lua-annotations 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- lua_annotations-0.1.0/LICENSE +201 -0
- lua_annotations-0.1.0/PKG-INFO +74 -0
- lua_annotations-0.1.0/README.md +63 -0
- lua_annotations-0.1.0/pyproject.toml +25 -0
- lua_annotations-0.1.0/setup.cfg +4 -0
- lua_annotations-0.1.0/src/lua_annotations/__init__.py +0 -0
- lua_annotations-0.1.0/src/lua_annotations/api/__init__.py +0 -0
- lua_annotations-0.1.0/src/lua_annotations/api/annotations.py +123 -0
- lua_annotations-0.1.0/src/lua_annotations/api/arguments.py +26 -0
- lua_annotations-0.1.0/src/lua_annotations/api/lua_dict.py +192 -0
- lua_annotations-0.1.0/src/lua_annotations/build_process.py +99 -0
- lua_annotations-0.1.0/src/lua_annotations/exceptions.py +14 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/__init__.py +0 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/default.py +76 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/__init__.py +0 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/index.py +84 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/lifecycle.py +60 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/main.py +8 -0
- lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/networking.py +65 -0
- lua_annotations-0.1.0/src/lua_annotations/init_project.py +197 -0
- lua_annotations-0.1.0/src/lua_annotations/main.py +59 -0
- lua_annotations-0.1.0/src/lua_annotations/parser.py +277 -0
- lua_annotations-0.1.0/src/lua_annotations/parser_schemas.py +139 -0
- lua_annotations-0.1.0/src/lua_annotations/templates/AnnotationInit.lua +24 -0
- lua_annotations-0.1.0/src/lua_annotations/templates/LazyLoadIndex.lua +23 -0
- lua_annotations-0.1.0/src/lua_annotations/templates/annotations.config.json +13 -0
- lua_annotations-0.1.0/src/lua_annotations.egg-info/PKG-INFO +74 -0
- lua_annotations-0.1.0/src/lua_annotations.egg-info/SOURCES.txt +30 -0
- lua_annotations-0.1.0/src/lua_annotations.egg-info/dependency_links.txt +1 -0
- lua_annotations-0.1.0/src/lua_annotations.egg-info/entry_points.txt +2 -0
- lua_annotations-0.1.0/src/lua_annotations.egg-info/top_level.txt +1 -0
- lua_annotations-0.1.0/test/test_ext.py +19 -0
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Metadata-Version: 2.4
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Name: lua-annotations
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Version: 0.1.0
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Summary: lua-annotations build-time processor/validator
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Author: pigxity
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License-Expression: Apache-2.0
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Requires-Python: >=3.14
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: license-file
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# lua-annotations-python
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A lua annotation processor written in python; it's targeted toward Roblox development and is to be used as a modular game framework or simply a build-time processor.
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### [Documentation](https://pigxity-games.github.io/lua-annotations)
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## Key concepts
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### Processor
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- Expandable with an API
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- Allows for functionality during build-time, runtime, or for both.
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### Game framework
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- Services (`@service`) define individual game logic
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- Controllers (`@controller`) define per-instance behavior and are automatically mapped to instances containing CollectionService tags
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- Dependency injection for services and controllers with automatic load ordering
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- Seamless networking bridge; simply import "remote services" (wrappers of RemoteEvents/Functions)
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----
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## CLI usage
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To setup your project, run `lua-anot init path/to/project`. This creates a default config file. Don't forget to change the default environment paths if your project setup differs!
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This is mostly a CLI tool; to build a project, run this command: `lua-anot build path/to/project`. This command assumes the project directory contains a `annotations.config.json` file. You may specify a custom filename using the `--config` or `-c` argument.
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The program also has a watch command, which detects changes and automatically rebuilds; used via `lua-anot watch`.
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### Multiple workspaces
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A workspace represents one individual place synced with rojo. Multi-place games would require using multiple.
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It is also possible to have multiple paths per ennvironment, if you want to.
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## Defining custom annotations
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The program contains an easy API to do so!
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```python
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#Runs after annotation parsing
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class MyExtension(Extension):
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def on_build_test_anot(ctx: AnnotationBuildCtx):
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print(f'Hello World, {ctx.annotation.name}!')
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#Runs after all files have been processed
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def on_post_process(ctx: PostProcessCtx):
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print('Build finished!')
