Zwei (One and Two), Binary Puzzles, Binoxxo, Binox, Zernero, Tic-Tac-Logic, and Sudoku Binary.
4049
+
4046
4050
  * [**Play online**](https://www.puzzle-binairo.com)
4047
4051
 
4048
4052
  * [**Solver Code**][41]
@@ -121,4 +121,4 @@ __all__ = [
121
121
  inertia_image_parser,
122
122
  ]
123
123
 
124
- __version__ = '1.0.8'
124
+ __version__ = '1.0.9'
@@ -0,0 +1,98 @@
1
+ from typing import Optional
2
+
3
+ import numpy as np
4
+ from ortools.sat.python import cp_model
5
+ from ortools.sat.python.cp_model import LinearExpr as lxp
6
+
7
+ from puzzle_solver.core.utils import Direction, Pos, get_all_pos, get_next_pos, get_pos, in_bounds, get_char, get_row_pos, get_col_pos
8
+ from puzzle_solver.core.utils_ortools import generic_solve_all, SingleSolution
9
+ from puzzle_solver.core.utils_visualizer import combined_function
10
+
11
+
12
+ class Board:
13
+ def __init__(self, board: np.array, arith_rows: Optional[np.array] = None, arith_cols: Optional[np.array] = None, force_unique: bool = True, disallow_three: bool = True):
14
+ assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
15
+ assert board.shape[0] % 2 == 0 and board.shape[1] % 2 == 0, f'board must have even number of rows and columns, got {board.shape[0]}x{board.shape[1]}'
16
+ assert all(c.item() in [' ', 'B', 'W'] for c in np.nditer(board)), 'board must contain only space or B'
17
+ assert arith_rows is None or all(isinstance(c.item(), str) and c.item() in [' ', 'x', '='] for c in np.nditer(arith_rows)), 'arith_rows must contain only space, x, or ='
18
+ assert arith_cols is None or all(isinstance(c.item(), str) and c.item() in [' ', 'x', '='] for c in np.nditer(arith_cols)), 'arith_cols must contain only space, x, or ='
19
+ self.board = board
20
+ self.V, self.H = board.shape
21
+ self.arith_rows = arith_rows
22
+ self.arith_cols = arith_cols
23
+ self.force_unique = force_unique
24
+ self.disallow_three = disallow_three
25
+
26
+ self.model = cp_model.CpModel()
27
+ self.model_vars: dict[Pos, cp_model.IntVar] = {}
28
+ self.create_vars()
29
+ self.add_all_constraints()
30
+
31
+ def create_vars(self):
32
+ for pos in get_all_pos(self.V, self.H):
33
+ self.model_vars[pos] = self.model.NewBoolVar(f'{pos}')
34
+
35
+ def add_all_constraints(self):
36
+ for pos in get_all_pos(self.V, self.H): # force clues
37
+ c = get_char(self.board, pos).strip()
38
+ if c:
39
+ self.model.Add(self.model_vars[pos] == (c == 'B'))
40
+ # 1. Each row and each column must contain an equal number of white and black circles.
41
+ for row in range(self.V):
42
+ row_vars = [self.model_vars[pos] for pos in get_row_pos(row, self.H)]
43
+ self.model.Add(lxp.sum(row_vars) == len(row_vars) // 2)
44
+ for col in range(self.H):
45
+ col_vars = [self.model_vars[pos] for pos in get_col_pos(col, self.V)]
46
+ self.model.Add(lxp.sum(col_vars) == len(col_vars) // 2)
47
+ # 2. No three consecutive cells of the same color
48
+ if self.disallow_three:
49
+ for pos in get_all_pos(self.V, self.H):
50
+ self.disallow_three_in_a_row(pos, Direction.RIGHT)
51
+ self.disallow_three_in_a_row(pos, Direction.DOWN)
52
+ # 3. Each row and column is unique.
