minecraft-gym 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- minecraft_gym-0.1.0/.gitattributes +3 -0
- minecraft_gym-0.1.0/.github/workflows/ci.yml +50 -0
- minecraft_gym-0.1.0/.gitignore +16 -0
- minecraft_gym-0.1.0/CONTRIBUTING.md +54 -0
- minecraft_gym-0.1.0/LICENSE +21 -0
- minecraft_gym-0.1.0/PKG-INFO +553 -0
- minecraft_gym-0.1.0/README.md +521 -0
- minecraft_gym-0.1.0/docs/farama-submission.md +42 -0
- minecraft_gym-0.1.0/docs/protocol.md +124 -0
- minecraft_gym-0.1.0/fabric/build.gradle +43 -0
- minecraft_gym-0.1.0/fabric/gradle/wrapper/gradle-wrapper.jar +0 -0
- minecraft_gym-0.1.0/fabric/gradle/wrapper/gradle-wrapper.properties +9 -0
- minecraft_gym-0.1.0/fabric/gradle.properties +11 -0
- minecraft_gym-0.1.0/fabric/gradlew +248 -0
- minecraft_gym-0.1.0/fabric/gradlew.bat +82 -0
- minecraft_gym-0.1.0/fabric/settings.gradle +12 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/BridgeLog.java +11 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/BridgeRuntime.java +465 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/BridgeServer.java +137 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/ControlState.java +224 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/MinecraftGymBridgeClient.java +34 -0
- minecraft_gym-0.1.0/fabric/src/client/java/dev/minecraftgym/bridge/ObservationEncoder.java +128 -0
- minecraft_gym-0.1.0/fabric/src/main/resources/fabric.mod.json +21 -0
- minecraft_gym-0.1.0/output/jupyter-notebook/minecraft-survival-gym-quickstart.ipynb +399 -0
- minecraft_gym-0.1.0/pyproject.toml +58 -0
- minecraft_gym-0.1.0/scripts/record_human.py +55 -0
- minecraft_gym-0.1.0/scripts/run_dev.sh +181 -0
- minecraft_gym-0.1.0/scripts/smoke_env.py +49 -0
- minecraft_gym-0.1.0/scripts/stop_dev.sh +100 -0
- minecraft_gym-0.1.0/src/minecraft_gym/__init__.py +19 -0
- minecraft_gym-0.1.0/src/minecraft_gym/actions.py +206 -0
- minecraft_gym-0.1.0/src/minecraft_gym/backend.py +166 -0
- minecraft_gym-0.1.0/src/minecraft_gym/env.py +177 -0
- minecraft_gym-0.1.0/src/minecraft_gym/recording.py +222 -0
- minecraft_gym-0.1.0/src/minecraft_gym/rewards.py +47 -0
- minecraft_gym-0.1.0/src/minecraft_gym/transport.py +208 -0
- minecraft_gym-0.1.0/tests/test_env.py +92 -0
- minecraft_gym-0.1.0/tests/test_recording.py +38 -0
- minecraft_gym-0.1.0/tests/test_transport.py +116 -0
- minecraft_gym-0.1.0/uv.lock +3082 -0
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name: CI
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on:
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contents: read
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python:
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name: Python ${{ matrix.python-version }}
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runs-on: ubuntu-latest
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strategy:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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- name: Install uv
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uses: astral-sh/setup-uv@bec219d24cd3e171d82865faccec33120bb574f4 # v10.1.0
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with:
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version: latest-known
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enable-cache: true
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run: uv sync --frozen --extra dev --python ${{ matrix.python-version }}
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- name: Run tests
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run: uv run --frozen --python ${{ matrix.python-version }} pytest
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- name: Build distributions
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if: matrix.python-version == '3.10'
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run: uv build
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fabric:
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name: Fabric bridge
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runs-on: ubuntu-latest
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defaults:
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run:
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working-directory: fabric
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steps:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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uses: actions/setup-java@v5
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with:
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distribution: temurin
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java-version: "21"
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cache: gradle
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- name: Build bridge mod
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run: ./gradlew build --no-daemon
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# Contributing to Minecraft Survival Gym
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Thank you for helping improve Minecraft Survival Gym. Contributions to the
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Gymnasium API, Fabric bridge, documentation, tests, and research tooling are
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welcome.
