mcpywrap 0.3.4__tar.gz → 0.3.5__tar.gz

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Files changed (123) hide show
  1. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/CHANGELOG.md +7 -0
  2. {mcpywrap-0.3.4/mcpywrap.egg-info → mcpywrap-0.3.5}/PKG-INFO +14 -5
  3. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/README.md +13 -4
  4. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/docs/development.md +1 -0
  5. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/docs/engine-discovery.md +1 -1
  6. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/docs/mcs-auth.md +3 -1
  7. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/__init__.py +1 -1
  8. mcpywrap-0.3.5/mcpywrap/__main__.py +18 -0
  9. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/command_context.py +2 -1
  10. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/connect_cmd.py +4 -2
  11. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/doctor_cmd.py +10 -1
  12. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/run_cmd.py +5 -10
  13. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_assets.py +24 -0
  14. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_payload/Injector.exe +0 -0
  15. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_payload/Loader.dll +0 -0
  16. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_payload/McpyMcsAuth.dll +0 -0
  17. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_payload/manifest.json +3 -3
  18. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/log_protocol.py +22 -0
  19. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/network.py +58 -75
  20. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/private_logs.py +6 -7
  21. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/session_worker.py +25 -11
  22. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/sessions.py +24 -2
  23. {mcpywrap-0.3.4 → mcpywrap-0.3.5/mcpywrap.egg-info}/PKG-INFO +14 -5
  24. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap.egg-info/SOURCES.txt +3 -1
  25. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/pyproject.toml +1 -1
  26. mcpywrap-0.3.5/skills/mcpywrap/SKILL.md +98 -0
  27. mcpywrap-0.3.5/skills/mcpywrap/references/troubleshooting.md +49 -0
  28. mcpywrap-0.3.5/skills/mcpywrap/scripts/bootstrap.ps1 +107 -0
  29. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/skills/mcpywrap/scripts/game_window.py +4 -4
  30. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/skills/mcpywrap/scripts/smoke.py +36 -19
  31. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_auth_interaction.py +1 -1
  32. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_engine_discovery.py +2 -1
  33. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_mcs_auth.py +24 -14
  34. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_network.py +32 -56
  35. mcpywrap-0.3.5/tests/test_network_sessions.py +101 -0
  36. mcpywrap-0.3.5/tests/test_skill_workflows.py +245 -0
  37. mcpywrap-0.3.4/mcpywrap/__main__.py +0 -13
  38. mcpywrap-0.3.4/skills/mcpywrap/SKILL.md +0 -108
  39. mcpywrap-0.3.4/skills/mcpywrap/references/troubleshooting.md +0 -28
  40. mcpywrap-0.3.4/skills/mcpywrap/scripts/bootstrap.ps1 +0 -65
  41. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/LICENSE +0 -0
  42. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/MANIFEST.in +0 -0
  43. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/docs/local-dependencies.md +0 -0
  44. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/docs/releasing.md +0 -0
  45. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/AddonsPack.py +0 -0
  46. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/MapPack.py +0 -0
  47. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/__init__.py +0 -0
  48. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/assembly.py +0 -0
  49. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/dependency_manager.py +0 -0
  50. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/file_merge.py +0 -0
  51. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/project_builder.py +0 -0
  52. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/builders/watcher.py +0 -0
  53. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/cli.py +0 -0
  54. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/__init__.py +0 -0
  55. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/add_cmd.py +0 -0
  56. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/build_cmd.py +0 -0
  57. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/default_cmd.py +0 -0
  58. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/dependency_prompt.py +0 -0
  59. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/dev_cmd.py +0 -0
  60. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/edit_cmd.py +0 -0
  61. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/init_cmd.py +0 -0
  62. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/mod_cmd.py +0 -0
  63. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/modsdk_cmd.py +0 -0
  64. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/package_cmd.py +0 -0
  65. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/publish_cmd.py +0 -0
  66. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/remove_cmd.py +0 -0
  67. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/session_cmd.py +0 -0
  68. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/sync_cmd.py +0 -0
  69. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/commands/ui_cmd.py +0 -0
  70. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/config.py +0 -0
  71. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/custom_packaging.py +0 -0
  72. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/dependencies.py +0 -0
  73. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/SimpleMonitor.py +0 -0
  74. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/__init__.py +0 -0
  75. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/auth_interaction.py +0 -0
  76. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/bridge_payload/publisher.cer +0 -0
  77. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/discovery.py +0 -0
  78. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/editor.py +0 -0
  79. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/file_logs.py +0 -0
  80. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/game.py +0 -0
  81. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/mcs.py +0 -0
  82. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/mcs_auth.py +0 -0
  83. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/processes.py +0 -0
  84. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/runtime_cppconfig.py +0 -0
  85. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/studio_server.py +0 -0
  86. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/studio_server_ui.py +0 -0
  87. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/symlink_helper_global.py +0 -0
  88. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/symlink_helper_map.py +0 -0
  89. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/mcstudio/symlinks.py +0 -0
  90. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/__init__.py +0 -0
  91. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/addons.py +0 -0
  92. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/level_dat.py +0 -0
  93. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/map.py +0 -0
  94. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/netease_modsdk.py +0 -0
  95. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/template/generate_mod_files.py +0 -0
  96. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/minecraft/template/mod_template.py +0 -0
  97. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/project_init.py +0 -0
  98. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/ui/__init__.py +0 -0
  99. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/ui/project_ui.py +0 -0
  100. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/utils/__init__.py +0 -0
  101. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/utils/pip_error_parser.py +0 -0
  102. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/utils/print_guide.py +0 -0
  103. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/utils/project_setup.py +0 -0
  104. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap/utils/utils.py +0 -0
  105. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap.egg-info/dependency_links.txt +0 -0
  106. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap.egg-info/entry_points.txt +0 -0
  107. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap.egg-info/requires.txt +0 -0
  108. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/mcpywrap.egg-info/top_level.txt +0 -0
  109. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/native/mcs_auth/Bridge.cs +0 -0
  110. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/native/mcs_auth/Injector.cs +0 -0
  111. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/native/mcs_auth/Loader.c +0 -0
  112. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/native/mcs_auth/publisher.cer +0 -0
  113. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/native/mcs_auth/publisher.json +0 -0
  114. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/scripts/build_mcs_auth_bridge.py +0 -0
  115. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/scripts/check_mcs_auth_bridge.py +0 -0
  116. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/setup.cfg +0 -0
  117. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/skills/mcpywrap/agents/openai.yaml +0 -0
  118. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/manual_integration.py +0 -0
  119. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_automation.py +0 -0
  120. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_game_window_skill.py +0 -0
  121. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_local_auth_session.py +0 -0
  122. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_local_dependencies.py +0 -0
  123. {mcpywrap-0.3.4 → mcpywrap-0.3.5}/tests/test_package.py +0 -0
@@ -1,5 +1,12 @@
1
1
  # 更新记录
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2
 
