manim-chess 0.0.35__tar.gz → 0.0.36__tar.gz
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- {manim_chess-0.0.35 → manim_chess-0.0.36}/PKG-INFO +1 -1
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/board.py +1 -1
- {manim_chess-0.0.35 → manim_chess-0.0.36}/pyproject.toml +1 -1
- {manim_chess-0.0.35 → manim_chess-0.0.36}/LICENSE.txt +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/README.md +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/__init__.py +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/evaluation_bar.py +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/game_player.py +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bB.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bK.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bN.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bP.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bQ.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/bR.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wB.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wK.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wN.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wP.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wQ.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/piece_svgs/wR.svg +0 -0
- {manim_chess-0.0.35 → manim_chess-0.0.36}/manim_chess/pieces.py +0 -0
@@ -449,7 +449,7 @@ class Board(Mobject):
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tip.move_to(tip_position + buffer_x)
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else:
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arrow0.set_points_as_corners([end_position - buffer_x, np.array([tip_position[0], end_position[1], 0])])
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-
arrow1.set_points_as_corners([np.array([tip_position[0], end_position[1]
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+
arrow1.set_points_as_corners([np.array([tip_position[0], end_position[1]-tip_buffer, 0]), tip_position + buffer_y])
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tip = arrow1.create_tip()
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tip.move_to(tip_position + buffer_y)
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