mujoco-warp-pbr 0.1.0__tar.gz

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  1. mujoco_warp_pbr-0.1.0/LICENSE +202 -0
  2. mujoco_warp_pbr-0.1.0/PKG-INFO +295 -0
  3. mujoco_warp_pbr-0.1.0/README.md +250 -0
  4. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/__init__.py +46 -0
  5. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/__init__.py +15 -0
  6. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/brdf.py +191 -0
  7. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/camera.py +192 -0
  8. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/color.py +129 -0
  9. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/denoise.py +248 -0
  10. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/envmap.py +576 -0
  11. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/ibl.py +107 -0
  12. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/io.py +619 -0
  13. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/kernel_inputs.py +466 -0
  14. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/launch.py +126 -0
  15. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/lights.py +198 -0
  16. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/material.py +550 -0
  17. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/__init__.py +86 -0
  18. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/accel.py +753 -0
  19. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/device.py +214 -0
  20. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/graph.py +214 -0
  21. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/launch.py +705 -0
  22. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/optix/trace.py +348 -0
  23. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/output.py +105 -0
  24. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/pathtrace.py +429 -0
  25. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/render.py +451 -0
  26. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/texture.py +233 -0
  27. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/trace.py +270 -0
  28. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/traverse.py +325 -0
  29. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/_src/types.py +304 -0
  30. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr/py.typed +0 -0
  31. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr.egg-info/PKG-INFO +295 -0
  32. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr.egg-info/SOURCES.txt +49 -0
  33. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr.egg-info/dependency_links.txt +1 -0
  34. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr.egg-info/requires.txt +27 -0
  35. mujoco_warp_pbr-0.1.0/mujoco_warp_pbr.egg-info/top_level.txt +1 -0
  36. mujoco_warp_pbr-0.1.0/pyproject.toml +149 -0
  37. mujoco_warp_pbr-0.1.0/setup.cfg +4 -0
  38. mujoco_warp_pbr-0.1.0/tests/test_benchmarks.py +179 -0
  39. mujoco_warp_pbr-0.1.0/tests/test_context_validation.py +161 -0
  40. mujoco_warp_pbr-0.1.0/tests/test_cpu.py +47 -0
  41. mujoco_warp_pbr-0.1.0/tests/test_denoise.py +73 -0
  42. mujoco_warp_pbr-0.1.0/tests/test_effects.py +161 -0
  43. mujoco_warp_pbr-0.1.0/tests/test_gltf_to_mjcf.py +153 -0
  44. mujoco_warp_pbr-0.1.0/tests/test_ibl.py +129 -0
  45. mujoco_warp_pbr-0.1.0/tests/test_kernel_cache.py +120 -0
  46. mujoco_warp_pbr-0.1.0/tests/test_material.py +73 -0
  47. mujoco_warp_pbr-0.1.0/tests/test_mesh_bvh.py +62 -0
  48. mujoco_warp_pbr-0.1.0/tests/test_optix.py +337 -0
  49. mujoco_warp_pbr-0.1.0/tests/test_optix_lifetime.py +199 -0
  50. mujoco_warp_pbr-0.1.0/tests/test_pathtrace.py +115 -0
  51. mujoco_warp_pbr-0.1.0/tests/test_render.py +300 -0
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+ Metadata-Version: 2.4
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+ Name: mujoco-warp-pbr
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+ Version: 0.1.0
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+ Summary: Batched physically based renderer for MuJoCo Warp
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+ Author: Julien Blanchon
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+ License-Expression: Apache-2.0
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+ Project-URL: Repository, https://github.com/julien-blanchon/mujoco_warp_pbr
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+ Project-URL: Issues, https://github.com/julien-blanchon/mujoco_warp_pbr/issues
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+ Keywords: mujoco,mujoco-warp,warp,rendering,pbr,ray-tracing,robotics,simulation
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Science/Research
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
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+ Classifier: Topic :: Scientific/Engineering
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+ Classifier: Typing :: Typed
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+ Requires-Python: >=3.12
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: mujoco>=3.13.0
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+ Requires-Dist: mujoco-warp<3.18,>=3.16
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+ Requires-Dist: numpy
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+ Requires-Dist: warp-lang>=1.15
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+ Provides-Extra: typing
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+ Requires-Dist: mujoco-stubs>=3.13; extra == "typing"
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+ Requires-Dist: pyrefly-numpy-stubs>=1.4; extra == "typing"
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+ Requires-Dist: pyrefly-warp-stubs>=0.1; extra == "typing"
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+ Provides-Extra: dev
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+ Requires-Dist: mujoco-warp-pbr[typing]; extra == "dev"
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+ Requires-Dist: pillow; extra == "dev"
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+ Requires-Dist: pre-commit; extra == "dev"
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+ Requires-Dist: pyrefly>=1.4; extra == "dev"
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+ Requires-Dist: pytest; extra == "dev"
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+ Requires-Dist: pytest-xdist; extra == "dev"
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+ Requires-Dist: ruff; extra == "dev"
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+ Provides-Extra: bench
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+ Requires-Dist: flip-evaluator; extra == "bench"
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+ Requires-Dist: mitsuba; extra == "bench"
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+ Requires-Dist: pillow; extra == "bench"
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+ Requires-Dist: newton; extra == "bench"
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+ Requires-Dist: pygltflib>=1.16.5; extra == "bench"
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+ Requires-Dist: trimesh; extra == "bench"
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+ Requires-Dist: usd-core; extra == "bench"
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+ Dynamic: license-file
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+
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+ # mujoco_warp_pbr
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+
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+ A batched, physically based renderer for [MuJoCo Warp](https://github.com/google-deepmind/mujoco_warp),
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+ written in [NVIDIA Warp](https://github.com/NVIDIA/warp). It renders thousands of MuJoCo Warp worlds
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+ per launch with a single specialised megakernel, using MuJoCo's own material, texture and light
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+ fields.