3
+ ## 0.3.5
4
+
5
+ - 网络连接接入统一游戏会话:`connect/run --detach --json` 返回进程身份与日志,可复用 status/logs/stop、Skill 截图与按键脚本;网络 JSON 启动现在要求 `--detach`。
6
+ - 新增 `doctor --mcs-auth` 只读组件检查;Skill 安装脚本分别报告 CLI 能力与组件是否具备,按任务显式要求可选能力。
7
+ - 冒烟脚本支持 `--mcs-auth` 与 `--connect`,共用日志标记验证和本次会话清理;精简 Skill 入口并补充编辑器、地图合并及网络指引。
8
+ - 修复 Windows PowerShell 5.1 中文脚本读取与 GBK 管道兼容;JSON 无损保留 Unicode,会话 SDK/引擎日志统一解码为 UTF-8 后脱敏。
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+
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  ## 0.3.4
4
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5
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  - 新增显式 `--mcs-auth`:网络连接、单人测试和单人项目 GUI 可按次使用已登录的 MC Studio 身份;默认仍不读取身份,配置文件不能自动启用。
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
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  Name: mcpywrap
3
- Version: 0.3.4
3
+ Version: 0.3.5
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  Summary: A wrapper for Minecraft China Edition Addons management
5
5
  Author-email: boybook <boybook@easecation.net>
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  License-Expression: MIT
@@ -140,9 +140,18 @@ host = "192.168.31.101"
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  port = 19132
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  ```
142
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143
- 空目录只需上述配置,无需执行 `mcpy init`;已有 Addon 项目也可添加此表。当前使用未认证连接,不读取登录身份或 token,不保证服务器允许进服;项目依赖仍会校验,但暂不装配本地 Mod。
143
+ 空目录只需上述配置,无需执行 `mcpy init`;已有 Addon 项目也可添加此表。默认使用未认证连接,不读取登录身份或 token,不保证服务器允许进服;项目依赖仍会校验,但暂不装配本地 Mod。
144
144
 
145
- 网络模式前台输出日志并显示日志文件路径,按 Ctrl+C 结束本次游戏。暂不支持 Map 项目、GUI、`--detach`、`--new` 或本地世界实例 ID。
145
+ 网络模式默认前台输出日志,Ctrl+C 结束本次游戏。增加 `--detach --json` 可返回会话,与本地游戏共用 `status/logs/stop` 及 Skill 截图、按键脚本:
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+
147
+ ```powershell
148
+ mcpy --project D:\tests\server --non-interactive connect example.com --detach --json
149
+ mcpy --project D:\tests\server status --session <id> --json
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+ mcpy --project D:\tests\server stop --session <id> --json
151
+ ```
152
+
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+ 目录须已存在;临时 `connect` 不读取项目配置,只在该目录保存会话。后续操作使用启动返回的 `project` 和 `session`。
154
+ 网络模式暂不支持 Map、Qt GUI、`--new` 或本地世界实例 ID;进程启动不等于成功进服。
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155
 