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## Development setup
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Install the Python development environment from the repository root:
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```bash
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uv sync --extra dev
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```
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Run the test suite and the mock smoke test:
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```bash
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uv run pytest
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uv run python scripts/smoke_env.py --backend mock --steps 20
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```
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The mock backend is the default choice for automated tests because it does not
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require Minecraft. Changes to the real bridge should also be validated with
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Minecraft Java 1.21, Fabric, and JDK 21.
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Build the bridge with:
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```bash
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cd fabric
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./gradlew build
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```
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## Pull requests
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- Keep changes focused and include tests for observable behavior.
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- Preserve the Gymnasium `reset()` and `step()` contracts.
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- Update the protocol documentation when a bridge message changes.
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- Do not commit Minecraft binaries, game assets, worlds, credentials, or
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recorded data containing private information.
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- Explain whether the change was tested with the mock backend, the real game,
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or both.
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## Bug reports
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Include minimal reproduction steps and the versions of Python, Gymnasium,
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Minecraft, Fabric Loader, Fabric API, Java, and the operating system. Bridge
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problems should include the relevant Minecraft and Python logs with secrets and
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personal paths removed.
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## Environment compatibility
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The canonical environment ID is `minecraft_gym/MinecraftSurvival-v0`.
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`MinecraftSurvival-v0` is retained as a compatibility alias. Behavioral changes
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that could invalidate benchmark comparisons require a new environment version.
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MIT License
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Copyright (c) 2026 rlsgarcia-code
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.5
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Name: minecraft-gym
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Version: 0.1.0
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Summary: A Gymnasium environment and bridge protocol for controlling Minecraft Java Edition.
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Project-URL: Homepage, https://github.com/rlsgarcia-code/Minecraft-Survival-Gym
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Project-URL: Repository, https://github.com/rlsgarcia-code/Minecraft-Survival-Gym
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Project-URL: Issues, https://github.com/rlsgarcia-code/Minecraft-Survival-Gym/issues
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License-Expression: MIT
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License-File: LICENSE
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Keywords: embodied-ai,gymnasium,imitation-learning,minecraft,reinforcement-learning
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Classifier: Development Status :: 3 - Alpha
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Classifier: Intended Audience :: Science/Research
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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Requires-Python: >=3.10
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Requires-Dist: gymnasium<2,>=1.1
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Requires-Dist: numpy<3,>=1.26
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Provides-Extra: dev
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Requires-Dist: pytest<9,>=8; extra == 'dev'
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Provides-Extra: notebook
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Requires-Dist: ipykernel<8,>=6; extra == 'notebook'
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Requires-Dist: jupyterlab<5,>=4; extra == 'notebook'
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Requires-Dist: matplotlib<4,>=3.8; extra == 'notebook'
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Requires-Dist: nbclient<1,>=0.10; extra == 'notebook'
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Description-Content-Type: text/markdown
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# Minecraft Survival Gym
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> A Gymnasium environment for training reinforcement learning agents to survive in Minecraft Java, with visual observations, full player controls, and keyboard/mouse demonstration recording.
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Minecraft Survival Gym connects Python policies to Minecraft Java 1.21 through a Fabric client mod and exposes the game as `minecraft_gym/MinecraftSurvival-v0`. It is designed as an experimental foundation for reinforcement learning, imitation learning, DAgger, and future VLM/LLM-driven objectives and rewards.
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> [!IMPORTANT]
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> This is an independent experimental project. It is not an official Minecraft product and is not affiliated with Mojang or Microsoft.
