mini-arcade-core 0.9.1__tar.gz → 0.9.2__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (20) hide show
  1. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/PKG-INFO +1 -1
  2. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/pyproject.toml +1 -1
  3. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/backend.py +12 -0
  4. mini_arcade_core-0.9.2/src/mini_arcade_core/ui/menu.py +371 -0
  5. mini_arcade_core-0.9.1/src/mini_arcade_core/ui/menu.py +0 -135
  6. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/LICENSE +0 -0
  7. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/README.md +0 -0
  8. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/__init__.py +0 -0
  9. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/boundaries2d.py +0 -0
  10. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/collision2d.py +0 -0
  11. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/entity.py +0 -0
  12. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/game.py +0 -0
  13. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/geometry2d.py +0 -0
  14. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/keymaps/__init__.py +0 -0
  15. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/keymaps/sdl.py +0 -0
  16. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/keys.py +0 -0
  17. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/kinematics2d.py +0 -0
  18. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/physics2d.py +0 -0
  19. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/scene.py +0 -0
  20. {mini_arcade_core-0.9.1 → mini_arcade_core-0.9.2}/src/mini_arcade_core/ui/__init__.py +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: mini-arcade-core
3
- Version: 0.9.1
3
+ Version: 0.9.2
4
4
  Summary: Tiny scene-based game loop core for small arcade games.
5
5
  License: Copyright (c) 2025 Santiago Rincón
6
6
 
@@ -4,7 +4,7 @@ build-backend = "poetry.core.masonry.api"
4
4
 
5
5
  [project]
6
6
  name = "mini-arcade-core"
7
- version = "0.9.1"
7
+ version = "0.9.2"
8
8
  description = "Tiny scene-based game loop core for small arcade games."
9
9
  authors = [
10
10
  { name = "Santiago Rincon", email = "rincores@gmail.com" },
@@ -214,6 +214,18 @@ class Backend(Protocol):
214
214
  :type color: Color
215
215
  """
216
216
 
217
+ def measure_text(self, text: str) -> tuple[int, int]:
218
+ """
219
+ Measure the width and height of the given text string in pixels.
220
+
221
+ :param text: The text string to measure.
222
+ :type text: str
223
+
224
+ :return: A tuple (width, height) in pixels.
225
+ :rtype: tuple[int, int]
226
+ """
227
+ raise NotImplementedError
228
+
217
229
  def capture_frame(self, path: str | None = None) -> bytes | None:
218
230
  """
219
231
  Capture the current frame.
@@ -0,0 +1,371 @@
1
+ """
2
+ Menu system for mini arcade core.
3
+ """
4
+
5
+ from __future__ import annotations
6
+
7
+ from dataclasses import dataclass
8
+ from typing import Callable, Sequence
9
+
10
+ from mini_arcade_core.backend import Backend, Color, Event, EventType
11
+ from mini_arcade_core.geometry2d import Size2D
12
+
13
+ MenuAction = Callable[[], None]
14
+
15
+
16
+ @dataclass(frozen=True)
17
+ class MenuItem:
18
+ """
19
+ Represents a single item in a menu.
20
+
21
+ :ivar label (str): The text label of the menu item.
22
+ :ivar on_select (MenuAction): The action to perform when the item is selected.
23
+ """
24
+
25
+ label: str
26
+ on_select: MenuAction
27
+
28
+
29
+ # Justification: Data container for styling options needs
30
+ # some attributes.
31
+ # pylint: disable=too-many-instance-attributes
32
+ @dataclass
33
+ class MenuStyle:
34
+ """
35
+ Styling options for the Menu.
36
+
37
+ :ivar normal (Color): Color for unselected items.
38
+ :ivar selected (Color): Color for the selected item.
39
+ :ivar line_height (int): Vertical spacing between items.
