mahjong 2.0.0.dev1__tar.gz → 2.1.0__tar.gz

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Files changed (102) hide show
  1. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/LICENSE.txt +1 -1
  2. mahjong-2.1.0/MANIFEST.in +2 -0
  3. {mahjong-2.0.0.dev1/mahjong.egg-info → mahjong-2.1.0}/PKG-INFO +21 -9
  4. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/README.md +13 -7
  5. mahjong-2.1.0/mahjong/__init__.py +106 -0
  6. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/agari.py +28 -4
  7. mahjong-2.1.0/mahjong/constants.py +50 -0
  8. mahjong-2.1.0/mahjong/hand_calculating/__init__.py +23 -0
  9. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/divider.py +69 -4
  10. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/fu.py +109 -8
  11. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/hand.py +149 -29
  12. mahjong-2.1.0/mahjong/hand_calculating/hand_config.py +345 -0
  13. mahjong-2.1.0/mahjong/hand_calculating/hand_response.py +125 -0
  14. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/scores.py +133 -41
  15. mahjong-2.1.0/mahjong/hand_calculating/yaku.py +87 -0
  16. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_config.py +110 -55
  17. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/__init__.py +58 -0
  18. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/aka_dora.py +3 -3
  19. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/chankan.py +2 -4
  20. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/chantai.py +4 -2
  21. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/chiitoitsu.py +2 -3
  22. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/chinitsu.py +2 -3
  23. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/chun.py +2 -3
  24. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/daburu_open_riichi.py +2 -4
  25. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/daburu_riichi.py +2 -4
  26. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/dora.py +4 -0
  27. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/haitei.py +2 -4
  28. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/haku.py +2 -3
  29. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/hatsu.py +2 -3
  30. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/honitsu.py +2 -3
  31. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/honroto.py +2 -3
  32. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/houtei.py +2 -4
  33. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/iipeiko.py +2 -3
  34. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/ippatsu.py +2 -4
  35. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/ittsu.py +2 -3
  36. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/junchan.py +4 -3
  37. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/nagashi_mangan.py +2 -4
  38. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/open_riichi.py +3 -0
  39. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/pinfu.py +2 -3
  40. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/renhou.py +2 -4
  41. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/riichi.py +3 -0
  42. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/rinshan.py +2 -4
  43. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/round_wind_east.py +8 -3
  44. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/round_wind_north.py +8 -3
  45. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/round_wind_south.py +8 -3
  46. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/round_wind_west.py +8 -3
  47. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/ryanpeiko.py +2 -3
  48. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/sanankou.py +10 -3
  49. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/sankantsu.py +8 -3
  50. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/sanshoku.py +2 -3
  51. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/sanshoku_douko.py +2 -3
  52. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/seat_wind_east.py +8 -3
  53. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/seat_wind_north.py +8 -3
  54. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/seat_wind_south.py +8 -3
  55. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/seat_wind_west.py +8 -3
  56. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/shosangen.py +2 -3
  57. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/tanyao.py +2 -3
  58. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/toitoi.py +2 -3
  59. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/tsumo.py +2 -4
  60. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/ura_dora.py +4 -0
  61. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/__init__.py +32 -0
  62. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/chiihou.py +3 -0
  63. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/chinroto.py +3 -5
  64. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/chuuren_poutou.py +2 -3
  65. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daburu_chuuren_poutou.py +3 -1
  66. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daburu_kokushi.py +3 -1
  67. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daichisei.py +2 -3
  68. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daisangen.py +2 -3
  69. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daisharin.py +18 -4
  70. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/daisuushi.py +2 -3
  71. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/kokushi.py +10 -2
  72. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/paarenchan.py +4 -4
  73. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/renhou_yakuman.py +2 -4
  74. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/ryuisou.py +2 -3
  75. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/sashikomi.py +2 -4
  76. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/shosuushi.py +2 -3
  77. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/suuankou.py +9 -3
  78. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/suuankou_tanki.py +3 -0
  79. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/suukantsu.py +8 -3