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+
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+ - **Real-time tier** (default): primary ray, ray-traced (soft) shadows, Filament's BRDF with
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+ multiscatter energy compensation, split-sum image-based lighting from HDR environment maps,
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+ normal / ORM / emissive / opacity maps with ray-cone mip selection, specular anti-aliasing,
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+ in-kernel supersampling, MuJoCo reflectance (mirror ray) and alpha blending. Deterministic and
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+ noise-free.
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+ - **Path-traced tier**: unidirectional path tracing with next-event estimation and multiple
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+ importance sampling (lights, environment, BSDF). Same BRDF, converges to Mitsuba 3. Optional
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+ edge-avoiding à-trous denoiser (`denoise=True`) guided by first-hit albedo, normal and depth.
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+ - Every material, light and environment parameter can vary per world (domain randomisation)
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+ without recompiling. Depth and segmentation match MuJoCo Warp's renderer.
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+
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+ ## Install
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+
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+ ```bash
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+ pip install mujoco-warp-pbr # Python >= 3.12; pulls mujoco, mujoco-warp and warp-lang
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+ pip install newton-pbr # optional: the Newton camera sensor
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+ pip install "mujoco-warp-pbr[typing]" # optional: shape-aware type stubs for Pyrefly
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+ ```
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+
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+ ## Usage
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+
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+ ```python
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+ import mujoco
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+ import mujoco_warp as mjw
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+ import warp as wp
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+
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+ import mujoco_warp_pbr as mjpbr
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+
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+ mjm = mujoco.MjModel.from_xml_path("scene.xml")
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+ mjd = mujoco.MjData(mjm)
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+ m = mjw.put_model(mjm)
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+ d = mjw.put_data(mjm, mjd, nworld=1024)
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+
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+ rc = mjpbr.create_render_context(
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+ mjm,
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+ nworld=1024,
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+ cam_res=(128, 128),
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+ render_rgb=True,
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+ render_depth=True,
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+ envmap="studio.hdr", # optional equirectangular HDR environment
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+ )
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+
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+ mjw.step(m, d)
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+ mjw.refit_bvh(m, d, rc.base) # after the geometry moved
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+ mjpbr.render(m, d, rc)
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+
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+ rgb = wp.zeros((1024, 128, 128), dtype=wp.vec3)
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+ mjpbr.get_rgb(rc, 0, rgb) # camera 0, display RGB in [0, 1]
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+ ```
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+
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+ Per-world variation: replace any batched array of the context or model with one whose leading
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+ dimension is `nworld`, e.g. `rc.geom_roughness = wp.array(r, dtype=float)` with `r` of shape
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+ `(nworld, ngeom)`, `rc.env_id` to select one of several environment maps per world, or
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+ `m.geom_rgba` (MuJoCo Warp's convention: arrays are indexed with `worldid % shape[0]`).
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+
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+ On GPUs with RT cores, `traversal="optix"` traces the real-time tier's rays with OptiX instead of
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+ Warp's software BVHs: 3–7× faster on mesh scenes, at most 1.3× on primitive-only scenes (and
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+ slower with a mirror floor); `traversal="auto"` picks OptiX only when meshes are rendered. It needs
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+ PyOptiX
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+ ([otk-pyoptix](https://github.com/NVIDIA/otk-pyoptix), built against the OptiX version of the
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+ driver) and the OptiX SDK headers (`OPTIX_INCLUDE_DIR`), and falls back to the software path with
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+ a warning otherwise; see `results/rt_backend.md` for what it supports.
