multi-puzzle-solver 0.9.13__tar.gz → 0.9.14__tar.gz

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  1. {multi_puzzle_solver-0.9.13/src/multi_puzzle_solver.egg-info → multi_puzzle_solver-0.9.14}/PKG-INFO +120 -9
  2. multi_puzzle_solver-0.9.13/PKG-INFO → multi_puzzle_solver-0.9.14/README.md +2953 -2868
  3. multi_puzzle_solver-0.9.13/README.md → multi_puzzle_solver-0.9.14/src/multi_puzzle_solver.egg-info/PKG-INFO +2979 -2842
  4. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/multi_puzzle_solver.egg-info/SOURCES.txt +2 -0
  5. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/__init__.py +2 -1
  6. multi_puzzle_solver-0.9.14/src/puzzle_solver/core/utils.py +228 -0
  7. multi_puzzle_solver-0.9.14/src/puzzle_solver/core/utils_ortools.py +235 -0
  8. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/battleships/battleships.py +1 -0
  9. multi_puzzle_solver-0.9.14/src/puzzle_solver/puzzles/black_box/black_box.py +313 -0
  10. multi_puzzle_solver-0.9.14/src/puzzle_solver/puzzles/filling/filling.py +117 -0
  11. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/inertia/tsp.py +4 -1
  12. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/lits/lits.py +2 -95
  13. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/pearl/pearl.py +12 -44
  14. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/range/range.py +2 -51
  15. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/singles/singles.py +9 -50
  16. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/tracks/tracks.py +12 -41
  17. multi_puzzle_solver-0.9.14/tests/test_black_box.py +40 -0
  18. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_chess_melee.py +37 -37
  19. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_filling.py +129 -106
  20. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_inertia.py +16 -4
  21. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_lits.py +3 -6
  22. multi_puzzle_solver-0.9.13/src/puzzle_solver/core/utils.py +0 -127
  23. multi_puzzle_solver-0.9.13/src/puzzle_solver/core/utils_ortools.py +0 -172
  24. multi_puzzle_solver-0.9.13/src/puzzle_solver/puzzles/filling/filling.py +0 -192
  25. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/pyproject.toml +0 -0
  26. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/setup.cfg +0 -0
  27. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/multi_puzzle_solver.egg-info/dependency_links.txt +0 -0
  28. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/multi_puzzle_solver.egg-info/requires.txt +0 -0
  29. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/multi_puzzle_solver.egg-info/top_level.txt +0 -0
  30. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/aquarium/aquarium.py +0 -0
  31. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/bridges/bridges.py +0 -0
  32. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/chess_range/chess_melee.py +0 -0
  33. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/chess_range/chess_range.py +0 -0
  34. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/chess_range/chess_solo.py +0 -0
  35. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/dominosa/dominosa.py +0 -0
  36. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/guess/guess.py +0 -0
  37. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/inertia/inertia.py +0 -0
  38. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/inertia/parse_map/parse_map.py +0 -0
  39. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/kakurasu/kakurasu.py +0 -0
  40. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/keen/keen.py +0 -0
  41. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/light_up/light_up.py +0 -0
  42. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/magnets/magnets.py +0 -0
  43. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/map/map.py +0 -0
  44. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/minesweeper/minesweeper.py +0 -0
  45. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/mosaic/mosaic.py +0 -0
  46. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/nonograms/nonograms.py +0 -0
  47. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/signpost/signpost.py +0 -0
  48. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/star_battle/star_battle.py +0 -0
  49. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/star_battle/star_battle_shapeless.py +0 -0
  50. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/stitches/parse_map/parse_map.py +0 -0
  51. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/stitches/stitches.py +0 -0
  52. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/sudoku/sudoku.py +0 -0
  53. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/tents/tents.py +0 -0
  54. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/thermometers/thermometers.py +0 -0
  55. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/towers/towers.py +0 -0
  56. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/undead/undead.py +0 -0
  57. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/puzzles/unruly/unruly.py +0 -0
  58. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/src/puzzle_solver/utils/visualizer.py +0 -0