  80. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/tenhou.py +2 -4
  81. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/hand_calculating/yaku_list/yakuman/tsuisou.py +2 -8
  82. mahjong-2.1.0/mahjong/meld.py +147 -0
  83. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/shanten.py +157 -24
  84. mahjong-2.1.0/mahjong/tile.py +296 -0
  85. mahjong-2.1.0/mahjong/utils.py +677 -0
  86. {mahjong-2.0.0.dev1 → mahjong-2.1.0/mahjong.egg-info}/PKG-INFO +21 -9
  87. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/pyproject.toml +47 -8
  88. mahjong-2.0.0.dev1/MANIFEST.in +0 -2
  89. mahjong-2.0.0.dev1/mahjong/__init__.py +0 -0
  90. mahjong-2.0.0.dev1/mahjong/constants.py +0 -24
  91. mahjong-2.0.0.dev1/mahjong/hand_calculating/__init__.py +0 -0
  92. mahjong-2.0.0.dev1/mahjong/hand_calculating/hand_config.py +0 -146
  93. mahjong-2.0.0.dev1/mahjong/hand_calculating/hand_response.py +0 -54
  94. mahjong-2.0.0.dev1/mahjong/hand_calculating/yaku.py +0 -27
  95. mahjong-2.0.0.dev1/mahjong/meld.py +0 -52
  96. mahjong-2.0.0.dev1/mahjong/tile.py +0 -195
  97. mahjong-2.0.0.dev1/mahjong/utils.py +0 -341
  98. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong/py.typed +0 -0
  99. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong.egg-info/SOURCES.txt +0 -0
  100. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong.egg-info/dependency_links.txt +0 -0
  101. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/mahjong.egg-info/top_level.txt +0 -0
  102. {mahjong-2.0.0.dev1 → mahjong-2.1.0}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) [2017] [Alexey Lisikhin]
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+ Copyright (c) 2017 mahjong Python library contributors
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
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+ prune examples
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+ prune tests
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  Metadata-Version: 2.4
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  Name: mahjong
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- Version: 2.0.0.dev1
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+ Version: 2.1.0
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  Summary: Mahjong hands calculation
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  Author-email: Alexey Lisikhin <alexey@nihisil.com>
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  Maintainer: Apricot S.
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  License-Expression: MIT
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  Project-URL: Homepage, https://github.com/MahjongRepository/mahjong
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+ Project-URL: Documentation, https://mahjongrepository.github.io/mahjong
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  Project-URL: Wiki, https://github.com/MahjongRepository/mahjong/wiki
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  Classifier: Development Status :: 5 - Production/Stable
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- Classifier: Environment :: Console
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  Classifier: Intended Audience :: Developers
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  Classifier: Programming Language :: Python
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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  Classifier: Programming Language :: Python :: 3.10
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  Classifier: Programming Language :: Python :: 3.11
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  Classifier: Programming Language :: Python :: 3.12
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  Classifier: Programming Language :: Python :: 3.13
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  Classifier: Programming Language :: Python :: 3.14
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+ Classifier: Programming Language :: Python :: 3.15
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+ Classifier: Topic :: Games/Entertainment :: Board Games
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Classifier: Typing :: Typed
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  Requires-Python: >=3.10
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  Description-Content-Type: text/markdown
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  License-File: LICENSE.txt
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  [![Supported Python versions](https://img.shields.io/pypi/pyversions/mahjong.svg)](https://pypi.python.org/pypi/mahjong)
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  [![PyPI Downloads](https://img.shields.io/pypi/dm/mahjong.svg?label=PyPI%20downloads)](https://pypi.org/project/mahjong/)
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  [![Linters and tests](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml/badge.svg)](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml)
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+ [![API Docs](https://img.shields.io/badge/api-master-yellow.svg)](https://mahjongrepository.github.io/mahjong)
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- This library can calculate hand cost (han, fu with details, yaku, and scores) for riichi mahjong (Japanese version).
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+ Japanese riichi mahjong hand calculator library.
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- Also calculating of shanten is supported.
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+ Compute hand cost (han, fu, yaku, and scores), validate winning hands, and calculate shanten (minimum tiles to tenpai).
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- The code was validated on tenhou.net phoenix replays in total on **11,120,125 hands**.
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+ The code was validated on tenhou.net phoenix replays: **26,148,050** four-player and **8,406,421** three-player winning hands.
