luanti_cli 2.0.4__tar.gz

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+ GNU LESSER GENERAL PUBLIC LICENSE
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+ Version 3, 29 June 2007
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+
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+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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+ This version of the GNU Lesser General Public License incorporates
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+ Library.
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+ Metadata-Version: 2.4
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+ Name: luanti_cli
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+ Version: 2.0.4
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+ Summary: 📦️ LuCI - Luanti Commandline Interface
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+ License: LGPL
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+ License-File: COPYING.LESSER
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+ Author: Christian Decker
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+ Author-email: christian.decker@lookslikematrix.de
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+ Requires-Python: >=3.13,<4.0
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+ Classifier: License :: Other/Proprietary License
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Programming Language :: Python :: 3.14
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+ Requires-Dist: click (>=8.4.1,<9.0.0)
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+ Requires-Dist: miney (>=0.5.8,<0.6.0)
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+ Requires-Dist: numpy (>=2.4.6,<3.0.0)
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+ Requires-Dist: trimesh[easy] (>=4.12.2,<5.0.0)
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+ Description-Content-Type: text/markdown
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+
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+ # 📦️ LuCI - Luanti Commandline Interface
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+
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+ This Commandline Interface allows you to build CAD-Objects in [**luanti**](https://www.luanti.org/). For example the benchy from here: https://www.thingiverse.com/thing:763622. The game used to be called minetest, but now it's called luanti, so this description is a mixture of minetest and luanti.
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+
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+ ![Benchy](assets/benchy.png)
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+
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+ It's depending on [`miney`](https://miney.readthedocs.io/en/latest/) a python interface for luanti.
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+
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+ ## Usage
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+
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+ Getting help.
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+
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+ ```bash
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+ luci --help
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+ ```
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+
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+ Build a CAD-Object in the STL format with `luci`.
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+
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+ ```bash
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+ luci build --help
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+ luci build data/some_stl_file.stl
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+ # get all wool blocks
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+ luci blocks --filter wool
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+ # build object with green wool
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+ luci build data/some_stl_file.stl --block-type wool:green
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+ # scale by factor 2
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+ luci build data/some_stl_file.stl --scale 2
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+ # build object at exact position. Default is at the players position.
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+ luci build data/some_stl_file.stl -x 100 -y 150 -z 50
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+ ```
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+
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+ Erase this CAD-Object.
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+
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+ ```bash
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+ luci erase --help
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+ luci erase data/some_stl_file.stl
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+ # erase scale by factor 2
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+ luci erase data/some_stl_file.stl --scale 2
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+ ```
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+
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+
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+ ## Installation
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+
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+ If you like to use `luci` you have to follow this steps.
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+
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+ 1. Install **luanti** (see here: https://www.luanti.org/downloads/) and the `miney` mod. I use Debian and therefore install it like this:
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+
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+ ```bash
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+ sudo apt update
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+ sudo apt install luanti -y
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+ ```
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+
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+ You should now be possible to start luanti.
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+
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+ ```bash
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+ luanti
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+ ```
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+
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+ 2. Install `luci` with pipx.
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+
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+ ```bash
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+ sudo apt install pipx -y
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+ pipx ensurepath
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+ pipx install git+https://github.com/lookslikematrix/luci.git
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+ pipx upgrade luci
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+ ```
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+
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+ 3. (Optional) Install `Minetest Game` as the classic game. This is required in newer versions of `luanti`.
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+
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+ ![Install game](assets/install_game.png)
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+
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+ ![Minetest game](assets/install_minetest_game.png)
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+
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+ ![Install Button](assets/install_button.png)
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+
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+ You now can click twice *Back* and are ready to play `luanti` without `luci`.
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+
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+ 4. Create game, install `miney` mod, enable `miney` mod, enable server and start game.
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+
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+ ![New game](assets/new_game.png)
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+
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+ ![Create game](assets/create_game.png)
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+
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+ ![Select mods](assets/select_mods.png)
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+
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+ ![Find and install miney](assets/find_and_install_miney.png)
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+
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+ ![Select miney and save](assets/select_miney.png)
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+
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+ ![Enable host and start](assets/enable_host.png)
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+
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+ 5. Grant player `luci` all privileges.
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+
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+ - *Shift* + */*
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+
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+ - Type `/grant luci all`
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+
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+ - Hit enter.
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+
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+ 5. Build a STL-Object.
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+
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+ ```bash
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+ luci build data/some_stl_file.stl
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+ # and erase it
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+ luci erase data/some_stl_file.stl
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+ ```
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+
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+ ## Development
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+
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+ ```bash
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+ git clone https://github.com/lookslikematrix/luci
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+ cd luci
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+ sudo apt install pipx
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+ pipx install poetry
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+ poetry install
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+ poetry shell
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+ ```
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+
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+ ---
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+
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+ ❤️ A thousand thanks to the developers of [`miney`](https://github.com/miney-py/miney) Python interface: https://github.com/miney-py
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+
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+ ❤️ Everyone is welcome to make a contribution to this project.
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+
@@ -0,0 +1,123 @@
1
+ # 📦️ LuCI - Luanti Commandline Interface
2
+
3
+ This Commandline Interface allows you to build CAD-Objects in [**luanti**](https://www.luanti.org/). For example the benchy from here: https://www.thingiverse.com/thing:763622. The game used to be called minetest, but now it's called luanti, so this description is a mixture of minetest and luanti.
4
+
5
+ ![Benchy](assets/benchy.png)
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+
7
+ It's depending on [`miney`](https://miney.readthedocs.io/en/latest/) a python interface for luanti.
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+
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+ ## Usage
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+
11
+ Getting help.
12
+
13
+ ```bash
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+ luci --help
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+ ```
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+
17
+ Build a CAD-Object in the STL format with `luci`.
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+
19
+ ```bash
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+ luci build --help
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+ luci build data/some_stl_file.stl
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+ # get all wool blocks
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+ luci blocks --filter wool
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+ # build object with green wool
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+ luci build data/some_stl_file.stl --block-type wool:green
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+ # scale by factor 2
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+ luci build data/some_stl_file.stl --scale 2
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+ # build object at exact position. Default is at the players position.
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+ luci build data/some_stl_file.stl -x 100 -y 150 -z 50
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+ ```
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+
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+ Erase this CAD-Object.
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+
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+ ```bash
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+ luci erase --help
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+ luci erase data/some_stl_file.stl
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+ # erase scale by factor 2
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+ luci erase data/some_stl_file.stl --scale 2
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+ ```
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+
41
+
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+ ## Installation
43
+
44
+ If you like to use `luci` you have to follow this steps.
45
+
46
+ 1. Install **luanti** (see here: https://www.luanti.org/downloads/) and the `miney` mod. I use Debian and therefore install it like this:
47
+
48
+ ```bash
49
+ sudo apt update
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+ sudo apt install luanti -y
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+ ```
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+
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+ You should now be possible to start luanti.
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+
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+ ```bash
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+ luanti
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+ ```
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+
59
+ 2. Install `luci` with pipx.
60
+
61
+ ```bash
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+ sudo apt install pipx -y
63
+ pipx ensurepath
64
+ pipx install git+https://github.com/lookslikematrix/luci.git
65
+ pipx upgrade luci
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+ ```
67
+
68
+ 3. (Optional) Install `Minetest Game` as the classic game. This is required in newer versions of `luanti`.
69
+
70
+ ![Install game](assets/install_game.png)
71
+
72
+ ![Minetest game](assets/install_minetest_game.png)
73
+
74
+ ![Install Button](assets/install_button.png)
75
+
76
+ You now can click twice *Back* and are ready to play `luanti` without `luci`.
77
+
78
+ 4. Create game, install `miney` mod, enable `miney` mod, enable server and start game.
79
+
80
+ ![New game](assets/new_game.png)
81
+
82
+ ![Create game](assets/create_game.png)
83
+
84
+ ![Select mods](assets/select_mods.png)
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+
86
+ ![Find and install miney](assets/find_and_install_miney.png)
87
+
88
+ ![Select miney and save](assets/select_miney.png)
89
+
90
+ ![Enable host and start](assets/enable_host.png)
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+
92
+ 5. Grant player `luci` all privileges.
93
+
94
+ - *Shift* + */*
95
+
96
+ - Type `/grant luci all`
97
+
98
+ - Hit enter.
99
+
100
+ 5. Build a STL-Object.
101
+
102
+ ```bash
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+ luci build data/some_stl_file.stl
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+ # and erase it
105
+ luci erase data/some_stl_file.stl
106
+ ```
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+
108
+ ## Development
109
+
110
+ ```bash
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+ git clone https://github.com/lookslikematrix/luci
112
+ cd luci
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+ sudo apt install pipx
114
+ pipx install poetry
115
+ poetry install
116
+ poetry shell
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+ ```
118
+
119
+ ---
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+
121
+ ❤️ A thousand thanks to the developers of [`miney`](https://github.com/miney-py/miney) Python interface: https://github.com/miney-py
122
+
123
+ ❤️ Everyone is welcome to make a contribution to this project.
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+ import logging
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+
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+ from pathlib import Path
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+
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+ import click
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+ import trimesh
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+ import miney
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+ import numpy as np
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+
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+ def get_object_matrix(filename: str, scale: float):
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+ stl_file = Path(filename)
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+ click.echo("[%s] 📃 Read STL file." % stl_file.absolute())
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+ stl_mesh = trimesh.load_mesh(stl_file)
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+
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+ click.echo("🎲 Create a matrix from the STL file.")
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+ if scale == 0:
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+ raise ValueError("[%s] scale could not be zero." % scale)
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+ logging.debug("[%s] scale value." % scale)
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+ voxel_size = 1 / scale
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+ voxelized = stl_mesh.voxelized(voxel_size)
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+ voxel_matrix = voxelized.matrix
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+
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+ click.echo("🌍️ Object shape: %s, %s, %s (x, y, z)." % (voxel_matrix.shape))
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+ x_dim = voxel_matrix.shape[0]
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+ y_dim = voxel_matrix.shape[1]
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+ z_dim = voxel_matrix.shape[2]
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+ pixels = x_dim * y_dim * z_dim
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+ click.echo("🧪 We have to check %s pixels." % pixels)
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+
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+ # create a 4xN matrix
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+ x_coords, y_coords, z_coords = np.indices((x_dim, y_dim, z_dim))
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+ x_flat = x_coords.flatten()
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+ y_flat = y_coords.flatten()
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+ z_flat = z_coords.flatten()
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+ values_flat = voxel_matrix.flatten()
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+ four_x_n_marix = np.vstack((x_flat, y_flat, z_flat, values_flat))
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+
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+ # create rotation matrix
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+ rotation_matrix = np.matrix([
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+ [1, 0, 0],
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+ [0, 0, -1],
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+ [0, 1, 0]
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+ ])
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+
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+ # multiply with rotation matrix
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+ rotated_three_x_n_matrix = np.dot(four_x_n_marix[:3].T, rotation_matrix).T
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+
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+ # separate air and object
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+ object_values = four_x_n_marix[3, :]
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+ # Find indices where the value is 1
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+ object_indices = np.where(object_values == 1)[0]
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+
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+ object_matrix = rotated_three_x_n_matrix[:3, object_indices]
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+ click.echo("[ %s ] object pixels." % len(object_indices))
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+ return object_matrix
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+
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+ def build_voxels(lt, position: miney.Point, matrix, block_type):
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+ x = round(position.x)
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+ y = round(position.y)
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+ z = round (position.z)
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+ batch_size = 8000
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+ batches = list()
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+ batch_index = 0
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+ max_batches = matrix.T.shape[0] // batch_size + 1
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+ click.echo("[ %s ] block type." % block_type )
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+ for object_pixel in matrix.T:
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+ if len(batches) > batch_size:
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+ batch_index += 1
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+ click.echo("[ %s/%s ] batch index." % (batch_index, max_batches))
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+ lt.nodes.set(batches)
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+ batches = list()
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+ node = miney.Node(
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+ int(object_pixel[0, 0] + x),
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+ int(object_pixel[0, 1] + y),
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+ int(object_pixel[0, 2] + z),
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+ name=block_type
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+ )
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+ batches.append(node)
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+ batch_index += 1
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+ click.echo("[ %s/%s ] batch index." % (batch_index, max_batches))
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+ lt.nodes.set(batches)
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+
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+ @click.group()
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+ @click.option(
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+ "--loglevel",
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+ help="Set loglevel (default: WARNING)"
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+ )
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+ def cli(loglevel):
89
+ """📦️ LuCI - Luanti Commandline Interface 📦️
90
+
91
+ Read here for further information:\n
92
+ https://github.com/lookslikematrix/luci
93
+
94
+ If you've any issues report them here:\n
95
+ https://github.com/lookslikematrix/luci/issues/new
96
+ """
97
+ if loglevel:
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+ logging.basicConfig(encoding='utf-8', level=loglevel)
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+ else:
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+ logging.disable(logging.CRITICAL)
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+
102
+ @cli.command()
103
+ @click.argument('filename')
104
+ @click.option(
105
+ "-s", "--scale",
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+ help="Specifies how the object should be scaled.",
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+ default=1,
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+ show_default=True
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+ )
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+ @click.option(
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+ "-b", "--block-type",
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+ help="Specifies which block-type should be used for building.",
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+ default="default:goldblock",
114
+ show_default=True
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+ )
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+ @click.option(
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+ "-x",
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+ type=int,
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+ help="Specifies x-axes to start building."
