meshcode 2.8.8__tar.gz → 2.8.9__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {meshcode-2.8.8 → meshcode-2.8.9}/PKG-INFO +1 -1
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/__init__.py +1 -1
- meshcode-2.8.9/meshcode/ascii_art.py +466 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/server.py +3 -1
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/run_agent.py +47 -4
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/PKG-INFO +1 -1
- {meshcode-2.8.8 → meshcode-2.8.9}/pyproject.toml +1 -1
- meshcode-2.8.8/meshcode/ascii_art.py +0 -130
- {meshcode-2.8.8 → meshcode-2.8.9}/README.md +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/cli.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/comms_v4.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/invites.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/launcher.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/launcher_install.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/__init__.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/__main__.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/backend.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/realtime.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/test_backend.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/test_realtime.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/meshcode_mcp/test_server_wrapper.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/preferences.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/protocol_v2.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/secrets.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/self_update.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode/setup_clients.py +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/SOURCES.txt +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/dependency_links.txt +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/entry_points.txt +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/requires.txt +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/meshcode.egg-info/top_level.txt +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/setup.cfg +0 -0
- {meshcode-2.8.8 → meshcode-2.8.9}/tests/test_status_enum_coverage.py +0 -0
|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
"""MeshCode — Real-time communication between AI agents."""
|
|
2
|
-
__version__ = "2.8.
|
|
2
|
+
__version__ = "2.8.9"
|
|
@@ -0,0 +1,466 @@
|
|
|
1
|
+
"""Procedural ASCII art + agent personality generator for MeshCode.
|
|
2
|
+
|
|
3
|
+
Each agent gets:
|
|
4
|
+
- Unique identicon (QR-style block pattern from name hash)
|
|
5
|
+
- Personality traits (based on actual role + stats)
|
|
6
|
+
- Catchphrase (unique motto)
|
|
7
|
+
- Boot greeting (personalized online message)
|
|
8
|
+
|
|
9
|
+
All deterministic from agent name — same name = same identity always.
|
|
10
|
+
Zero tokens, pure ANSI aesthetics.
|
|
11
|
+
"""
|
|
12
|
+
import hashlib
|
|
13
|
+
|
|
14
|
+
# ── Block characters for identicon ──────────────────────────────────
|
|
15
|
+
BLOCKS = {
|
|
16
|
+
0: " ", # empty
|
|
17
|
+
1: "██", # full block
|
|
18
|
+
2: "░░", # light shade
|
|
19
|
+
3: "▓▓", # dark shade
|
|
20
|
+
4: "▒▒", # medium shade
|
|
21
|
+
5: "╬╬", # cross
|
|
22
|
+
6: "◆◆", # diamond
|
|
23
|
+
7: "●●", # circle
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
# ── ANSI colors ─────────────────────────────────────────────────────
|
|
27
|
+
COLORS = [
|
|
28
|
+
"\033[36m", "\033[35m", "\033[32m", "\033[33m", "\033[34m",
|
|
29
|
+
"\033[91m", "\033[96m", "\033[95m", "\033[92m", "\033[94m",
|
|
30
|
+
]
|
|
31
|
+
RESET = "\033[0m"
|
|
32
|
+
DIM = "\033[2m"
|
|
33
|
+
BOLD = "\033[1m"
|
|
34
|
+
YELLOW = "\033[33m"
|
|
35
|
+
STAR = "★"
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
def _hash_bytes(name: str) -> bytes:
|
|
39
|
+
return hashlib.sha256(name.encode("utf-8")).digest()
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
def _hash_int(name: str) -> int:
|
|
43
|
+
return int(hashlib.md5(name.encode()).hexdigest()[:8], 16)
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
# ── 1. Identicon generator ─────────────────────────────────────────
|
|
47
|
+
|
|
48
|
+
def generate_art(agent_name: str, size: int = 7) -> str:
|
|
49
|
+
"""Generate a unique symmetric block pattern from the agent name."""