  59. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_aquarium.py +0 -0
  60. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_battleships.py +0 -0
  61. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_bridges.py +0 -0
  62. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_chess_range.py +0 -0
  63. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_chess_solo.py +0 -0
  64. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_dominosa.py +0 -0
  65. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_guess.py +0 -0
  66. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_kakurasu.py +0 -0
  67. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_keen.py +0 -0
  68. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_light_up.py +0 -0
  69. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_magnets.py +0 -0
  70. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_map.py +0 -0
  71. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_minesweeper.py +0 -0
  72. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_mosaic.py +0 -0
  73. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_nonograms.py +0 -0
  74. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_pearl.py +0 -0
  75. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_range.py +0 -0
  76. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_signpost.py +0 -0
  77. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_singles.py +0 -0
  78. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_star_battle.py +0 -0
  79. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_stitches.py +0 -0
  80. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_sudoku.py +0 -0
  81. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_tents.py +0 -0
  82. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_thermometers.py +0 -0
  83. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_towers.py +0 -0
  84. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_tracks.py +0 -0
  85. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_undead.py +0 -0
  86. {multi_puzzle_solver-0.9.13 → multi_puzzle_solver-0.9.14}/tests/test_unruly.py +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
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2
  Name: multi-puzzle-solver
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- Version: 0.9.13
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+ Version: 0.9.14
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  Summary: Efficient solvers for numerous popular and esoteric logic puzzles using CP-SAT
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5
  Author: Ar-Kareem
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  Project-URL: Homepage, https://github.com/Ar-Kareem/puzzle_solver
@@ -264,6 +264,11 @@ These are all the puzzles that are implemented in this repo. <br> Click on any o
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  <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/lits_solved.png" alt="Lits" width="140">
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  </a>
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  </td>
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+ <td align="center">
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+ <a href="#black-box-puzzle-type-34"><b>Black Box</b><br><br>
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+ <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/black_box_solved.png" alt="Black Box" width="140">
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+ </a>
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+ </td>
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  </tr>
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  </table>
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@@ -312,6 +317,7 @@ These are all the puzzles that are implemented in this repo. <br> Click on any o
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  - [Star Battle (Puzzle Type #31)](#star-battle-puzzle-type-31)
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  - [Star Battle Shapeless (Puzzle Type #32)](#star-battle-shapeless-puzzle-type-32)
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  - [Lits (Puzzle Type #33)](#lits-puzzle-type-33)
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+ - [Black Box (Puzzle Type #34)](#black-box-puzzle-type-34)
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321
  - [Why SAT / CP-SAT?](#why-sat--cp-sat)
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  - [Testing](#testing)
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  - [Contributing](#contributing)
@@ -804,7 +810,7 @@ You have a grid of squares, some of which contain digits, and the rest of which
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810
  For example, it follows that no square can contain a zero, and that two adjacent squares can not both contain a one. No region has an area greater than 9 (because then its area would not be a single digit).
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811
  </details>
806
812
 