53
+ if self.force_unique:
54
+ self.force_unique_double_list([[self.model_vars[pos] for pos in get_row_pos(row, self.H)] for row in range(self.V)])
55
+ self.force_unique_double_list([[self.model_vars[pos] for pos in get_col_pos(col, self.V)] for col in range(self.H)])
56
+ # if arithmetic is provided, add constraints for it
57
+ if self.arith_rows is not None:
58
+ self.force_arithmetic(self.arith_rows, Direction.RIGHT, self.V, self.H-1)
59
+ if self.arith_cols is not None:
60
+ self.force_arithmetic(self.arith_cols, Direction.DOWN, self.V-1, self.H)
61
+
62
+ def disallow_three_in_a_row(self, p1: Pos, direction: Direction):
63
+ p2 = get_next_pos(p1, direction)
64
+ p3 = get_next_pos(p2, direction)
65
+ if all(in_bounds(p, self.V, self.H) for p in [p1, p2, p3]):
66
+ self.model.AddBoolOr([self.model_vars[p1], self.model_vars[p2], self.model_vars[p3]])
67
+ self.model.AddBoolOr([self.model_vars[p1].Not(), self.model_vars[p2].Not(), self.model_vars[p3].Not()])
68
+
69
+ def force_unique_double_list(self, model_vars: list[list[cp_model.IntVar]]):
70
+ m = len(model_vars[0])
71
+ assert m <= 61, f'Too many cells for binary encoding in int64: m={m}, model_vars={model_vars}'
72
+ codes = []
73
+ pow2 = [2**k for k in range(m)]
74
+ for i, line in enumerate(model_vars):
75
+ code = self.model.NewIntVar(0, 2**m, f"code_{i}")
76
+ self.model.Add(code == lxp.weighted_sum(line, pow2)) # Sum 2^k * r[k] == code
77
+ codes.append(code)
78
+ self.model.AddAllDifferent(codes)
79
+
80
+ def force_arithmetic(self, arith_board: np.array, direction: Direction, V: int, H: int):
81
+ assert arith_board.shape == (V, H), f'arith_board going {direction} expected shape {V}x{H}, got {arith_board.shape}'
82
+ for pos in get_all_pos(V, H):
83
+ c = get_char(arith_board, pos).strip()
84
+ if c == 'x':
85
+ self.model.Add(self.model_vars[pos] != self.model_vars[get_next_pos(pos, direction)])
86
+ elif c == '=':
87
+ self.model.Add(self.model_vars[pos] == self.model_vars[get_next_pos(pos, direction)])
88
+
89
+ def solve_and_print(self, verbose: bool = True):
90
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
91
+ assignment: dict[Pos, int] = {}
92
+ for pos, var in board.model_vars.items():
93
+ assignment[pos] = solver.Value(var)
94
+ return SingleSolution(assignment=assignment)
95
+ def callback(single_res: SingleSolution):
96
+ print("Solution found")
97
+ print(combined_function(self.V, self.H, is_shaded=lambda r, c: single_res.assignment[get_pos(x=c, y=r)] == 1))
98
+ return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose)
@@ -4,6 +4,30 @@ from puzzle_solver import binairo_solver as solver
4
4
  from puzzle_solver.core.utils import get_pos
5
5
 
6
6
 
7
+ def test_toy():
8
+ # tests that each row is actually unique
9
+ board = np.array([
10
+ ['B', ' ', 'B', ' '],
11
+ [' ', ' ', 'B', ' '],
12
+ ['W', ' ', ' ', ' '],
13
+ [' ', 'B', ' ', ' '],
14
+ ])
15
+ binst = solver.Board(board=board)
16
+ solutions = binst.solve_and_print()
17
+ assert len(solutions) == 1, f'unique solutions != 1, == {len(solutions)}'
18
+ solution = solutions[0].assignment
19
+ ground = np.array([
20
+ ['B', 'W', 'B', 'W'],
21
+ ['W', 'W', 'B', 'B'],
22
+ ['W', 'B', 'W', 'B'],
23
+ ['B', 'B', 'W', 'W'],
24
+ ])
25
+ ground_assignment = {get_pos(x=x, y=y): 1 if ground[y][x] == 'B' else 0 for x in range(ground.shape[1]) for y in range(ground.shape[0])}
26
