maps4fs 1.2.3__tar.gz → 1.4.1__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (29) hide show
  1. {maps4fs-1.2.3 → maps4fs-1.4.1}/PKG-INFO +44 -17
  2. {maps4fs-1.2.3 → maps4fs-1.4.1}/README.md +42 -16
  3. maps4fs-1.4.1/maps4fs/__init__.py +13 -0
  4. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/background.py +196 -36
  5. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/component.py +85 -23
  6. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/config.py +1 -1
  7. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/dem.py +11 -13
  8. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/game.py +1 -1
  9. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/grle.py +13 -14
  10. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/i3d.py +169 -35
  11. maps4fs-1.4.1/maps4fs/generator/map.py +337 -0
  12. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/texture.py +119 -33
  13. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs.egg-info/PKG-INFO +44 -17
  14. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs.egg-info/requires.txt +1 -0
  15. {maps4fs-1.2.3 → maps4fs-1.4.1}/pyproject.toml +2 -1
  16. {maps4fs-1.2.3 → maps4fs-1.4.1}/tests/test_generator.py +54 -57
  17. maps4fs-1.2.3/maps4fs/__init__.py +0 -4
  18. maps4fs-1.2.3/maps4fs/generator/map.py +0 -160
  19. {maps4fs-1.2.3 → maps4fs-1.4.1}/LICENSE.md +0 -0
  20. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/__init__.py +0 -0
  21. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/generator/qgis.py +0 -0
  22. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/logger.py +0 -0
  23. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/toolbox/__init__.py +0 -0
  24. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/toolbox/background.py +0 -0
  25. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs/toolbox/dem.py +0 -0
  26. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs.egg-info/SOURCES.txt +0 -0
  27. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs.egg-info/dependency_links.txt +0 -0
  28. {maps4fs-1.2.3 → maps4fs-1.4.1}/maps4fs.egg-info/top_level.txt +0 -0
  29. {maps4fs-1.2.3 → maps4fs-1.4.1}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
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  Metadata-Version: 2.1
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  Name: maps4fs
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- Version: 1.2.3
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+ Version: 1.4.1
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  Summary: Generate map templates for Farming Simulator from real places.
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  Author-email: iwatkot <iwatkot@gmail.com>
6
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  License: MIT License
@@ -22,6 +22,7 @@ Requires-Dist: trimesh
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  Requires-Dist: imageio
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  Requires-Dist: tifffile
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  Requires-Dist: pympler
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+ Requires-Dist: pydantic
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26
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  <div align="center" markdown>
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  <a href="https://discord.gg/Sj5QKKyE42">
@@ -60,7 +61,8 @@ Requires-Dist: pympler
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  [![Checked with mypy](https://www.mypy-lang.org/static/mypy_badge.svg)](https://mypy-lang.org/)
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  [![Build Status](https://github.com/iwatkot/maps4fs/actions/workflows/checks.yml/badge.svg)](https://github.com/iwatkot/maps4fs/actions)
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  [![Test Coverage](https://api.codeclimate.com/v1/badges/b922fd0a7188d37e61de/test_coverage)](https://codeclimate.com/github/iwatkot/maps4fs/test_coverage)
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- [![GitHub Repo stars](https://img.shields.io/github/stars/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs/stargazers)
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+ [![GitHub Repo stars](https://img.shields.io/github/stars/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs/stargazers)<br>
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+ [![Lines of code](https://tokei.rs/b1/github/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs)
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65
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  </div>
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@@ -70,7 +72,10 @@ Requires-Dist: pympler
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  🌽 Automatically generates farmlands 🆕<br>
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  🌿 Automatically generates decorative foliage 🆕<br>
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  🌲 Automatically generates forests 🆕<br>
75
+ 🌊 Automatically generates water planes 🆕<br>
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+ 📈 Automatically generates splines 🆕<br>
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  🌍 Based on real-world data from OpenStreetMap<br>
78
+ 🗺️ Supports [custom OSM maps](/docs/custom_osm.md)<br>
74
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  🏞️ Generates height map using SRTM dataset<br>
75
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  📦 Provides a ready-to-use map template for the Giants Editor<br>
76
81
  🚜 Supports Farming Simulator 22 and 25<br>
@@ -78,7 +83,6 @@ Requires-Dist: pympler
78
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  📄 Generates scripts to download high-resolution satellite images from [QGIS](https://qgis.org/download/) in one click<br>
79
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  📕 Detailed [documentation](/docs) and tutorials <br>
80
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  🧰 Modder Toolbox to help you with various tasks <br>
81
-
82
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  <p align="center">
83
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  <img src="https://github.com/user-attachments/assets/cf8f5752-9c69-4018-bead-290f59ba6976"><br>
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  🌎 Detailed terrain based on real-world data.<br><br>
@@ -90,6 +94,10 @@ Requires-Dist: pympler
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  🌿 Automatically generates decorative foliage.<br><br>
91
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  <img src="https://github.com/user-attachments/assets/27a5e541-a9f5-4504-b8d2-64aae9fb3e52"><br>
92
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  🌲 Automatically generates forests.<br><br>
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+ <img src="https://github.com/user-attachments/assets/cce7d4e0-cba2-4dd2-b22d-03137fb2e860"><br>
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+ 🌊 Automatically generates water planes.<br><br>
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+ <img src="https://github.com/user-attachments/assets/0b05b511-a595-48e7-a353-8298081314a4"><br>
100
+ 📈 Automatically generates splines.<br><br>
93
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  <img src="https://github.com/user-attachments/assets/80e5923c-22c7-4dc0-8906-680902511f3a"><br>
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  🗒️ True-to-life blueprints for fast and precise modding.<br><br>
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  <img width="480" src="https://github.com/user-attachments/assets/1a8802d2-6a3b-4bfa-af2b-7c09478e199b"><br>
@@ -101,17 +109,13 @@ Requires-Dist: pympler
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  <a href="https://www.youtube.com/watch?v=Nl_aqXJ5nAk" target="_blank"><img src="https://github.com/user-attachments/assets/4845e030-0e73-47ab-a5a3-430308913060"/></a>
102
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  <p align="center"><i>How to Generate a Map for Farming Simulator 25 and 22 from a real place using maps4FS.</i></p>
103
111
 