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  So, we can say that our hand calculator works the same way that tenhou.net hand calculation.
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+ ## Documentation
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+
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+ - [API reference](https://mahjongrepository.github.io/mahjong)
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+ - [Wiki](https://github.com/MahjongRepository/mahjong/wiki) — Supported rules and usage examples
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+
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  ## How to install
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  ```bash
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  pip install mahjong
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  ```
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- ## Supported rules and usage examples
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-
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- You can find usage examples and information about all supported rules variations in the [wiki](https://github.com/MahjongRepository/mahjong/wiki)
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-
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  ## Local development setup
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  To set up the project locally for development:
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  ```bash
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  make check # Runs format, lint, and tests
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  ```
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+
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+ ## License
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+
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+ This library is licensed under the [MIT license](LICENSE.txt).
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  [![Supported Python versions](https://img.shields.io/pypi/pyversions/mahjong.svg)](https://pypi.python.org/pypi/mahjong)
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  [![PyPI Downloads](https://img.shields.io/pypi/dm/mahjong.svg?label=PyPI%20downloads)](https://pypi.org/project/mahjong/)
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  [![Linters and tests](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml/badge.svg)](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml)
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+ [![API Docs](https://img.shields.io/badge/api-master-yellow.svg)](https://mahjongrepository.github.io/mahjong)
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- This library can calculate hand cost (han, fu with details, yaku, and scores) for riichi mahjong (Japanese version).
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+ Japanese riichi mahjong hand calculator library.
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- Also calculating of shanten is supported.
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+ Compute hand cost (han, fu, yaku, and scores), validate winning hands, and calculate shanten (minimum tiles to tenpai).
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- The code was validated on tenhou.net phoenix replays in total on **11,120,125 hands**.
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+ The code was validated on tenhou.net phoenix replays: **26,148,050** four-player and **8,406,421** three-player winning hands.
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  So, we can say that our hand calculator works the same way that tenhou.net hand calculation.
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+ ## Documentation
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+
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+ - [API reference](https://mahjongrepository.github.io/mahjong)
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+ - [Wiki](https://github.com/MahjongRepository/mahjong/wiki) — Supported rules and usage examples
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+
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  ## How to install
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  ```bash
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  pip install mahjong
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  ```
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- ## Supported rules and usage examples
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-
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- You can find usage examples and information about all supported rules variations in the [wiki](https://github.com/MahjongRepository/mahjong/wiki)
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-
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  ## Local development setup
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  To set up the project locally for development:
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  ```bash
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  make check # Runs format, lint, and tests
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  ```
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+
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+ ## License
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+
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+ This library is licensed under the [MIT license](LICENSE.txt).
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+ """
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+ Japanese riichi mahjong hand calculator library.
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+
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+ Compute hand cost (han, fu, yaku, and scores), validate winning hands, and calculate shanten (minimum tiles to tenpai).
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+
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+ .. rubric:: Main entry points
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+