40
+ """
41
+
42
+ normal: Color = (220, 220, 220)
43
+ selected: Color = (255, 255, 0)
44
+
45
+ # Layout
46
+ line_height: int = 28
47
+ title_color: Color = (255, 255, 255)
48
+ title_spacing: int = 18
49
+
50
+ # Scene background (solid)
51
+ background_color: Color | None = None # e.g. BACKGROUND
52
+
53
+ # Optional full-screen overlay (dim)
54
+ overlay_color: Color | None = None # e.g. (0,0,0,0.5) for pause
55
+
56
+ # Panel behind content (optional)
57
+ panel_color: Color | None = None
58
+ panel_padding_x: int = 24
59
+ panel_padding_y: int = 18
60
+
61
+ # Button rendering (optional)
62
+ button_enabled: bool = False
63
+ button_fill: Color = (30, 30, 30, 1.0)
64
+ button_border: Color = (120, 120, 120, 1.0)
65
+ button_selected_border: Color = (255, 255, 0, 1.0)
66
+ button_width: int | None = (
67
+ None # if None -> auto-fit to longest label + padding
68
+ )
69
+ button_height: int = 40
70
+ button_gap: int = 20
71
+ button_padding_x: int = 20 # used for auto-fit + text centering
72
+
73
+ # Hint footer (optional)
74
+ hint: str | None = None
75
+ hint_color: Color = (200, 200, 200)
76
+ hint_margin_bottom: int = 50
77
+
78
+
79
+ # pylint: enable=too-many-instance-attributes
80
+
81
+
82
+ class Menu:
83
+ """A simple text-based menu system."""
84
+
85
+ def __init__(
86
+ self,
87
+ items: Sequence[MenuItem],
88
+ *,
89
+ viewport: Size2D | None = None,
90
+ title: str | None = None,
91
+ style: MenuStyle | None = None,
92
+ ):
93
+ """
94
+ :param items: Sequence of MenuItem instances to display.
95
+ type items: Sequence[MenuItem]
96
+
97
+ :param x: X coordinate for the menu's top-left corner.
98
+ :param y: Y coordinate for the menu's top-left corner.
99
+
100
+ :param style: Optional MenuStyle for customizing appearance.
101
+ :type style: MenuStyle | None
102
+ """
103
+ self.items = list(items)
104
+ self.viewport = viewport
105
+ self.title = title
106
+ self.style = style or MenuStyle()
107
+ self.selected_index = 0
108
+
109
+ def move_up(self):
110
+ """Move the selection up by one item, wrapping around if necessary."""
111
+ if self.items:
112
+ self.selected_index = (self.selected_index - 1) % len(self.items)
113
+
114
+ def move_down(self):
115
+ """Move the selection down by one item, wrapping around if necessary."""
116
+ if self.items:
117
+ self.selected_index = (self.selected_index + 1) % len(self.items)
118
+
119
+ def select(self):
120
+ """Select the currently highlighted item, invoking its action."""
121
+ if self.items:
122
+ self.items[self.selected_index].on_select()
123
+
124
+ def handle_event(
125
+ self,
126
+ event: Event,
127
+ *,
128
+ up_key: int,
129
+ down_key: int,
130
+ select_key: int,
131
+ ):
132
+ """
133
+ Handle an input event to navigate the menu.
134
+
135
+ :param event: The input event to handle.
136
+ :type event: Event
137
+
138
+ :param up_key: Key code for moving selection up.
139
+ type up_key: int
140
+
141
+ :param down_key: Key code for moving selection down.
142
+ :type down_key: int
143
+
144
+ :param select_key: Key code for selecting the current item.
145
+ :type select_key: int
146
+ """
147
+ if event.type != EventType.KEYDOWN or event.key is None:
148
+ return
149
+ if event.key == up_key:
150
+ self.move_up()
151
+ elif event.key == down_key:
152
+ self.move_down()
153
+ elif event.key == select_key:
154
+ self.select()
155
+
156
+ def _measure_content(self, surface: Backend) -> tuple[int, int, int]:
157
+ """
158
+ Returns (content_width, content_height, title_height)
159
+ where content is items-only (no padding).