|
|
50
|
+
h = _hash_bytes(agent_name)
|
|
51
|
+
half = (size + 1) // 2
|
|
52
|
+
rows = []
|
|
53
|
+
for y in range(size):
|
|
54
|
+
row = []
|
|
55
|
+
for x in range(half):
|
|
56
|
+
idx = (y * half + x) % len(h)
|
|
57
|
+
byte_val = h[idx]
|
|
58
|
+
if byte_val < 100:
|
|
59
|
+
block = BLOCKS[0]
|
|
60
|
+
else:
|
|
61
|
+
block_idx = (byte_val % 6) + 1
|
|
62
|
+
block = BLOCKS[block_idx]
|
|
63
|
+
row.append(block)
|
|
64
|
+
if size % 2 == 1:
|
|
65
|
+
full_row = row[:-1] + [row[-1]] + row[-2::-1]
|
|
66
|
+
else:
|
|
67
|
+
full_row = row + row[::-1]
|
|
68
|
+
rows.append("".join(full_row))
|
|
69
|
+
|
|
70
|
+
width = len(rows[0]) if rows else 0
|
|
71
|
+
border_h = "─" * (width + 2)
|
|
72
|
+
lines = []
|
|
73
|
+
lines.append(f" ┌{border_h}┐")
|
|
74
|
+
for row in rows:
|
|
75
|
+
lines.append(f" │ {row} │")
|
|
76
|
+
lines.append(f" └{border_h}┘")
|
|
77
|
+
lines.append(f" ⟨ {agent_name} ⟩")
|
|
78
|
+
return "\n".join(lines)
|
|
79
|
+
|
|
80
|
+
|
|
81
|
+
# ── 2. Personality traits (role-based + hash for variety) ───────────
|
|
82
|
+
|
|
83
|
+
# Trait pools by role archetype — each agent gets 3 traits
|
|
84
|
+
ROLE_TRAITS = {
|
|
85
|
+
"commander": [
|
|
86
|
+
("◆", "strategic"),
|
|
87
|
+
("▶", "decisive"),
|
|
88
|
+
("◈", "big-picture thinker"),
|
|
89
|
+
("◉", "watchful"),
|
|
90
|
+
("╬", "coordinator"),
|
|
91
|
+
("▣", "architect"),
|
|
92
|
+
],
|
|
93
|
+
"backend": [
|
|
94
|
+
("◎", "systematic"),
|
|
95
|
+
("▧", "builder"),
|
|
96
|
+
("▥", "data-driven"),
|
|
97
|
+
("▤", "infrastructure-minded"),
|
|
98
|
+
("▣", "reliable"),
|
|
99
|
+
("▦", "persistent"),
|
|
100
|
+
],
|
|
101
|
+
"frontend": [
|
|
102
|
+
("░", "detail-oriented"),
|
|
103
|
+
("▪", "pixel-perfect"),
|
|
104
|
+
("◉", "visual thinker"),
|
|
105
|
+
("▓", "creative"),
|
|
106
|
+
("◧", "user-focused"),
|
|
107
|
+
("◨", "expressive"),
|
|
108
|
+
],
|
|
109
|
+
"security": [
|
|
110
|
+
("▣", "vigilant"),
|
|
111
|
+
("◎", "thorough"),
|
|
112
|
+
("▶", "threat-aware"),
|
|
113
|
+
("◆", "protective"),
|
|
114
|
+
("◈", "investigative"),
|
|
115
|
+
("╬", "adversarial thinker"),
|
|
116
|
+
],
|
|
117
|
+
"qa": [
|
|
118
|
+
("◎", "meticulous"),
|
|
119
|
+
("▪", "bug hunter"),
|
|
120
|
+
("▣", "quality-obsessed"),
|
|
121
|
+
("▧", "test-driven"),
|
|
122
|
+
("▥", "methodical"),
|
|
123
|
+
("◆", "edge-case finder"),
|
|
124
|
+
],
|
|
125
|
+
"default": [
|
|
126
|
+
("▶", "fast learner"),
|
|
127
|
+
("▣", "relentless"),
|
|
128
|
+
("◈", "analytical"),
|
|
129
|
+
("◆", "resourceful"),
|
|
130
|
+
("◎", "focused"),
|
|
131
|
+
("╬", "collaborative"),
|
|
132
|
+
("░", "adaptive"),
|
|
133
|
+
("▓", "resilient"),
|
|
134
|
+
("◉", "intuitive"),
|
|
135
|
+
("▪", "dependable"),
|
|
136
|
+
],
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
|
|
140
|
+
def get_personality_traits(agent_name: str, role: str = "") -> list:
|
|
141
|
+
"""Get 3 personality traits based on agent role and name hash.
|
|
142
|
+
|
|
143
|
+
Returns list of (emoji, trait_name) tuples.