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+ * :class:`~mahjong.hand_calculating.hand.HandCalculator` — estimate hand value (han, fu, cost,
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+ and yaku list) given tiles, win tile, melds, and dora indicators.
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+ * :class:`~mahjong.agari.Agari` — check whether tiles form a complete (winning) hand structure.
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+ * :class:`~mahjong.shanten.Shanten` — calculate how many tiles away a hand is from winning.
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+
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+ .. rubric:: Tile and meld utilities
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+
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+ * :class:`~mahjong.tile.TilesConverter` — convert between mpsz-notation strings, 34-format count
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+ arrays, and 136-format tile index lists.
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+ * :class:`~mahjong.meld.Meld` — represent declared melds (chi, pon, kan).
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+
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+ .. rubric:: Configuration and results
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+
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+ * :class:`~mahjong.hand_calculating.hand_config.HandConfig` — configure win conditions (tsumo/ron),
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+ wind context, and optional rule variants (open tanyao, aka dora, double yakuman, etc.).
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+ * :class:`~mahjong.hand_calculating.hand_response.HandResponse` — structured result containing
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+ han, fu, fu details, cost breakdown, and yaku list.
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+
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+ Tile representation
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+ ###################
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+
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+ mpsz-notation
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+ -------------
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+
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+ The *mpsz-notation* is the same format used by the Tenhou (see https://tenhou.net/2/), where each tile is
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+ represented by a two-character string: a digit for the rank followed by a letter for the suit.
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+
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+ The suit letters correspond to:
36
+
37
+ * `m` - manzu (萬子, characters)
38
+ * `p` - pinzu (筒子, circles)
39
+ * `s` - souzu (索子, bamboo)
40
+ * `z` - jihai (字牌, honors)
41
+
42
+ Within the numbered suits (`m`, `p`, `s`), ranks run from `1` through `9`; the red fives are
43
+ written with rank `0` (e.g., `0m`, `0p`, `0s`).
44
+
45
+ Honors (`z`) use ranks to distinguish individual tiles:
46
+
47
+ * `1` - East (東)
48
+ * `2` - South (南)
49
+ * `3` - West (西)
50
+ * `4` - North (北)
51
+ * `5` - White dragon (白, haku)
52
+ * `6` - Green dragon (發, hatsu)
53
+ * `7` - Red dragon (中, chun)
54
+
55
+ Multiple tiles may be concatenated without separators to form a string that represents a collection
56
+ (e.g., ``123m406p789s11555z`` is equivalent to ``1m2m3m4p0p6p7s8s9s1z1z5z5z5z``).
57
+
58
+ 34-format
59
+ ---------
60
+
61
+ In the *34-format*, an entry is assigned to each of the 34 tile types.
62
+ It does **not** distinguish a red five from a normal five - both map to the same entry.
63
+ The format is commonly used in two ways:
64
+
65
+ * A sequence of length 34 where each entry represents the count of the corresponding tile type.
66
+ * A list of tile-type indices, containing one element per tile rather than counts.
67
+ For example, a pon of 1m is represented as ``[0, 0, 0]``.
68
+
69
+ The correspondence between the index and the tile is shown in the table below.
70
+
71
+ +-------+----+----+----+----+----+----+----+----+----+
72
+ | Index | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
73
+ +-------+----+----+----+----+----+----+----+----+----+
74
+ | Tile | 1m | 2m | 3m | 4m | 5m | 6m | 7m | 8m | 9m |
75
+ +-------+----+----+----+----+----+----+----+----+----+
76
+
77
+ +-------+----+----+----+----+----+----+----+----+----+
78
+ | Index | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
79
+ +-------+----+----+----+----+----+----+----+----+----+
80
+ | Tile | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | 9p |
81
+ +-------+----+----+----+----+----+----+----+----+----+
82
+
83
+ +-------+----+----+----+----+----+----+----+----+----+
84
+ | Index | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
85
+ +-------+----+----+----+----+----+----+----+----+----+
86
+ | Tile | 1s | 2s | 3s | 4s | 5s | 6s | 7s | 8s | 9s |
87
+ +-------+----+----+----+----+----+----+----+----+----+
88
+
89
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
90
+ | Index | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
91
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
92
+ | Tile | East (1z) | South (2z) | West (3z) | North (4z) | White (5z) | Green (6z) | Red (7z) |
93
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
94
+
95
+ 136-format
96
+ ----------
97
+
98
+ In the *136-format*, each physical tile (four copies of each of the 34 tile types) is assigned a unique integer.
99
+ It is primarily used when treating tiles as individual objects rather than counts, such as melds.
100
+
101
+ The integers range from 0 to 135.
102
+ IDs are assigned in groups of four: the four copies of 1m receive `0`, `1`, `2`, and `3`;
103
+ the four copies of 2m receive `4`, `5`, `6`, and `7`;
104
+ and so on, up to the four copies of red dragon (7z), which receive `132`, `133`, `134`, and `135`.
105
+ Red fives are assigned the indices `16` (`0m`), `52` (`0p`), and `88` (`0s`).
106
+ """
@@ -2,13 +2,37 @@ from collections.abc import Collection, Sequence
2
2
 