+ assert set(solution.keys()) == set(ground_assignment.keys()), f'solution keys != ground assignment keys, {set(solution.keys()) ^ set(ground_assignment.keys())} \n\n\n{solution} \n\n\n{ground_assignment}'
27
+ for pos in solution.keys():
28
+ assert solution[pos] == ground_assignment[pos], f'solution[{pos}] != ground_assignment[{pos}], {solution[pos]} != {ground_assignment[pos]}'
29
+
30
+
7
31
  def test_easy():
8
32
  # 6x6 easy
9
33
  # https://www.puzzle-binairo.com/binairo-6x6-easy/?e=MDoxLDkxMSwwMzg=
@@ -121,6 +145,7 @@ def test_ground():
121
145
 
122
146
 
123
147
  if __name__ == '__main__':
148
+ test_toy()
124
149
  test_easy()
125
150
  test_easy_2()
126
151
  test_ground()
@@ -1,126 +0,0 @@
1
- from typing import Optional
2
-
3
- import numpy as np
4
- from ortools.sat.python import cp_model
5
- from ortools.sat.python.cp_model import LinearExpr as lxp
6
-
7
- from puzzle_solver.core.utils import Direction, Pos, get_all_pos, get_next_pos, get_pos, in_bounds, get_char, get_row_pos, get_col_pos
8
- from puzzle_solver.core.utils_ortools import generic_solve_all, SingleSolution
9
- from puzzle_solver.core.utils_visualizer import combined_function
10
-
11
-
12
- class Board:
13
- def __init__(self, board: np.array, arith_rows: Optional[np.array] = None, arith_cols: Optional[np.array] = None, force_unique: bool = True):
14
- assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
15
- assert all(c.item() in [' ', 'B', 'W'] for c in np.nditer(board)), 'board must contain only space or B'
16
- self.board = board
17
- self.V, self.H = board.shape
18
- if arith_rows is not None:
19
- assert arith_rows.ndim == 2, f'arith_rows must be 2d, got {arith_rows.ndim}'
20
- assert arith_rows.shape == (self.V, self.H-1), f'arith_rows must be one column less than board, got {arith_rows.shape} for {board.shape}'
21
- assert all(isinstance(c.item(), str) and c.item() in [' ', 'x', '='] for c in np.nditer(arith_rows)), 'arith_rows must contain only space, x, or ='
22
- if arith_cols is not None:
23
- assert arith_cols.ndim == 2, f'arith_cols must be 2d, got {arith_cols.ndim}'
24
- assert arith_cols.shape == (self.V-1, self.H), f'arith_cols must be one column and row less than board, got {arith_cols.shape} for {board.shape}'
25
- assert all(isinstance(c.item(), str) and c.item() in [' ', 'x', '='] for c in np.nditer(arith_cols)), 'arith_cols must contain only space, x, or ='
26
- self.arith_rows = arith_rows
27
- self.arith_cols = arith_cols
28
- self.force_unique = force_unique
29
-
30
- self.model = cp_model.CpModel()
31
- self.model_vars: dict[Pos, cp_model.IntVar] = {}
32
-
33
- self.create_vars()
34
- self.add_all_constraints()
35
-
36
- def create_vars(self):
37
- for pos in get_all_pos(self.V, self.H):
38
- self.model_vars[pos] = self.model.NewBoolVar(f'{pos}')
39
-
40
- def add_all_constraints(self):
41
- for pos in get_all_pos(self.V, self.H): # force clues
42
- c = get_char(self.board, pos)
43
- if c == 'B':
44
- self.model.Add(self.model_vars[pos] == 1)
45
- elif c == 'W':
46
- self.model.Add(self.model_vars[pos] == 0)
47
- # 1. Each row and each column must contain an equal number of white and black circles.
48
- for row in range(self.V):
49
- row_vars = [self.model_vars[pos] for pos in get_row_pos(row, self.H)]
50
- self.model.Add(lxp.sum(row_vars) == len(row_vars) // 2)
51
- for col in range(self.H):
52
- col_vars = [self.model_vars[pos] for pos in get_col_pos(col, self.V)]
53
- self.model.Add(lxp.sum(col_vars) == len(col_vars) // 2)
54
- # 2. More than two circles of the same color can't be adjacent.