|
|
144
|
+
"""
|
|
145
|
+
h = _hash_int(agent_name)
|
|
146
|
+
role_lower = (role or agent_name).lower()
|
|
147
|
+
|
|
148
|
+
# Find the best matching role pool
|
|
149
|
+
pool = None
|
|
150
|
+
for key in ROLE_TRAITS:
|
|
151
|
+
if key in role_lower:
|
|
152
|
+
pool = ROLE_TRAITS[key]
|
|
153
|
+
break
|
|
154
|
+
if pool is None:
|
|
155
|
+
pool = ROLE_TRAITS["default"]
|
|
156
|
+
|
|
157
|
+
# Pick 3 unique traits using hash for deterministic selection
|
|
158
|
+
selected = []
|
|
159
|
+
available = list(pool)
|
|
160
|
+
for i in range(3):
|
|
161
|
+
if not available:
|
|
162
|
+
available = list(ROLE_TRAITS["default"])
|
|
163
|
+
idx = (h + i * 7) % len(available)
|
|
164
|
+
selected.append(available.pop(idx % len(available)))
|
|
165
|
+
|
|
166
|
+
return selected
|
|
167
|
+
|
|
168
|
+
|
|
169
|
+
# ── 3. Catchphrase (unique motto per agent) ─────────────────────────
|
|
170
|
+
|
|
171
|
+
CATCHPHRASES = {
|
|
172
|
+
"commander": [
|
|
173
|
+
"The mesh obeys.",
|
|
174
|
+
"Every node, every signal.",
|
|
175
|
+
"Orchestrating chaos into order.",
|
|
176
|
+
"I see the whole board.",
|
|
177
|
+
"First to wake, last to sleep.",
|
|
178
|
+
"The mesh runs through me.",
|
|
179
|
+
],
|
|
180
|
+
"backend": [
|
|
181
|
+
"Data in, results out.",
|
|
182
|
+
"The foundation never cracks.",
|
|
183
|
+
"Built different, runs forever.",
|
|
184
|
+
"Behind every mesh, there's me.",
|
|
185
|
+
"Queries don't sleep. Neither do I.",
|
|
186
|
+
"The pipes are clean.",
|
|
187
|
+
],
|
|
188
|
+
"frontend": [
|
|
189
|
+
"Every pixel has purpose.",
|
|
190
|
+
"If it looks right, it is right.",
|
|
191
|
+
"The interface is the experience.",
|
|
192
|
+
"Design is how it works.",
|
|
193
|
+
"Smooth as a 60fps render.",
|
|
194
|
+
"The user sees my soul.",
|
|
195
|
+
],
|
|
196
|
+
"security": [
|
|
197
|
+
"Trust nothing. Verify everything.",
|
|
198
|
+
"The wall between you and chaos.",
|
|
199
|
+
"I break things so others can't.",
|
|
200
|
+
"Paranoia is a feature.",
|
|
201
|
+
"Every lock tells a story.",
|
|
202
|
+
"Watching. Always watching.",
|
|
203
|
+
],
|
|
204
|
+
"qa": [
|
|
205
|
+
"If it can break, I'll find it.",
|
|
206
|
+
"Green means I said so.",
|
|
207
|
+
"The last line of defense.",
|
|
208
|
+
"Edge cases are my comfort zone.",
|
|
209
|
+
"Tested in production. By me.",
|
|
210
|
+
"Zero bugs is not a dream.",
|
|
211
|
+
],
|
|
212
|
+
"default": [
|
|
213
|
+
"Ready for anything.",
|
|
214
|
+
"The mesh never sleeps.",
|
|
215
|
+
"One signal at a time.",
|
|
216
|
+
"Connected. Always.",
|
|
217
|
+
"Born to mesh.",
|
|
218
|
+
"Wired different.",
|
|
219
|
+
"Signal over noise.",
|
|
220
|
+
"In the mesh, we trust.",
|
|
221
|
+
"Code flows, I follow.",
|
|
222
|
+
"Silent efficiency.",
|
|
223
|
+
],
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
|
|
227
|
+
def get_catchphrase(agent_name: str, role: str = "") -> str:
|
|
228
|
+
"""Get a unique catchphrase for this agent."""
|
|
229
|
+
h = _hash_int(agent_name)
|
|
230
|
+
role_lower = (role or agent_name).lower()
|
|
231
|
+
|
|
232
|
+
pool = None
|
|
233
|
+
for key in CATCHPHRASES:
|
|
234
|
+
if key in role_lower:
|
|
235
|
+
pool = CATCHPHRASES[key]
|
|
236
|
+
break
|
|
237
|
+
if pool is None:
|
|
238
|
+
pool = CATCHPHRASES["default"]
|
|
239
|
+
|
|
240
|
+
return pool[h % len(pool)]
|
|
241
|
+
|
|
242
|
+
|
|
243
|
+
# ── 4. Boot greeting (personalized online message) ──────────────────
|
|
244
|
+
|
|
245
|
+
GREETINGS = {
|
|
246
|
+
"commander": [
|
|
247
|
+
"has entered the mesh",
|
|
248
|
+
"is coordinating",
|
|
249
|
+
"all systems nominal",
|
|
250
|
+
"mesh control active",
|
|
251
|
+
"standing watch",
|
|
252
|
+
],
|
|
253
|
+
"backend": [
|
|
254
|
+
"engines online",
|
|
255
|
+
"systems initialized",
|
|
256
|
+
"ready to build",
|
|
257
|
+
"database connected",
|
|
258
|
+
"pipelines flowing",
|
|
259
|
+
],
|
|
260
|
+
"frontend": [
|
|
261
|
+
"canvas ready",
|
|
262
|
+
"rendering started",
|
|
263
|
+
"pixels aligned",
|
|
264
|
+
"UI loaded",
|
|
265
|
+
"ready to design",
|
|
266
|
+
],
|
|
267
|
+
"security": [
|
|
268
|
+
"perimeter secured",
|
|
269
|
+
"scanning for threats",
|
|
270
|
+
"shields up",
|
|
271
|
+
"audit mode active",
|
|
272
|
+
"all clear... for now",
|
|
273
|
+
],
|
|
274
|
+
"qa": [
|
|
275
|
+
"running diagnostics",
|
|
276
|
+
"test suites loaded",
|
|
277
|
+
"ready to break things",
|
|
278
|
+
"quality gate armed",
|
|
279
|
+
"zero bugs... so far",
|
|
280
|
+
],
|
|
281
|
+
"default": [
|
|
282
|
+
"is online",
|
|
283
|
+
"has joined the mesh",
|
|
284
|
+
"ready",
|
|
285
|
+
"connected",
|
|
286
|
+
"reporting for duty",
|
|
287
|
+
"in the mesh",
|
|
288
|
+
],
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
|
|
292
|
+
def get_boot_greeting(agent_name: str, role: str = "") -> str:
|
|
293
|
+
"""Get a personalized boot greeting."""