160
+ """
161
+ if not self.items and not self.title:
162
+ return 0, 0, 0
163
+
164
+ max_w = 0
165
+ title_h = 0
166
+
167
+ if self.title:
168
+ tw, th = surface.measure_text(self.title)
169
+ max_w = max(max_w, tw)
170
+ title_h = th
171
+
172
+ # Items
173
+ for it in self.items:
174
+ w, _ = surface.measure_text(it.label)
175
+ max_w = max(max_w, w)
176
+
177
+ items_h = len(self.items) * self.style.line_height
178
+
179
+ # Total content height includes title block if present
180
+ content_h = items_h
181
+ if self.title:
182
+ content_h += title_h + self.style.title_spacing
183
+
184
+ return max_w, content_h, title_h
185
+
186
+ def draw(self, surface: Backend):
187
+ """
188
+ Draw the menu onto the given backend surface.
189
+
190
+ :param surface: The backend surface to draw on.
191
+ :type surface: Backend
192
+ """
193
+ if self.viewport is None:
194
+ raise ValueError(
195
+ "Menu requires viewport=Size2D for centering/layout"
196
+ )
197
+
198
+ vw, vh = self.viewport.width, self.viewport.height
199
+
200
+ # 0) Solid background (for main menus)
201
+ if self.style.background_color is not None:
202
+ surface.draw_rect(0, 0, vw, vh, color=self.style.background_color)
203
+
204
+ # 1) Overlay (for pause, etc.)
205
+ if self.style.overlay_color is not None:
206
+ surface.draw_rect(0, 0, vw, vh, color=self.style.overlay_color)
207
+
208
+ # 2) Compute menu content bounds (panel area)
209
+ content_w, content_h, title_h = self._measure_content(surface)
210
+
211
+ pad_x, pad_y = self.style.panel_padding_x, self.style.panel_padding_y
212
+ panel_w = content_w + pad_x * 2
213
+ panel_h = content_h + pad_y * 2
214
+
215
+ x0 = (vw - panel_w) // 2
216
+ y0 = (vh - panel_h) // 2
217
+
218
+ # Optional vertical offset if you add it later:
219
+ # y0 += self.style.center_offset_y
220
+
221
+ # 3) Panel (optional)
222
+ if self.style.panel_color is not None:
223
+ surface.draw_rect(
224
+ x0, y0, panel_w, panel_h, color=self.style.panel_color
225
+ )
226
+
227
+ # 4) Draw title + items
228
+ cursor_y = y0 + pad_y
229
+ x_center = x0 + (panel_w // 2)
230
+
231
+ if self.title:
232
+ self._draw_text_center_x(
233
+ surface,
234
+ x_center,
235
+ cursor_y,
236
+ self.title,
237
+ color=self.style.title_color,
238
+ )
239
+ cursor_y += title_h + self.style.title_spacing
240
+
241
+ if self.style.button_enabled:
242
+ self._draw_buttons(surface, x_center, cursor_y)
243
+ else:
244
+ self._draw_text_items(surface, x_center, cursor_y)
245
+
246
+ # 5) Hint footer (optional)
247
+ if self.style.hint:
248
+ self._draw_text_center_x(
249
+ surface,
250
+ vw // 2,
251
+ vh - self.style.hint_margin_bottom,
252
+ self.style.hint,
253
+ color=self.style.hint_color,
254
+ )
255
+
256
+ def _draw_text_items(
257
+ self, surface: Backend, x_center: int, cursor_y: int
258
+ ) -> None:
259
+ for i, item in enumerate(self.items):
260
+ color = (
261
+ self.style.selected
262
+ if i == self.selected_index
263
+ else self.style.normal
264
+ )
265
+ self._draw_text_center_x(
266
+ surface,
267
+ x_center,
268
+ cursor_y + i * self.style.line_height,
269
+ item.label,
270
+ color=color,
271