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## Features
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- Gymnasium-compatible `reset()`, `step()`, `render()`, and `close()` API;
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- RGB observations combined with structured player state;
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- movement, camera, combat, item use, hotbar, and GUI actions;
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- controlled simulation time with an exact number of ticks per action;
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- agent, human, and DAgger control modes;
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- atomic trajectory recording for behavior cloning and imitation learning;
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- deterministic mock backend for development without Minecraft;
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- pluggable reward functions decoupled from the game loop.
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## Architecture
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```text
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RL policy / Human operator
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│
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▼
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MinecraftSurvivalEnv
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(Gymnasium)
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│ Local TCP / JSON
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▼
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Fabric bridge mod
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│
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▼
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Minecraft Java — Survival
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│
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└── RGB + vitals + pose + inventory + events
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```
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The bridge listens only on `127.0.0.1:25570`. Requests are processed sequentially to preserve the relationship between each action, the executed game ticks, and the returned observation.
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## Project status
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The environment has been validated end to end against a real Minecraft client:
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- Python-to-Fabric handshake;
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- `128 × 128 × 3` RGB capture;
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- exact four-tick advancement per action;
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- player movement and camera rotation;
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- DAgger execution;
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- human episode recording;
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- Gymnasium environment checker compliance;
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- automated Python test suite.
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## Requirements
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- Python 3.10 or newer;
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- [`uv`](https://docs.astral.sh/uv/);
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- JDK 21 — not only a JRE, and not Java 8 or 17;
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- Minecraft Java Edition 1.21;
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- Fabric Loader;
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- Fabric API compatible with Minecraft 1.21.
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## Installation
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### 1. Clone the repository and install Python dependencies
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```bash
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git clone https://github.com/rlsgarcia-code/Minecraft-Survival-Gym.git
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cd Minecraft-Survival-Gym
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uv sync --extra dev
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```
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```
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### 2. Select JDK 21
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Check the active Java version:
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java -version
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```
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export JAVA_HOME="$(brew --prefix openjdk@21)/libexec/openjdk.jdk/Contents/Home"
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java -version
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```
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### 3. Build the Fabric mod
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cd fabric
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cd ..
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```
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The mod artifact is written to:
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```text
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fabric/build/libs/minecraft-gym-bridge-0.1.0.jar
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```
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## Running the real environment
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The real backend requires **two terminals plus the Minecraft window**:
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| Component | Purpose | Must remain open? |
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| Terminal 1 | launches Minecraft with the Fabric bridge | yes |
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| Minecraft window | hosts the loaded single-player world | yes |
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| Terminal 2 | runs the Python Gymnasium environment | while the agent is running |
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Starting Minecraft is not enough: you must enter a single-player world and wait until the player HUD and terrain are visible before calling `env.reset()`.
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### One-command development launcher
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The helper script starts both Terminal 1 services in the background: the
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Minecraft Fabric development client and JupyterLab with the test notebook.
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```bash
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./scripts/run_dev.sh
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```
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The script detects a Homebrew JDK 21 installation automatically, stores PID
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files under `.minecraft-gym/`, opens JupyterLab, and writes service logs to:
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```text
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.minecraft-gym/logs/minecraft.log
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.minecraft-gym/logs/jupyter.log
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```
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After it starts, enter a single-player Survival world in the Minecraft window.
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The script cannot select a world on your behalf unless a development save name
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is explicitly provided:
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```bash
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MINECRAFT_GYM_QUICK_PLAY_WORLD=MyWorld ./scripts/run_dev.sh
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```
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`MyWorld` must already exist under `fabric/run/saves/`. To inspect what would
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be launched without starting processes:
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```bash
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./scripts/run_dev.sh --dry-run
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```
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Stop both Minecraft and JupyterLab with:
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```bash
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./scripts/stop_dev.sh
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```
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The stop script terminates only the process trees recorded by the launcher and
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preserves the logs for debugging.
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### Option A — development client
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This is the quickest way to run the project during development.