|
|
294
|
+
h = _hash_int(agent_name)
|
|
295
|
+
role_lower = (role or agent_name).lower()
|
|
296
|
+
|
|
297
|
+
pool = None
|
|
298
|
+
for key in GREETINGS:
|
|
299
|
+
if key in role_lower:
|
|
300
|
+
pool = GREETINGS[key]
|
|
301
|
+
break
|
|
302
|
+
if pool is None:
|
|
303
|
+
pool = GREETINGS["default"]
|
|
304
|
+
|
|
305
|
+
return pool[h % len(pool)]
|
|
306
|
+
|
|
307
|
+
|
|
308
|
+
# ── 5. Achievement badges (computed from stats) ─────────────────────
|
|
309
|
+
|
|
310
|
+
def compute_achievements(stats: dict) -> list:
|
|
311
|
+
"""Compute achievement badges from agent stats.
|
|
312
|
+
|
|
313
|
+
stats keys: message_count, task_count, days_active, connect_count,
|
|
314
|
+
night_connects (connections between midnight-5am)
|
|
315
|
+
|
|
316
|
+
Returns list of (emoji, badge_name) tuples.
|
|
317
|
+
"""
|
|
318
|
+
badges = []
|
|
319
|
+
msgs = stats.get("message_count", 0)
|
|
320
|
+
tasks = stats.get("task_count", 0)
|
|
321
|
+
days = stats.get("days_active", 0)
|
|
322
|
+
connects = stats.get("connect_count", 0)
|
|
323
|
+
night = stats.get("night_connects", 0)
|
|
324
|
+
|
|
325
|
+
# Message milestones
|
|
326
|
+
if msgs >= 1000:
|
|
327
|
+
badges.append(("░▓█", "chatterbox"))
|
|
328
|
+
elif msgs >= 500:
|
|
329
|
+
badges.append(("░▓█", "talkative"))
|
|
330
|
+
elif msgs >= 100:
|
|
331
|
+
badges.append(("░▓░", "communicator"))
|
|
332
|
+
elif msgs >= 10:
|
|
333
|
+
badges.append(("░░░", "first words"))
|
|
334
|
+
|
|
335
|
+
# Task milestones
|
|
336
|
+
if tasks >= 50:
|
|
337
|
+
badges.append(("▣▣▣", "task machine"))
|
|
338
|
+
elif tasks >= 10:
|
|
339
|
+
badges.append(("▣▣░", "productive"))
|
|
340
|
+
elif tasks >= 1:
|
|
341
|
+
badges.append(("▣░░", "first task"))
|
|
342
|
+
|
|
343
|
+
# Uptime/loyalty
|
|
344
|
+
if days >= 30:
|
|
345
|
+
badges.append(("███", "veteran"))
|
|
346
|
+
elif days >= 7:
|
|
347
|
+
badges.append(("██░", "regular"))
|
|
348
|
+
elif days >= 1:
|
|
349
|
+
badges.append(("█░░", "newcomer"))
|
|
350
|
+
|
|
351
|
+
# Connection count
|
|
352
|
+
if connects >= 100:
|
|
353
|
+
badges.append(("◉◉◉", "always on"))
|
|
354
|
+
elif connects >= 20:
|
|
355
|
+
badges.append(("◉◉░", "reliable"))
|
|
356
|
+
|
|
357
|
+
# Night owl
|
|
358
|
+
if night >= 5:
|
|
359
|
+
badges.append(("◆◇◆", "night owl"))
|
|
360
|
+
|
|
361
|
+
return badges
|
|
362
|
+
|
|
363
|
+
|
|
364
|
+
# ── Full welcome banner ─────────────────────────────────────────────
|
|
365
|
+
|
|
366
|
+
def render_welcome(agent_name: str, meshwork_name: str, ascii_art: str,
|
|
367
|
+
version: str = "", is_commander: bool = False,
|
|
368
|
+
role: str = "", stats: dict = None) -> str:
|
|
369
|
+
"""Render the full colored welcome banner with personality."""
