mini-arcade-core 0.3.2__tar.gz → 0.5.2__tar.gz

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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: mini-arcade-core
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- Version: 0.3.2
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+ Version: 0.5.2
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  Summary: Tiny scene-based game loop core for small arcade games.
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  License: Copyright (c) 2025 Santiago Rincón
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@@ -4,7 +4,7 @@ build-backend = "poetry.core.masonry.api"
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  [project]
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  name = "mini-arcade-core"
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- version = "0.3.2"
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+ version = "0.5.2"
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  description = "Tiny scene-based game loop core for small arcade games."
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  authors = [
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  { name = "Santiago Rincon", email = "rincores@gmail.com" },
@@ -57,6 +57,8 @@ strict = false
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  disable = [
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  # Justification: Allow classes with few public methods for simplicity.
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  "too-few-public-methods",
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+ # Justification: f-strings are preferred for logging.
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+ "logging-fstring-interpolation",
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  # Justification: TODOs are acceptable during development.
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  "fixme",
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  ]
@@ -0,0 +1,76 @@
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+ """
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+ Entry point for the mini_arcade_core package.
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+ Provides access to core classes and a convenience function to run a game.
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+ """
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+
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+ from __future__ import annotations
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+
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+ import logging
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+ from importlib.metadata import PackageNotFoundError, version
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+
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+ from .backend import Backend, Event, EventType
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+ from .entity import Entity, SpriteEntity
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+ from .game import Game, GameConfig
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+ from .scene import Scene
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+
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+ logger = logging.getLogger(__name__)
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+
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+
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+ def run_game(initial_scene_cls: type[Scene], config: GameConfig | None = None):
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+ """
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+ Convenience helper to bootstrap and run a game with a single scene.
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+
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+ :param initial_scene_cls: The Scene subclass to instantiate as the initial scene.
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+ :param config: Optional GameConfig to customize game settings.
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+ """
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+ game = Game(config or GameConfig())
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+ scene = initial_scene_cls(game)
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+ game.run(scene)
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+
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+
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+ __all__ = [
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+ "Game",
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+ "GameConfig",
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+ "Scene",
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+ "Entity",
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+ "SpriteEntity",
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+ "run_game",
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+ "Backend",
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+ "Event",
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+ "EventType",
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+ ]
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+
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+ PACKAGE_NAME = "mini-arcade-core" # or whatever is in your pyproject.toml
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+
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+
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+ def get_version() -> str:
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+ """
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+ Return the installed package version.
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+
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+ This is a thin helper around importlib.metadata.version so games can do:
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+
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+ from mini_arcade_core import get_version
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+ print(get_version())
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+
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+ :return: The version string of the installed package.
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+ :rtype: str
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+
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+ :raises PackageNotFoundError: If the package is not installed.
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+ """
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+ try:
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+ return version(PACKAGE_NAME)
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+ except PackageNotFoundError: # if running from source / editable
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+ logger.warning(
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+ f"Package '{PACKAGE_NAME}' not found. Returning default version '0.0.0'."
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+ )
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+ return "0.0.0"
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+
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+
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+ try:
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+ __version__ = get_version()
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+ # Justification: We want to ensure that any exception during version retrieval
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+ # results in a default version being set, rather than crashing the import.
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+ # pylint: disable=broad-exception-caught
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+ except Exception:
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+ __version__ = "0.0.0"
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+ # pylint: enable=broad-exception-caught
@@ -7,6 +7,8 @@ from __future__ import annotations
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  from dataclasses import dataclass
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  from typing import TYPE_CHECKING
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+ from .backend import Backend
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+
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  if TYPE_CHECKING: # avoid runtime circular import
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  from .scene import Scene
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@@ -21,6 +23,7 @@ class GameConfig:
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  :ivar title: Title of the game window.
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  :ivar fps: Target frames per second.
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  :ivar background_color: RGB background color.
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+ :ivar backend: Optional backend class to use for rendering and input.
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  """
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  width: int = 800
@@ -28,6 +31,7 @@ class GameConfig:
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  title: str = "Mini Arcade Game"
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  fps: int = 60
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  background_color: tuple[int, int, int] = (0, 0, 0)
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+ backend: type[Backend] | None = None
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  class Game:
@@ -40,6 +44,7 @@ class Game:
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  self.config = config
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  self._current_scene: Scene | None = None
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  self._running: bool = False
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+ self.backend: Backend | None = config.backend
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  def change_scene(self, scene: Scene):
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  """
@@ -52,6 +57,10 @@ class Game:
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  "Game.change_scene must be implemented by a concrete backend."
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  )
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+ def quit(self):
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+ """Request that the main loop stops."""
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+ self._running = False
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+
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  def run(self, initial_scene: Scene):
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  """
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  Run the main loop starting with the given scene.
@@ -1,36 +0,0 @@
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- """
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- Entry point for the mini_arcade_core package.
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- Provides access to core classes and a convenience function to run a game.
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- """
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-
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- from __future__ import annotations
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-
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- from .backend import Backend, Event, EventType
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- from .entity import Entity, SpriteEntity
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- from .game import Game, GameConfig
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- from .scene import Scene
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-
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-
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- def run_game(initial_scene_cls: type[Scene], config: GameConfig | None = None):
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- """
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- Convenience helper to bootstrap and run a game with a single scene.
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-
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- :param initial_scene_cls: The Scene subclass to instantiate as the initial scene.
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- :param config: Optional GameConfig to customize game settings.
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- """
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- game = Game(config or GameConfig())
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- scene = initial_scene_cls(game)
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- game.run(scene)
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-
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-
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- __all__ = [
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- "Game",
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- "GameConfig",
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- "Scene",
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- "Entity",
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- "SpriteEntity",
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- "run_game",
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- "Backend",
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- "Event",
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- "EventType",
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- ]