+ )
272
+
273
+ # Justification: Local variables for layout calculations
274
+ # pylint: disable=too-many-locals
275
+ def _draw_buttons(
276
+ self, surface: Backend, x_center: int, cursor_y: int
277
+ ) -> None:
278
+ # Determine button width: fixed or auto-fit
279
+ if self.style.button_width is not None:
280
+ bw = self.style.button_width
281
+ else:
282
+ max_label_w = 0
283
+ for it in self.items:
284
+ w, _ = surface.measure_text(it.label)
285
+ max_label_w = max(max_label_w, w)
286
+ bw = max_label_w + self.style.button_padding_x * 2
287
+
288
+ bh = self.style.button_height
289
+ gap = self.style.button_gap
290
+
291
+ # We treat cursor_y as “top of first button”
292
+ for i, item in enumerate(self.items):
293
+ y = cursor_y + i * (bh + gap)
294
+ x = x_center - bw // 2
295
+
296
+ selected = i == self.selected_index
297
+ border = (
298
+ self.style.button_selected_border
299
+ if selected
300
+ else self.style.button_border
301
+ )
302
+
303
+ # Border rect
304
+ surface.draw_rect(x - 4, y - 4, bw + 8, bh + 8, color=border)
305
+ # Fill rect
306
+ surface.draw_rect(x, y, bw, bh, color=self.style.button_fill)
307
+
308
+ # Label color
309
+ text_color = self.style.selected if selected else self.style.normal
310
+ tw, th = surface.measure_text(item.label)
311
+ tx = x + (bw - tw) // 2
312
+ ty = y + (bh - th) // 2
313
+ surface.draw_text(tx, ty, item.label, color=text_color)
314
+
315
+ # pylint: enable=too-many-locals
316
+
317
+ def _measure_content(self, surface: Backend) -> tuple[int, int, int]:
318
+ # If button mode: content height differs (button_height + gaps)
319
+ max_w = 0
320
+ title_h = 0
321
+
322
+ if self.title:
323
+ tw, th = surface.measure_text(self.title)
324
+ max_w = max(max_w, tw)
325
+ title_h = th
326
+
327
+ if not self.items:
328
+ content_h = 0
329
+ if self.title:
330
+ content_h = title_h
331
+ return max_w, content_h, title_h
332
+
333
+ if self.style.button_enabled:
334
+ # width: either fixed or auto-fit
335
+ if self.style.button_width is not None:
336
+ items_w = self.style.button_width
337
+ else:
338
+ max_label_w = 0
339
+ for it in self.items:
340
+ w, _ = surface.measure_text(it.label)
341
+ max_label_w = max(max_label_w, w)
342
+ items_w = max_label_w + self.style.button_padding_x * 2
343
+
344
+ max_w = max(max_w, items_w)
345
+
346
+ bh = self.style.button_height
347
+ gap = self.style.button_gap
348
+ items_h = len(self.items) * bh + (len(self.items) - 1) * gap
349
+ else:
350
+ for it in self.items:
351
+ w, _ = surface.measure_text(it.label)
352
+ max_w = max(max_w, w)
353
+ items_h = len(self.items) * self.style.line_height
354
+
355
+ content_h = items_h
356
+ if self.title:
357
+ content_h += title_h + self.style.title_spacing
358
+
359
+ return max_w, content_h, title_h
360
+
361
+ @staticmethod
362
+ def _draw_text_center_x(
363
+ surface: Backend,
364
+ x_center: int,
365
+ y: int,
366
+ text: str,
367
+ *,
368
+ color: Color,
369
+ ) -> None:
370
+ w, _ = surface.measure_text(text)
371
+ surface.draw_text(x_center - (w // 2), y, text, color=color)
@@ -1,135 +0,0 @@
1
- """
2
- Menu system for mini arcade core.