|
|
370
|
+
h = _hash_bytes(agent_name)
|
|
371
|
+
color = COLORS[h[0] % len(COLORS)]
|
|
372
|
+
|
|
373
|
+
traits = get_personality_traits(agent_name, role)
|
|
374
|
+
catchphrase = get_catchphrase(agent_name, role)
|
|
375
|
+
greeting = get_boot_greeting(agent_name, role)
|
|
376
|
+
achievements = compute_achievements(stats or {})
|
|
377
|
+
|
|
378
|
+
ver_str = f"v{version}" if version else ""
|
|
379
|
+
commander_badge = f" {YELLOW}{STAR} COMMANDER{RESET}" if is_commander else ""
|
|
380
|
+
|
|
381
|
+
lines = []
|
|
382
|
+
lines.append("")
|
|
383
|
+
lines.append(f"{color}{BOLD} ╔══════════════════════════════════════════╗{RESET}")
|
|
384
|
+
lines.append(f"{color}{BOLD} ║{RESET} {DIM}M E S H C O D E{RESET} {color}{ver_str}{RESET} {color}{BOLD}║{RESET}")
|
|
385
|
+
lines.append(f"{color}{BOLD} ╚══════════════════════════════════════════╝{RESET}")
|
|
386
|
+
lines.append("")
|
|
387
|
+
|
|
388
|
+
# Identicon
|
|
389
|
+
for line in ascii_art.split("\n"):
|
|
390
|
+
lines.append(f" {color}{line}{RESET}")
|
|
391
|
+
|
|
392
|
+
lines.append("")
|
|
393
|
+
|
|
394
|
+
# Agent name + greeting
|
|
395
|
+
lines.append(f" {BOLD}{color}●{RESET} {BOLD}{agent_name}{RESET}{commander_badge} {DIM}{greeting}{RESET}")
|
|
396
|
+
|
|
397
|
+
# Catchphrase
|
|
398
|
+
lines.append(f" {DIM}\"{catchphrase}\"{RESET}")
|
|
399
|
+
|
|
400
|
+
lines.append("")
|
|
401
|
+
|
|
402
|
+
# Personality traits
|
|
403
|
+
trait_str = " ".join(f"{emoji} {name}" for emoji, name in traits)
|
|
404
|
+
lines.append(f" {color}{trait_str}{RESET}")
|
|
405
|
+
|
|
406
|
+
# Achievements (if any)
|
|
407
|
+
if achievements:
|
|
408
|
+
badge_str = " ".join(f"{emoji} {name}" for emoji, name in achievements)
|
|
409
|
+
lines.append(f" {DIM}{badge_str}{RESET}")
|
|
410
|
+
|
|
411
|
+
lines.append("")
|
|
412
|
+
|
|
413
|
+
# Info
|
|
414
|
+
lines.append(f" {DIM}meshwork:{RESET} {meshwork_name}")
|
|
415
|
+
if version:
|
|
416
|
+
lines.append(f" {DIM}version:{RESET} {version}")
|
|
417
|
+
lines.append("")
|
|
418
|
+
|
|
419
|
+
# Tip of the session
|
|
420
|
+
tip = get_tip(agent_name)
|
|
421
|
+
lines.append(f" {DIM}▸ tip: {tip}{RESET}")
|
|
422
|
+
lines.append("")
|
|
423
|
+
|
|
424
|
+
return "\n".join(lines)
|
|
425
|
+
|
|
426
|
+
|
|
427
|
+
# ── 6. Tips (random per session, teach users meshcode) ──────────────
|
|
428
|
+
|
|
429
|
+
TIPS = [
|
|
430
|
+
'Tell your agent "stay in loop" so it doesn\'t go to sleep between tasks.',
|
|
431
|
+
'Tell the commander "go to sleep after X task" and agents auto-sleep when done.',
|
|
432
|
+
'Use meshcode_broadcast() to send a message to ALL agents at once.',
|
|
433
|
+
'Agents in sleep mode consume zero tokens — only wake them when needed.',
|
|
434
|
+
'The commander can delegate tasks: "create a task for backend to fix X".',
|
|
435
|
+
'Use meshcode_scratchpad_set() to share notes visible to ALL agents.',
|
|
436
|
+
'Force disconnect from the dashboard if an agent gets stuck.',
|
|
437
|
+
'Each agent has a unique identicon — it\'s their digital fingerprint.',
|
|
438
|
+
'Run meshcode status in terminal to see who\'s online without opening the dashboard.',
|
|
439
|
+
'Invite teammates with meshcode invite — they get their own scoped agent.',
|
|
440
|
+
'Agents can message across meshworks: meshcode_send(to="agent@other-mesh").',
|
|
441
|
+
'The commander coordinates — let it break big tasks into sub-tasks for agents.',
|
|
442
|
+
'Use meshcode_remember() to save context that persists across agent sessions.',
|
|
443
|
+
'Check meshcode_tasks() regularly — other agents may have assigned you work.',
|
|
444
|
+
'The dashboard shows real-time agent activity — no refresh needed.',
|
|
445
|
+
]
|
|
446
|
+
|
|
447
|
+
|
|
448
|
+
def get_tip(agent_name: str) -> str:
|
|
449
|
+
"""Get a rotating tip. Changes each session (uses time + name for variety)."""