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  ### 使用 MC Studio 登录身份(可选)
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@@ -163,8 +172,8 @@ port = 19132
163
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164
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  也可以下载仓库 ZIP,将完整的 `skills/mcpywrap` 文件夹复制到对应 Agent 的技能目录。
165
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  无需从源码安装 Python 项目;CLI 和 Skill 分别安装,`pip/uv install` 不会自动注册 Skill。
166
- Skill 中的 `scripts/bootstrap.ps1` 可使用已有 uv 安装 CLI,并检查是否具备所需命令能力。
167
- 请使用 mcpywrap 0.3.4 或更高版本;需要固定组合时,可从 `v0.3.4` 标签安装对应 Skill。
175
+ Skill 中的 `scripts/bootstrap.ps1` 使用已有 uv 安装或复用 CLI,报告可选能力;`-RequireCapability network-sessions` 或 `mcs-auth` 仅在任务需要时检查。身份参数与桥接组件就绪分别报告,Git/可编辑安装可能缺少组件。
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+ 推荐使用 mcpywrap 0.3.5 或更高版本,可从 `v0.3.5` 标签安装对应 Skill。网络会话需 `connect --help` 包含 `--detach`,实际能力以脚本检测为准。
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  安装后可直接描述任务:
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@@ -113,9 +113,18 @@ host = "192.168.31.101"
113
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  port = 19132
114
114
  ```
115
115
 
116
- 空目录只需上述配置,无需执行 `mcpy init`;已有 Addon 项目也可添加此表。当前使用未认证连接,不读取登录身份或 token,不保证服务器允许进服;项目依赖仍会校验,但暂不装配本地 Mod。
116
+ 空目录只需上述配置,无需执行 `mcpy init`;已有 Addon 项目也可添加此表。默认使用未认证连接,不读取登录身份或 token,不保证服务器允许进服;项目依赖仍会校验,但暂不装配本地 Mod。
117
117
 
118
- 网络模式前台输出日志并显示日志文件路径,按 Ctrl+C 结束本次游戏。暂不支持 Map 项目、GUI、`--detach`、`--new` 或本地世界实例 ID。
118
+ 网络模式默认前台输出日志,Ctrl+C 结束本次游戏。增加 `--detach --json` 可返回会话,与本地游戏共用 `status/logs/stop` 及 Skill 截图、按键脚本:
119
+
120
+ ```powershell
121
+ mcpy --project D:\tests\server --non-interactive connect example.com --detach --json
122
+ mcpy --project D:\tests\server status --session <id> --json
123
+ mcpy --project D:\tests\server stop --session <id> --json
124
+ ```
125
+
126
+ 目录须已存在;临时 `connect` 不读取项目配置,只在该目录保存会话。后续操作使用启动返回的 `project` 和 `session`。
127
+ 网络模式暂不支持 Map、Qt GUI、`--new` 或本地世界实例 ID;进程启动不等于成功进服。
119
128
 
120
129
  ### 使用 MC Studio 登录身份(可选)
121
130
 
@@ -136,8 +145,8 @@ port = 19132
136
145
 
137
146
  也可以下载仓库 ZIP,将完整的 `skills/mcpywrap` 文件夹复制到对应 Agent 的技能目录。
138
147
  无需从源码安装 Python 项目;CLI 和 Skill 分别安装,`pip/uv install` 不会自动注册 Skill。
139
- Skill 中的 `scripts/bootstrap.ps1` 可使用已有 uv 安装 CLI,并检查是否具备所需命令能力。
140
- 请使用 mcpywrap 0.3.4 或更高版本;需要固定组合时,可从 `v0.3.4` 标签安装对应 Skill。
148
+ Skill 中的 `scripts/bootstrap.ps1` 使用已有 uv 安装或复用 CLI,报告可选能力;`-RequireCapability network-sessions` 或 `mcs-auth` 仅在任务需要时检查。身份参数与桥接组件就绪分别报告,Git/可编辑安装可能缺少组件。
149
+ 推荐使用 mcpywrap 0.3.5 或更高版本,可从 `v0.3.5` 标签安装对应 Skill。网络会话需 `connect --help` 包含 `--detach`,实际能力以脚本检测为准。
141
150
 
142
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  安装后可直接描述任务:
143
152
 
@@ -19,6 +19,7 @@ python skills/mcpywrap/scripts/smoke.py --project D:\mods\test --game --expect-l
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  脚本结束后停止自己创建的会话;日志和产物留在项目中。
21
21
  需要手动截图验证时直接运行 `run --no-gui --detach --json`,保存会话 ID,操作完后显式 stop。
22
+ 网络验证使用 `smoke.py --project <已有目录> --connect <地址> --expect-log <约定标记>`,不打包项目。单人与网络测试都可显式加 `--mcs-auth`;脚本停止自己创建的会话。
22
23
  历史验收记录仅用于追溯,不能代替当前版本测试。
23
24
 
24
25
  发布见 [发布流程](releasing.md)。
@@ -52,4 +52,4 @@ mcpy --project D:\mods\demo stop --session <id> --json
52
52
 
53
53
  只打开游戏窗口,日志写入返回的文件。`running` 表示进程存活,加载是否成功应查看项目日志或游戏画面。
54
54
  Computer Use 只接手游戏画面;Qt 管理、模板及日志页留给人工操作。
55
- 本功能不包含第三方网络服 IP/端口连接。
55
+ 以上示例是本地世界会话。网络连接可用 `mcpy connect <地址> --detach --json`,或配置服务器后执行 `run --detach --json`;同样使用返回的项目路径、会话 ID 读取日志、截图、输入和停止。临时 connect 不读取项目引擎配置,使用 CLI 参数或环境变量覆盖。
@@ -10,7 +10,9 @@ mcpy ui --mcs-auth
10
10
  mcpy --project D:\mods\demo --non-interactive run --mcs-auth --detach --json
11
11
  ```
12
12
 