3
3
 
4
4
  class Agari:
5
+ """Agari (winning hand) detection."""
6
+
5
7
  @staticmethod
6
8
  def is_agari(tiles_34: Sequence[int], open_sets_34: Collection[Sequence[int]] | None = None) -> bool:
7
9
  """
8
- Determine whether the hand is a winning hand (agari)
9
- :param tiles_34: 34 tiles format array
10
- :param open_sets_34: array of arrays of 34 tiles format
11
- :return: boolean
10
+ Determine whether the given tiles form a complete hand structure.
11
+
12
+ Validate the tile arrangement only (4 melds + 1 pair, seven pairs, or thirteen orphans),
13
+ not yaku or scoring. When open sets are provided, the declared meld tiles are subtracted
14
+ before checking.
15
+
16
+ The concealed portion can be passed alone without melds, which is valid
17
+ for any number of melds (0-4) plus 1 pair:
18
+
19
+ 0 melds + 1 pair (valid hand):
20
+
21
+ >>> tiles_34 = [0] * 34
22
+ >>> tiles_34[0] = 2
23
+ >>> Agari.is_agari(tiles_34)
24
+ True
25
+
26
+ 1 meld (triplet) without a pair is not a valid hand:
27
+
28
+ >>> tiles_34 = [0] * 34
29
+ >>> tiles_34[0] = 3
30
+ >>> Agari.is_agari(tiles_34)
31
+ False
32
+
33
+ :param tiles_34: hand in 34-format count array (length 34)
34
+ :param open_sets_34: declared melds as arrays of tile indices in 34-format
35
+ :return: True if the hand is complete
12
36
  """
13
37
  if open_sets_34:
14
38
  # subtract declared meld tiles so the algorithm checks only the closed portion
@@ -0,0 +1,50 @@
1
+ TERMINAL_INDICES = frozenset([0, 8, 9, 17, 18, 26])
2
+ """Tile indices (34-format) of terminal tiles — 1 and 9 of each suit (man, pin, sou)."""
3
+
4
+ EAST = 27
5
+ """Tile index (34-format) for East wind."""
6
+
7
+ SOUTH = 28
8
+ """Tile index (34-format) for South wind."""
9
+
10
+ WEST = 29
11
+ """Tile index (34-format) for West wind."""
12
+
13
+ NORTH = 30
14
+ """Tile index (34-format) for North wind."""
15
+
16
+ HAKU = 31
17
+ """Tile index (34-format) for Haku (white dragon)."""
18
+
19
+ HATSU = 32
20
+ """Tile index (34-format) for Hatsu (green dragon)."""
21
+
22
+ CHUN = 33
23
+ """Tile index (34-format) for Chun (red dragon)."""
24
+
25
+ WINDS = frozenset([EAST, SOUTH, WEST, NORTH])
26
+ """Tile indices (34-format) of all four wind tiles."""
27
+
28
+ DRAGONS = frozenset([HAKU, HATSU, CHUN])
29
+ """Tile indices (34-format) of all three dragon tiles."""
30
+
31
+ HONOR_INDICES = WINDS | DRAGONS
32
+ """Tile indices (34-format) of all honor tiles — winds and dragons."""
33
+
34
+ TERMINAL_AND_HONOR_INDICES = TERMINAL_INDICES | HONOR_INDICES
35
+ """Tile indices (34-format) of all terminal and honor tiles."""
36
+
37
+ FIVE_RED_MAN = 16
38
+ """Tile index (136-format) for the red five of man (characters)."""
39
+
40
+ FIVE_RED_PIN = 52
41
+ """Tile index (136-format) for the red five of pin (circles)."""
42
+
43
+ FIVE_RED_SOU = 88
44
+ """Tile index (136-format) for the red five of sou (bamboo)."""
45
+
46
+ AKA_DORAS = frozenset([FIVE_RED_MAN, FIVE_RED_PIN, FIVE_RED_SOU])
47
+ """Tile indices (136-format) of all three red five (aka dora) tiles."""
48
+
49
+ DISPLAY_WINDS = {EAST: "East", SOUTH: "South", WEST: "West", NORTH: "North"}
50
+ """Mapping from wind tile indices (34-format) to their English display names."""
@@ -0,0 +1,23 @@
1
+ """
2
+ Hand value calculation pipeline.
3
+
4
+ This subpackage evaluates a winning hand and produces its han, fu, yaku list,
5
+ and payment amounts. The calculation flows through several stages:
6
+
7
+ 1. :class:`~mahjong.hand_calculating.divider.HandDivider` decomposes the hand into all
8
+ valid block combinations (4 melds + 1 pair, or 7 pairs for chiitoitsu).
9
+ 2. :class:`~mahjong.hand_calculating.yaku.Yaku` subclasses test each decomposition for
10
+ matching yaku patterns (e.g., tanyao, pinfu, honitsu).
11
+ 3. :class:`~mahjong.hand_calculating.fu.FuCalculator` computes minipoints from the meld
12
+ structure, wait type, pair, and winning method.
13
+ 4. :class:`~mahjong.hand_calculating.scores.ScoresCalculator` converts han and fu into
14
+ payment amounts, accounting for honba and kyoutaku bonuses.
15
+
16
+ :class:`~mahjong.hand_calculating.hand.HandCalculator` orchestrates the full pipeline and
17
+ returns a :class:`~mahjong.hand_calculating.hand_response.HandResponse` with the
18
+ highest-scoring result.
19
+
20
+ Behavior is controlled by :class:`~mahjong.hand_calculating.hand_config.HandConfig`, which
21
+ specifies win conditions (tsumo/ron), wind context, and optional rule variants such as
22
+ open tanyao, aka dora, and double yakuman.
23
+ """
@@ -50,16 +50,81 @@ _Blocks = tuple[_Block, ...]
50
50
 