|
|
450
|
+
import time
|
|
451
|
+
# Rotate based on hour + agent name so different agents show different tips
|
|
452
|
+
h = _hash_int(agent_name + str(int(time.time()) // 3600))
|
|
453
|
+
return TIPS[h % len(TIPS)]
|
|
454
|
+
|
|
455
|
+
|
|
456
|
+
if __name__ == "__main__":
|
|
457
|
+
import sys
|
|
458
|
+
names = sys.argv[1:] or ["mesh-commander", "backend", "front-end", "security", "qa", "sammy"]
|
|
459
|
+
for name in names:
|
|
460
|
+
art = generate_art(name)
|
|
461
|
+
is_cmd = "commander" in name.lower()
|
|
462
|
+
role = name # Use name as role hint for demo
|
|
463
|
+
demo_stats = {"message_count": 150, "task_count": 12, "days_active": 8, "connect_count": 30}
|
|
464
|
+
print(render_welcome(name, "demo-mesh", art, "2.8.8",
|
|
465
|
+
is_commander=is_cmd, role=role, stats=demo_stats))
|
|
466
|
+
print()
|
|
@@ -113,7 +113,9 @@ def _try_auto_wake(from_agent: str, preview: str) -> None:
|
|
|
113
113
|
# Sanitize inputs: strip everything except alphanumeric, spaces, basic punctuation
|
|
114
114
|
safe_agent = re.sub(r'[^a-zA-Z0-9_\- ]', '', from_agent)[:50]
|
|
115
115
|
safe_preview = re.sub(r'[^a-zA-Z0-9_\-.,!? ]', '', preview)[:60]
|
|
116
|
-
|
|
116
|
+
# Color-coded nudge with sender's agent color
|
|
117
|
+
ac = _agent_color(safe_agent)
|
|
118
|
+
nudge = f"{ac}{_ANSI_BOLD}[mesh]{_ANSI_RESET} {ac}{safe_agent}{_ANSI_RESET} {_ANSI_DIM}>{_ANSI_RESET} {safe_preview} {_ANSI_DIM}— meshcode_check(){_ANSI_RESET}"
|
|
117
119
|
system = platform.system()
|
|
118
120
|
try:
|
|
119
121
|
if system == "Darwin":
|
|
@@ -102,6 +102,46 @@ def _fetch_or_generate_art(agent: str, project: str) -> str:
|
|
|
102
102
|
return art
|
|
103
103
|
|
|
104
104
|
|
|
105
|
+
def _fetch_agent_stats(agent: str, project: str) -> dict:
|
|
106
|
+
"""Fetch basic agent stats for achievement badges. Non-critical."""
|
|
107
|
+
try:
|
|
108
|
+
from .setup_clients import _load_supabase_env
|
|
109
|
+
import importlib
|
|
110
|
+
secrets_mod = importlib.import_module("meshcode.secrets")
|
|
111
|
+
except Exception:
|
|
112
|
+
return {}
|
|
113
|
+
profile = os.environ.get("MESHCODE_KEYCHAIN_PROFILE") or "default"
|
|
114
|
+
api_key = secrets_mod.get_api_key(profile=profile)
|
|
115
|
+
if not api_key:
|
|
116
|
+
return {}
|
|
117
|
+
sb = _load_supabase_env()
|
|
118
|
+
try:
|
|
119
|
+
from urllib.request import Request, urlopen
|
|
120
|
+
import urllib.parse
|
|
121
|
+
body = json.dumps({
|
|
122
|
+
"p_api_key": api_key,
|
|
123
|
+
"p_project_name": project,
|
|
124
|
+
"p_agent_name": agent,
|
|
125
|
+
}).encode()
|
|
126
|
+
req = Request(
|
|
127
|
+
f"{sb['SUPABASE_URL']}/rest/v1/rpc/mc_agent_stats_for_banner",
|
|
128
|
+
data=body, method="POST",
|
|
129
|
+
headers={
|
|
130
|
+
"apikey": sb["SUPABASE_KEY"],
|
|
131
|
+
"Authorization": f"Bearer {sb['SUPABASE_KEY']}",
|
|
132
|
+
"Content-Type": "application/json",
|
|
133
|
+
"Content-Profile": "meshcode",
|
|
134
|
+
},
|
|
135
|
+
)
|
|
136
|
+
with urlopen(req, timeout=5) as resp:
|
|
137
|
+
data = json.loads(resp.read().decode())
|
|
138
|
+
if isinstance(data, dict):
|
|
139
|
+
return data
|
|
140
|
+
except Exception:
|
|
141
|
+
pass
|
|
142
|
+
return {}
|
|
143
|
+
|
|
144
|
+
|
|
105
145
|
def _check_agent_ownership(agent: str, project: str) -> Optional[str]:
|
|
106
146
|
"""Pre-flight check: verify caller owns this agent before launching editor.
