maps4fs 1.0.3__tar.gz → 1.0.4__tar.gz
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- {maps4fs-1.0.3 → maps4fs-1.0.4}/PKG-INFO +1 -1
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/background.py +2 -2
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/grle.py +0 -1
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs.egg-info/PKG-INFO +1 -1
- {maps4fs-1.0.3 → maps4fs-1.0.4}/pyproject.toml +1 -1
- {maps4fs-1.0.3 → maps4fs-1.0.4}/LICENSE.md +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/README.md +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/__init__.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/__init__.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/component.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/config.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/dem.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/game.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/i3d.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/map.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/path_steps.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/qgis.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/texture.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/generator/tile.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/logger.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/toolbox/__init__.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/toolbox/background.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs/toolbox/dem.py +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs.egg-info/SOURCES.txt +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs.egg-info/dependency_links.txt +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs.egg-info/requires.txt +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/maps4fs.egg-info/top_level.txt +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/setup.cfg +0 -0
- {maps4fs-1.0.3 → maps4fs-1.0.4}/tests/test_generator.py +0 -0
@@ -213,7 +213,7 @@ class Background(Component):
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mesh.apply_transform(rotation_matrix_y)
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mesh.apply_transform(rotation_matrix_z)
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self.logger.
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self.logger.debug("Mesh generated with %s faces, will be simplified", len(mesh.faces))
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# Simplify the mesh to reduce the number of faces.
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mesh = mesh.simplify_quadric_decimation(face_count=len(faces) // simplify_factor)
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@@ -223,7 +223,7 @@ class Background(Component):
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self.mesh_to_stl(mesh)
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mesh.export(save_path)
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self.logger.
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self.logger.debug("Obj file saved: %s", save_path)
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def mesh_to_stl(self, mesh: trimesh.Trimesh) -> None:
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"""Converts the mesh to an STL file and saves it in the previews directory.
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@@ -59,7 +59,6 @@ class GRLE(Component):
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# Create the InfoLayer PNG file with zeros.
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info_layer_data = np.zeros((height, width), dtype=data_type)
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print(info_layer_data.shape)
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cv2.imwrite(file_path, info_layer_data) # pylint: disable=no-member
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self.logger.debug("InfoLayer PNG file %s created.", file_path)
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else:
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@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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[project]
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name = "maps4fs"
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version = "1.0.
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version = "1.0.4"
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description = "Generate map templates for Farming Simulator from real places."
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authors = [{name = "iwatkot", email = "iwatkot@gmail.com"}]
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license = {text = "MIT License"}
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