mahjong 1.4.0__tar.gz → 2.0.0.dev2__tar.gz

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Files changed (151) hide show
  1. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/LICENSE.txt +1 -1
  2. mahjong-2.0.0.dev2/MANIFEST.in +2 -0
  3. {mahjong-1.4.0/mahjong.egg-info → mahjong-2.0.0.dev2}/PKG-INFO +16 -8
  4. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/README.md +11 -5
  5. mahjong-2.0.0.dev2/mahjong/__init__.py +87 -0
  6. mahjong-2.0.0.dev2/mahjong/agari.py +226 -0
  7. mahjong-2.0.0.dev2/mahjong/constants.py +50 -0
  8. mahjong-2.0.0.dev2/mahjong/hand_calculating/divider.py +302 -0
  9. mahjong-2.0.0.dev2/mahjong/hand_calculating/fu.py +314 -0
  10. mahjong-2.0.0.dev2/mahjong/hand_calculating/hand.py +601 -0
  11. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/hand_config.py +40 -42
  12. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/hand_response.py +18 -18
  13. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/scores.py +56 -46
  14. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku.py +27 -0
  15. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_config.py +210 -0
  16. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/__init__.py +55 -6
  17. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/aka_dora.py +20 -0
  18. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/chankan.py +18 -0
  19. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/chantai.py +7 -22
  20. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/chiitoitsu.py +16 -0
  21. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/chinitsu.py +19 -0
  22. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/chun.py +19 -0
  23. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/daburu_open_riichi.py +3 -11
  24. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/daburu_riichi.py +17 -0
  25. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/dora.py +16 -0
  26. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/haitei.py +18 -0
  27. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/haku.py +19 -0
  28. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/hatsu.py +19 -0
  29. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/honitsu.py +19 -0
  30. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/honroto.py +20 -0
  31. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/houtei.py +18 -0
  32. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/iipeiko.py +25 -0
  33. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/ippatsu.py +17 -0
  34. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/ittsu.py +47 -0
  35. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/junchan.py +6 -20
  36. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/nagashi_mangan.py +4 -11
  37. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/open_riichi.py +12 -0
  38. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/pinfu.py +16 -0
  39. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/renhou.py +17 -0
  40. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/riichi.py +12 -0
  41. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/rinshan.py +18 -0
  42. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/round_wind_east.py +21 -0
  43. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/round_wind_north.py +21 -0
  44. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/round_wind_south.py +21 -0
  45. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/round_wind_west.py +21 -0
  46. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/ryanpeiko.py +27 -0
  47. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/sanankou.py +51 -0
  48. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/sankantsu.py +19 -0
  49. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/sanshoku.py +39 -0
  50. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/sanshoku_douko.py +44 -0
  51. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/seat_wind_east.py +21 -0
  52. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/seat_wind_north.py +21 -0
  53. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/seat_wind_south.py +21 -0
  54. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/seat_wind_west.py +21 -0
  55. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/shosangen.py +27 -0
  56. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/tanyao.py +20 -0
  57. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/toitoi.py +19 -0
  58. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/tsumo.py +17 -0
  59. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/ura_dora.py +15 -0
  60. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/__init__.py +23 -0
  61. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/chiihou.py +4 -8
  62. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/chinroto.py +5 -13
  63. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/chuuren_poutou.py +51 -0
  64. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/daburu_chuuren_poutou.py +14 -0
  65. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/daburu_kokushi.py +14 -0
  66. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/daichisei.py +4 -11
  67. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/daisangen.py +9 -15
  68. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/daisharin.py +55 -0
  69. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/daisuushi.py +29 -0
  70. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/kokushi.py +7 -17
  71. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/paarenchan.py +7 -15
  72. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/renhou_yakuman.py +4 -11
  73. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/ryuisou.py +22 -0
  74. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/sashikomi.py +4 -11
  75. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/shosuushi.py +32 -0
  76. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/suuankou.py +5 -14
  77. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/suuankou_tanki.py +13 -0
  78. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/suukantsu.py +20 -0
  79. mahjong-2.0.0.dev2/mahjong/hand_calculating/yaku_list/yakuman/tenhou.py +18 -0