51
51
 
52
52
  class HandDivider:
53
+ """
54
+ Decompose a winning hand into all possible block combinations.
55
+
56
+ A valid combination consists of 4 melds (sequences, triplets, or quads) plus 1 pair.
57
+ Chiitoitsu (seven pairs) is also recognized when no melds are declared.
58
+ Multiple valid decompositions may exist for the same hand.
59
+
60
+ Each decomposition is a list of blocks, where each block is a list of tile indices
61
+ in 34-format:
62
+
63
+ - pair: ``[tile, tile]`` (length 2, identical tiles)
64
+ - triplet: ``[tile, tile, tile]`` (length 3, identical tiles)
65
+ - sequence: ``[tile, tile+1, tile+2]`` (length 3, consecutive tiles)
66
+ - quad: ``[tile, tile, tile, tile]`` (length 4, identical tiles)
67
+ """
68
+
53
69
  @staticmethod
54
70
  def divide_hand(
55
71
  tiles_34: Sequence[int],
56
72
  melds: Collection[Meld] | None = None,
57
73
  ) -> list[list[list[int]]]:
58
74
  """
59
- Return a list of possible hands.
60
- :param tiles_34:
61
- :param melds: list of Meld objects
62
- :return:
75
+ Return all valid decompositions of the hand into blocks.
76
+
77
+ Decompose the full hand (including any declared melds) into every possible
78
+ combination of 4 melds + 1 pair, or 7 pairs (chiitoitsu, only when no melds
79
+ are declared).
80
+
81
+ Single decomposition (one triplet, three sequences, and a pair):
82
+
83
+ >>> from mahjong.hand_calculating.divider import HandDivider
84
+ >>> from mahjong.tile import TilesConverter
85
+ >>> tiles_34 = TilesConverter.one_line_string_to_34_array("234567m23455s777z")
86
+ >>> result = HandDivider.divide_hand(tiles_34)
87
+ >>> result
88
+ [[[1, 2, 3], [4, 5, 6], [19, 20, 21], [22, 22], [33, 33, 33]]]
89
+
90
+ Multiple decompositions (triplets vs. sequences):
91
+
92
+ >>> tiles_34 = TilesConverter.one_line_string_to_34_array("11122233388899m")
93
+ >>> result = HandDivider.divide_hand(tiles_34)
94
+ >>> result
95
+ [[[0, 0, 0], [1, 1, 1], [2, 2, 2], [7, 7, 7], [8, 8]], [[0, 1, 2], [0, 1, 2], [0, 1, 2], [7, 7, 7], [8, 8]]]
96
+
97
+ Ryanpeikou form (decomposes into both 4 melds + 1 pair and chiitoitsu):
98
+
99
+ >>> tiles_34 = TilesConverter.one_line_string_to_34_array("11223344556677m")
100
+ >>> result = HandDivider.divide_hand(tiles_34)
101
+ >>> len(result)
102
+ 4
103
+ >>> [[0, 0], [1, 1], [2, 2], [3, 3], [4, 4], [5, 5], [6, 6]] in result
104
+ True
105
+ >>> [[0, 1, 2], [0, 1, 2], [3, 4, 5], [3, 4, 5], [6, 6]] in result
106
+ True
107
+
108
+ Hands with declared melds:
109
+
110
+ >>> from mahjong.meld import Meld
111
+ >>> tiles_34 = TilesConverter.string_to_34_array(pin="234777888999", honors="22")
112
+ >>> chi_1 = Meld(meld_type=Meld.CHI, tiles=TilesConverter.string_to_136_array(pin="789"))
113
+ >>> chi_2 = Meld(meld_type=Meld.CHI, tiles=TilesConverter.string_to_136_array(pin="234"))
114
+ >>> result = HandDivider.divide_hand(tiles_34, [chi_1, chi_2])
115
+ >>> result
116
+ [[[10, 11, 12], [15, 16, 17], [15, 16, 17], [15, 16, 17], [28, 28]]]
117
+
118
+ Invalid hands return an empty list:
119
+
120
+ >>> HandDivider.divide_hand([5] * 34)
121
+ []
122
+
123
+ :param tiles_34: hand in 34-format count array (length 34), including tiles from melds
124
+ :param melds: declared melds (:class:`~mahjong.meld.Meld` objects); their tiles are
125
+ subtracted from ``tiles_34`` before decomposing the concealed portion
126
+ :return: list of decompositions, where each decomposition is a list of blocks
127
+ (each block is a list of tile indices in 34-format)
63
128
  """
64
129
  if not HandDivider._validate_tiles(tiles_34):
65
130
  return []
@@ -7,6 +7,16 @@ from mahjong.meld import Meld
7
7
 