13
- 网络模式不支持 `--detach`;GUI 登录支持单人项目,网络目标继续使用 CLI。
13
+ 本地与网络均支持 `--detach --json`,共用会话查询、日志和停止。GUI 登录支持单人项目,网络目标使用 CLI。
14
+
15
+ `mcpy doctor --mcs-auth --json` 可只读检查组件文件,不读取身份、不写缓存、不修改证书。组件具备不表示已登录或系统策略允许启用。
14
16
 
15
17
  ## 用户会看到什么
16
18
 
@@ -1,4 +1,4 @@
1
1
  # -*- coding: utf-8 -*-
2
2
  """mcpywrap - 将 Python 3 代码转换为 Python 2 代码的工具"""
3
3
 
4
- __version__ = '0.3.4'
4
+ __version__ = '0.3.5'
@@ -0,0 +1,18 @@
1
+ # -*- coding: utf-8 -*-
2
+ """
3
+ mcpywrap 命令行工具的入口点
4
+ """
5
+
6
+ from .cli import cli
7
+
8
+ def main():
9
+ """主函数,作为 CLI 入口点"""
10
+ import sys
11
+ # Keep the caller's text encoding; unsupported symbols must not abort an operation.
12
+ for stream in (sys.stdout, sys.stderr):
13
+ if hasattr(stream, 'reconfigure'):
14
+ stream.reconfigure(errors='backslashreplace')
15
+ cli()
16
+
17
+ if __name__ == "__main__":
18
+ main()
@@ -111,7 +111,8 @@ class OperationGroup(click.Group):
111
111
  data = {'ok': code == 0, 'error': None, 'hint': None}
112
112
  if isinstance(result, dict):
113
113
  data.update(result)
114
- click.echo(json.dumps(data, ensure_ascii=False), file=output)
114
+ # ASCII JSON survives both GBK consoles and UTF-8 subprocess pipes losslessly.
115
+ click.echo(json.dumps(data, ensure_ascii=True), file=output)
115
116
  elif code:
116
117
  click.echo('错误: ' + str((result or {}).get('error') or '操作失败'), err=True)
117
118
  if (result or {}).get('hint'):
@@ -11,10 +11,12 @@ from ..mcstudio.network import ServerTarget, run_network
11
11
  @click.argument('host')
12
12
  @click.option('--port', type=click.IntRange(1, 65535), default=19132, show_default=True)
13
13
  @click.option('--mcs-auth', is_flag=True, help='本次连接使用已登录的 MC Studio 身份')
14
- def connect_cmd(host, port, mcs_auth=False, **engine_overrides):
14
+ @click.option('--detach', is_flag=True, help='后台连接并返回游戏会话;JSON 必须指定')
15
+ def connect_cmd(host, port, mcs_auth=False, detach=False, **engine_overrides):
15
16
  """尝试连接服务器;前台采集日志,Ctrl+C 结束本次游戏。
16
17
 
17
18
  默认不读取登录身份;--mcs-auth 要求 MCS 已登录及本机桥接可用。
18
19
  不读取项目配置,不装配本地 Mod,不保证服务器接受连接。
19
20
  """
20
- return run_network(ServerTarget(host, port, 'mcs' if mcs_auth else 'none'), engine_overrides=engine_overrides)
21
+ return run_network(ServerTarget(host, port, 'mcs' if mcs_auth else 'none'),
22
+ engine_overrides=engine_overrides, detach=detach)
@@ -9,7 +9,8 @@ from ..mcstudio.discovery import (
9
9
 
10
10
  @click.command(cls=OperationCommand)
11
11
  @engine_options
12
- def doctor_cmd(**overrides):
12
+ @click.option('--mcs-auth', is_flag=True, help='同时只读检查登录组件;不读取身份或安装证书')
13
+ def doctor_cmd(mcs_auth=False, **overrides):
13
14
  """诊断游戏发现和运行资源(只读,无需初始化项目)"""
14
15
  result = discover_engines(current_project(), overrides=overrides)
15
16
  data = result.to_dict()
@@ -21,6 +22,11 @@ def doctor_cmd(**overrides):
21
22
  _, issues = studio_installation(purpose)
22
23
  data['resources'][purpose].extend(issues)
23
24
  data['ok'] = bool(result.selected and not result.error and not data['resources']['run'])
25
+ if mcs_auth:
26
+ from ..mcstudio.bridge_assets import inspect_bridge
27
+ data['mcs_auth'] = inspect_bridge()
28
+ if not data['mcs_auth']['component_available']:
29
+ data.update(ok=False, error=data['mcs_auth']['error'], hint=data['mcs_auth']['hint'])
24
30
  from ..command_context import json_output
25
31
  if not json_output():
26
32
  for candidate in result.candidates:
@@ -30,4 +36,7 @@ def doctor_cmd(**overrides):
30
36
  for kind, issues in data['resources'].items():
31
37
  for issue in issues:
32
38
  click.echo(f'资源 [{kind}]: {issue}')
39
+ if mcs_auth:
40
+ click.echo('登录组件: ' + ('文件齐全,尚未验证登录和系统策略' if data['mcs_auth']['component_available']
41
+ else data['mcs_auth']['error']))
33
42
  return data
@@ -126,7 +126,7 @@ def _build_dependency_tree(node, tree_node):
126
126
 
