mini-arcade-core 0.9.8__tar.gz → 0.9.9__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/PKG-INFO +1 -1
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/pyproject.toml +1 -1
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/__init__.py +7 -1
- mini_arcade_core-0.9.9/src/mini_arcade_core/managers/__init__.py +14 -0
- mini_arcade_core-0.9.9/src/mini_arcade_core/managers/base.py +91 -0
- mini_arcade_core-0.9.9/src/mini_arcade_core/managers/entity_manager.py +38 -0
- mini_arcade_core-0.9.9/src/mini_arcade_core/managers/overlay_manager.py +33 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/scenes/__init__.py +2 -2
- mini_arcade_core-0.9.9/src/mini_arcade_core/scenes/scene.py +93 -0
- mini_arcade_core-0.9.8/src/mini_arcade_core/scenes/scene.py +0 -149
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/LICENSE +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/README.md +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/backend/__init__.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/backend/backend.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/backend/events.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/backend/types.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/cheats.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/entity.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/game.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/keymaps/__init__.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/keymaps/keys.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/keymaps/sdl.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/scenes/autoreg.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/scenes/registry.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/__init__.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/boundaries2d.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/collision2d.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/geometry2d.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/kinematics2d.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/physics2d.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/ui/__init__.py +0 -0
- {mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/ui/menu.py +0 -0
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@@ -4,7 +4,7 @@ build-backend = "poetry.core.masonry.api"
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[project]
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name = "mini-arcade-core"
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version = "0.9.
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version = "0.9.9"
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description = "Tiny scene-based game loop core for small arcade games."
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authors = [
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{ name = "Santiago Rincon", email = "rincores@gmail.com" },
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@@ -14,7 +14,12 @@ from mini_arcade_core.cheats import CheatCode, CheatManager
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from mini_arcade_core.entity import Entity, KinematicEntity, SpriteEntity
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from mini_arcade_core.game import Game, GameConfig
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from mini_arcade_core.keymaps.keys import Key, keymap
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from mini_arcade_core.scenes import
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from mini_arcade_core.scenes import (
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Scene,
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SceneRegistry,
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SceneServices,
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register_scene,
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)
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from mini_arcade_core.two_d import (
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Bounds2D,
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KinematicData,
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@@ -108,6 +113,7 @@ __all__ = [
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"register_scene",
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"CheatManager",
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"CheatCode",
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"SceneServices",
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]
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PACKAGE_NAME = "mini-arcade-core" # or whatever is in your pyproject.toml
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"""
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Managers module for Mini Arcade Core.
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Provides various manager classes for handling game entities and resources.
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"""
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from __future__ import annotations
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from mini_arcade_core.managers.entity_manager import EntityManager
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from mini_arcade_core.managers.overlay_manager import OverlayManager
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__all__ = [
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"EntityManager",
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"OverlayManager",
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]
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"""
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Base manager classes for handling collections of items.
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"""
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from __future__ import annotations
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from dataclasses import dataclass, field
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from typing import Callable, Generic, Iterable, List, Protocol, TypeVar
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from mini_arcade_core.backend.backend import Backend
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# ---- shared types ----
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T = TypeVar("T")
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OverlayFunc = Callable[[Backend], None]
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class Drawable(Protocol):
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"""Defines a drawable entity."""
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def draw(self, surface: Backend):
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"""
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Draw the entity on the given surface.
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:param surface: The backend surface to draw on.
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:type surface: Backend
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"""
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class Updatable(Protocol):
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"""Defines an updatable entity."""
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def update(self, dt: float):
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"""
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Update the entity state.
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:param dt: Time delta in seconds.
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:type dt: float
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"""
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class EntityLike(Drawable, Updatable, Protocol):
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"""Defines a game entity."""
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@dataclass
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class ListManager(Generic[T]):
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"""
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Generic manager for a list of items.
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:ivar items (List[T]): List of managed items.
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"""
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items: List[T] = field(default_factory=list)
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def add(self, *items: T):
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"""
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Add one or more items to the manager.
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:param items: One or more items to add.
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:type items: T
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"""
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self.items.extend(items)
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def add_many(self, items: Iterable[T]):
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"""
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Add multiple items to the manager.
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:param items: An iterable of items to add.
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:type items: Iterable[T]
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"""
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self.items.extend(items)
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def remove(self, item: T):
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"""
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Remove a single item from the manager, if present.
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:param item: The item to remove.
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:type item: T
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"""
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if item in self.items:
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self.items.remove(item)
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def clear(self):
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"""Clear all items from the manager."""
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self.items.clear()
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def __iter__(self):
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return iter(self.items)
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def __len__(self) -> int:
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return len(self.items)
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"""
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Entity manager for handling a collection of entities.
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"""
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from dataclasses import dataclass
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from mini_arcade_core.backend import Backend
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from .base import EntityLike, ListManager
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@dataclass
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class EntityManager(ListManager[EntityLike]):
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"""
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Manages a collection of entities within a scene.