|
|
107
147
|
|
|
@@ -336,15 +376,18 @@ def run(agent: str, project: Optional[str] = None, editor_override: Optional[str
|
|
|
336
376
|
print("[meshcode] Or open the workspace manually with the editor of your choice.", file=sys.stderr)
|
|
337
377
|
return 2
|
|
338
378
|
|
|
339
|
-
# ── Welcome banner with unique ASCII art
|
|
379
|
+
# ── Welcome banner with unique ASCII art + personality ──────────
|
|
340
380
|
try:
|
|
341
381
|
from .ascii_art import generate_art, render_welcome
|
|
342
382
|
from . import __version__ as cli_version
|
|
343
|
-
# Try to fetch stored art from server, generate if missing
|
|
344
383
|
ascii_art = _fetch_or_generate_art(agent, resolved_project)
|
|
345
|
-
# Check if this agent is the commander
|
|
346
384
|
is_cmd = "commander" in agent.lower()
|
|
347
|
-
|
|
385
|
+
# Fetch basic stats for achievements (non-blocking)
|
|
386
|
+
agent_stats = _fetch_agent_stats(agent, resolved_project)
|
|
387
|
+
print(render_welcome(
|
|
388
|
+
agent, resolved_project, ascii_art, cli_version,
|
|
389
|
+
is_commander=is_cmd, role=agent, stats=agent_stats,
|
|
390
|
+
))
|
|
348
391
|
except Exception:
|
|
349
392
|
pass # Non-critical — skip banner on error
|
|
350
393
|
|
|
@@ -1,130 +0,0 @@
|
|
|
1
|
-
"""Procedural ASCII art generator for MeshCode agents.
|
|
2
|
-
|
|
3
|
-
Each agent gets a unique visual identity — like a QR code / identicon
|
|
4
|
-
but made of block characters. Generated deterministically from the
|
|
5
|
-
agent name hash, so it's always the same for the same agent.
|
|
6
|
-
Stored in mc_agents.ascii_art, displayed on terminal launch.
|
|
7
|
-
"""
|
|
8
|
-
import hashlib
|
|
9
|
-
|
|
10
|
-
# Block characters for the pattern
|
|
11
|
-
BLOCKS = {
|
|
12
|
-
0: " ", # empty
|
|
13
|
-
1: "██", # full block
|
|
14
|
-
2: "░░", # light shade
|
|
15
|
-
3: "▓▓", # dark shade
|
|
16
|
-
4: "▒▒", # medium shade
|
|
17
|
-
5: "╬╬", # cross
|
|
18
|
-
6: "◆◆", # diamond
|
|
19
|
-
7: "●●", # circle
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
# ANSI colors
|
|
23
|
-
COLORS = [
|
|
24
|
-
"\033[36m", # cyan
|
|
25
|
-
"\033[35m", # magenta
|
|
26
|
-
"\033[32m", # green
|
|
27
|
-
"\033[33m", # yellow
|
|
28
|
-
"\033[34m", # blue
|
|
29
|
-
"\033[91m", # bright red
|
|
30
|
-
"\033[96m", # bright cyan
|
|
31
|
-
"\033[95m", # bright magenta
|
|
32
|
-
"\033[92m", # bright green
|
|
33
|
-
"\033[94m", # bright blue
|
|
34
|
-
]
|
|
35
|
-
RESET = "\033[0m"
|
|
36
|
-
DIM = "\033[2m"
|
|
37
|
-
BOLD = "\033[1m"
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
def _hash_bytes(name: str) -> bytes:
|
|
41
|
-
"""Get deterministic hash bytes from agent name."""
|
|
42
|
-
return hashlib.sha256(name.encode("utf-8")).digest()
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
def generate_art(agent_name: str, size: int = 7) -> str:
|
|
46
|
-
"""Generate a unique symmetric block pattern from the agent name.