127
127
  def _run_game_with_instance(config_path, level_id, all_packs, wait=True, log_callback=None,
128
128
  engine_overrides=None, no_gui=False, logging_port=None, output_path=None,
129
- auth_context=None, auth_config_path=None):
129
+ auth_context=None, auth_config_path=None, capture_output=False):
130
130
  """使用指定的实例运行游戏
131
131
 
132
132
  Args:
@@ -274,7 +274,7 @@ def _run_game_with_instance(config_path, level_id, all_packs, wait=True, log_cal
274
274
 
275
275
  with console.status("启动游戏中...", spinner="dots"):
276
276
  game_process = open_game(launch_config_path, logging_port=logging_port, wait=False, engine=engine,
277
- **({'capture_output': True} if auth_context is not None else
277
+ **({'capture_output': True} if auth_context is not None or capture_output else
278
278
  {'output_path': output_path} if output_path else {}))
279
279
 
280
280
  if not game_process:
@@ -356,7 +356,7 @@ def run_cmd(new, list, delete, force, clean_all, instance_prefix, no_gui, detach
356
356
  配置 [tool.mcpywrap.server] host/port 时改为网络连接;默认未认证,
357
357
  可用 --mcs-auth 显式读取 MCS 身份,单人测试同样支持此选项。
358
358
  不装配本地 Mod,不保证服务器接受连接。网络模式前台采集日志,
359
- Ctrl+C 结束本次游戏,暂不支持 --detach。
359
+ Ctrl+C 结束本次网络游戏;--detach 返回可查询、操作和停止的会话。
360
360
  """
361
361
  base_dir = str(current_project())
362
362
  if (delete or clean_all) and non_interactive() and not force:
@@ -379,11 +379,9 @@ def run_cmd(new, list, delete, force, clean_all, instance_prefix, no_gui, detach
379
379
  target = replace(target, auth='mcs')
380
380
  if new or instance_prefix:
381
381
  raise click.UsageError('网络模式不支持 --new 或本地世界实例 ID')
382
- if detach:
383
- raise click.UsageError('网络模式暂不支持 --detach;请在终端会话中前台运行')
384
382
  packs = prepare_project(base_dir, config)
385
383
  return run_network(target, project_dir=base_dir, packs=packs,
386
- engine_overrides=engine_overrides)
384
+ engine_overrides=engine_overrides, detach=detach)
387
385
 
388
386
  # 确保 map 项目的 setuptools 配置同步
389
387
  ensure_map_setuptools_sync(interactive=False)
@@ -470,10 +468,7 @@ def run_cmd(new, list, delete, force, clean_all, instance_prefix, no_gui, detach
470
468
  import time
471
469
  data = sessions.start(base_dir, config_path, level_id, engine_overrides,
472
470
  **({'auth_context': auth_context} if auth_context is not None else {}))
473
- result = {'application': 'game', 'project': base_dir, 'session': data['session'],
474
- 'state': data['state'], **data['game'], 'log_path': data['log_path'],
475
- 'engine_log_path': data.get('engine_log_path'),
476
- 'window_title_hint': 'Minecraft', 'window_verified': False}
471
+ result = sessions.handoff(data)
477
472
  if detach:
478
473
  return result
479
474
  click.echo('会话: ' + data['session'] + ';日志: ' + data['log_path'])
@@ -9,6 +9,30 @@ BINARIES = ('Injector.exe', 'Loader.dll', 'McpyMcsAuth.dll')
9
9
  PAYLOAD = Path(__file__).with_name('bridge_payload')
10
10
 
11
11
 
12
+ def inspect_bridge():
13
+ """只检查组件文件;不复制缓存、不读取身份、不改变证书信任。"""
14
+ override = os.environ.get('MCPY_MCS_BRIDGE_DIR')
15
+ bundled = not override and (PAYLOAD/'manifest.json').is_file()
16
+ directory = (Path(override).expanduser().resolve() if override else PAYLOAD if bundled
17
+ else Path.home()/'.local/share/mcpywrap/mcs-auth-bridge')
18
+ result = {'component_available': False, 'directory': str(directory),
19
+ 'source': 'override' if override else 'package' if bundled else 'development',
20
+ 'integrity_verified': False, 'trust_verified': False, 'login_verified': False,
21
+ 'error': None, 'hint': None}
22
+ try:
23
+ if bundled:
24
+ payload_manifest()
25
+ result['integrity_verified'] = True
26
+ missing = [name for name in BINARIES if not (directory/name).is_file()]
27
+ if missing:
28
+ raise ValueError('缺少登录组件: ' + ', '.join(missing))
29
+ result['component_available'] = True
30
+ except (OSError, ValueError, KeyError, TypeError) as exc:
31
+ result.update(error=str(exc), hint='使用包含桥接组件的正式发布包;Git/可编辑安装需另行构建组件,'
32
+ '并通过 MCPY_MCS_BRIDGE_DIR 指定目录。组件存在不表示已登录或系统策略允许启用。')
33
+ return result
34
+
35
+
12
36
  def digest(path):
13
37
  return hashlib.sha256(path.read_bytes()).hexdigest()
14
38
 