112
+ ![Map example](https://github.com/user-attachments/assets/c46a3581-dd17-462f-b815-e36d4f724947)
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+ <p align="center"><i>Map example generated with maps4fs.</i></p>
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+
104
115
  ## Quick Start
105
116
  There are several ways to use the tool. You obviously need the **first one**, but you can choose any of the others depending on your needs.<br>
106
117
  ### 🚜 For most users
107
- **Option 1:** Open the [maps4fs](https://maps4fs.streamlit.app) on StreamLit and generate a map template in a few clicks.<br>
108
- <i>Note, that StreamLit community hosting has some limitations, such as: <br>
109
- 1. Maximum map size is 4096x4096 meters. <br>
110
- 2. Advanced settings are disabled. <br>
111
- 3. Texture dissolving is disabled (they will look worse). </i><br>
112
-
113
- If you run the application locally, you won't have any of these limitations and will be able to generate maps of any size with any settings you want and nice looking textures.<br>
114
- So, jump to [Docker version](#option-2-docker-version) to launch the tool with one command and get the full experience.<br>
118
+ **Option 1:** Open the [maps4fs](https://maps4fs.xyz) and generate a map template in a few clicks.<br>
115
119
 
116
120
  ![Basic WebUI](https://github.com/user-attachments/assets/52f499cc-f28a-4da3-abef-0e818abe8dbe)
117
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@@ -159,13 +163,13 @@ Don't know where to start? Don't worry, just follow this [step-by-step guide](do
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163
 