8
8
 
9
9
  class FuDetail(TypedDict):
10
+ """
11
+ A single fu component with its point value and reason.
12
+
13
+ Each entry in the fu breakdown returned by :meth:`FuCalculator.calculate_fu`
14
+ describes one source of fu (e.g., base fu, a closed pon, or a wait type).
15
+
16
+ :param fu: fu points awarded for this component
17
+ :param reason: identifier string matching one of the :class:`FuCalculator` reason constants
18
+ """
19
+
10
20
  fu: int
11
21
  reason: str
12
22
 
@@ -20,26 +30,61 @@ _IS_KAN = 2
20
30
 
21
31
 
22
32
  class FuCalculator:
33
+ """
34
+ Calculate fu (minipoints) for a winning hand decomposition.
35
+
36
+ Fu are computed from the hand's meld structure, wait type, pair, and winning method.
37
+ The result is a detailed breakdown of fu components and the total fu rounded up to
38
+ the nearest 10.
39
+ """
40
+
23
41
  BASE = "base"
42
+ """Base fu: 20 for open/tsumo, 30 for closed ron, 25 for chiitoitsu."""
43
+
24
44
  PENCHAN = "penchan"
45
+ """Penchan (edge wait): 2 fu for completing 1-2-3 with the 3, or 7-8-9 with the 7."""
46
+
25
47
  KANCHAN = "kanchan"
48
+ """Kanchan (closed wait): 2 fu for waiting on the middle tile of a sequence."""
49
+
26
50
  VALUED_PAIR = "valued_pair"
51
+ """Valued pair: 2 fu for a pair of dragon, seat wind, or round wind tiles."""
52
+
27
53
  DOUBLE_VALUED_PAIR = "double_valued_pair"
54
+ """Double valued pair: 4 fu when the pair tile is both seat wind and round wind."""
55
+
28
56
  PAIR_WAIT = "pair_wait"
57
+ """Pair wait: 2 fu for winning on the pair tile."""
58
+
29
59
  TSUMO = "tsumo"
60
+ """Tsumo: 2 fu for winning by self-draw."""
61
+
30
62
  HAND_WITHOUT_FU = "hand_without_fu"
63
+ """Open pinfu: 2 fu for an open hand with no other fu sources."""
31
64
 
32
65
  CLOSED_PON = "closed_pon"
66
+ """Closed pon of simple tiles: 4 fu."""
67
+
33
68
  OPEN_PON = "open_pon"
69
+ """Open pon of simple tiles: 2 fu."""
34
70
 
35
71
  CLOSED_TERMINAL_PON = "closed_terminal_pon"
72
+ """Closed pon of terminal or honor tiles: 8 fu."""
73
+
36
74
  OPEN_TERMINAL_PON = "open_terminal_pon"
75
+ """Open pon of terminal or honor tiles: 4 fu."""
37
76
 
38
77
  CLOSED_KAN = "closed_kan"
78
+ """Closed kan of simple tiles: 16 fu."""
79
+
39
80
  OPEN_KAN = "open_kan"
81
+ """Open kan of simple tiles: 8 fu."""
40
82
 
41
83
  CLOSED_TERMINAL_KAN = "closed_terminal_kan"
84
+ """Closed kan of terminal or honor tiles: 32 fu."""
85
+
42
86
  OPEN_TERMINAL_KAN = "open_terminal_kan"
87
+ """Open kan of terminal or honor tiles: 16 fu."""
43
88
 