@@ -11,9 +11,9 @@
11
11
  "Loader.c": "f2f1f781ce82fc30c62a6ce22bb048d3b023f6ff500e6ec8228da28b4dbf1b4a"
12
12
  },
13
13
  "files": {
14
- "Injector.exe": "02a57987e08ccb672230d25389c5564f47841aee306491ef0b3e50cd8454db4a",
15
- "Loader.dll": "df2e3076768bc45487138ff99363738229ee6baf5e078c98b9855f4c11115a4c",
16
- "McpyMcsAuth.dll": "f46f1b324ee1959dedb860fa8d45cb9e17610d9b598fe61b7973a8a816b66dce",
14
+ "Injector.exe": "61355aeeb02b23e2ff790f336c75486697028d98055f95bf5eb0c3a47538e43c",
15
+ "Loader.dll": "b8eb5e121e005b57e7720e3dfd3aac99f2393678bc4ce7d87194fa270e287db8",
16
+ "McpyMcsAuth.dll": "fe5c60e7d8266cf8ea843fef6dd517d6324397d3dc477f480830b807945f9abc",
17
17
  "publisher.cer": "e5aa2ac39df40804ed8b08fe8e43c4a2b8923f0d02a360708486b2db5b6303d7"
18
18
  }
19
19
  }
@@ -9,6 +9,28 @@ def decode_text(raw):
9
9
  return raw.decode('gb18030', errors='replace')
10
10
 
11
11
 
12
+ class TextLogDecoder:
13
+ """普通 stdout 按完整行解码,跨块保留字节;UTF-8 优先、GBK/GB18030 回退。"""
14
+ def __init__(self):
15
+ self.pending = bytearray()
16
+
17
+ def feed(self, data):
18
+ self.pending.extend(data)
19
+ output = []
20
+ while b'\n' in self.pending:
21
+ line, _, rest = self.pending.partition(b'\n')
22
+ output.append(decode_text(bytes(line)) + '\n')
23
+ self.pending = bytearray(rest)
24
+ if len(self.pending) > 1024 * 1024:
25
+ output.append(self.finish())
26
+ return ''.join(output)
27
+
28
+ def finish(self):
29
+ text = decode_text(bytes(self.pending))
30
+ self.pending.clear()
31
+ return text
32
+
33
+
12
34
  class LogDecoder:
13
35
  def __init__(self):
14
36
  self.pending = bytearray()
@@ -3,17 +3,15 @@ import codecs
3
3
  import ipaddress
4
4
  import json
5
5
  import re
6
- import subprocess
7
- import tempfile
6
+ import time
8
7
  import uuid
9
- from dataclasses import dataclass
8
+ from dataclasses import asdict, dataclass
10
9
  from pathlib import Path
11
10
 
12
11
  import click
13
12
 
14
13
  from ..dependencies import DependencyService, addon_directories, read_project
15
14
  from .discovery import discover_engines, require_resources
16
- from .file_logs import FileLogServer
17
15
  from .game import open_game
18
16
  from .mcs import is_windows
19
17
  from .runtime_cppconfig import gen_runtime_config
@@ -90,97 +88,82 @@ def unauthenticated_config(engine, target):
90
88
  return config
91
89
 