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#### Terminal 1: start Minecraft
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From the repository root:
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+
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```bash
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export JAVA_HOME="$(brew --prefix openjdk@21)/libexec/openjdk.jdk/Contents/Home"
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export PATH="$JAVA_HOME/bin:$PATH"
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+
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cd fabric
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./gradlew runClient
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+
```
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+
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Leave Terminal 1 running. A separate Minecraft window will open.
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+
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#### Minecraft window: open a world
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+
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1. Click **Singleplayer**.
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2. Create or open a world.
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3. Make sure the player is in **Survival** mode.
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4. Wait until the terrain and player HUD are fully visible.
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+
5. Leave Minecraft open inside the world.
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+
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+
The title screen does not satisfy this requirement. If Python connects while Minecraft is still at the title screen, the bridge returns:
|
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+
|
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|
+
```text
|
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|
+
Open a single-player world before using the bridge
|
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|
+
```
|
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|
+
|
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|
+
#### Terminal 2: run the Gym environment
|
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|
+
|
|
231
|
+
Open a new terminal and return to the repository root:
|
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|
+
|
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|
+
```bash
|
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|
+
cd /path/to/Minecraft-Survival-Gym
|
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|
+
uv run python scripts/smoke_env.py --steps 20
|
|
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|
+
```
|
|
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|
+
|
|
238
|
+
Do not close Terminal 1 or the Minecraft window while this command is running.
|
|
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|
+
|
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|
+
A successful run starts with output similar to:
|
|
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|
+
|
|
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|
+
```text
|
|
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|
+
reset tick=... seed=... rgb=(128, 128, 3)
|
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|
+
step=1 tick=... reward=... terminated=False truncated=False
|
|
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|
+
```
|
|
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|
+
|
|
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|
+
### Option B — regular Minecraft installation
|
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|
+
|
|
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|
+
1. Install Fabric Loader for Minecraft 1.21.
|
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|
+
2. Place Fabric API in that installation's `mods` directory.
|
|
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|
+
3. Copy `fabric/build/libs/minecraft-gym-bridge-0.1.0.jar` into the same `mods` directory.
|
|
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|
+
4. Launch Minecraft with the Fabric profile.
|
|
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|
+
5. Enter a single-player Survival world and wait for it to finish loading.
|
|
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|
+
6. Run the Python command from Terminal 2 as shown above.
|
|
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|
+
|
|
256
|
+
## Test notebook
|
|
257
|
+
|
|
258
|
+
The repository includes a guided notebook that validates observation shapes,
|
|
259
|
+
renders an RGB frame, executes a controlled action, checks tick advancement,
|
|
260
|
+
and optionally connects to the real Fabric bridge:
|
|
261
|
+
|
|
262
|
+
[`output/jupyter-notebook/minecraft-survival-gym-quickstart.ipynb`](output/jupyter-notebook/minecraft-survival-gym-quickstart.ipynb)
|
|
263
|
+
|
|
264
|
+
Launch it from the repository root:
|
|
265
|
+
|
|
266
|
+
```bash
|
|
267
|
+
uv run --extra notebook jupyter lab \
|
|
268
|
+
output/jupyter-notebook/minecraft-survival-gym-quickstart.ipynb
|
|
269
|
+
```
|
|
270
|
+
|
|
271
|
+
The notebook uses the mock backend by default, so **Run All** is safe without
|
|
272
|
+
Minecraft. For the real test, keep Terminal 1 running `./gradlew runClient`,
|
|
273
|
+
enter a loaded single-player world, and then set `REAL_BACKEND = True` in the
|
|
274
|
+
notebook.