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  ## How-To-Run
161
165
 
162
- ### Option 1: StreamLit
163
- 🟢 Recommended for all users.
166
+ ### Option 1: Public version
167
+ 🟢 Recommended for all users.
164
168
  🛠️ Don't need to install anything.
165
- 🗺️ Supported map sizes: 2x2, 4x4 km.
166
- ⚙️ Advanced settings: disabled.
167
- 🖼️ Texture dissolving: disabled.
168
- Using the [StreamLit](https://maps4fs.streamlit.app) version of the tool is the easiest way to generate a map template. Just open the link and follow the instructions.
169
+ 🗺️ Supported map sizes: 2x2, 4x4, 8x8 km.
170
+ ⚙️ Advanced settings: enabled.
171
+ 🖼️ Texture dissolving: enabled.
172
+ Using the public version on [maps4fs.xyz](https://maps4fs.xyz) is the easiest way to generate a map template. Just open the link and follow the instructions.
169
173
  Note: due to CPU and RAM limitations of the hosting, the generation may take some time. If you need faster processing, use the [Docker version](#option-2-docker-version).<br>
170
174
 
171
175
  Using it is easy and doesn't require any guides. Enjoy!
@@ -476,10 +480,16 @@ You can also apply some advanced settings to the map generation process. Note th
476
480
 
477
481
  - Plateau height: this value will be added to each pixel of the DEM image, making it "higher". It's useful when you want to add some negative heights on the map, that appear to be in a "low" place. By default, it's set to 0.
478
482
 
483
+ - Water depth: this value will be subtracted from each pixel of the DEM image, where water resources are located. Pay attention that it's not in meters, instead it in the pixel value of DEM, which is 16 bit image with possible values from 0 to 65535. When this value is set, the same value will be added to the plateau setting to avoid negative heights.
484
+
479
485
  ### Texture Advanced settings
480
486
 
481
487
  - Fields padding - this value (in meters) will be applied to each field, making it smaller. It's useful when the fields are too close to each other and you want to make them smaller. By default, it's set to 0.
482
488
 
489
+ - Texture dissolving - if enabled, the values from one layer will be splitted between different layers of texture, making it look more natural. By default, it's set to True. Can be turned of for faster processing.
490
+
491
+ - Skip drains - if enabled, the tool will not generate the drains and ditches on the map. By default, it's set to False. Use this if you don't need the drains on the map.
492
+
483
493
  ### Farmlands Advanced settings
484
494
 
485
495
  - Farmlands margin - this value (in meters) will be applied to each farmland, making it bigger. You can use the value to adjust how much the farmland should be bigger than the actual field. By default, it's set to 3.
@@ -490,6 +500,18 @@ You can also apply some advanced settings to the map generation process. Note th
490
500
 
491
501
  - Random plants - when adding decorative foliage, enabling this option will add different species of plants to the map. If unchecked only basic grass (smallDenseMix) will be added. Defaults to True.
492
502
 
503
+ ### Background terrain Advanced settings
504
+
505
+ - Generate background - if enabled, the obj files for the background terrain will be generated. You can turn it off if you already have those files or don't need them. By default, it's set to True.
506
+
507
+ - Generate water - if enabled, the water planes obj files will be generated. You can turn it off if you already have those files or don't need them. By default, it's set to True.
508
+
509
+ - Resize factor - the factor by which the background terrain will be resized. It will be used as 1 / resize_factor while generating the models. Which means that the larger the value the more the terrain will be resized. The lowest value is 1, in this case background terrain will not be resized. Note, than low values will lead to long processing and enormous size of the obj files.
510
+
511
+ ## Splines Advanced settings
512
+
513
+ - Splines density - number of points, which will be added (interpolate) between each pair of existing points. The higher the value, the denser the spline will be. It can smooth the splines, but high values can in opposite make the splines look unnatural.
514
+
493
515
  ## Resources
494
516
  In this section, you'll find a list of the resources that you need to create a map for the Farming Simulator.<br>
495
517
  To create a basic map, you only need the Giants Editor. But if you want to create a background terrain - the world around the map, so it won't look like it's floating in the void - you also need Blender and the Blender Exporter Plugins. To create realistic textures for the background terrain, the QGIS is required to obtain high-resolution satellite images.<br>
@@ -514,3 +536,8 @@ But also, I want to thank the people who helped me with the project in some way,
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536
  - [Ka5tis](https://github.com/Ka5tis) - for investigating the issue with a "spiky terrain" and finding a solution - changing the `DisplacementLayer` size to a higher value.
515
537
  - [Kalderone](https://www.youtube.com/@Kalderone_FS22) - for useful feedback, suggestions, expert advice on the map-making process and highlihting some important settings in the Giants Editor.
516
538
  - [OneSunnySunday](https://www.artstation.com/onesunnysunday) - for expert advice on Blender, help in processing background terrain, and compiling detailed tutorials on how to prepare the OBJ files for use in Giants Editor.
539
+ - [BFernaesds](https://github.com/BFernaesds) - for the manual tests of the app.
540
+ - [gamerdesigns](https://github.com/gamerdesigns) - for the manual tests of the app.
541
+ - [Tox3](https://github.com/Tox3) - for the manual tests of the app.
542
+ - [Lucandia](https://github.com/Lucandia) - for the awesome StreamLit [widget to preview STL files](https://github.com/Lucandia/streamlit_stl).
543
+ - [H4rdB4se](https://github.com/H4rdB4se) - for investigating the issue with custom OSM files and finding a proper way to work with the files in JOSM.
@@ -35,7 +35,8 @@
35
35
  [![Checked with mypy](https://www.mypy-lang.org/static/mypy_badge.svg)](https://mypy-lang.org/)
36
36
  [![Build Status](https://github.com/iwatkot/maps4fs/actions/workflows/checks.yml/badge.svg)](https://github.com/iwatkot/maps4fs/actions)
37
37
  [![Test Coverage](https://api.codeclimate.com/v1/badges/b922fd0a7188d37e61de/test_coverage)](https://codeclimate.com/github/iwatkot/maps4fs/test_coverage)
38
- [![GitHub Repo stars](https://img.shields.io/github/stars/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs/stargazers)
38
+ [![GitHub Repo stars](https://img.shields.io/github/stars/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs/stargazers)<br>
39
+ [![Lines of code](https://tokei.rs/b1/github/iwatkot/maps4fs)](https://github.com/iwatkot/maps4fs)
39
40
 
40
41
  </div>
41
42
 
@@ -45,7 +46,10 @@
45
46
  🌽 Automatically generates farmlands 🆕<br>
46
47
  🌿 Automatically generates decorative foliage 🆕<br>
47
48
  🌲 Automatically generates forests 🆕<br>
49
+ 🌊 Automatically generates water planes 🆕<br>
50
+ 📈 Automatically generates splines 🆕<br>
48
51
  🌍 Based on real-world data from OpenStreetMap<br>
52
+ 🗺️ Supports [custom OSM maps](/docs/custom_osm.md)<br>
49
53
  🏞️ Generates height map using SRTM dataset<br>
50
54
  📦 Provides a ready-to-use map template for the Giants Editor<br>
51
55
  🚜 Supports Farming Simulator 22 and 25<br>
@@ -53,7 +57,6 @@
53
57
  📄 Generates scripts to download high-resolution satellite images from [QGIS](https://qgis.org/download/) in one click<br>
54
58
  📕 Detailed [documentation](/docs) and tutorials <br>
55
59
  🧰 Modder Toolbox to help you with various tasks <br>
56
-
57
60
  <p align="center">
58
61
  <img src="https://github.com/user-attachments/assets/cf8f5752-9c69-4018-bead-290f59ba6976"><br>
59
62
  🌎 Detailed terrain based on real-world data.<br><br>
@@ -65,6 +68,10 @@
65
68
  🌿 Automatically generates decorative foliage.<br><br>
66
69
  <img src="https://github.com/user-attachments/assets/27a5e541-a9f5-4504-b8d2-64aae9fb3e52"><br>
67
70
  🌲 Automatically generates forests.<br><br>
71
+ <img src="https://github.com/user-attachments/assets/cce7d4e0-cba2-4dd2-b22d-03137fb2e860"><br>
72
+ 🌊 Automatically generates water planes.<br><br>
73
+ <img src="https://github.com/user-attachments/assets/0b05b511-a595-48e7-a353-8298081314a4"><br>
74
+ 📈 Automatically generates splines.<br><br>
68
75
  <img src="https://github.com/user-attachments/assets/80e5923c-22c7-4dc0-8906-680902511f3a"><br>
69
76
  🗒️ True-to-life blueprints for fast and precise modding.<br><br>
70
77
  <img width="480" src="https://github.com/user-attachments/assets/1a8802d2-6a3b-4bfa-af2b-7c09478e199b"><br>
@@ -76,17 +83,13 @@
76
83
  <a href="https://www.youtube.com/watch?v=Nl_aqXJ5nAk" target="_blank"><img src="https://github.com/user-attachments/assets/4845e030-0e73-47ab-a5a3-430308913060"/></a>
77
84
  <p align="center"><i>How to Generate a Map for Farming Simulator 25 and 22 from a real place using maps4FS.</i></p>
78
85
 
86
+ ![Map example](https://github.com/user-attachments/assets/c46a3581-dd17-462f-b815-e36d4f724947)
87
+ <p align="center"><i>Map example generated with maps4fs.</i></p>
88
+
79
89
  ## Quick Start
80
90
  There are several ways to use the tool. You obviously need the **first one**, but you can choose any of the others depending on your needs.<br>
81
91
  ### 🚜 For most users
82
- **Option 1:** Open the [maps4fs](https://maps4fs.streamlit.app) on StreamLit and generate a map template in a few clicks.<br>
83
- <i>Note, that StreamLit community hosting has some limitations, such as: <br>
84
- 1. Maximum map size is 4096x4096 meters. <br>
85
- 2. Advanced settings are disabled. <br>
86
- 3. Texture dissolving is disabled (they will look worse). </i><br>
87
-
88
- If you run the application locally, you won't have any of these limitations and will be able to generate maps of any size with any settings you want and nice looking textures.<br>
89
- So, jump to [Docker version](#option-2-docker-version) to launch the tool with one command and get the full experience.<br>
92
+ **Option 1:** Open the [maps4fs](https://maps4fs.xyz) and generate a map template in a few clicks.<br>
90
93
 
91
94
  ![Basic WebUI](https://github.com/user-attachments/assets/52f499cc-f28a-4da3-abef-0e818abe8dbe)
92
95
 
@@ -134,13 +137,13 @@ Don't know where to start? Don't worry, just follow this [step-by-step guide](do
134
137
 
135
138
  ## How-To-Run
136
139
 
137
- ### Option 1: StreamLit
138
- 🟢 Recommended for all users.
140
+ ### Option 1: Public version
141
+ 🟢 Recommended for all users.
139
142
  🛠️ Don't need to install anything.
140
- 🗺️ Supported map sizes: 2x2, 4x4 km.
141
- ⚙️ Advanced settings: disabled.
142
- 🖼️ Texture dissolving: disabled.
143
- Using the [StreamLit](https://maps4fs.streamlit.app) version of the tool is the easiest way to generate a map template. Just open the link and follow the instructions.
143
+ 🗺️ Supported map sizes: 2x2, 4x4, 8x8 km.
144
+ ⚙️ Advanced settings: enabled.
145
+ 🖼️ Texture dissolving: enabled.
146
+ Using the public version on [maps4fs.xyz](https://maps4fs.xyz) is the easiest way to generate a map template. Just open the link and follow the instructions.
144
147
  Note: due to CPU and RAM limitations of the hosting, the generation may take some time. If you need faster processing, use the [Docker version](#option-2-docker-version).<br>
145
148
 
146
149
  Using it is easy and doesn't require any guides. Enjoy!
@@ -451,10 +454,16 @@ You can also apply some advanced settings to the map generation process. Note th
451
454
 
452
455
  - Plateau height: this value will be added to each pixel of the DEM image, making it "higher". It's useful when you want to add some negative heights on the map, that appear to be in a "low" place. By default, it's set to 0.
453
456
 
457
+ - Water depth: this value will be subtracted from each pixel of the DEM image, where water resources are located. Pay attention that it's not in meters, instead it in the pixel value of DEM, which is 16 bit image with possible values from 0 to 65535. When this value is set, the same value will be added to the plateau setting to avoid negative heights.
458
+
454
459
  ### Texture Advanced settings
455
460
 
456
461
  - Fields padding - this value (in meters) will be applied to each field, making it smaller. It's useful when the fields are too close to each other and you want to make them smaller. By default, it's set to 0.
457
462
 
463
+ - Texture dissolving - if enabled, the values from one layer will be splitted between different layers of texture, making it look more natural. By default, it's set to True. Can be turned of for faster processing.
464
+
465
+ - Skip drains - if enabled, the tool will not generate the drains and ditches on the map. By default, it's set to False. Use this if you don't need the drains on the map.
466
+
458
467
  ### Farmlands Advanced settings
459
468
 
460
469
  - Farmlands margin - this value (in meters) will be applied to each farmland, making it bigger. You can use the value to adjust how much the farmland should be bigger than the actual field. By default, it's set to 3.
@@ -465,6 +474,18 @@ You can also apply some advanced settings to the map generation process. Note th
465
474
 
466
475
  - Random plants - when adding decorative foliage, enabling this option will add different species of plants to the map. If unchecked only basic grass (smallDenseMix) will be added. Defaults to True.
467
476
 
477
+ ### Background terrain Advanced settings
478
+
479
+ - Generate background - if enabled, the obj files for the background terrain will be generated. You can turn it off if you already have those files or don't need them. By default, it's set to True.
480
+
481
+ - Generate water - if enabled, the water planes obj files will be generated. You can turn it off if you already have those files or don't need them. By default, it's set to True.
482
+
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+ - Resize factor - the factor by which the background terrain will be resized. It will be used as 1 / resize_factor while generating the models. Which means that the larger the value the more the terrain will be resized. The lowest value is 1, in this case background terrain will not be resized. Note, than low values will lead to long processing and enormous size of the obj files.
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+
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+ ## Splines Advanced settings
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+
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+ - Splines density - number of points, which will be added (interpolate) between each pair of existing points. The higher the value, the denser the spline will be. It can smooth the splines, but high values can in opposite make the splines look unnatural.
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+
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  ## Resources
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  In this section, you'll find a list of the resources that you need to create a map for the Farming Simulator.<br>
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  To create a basic map, you only need the Giants Editor. But if you want to create a background terrain - the world around the map, so it won't look like it's floating in the void - you also need Blender and the Blender Exporter Plugins. To create realistic textures for the background terrain, the QGIS is required to obtain high-resolution satellite images.<br>
@@ -489,3 +510,8 @@ But also, I want to thank the people who helped me with the project in some way,
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  - [Ka5tis](https://github.com/Ka5tis) - for investigating the issue with a "spiky terrain" and finding a solution - changing the `DisplacementLayer` size to a higher value.
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  - [Kalderone](https://www.youtube.com/@Kalderone_FS22) - for useful feedback, suggestions, expert advice on the map-making process and highlihting some important settings in the Giants Editor.
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  - [OneSunnySunday](https://www.artstation.com/onesunnysunday) - for expert advice on Blender, help in processing background terrain, and compiling detailed tutorials on how to prepare the OBJ files for use in Giants Editor.
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+ - [BFernaesds](https://github.com/BFernaesds) - for the manual tests of the app.
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+ - [gamerdesigns](https://github.com/gamerdesigns) - for the manual tests of the app.
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+ - [Tox3](https://github.com/Tox3) - for the manual tests of the app.
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+ - [Lucandia](https://github.com/Lucandia) - for the awesome StreamLit [widget to preview STL files](https://github.com/Lucandia/streamlit_stl).
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+ - [H4rdB4se](https://github.com/H4rdB4se) - for investigating the issue with custom OSM files and finding a proper way to work with the files in JOSM.
@@ -0,0 +1,13 @@
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+ # pylint: disable=missing-module-docstring
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+ from maps4fs.generator.game import Game
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+ from maps4fs.generator.map import (
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+ BackgroundSettings,
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+ DEMSettings,
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+ GRLESettings,
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+ I3DSettings,
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+ Map,
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+ SettingsModel,
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+ SplineSettings,
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+ TextureSettings,
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+ )
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+ from maps4fs.logger import Logger