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+ )
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+ @click.option(
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+ "-y",
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+ type=int,
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+ help="Specifies y-axes to start building."
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+ )
126
+ @click.option(
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+ "-z",
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+ type=int,
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+ help="Specifies z-axes to start building."
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+ )
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+ def build(filename: str, scale: float, block_type: str, x: int, y:int, z: int):
132
+ """Build a STL file into Luanti.
133
+
134
+ Example:
135
+
136
+ Build a STL file.
137
+ luci build path_to_stl_file.stl
138
+ """
139
+ object_matrix = get_object_matrix(filename, scale)
140
+ with miney.Luanti() as lt:
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+ position = lt.players["luci"].position
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+ if x is not None:
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+ position.x = x
144
+ if y is not None:
145
+ position.y = y
146
+ if z is not None:
147
+ position.z = z
148
+ build_voxels(lt, position, object_matrix, block_type)
149
+
150
+
151
+ @cli.command()
152
+ @click.argument('filename')
153
+ @click.option(
154
+ "-s", "--scale",
155
+ help="Specifies how the object should be scaled.",
156
+ default=1,
157
+ show_default=True
158
+ )
159
+ @click.option(
160
+ "-x",
161
+ type=int,
162
+ help="Specifies x-axes to start building."
163
+ )
164
+ @click.option(
165
+ "-y",
166
+ type=int,
167
+ help="Specifies y-axes to start building."
168
+ )
169
+ @click.option(
170
+ "-z",
171
+ type=int,
172
+ help="Specifies z-axes to start building."
173
+ )
174
+ def erase(filename: str, scale: float, x: int, y:int, z: int):
175
+ """Erase a STL file from Luanti.
176
+
177
+ Example:
178
+
179
+ Erase a STL file.
180
+ luci erase path_to_stl_file.stl
181
+ """
182
+ object_matrix = get_object_matrix(filename, scale)
183
+ with miney.Luanti() as lt:
184
+ position = lt.players["luci"].position
185
+ if x is not None:
186
+ position.x = x
187
+ if y is not None:
188
+ position.y = y
189
+ if z is not None:
190
+ position.z = z
191
+ build_voxels(lt, position, object_matrix, "air")
192
+
193
+
194
+ @cli.command()
195
+ @click.option(
196
+ "-f", "--filter",
197
+ help="Defines a filter to reduce the output.",
198
+ default="default",
199
+ show_default=True
200
+ )
201
+ def blocks(filter):
202
+ """Get all block types from current Luanti game.
203
+
204
+ Example:
205
+
206
+ Get all default blocks.
207
+ luci blocks
208
+
209
+ Get all blocks.
210
+ luci blocks --filter ""
211
+
212
+ Get all wools.
213
+ luci blocks --filter "wool"
214
+ """
215
+ with miney.Luanti() as lt:
216
+ for node_type in lt.nodes.names:
217
+ if filter in node_type:
218
+ click.echo("[ %s ] node type." % node_type)
219
+
220
+
221
+ @cli.command()
222
+ def info():
223
+ """Get info.
224
+
225
+ Example:
226
+
227
+ Get infos.
228
+ luci info
229
+ """
230
+ with miney.Luanti() as lt:
231
+ position = lt.players["luci"].position
232
+ click.echo(f"x | {position.x}")
233
+ click.echo(f"y | {position.y}")
234
+ click.echo(f"z | {position.z}")
235
+
236
+ if __name__ == '__main__':
237
+ cli()
@@ -0,0 +1,22 @@
1
+ [tool.poetry]
2
+ name = "luanti_cli"
3
+ packages = [{include = "*", from="luci"}]
4
+ version = "2.0.4"
5
+ description = "📦️ LuCI - Luanti Commandline Interface"
6
+ authors = ["Christian Decker <christian.decker@lookslikematrix.de>"]
7
+ license = "LGPL"
8
+ readme = "README.md"
9
+
10
+ [tool.poetry.scripts]
11
+ luci = "luci.__main__:cli"
12
+
13
+ [tool.poetry.dependencies]
14
+ python = "^3.13"
15
+ miney = "^0.5.8"
16
+ numpy = "^2.4.6"
17
+ trimesh = {extras = ["easy"], version = "^4.12.2"}
18
+ click = "^8.4.1"
19
+
20
+ [build-system]
21
+ requires = ["poetry-core"]
22
+ build-backend = "poetry.core.masonry.api"