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+
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+ ## Materials and lights
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+
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+ Only native MuJoCo fields are used, so existing MJCF works unchanged:
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+
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+ | MuJoCo | Renderer |
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+ | --- | --- |
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+ | `rgba`, texture layer `rgb` / `rgba` | base colour (linear) and alpha |
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+ | `metallic`, `roughness` (-1 = unset) | metallic, perceptual roughness; unset: metallic 0, roughness 1 − `shininess` (or `unset_material=UnsetMaterial.HEURISTIC`, or `default_material=`) |
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+ | `specular` | dielectric reflectance, F0 = 0.16 · specular² (0.5 → 0.04) |
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+ | layers `orm`, `occlusion`, `roughness`, `metallic` | ambient occlusion, roughness and metallic maps (factor × texel) |
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+ | layer `normal` | tangent-space normal map (glTF convention) |
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+ | `emission`, layer `emissive` | emitted radiance (display-relative: 1 = full brightness) |
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+ | layer `opacity` | alpha |
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+ | `reflectance` | mirror reflection blended by reflectance |
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+ | light `intensity` (lux / candela), `range`, `bulbradius`, `diffuse` | physical lights (`light_model=LightModel.PHYSICAL`, default); intensity 0 uses a calibrated fallback |
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+ | light `attenuation`, `cutoff`, `exponent`, `ambient`, `specular` | MuJoCo's GL semantics (`light_model=LightModel.MUJOCO`) |
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+ | skybox texture | environment lighting and background when no `envmap` is given |
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+
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+ `tools/gltf_to_mjcf.py` converts glTF 2.0 assets (metallic-roughness core) to MJCF with these
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+ fields.
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+
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+ Supported geometry: planes, spheres, capsules, ellipsoids, cylinders, boxes, meshes, height fields
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+ and SDFs with full PBR; flex is shaded without normal maps and Gaussian splats keep MuJoCo Warp's
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+ unlit compositing (a warning is printed for both).
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+
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+ ## Newton
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+
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+ [`newton-pbr/`](https://github.com/julien-blanchon/mujoco_warp_pbr/blob/main/newton-pbr/README.md) is a small package depending on this one and on
144
+ [Newton](https://github.com/newton-physics/newton). Its `newton_pbr.SensorPbrCamera` mirrors
145
+ `newton.sensors.SensorCamera.update`, so any Newton scene renders with this renderer, batched over
146
+ all worlds:
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+
148
+ ```python
149
+ camera = newton_pbr.SensorPbrCamera(model, width=128, height=128, fovy=60.0, envmap="studio.hdr")
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+ camera.update(state, camera_transforms, color_image=color, depth_image=depth)
151
+ ```
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+
153
+ ## Performance
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+
155
+ Camera-frames per second, 4096 worlds at 64², one camera per world, HDR environment and shadows
156
+ for this renderer (RTX PRO 6000 Blackwell; from `benchmarks/suite.py`, full tables for three GPUs
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+ and all renderers in [`results/suite/suite-v2`](https://github.com/julien-blanchon/mujoco_warp_pbr/blob/main/results/suite/suite-v2/README.md)):
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+
159
+ | scene | real-time | real-time (OptiX) | Newton `SensorCamera` | Newton RTX (tiled) | MuJoCo Warp |
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+ | --- | ---: | ---: | ---: | ---: | ---: |
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+ | DamagedHelmet | 312k | **1.61M** | 168k | 71k | 112k |
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+ | ABeautifulGame (1.5M triangles) | 246k | **1.33M** | 134k | 65k | 147k |
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+ | ANYmal C | 180k | **926k** | 176k | 73k | 82k |
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+ | Franka showroom (authored lights) | 226k | **795k** | 285k | 72k | 78k |
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+ | material grid (spheres) | 1.87M | 2.39M | 1.95M | 73k | **2.54M** |
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+ | primitives | 1.22M | 1.05M | 1.88M | 73k | **2.08M** |
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+
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+ - Newton's `SensorCamera` and MuJoCo Warp shade with albedo and simple lights (Newton's MJCF
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+ import also drops the scenes' lights and textures); this renderer runs full PBR with
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+ image-based lighting.
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+ - On primitive-only scenes it runs at 0.6–0.7× MuJoCo Warp's speed, where PBR shading outweighs
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+ traversal.
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+ - Across GPUs (geometric mean over the suite's scenes, 4096 × 64², real-time tier without
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+ OptiX): RTX PRO 6000 418k, H200 167k, A100 115k frames/s.