|
|
275
|
+
|
|
276
|
+
## Basic usage
|
|
277
|
+
|
|
278
|
+
```python
|
|
279
|
+
import gymnasium as gym
|
|
280
|
+
import minecraft_gym # registers the environment
|
|
281
|
+
|
|
282
|
+
env = gym.make(
|
|
283
|
+
"minecraft_gym/MinecraftSurvival-v0",
|
|
284
|
+
backend="socket",
|
|
285
|
+
width=128,
|
|
286
|
+
height=128,
|
|
287
|
+
frame_skip=4,
|
|
288
|
+
max_episode_steps=9_000,
|
|
289
|
+
control_mode="agent",
|
|
290
|
+
render_mode="rgb_array",
|
|
291
|
+
)
|
|
292
|
+
|
|
293
|
+
observation, info = env.reset(seed=42)
|
|
294
|
+
|
|
295
|
+
terminated = False
|
|
296
|
+
truncated = False
|
|
297
|
+
|
|
298
|
+
while not (terminated or truncated):
|
|
299
|
+
action = env.action_space.sample()
|
|
300
|
+
observation, reward, terminated, truncated, info = env.step(action)
|
|
301
|
+
|
|
302
|
+
env.close()
|
|
303
|
+
```
|
|
304
|
+
|
|
305
|
+
Use `backend="mock"` for fast and deterministic tests that do not require Minecraft.
|
|
306
|
+
|
|
307
|
+
`MinecraftSurvival-v0` remains available as a compatibility alias. New code
|
|
308
|
+
should use the namespaced ID to avoid collisions with other third-party
|
|
309
|
+
environment packages.
|
|
310
|
+
|
|
311
|
+
## Action space
|
|
312
|
+
|
|
313
|
+
The action space is a 15-component `gymnasium.spaces.MultiDiscrete`:
|
|
314
|
+
|
|
315
|
+
```text
|
|
316
|
+
MultiDiscrete([3, 3, 2, 2, 2, 2, 2, 2, 2, 5, 5, 10, 5, 5, 3])
|
|
317
|
+
```
|
|
318
|
+
|
|
319
|
+
The value `0` is `NOOP` for every component.
|
|
320
|
+
|
|
321
|
+
| Index | Control | Values |
|
|
322
|
+
|---:|---|---|
|
|
323
|
+
| 0 | Strafe | idle, left, right |
|
|
324
|
+
| 1 | Movement | idle, forward, backward |
|
|
325
|
+
| 2 | Jump | no, yes |
|
|
326
|
+
| 3 | Sprint | no, yes |
|
|
327
|
+
| 4 | Sneak | no, yes |
|
|
328
|
+
| 5 | Attack | no, yes |
|
|
329
|
+
| 6 | Use | no, yes |
|
|
330
|
+
| 7 | Inventory | keep, toggle |
|
|
331
|
+
| 8 | Drop item | no, yes |
|
|
332
|
+
| 9 | Horizontal camera | neutral, ±6°, ±18° |
|
|
333
|
+
| 10 | Vertical camera | neutral, ±6°, ±18° |
|
|
334
|
+
| 11 | Hotbar | keep or select slots 1–9 |
|
|
335
|
+
| 12 | Horizontal GUI cursor | neutral, slow, or fast in either direction |
|
|
336
|
+
| 13 | Vertical GUI cursor | neutral, slow, or fast in either direction |
|
|
337
|
+
| 14 | GUI click | none, primary, secondary |
|
|
338
|
+
|
|
339
|
+
The canonical `ControlState` retains continuous mouse deltas. Human demonstrations therefore preserve more information than the discrete projection used by the initial policy space.