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"""
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def update(self, dt: float):
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"""
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Update all managed entities.
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:type dt: float
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"""
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for ent in list(self.items):
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ent.update(dt)
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def draw(self, surface: "Backend"):
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"""
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Draw all managed entities.
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:param surface: The backend surface to draw on.
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:type surface: Backend
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"""
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for ent in list(self.items):
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ent.draw(surface)
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"""
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Overlay manager for handling a collection of overlays.
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"""
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from mini_arcade_core.managers.base import ListManager
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if TYPE_CHECKING:
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from mini_arcade_core.game import Game
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OverlayFunc = Callable[[Backend], None]
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class OverlayManager(ListManager[OverlayFunc]):
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"""
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"""
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"""
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from .autoreg import register_scene
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__all__ = ["Scene", "register_scene", "SceneRegistry"]
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__all__ = ["Scene", "register_scene", "SceneRegistry", "SceneServices"]
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"""
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Base class for game scenes (states/screens).
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"""
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from typing import TYPE_CHECKING, List, Optional
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from mini_arcade_core.backend import Backend, Event
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from mini_arcade_core.entity import Entity
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from mini_arcade_core.managers import EntityManager, OverlayManager
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from mini_arcade_core.two_d import Size2D
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from mini_arcade_core.game import Game
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class SceneServices:
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"""
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Container for scene services like entity and overlay managers.
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:ivar entities: EntityManager for managing scene entities.
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:ivar overlays: OverlayManager for managing scene overlays.
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"""
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entities: EntityManager = field(default_factory=EntityManager)
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class Scene(ABC):
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"""Base class for game scenes (states/screens)."""
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def __init__(
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self,
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*,
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):
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"""
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:param game: Reference to the main Game object.
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:type game: Game
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"""
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self.game = game
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self.entities: List[Entity] = []
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self.size: Size2D = Size2D(game.config.width, game.config.height)
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self.services: SceneServices = (
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)
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@abstractmethod
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def on_enter(self):
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"""Called when the scene becomes active."""
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def on_exit(self):
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"""
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Handle input / events (e.g. pygame.Event).
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:param event: The event to handle.
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"""
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def update(self, dt: float):
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"""
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Update game logic. ``dt`` is the delta time in seconds.
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"""
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@abstractmethod
|
|
81
|
+
def draw(self, surface: Backend):
|
|
82
|
+
"""
|
|
83
|
+
Render to the main surface.
|
|
84
|
+
|
|
85
|
+
:param surface: The backend surface to draw on.
|
|
86
|
+
:type surface: Backend
|
|
87
|
+
"""
|
|
88
|
+
|
|
89
|
+
def on_pause(self):
|
|
90
|
+
"""Called when the game is paused."""
|
|
91
|
+
|
|
92
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+
def on_resume(self):
|
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93
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+
"""Called when the game is resumed."""
|
|
@@ -1,149 +0,0 @@
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1
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"""
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2
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Base class for game scenes (states/screens).
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"""
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4
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from __future__ import annotations
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from abc import ABC, abstractmethod
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8
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from typing import TYPE_CHECKING, Callable, List
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9
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-
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10
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from mini_arcade_core.backend import Backend, Event
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11
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-
from mini_arcade_core.entity import Entity
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12
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from mini_arcade_core.two_d import Size2D
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if TYPE_CHECKING:
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15
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from mini_arcade_core.game import Game
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-
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-
OverlayFunc = Callable[[Backend], None]
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-
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19
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-
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class Scene(ABC):
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21
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"""Base class for game scenes (states/screens)."""
|
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22
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-
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def __init__(self, game: Game):
|
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24
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-
"""
|
|
25
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:param game: Reference to the main Game object.
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:type game: Game
|
|
27
|
-
"""
|
|
28
|
-
self.game = game
|
|
29
|
-
self.entities: List[Entity] = []
|
|
30
|
-
self.size: Size2D = Size2D(game.config.width, game.config.height)
|
|
31
|
-
# overlays drawn on top of the scene
|
|
32
|
-
self._overlays: List[OverlayFunc] = []
|
|
33
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-
|
|
34
|
-
def add_entity(self, *entities: Entity):
|
|
35
|
-
"""
|
|
36
|
-
Register one or more entities in this scene.
|
|
37
|
-
|
|
38
|
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:param entities: One or more Entity instances to add.
|
|
39
|
-
:type entities: Entity
|
|
40
|
-
"""
|
|
41
|
-
self.entities.extend(entities)
|
|
42
|
-
|
|
43
|
-
def remove_entity(self, entity: Entity):
|
|
44
|
-
"""
|
|
45
|
-
Unregister a single entity, if present.
|
|
46
|
-
|
|
47
|
-
:param entity: The Entity instance to remove.