807
- (Note: The solver for this puzzle is the only extremely slow solver in this repo and will take a minute to solve a simple 6x7 puzzle)
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+ Note: It may take a few seconds for the model to be built.
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809
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  **Unsolved puzzle**
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@@ -837,7 +843,7 @@ Solution found
837
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  [1 6 6 1 4 4 4]]
838
844
  Solutions found: 1
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845
  status: OPTIMAL
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- Time taken: 46.27 seconds
846
+ Time taken: 0.10 seconds
841
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  ```
842
848
 
843
849
  **Solved puzzle**
@@ -1212,8 +1218,6 @@ You have a grid of squares; some squares contain numbers. Your job is to colour
1212
1218
  For instance, a square containing the number one must have four black squares as its neighbours by the last criterion; but then it's impossible for it to be connected to any outside white square, which violates the second to last criterion. So no square will contain the number one.
1213
1219
  </details>
1214
1220
 
1215
- (Note: The solver for this puzzle is slightly slower and could take several seconds to solve a 16x11 puzzle)
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-
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  **Unsolved puzzle**
1218
1222
 
1219
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  <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/range_unsolved.png" alt="Range unsolved" width="500">
@@ -1254,7 +1258,7 @@ B . . . B . B . . . . . B . . .
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  B . . . . . . B . . . . B . . .
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  Solutions found: 1
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1260
  status: OPTIMAL
1257
- Time taken: 3.32 seconds
1261
+ Time taken: 0.04 seconds
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1262
  ```
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1260
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  **Solved puzzle**
@@ -1410,8 +1414,6 @@ Complete the track from A to B so that the rows and columns contain the same num
1410
1414
 
1411
1415
  </details>
1412
1416
 
1413
- (Note: The solver for this puzzle is slightly slower and could take several seconds to solve a large 15x15 puzzle)
1414
-
1415
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  **Unsolved puzzle**
1416
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1417
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  <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/tracks_unsolved.png" alt="Tracks unsolved" width="500">
@@ -1461,7 +1463,7 @@ solutions = binst.solve_and_print()
1461
1463
  [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '┏━' '━┛']]
1462
1464
  Solutions found: 1
1463
1465
  status: OPTIMAL
1464
- Time taken: 9.42 seconds
1466
+ Time taken: 1.04 seconds
1465
1467
  ```
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1468
 
1467
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  **Solved puzzle**
@@ -2782,6 +2784,114 @@ Time taken: 0.38 seconds
2782
2784
 
2783
2785
  ---
2784
2786
 
2787
+ ## Black Box (Puzzle Type #34)
2788
+
2789
+ * [**Play online**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/blackbox.html)
2790
+
2791
+ * [**Instructions**](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/doc/blackbox.html#blackbox)
2792
+
2793
+ * [**Solver Code**][34]
2794
+
2795
+ <details>
2796
+ <summary><strong>Rules</strong></summary>
2797
+
2798
+ A number of balls are hidden in a rectangular arena. You have to deduce the positions of the balls by firing lasers positioned at the edges of the arena and observing how their beams are deflected.
2799
+
2800
+ Beams will travel straight from their origin until they hit the opposite side of the arena (at which point they emerge), unless affected by balls in one of the following ways:
2801
+
2802
+ A beam that hits a ball head-on is absorbed and will never re-emerge. This includes beams that meet a ball on the first rank of the arena.
2803
+ A beam with a ball in its front-left square and no ball ahead of it gets deflected 90 degrees to the right.
2804
+ A beam with a ball in its front-right square and no ball ahead of it gets similarly deflected to the left.
2805
+ A beam that would re-emerge from its entry location is considered to be ‘reflected’.
2806
+ A beam which would get deflected before entering the arena by a ball to the front-left or front-right of its entry point is also considered to be ‘reflected’.
2807
+
2808
+ Beams that are reflected appear as a ‘R’; beams that hit balls head-on appear as ‘H’. Otherwise, a number appears at the firing point and the location where the beam emerges (this number is unique to that shot).
2809
+