  80. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/hand_calculating/yaku_list/yakuman/tsuisou.py +5 -13
  81. mahjong-2.0.0.dev2/mahjong/meld.py +147 -0
  82. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/shanten.py +143 -190
  83. mahjong-2.0.0.dev2/mahjong/tile.py +294 -0
  84. mahjong-2.0.0.dev2/mahjong/utils.py +653 -0
  85. {mahjong-1.4.0 → mahjong-2.0.0.dev2/mahjong.egg-info}/PKG-INFO +16 -8
  86. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong.egg-info/SOURCES.txt +9 -6
  87. mahjong-2.0.0.dev2/pyproject.toml +149 -0
  88. mahjong-1.4.0/MANIFEST.in +0 -2
  89. mahjong-1.4.0/mahjong/agari.py +0 -211
  90. mahjong-1.4.0/mahjong/constants.py +0 -22
  91. mahjong-1.4.0/mahjong/hand_calculating/__init__.py +0 -1
  92. mahjong-1.4.0/mahjong/hand_calculating/divider.py +0 -258
  93. mahjong-1.4.0/mahjong/hand_calculating/fu.py +0 -162
  94. mahjong-1.4.0/mahjong/hand_calculating/hand.py +0 -578
  95. mahjong-1.4.0/mahjong/hand_calculating/yaku.py +0 -50
  96. mahjong-1.4.0/mahjong/hand_calculating/yaku_config.py +0 -150
  97. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/aka_dora.py +0 -29
  98. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/chankan.py +0 -27
  99. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/chiitoitsu.py +0 -26
  100. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/chinitsu.py +0 -46
  101. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/chun.py +0 -28
  102. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/daburu_riichi.py +0 -27
  103. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/dora.py +0 -25
  104. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/east.py +0 -34
  105. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/haitei.py +0 -27
  106. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/haku.py +0 -28
  107. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/hatsu.py +0 -28
  108. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/honitsu.py +0 -45
  109. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/honroto.py +0 -30
  110. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/houtei.py +0 -27
  111. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/iipeiko.py +0 -38
  112. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/ippatsu.py +0 -27
  113. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/ittsu.py +0 -57
  114. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/north.py +0 -34
  115. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/open_riichi.py +0 -20
  116. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/pinfu.py +0 -26
  117. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/renhou.py +0 -27
  118. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/riichi.py +0 -22
  119. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/rinshan.py +0 -27
  120. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/ryanpeiko.py +0 -36
  121. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/sanankou.py +0 -61
  122. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/sankantsu.py +0 -28
  123. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/sanshoku.py +0 -51
  124. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/sanshoku_douko.py +0 -51
  125. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/shosangen.py +0 -35
  126. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/south.py +0 -34
  127. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/tanyao.py +0 -30
  128. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/toitoi.py +0 -27
  129. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/tsumo.py +0 -26
  130. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/west.py +0 -34
  131. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuhai_place.py +0 -22
  132. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuhai_round.py +0 -22
  133. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/chuuren_poutou.py +0 -71
  134. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/daburu_chuuren_poutou.py +0 -23
  135. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/daburu_kokushi.py +0 -23
  136. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/daisharin.py +0 -80
  137. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/daisuushi.py +0 -43
  138. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/ryuisou.py +0 -30
  139. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/shosuushi.py +0 -42
  140. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/suuankou_tanki.py +0 -22
  141. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/suukantsu.py +0 -28
  142. mahjong-1.4.0/mahjong/hand_calculating/yaku_list/yakuman/tenhou.py +0 -27
  143. mahjong-1.4.0/mahjong/meld.py +0 -53
  144. mahjong-1.4.0/mahjong/tile.py +0 -221
  145. mahjong-1.4.0/mahjong/utils.py +0 -264
  146. mahjong-1.4.0/pyproject.toml +0 -74
  147. {mahjong-1.4.0/mahjong → mahjong-2.0.0.dev2/mahjong/hand_calculating}/__init__.py +0 -0
  148. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong/py.typed +0 -0
  149. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong.egg-info/dependency_links.txt +0 -0
  150. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/mahjong.egg-info/top_level.txt +0 -0
  151. {mahjong-1.4.0 → mahjong-2.0.0.dev2}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) [2017] [Alexey Lisikhin]
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+ Copyright (c) 2017 mahjong Python library contributors
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
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+ prune examples
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+ prune tests
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  Metadata-Version: 2.4
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  Name: mahjong
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- Version: 1.4.0
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+ Version: 2.0.0.dev2
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  Summary: Mahjong hands calculation
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  Author-email: Alexey Lisikhin <alexey@nihisil.com>
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+ Maintainer: Apricot S.
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  License-Expression: MIT
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  Project-URL: Homepage, https://github.com/MahjongRepository/mahjong
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+ Project-URL: Documentation, https://mahjongrepository.github.io/mahjong
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+ Project-URL: Wiki, https://github.com/MahjongRepository/mahjong/wiki
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  Classifier: Development Status :: 5 - Production/Stable
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  Classifier: Environment :: Console
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  Classifier: Intended Audience :: Developers
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  Classifier: Programming Language :: Python
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- Classifier: Programming Language :: Python :: 3.9
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  Classifier: Programming Language :: Python :: 3.10
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  Classifier: Programming Language :: Python :: 3.11
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  Classifier: Programming Language :: Python :: 3.12
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  Classifier: Programming Language :: Python :: 3.13
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  Classifier: Programming Language :: Python :: 3.14
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- Requires-Python: >=3.9
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+ Requires-Python: >=3.10
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  Description-Content-Type: text/markdown
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  License-File: LICENSE.txt
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  Dynamic: license-file
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  [![Supported Python versions](https://img.shields.io/pypi/pyversions/mahjong.svg)](https://pypi.python.org/pypi/mahjong)
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  [![PyPI Downloads](https://img.shields.io/pypi/dm/mahjong.svg?label=PyPI%20downloads)](https://pypi.org/project/mahjong/)
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  [![Linters and tests](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml/badge.svg)](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml)
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+ [![API Docs](https://img.shields.io/badge/api-master-yellow.svg)](https://mahjongrepository.github.io/mahjong)
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  This library can calculate hand cost (han, fu with details, yaku, and scores) for riichi mahjong (Japanese version).
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  Also calculating of shanten is supported.
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- The code was validated on tenhou.net phoenix replays in total on **11,120,125 hands**.
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+ The code was validated on tenhou.net phoenix replays in total on **26,148,038 hands**.
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  So, we can say that our hand calculator works the same way that tenhou.net hand calculation.
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+ ## Documentation
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+ - [API reference](https://mahjongrepository.github.io/mahjong)
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+ - [Wiki](https://github.com/MahjongRepository/mahjong/wiki) — Supported rules and usage examples
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  ## How to install
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  ```bash
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  pip install mahjong
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  ```
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- ## Supported rules and usage examples
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- You can find usage examples and information about all supported rules variations in the [wiki](https://github.com/MahjongRepository/mahjong/wiki)
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  ## Local development setup
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  To set up the project locally for development:
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  ```bash
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  make check # Runs format, lint, and tests
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  ```
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+ ## License
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+ This library is licensed under the [MIT license](LICENSE.txt).
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  [![Supported Python versions](https://img.shields.io/pypi/pyversions/mahjong.svg)](https://pypi.python.org/pypi/mahjong)
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  [![PyPI Downloads](https://img.shields.io/pypi/dm/mahjong.svg?label=PyPI%20downloads)](https://pypi.org/project/mahjong/)
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  [![Linters and tests](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml/badge.svg)](https://github.com/MahjongRepository/mahjong/actions/workflows/lint_and_test.yml)
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  This library can calculate hand cost (han, fu with details, yaku, and scores) for riichi mahjong (Japanese version).
10
11
 
11
12
  Also calculating of shanten is supported.
12
13
 
13
- The code was validated on tenhou.net phoenix replays in total on **11,120,125 hands**.
14
+ The code was validated on tenhou.net phoenix replays in total on **26,148,038 hands**.
14
15
 
15
16
  So, we can say that our hand calculator works the same way that tenhou.net hand calculation.
16
17
 
18
+ ## Documentation
19
+
20
+ - [API reference](https://mahjongrepository.github.io/mahjong)
21
+ - [Wiki](https://github.com/MahjongRepository/mahjong/wiki) — Supported rules and usage examples
22
+
17
23
  ## How to install
18
24
 
19
25
  ```bash
20
26
  pip install mahjong
21
27
  ```
22
28
 
23
- ## Supported rules and usage examples
24
-
25
- You can find usage examples and information about all supported rules variations in the [wiki](https://github.com/MahjongRepository/mahjong/wiki)
26
-
27
29
  ## Local development setup
28
30
 
29
31
  To set up the project locally for development:
@@ -54,3 +56,7 @@ To set up the project locally for development:
54
56
  ```bash
55
57
  make check # Runs format, lint, and tests
56
58
  ```
59
+
60
+ ## License
61
+
62
+ This library is licensed under the [MIT license](LICENSE.txt).
@@ -0,0 +1,87 @@
1
+ """
2
+ _summary_.
3
+
4
+ Tile representation
5
+ ###################
6
+
7
+ mpsz-notation
8
+ -------------
9
+
10
+ The *mpsz-notation* is the same format used by the Tenhou (see https://tenhou.net/2/), where each tile is
11
+ represented by a two-character string: a digit for the rank followed by a letter for the suit.
12
+
13
+ The suit letters correspond to:
14
+
15
+ * `m` - manzu (萬子, characters)
16
+ * `p` - pinzu (筒子, circles)
17
+ * `s` - souzu (索子, bamboo)
18
+ * `z` - jihai (字牌, honors)
19
+
20
+ Within the numbered suits (`m`, `p`, `s`), ranks run from `1` through `9`; the red fives are
21
+ written with rank `0` (e.g., `0m`, `0p`, `0s`).
22
+
23
+ Honors (`z`) use ranks to distinguish individual tiles:
24
+
25
+ * `1` - East (東)
26
+ * `2` - South (南)
27
+ * `3` - West (西)
28
+ * `4` - North (北)
29
+ * `5` - White dragon (白, haku)
30
+ * `6` - Green dragon (發, hatsu)
31
+ * `7` - Red dragon (中, chun)
32
+
33
+ Multiple tiles may be concatenated without separators to form a string that represents a collection. For example:
34
+
35
+ ``123m406p789s11555z``
36
+
37
+ is equivalent to ``1m2m3m4p0p6p7s8s9s1z1z5z5z5z``.
38
+
39
+ 34-format
40
+ ---------
41
+
42
+ In the *34-format*, an entry is assigned to each of the 34 tile types.
43
+ It does **not** distinguish a red five from a normal five - both map to the same entry.
44
+ The format is commonly used in two ways:
45
+
46
+ * A sequence of length 34 where each entry represents the count of the corresponding tile type.
47
+ * A list of tile-type indices, containing one element per tile rather than counts.
48
+ For example, a pon of 1m is represented as ``[0, 0, 0]``.
49
+
50
+ The correspondence between the index and the tile is shown in the table below.
51
+
52
+ +-------+----+----+----+----+----+----+----+----+----+
53
+ | Index | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
54
+ +-------+----+----+----+----+----+----+----+----+----+
55
+ | Tile | 1m | 2m | 3m | 4m | 5m | 6m | 7m | 8m | 9m |
56
+ +-------+----+----+----+----+----+----+----+----+----+
57
+
58
+ +-------+----+----+----+----+----+----+----+----+----+
59
+ | Index | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
60
+ +-------+----+----+----+----+----+----+----+----+----+
61
+ | Tile | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | 9p |
62
+ +-------+----+----+----+----+----+----+----+----+----+
63
+
64
+ +-------+----+----+----+----+----+----+----+----+----+
65
+ | Index | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
66
+ +-------+----+----+----+----+----+----+----+----+----+
67
+ | Tile | 1s | 2s | 3s | 4s | 5s | 6s | 7s | 8s | 9s |
68
+ +-------+----+----+----+----+----+----+----+----+----+
69
+
70
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
71
+ | Index | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
72
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
73
+ | Tile | East (1z) | South (2z) | West (3z) | North (4z) | White (5z) | Green (6z) | Red (7z) |
74
+ +-------+-----------+------------+-----------+------------+------------+------------+----------+
75
+
76
+ 136-format
77
+ ----------
78
+
79
+ In the *136-format*, each physical tile (four copies of each of the 34 tile types) is assigned a unique integer.
80
+ It is primarily used when treating tiles as individual objects rather than counts, such as melds.
81
+
82
+ The integers range from 0 to 135.
83
+ IDs are assigned in groups of four: the four copies of 1m receive `0`, `1`, `2`, and `3`;
84
+ the four copies of 2m receive `4`, `5`, `6`, and `7`;
85
+ and so on, up to the four copies of red dragon (7z), which receive `132`, `133`, `134`, and `135`.
86
+ Red fives are assigned the indices `16` (`0m`), `52` (`0p`), and `88` (`0s`).
87
+ """
@@ -0,0 +1,226 @@
1
+ from collections.abc import Collection, Sequence
2
+
3
+
4
+ class Agari:
5
+ """Agari (winning hand) detection."""
6
+
7
+ @staticmethod
8
+ def is_agari(tiles_34: Sequence[int], open_sets_34: Collection[Sequence[int]] | None = None) -> bool:
9
+ """
10
+ Determine whether the given tiles form a complete hand structure.
11
+
12
+ Validate the tile arrangement only (4 melds + 1 pair, seven pairs, or thirteen orphans),
13
+ not yaku or scoring. When open sets are provided, the declared meld tiles are subtracted
14
+ before checking.
15
+
16
+ The concealed portion can be passed alone without melds, which is valid
17
+ for any number of melds (0-4) plus 1 pair:
18
+
19
+ 0 melds + 1 pair (valid hand):
20
+
21
+ >>> tiles_34 = [0] * 34
22
+ >>> tiles_34[0] = 2
23
+ >>> Agari.is_agari(tiles_34)
24
+ True
25
+
26
+ 1 meld (triplet) without a pair is not a valid hand:
27
+
28
+ >>> tiles_34 = [0] * 34
29
+ >>> tiles_34[0] = 3
30
+ >>> Agari.is_agari(tiles_34)
31
+ False
32
+
33
+ :param tiles_34: hand in 34-format count array (length 34)
34
+ :param open_sets_34: declared melds as arrays of tile indices in 34-format
35
+ :return: True if the hand is complete
36
+ """
37
+ if open_sets_34:
38
+ # subtract declared meld tiles so the algorithm checks only the closed portion
39
+ tiles = list(tiles_34)
40
+ for meld in open_sets_34:
41
+ tiles[meld[0]] -= 1
42
+ tiles[meld[1]] -= 1
43
+ tiles[meld[2]] -= 1
44
+ if len(meld) > 3:
45
+ tiles[meld[3]] -= 1
46
+ else:
47
+ tiles = tiles_34
48
+
49
+ j = (
50
+ (1 << tiles[27])
51
+ | (1 << tiles[28])
52
+ | (1 << tiles[29])
53
+ | (1 << tiles[30])
54
+ | (1 << tiles[31])
55
+ | (1 << tiles[32])
56
+ | (1 << tiles[33])
57
+ )
58
+
59
+ if j >= 0x10:
60
+ return False
61
+
62
+ # 13 orphans
63
+ if ((j & 3) == 2) and (
64
+ tiles[0]
65
+ * tiles[8]
66
+ * tiles[9]
67
+ * tiles[17]
68
+ * tiles[18]
69
+ * tiles[26]
70
+ * tiles[27]
71
+ * tiles[28]
72
+ * tiles[29]
73
+ * tiles[30]
74
+ * tiles[31]
75
+ * tiles[32]
76
+ * tiles[33]
77
+ == 2
78
+ ):
79
+ return True
80
+
81
+ # seven pairs
82
+ if not (j & 10) and sum([tiles[i] == 2 for i in range(34)]) == 7:
83
+ return True
84
+
85
+ if j & 2:
86
+ return False
87
+
88
+ n00 = tiles[0] + tiles[3] + tiles[6]
89
+ n01 = tiles[1] + tiles[4] + tiles[7]
90
+ n02 = tiles[2] + tiles[5] + tiles[8]
91
+
92
+ n10 = tiles[9] + tiles[12] + tiles[15]
93
+ n11 = tiles[10] + tiles[13] + tiles[16]
94
+ n12 = tiles[11] + tiles[14] + tiles[17]
95
+
96
+ n20 = tiles[18] + tiles[21] + tiles[24]
97
+ n21 = tiles[19] + tiles[22] + tiles[25]
98
+ n22 = tiles[20] + tiles[23] + tiles[26]
99
+
100
+ n0 = (n00 + n01 + n02) % 3
101
+ if n0 == 1:
102
+ return False
103
+
104
+ n1 = (n10 + n11 + n12) % 3
105
+ if n1 == 1:
106
+ return False
107
+
108
+ n2 = (n20 + n21 + n22) % 3
109
+ if n2 == 1:
110
+ return False
111
+
112
+ if (n0 == 2) + (n1 == 2) + (n2 == 2) + (tiles[27] == 2) + (tiles[28] == 2) + (tiles[29] == 2) + (
113
+ tiles[30] == 2
114
+ ) + (tiles[31] == 2) + (tiles[32] == 2) + (tiles[33] == 2) != 1:
115
+ return False
116
+
117
+ nn0 = (n00 * 1 + n01 * 2) % 3
118
+ m0 = Agari._to_meld(tiles, 0)
119
+ nn1 = (n10 * 1 + n11 * 2) % 3
120
+ m1 = Agari._to_meld(tiles, 9)
121
+ nn2 = (n20 * 1 + n21 * 2) % 3
122
+ m2 = Agari._to_meld(tiles, 18)
123
+
124
+ if j & 4:
125
+ return (
126
+ not (n0 | nn0 | n1 | nn1 | n2 | nn2)
127
+ and Agari._is_mentsu(m0)
128
+ and Agari._is_mentsu(m1)
129
+ and Agari._is_mentsu(m2)
130
+ )
131
+
132
+ if n0 == 2:
133
+ return (
134
+ not (n1 | nn1 | n2 | nn2)
135
+ and Agari._is_mentsu(m1)
136
+ and Agari._is_mentsu(m2)
137
+ and Agari._is_atama_mentsu(nn0, m0)
138
+ )
139
+
140
+ if n1 == 2:
141
+ return (
142
+ not (n2 | nn2 | n0 | nn0)
143
+ and Agari._is_mentsu(m2)
144
+ and Agari._is_mentsu(m0)
145
+ and Agari._is_atama_mentsu(nn1, m1)
146
+ )
147
+
148
+ return (
149
+ not (n0 | nn0 | n1 | nn1)
150
+ and Agari._is_mentsu(m0)
151
+ and Agari._is_mentsu(m1)
152
+ and Agari._is_atama_mentsu(nn2, m2)
153
+ )
154
+
155
+ @staticmethod
156
+ def _is_mentsu(m: int) -> bool:
157
+ a = m & 7
158
+ b = 0
159
+ c = 0
160
+ if a in {1, 4}:
161
+ b = c = 1
162
+ elif a == 2:
163
+ b = c = 2
164
+ m >>= 3
165
+ a = (m & 7) - b
166
+
167
+ if a < 0:
168
+ return False
169
+
170
+ for _ in range(6):
171
+ b = c
172
+ c = 0
173
+ if a in {1, 4}:
174
+ b += 1
175
+ c += 1
176
+ elif a == 2:
177
+ b += 2
178
+ c += 2
179
+ m >>= 3
180
+ a = (m & 7) - b
181
+ if a < 0:
182
+ return False
183
+
184
+ m >>= 3
185
+ a = (m & 7) - c
186
+
187
+ return a in {0, 3}
188
+
189
+ @staticmethod
190
+ def _is_atama_mentsu(nn: int, m: int) -> bool:
191
+ if nn == 0:
192
+ if (m & (7 << 6)) >= (2 << 6) and Agari._is_mentsu(m - (2 << 6)):
193
+ return True
194
+ if (m & (7 << 15)) >= (2 << 15) and Agari._is_mentsu(m - (2 << 15)):
195
+ return True
196
+ if (m & (7 << 24)) >= (2 << 24) and Agari._is_mentsu(m - (2 << 24)):
197
+ return True
198
+ elif nn == 1:
199
+ if (m & (7 << 3)) >= (2 << 3) and Agari._is_mentsu(m - (2 << 3)):
200
+ return True
201
+ if (m & (7 << 12)) >= (2 << 12) and Agari._is_mentsu(m - (2 << 12)):
202
+ return True
203
+ if (m & (7 << 21)) >= (2 << 21) and Agari._is_mentsu(m - (2 << 21)):
204
+ return True
205
+ elif nn == 2:
206
+ if (m & 7) >= 2 and Agari._is_mentsu(m - 2):
207
+ return True
208
+ if (m & (7 << 9)) >= (2 << 9) and Agari._is_mentsu(m - (2 << 9)):
209
+ return True
210
+ if (m & (7 << 18)) >= (2 << 18) and Agari._is_mentsu(m - (2 << 18)):
211
+ return True
212
+ return False
213
+
214
+ @staticmethod
215
+ def _to_meld(tiles: Sequence[int], d: int) -> int:
216
+ return (
217
+ tiles[d]
218
+ | (tiles[d + 1] << 3)
219
+ | (tiles[d + 2] << 6)
220
+ | (tiles[d + 3] << 9)
221
+ | (tiles[d + 4] << 12)
222
+ | (tiles[d + 5] << 15)
223
+ | (tiles[d + 6] << 18)
224
+ | (tiles[d + 7] << 21)
225
+ | (tiles[d + 8] << 24)
226
+ )
@@ -0,0 +1,50 @@
1
+ TERMINAL_INDICES = frozenset([0, 8, 9, 17, 18, 26])
2
+ """Tile indices (34-format) of terminal tiles — 1 and 9 of each suit (man, pin, sou)."""
3
+
4
+ EAST = 27
5
+ """Tile index (34-format) for East wind."""
6
+
7
+ SOUTH = 28
8
+ """Tile index (34-format) for South wind."""
9
+
10
+ WEST = 29
11
+ """Tile index (34-format) for West wind."""
12
+
13
+ NORTH = 30
14
+ """Tile index (34-format) for North wind."""
15
+
16
+ HAKU = 31
17
+ """Tile index (34-format) for Haku (white dragon)."""
18
+
19
+ HATSU = 32
20
+ """Tile index (34-format) for Hatsu (green dragon)."""
21
+
22
+ CHUN = 33
23
+ """Tile index (34-format) for Chun (red dragon)."""
24
+
25
+ WINDS = frozenset([EAST, SOUTH, WEST, NORTH])
26
+ """Tile indices (34-format) of all four wind tiles."""
27
+
28
+ DRAGONS = frozenset([HAKU, HATSU, CHUN])
29
+ """Tile indices (34-format) of all three dragon tiles."""
30
+
31
+ HONOR_INDICES = WINDS | DRAGONS
32
+ """Tile indices (34-format) of all honor tiles — winds and dragons."""
33
+
34
+ TERMINAL_AND_HONOR_INDICES = TERMINAL_INDICES | HONOR_INDICES
35
+ """Tile indices (34-format) of all terminal and honor tiles."""
36
+
37
+ FIVE_RED_MAN = 16
38
+ """Tile index (136-format) for the red five of man (characters)."""
39
+
40
+ FIVE_RED_PIN = 52
41
+ """Tile index (136-format) for the red five of pin (circles)."""
42
+
43
+ FIVE_RED_SOU = 88
44
+ """Tile index (136-format) for the red five of sou (bamboo)."""
45
+
46
+ AKA_DORAS = frozenset([FIVE_RED_MAN, FIVE_RED_PIN, FIVE_RED_SOU])
47
+ """Tile indices (136-format) of all three red five (aka dora) tiles."""
48
+
49
+ DISPLAY_WINDS = {EAST: "East", SOUTH: "South", WEST: "West", NORTH: "North"}
50
+ """Mapping from wind tile indices (34-format) to their English display names."""