|
|
340
|
+
|
|
341
|
+
## Observation space
|
|
342
|
+
|
|
343
|
+
The environment returns a `gymnasium.spaces.Dict`:
|
|
344
|
+
|
|
345
|
+
| Field | Type and shape | Contents |
|
|
346
|
+
|---|---|---|
|
|
347
|
+
| `rgb` | `uint8[H, W, 3]` | rendered RGB frame |
|
|
348
|
+
| `vitals` | `float32[8]` | health, hunger, armor, air, XP, and body flags |
|
|
349
|
+
| `pose` | `float32[10]` | position, velocity, camera, ground contact, and fall state |
|
|
350
|
+
| `inventory_ids` | `int32[36]` | item registry identifiers |
|
|
351
|
+
| `inventory_counts` | `int32[36]` | item count for each slot |
|
|
352
|
+
| `equipped_slot` | `Discrete(9)` | selected hotbar slot |
|
|
353
|
+
| `ui_mode` | `Discrete(8)` | gameplay, inventory, container, chat, death, or other screen |
|
|
354
|
+
|
|
355
|
+
The `info` dictionary includes:
|
|
356
|
+
|
|
357
|
+
- current tick and actual world seed;
|
|
358
|
+
- events such as damage, death, and inventory increases;
|
|
359
|
+
- individual reward terms;
|
|
360
|
+
- `policy_action`, `human_action`, and `executed_action`;
|
|
361
|
+
- `control_source`, indicating whether the agent or a human controlled the step.
|
|
362
|
+
|
|
363
|
+
## Control modes
|
|
364
|
+
|
|
365
|
+
| Mode | Behavior |
|
|
366
|
+
|---|---|
|
|
367
|
+
| `agent` | executes only the action supplied by the policy |
|
|
368
|
+
| `human` | ignores the policy action and records keyboard/mouse input |
|
|
369
|
+
| `dagger` | uses the policy by default and accepts human intervention |
|
|
370
|
+
|
|
371
|
+
### Recording demonstrations
|
|
372
|
+
|
|
373
|
+
Keep Minecraft focused and inside a loaded world. In Terminal 2, run:
|
|
374
|
+
|
|
375
|
+
```bash
|
|
376
|
+
uv run python scripts/record_human.py \
|
|
377
|
+
--mode human \
|
|
378
|
+
--steps 9000 \
|
|
379
|
+
--output datasets/demonstrations
|
|
380
|
+
```
|
|
381
|
+
|
|
382
|
+
To collect human corrections during policy execution:
|
|
383
|
+
|
|
384
|
+
```bash
|
|
385
|
+
uv run python scripts/record_human.py \
|
|
386
|
+
--mode dagger \
|
|
387
|
+
--steps 9000 \
|
|
388
|
+
--output datasets/dagger
|
|
389
|
+
```
|
|
390
|
+
|
|
391
|
+
Each episode produces a compressed `.npz` archive and a `.json` metadata file. Episodes are committed atomically to reduce the chance of partially written datasets.
|
|
392
|
+
|
|
393
|
+
Main arrays:
|
|
394
|
+
|
|
395
|
+
| Field | Purpose |
|
|
396
|
+
|---|---|
|
|
397
|
+
| `actions` | action originally submitted to the environment |
|
|
398
|
+
| `policy_actions` | policy action projected onto the discrete action space |
|
|
399
|
+
| `human_actions` | human action projected onto the discrete action space |
|
|
400
|
+
| `executed_actions` | action actually executed by the game |
|
|
401
|
+
| `policy_controls` | continuous canonical policy controls |
|
|
402
|
+
| `human_controls` | keyboard state and continuous mouse deltas |
|
|
403
|
+
| `executed_controls` | canonical controls actually applied |
|
|
404
|
+
| `human_action_present` | mask indicating human action availability/intervention |
|
|
405
|
+
|
|
406
|
+
> [!NOTE]
|
|
407
|
+
> Locking the screen does not prevent Python-only tests or training, but Minecraft may stop rendering. RGB capture and physical keyboard/mouse demonstrations require an unlocked graphical session.
|
|
408
|
+
|
|
409
|
+
## Rewards
|
|
410
|
+
|
|
411
|
+
The default reward is deliberately conservative:
|
|
412
|
+
|
|
413
|
+
- a small reward for remaining alive;
|
|
414
|
+
- a penalty proportional to health lost;
|
|
415
|
+
- a larger penalty for death.