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+ - Single-camera renderers for reference (frames/s, 256², DamagedHelmet): MuJoCo's OpenGL
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+ renderer 4.4k, Newton's `ViewerRTX` 91, Mitsuba 3 at 16 spp 218, this renderer's path-traced
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+ tier at 16 spp 82 (5.0k real-time; measured before the path tier applied `max_registers`, which
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+ made it about 2× faster). Batched through one tiled render product (the "Newton RTX
179
+ (tiled)" column, static scenes only, `research/web/ovrtx_batching.md`), Omniverse RTX runs at
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+ about 70k frames/s whatever the scene.
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+ - Throughput saturates from about 1–4 M pixels per launch (e.g. 256 worlds at 64²).
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+
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+ ![DamagedHelmet in every renderer](https://raw.githubusercontent.com/julien-blanchon/mujoco_warp_pbr/main/results/suite/suite-v2/rtx-pro-6000/gallery/damaged_helmet.png)
184
+
185
+ Left to right: MuJoCo OpenGL, MuJoCo Warp, Newton `SensorCamera`, Newton `ViewerRTX`, this
186
+ renderer's real-time tier, its path-traced tier (256 spp) and Mitsuba 3 (256 spp).
187
+
188
+ See `results/scaling.md` and the milestone logs in [`results/history/`](https://github.com/julien-blanchon/mujoco_warp_pbr/blob/main/results/history/README.md)
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+ (`m5_baseline.md`, `m7_autoresearch.md`) for more tables, `results/history/m6_pathtrace.md` for the
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+ path-traced tier and `results/rt_backend.md` for the OptiX backend.
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+
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+ Tuning knobs: `max_registers` (96 by default, tuned on Hopper; 0 leaves it to the compiler; both
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+ tiers apply it), `render_order` (`RenderOrder.TILED` default; `RenderOrder.WORLD` is up to 2.7×
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+ faster when all worlds render nearly the same image, e.g. fixed cameras), `block_dim`,
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+ `samples_per_pixel`, `shadow_samples`, and disabling unused features (`use_shadows`,
196
+ `use_textures`, `specular_aa`, `enable_reflections`). The host side of a `render()` call takes
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+ about 61 µs (was 136 µs).
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+
199
+ Settings are compiled into the kernel only where reading them at runtime measured slower
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+ (DamagedHelmet and the material grid, 4096 worlds at 64², RTX PRO 6000):
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+
202
+ | compiled-in setting | why | measured runtime cost |
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+ | --- | --- | ---: |
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+ | `samples_per_pixel` | sample loop | 4–20% |
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+ | translucency (`max_layers`) | layer loop | 2–10% |
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+ | reflections, textures, environment map, light model, denoise | code paths | 2–6% |
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+ | light count, `render_order` | unrolled loop / pixel mapping | 1–4% |
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+ | tier, geom types, traversal, fast math, `max_registers` | structural | – |
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+
210
+ Changing one of these recompiles the kernel at the next render (about 2–7 s on GPU, 2 s on CPU);
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+ every other setting (tone mapper, shadows and shadow samples, headlight, clip planes, HDR output,
212
+ environment background, specular AA, vertex normals, spot lights, …) is read at runtime.
213
+
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+ ## Running on CPU
215
+
216
+ No GPU is needed: the renderer runs unchanged on Warp's CPU device, with images within 1/255 of
217
+ the GPU's for the real-time tier.
218
+
219
+ ```python
220
+ with wp.ScopedDevice("cpu"):
221
+ m = mjw.put_model(mjm)
222
+ d = mjw.put_data(mjm, mjd, nworld=16)
223
+ rc = mjpbr.create_render_context(mjm, nworld=16, cam_res=(64, 64), render_rgb=True)
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+ mjpbr.render(m, d, rc)
225
+ ```
226
+
227
+ Warp runs a CPU launch on a single core, so throughput does not grow with `nworld`. To use every
228
+ core, give each core its own worker, with its own `Data` and render context: Python threads
229
+ (Warp's launch releases the GIL) or pinned processes. `benchmarks/cpu_bench.py` measures this,
230
+ plus MuJoCo's OpenGL renderer on a software rasteriser and Mitsuba 3's LLVM backend:
231
+
232
+ ```bash
233
+ python benchmarks/cpu_bench.py --scene damaged_helmet --res 64 --nworld 32 --workers 1 8 32 [--mode process]
234
+ python benchmarks/cpu_bench.py --parity --scene damaged_helmet --res 64 # CPU vs GPU images
235
+ ```
236
+
237
+ DamagedHelmet at 64² renders at about 125–150 frames/s per core, scaling to 2.5k frames/s on a
238
+ 16-core / 32-thread EPYC and 34k on a GH200 node (4× 72-core Grace). One GH200 GPU is 6–47×
239
+ faster than one 72-core Grace. A render context with an HDR environment takes about 2 s to
240
+ create on the CPU device (the map's prefilter runs in row bands on up to 16 threads; it took
241
+ about 32–35 s on one core). Full tables, the scaling curve and the baselines
242
+ are in [`results/cpu.md`](https://github.com/julien-blanchon/mujoco_warp_pbr/blob/main/results/cpu.md).