55
- for pos in get_all_pos(self.V, self.H):
56
- self.disallow_three_in_a_row(pos, Direction.RIGHT)
57
- self.disallow_three_in_a_row(pos, Direction.DOWN)
58
-
59
- # 3. Each row and column is unique.
60
- if self.force_unique:
61
- # a list per row
62
- self.force_unique_double_list([[self.model_vars[pos] for pos in get_row_pos(row, self.H)] for row in range(self.V)])
63
- # a list per column
64
- self.force_unique_double_list([[self.model_vars[pos] for pos in get_col_pos(col, self.V)] for col in range(self.H)])
65
-
66
- # if arithmetic is provided, add constraints for it
67
- if self.arith_rows is not None:
68
- assert self.arith_rows.shape == (self.V, self.H-1), f'arith_rows must be one column less than board, got {self.arith_rows.shape} for {self.board.shape}'
69
- for pos in get_all_pos(self.V, self.H-1):
70
- c = get_char(self.arith_rows, pos)
71
- if c == 'x':
72
- self.model.Add(self.model_vars[pos] != self.model_vars[get_next_pos(pos, Direction.RIGHT)])
73
- elif c == '=':
74
- self.model.Add(self.model_vars[pos] == self.model_vars[get_next_pos(pos, Direction.RIGHT)])
75
- if self.arith_cols is not None:
76
- assert self.arith_cols.shape == (self.V-1, self.H), f'arith_cols must be one row less than board, got {self.arith_cols.shape} for {self.board.shape}'
77
- for pos in get_all_pos(self.V-1, self.H):
78
- c = get_char(self.arith_cols, pos)
79
- if c == 'x':
80
- self.model.Add(self.model_vars[pos] != self.model_vars[get_next_pos(pos, Direction.DOWN)])
81
- elif c == '=':
82
- self.model.Add(self.model_vars[pos] == self.model_vars[get_next_pos(pos, Direction.DOWN)])
83
-
84
-
85
- def disallow_three_in_a_row(self, p1: Pos, direction: Direction):
86
- p2 = get_next_pos(p1, direction)
87
- p3 = get_next_pos(p2, direction)
88
- if any(not in_bounds(p, self.V, self.H) for p in [p1, p2, p3]):
89
- return
90
- self.model.AddBoolOr([
91
- self.model_vars[p1],
92
- self.model_vars[p2],
93
- self.model_vars[p3],
94
- ])
95
- self.model.AddBoolOr([
96
- self.model_vars[p1].Not(),
97
- self.model_vars[p2].Not(),
98
- self.model_vars[p3].Not(),
99
- ])
100
-
101
- def force_unique_double_list(self, model_vars: list[list[cp_model.IntVar]]):
102
- if not model_vars or len(model_vars) < 2:
103
- return
104
- m = len(model_vars[0])
105
- assert m <= 61, f"Too many cells for binary encoding in int64: m={m}, model_vars={model_vars}"
106
-
107
- codes = []
108
- pow2 = [1 << k for k in range(m)] # weights for bit positions (LSB at index 0)
109
- for i, line in enumerate(model_vars):
110
- code = self.model.NewIntVar(0, (1 << m) - 1, f"code_{i}")
111
- # Sum 2^k * r[k] == code
112
- self.model.Add(code == sum(pow2[k] * line[k] for k in range(m)))
113
- codes.append(code)
114
-
115
- self.model.AddAllDifferent(codes)
116
-
117
- def solve_and_print(self, verbose: bool = True):
118
- def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
119
- assignment: dict[Pos, int] = {}
120
- for pos, var in board.model_vars.items():
121
- assignment[pos] = solver.Value(var)
122
- return SingleSolution(assignment=assignment)
123
- def callback(single_res: SingleSolution):
124
- print("Solution found")
125
- print(combined_function(self.V, self.H, is_shaded=lambda r, c: single_res.assignment[get_pos(x=c, y=r)] == 1))
126
- return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose)