maps4fs 1.6.91__tar.gz → 1.7.5__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. {maps4fs-1.6.91 → maps4fs-1.7.5}/PKG-INFO +64 -29
  2. {maps4fs-1.6.91 → maps4fs-1.7.5}/README.md +62 -27
  3. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/__init__.py +4 -2
  4. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/component.py +6 -15
  5. maps4fs-1.7.5/maps4fs/generator/dtm/dtm.py +549 -0
  6. maps4fs-1.7.5/maps4fs/generator/dtm/nrw.py +127 -0
  7. maps4fs-1.7.5/maps4fs/generator/dtm/srtm.py +124 -0
  8. maps4fs-1.7.5/maps4fs/generator/dtm/usgs.py +135 -0
  9. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/settings.py +1 -1
  10. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/texture.py +51 -49
  11. maps4fs-1.7.5/maps4fs/toolbox/custom_osm.py +67 -0
  12. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs.egg-info/PKG-INFO +64 -29
  13. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs.egg-info/SOURCES.txt +2 -0
  14. {maps4fs-1.6.91 → maps4fs-1.7.5}/pyproject.toml +1 -1
  15. maps4fs-1.6.91/maps4fs/generator/dtm/dtm.py +0 -321
  16. maps4fs-1.6.91/maps4fs/generator/dtm/srtm.py +0 -226
  17. maps4fs-1.6.91/maps4fs/generator/dtm/usgs.py +0 -351
  18. {maps4fs-1.6.91 → maps4fs-1.7.5}/LICENSE.md +0 -0
  19. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/__init__.py +0 -0
  20. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/background.py +0 -0
  21. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/config.py +0 -0
  22. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/dem.py +0 -0
  23. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/dtm/__init__.py +0 -0
  24. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/game.py +0 -0
  25. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/grle.py +0 -0
  26. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/i3d.py +0 -0
  27. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/map.py +0 -0
  28. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/qgis.py +0 -0
  29. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/generator/satellite.py +0 -0
  30. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/logger.py +0 -0
  31. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/toolbox/__init__.py +0 -0
  32. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/toolbox/background.py +0 -0
  33. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs/toolbox/dem.py +0 -0
  34. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs.egg-info/dependency_links.txt +0 -0
  35. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs.egg-info/requires.txt +0 -0
  36. {maps4fs-1.6.91 → maps4fs-1.7.5}/maps4fs.egg-info/top_level.txt +0 -0
  37. {maps4fs-1.6.91 → maps4fs-1.7.5}/setup.cfg +0 -0
  38. {maps4fs-1.6.91 → maps4fs-1.7.5}/tests/test_generator.py +0 -0
@@ -1,6 +1,6 @@
1
- Metadata-Version: 2.1
1
+ Metadata-Version: 2.2
2
2
  Name: maps4fs
3
- Version: 1.6.91
3
+ Version: 1.7.5
4
4
  Summary: Generate map templates for Farming Simulator from real places.
5
5
  Author-email: iwatkot <iwatkot@gmail.com>
6
6
  License: MIT License
@@ -36,7 +36,6 @@ Requires-Dist: pydantic
36
36
  <a href="#How-To-Run">How-To-Run</a><br>
37
37
  <a href="docs/FAQ.md">FAQ</a> •
38
38
  <a href="docs/map_structure.md">Map Structure</a> •
39
- <a href="docs/tips_and_hints.md">Tips and Hints</a> •
40
39
  <a href="#Modder-Toolbox">Modder Toolbox</a><br>
41
40
  <a href="#Supported-objects">Supported objects</a> •
42
41
  <a href="#Generation-info">Generation info</a> •
@@ -69,16 +68,15 @@ Requires-Dist: pydantic
69
68
  </div>
70
69
 
71
70
  🗺️ Supports 2x2, 4x4, 8x8, 16x16 and any custom size maps<br>
72
- 🔄 Support map rotation 🆕<br>
71
+ 🔄 Support map rotation<br>
73
72
  🌐 Supports custom [DTM Providers](#DTM-Providers) 🆕<br>
74
- 🌾 Automatically generates fields 🆕<br>
75
- 🌽 Automatically generates farmlands 🆕<br>
76
- 🌿 Automatically generates decorative foliage 🆕<br>
77
- 🌲 Automatically generates forests 🆕<br>
78
- 🌊 Automatically generates water planes 🆕<br>
73
+ 🌾 Automatically generates fields<br>
74
+ 🌽 Automatically generates farmlands<br>
75
+ 🌿 Automatically generates decorative foliage<br>
76
+ 🌲 Automatically generates forests<br>
77
+ 🌊 Automatically generates water planes<br>
79
78
  📈 Automatically generates splines 🆕<br>
80
79
  🛰️ Automatically downloads high resolution satellite images 🆕<br>
81
- 🏔️ Allows to use multiple DTM providers for elevation models 🆕<br>
82
80
  🌍 Based on real-world data from OpenStreetMap<br>
83
81
  🗺️ Supports [custom OSM maps](/docs/custom_osm.md)<br>
84
82
  🏞️ Generates height map using SRTM dataset<br>
@@ -99,10 +97,14 @@ Requires-Dist: pydantic
99
97
  🌿 Automatically generates decorative foliage.<br><br>
100
98
  <img src="https://github.com/user-attachments/assets/27a5e541-a9f5-4504-b8d2-64aae9fb3e52"><br>
101
99
  🌲 Automatically generates forests.<br><br>
100
+ <img src="https://github.com/user-attachments/assets/891911d7-081d-431e-a677-b4ae96870286"><br>
101
+ 🌲 Allows to select trees for generation.<br><br>
102
102
  <img src="https://github.com/user-attachments/assets/cce7d4e0-cba2-4dd2-b22d-03137fb2e860"><br>
103
103
  🌊 Automatically generates water planes.<br><br>
104
104
  <img src="https://github.com/user-attachments/assets/0b05b511-a595-48e7-a353-8298081314a4"><br>
105
105
  📈 Automatically generates splines.<br><br>
106
+ <img src="https://github.com/user-attachments/assets/0957db9e-7b95-4951-969c-9d1edd9f073b"><br>
107
+ 🖌️ Allows customization of the texture schema.<br><br>
106
108
  <img src="https://github.com/user-attachments/assets/80e5923c-22c7-4dc0-8906-680902511f3a"><br>
107
109
  🗒️ True-to-life blueprints for fast and precise modding.<br><br>
108
110
  <img width="480" src="https://github.com/user-attachments/assets/1a8802d2-6a3b-4bfa-af2b-7c09478e199b"><br>
@@ -138,7 +140,7 @@ Check out the [Docker FAQ](docs/FAQ_docker.md) if you have any questions.<br>
138
140
  ```bash
139
141
  pip install maps4fs
140
142
  ```
141
- And refer to the [Python package](#option-3-python-package) section to learn how to use it.<br>
143
+ And refer to the [Python package or run from the source](#option-3-python-package-or-source-code) section to learn how to use it.<br>
142
144
 
143
145
  ## Overview
144
146
  The core idea is coming from the awesome [maps4cim](https://github.com/klamann/maps4cim) project.<br>
@@ -198,7 +200,7 @@ docker run -d -p 8501:8501 --name maps4fs iwatkot/maps4fs
198
200
  4. Fill in the required fields and click on the `Generate` button.
199
201
  5. When the map is generated click on the `Download` button to get the map.
200
202
 
201
- ### Option 3: Python package
203
+ ### Option 3: Python package or source code
202
204
  🔴 Recommended for developers.
203
205
  🗺️ Supported map sizes: 2x2, 4x4, 8x8, 16x16 km and any custom size.
204
206
  ⚙️ Advanced settings: enabled.
@@ -209,11 +211,50 @@ You can use the Python package to generate maps. Follow these steps:
209
211
  ```bash
210
212
  pip install maps4fs
211
213
  ```
214
+
215
+ Or clone the repository and install the package from the source code:
216
+ ```bash
217
+ git clone https://github.com/iwatkot/maps4fs.git
218
+ cd maps4fs
219
+ dev/create_venv.ps1 # for Windows
220
+ sh dev/create_venv.sh # for Linux
221
+
222
+ # Activate the virtual environment.
223
+ ./venv/scripts/activate # for Windows
224
+ source venv/bin/activate # for Linux
225
+
226
+ # Edit the demo.py file to set the parameters.
227
+ python demo.py
228
+ ```
229
+
230
+
212
231
  2. Import the Game class and create an instance of it:
213
232
  ```python
214
233
  import maps4fs as mfs
215
234
 
216
- game = mfs.Game.from_code("FS25")
235
+ game_code = "fs25"
236
+ game = mfs.Game.from_code(game_code)
237
+
238
+ dtm_provider = mfs.SRTM30Provider
239
+ dtm_provider_settings = mfs.SRTM30ProviderSettings(easy_mode=True, power_factor=0)
240
+
241
+ lat, lon = 45.28, 20.23
242
+ coordinates = (lat, lon)
243
+ size = 2048
244
+ rotation = 25
245
+
246
+ map_directory = "map_directory"
247
+ os.makedirs(map_directory, exist_ok=True)
248
+
249
+ mp = mfs.Map(
250
+ game,
251
+ dtm_provider,
252
+ dtm_provider_settings,
253
+ coordinates,
254
+ size,
255
+ rotation,
256
+ map_directory,
257
+ )
217
258
  ```
218
259
  In this case, the library will use the default templates, which should be present in the `data` directory, which should be placed in the current working directory.<br>
219
260
  Structure example:<br>
@@ -226,28 +267,17 @@ Structure example:<br>
226
267
 
227
268
  So it's recommended to download the `data` directory from the repository and place it in the root of your project.<br>
228
269
 
229
- 3. Create an instance of the Map class:
230
- ```python
231
- import maps4fs as mfs
232
-
233
- map = mfs.Map(
234
- game,
235
- (52.5200, 13.4050), # Latitude and longitude of the map center.
236
- height=1024, # The height of the map in meters.
237
- width=1024, # The width of the map in meters.
238
- map_directory="path/to/your/map/directory", # The directory where the map will be saved.
239
- )
240
- ```
241
-
242
- 4. Generate the map:
270
+ 3. Launch the generation process.
243
271
  The `generate` method returns a generator, which yields the active component of the map. You can use it to track the progress of the generation process.
244
272
  ```python
245
- for active_component in map.generate():
246
- print(active_component)
273
+ for component_name in mp.generate():
274
+ print(f"Generating {component_name}...")
247
275
  ```
248
276
 
249
277
  The map will be saved in the `map_directory` directory.
250
278
 
279
+ ➡️ Check out the [demo.py](demo.py) file for a complete example.
280
+
251
281
  ## Modder Toolbox
252
282
  The tool now has a Modder Toolbox, which is a set of tools to help you with various tasks. You can open the toolbox by switching to the `🧰 Modder Toolbox` tab in the StreamLit app.<br>
253
283
 
@@ -259,7 +289,12 @@ Tools are divided into categories, which are listed below.
259
289
  #### For custom schemas
260
290
  - **Tree Schema Editor** - allows you to view all the supported trees models and select the ones you need on your map. After it, you should click the Show updated schema button and copy the JSON schema to the clipboard. Then you can use it in the Expert settings to generate the map with the selected trees.
261
291
 
292
+ - **Texture Schema Editor** - allows you to view all the supported textures and edit their parameters, such as priority, OSM tags and so on. After editing, you should click the Show updated schema button and copy the JSON schema to the clipboard. Then you can use it in the Expert settings to generate the map with the updated textures.
293
+
262
294
  #### For Textures and DEM
295
+
296
+ - **Fix custom OSM file** - this tool fixes the most common errors in the custom OSM file, but it can not guarantee that the file will be fixed completely if some non-common errors are present.
297
+
263
298
  - **GeoTIFF windowing** - allows you to upload your GeoTIFF file and select the region of interest to extract it from the image. It's useful when you have high-resolution DEM data and want to create a height map using it.
264
299
 
265
300
  #### For Background terrain
@@ -10,7 +10,6 @@
10
10
  <a href="#How-To-Run">How-To-Run</a><br>
11
11
  <a href="docs/FAQ.md">FAQ</a> •
12
12
  <a href="docs/map_structure.md">Map Structure</a> •
13
- <a href="docs/tips_and_hints.md">Tips and Hints</a> •
14
13
  <a href="#Modder-Toolbox">Modder Toolbox</a><br>
15
14
  <a href="#Supported-objects">Supported objects</a> •
16
15
  <a href="#Generation-info">Generation info</a> •
@@ -43,16 +42,15 @@
43
42
  </div>
44
43
 
45
44
  🗺️ Supports 2x2, 4x4, 8x8, 16x16 and any custom size maps<br>
46
- 🔄 Support map rotation 🆕<br>
45
+ 🔄 Support map rotation<br>
47
46
  🌐 Supports custom [DTM Providers](#DTM-Providers) 🆕<br>
48
- 🌾 Automatically generates fields 🆕<br>
49
- 🌽 Automatically generates farmlands 🆕<br>
50
- 🌿 Automatically generates decorative foliage 🆕<br>
51
- 🌲 Automatically generates forests 🆕<br>
52
- 🌊 Automatically generates water planes 🆕<br>
47
+ 🌾 Automatically generates fields<br>
48
+ 🌽 Automatically generates farmlands<br>
49
+ 🌿 Automatically generates decorative foliage<br>
50
+ 🌲 Automatically generates forests<br>
51
+ 🌊 Automatically generates water planes<br>
53
52
  📈 Automatically generates splines 🆕<br>
54
53
  🛰️ Automatically downloads high resolution satellite images 🆕<br>
55
- 🏔️ Allows to use multiple DTM providers for elevation models 🆕<br>
56
54
  🌍 Based on real-world data from OpenStreetMap<br>
57
55
  🗺️ Supports [custom OSM maps](/docs/custom_osm.md)<br>
58
56
  🏞️ Generates height map using SRTM dataset<br>
@@ -73,10 +71,14 @@
73
71
  🌿 Automatically generates decorative foliage.<br><br>
74
72
  <img src="https://github.com/user-attachments/assets/27a5e541-a9f5-4504-b8d2-64aae9fb3e52"><br>
75
73
  🌲 Automatically generates forests.<br><br>
74
+ <img src="https://github.com/user-attachments/assets/891911d7-081d-431e-a677-b4ae96870286"><br>
75
+ 🌲 Allows to select trees for generation.<br><br>
76
76
  <img src="https://github.com/user-attachments/assets/cce7d4e0-cba2-4dd2-b22d-03137fb2e860"><br>
77
77
  🌊 Automatically generates water planes.<br><br>
78
78
  <img src="https://github.com/user-attachments/assets/0b05b511-a595-48e7-a353-8298081314a4"><br>
79
79
  📈 Automatically generates splines.<br><br>
80
+ <img src="https://github.com/user-attachments/assets/0957db9e-7b95-4951-969c-9d1edd9f073b"><br>
81
+ 🖌️ Allows customization of the texture schema.<br><br>
80
82
  <img src="https://github.com/user-attachments/assets/80e5923c-22c7-4dc0-8906-680902511f3a"><br>
81
83
  🗒️ True-to-life blueprints for fast and precise modding.<br><br>
82
84
  <img width="480" src="https://github.com/user-attachments/assets/1a8802d2-6a3b-4bfa-af2b-7c09478e199b"><br>
@@ -112,7 +114,7 @@ Check out the [Docker FAQ](docs/FAQ_docker.md) if you have any questions.<br>
112
114
  ```bash
113
115
  pip install maps4fs
114
116
  ```
115
- And refer to the [Python package](#option-3-python-package) section to learn how to use it.<br>
117
+ And refer to the [Python package or run from the source](#option-3-python-package-or-source-code) section to learn how to use it.<br>
116
118
 
117
119
  ## Overview
118
120
  The core idea is coming from the awesome [maps4cim](https://github.com/klamann/maps4cim) project.<br>
@@ -172,7 +174,7 @@ docker run -d -p 8501:8501 --name maps4fs iwatkot/maps4fs
172
174
  4. Fill in the required fields and click on the `Generate` button.
173
175
  5. When the map is generated click on the `Download` button to get the map.
174
176
 