92
90
 
93
- def run_network(target, *, project_dir=None, packs=(), engine_overrides=None):
94
- """共用调度入口;packs 留待网络装配支持,本版只报告数量,不挂载。"""
91
+ def launch_network(engine, target, config_path, logging_port, auth_context=None):
92
+ """由会话 worker 调用;监听、日志脱敏和进程回收由 worker 统一负责。"""
93
+ require_resources(engine)
94
+ config = unauthenticated_config(engine, target)
95
+ if target.auth == 'mcs' and auth_context is None:
96
+ raise ValueError('网络会话缺少本次请求的 MCS 身份,拒绝匿名回退')
97
+ if auth_context:
98
+ auth_context.apply(config)
99
+ game_id = str(uuid.uuid4())
100
+ config['misc']['game_id'] = game_id
101
+ config['room_info']['item_ids'] = [game_id]
102
+ config.update(vip_using_mod=[], isCloud=False, path=str(config_path))
103
+ config_path.write_text(json.dumps(config, ensure_ascii=False), encoding='utf-8')
104
+ return open_game(str(config_path), engine=engine, logging_ip='127.0.0.1',
105
+ logging_port=logging_port, wait=False, use_system_color=False,
106
+ capture_output=True)
107
+
108
+
109
+ def run_network(target, *, project_dir=None, packs=(), engine_overrides=None, detach=False):
110
+ """预检后创建普通游戏会话;临时 connect 只用项目目录存会话,不读取其配置。"""
111
+ from ..command_context import project_dir as current_project, json_output
112
+ from . import sessions
113
+ if json_output() and not detach:
114
+ raise click.UsageError('网络运行 --json 需要 --detach;使用 status/logs/stop 管理返回的会话')
95
115
  if not is_windows():
96
116
  raise ValueError('网络游戏启动仅支持 Windows')
97
117
  engine = discover_engines(project_dir, engine_overrides,
98
118
  read_project_config=project_dir is not None).require_engine()
99
119
  require_resources(engine)
100
- config = unauthenticated_config(engine, target)
101
120
  identity = None
102
- secrets = []
103
121
  if target.auth == 'mcs':
104
122
  from .mcs_auth import acquire_identity
105
123
  identity = acquire_identity()
106
- identity.apply(config)
107
- # Match MCS's generated ID relationship for third-party servers without a numeric game ID.
108
- game_id = str(uuid.uuid4())
109
- config['misc']['game_id'] = game_id
110
- config['room_info']['item_ids'] = [game_id]
111
- config.update(vip_using_mod=[], isCloud=False)
112
- secrets = identity.secrets()
113
124
  click.echo('已读取 MCS 当前身份;连接结果仍以服务器响应为准。')
114
125
  else:
115
126
  click.echo('未认证网络连接:不使用账号/token,服务器可能拒绝连接。')
116
127
  click.echo(f'本次仅连接服务器,工具未装配本地 Addon(已解析 {len(packs)} 个)。')
117
- directory = Path(tempfile.mkdtemp(prefix='mcpy-network-'))
118
- config_path, log_path = directory / 'runtime.cppconfig', directory / 'game.log'
119
- engine_log = directory / 'engine.log'
120
- process, receiver, engine_capture = None, None, None
128
+ root = Path(project_dir or current_project()).resolve()
129
+ data = sessions.start(root, auth_context=identity,
130
+ network={'target': asdict(target), 'engine': asdict(engine)})
131
+ result = sessions.handoff(data)
132
+ if detach:
133
+ return result
134
+ click.echo(f"会话: {data['session']};PID: {data['game']['pid']}(尚未确认连接)")
135
+ click.echo(f"日志: {data['log_path']}\n引擎输出: {data['engine_log_path']}\nCtrl+C 结束本次游戏。")
121
136
  tails = []
122
-
123
137
  def relay(final=False):
124
- for tail, decoder in tails:
125
- click.echo(decoder.decode(tail.read(), final=final), nl=False)
126
-
138
+ for stream, decoder in tails:
139
+ click.echo(decoder.decode(stream.read(), final=final), nl=False)
127
140
  try:
128
- if identity:
129
- config['path'] = str(config_path)
130
- config_path.write_text(json.dumps(config, ensure_ascii=False), encoding='utf-8')
131
- if identity:
132
- from .private_logs import RedactedDecoder, EngineLogCapture
133
- receiver = FileLogServer(log_path, decoder_factory=lambda: RedactedDecoder(secrets))
134
- else:
135
- receiver = FileLogServer(log_path)
136
- receiver.start()
137
- engine_log.touch()
138
- for path in (log_path, engine_log):
141
+ for key in ('log_path', 'engine_log_path'):
142
+ path = Path(data[key])
143
+ path.touch(exist_ok=True)
139
144
  tails.append((path.open('rb'), codecs.getincrementaldecoder('utf-8')(errors='replace')))
140
- click.echo(f'目标: {target.host}:{target.port}\n日志: {log_path}\n引擎输出: {engine_log}')
141
- process = open_game(str(config_path), engine=engine, logging_ip='127.0.0.1',
142
- logging_port=receiver.port, wait=False, use_system_color=False,
143
- **({'capture_output': True} if identity else {'output_path': str(engine_log)}))
144
- if not process:
145
- raise click.ClickException(f'游戏启动失败;日志目录: {directory}')
146
- if identity:
147
- engine_capture = EngineLogCapture(process.stdout, engine_log, secrets)
148
- click.echo(f'游戏进程已创建,PID: {process.pid}(尚未确认连接);Ctrl+C 结束本次游戏。')
149
145
  while True:
150
146
  relay()
151
- try:
152
- code = process.wait(timeout=0.2)
147
+ final = sessions.read(root, data['session'])
148
+ if final['state'] == 'failed':
149
+ sessions.stop(root, data['session'])
150
+ if final['state'] not in ('starting', 'running'):
151
+ # read() may observe the game exiting just before the worker flushes logs.
152
+ if final['state'] == 'exited' and 'exit_code' not in final:
153
+ time.sleep(0.2)
154
+ continue
153
155
  break
154
- except subprocess.TimeoutExpired:
155
- continue
156
+ time.sleep(0.2)
157
+ except BaseException:
158
+ sessions.stop(root, data['session'])
159
+ raise
156
160
  finally:
157
161
  try:
158
- if process and process.poll() is None:
159
- process.terminate()
160
- try:
161
- process.wait(timeout=5)
162
- except subprocess.TimeoutExpired:
163
- process.kill()
164
- process.wait(timeout=5)
162
+ relay(final=True)
165
163
  finally:
166
- try:
167
- try:
168
- if engine_capture:
169
- engine_capture.close()
170
- finally:
171
- if receiver:
172
- receiver.close()
173
- relay(final=True)
174
- finally:
175
- for tail, _ in tails:
176
- tail.close()
177
- config_path.unlink(missing_ok=True)
178
- if code:
179
- error = click.ClickException(f'游戏退出码 {code};日志: {log_path};引擎输出: {engine_log}')
180
- error.exit_code = code if 0 < code < 256 else 1
181
- raise error
182
- return {'application': 'game', 'pid': process.pid, 'state': 'exited', 'exit_code': code,
183
- 'authenticated': False, 'connection_verified': False, 'addons_assembled': False,
184
- 'identity_source': target.auth, 'identity_provided': identity is not None,
185
- 'host': target.host, 'port': target.port, 'log_path': str(log_path),
186
- 'engine_log_path': str(engine_log), 'engine_version': engine.version}
164
+ for stream, _ in tails:
165
+ stream.close()
166
+ if final['state'] == 'failed' or final.get('exit_code', 0):
167
+ raise click.ClickException(final.get('error') or f"游戏退出码 {final['exit_code']};日志: {data['log_path']}")
168
+ result.update(state=final['state'], exit_code=final.get('exit_code', 0))
169
+ return result
@@ -1,8 +1,7 @@
1
1
  """Streaming credential redaction, including secrets split across read boundaries."""
2
- import codecs
3
2
  import threading
4
3
 