44
89
  # lookup table indexed by [is_terminal_or_honor][is_kan][is_open] -> (fu, reason)
45
90
  _PON_KAN_FU_TABLE = (
@@ -63,14 +108,70 @@ class FuCalculator:
63
108
  melds: Collection[Meld] | None = None,
64
109
  ) -> tuple[list[FuDetail], int]:
65
110
  """
66
- Calculate hand fu with explanations
67
- :param hand:
68
- :param win_tile: 136 tile format
69
- :param win_group: one set where win tile exists
70
- :param config: HandConfig object
71
- :param valued_tiles: dragons, player wind, round wind
72
- :param melds: opened sets
73
- :return:
111
+ Calculate fu for a winning hand decomposition.
112
+
113
+ Analyze the hand's meld structure, wait type, pair, and winning method to produce
114
+ a detailed breakdown of fu components and the total fu rounded up to the nearest 10.
115
+
116
+ Chiitoitsu (seven pairs) always receives 25 fu:
117
+
118
+ >>> from mahjong.hand_calculating.fu import FuCalculator
119
+ >>> from mahjong.hand_calculating.hand_config import HandConfig
120
+ >>> hand = [[0, 0], [1, 1], [2, 2], [3, 3], [4, 4], [5, 5], [6, 6]]
121
+ >>> win_tile = 24
122
+ >>> win_group = [6, 6]
123
+ >>> fu_details, fu = FuCalculator.calculate_fu(hand, win_tile, win_group, HandConfig())
124
+ >>> fu
125
+ 25
126
+
127
+ A closed ron hand with only chi melds and a non-valued pair (pinfu) receives 30 fu:
128
+
129
+ >>> hand = [[0, 1, 2], [3, 4, 5], [9, 10, 11], [18, 19, 20], [27, 27]]
130
+ >>> win_tile = 20
131
+ >>> win_group = [3, 4, 5]
132
+ >>> fu_details, fu = FuCalculator.calculate_fu(hand, win_tile, win_group, HandConfig())
133
+ >>> fu
134
+ 30
135
+
136
+ A closed pon of simple tiles adds 4 fu:
137
+
138
+ >>> hand = [[2, 2, 2], [3, 4, 5], [9, 10, 11], [18, 19, 20], [27, 27]]
139
+ >>> win_tile = 20
140
+ >>> win_group = [3, 4, 5]
141
+ >>> fu_details, fu = FuCalculator.calculate_fu(hand, win_tile, win_group, HandConfig())
142
+ >>> fu
143
+ 40
144
+ >>> {"fu": 4, "reason": FuCalculator.CLOSED_PON} in fu_details
145
+ True
146
+
147
+ A double valued pair with an open terminal pon:
148
+
149
+ >>> from mahjong.meld import Meld
150
+ >>> hand = [[2, 3, 4], [9, 10, 11], [18, 19, 20], [33, 33, 33], [27, 27]]
151
+ >>> win_tile = 8
152
+ >>> win_group = [2, 3, 4]
153
+ >>> valued_tiles = [27, 27]
154
+ >>> melds = [Meld(meld_type=Meld.PON, tiles=[132, 133, 134], opened=True)]
155
+ >>> fu_details, fu = FuCalculator.calculate_fu(hand, win_tile, win_group, HandConfig(), valued_tiles, melds)
156
+ >>> fu
157
+ 30
158
+ >>> {"fu": 4, "reason": FuCalculator.DOUBLE_VALUED_PAIR} in fu_details
159
+ True
160
+ >>> {"fu": 4, "reason": FuCalculator.OPEN_TERMINAL_PON} in fu_details
161
+ True
162
+
163
+ :param hand: decomposed hand as a collection of tile sets, each a sequence of tile
164
+ indices in 34-format: a pair (length 2), chi (length 3 with consecutive tiles),
165
+ pon (length 3 with identical tiles), or kan (length 4);
166
+ chiitoitsu hands have 7 pairs
167
+ :param win_tile: the winning tile index in 136-format
168
+ :param win_group: the tile set (from ``hand``) that contains the winning tile,
169
+ as tile indices in 34-format
170
+ :param config: hand configuration with win method and optional rule settings
171
+ :param valued_tiles: tile indices in 34-format for tiles that grant pair fu
172
+ (dragons, seat wind, round wind); pass the same index twice for double-valued
173
+ :param melds: declared melds (chi, pon, kan)
174
+ :return: tuple of (fu component list, total fu rounded up to nearest 10)
74
175
  """
75
176
  # chiitoitsu: always 25 fu
76
177
  if len(hand) == 7: