maps4fs 2.5.5__tar.gz → 2.6.1__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. {maps4fs-2.5.5 → maps4fs-2.6.1}/PKG-INFO +5 -1
  2. {maps4fs-2.5.5 → maps4fs-2.6.1}/README.md +4 -0
  3. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs.egg-info/PKG-INFO +5 -1
  4. {maps4fs-2.5.5 → maps4fs-2.6.1}/pyproject.toml +1 -1
  5. {maps4fs-2.5.5 → maps4fs-2.6.1}/LICENSE.md +0 -0
  6. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/__init__.py +0 -0
  7. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/__init__.py +0 -0
  8. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/__init__.py +0 -0
  9. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/background.py +0 -0
  10. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/base/__init__.py +0 -0
  11. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/base/component.py +0 -0
  12. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/base/component_image.py +0 -0
  13. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/base/component_mesh.py +0 -0
  14. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/base/component_xml.py +0 -0
  15. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/config.py +0 -0
  16. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/dem.py +0 -0
  17. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/grle.py +0 -0
  18. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/i3d.py +0 -0
  19. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/layer.py +0 -0
  20. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/satellite.py +0 -0
  21. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/component/texture.py +0 -0
  22. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/config.py +0 -0
  23. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/game.py +0 -0
  24. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/map.py +0 -0
  25. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/qgis.py +0 -0
  26. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/settings.py +0 -0
  27. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/statistics.py +0 -0
  28. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/generator/utils.py +0 -0
  29. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs/logger.py +0 -0
  30. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs.egg-info/SOURCES.txt +0 -0
  31. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs.egg-info/dependency_links.txt +0 -0
  32. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs.egg-info/requires.txt +0 -0
  33. {maps4fs-2.5.5 → maps4fs-2.6.1}/maps4fs.egg-info/top_level.txt +0 -0
  34. {maps4fs-2.5.5 → maps4fs-2.6.1}/setup.cfg +0 -0
  35. {maps4fs-2.5.5 → maps4fs-2.6.1}/tests/test_generator.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: maps4fs
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- Version: 2.5.5
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+ Version: 2.6.1
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  Summary: Generate map templates for Farming Simulator from real places.
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  Author-email: iwatkot <iwatkot@gmail.com>
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  License: GNU Affero General Public License v3.0
@@ -102,6 +102,10 @@ The core idea originates from the excellent [maps4cim](https://github.com/klaman
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  The main goal of this project is to generate map templates based on real-world data for Farming Simulator. It's important to understand that **templates are not finished maps**. They serve as a foundation for map creation, using built-in textures to represent different terrain types and structures with accurate shapes and scales, along with generating realistic height maps. The detailed work of creating a complete, playable map remains with you. If you expected to simply run this tool and receive a ready-to-play map, this may not meet those expectations. However, if you're a map creator, this tool will significantly reduce your development time.<br>
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+ ![Maps4FS Interface](https://github.com/iwatkot/maps4fsapi/releases/download/2.6.0/screenshot-localhost-3000-1757595208136.png)
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+ ![My Maps Interface](https://github.com/iwatkot/maps4fsui/releases/download/2.6.0.1/screenshot-localhost-3000-1757595594033.png)
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  For newcomers to map creation, here's the typical workflow:
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  1. Generate a map template using this tool.
@@ -72,6 +72,10 @@ The core idea originates from the excellent [maps4cim](https://github.com/klaman
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  The main goal of this project is to generate map templates based on real-world data for Farming Simulator. It's important to understand that **templates are not finished maps**. They serve as a foundation for map creation, using built-in textures to represent different terrain types and structures with accurate shapes and scales, along with generating realistic height maps. The detailed work of creating a complete, playable map remains with you. If you expected to simply run this tool and receive a ready-to-play map, this may not meet those expectations. However, if you're a map creator, this tool will significantly reduce your development time.<br>
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+ ![Maps4FS Interface](https://github.com/iwatkot/maps4fsapi/releases/download/2.6.0/screenshot-localhost-3000-1757595208136.png)
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+ ![My Maps Interface](https://github.com/iwatkot/maps4fsui/releases/download/2.6.0.1/screenshot-localhost-3000-1757595594033.png)
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  For newcomers to map creation, here's the typical workflow:
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  1. Generate a map template using this tool.
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: maps4fs
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- Version: 2.5.5
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+ Version: 2.6.1
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  Summary: Generate map templates for Farming Simulator from real places.
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  Author-email: iwatkot <iwatkot@gmail.com>
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  License: GNU Affero General Public License v3.0
@@ -102,6 +102,10 @@ The core idea originates from the excellent [maps4cim](https://github.com/klaman
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  The main goal of this project is to generate map templates based on real-world data for Farming Simulator. It's important to understand that **templates are not finished maps**. They serve as a foundation for map creation, using built-in textures to represent different terrain types and structures with accurate shapes and scales, along with generating realistic height maps. The detailed work of creating a complete, playable map remains with you. If you expected to simply run this tool and receive a ready-to-play map, this may not meet those expectations. However, if you're a map creator, this tool will significantly reduce your development time.<br>
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+ ![Maps4FS Interface](https://github.com/iwatkot/maps4fsapi/releases/download/2.6.0/screenshot-localhost-3000-1757595208136.png)
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+ ![My Maps Interface](https://github.com/iwatkot/maps4fsui/releases/download/2.6.0.1/screenshot-localhost-3000-1757595594033.png)
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  For newcomers to map creation, here's the typical workflow:
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  1. Generate a map template using this tool.
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "maps4fs"
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- version = "2.5.5"
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+ version = "2.6.1"
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  description = "Generate map templates for Farming Simulator from real places."
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  authors = [{name = "iwatkot", email = "iwatkot@gmail.com"}]
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  license = {text = "GNU Affero General Public License v3.0"}
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