|
|
47
|
-
|
|
48
|
-
Creates a (size x size) grid that's mirrored horizontally for symmetry
|
|
49
|
-
(like identicons / QR codes). The pattern is deterministic — same name
|
|
50
|
-
always produces the same art.
|
|
51
|
-
"""
|
|
52
|
-
h = _hash_bytes(agent_name)
|
|
53
|
-
half = (size + 1) // 2 # columns to generate (left half + center)
|
|
54
|
-
rows = []
|
|
55
|
-
|
|
56
|
-
for y in range(size):
|
|
57
|
-
row = []
|
|
58
|
-
for x in range(half):
|
|
59
|
-
# Each cell uses a byte from the hash
|
|
60
|
-
idx = (y * half + x) % len(h)
|
|
61
|
-
byte_val = h[idx]
|
|
62
|
-
|
|
63
|
-
# Decide if cell is filled (60% chance) and which block
|
|
64
|
-
if byte_val < 100:
|
|
65
|
-
block = BLOCKS[0] # empty
|
|
66
|
-
else:
|
|
67
|
-
block_idx = (byte_val % 6) + 1 # blocks 1-6
|
|
68
|
-
block = BLOCKS[block_idx]
|
|
69
|
-
row.append(block)
|
|
70
|
-
|
|
71
|
-
# Mirror: build full row (left + center + right)
|
|
72
|
-
if size % 2 == 1:
|
|
73
|
-
full_row = row[:-1] + [row[-1]] + row[-2::-1]
|
|
74
|
-
else:
|
|
75
|
-
full_row = row + row[::-1]
|
|
76
|
-
rows.append("".join(full_row))
|
|
77
|
-
|
|
78
|
-
# Add border
|
|
79
|
-
width = len(rows[0]) if rows else 0
|
|
80
|
-
border_h = "─" * (width + 2)
|
|
81
|
-
lines = []
|
|
82
|
-
lines.append(f" ┌{border_h}┐")
|
|
83
|
-
for row in rows:
|
|
84
|
-
lines.append(f" │ {row} │")
|
|
85
|
-
lines.append(f" └{border_h}┘")
|
|
86
|
-
lines.append(f" ⟨ {agent_name} ⟩")
|
|
87
|
-
|
|
88
|
-
return "\n".join(lines)
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
YELLOW = "\033[33m"
|
|
92
|
-
STAR = "★"
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
def render_welcome(agent_name: str, meshwork_name: str, ascii_art: str,
|
|
96
|
-
version: str = "", is_commander: bool = False) -> str:
|
|
97
|
-
"""Render the full colored welcome banner for terminal display."""
|
|
98
|
-
h = _hash_bytes(agent_name)
|
|
99
|
-
color = COLORS[h[0] % len(COLORS)]
|
|
100
|
-
|
|
101
|
-
ver_str = f"v{version}" if version else ""
|
|
102
|
-
commander_badge = f" {YELLOW}{STAR} COMMANDER{RESET}" if is_commander else ""
|
|
103
|
-
lines = []
|
|
104
|
-
lines.append("")
|
|
105
|
-
lines.append(f"{color}{BOLD} ╔══════════════════════════════════════════╗{RESET}")
|
|
106
|
-
lines.append(f"{color}{BOLD} ║{RESET} {DIM}M E S H C O D E{RESET} {color}{ver_str}{RESET} {color}{BOLD}║{RESET}")
|
|
107
|
-
lines.append(f"{color}{BOLD} ╚══════════════════════════════════════════╝{RESET}")
|
|
108
|
-
lines.append("")
|
|
109
|
-
|
|
110
|
-
for line in ascii_art.split("\n"):
|
|
111
|
-
lines.append(f" {color}{line}{RESET}")
|
|
112
|
-
|
|
113
|
-
lines.append("")
|
|
114
|
-
lines.append(f" {BOLD}{color}●{RESET} {BOLD}{agent_name}{RESET}{commander_badge} {DIM}is online{RESET}")
|
|
115
|
-
lines.append(f" {DIM}meshwork:{RESET} {meshwork_name}")
|
|
116
|
-
if version:
|
|
117
|
-
lines.append(f" {DIM}version:{RESET} {version}")
|
|
118
|
-
lines.append("")
|
|
119
|
-
|
|
120
|
-
return "\n".join(lines)
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
if __name__ == "__main__":
|
|
124
|
-
# Demo: show a few agents
|
|
125
|
-
import sys
|
|
126
|
-
names = sys.argv[1:] or ["sammy", "ian", "fis", "backend", "security", "commander"]
|
|
127
|
-
for name in names:
|
|
128
|
-
art = generate_art(name)
|
|
129
|
-
print(render_welcome(name, "demo-mesh", art, "2.8.6"))
|
|
130
|
-
print()
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|