|
|
416
|
+
|
|
417
|
+
A different strategy can be injected without modifying the environment:
|
|
418
|
+
|
|
419
|
+
```python
|
|
420
|
+
from minecraft_gym import MinecraftSurvivalEnv
|
|
421
|
+
from minecraft_gym.rewards import RewardResult
|
|
422
|
+
|
|
423
|
+
|
|
424
|
+
class MyReward:
|
|
425
|
+
def __call__(self, previous, transition):
|
|
426
|
+
collected = sum(
|
|
427
|
+
event.get("count", 0)
|
|
428
|
+
for event in transition.events
|
|
429
|
+
if event.get("type") == "inventory_increased"
|
|
430
|
+
)
|
|
431
|
+
return RewardResult(
|
|
432
|
+
total=float(collected),
|
|
433
|
+
terms={"collected_items": float(collected)},
|
|
434
|
+
)
|
|
435
|
+
|
|
436
|
+
|
|
437
|
+
env = MinecraftSurvivalEnv(reward_function=MyReward())
|
|
438
|
+
```
|
|
439
|
+
|
|
440
|
+
This separation makes it possible to experiment with VLM/LLM-generated semantic rewards, intermediate objectives, and knowledge retrieved from survival guides without coupling those experiments to the Minecraft bridge.
|
|
441
|
+
|
|
442
|
+
## Time and episode semantics
|
|
443
|
+
|
|
444
|
+
During a Gym session, the bridge freezes the integrated server and advances exactly `frame_skip` ticks for each `step()` call.
|
|
445
|
+
|
|
446
|
+
- `terminated=True`: the player died;
|
|
447
|
+
- `truncated=True`: an operational limit such as `max_episode_steps` was reached.
|
|
448
|
+
|
|
449
|
+
### Reset behavior
|
|
450
|
+
|
|
451
|
+
The current version implements a **soft reset**. It:
|
|
452
|
+
|
|
453
|
+
- forces Survival mode;
|
|
454
|
+
- returns the player to the session's initial position;
|
|
455
|
+
- clears inventory and status effects;
|
|
456
|
+
- restores health, hunger, and saturation;
|
|
457
|
+
- restores time and weather.
|
|
458
|
+
|
|
459
|
+
The reset does not yet rebuild modified blocks or change the seed of the currently loaded world. `requested_seed_matches_world` reports whether the requested seed matches the actual world seed. For experiments requiring identical terrain, start each batch from a clean copy of the save.
|
|
460
|
+
|
|
461
|
+
## Environment configuration
|
|
462
|
+
|
|
463
|
+
| Parameter | Default | Description |
|
|
464
|
+
|---|---:|---|
|
|
465
|
+
| `backend` | `"socket"` | real backend or `"mock"` |
|
|
466
|
+
| `host` | `127.0.0.1` | bridge address |
|
|
467
|
+
| `port` | `25570` | local TCP port |
|
|
468
|
+
| `bridge_timeout` | `30.0` | connection timeout in seconds |
|
|
469
|
+
| `width` | `128` | RGB observation width |
|
|
470
|
+
| `height` | `128` | RGB observation height |
|
|
471
|
+
| `frame_skip` | `4` | ticks executed per action |
|
|
472
|
+
| `max_episode_steps` | `9000` | internal episode limit |
|
|
473
|
+
| `control_mode` | `"agent"` | `agent`, `human`, or `dagger` |
|
|
474
|
+
| `render_mode` | `None` | use `"rgb_array"` for `render()` |
|
|
475
|
+
| `reward_function` | sparse survival | pluggable reward strategy |
|
|
476
|
+
|
|
477
|
+
## Troubleshooting
|
|
478
|
+
|
|
479
|
+
### `Gradle requires JVM 17 or later` / `configured to use JVM 8`
|
|
480
|
+
|
|
481
|
+
Gradle found an older Java installation. Select JDK 21 before running the wrapper:
|
|
482
|
+
|
|
483
|
+
```bash
|
|
484
|
+
export JAVA_HOME="$(brew --prefix openjdk@21)/libexec/openjdk.jdk/Contents/Home"
|
|
485
|
+
export PATH="$JAVA_HOME/bin:$PATH"
|
|
486
|
+
java -version
|
|
487
|
+
|
|
488
|
+
cd fabric
|
|
489
|
+
./gradlew build
|
|
490
|
+
```
|
|
491
|
+
|
|
492
|
+
### `ConnectionRefusedError: [Errno 61] Connection refused`
|
|
493
|
+
|
|
494
|
+
The Python package could not find the bridge at `127.0.0.1:25570`. Confirm that:
|
|
495
|
+
|
|
496
|
+
1. Terminal 1 is still running `./gradlew runClient`, or Minecraft was launched from a Fabric installation containing the bridge mod;
|
|
497
|
+
2. the Minecraft process has finished starting;
|
|
498
|
+
3. no other process is using port `25570`.