3
- """
4
-
5
- from __future__ import annotations
6
-
7
- from dataclasses import dataclass
8
- from typing import Callable, Sequence
9
-
10
- from mini_arcade_core.backend import Backend, Color, Event, EventType
11
-
12
- MenuAction = Callable[[], None]
13
-
14
-
15
- @dataclass(frozen=True)
16
- class MenuItem:
17
- """
18
- Represents a single item in a menu.
19
-
20
- :ivar label (str): The text label of the menu item.
21
- :ivar on_select (MenuAction): The action to perform when the item is selected.
22
- """
23
-
24
- label: str
25
- on_select: MenuAction
26
-
27
-
28
- @dataclass
29
- class MenuStyle:
30
- """
31
- Styling options for the Menu.
32
-
33
- :ivar normal (Color): Color for unselected items.
34
- :ivar selected (Color): Color for the selected item.
35
- :ivar line_height (int): Vertical spacing between items.
36
- """
37
-
38
- normal: Color = (220, 220, 220)
39
- selected: Color = (255, 255, 0)
40
- line_height: int = 28
41
-
42
-
43
- class Menu:
44
- """A simple text-based menu system."""
45
-
46
- def __init__(
47
- self,
48
- items: Sequence[MenuItem],
49
- *,
50
- x: int = 40,
51
- y: int = 40,
52
- style: MenuStyle | None = None,
53
- ):
54
- """
55
- :param items: Sequence of MenuItem instances to display.
56
- type items: Sequence[MenuItem]
57
-
58
- :param x: X coordinate for the menu's top-left corner.
59
- :param y: Y coordinate for the menu's top-left corner.
60
-
61
- :param style: Optional MenuStyle for customizing appearance.
62
- :type style: MenuStyle | None
63
- """
64
- self.items = list(items)
65
- self.x = x
66
- self.y = y
67
- self.style = style or MenuStyle()
68
- self.selected_index = 0
69
-
70
- def move_up(self):
71
- """Move the selection up by one item, wrapping around if necessary."""
72
- if self.items:
73
- self.selected_index = (self.selected_index - 1) % len(self.items)
74
-
75
- def move_down(self):
76
- """Move the selection down by one item, wrapping around if necessary."""
77
- if self.items:
78
- self.selected_index = (self.selected_index + 1) % len(self.items)
79
-
80
- def select(self):
81
- """Select the currently highlighted item, invoking its action."""
82
- if self.items:
83
- self.items[self.selected_index].on_select()
84
-
85
- def handle_event(
86
- self,
87
- event: Event,
88
- *,
89
- up_key: int,
90
- down_key: int,
91
- select_key: int,
92
- ):
93
- """
94
- Handle an input event to navigate the menu.
95
-
96
- :param event: The input event to handle.
97
- :type event: Event
98
-
99
- :param up_key: Key code for moving selection up.
100
- type up_key: int
101
-
102
- :param down_key: Key code for moving selection down.
103
- :type down_key: int
104
-
105
- :param select_key: Key code for selecting the current item.
106
- :type select_key: int
107
- """
108
- if event.type != EventType.KEYDOWN or event.key is None:
109
- return
110
- if event.key == up_key:
111
- self.move_up()
112
- elif event.key == down_key:
113
- self.move_down()
114
- elif event.key == select_key:
115
- self.select()
116
-
117
- def draw(self, surface: Backend):
118
- """
119
- Draw the menu onto the given backend surface.
120
-
121
- :param surface: The backend surface to draw on.
122
- :type surface: Backend
123
- """
124
- for i, item in enumerate(self.items):
125
- color = (
126
- self.style.selected
127
- if i == self.selected_index
128
- else self.style.normal
129
- )
130
- surface.draw_text(
131
- self.x,
132
- self.y + i * self.style.line_height,
133
- item.label,
134
- color=color,
135
- )