moonframe-engine 1.0.0__tar.gz

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+ Metadata-Version: 2.4
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+ Name: moonframe-engine
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+ Version: 1.0.0
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+ Summary: A lightweight 2D game engine built on Pyglet
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+ Home-page: https://github.com/YourUsername/MoonFrame
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+ Author: Samin
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Requires-Python: >=3.7
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pyglet
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+ Dynamic: author
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+ Dynamic: classifier
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+ Dynamic: description
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+ Dynamic: description-content-type
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+ Dynamic: home-page
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+ Dynamic: license-file
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+ Dynamic: requires-dist
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+ Dynamic: requires-python
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+ Dynamic: summary
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+
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+ # MoonFrame
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+
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+ MoonFrame is a Python game development framework built on top of Pyglet. It provides a simple and intuitive API for creating 2D games, handling graphics, input, and more. Its kinda like a mix between Pygame and SDL2, but with a more modern and Python design. This README will give you a quick overview of how to get started with MoonFrame and what features it offers.
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+
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+ ## Installation
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+ You can install MoonFrame using pip:
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+
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+ ```bash
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+ pip install moonframe
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+ ```
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+
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+ ## Basic Usage
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+ Here's a simple example of how to create a window and render a texture with controls using MoonFrame:
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+
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+ ```python
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+ import moonframe as mfr
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+
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+ class GameApp:
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+ def __init__(self, renderer, input_handler):
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+ self.renderer = renderer
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+ self.input = input_handler
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+ self.x, self.y = 100, 100
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+
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+ # Load a texture
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+ self.cat = mfr.Texture(renderer, "cat.avif", x=self.x, y=self.y)
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+ self.cat.resize(128, 128)
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+
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+ def update(self):
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+ if self.input.is_key_pressed('right'): self.x += 5
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+ if self.input.is_key_pressed('down'): self.y += 5
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+ if self.input.is_key_pressed('up'): self.y -= 5
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+ if self.input.is_key_pressed('left'): self.x -= 5
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+
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+ self.cat.set_pos(self.x, self.y)
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+
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+ def draw(self):
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+ self.renderer.set_draw_color(20, 20, 30)
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+ self.renderer.clear()
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+
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+ win = mfr.Window(800, 600, "MoonFrame Test")
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+ renderer = mfr.Renderer(win)
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+ event = mfr.Event()
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+ input_handler = mfr.Input(win)
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+ app = GameApp(renderer, input_handler)
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+
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+ running = True
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+ while running:
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+ while win.poll_event(win, event):
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+ if event.type == event.QUIT:
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+ running = False
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+ break
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+
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+ if not running:
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+ break
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+
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+ app.update()
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+ app.draw()
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+ renderer.present()
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+
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+ win.handle.close()
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+ ```
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+
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+ ## Features
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+ - **Window Management**: Create and manage game windows with ease.
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+ - **Rendering**: Draw textures, shapes, and more with a simple API.
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+ - **Input Handling**: Capture keyboard and mouse input for interactive games.
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+ - **Event System**: Handle events like window resizing, quitting, and custom events.
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+ - **Collision Detection**: Built-in support for detecting collisions between game objects.
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+
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+ ## Methods and Classes
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+ - `Window`: Create and manage game windows.
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+ - `Renderer`: Handle all rendering operations.
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+ - `Texture`: Load and manipulate textures.
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+ - `Input`: Capture and process user input.
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+ - `Drawable`: Base class for drawable objects.
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+ - `Event`: Handle various events in the game loop.
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+ - `Collision`: Utility class for collision detection and response.
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+
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+ ### Methods
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+ - `Window.poll_event()`: Poll for events from the window.
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+ - `Renderer.set_draw_color()`: Set the color for drawing operations.
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+ - `Renderer.clear()`: Clear the rendering target.
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+ - `Texture.resize()`: Resize a texture to specified dimensions.
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+ - `Texture.set_pos()`: Set the position of a texture.
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+ - `Input.is_key_pressed()`: Check if a specific key is currently pressed.
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+ - `Collision.is_colliding()`: Check for collisions between two objects.
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+ - And many more!
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+
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+ ## Contributing
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+ Contributions to MoonFrame are welcome! If you have an idea for a new feature or want to fix a bug, please open an issue or submit a pull request on GitHub.
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+
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+ ## License
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+ MoonFrame is licensed under the MIT License. See the LICENSE file for more details.
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+
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+ ## Version History
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+ - **1.0.0** - Initial release with basic window management, rendering, and input handling.
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+ # MoonFrame
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+
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+ MoonFrame is a Python game development framework built on top of Pyglet. It provides a simple and intuitive API for creating 2D games, handling graphics, input, and more. Its kinda like a mix between Pygame and SDL2, but with a more modern and Python design. This README will give you a quick overview of how to get started with MoonFrame and what features it offers.
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+
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+ ## Installation
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+ You can install MoonFrame using pip:
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+
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+ ```bash
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+ pip install moonframe
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+ ```
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+
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+ ## Basic Usage
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+ Here's a simple example of how to create a window and render a texture with controls using MoonFrame:
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+
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+ ```python
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+ import moonframe as mfr
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+
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+ class GameApp:
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+ def __init__(self, renderer, input_handler):
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+ self.renderer = renderer
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+ self.input = input_handler
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+ self.x, self.y = 100, 100
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+
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+ # Load a texture
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+ self.cat = mfr.Texture(renderer, "cat.avif", x=self.x, y=self.y)
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+ self.cat.resize(128, 128)
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+
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+ def update(self):
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+ if self.input.is_key_pressed('right'): self.x += 5
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+ if self.input.is_key_pressed('down'): self.y += 5
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+ if self.input.is_key_pressed('up'): self.y -= 5
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+ if self.input.is_key_pressed('left'): self.x -= 5
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+
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+ self.cat.set_pos(self.x, self.y)
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+
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+ def draw(self):
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+ self.renderer.set_draw_color(20, 20, 30)
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+ self.renderer.clear()
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+
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+ win = mfr.Window(800, 600, "MoonFrame Test")
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+ renderer = mfr.Renderer(win)
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+ event = mfr.Event()
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+ input_handler = mfr.Input(win)
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+ app = GameApp(renderer, input_handler)
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+
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+ running = True
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+ while running:
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+ while win.poll_event(win, event):
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+ if event.type == event.QUIT:
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+ running = False
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+ break
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+
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+ if not running:
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+ break
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+
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+ app.update()
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+ app.draw()
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+ renderer.present()
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+
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+ win.handle.close()
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+ ```
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+
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+ ## Features
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+ - **Window Management**: Create and manage game windows with ease.
65
+ - **Rendering**: Draw textures, shapes, and more with a simple API.
66
+ - **Input Handling**: Capture keyboard and mouse input for interactive games.
67
+ - **Event System**: Handle events like window resizing, quitting, and custom events.
68
+ - **Collision Detection**: Built-in support for detecting collisions between game objects.
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+
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+ ## Methods and Classes
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+ - `Window`: Create and manage game windows.
72
+ - `Renderer`: Handle all rendering operations.
73
+ - `Texture`: Load and manipulate textures.
74
+ - `Input`: Capture and process user input.
75
+ - `Drawable`: Base class for drawable objects.
76
+ - `Event`: Handle various events in the game loop.
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+ - `Collision`: Utility class for collision detection and response.
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+
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+ ### Methods
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+ - `Window.poll_event()`: Poll for events from the window.
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+ - `Renderer.set_draw_color()`: Set the color for drawing operations.
82
+ - `Renderer.clear()`: Clear the rendering target.
83
+ - `Texture.resize()`: Resize a texture to specified dimensions.
84
+ - `Texture.set_pos()`: Set the position of a texture.
85
+ - `Input.is_key_pressed()`: Check if a specific key is currently pressed.
86
+ - `Collision.is_colliding()`: Check for collisions between two objects.
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+ - And many more!
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+
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+ ## Contributing
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+ Contributions to MoonFrame are welcome! If you have an idea for a new feature or want to fix a bug, please open an issue or submit a pull request on GitHub.
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+
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+ ## License
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+ MoonFrame is licensed under the MIT License. See the LICENSE file for more details.
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+
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+ ## Version History
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+ - **1.0.0** - Initial release with basic window management, rendering, and input handling.
@@ -0,0 +1,119 @@
1
+ Metadata-Version: 2.4
2
+ Name: moonframe-engine
3
+ Version: 1.0.0
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+ Summary: A lightweight 2D game engine built on Pyglet
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+ Home-page: https://github.com/YourUsername/MoonFrame
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+ Author: Samin
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Requires-Python: >=3.7
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pyglet
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+ Dynamic: author
15
+ Dynamic: classifier
16
+ Dynamic: description
17
+ Dynamic: description-content-type
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+ Dynamic: home-page
19
+ Dynamic: license-file
20
+ Dynamic: requires-dist
21
+ Dynamic: requires-python
22
+ Dynamic: summary
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+
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+ # MoonFrame
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+
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+ MoonFrame is a Python game development framework built on top of Pyglet. It provides a simple and intuitive API for creating 2D games, handling graphics, input, and more. Its kinda like a mix between Pygame and SDL2, but with a more modern and Python design. This README will give you a quick overview of how to get started with MoonFrame and what features it offers.