243
+
244
+ ## Benchmarks and validation
245
+
246
+ ```bash
247
+ python tools/fetch_assets.py # Khronos glTF, Menagerie robots, Poly Haven HDRIs
248
+ python benchmarks/bench.py --scene damaged_helmet --nworld 4096 --res 64
249
+ python benchmarks/bench.py --scene damaged_helmet --nworld 4096 --res 64 --gpus 0 1 2 3 # multi-GPU scaling
250
+ python benchmarks/sweep.py --preset score --out results/score.jsonl # also: scaling, tune
251
+ python benchmarks/validate.py --res 256 --spp 1024 # FLIP / PSNR against Mitsuba 3
252
+ python benchmarks/denoise_eval.py --scene grid_env --samples 4 16 # FLIP of the denoiser
253
+ python benchmarks/gallery.py --scene franka_showroom --frames 48 # side-by-side orbit video
254
+ ```
255
+
256
+ Assets are cached in `$MJPBR_ASSET_DIR` (default `~/.cache/mujoco_warp_pbr`); `--set
257
+ envmap=hdri/<file>.hdr` and the other scripts resolve relative environment maps against it. The
258
+ reference renderers (Mitsuba 3, Newton) and image metrics install with the `bench` extra.
259
+ `benchmarks/cpu_bench.py` is the CPU counterpart of `bench.py` (see Running on CPU).
260
+
261
+ `benchmarks/suite.py` compares every renderer:
262
+ - this renderer: real-time tier, path-traced tier, and through `newton_pbr`;
263
+ - MuJoCo Warp, MuJoCo's OpenGL renderer and Mitsuba 3;
264
+ - Newton's `SensorCamera` and `ViewerRTX` (NVIDIA Omniverse RTX, on RTX GPUs).
265
+
266
+ It runs them on showcase, robotics and light-rig scenes, for a single scene and for batches, and
267
+ writes a markdown report with orbit videos. `tools/hf/run_suite.py` runs it on several
268
+ [Hugging Face Jobs](https://huggingface.co/docs/huggingface_hub/guides/jobs) GPUs, with a private
269
+ bucket carrying code, assets and results:
270
+
271
+ ```bash
272
+ uv run tools/hf/run_suite.py --bucket USER/BUCKET --flavors rtx-pro-6000 h200 a100-large --sync-assets --wait
273
+ ```
274
+
275
+ ## Development
276
+
277
+ ```bash
278
+ uv sync --all-extras
279
+ uv run pytest
280
+ uv run pytest -m "not slow" # skips the high-sample path-traced references
281
+ uv run ruff check . && uv run ruff format --check . # or: pre-commit install
282
+ uv run pyrefly check
283
+ ```
284
+
285
+ **Type checking.** [Pyrefly](https://pyrefly.org/en/docs/tensor-shapes/) is the type checker. The `dev` extra
286
+ pulls in Pyrefly and the `typing` extra (`pip install mujoco-warp-pbr[typing]`): shape-aware stubs for Warp
287
+ (`pyrefly-warp-stubs`) and NumPy (`pyrefly-numpy-stubs`), and `mujoco-stubs`. Host code annotates array shapes
288
+ with named dimensions, e.g. `wp.array[wp.vec3, [NWorld, H, W]]` or `np.ndarray[[H, W, 3], np.dtype[np.float32]]`,
289
+ so image sizes, batch and channel counts are checked across calls; kernel signatures stay plain Warp
290
+ (`wp.array2d[float]`). The annotations are type-checking-only (`from __future__ import annotations`), so a plain
291
+ install needs neither Pyrefly nor the stubs. `uv sync --extra dev` is enough for `pyrefly check`: the
292
+ benchmark-only packages (`bench` extra, OptiX, ovrtx, huggingface_hub) are listed in `ignore-missing-imports`, so
293
+ their imports are untyped when absent and checked when installed.
294
+
295
+ Design notes and literature: [`research/`](https://github.com/julien-blanchon/mujoco_warp_pbr/blob/main/research/README.md).