mini-arcade-core 0.7.1__tar.gz → 0.7.3__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/PKG-INFO +1 -1
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/pyproject.toml +1 -1
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/src/mini_arcade_core/__init__.py +3 -0
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/src/mini_arcade_core/backend.py +62 -4
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/src/mini_arcade_core/game.py +9 -0
- mini_arcade_core-0.7.3/src/mini_arcade_core/scene.py +95 -0
- mini_arcade_core-0.7.1/src/mini_arcade_core/scene.py +0 -40
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/LICENSE +0 -0
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/README.md +0 -0
- {mini_arcade_core-0.7.1 → mini_arcade_core-0.7.3}/src/mini_arcade_core/entity.py +0 -0
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@@ -4,7 +4,7 @@ build-backend = "poetry.core.masonry.api"
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[project]
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name = "mini-arcade-core"
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version = "0.7.
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version = "0.7.3"
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description = "Tiny scene-based game loop core for small arcade games."
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authors = [
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{ name = "Santiago Rincon", email = "rincores@gmail.com" },
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@@ -21,7 +21,10 @@ def run_game(initial_scene_cls: type[Scene], config: GameConfig | None = None):
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Convenience helper to bootstrap and run a game with a single scene.
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:param initial_scene_cls: The Scene subclass to instantiate as the initial scene.
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:type initial_scene_cls: type[Scene]
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:param config: Optional GameConfig to customize game settings.
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:type config: GameConfig | None
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"""
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game = Game(config or GameConfig())
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scene = initial_scene_cls(game)
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@@ -11,7 +11,14 @@ from typing import Iterable, Protocol
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class EventType(Enum):
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"""
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"""
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High-level event types understood by the core.
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:cvar UNKNOWN: Unknown/unhandled event.
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:cvar QUIT: User requested to quit the game.
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:cvar KEYDOWN: A key was pressed.
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:cvar KEYUP: A key was released.
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"""
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UNKNOWN = auto()
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QUIT = auto()
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@@ -46,20 +53,39 @@ class Backend(Protocol):
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def init(self, width: int, height: int, title: str) -> None:
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"""
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Initialize the backend and open a window.
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Should be called once before the main loop.
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:param width: Width of the window in pixels.
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:type width: int
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:param height: Height of the window in pixels.
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:type height: int
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:param title: Title of the window.
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:type title: str
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"""
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def poll_events(self) -> Iterable[Event]:
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"""
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Return all pending events since last call.
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-
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Concrete backends will translate their native events into core Event objects.
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:return: An iterable of Event objects.
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:rtype: Iterable[Event]
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"""
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def set_clear_color(self, r: int, g: int, b: int) -> None:
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"""
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Set the background/clear color used by begin_frame.
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:param r: Red component (0-255).
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:type r: int
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:param g: Green component (0-255).
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:type g: int
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:param b: Blue component (0-255).
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:type b: int
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"""
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def begin_frame(self) -> None:
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@@ -84,8 +110,22 @@ class Backend(Protocol):
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) -> None:
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"""
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Draw a filled rectangle in some default color.
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-
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We'll keep this minimal for now; later we can extend with colors/sprites.
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:param x: X position of the rectangle's top-left corner.
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:type x: int
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:param y: Y position of the rectangle's top-left corner.
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:type y: int
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:param w: Width of the rectangle.
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:type w: int
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:param h: Height of the rectangle.
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:type h: int
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:param color: RGB color tuple.
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:type color: tuple[int, int, int]
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"""
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# pylint: enable=too-many-arguments,too-many-positional-arguments
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@@ -102,6 +142,18 @@ class Backend(Protocol):
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Backends may ignore advanced styling for now; this is just to render
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simple labels like menu items, scores, etc.
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:param x: X position of the text's top-left corner.
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:type x: int
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:param y: Y position of the text's top-left corner.
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:type y: int
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:param text: The text string to draw.
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:type text: str
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:param color: RGB color tuple.
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:type color: tuple[int, int, int]
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"""
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def capture_frame(self, path: str | None = None) -> bytes | None:
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Capture the current frame.
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If `path` is provided, save to that file (e.g. PNG).
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Returns raw bytes (PNG) or None if unsupported.
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:param path: Optional file path to save the screenshot.
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:type path: str | None
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:return: Raw image bytes if no path given, else None.
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:rtype: bytes | None
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"""
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raise NotImplementedError
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@@ -124,6 +124,15 @@ class Game:
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) -> str | None:
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"""
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Ask backend to save a screenshot. Returns the file path or None.
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:param label: Optional label to include in the filename.
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:type label: str | None
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:param directory: Directory to save screenshots in.
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:type directory: str
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:return: The file path of the saved screenshot, or None on failure.
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:rtype: str | None
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"""
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os.makedirs(directory, exist_ok=True)
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stamp = datetime.now().strftime("%Y%m%d_%H%M%S")
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"""
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Base class for game scenes (states/screens).
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"""
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from __future__ import annotations
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from abc import ABC, abstractmethod
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from typing import Callable, List
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from mini_arcade_core.backend import Backend
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from .game import Game
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OverlayFunc = Callable[[Backend], None]
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class Scene(ABC):
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"""Base class for game scenes (states/screens)."""
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def __init__(self, game: Game):
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"""
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:param game: Reference to the main Game object.
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:type game: Game
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"""
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self.game = game
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# overlays drawn on top of the scene
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self._overlays: List[OverlayFunc] = []
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def add_overlay(self, overlay: OverlayFunc) -> None:
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"""
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Register an overlay (drawn every frame, after entities).
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:param overlay: A callable that takes a Backend and draws on it.
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:type overlay: OverlayFunc
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"""
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self._overlays.append(overlay)
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def remove_overlay(self, overlay: OverlayFunc) -> None:
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"""
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Unregister a previously added overlay.
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:param overlay: The overlay to remove.
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:type overlay: OverlayFunc
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"""
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if overlay in self._overlays:
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self._overlays.remove(overlay)
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def clear_overlays(self) -> None:
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"""Clear all registered overlays."""
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self._overlays.clear()
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def draw_overlays(self, surface: Backend) -> None:
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"""
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Call all overlays. Scenes should call this at the end of draw().
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:param surface: The backend surface to draw on.
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:type surface: Backend
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"""
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for overlay in self._overlays:
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overlay(surface)
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@abstractmethod
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def on_enter(self):
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"""Called when the scene becomes active."""
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@abstractmethod
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def on_exit(self):
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"""Called when the scene is replaced."""
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@abstractmethod
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def handle_event(self, event: object):
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"""
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Handle input / events (e.g. pygame.Event).
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:param event: The event to handle.
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:type event: object
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"""
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@abstractmethod
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def update(self, dt: float):
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"""
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Update game logic. ``dt`` is the delta time in seconds.
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:param dt: Time delta in seconds.
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:type dt: float
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"""
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@abstractmethod
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def draw(self, surface: object):
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"""
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Render to the main surface.
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:param surface: The backend surface to draw on.
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:type surface: object
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"""
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"""
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Base class for game scenes (states/screens).
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"""
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class Scene(ABC):
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"""Base class for game scenes (states/screens)."""
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"""
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:param game: Reference to the main Game object.
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:type game: Game
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"""
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self.game = game
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@abstractmethod
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def on_enter(self):
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"""Called when the scene becomes active."""
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@abstractmethod
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"""Called when the scene is replaced."""
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@abstractmethod
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"""Handle input / events (e.g. pygame.Event)."""
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"""Update game logic. ``dt`` is the delta time in seconds."""
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@abstractmethod
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def draw(self, surface: object):
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"""Render to the main surface."""
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