175
- ### Option 3: Python package
177
+ ### Option 3: Python package or source code
176
178
  🔴 Recommended for developers.
177
179
  🗺️ Supported map sizes: 2x2, 4x4, 8x8, 16x16 km and any custom size.
178
180
  ⚙️ Advanced settings: enabled.
@@ -183,11 +185,50 @@ You can use the Python package to generate maps. Follow these steps:
183
185
  ```bash
184
186
  pip install maps4fs
185
187
  ```
188
+
189
+ Or clone the repository and install the package from the source code:
190
+ ```bash
191
+ git clone https://github.com/iwatkot/maps4fs.git
192
+ cd maps4fs
193
+ dev/create_venv.ps1 # for Windows
194
+ sh dev/create_venv.sh # for Linux
195
+
196
+ # Activate the virtual environment.
197
+ ./venv/scripts/activate # for Windows
198
+ source venv/bin/activate # for Linux
199
+
200
+ # Edit the demo.py file to set the parameters.
201
+ python demo.py
202
+ ```
203
+
204
+
186
205
  2. Import the Game class and create an instance of it:
187
206
  ```python
188
207
  import maps4fs as mfs
189
208
 
190
- game = mfs.Game.from_code("FS25")
209
+ game_code = "fs25"
210
+ game = mfs.Game.from_code(game_code)
211
+
212
+ dtm_provider = mfs.SRTM30Provider
213
+ dtm_provider_settings = mfs.SRTM30ProviderSettings(easy_mode=True, power_factor=0)
214
+
215
+ lat, lon = 45.28, 20.23
216
+ coordinates = (lat, lon)
217
+ size = 2048
218
+ rotation = 25
219
+
220
+ map_directory = "map_directory"
221
+ os.makedirs(map_directory, exist_ok=True)
222
+
223
+ mp = mfs.Map(
224
+ game,
225
+ dtm_provider,
226
+ dtm_provider_settings,
227
+ coordinates,
228
+ size,
229
+ rotation,
230
+ map_directory,
231
+ )
191
232
  ```
192
233
  In this case, the library will use the default templates, which should be present in the `data` directory, which should be placed in the current working directory.<br>
193
234
  Structure example:<br>
@@ -200,28 +241,17 @@ Structure example:<br>
200
241
 
201
242
  So it's recommended to download the `data` directory from the repository and place it in the root of your project.<br>
202
243
 
203
- 3. Create an instance of the Map class:
204
- ```python
205
- import maps4fs as mfs
206
-
207
- map = mfs.Map(
208
- game,
209
- (52.5200, 13.4050), # Latitude and longitude of the map center.
210
- height=1024, # The height of the map in meters.
211
- width=1024, # The width of the map in meters.
212
- map_directory="path/to/your/map/directory", # The directory where the map will be saved.
213
- )
214
- ```
215
-
216
- 4. Generate the map:
244
+ 3. Launch the generation process.
217
245
  The `generate` method returns a generator, which yields the active component of the map. You can use it to track the progress of the generation process.
218
246
  ```python
219
- for active_component in map.generate():
220
- print(active_component)
247
+ for component_name in mp.generate():
248
+ print(f"Generating {component_name}...")
221
249
  ```
222
250
 
223
251
  The map will be saved in the `map_directory` directory.
224
252
 
253
+ ➡️ Check out the [demo.py](demo.py) file for a complete example.
254
+
225
255
  ## Modder Toolbox
226
256
  The tool now has a Modder Toolbox, which is a set of tools to help you with various tasks. You can open the toolbox by switching to the `🧰 Modder Toolbox` tab in the StreamLit app.<br>
227
257
 
@@ -233,7 +263,12 @@ Tools are divided into categories, which are listed below.
233
263
  #### For custom schemas
234
264
  - **Tree Schema Editor** - allows you to view all the supported trees models and select the ones you need on your map. After it, you should click the Show updated schema button and copy the JSON schema to the clipboard. Then you can use it in the Expert settings to generate the map with the selected trees.
235
265
 
266
+ - **Texture Schema Editor** - allows you to view all the supported textures and edit their parameters, such as priority, OSM tags and so on. After editing, you should click the Show updated schema button and copy the JSON schema to the clipboard. Then you can use it in the Expert settings to generate the map with the updated textures.
267
+
236
268
  #### For Textures and DEM
269
+
270
+ - **Fix custom OSM file** - this tool fixes the most common errors in the custom OSM file, but it can not guarantee that the file will be fixed completely if some non-common errors are present.
271
+
237
272
  - **GeoTIFF windowing** - allows you to upload your GeoTIFF file and select the region of interest to extract it from the image. It's useful when you have high-resolution DEM data and want to create a height map using it.
238
273
 