2810
+ You can place guesses as to the location of the balls, based on the entry and exit patterns of the beams; once you have placed enough balls a button appears enabling you to have your guesses checked.
2811
+
2812
+ Here is a diagram showing how the positions of balls can create each of the beam behaviours shown above:
2813
+
2814
+ 1 R H R - - - -
2815
+ | . . O . O . . . |
2816
+ 2 . . . . . . . . 3
2817
+ | . . . . . . . . |
2818
+ | . . . . . . . . |
2819
+ 3 . . . . . . . . |
2820
+ | . . . . . . O . |
2821
+ H . . . . . . . . |
2822
+ | . . . . . O . . |
2823
+ 1 2 - R R - - -
2824
+
2825
+ As shown, it is possible for a beam to receive multiple reflections before re-emerging (see turn 3). Similarly, a beam may be reflected (possibly more than once) before receiving a hit (the ‘H’ on the left side of the example).
2826
+
2827
+ Note that any layout with more than 4 balls may have a non-unique solution. The following diagram illustrates this; if you know the board contains 5 balls, it is impossible to determine where the fifth ball is (possible positions marked with an x):
2828
+
2829
+ - - - - - - - -
2830
+ | . . . . . . . . |
2831
+ | . . . . . . . . |
2832
+ | . . O . . O . . |
2833
+ | . . . x x . . . |
2834
+ | . . . x x . . . |
2835
+ | . . O . . O . . |
2836
+ | . . . . . . . . |
2837
+ | . . . . . . . . |
2838
+ - - - - - - - -
2839
+
2840
+ For this reason, when you have your guesses checked, the game will check that your solution produces the same results as the computer's, rather than that your solution is identical to the computer's. So in the above example, you could put the fifth ball at any of the locations marked with an x, and you would still win.
2841
+ </details>
2842
+
2843
+ Note: This puzzle is one of the very rare puzzles where CP-SAT is not a good fit because for every placement of the balls the state of the beams is dynamically changes and thus required a lot of variables to construct and constraint. This is why the resulting model is large and slow.
2844
+
2845
+ **Unsolved puzzle**
2846
+
2847
+ <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/black_box_unsolved.png" alt="Black Box unsolved" width="500">
2848
+
2849
+ Code to utilize this package and solve the puzzle:
2850
+ ```python
2851
+ from puzzle_solver import black_box_solver as solver
2852
+ top = ['1', 'H', 'R', 'R', 'H', 'R', '2', '3']
2853
+ left = ['H', '1', 'H', '7', '5', '6', 'H', 'H']
2854
+ right = ['2', 'H', '4', 'H', '5', '6', 'H', 'H']
2855
+ bottom = ['7', 'R', 'H', 'R', 'H', 'R', '4', '3']
2856
+
2857
+ # create board and solve; ball count if between 3 and 6
2858
+ binst = solver.Board(top=top, left=left, bottom=bottom, right=right, ball_count=(3, 6))
2859
+ solutions = binst.solve_and_print()
2860
+ ```
2861
+ **Script Output**
2862
+
2863
+ As the instructions say, the solution to this puzzle is not garunteed to be unique.
2864
+
2865
+ ```python
2866
+ Solution found
2867
+ [[' ' ' ' ' ' ' ' 'O' ' ' ' ' ' ']
2868
+ [' ' ' ' ' ' ' ' ' ' 'O' ' ' ' ']
2869
+ [' ' 'O' ' ' ' ' ' ' ' ' ' ' ' ']
2870
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2871
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2872
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2873
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2874
+ [' ' ' ' 'O' ' ' 'O' ' ' ' ' ' ']]
2875
+ Solution found
2876
+ [[' ' ' ' ' ' ' ' 'O' ' ' ' ' ' ']
2877
+ [' ' ' ' ' ' ' ' ' ' 'O' ' ' ' ']
2878
+ [' ' 'O' ' ' 'O' ' ' ' ' ' ' ' ']
2879
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2880
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2881
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2882
+ [' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ']
2883
+ [' ' ' ' 'O' ' ' 'O' ' ' ' ' ' ']]
2884
+ Solutions found: 2
2885
+ status: OPTIMAL
2886
+ Time taken: 30.33 seconds
2887
+ ```
2888
+
2889
+ **Solved puzzle**
2890
+
2891
+ <img src="https://raw.githubusercontent.com/Ar-Kareem/puzzle_solver/master/images/black_box_solved.png" alt="Black Box solved" width="500">
2892
+
2893
+ ---
2894
+
2785
2895
  ---
2786
2896
 
2787
2897
  ## Why SAT / CP-SAT?
@@ -2866,3 +2976,4 @@ Issues and PRs welcome!
2866
2976
  [31]: https://github.com/Ar-Kareem/puzzle_solver/tree/master/src/puzzle_solver/puzzles/star_battle "puzzle_solver/src/puzzle_solver/puzzles/star_battle at master · Ar-Kareem/puzzle_solver · GitHub"
2867
2977
  [32]: https://github.com/Ar-Kareem/puzzle_solver/tree/master/src/puzzle_solver/puzzles/star_battle_shapeless "puzzle_solver/src/puzzle_solver/puzzles/star_battle_shapeless at master · Ar-Kareem/puzzle_solver · GitHub"
2868
2978
  [33]: https://github.com/Ar-Kareem/puzzle_solver/tree/master/src/puzzle_solver/puzzles/lits "puzzle_solver/src/puzzle_solver/puzzles/lits at master · Ar-Kareem/puzzle_solver · GitHub"
2979
+ [34]: https://github.com/Ar-Kareem/puzzle_solver/tree/master/src/puzzle_solver/puzzles/black_box "puzzle_solver/src/puzzle_solver/puzzles/black_box at master · Ar-Kareem/puzzle_solver · GitHub"