|
|
499
|
+
|
|
500
|
+
### `Open a single-player world before using the bridge`
|
|
501
|
+
|
|
502
|
+
Python successfully connected to the mod, but Minecraft is still at the title screen or not fully inside a world. In the Minecraft window, click **Singleplayer**, load or create a world, wait for the player HUD and terrain to appear, and then rerun the Python command from Terminal 2.
|
|
503
|
+
|
|
504
|
+
The `--backend mock` smoke test neither launches Minecraft nor tests the Fabric connection.
|
|
505
|
+
|
|
506
|
+
## Development
|
|
507
|
+
|
|
508
|
+
Run the Python test suite:
|
|
509
|
+
|
|
510
|
+
```bash
|
|
511
|
+
uv run pytest
|
|
512
|
+
```
|
|
513
|
+
|
|
514
|
+
Build and validate the Fabric mod:
|
|
515
|
+
|
|
516
|
+
```bash
|
|
517
|
+
cd fabric
|
|
518
|
+
./gradlew build
|
|
519
|
+
```
|
|
520
|
+
|
|
521
|
+
Repository structure:
|
|
522
|
+
|
|
523
|
+
```text
|
|
524
|
+
src/minecraft_gym/ environment, actions, rewards, recorder, and transport
|
|
525
|
+
fabric/ Fabric mod and local bridge
|
|
526
|
+
scripts/smoke_env.py real or simulated smoke test
|
|
527
|
+
scripts/record_human.py human demonstration collection
|
|
528
|
+
scripts/run_dev.sh start Minecraft and JupyterLab
|
|
529
|
+
scripts/stop_dev.sh stop the development session
|
|
530
|
+
tests/ Gym contract and protocol tests
|
|
531
|
+
docs/protocol.md TCP protocol specification
|
|
532
|
+
```
|
|
533
|
+
|
|
534
|
+
## Roadmap
|
|
535
|
+
|
|
536
|
+
- hard resets and automatic world restoration;
|
|
537
|
+
- vectorized environments and multiple Minecraft instances;
|
|
538
|
+
- hierarchical and temporal action wrappers;
|
|
539
|
+
- behavior cloning and reinforcement learning baselines;
|
|
540
|
+
- VLM-based reward evaluation and generation;
|
|
541
|
+
- language-model subgoal planning with survival-guide retrieval;
|
|
542
|
+
- demonstration inspection, replay, and curation tools.
|
|
543
|
+
|
|
544
|
+
## Protocol
|
|
545
|
+
|
|
546
|
+
The bridge specification is available in [`docs/protocol.md`](docs/protocol.md).
|
|
547
|
+
|
|
548
|
+
## Contributing
|
|
549
|
+
|
|
550
|
+
Issues and pull requests are welcome. See [`CONTRIBUTING.md`](CONTRIBUTING.md)
|
|
551
|
+
for the development workflow. When reporting a problem, include the Minecraft,
|
|
552
|
+
Fabric Loader, Fabric API, Java, and operating system versions, along with
|
|
553
|
+
minimal reproduction steps.
|