239
274
  #### For Background terrain
@@ -1,7 +1,8 @@
1
1
  # pylint: disable=missing-module-docstring
2
2
  from maps4fs.generator.dtm.dtm import DTMProvider
3
- from maps4fs.generator.dtm.srtm import SRTM30Provider
4
- from maps4fs.generator.dtm.usgs import USGSProvider
3
+ from maps4fs.generator.dtm.srtm import SRTM30Provider, SRTM30ProviderSettings
4
+ from maps4fs.generator.dtm.usgs import USGSProvider, USGSProviderSettings
5
+ from maps4fs.generator.dtm.nrw import NRWProvider, NRWProviderSettings
5
6
  from maps4fs.generator.game import Game
6
7
  from maps4fs.generator.map import Map
7
8
  from maps4fs.generator.settings import (
@@ -9,6 +10,7 @@ from maps4fs.generator.settings import (
9
10
  DEMSettings,
10
11
  GRLESettings,
11
12
  I3DSettings,
13
+ SatelliteSettings,
12
14
  SettingsModel,
13
15
  SplineSettings,
14
16
  TextureSettings,
@@ -188,8 +188,7 @@ class Component:
188
188
  self,
189
189
  coordinates: tuple[float, float] | None = None,
190
190
  distance: int | None = None,
191
- project_utm: bool = False,
192
- ) -> tuple[int, int, int, int]:
191
+ ) -> tuple[float, float, float, float]:
193
192
  """Calculates the bounding box of the map from the coordinates and the height and
194
193
  width of the map.
195
194
  If coordinates and distance are not provided, the instance variables are used.
@@ -199,24 +198,23 @@ class Component:
199
198
  of the map. Defaults to None.
200
199
  distance (int, optional): The distance from the center of the map to the edge of the
201
200
  map in all directions. Defaults to None.
202
- project_utm (bool, optional): Whether to project the bounding box to UTM.
203
201
 
204
202
  Returns:
205
- tuple[int, int, int, int]: The bounding box of the map.
203
+ tuple[float, float, float, float]: The bounding box of the map.
206
204
  """
207
205
  coordinates = coordinates or self.coordinates
208
206
  distance = distance or int(self.map_rotated_size / 2)
209
207
 
210
208
  west, south, east, north = ox.utils_geo.bbox_from_point( # type: ignore
211
- coordinates, dist=distance, project_utm=project_utm
209
+ coordinates,
210
+ dist=distance,
212
211
  )
213
212
 
214
213
  bbox = north, south, east, west
215
214
  self.logger.debug(
216
- "Calculated bounding box for component: %s: %s, project_utm: %s, distance: %s",
215
+ "Calculated bounding box for component: %s: %s, distance: %s",
217
216
  self.__class__.__name__,
218
217
  bbox,
219
- project_utm,
220
218
  distance,
221
219
  )
222
220
  return bbox
@@ -225,7 +223,7 @@ class Component:
225
223
  """Saves the bounding box of the map to the component instance from the coordinates and the
226
224
  height and width of the map.
227
225
  """
228
- self.bbox = self.get_bbox(project_utm=False)
226
+ self.bbox = self.get_bbox()
229
227
  self.logger.debug("Saved bounding box: %s", self.bbox)
230
228
 
231
229
  @property
@@ -544,17 +542,10 @@ class Component:
544
542
  """
545
543
 
546
544
  scaling_factor = 1 / self.map.dem_settings.multiplier
547
- self.logger.debug("Z scaling factor including DEM multiplier: %s", scaling_factor)
548
545
 
549
546
  if self.map.shared_settings.height_scale_multiplier:
550
547
  scaling_factor *= self.map.shared_settings.height_scale_multiplier
551
- self.logger.debug(
552
- "Z scaling factor including height scale multiplier: %s", scaling_factor
553
- )
554
548
  if self.map.shared_settings.mesh_z_scaling_factor:
555
549
  scaling_factor *= 1 / self.map.shared_settings.mesh_z_scaling_factor
556
- self.logger.debug(
557
- "Z scaling factor including mesh z scaling factor: %s", scaling_factor
558
- )
559
550
 
560
551
  return scaling_factor