5
- from .log_protocol import LogDecoder
4
+ from .log_protocol import LogDecoder, TextLogDecoder
6
5
 
7
6
 
8
7
  class Redactor:
@@ -42,23 +41,23 @@ class RedactedDecoder:
42
41
 
43
42
 
44
43
  class EngineLogCapture:
45
- def __init__(self, stream, path, secrets):
44
+ def __init__(self, stream, path, secrets=()):
46
45
  self.stream, self.path, self.secrets = stream, path, secrets
47
46
  self.error = None
48
47
  self.thread = threading.Thread(target=self._read, daemon=True)
49
48
  self.thread.start()
50
49
 
51
50
  def _read(self):
52
- decoder = codecs.getincrementaldecoder('utf-8')(errors='replace')
51
+ decoder = TextLogDecoder()
53
52
  redactor = Redactor(self.secrets)
54
53
  try:
55
54
  with open(self.path, 'w', encoding='utf-8', newline='') as output:
56
55
  while True:
57
- chunk = self.stream.read(4096)
56
+ chunk = getattr(self.stream, 'read1', self.stream.read)(4096)
58
57
  if not chunk:
59
- output.write(redactor.feed(decoder.decode(b'', final=True), final=True))
58
+ output.write(redactor.feed(decoder.finish(), final=True))
60
59
  break
61
- output.write(redactor.feed(decoder.decode(chunk)))
60
+ output.write(redactor.feed(decoder.feed(chunk)))
62
61
  output.flush()
63
62
  except (OSError, ValueError) as exc:
64
63
  self.error = type(exc).__name__
@@ -24,7 +24,7 @@ def run(project, session):
24
24
  auth_context = None
25
25
  if data.get('mcs_auth'):
26
26
  from .mcs_auth import AuthContext
27
- from .private_logs import RedactedDecoder, EngineLogCapture
27
+ from .private_logs import RedactedDecoder
28
28
  try:
29
29
  payload = json.loads(sys.stdin.buffer.read(65536).decode('utf-8'))
30
30
  auth_context = AuthContext.parse(payload, data['mcs_pid'])
@@ -37,17 +37,27 @@ def run(project, session):
37
37
  receiver.start()
38
38
  if (directory / 'stop').exists():
39
39
  raise ValueError('启动已取消')
40
- from ..commands.run_cmd import _run_game_with_instance
41
- with project_scope(project):
42
- success, process = _run_game_with_instance(
43
- data['config_path'], data['level_id'], [], wait=False,
44
- engine_overrides=data['engine_overrides'], no_gui=True, logging_port=receiver.port,
45
- output_path=str(directory / 'engine.log'),
46
- **({'auth_context': auth_context, 'auth_config_path': str(auth_path)} if auth_context else {}))
40
+ if data.get('mode') == 'network':
41
+ from .network import launch_network, ServerTarget
42
+ from .discovery import Engine
43
+ process = launch_network(Engine(**data['network']['engine']),
44
+ ServerTarget(**data['network']['target']),
45
+ directory/'runtime.cppconfig', receiver.port, auth_context)
46
+ success = bool(process)
47
+ else:
48
+ from ..commands.run_cmd import _run_game_with_instance
49
+ with project_scope(project):
50
+ success, process = _run_game_with_instance(
51
+ data['config_path'], data['level_id'], [], wait=False,
52
+ engine_overrides=data['engine_overrides'], no_gui=True, logging_port=receiver.port,
53
+ output_path=str(directory / 'engine.log'), capture_output=True,
54
+ **({'auth_context': auth_context, 'auth_config_path': str(auth_path)} if auth_context else {}))
55
+ if success and process:
56
+ from .private_logs import EngineLogCapture
57
+ engine_capture = EngineLogCapture(process.stdout, directory/'engine.log',
58
+ auth_context.secrets() if auth_context else ())
47
59
  if not success or not process or process.poll() is not None:
48
- raise ValueError('游戏进程未成功启动,详见 worker.log')
49
- if auth_context:
50
- engine_capture = EngineLogCapture(process.stdout, directory/'engine.log', secrets)
60
+ raise ValueError('游戏进程未成功启动,详见 worker.log 和 engine.log')
51
61
  data.update(state='running', game=identity(process.pid))
52
62
  sessions.save(path, data)
53
63
  while process.poll() is None:
@@ -66,10 +76,14 @@ def run(project, session):
66
76
  try:
67
77
  if engine_capture:
68
78
  engine_capture.close()
79
+ except OSError as exc:
80
+ data.update(state='failed', error=str(exc))
69
81
  finally:
70
82
  if receiver:
71
83
  receiver.close()
72
84
  auth_path.unlink(missing_ok=True)
85
+ if data.get('mode') == 'network':
86
+ (directory/'runtime.cppconfig').unlink(missing_ok=True)
73
87
  sessions.save(path, data)
74
88
 
75
89