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+
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+ ## Installation
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+ You can install MoonFrame using pip:
30
+
31
+ ```bash
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+ pip install moonframe
33
+ ```
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+
35
+ ## Basic Usage
36
+ Here's a simple example of how to create a window and render a texture with controls using MoonFrame:
37
+
38
+ ```python
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+ import moonframe as mfr
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+
41
+ class GameApp:
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+ def __init__(self, renderer, input_handler):
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+ self.renderer = renderer
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+ self.input = input_handler
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+ self.x, self.y = 100, 100
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+
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+ # Load a texture
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+ self.cat = mfr.Texture(renderer, "cat.avif", x=self.x, y=self.y)
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+ self.cat.resize(128, 128)
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+
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+ def update(self):
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+ if self.input.is_key_pressed('right'): self.x += 5
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+ if self.input.is_key_pressed('down'): self.y += 5
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+ if self.input.is_key_pressed('up'): self.y -= 5
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+ if self.input.is_key_pressed('left'): self.x -= 5
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+
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+ self.cat.set_pos(self.x, self.y)
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+
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+ def draw(self):
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+ self.renderer.set_draw_color(20, 20, 30)
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+ self.renderer.clear()
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+
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+ win = mfr.Window(800, 600, "MoonFrame Test")
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+ renderer = mfr.Renderer(win)
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+ event = mfr.Event()
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+ input_handler = mfr.Input(win)
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+ app = GameApp(renderer, input_handler)
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+
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+ running = True
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+ while running:
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+ while win.poll_event(win, event):
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+ if event.type == event.QUIT:
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+ running = False
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+ break
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+
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+ if not running:
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+ break
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+
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+ app.update()
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+ app.draw()
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+ renderer.present()
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+
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+ win.handle.close()
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+ ```
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+
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+ ## Features
87
+ - **Window Management**: Create and manage game windows with ease.
88
+ - **Rendering**: Draw textures, shapes, and more with a simple API.
89
+ - **Input Handling**: Capture keyboard and mouse input for interactive games.
90
+ - **Event System**: Handle events like window resizing, quitting, and custom events.
91
+ - **Collision Detection**: Built-in support for detecting collisions between game objects.
92
+
93
+ ## Methods and Classes
94
+ - `Window`: Create and manage game windows.
95
+ - `Renderer`: Handle all rendering operations.
96
+ - `Texture`: Load and manipulate textures.
97
+ - `Input`: Capture and process user input.
98
+ - `Drawable`: Base class for drawable objects.
99
+ - `Event`: Handle various events in the game loop.
100
+ - `Collision`: Utility class for collision detection and response.
101
+
102
+ ### Methods
103
+ - `Window.poll_event()`: Poll for events from the window.
104
+ - `Renderer.set_draw_color()`: Set the color for drawing operations.
105
+ - `Renderer.clear()`: Clear the rendering target.
106
+ - `Texture.resize()`: Resize a texture to specified dimensions.
107
+ - `Texture.set_pos()`: Set the position of a texture.
108
+ - `Input.is_key_pressed()`: Check if a specific key is currently pressed.
109
+ - `Collision.is_colliding()`: Check for collisions between two objects.
110
+ - And many more!
111
+
112
+ ## Contributing
113
+ Contributions to MoonFrame are welcome! If you have an idea for a new feature or want to fix a bug, please open an issue or submit a pull request on GitHub.
114
+
115
+ ## License
116
+ MoonFrame is licensed under the MIT License. See the LICENSE file for more details.
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+
118
+ ## Version History
119
+ - **1.0.0** - Initial release with basic window management, rendering, and input handling.
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+ LICENSE
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+ README.md
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+ setup.py
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+ moonframe_engine.egg-info/PKG-INFO
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+ moonframe_engine.egg-info/SOURCES.txt
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+ moonframe_engine.egg-info/dependency_links.txt
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+ moonframe_engine.egg-info/requires.txt
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+ moonframe_engine.egg-info/top_level.txt
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ from setuptools import setup, find_packages
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+
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+ with open("README.md", "r", encoding="utf-8") as fh:
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+ long_description = fh.read()
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+
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+ setup(
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+ name="moonframe-engine",
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+ version="1.0.0",
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+ author="Samin",
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+ description="A lightweight 2D game engine built on Pyglet",
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+ long_description=long_description,
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+ long_description_content_type="text/markdown", # This clears the warning
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+ url="https://github.com/YourUsername/MoonFrame", # Link to your repo
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+ packages=find_packages(),
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+ install_requires=[
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+ "pyglet",
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+ ],
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+ classifiers=[
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+ "Programming Language :: Python :: 3",
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+ "License :: OSI Approved :: MIT License",
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+ "Operating System :: OS Independent",
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+ ],
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+ python_requires='>=3.7',
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+ )