|
|
48
|
-
:type entity: Entity
|
|
49
|
-
"""
|
|
50
|
-
if entity in self.entities:
|
|
51
|
-
self.entities.remove(entity)
|
|
52
|
-
|
|
53
|
-
def clear_entities(self):
|
|
54
|
-
"""Remove all entities from the scene."""
|
|
55
|
-
self.entities.clear()
|
|
56
|
-
|
|
57
|
-
def update_entities(self, dt: float):
|
|
58
|
-
"""
|
|
59
|
-
Default update loop for all entities.
|
|
60
|
-
|
|
61
|
-
:param dt: Time delta in seconds.
|
|
62
|
-
:type dt: float
|
|
63
|
-
"""
|
|
64
|
-
for ent in self.entities:
|
|
65
|
-
ent.update(dt)
|
|
66
|
-
|
|
67
|
-
def draw_entities(self, surface: Backend):
|
|
68
|
-
"""
|
|
69
|
-
Default draw loop for all entities.
|
|
70
|
-
|
|
71
|
-
:param surface: The backend surface to draw on.
|
|
72
|
-
:type surface: Backend
|
|
73
|
-
"""
|
|
74
|
-
for ent in self.entities:
|
|
75
|
-
ent.draw(surface)
|
|
76
|
-
|
|
77
|
-
def add_overlay(self, overlay: OverlayFunc):
|
|
78
|
-
"""
|
|
79
|
-
Register an overlay (drawn every frame, after entities).
|
|
80
|
-
|
|
81
|
-
:param overlay: A callable that takes a Backend and draws on it.
|
|
82
|
-
:type overlay: OverlayFunc
|
|
83
|
-
"""
|
|
84
|
-
self._overlays.append(overlay)
|
|
85
|
-
|
|
86
|
-
def remove_overlay(self, overlay: OverlayFunc):
|
|
87
|
-
"""
|
|
88
|
-
Unregister a previously added overlay.
|
|
89
|
-
|
|
90
|
-
:param overlay: The overlay to remove.
|
|
91
|
-
:type overlay: OverlayFunc
|
|
92
|
-
"""
|
|
93
|
-
if overlay in self._overlays:
|
|
94
|
-
self._overlays.remove(overlay)
|
|
95
|
-
|
|
96
|
-
def clear_overlays(self):
|
|
97
|
-
"""Clear all registered overlays."""
|
|
98
|
-
self._overlays.clear()
|
|
99
|
-
|
|
100
|
-
def draw_overlays(self, surface: Backend):
|
|
101
|
-
"""
|
|
102
|
-
Call all overlays. Scenes should call this at the end of draw().
|
|
103
|
-
|
|
104
|
-
:param surface: The backend surface to draw on.
|
|
105
|
-
:type surface: Backend
|
|
106
|
-
"""
|
|
107
|
-
for overlay in self._overlays:
|
|
108
|
-
overlay(surface)
|
|
109
|
-
|
|
110
|
-
@abstractmethod
|
|
111
|
-
def on_enter(self):
|
|
112
|
-
"""Called when the scene becomes active."""
|
|
113
|
-
|
|
114
|
-
@abstractmethod
|
|
115
|
-
def on_exit(self):
|
|
116
|
-
"""Called when the scene is replaced."""
|
|
117
|
-
|
|
118
|
-
@abstractmethod
|
|
119
|
-
def handle_event(self, event: Event):
|
|
120
|
-
"""
|
|
121
|
-
Handle input / events (e.g. pygame.Event).
|
|
122
|
-
|
|
123
|
-
:param event: The event to handle.
|
|
124
|
-
:type event: Event
|
|
125
|
-
"""
|
|
126
|
-
|
|
127
|
-
@abstractmethod
|
|
128
|
-
def update(self, dt: float):
|
|
129
|
-
"""
|
|
130
|
-
Update game logic. ``dt`` is the delta time in seconds.
|
|
131
|
-
|
|
132
|
-
:param dt: Time delta in seconds.
|
|
133
|
-
:type dt: float
|
|
134
|
-
"""
|
|
135
|
-
|
|
136
|
-
@abstractmethod
|
|
137
|
-
def draw(self, surface: Backend):
|
|
138
|
-
"""
|
|
139
|
-
Render to the main surface.
|
|
140
|
-
|
|
141
|
-
:param surface: The backend surface to draw on.
|
|
142
|
-
:type surface: Backend
|
|
143
|
-
"""
|
|
144
|
-
|
|
145
|
-
def on_pause(self):
|
|
146
|
-
"""Called when the game is paused."""
|
|
147
|
-
|
|
148
|
-
def on_resume(self):
|
|
149
|
-
"""Called when the game is resumed."""
|
|
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|
|
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|
{mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/boundaries2d.py
RENAMED
|
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|
|
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|
|
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|
{mini_arcade_core-0.9.8 → mini_arcade_core-0.9.9}/src/mini_arcade_core/two_d/kinematics2d.py
RENAMED
|
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|
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|