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def load(ctx: ExtensionRegistry):
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ctx.register_anot(AnnotationDef('moduleTest', scope='module', on_build=self.on_build_test_anot)
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def load(ctx: ExtensionRegistry):
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ctx.register_extension(MyExtension())
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```
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add it to your project's config file:
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`annotations.config.json`
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```json
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extensions = [
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["path", "my_extension/main.py"]
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]
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```
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**Note: see the documentation for more info.**
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**Since the project uses this API internally for optional extensions, you may also see the sourcecode under `/src/extensions/` for reference!**
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# lua-annotations-python
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A lua annotation processor written in python; it's targeted toward Roblox development and is to be used as a modular game framework or simply a build-time processor.
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### [Documentation](https://pigxity-games.github.io/lua-annotations)
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## Key concepts
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### Processor
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- Expandable with an API
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- Allows for functionality during build-time, runtime, or for both.
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### Game framework
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- Services (`@service`) define individual game logic
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- Controllers (`@controller`) define per-instance behavior and are automatically mapped to instances containing CollectionService tags
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- Dependency injection for services and controllers with automatic load ordering
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- Seamless networking bridge; simply import "remote services" (wrappers of RemoteEvents/Functions)
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----
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## CLI usage
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To setup your project, run `lua-anot init path/to/project`. This creates a default config file. Don't forget to change the default environment paths if your project setup differs!
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This is mostly a CLI tool; to build a project, run this command: `lua-anot build path/to/project`. This command assumes the project directory contains a `annotations.config.json` file. You may specify a custom filename using the `--config` or `-c` argument.
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The program also has a watch command, which detects changes and automatically rebuilds; used via `lua-anot watch`.
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### Multiple workspaces
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A workspace represents one individual place synced with rojo. Multi-place games would require using multiple.
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It is also possible to have multiple paths per ennvironment, if you want to.
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## Defining custom annotations
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The program contains an easy API to do so!
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```python
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#Runs after annotation parsing
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class MyExtension(Extension):
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def on_build_test_anot(ctx: AnnotationBuildCtx):
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print(f'Hello World, {ctx.annotation.name}!')
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+
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#Runs after all files have been processed
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def on_post_process(ctx: PostProcessCtx):
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print('Build finished!')
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|
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def load(ctx: ExtensionRegistry):
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ctx.register_anot(AnnotationDef('moduleTest', scope='module', on_build=self.on_build_test_anot)
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+
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+
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def load(ctx: ExtensionRegistry):
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ctx.register_extension(MyExtension())
|
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+
```
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|
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add it to your project's config file:
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`annotations.config.json`
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```json
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extensions = [
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["path", "my_extension/main.py"]
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]
|
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```
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|
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**Note: see the documentation for more info.**
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+
|
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63
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**Since the project uses this API internally for optional extensions, you may also see the sourcecode under `/src/extensions/` for reference!**
|
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1
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[build-system]
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2
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requires = ["setuptools>=68", "wheel"]
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3
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build-backend = "setuptools.build_meta"
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+
|
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5
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[project]
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name = "lua-annotations"
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7
|
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version = "0.1.0"
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8
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description = "lua-annotations build-time processor/validator"
|
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9
|
+
readme = "README.md"
|
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|
+
requires-python = ">=3.14"
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license = "Apache-2.0"
|
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authors = [{name="pigxity"}]
|
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+
|
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14
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+
[project.scripts]
|
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15
|
+
lua-anot = "lua_annotations.main:main"
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+
|
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[tool.setuptools]
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package-dir = {"" = "src"}
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+
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20
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[tool.setuptools.packages.find]
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where = ["src"]
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include = ["lua_annotations*"]
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+
|
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24
|
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[tool.setuptools.package-data]
|
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25
|
+
lua_annotations = ["templates/**"]
|
|
File without changes
|
|
File without changes
|
|
@@ -0,0 +1,123 @@
|
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1
|
+
from dataclasses import dataclass, field
|
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2
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+
from graphlib import TopologicalSorter
|
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3
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from pathlib import Path
|
|
4
|
+
from typing import TYPE_CHECKING, Any, Callable, Literal, Optional
|
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5
|
+
|
|
6
|
+
ENVIRONMENTS = ('client', 'server', 'shared')
|
|
7
|
+
|
|
8
|
+
if TYPE_CHECKING:
|
|
9
|
+
from lua_annotations.build_process import BuildProcessCtx, PostProcessCtx
|
|
10
|
+
from lua_annotations.parser_schemas import Annotation
|
|
11
|
+
from parser import FileParser
|
|
12
|
+
|
|
13
|
+
ARG_SEP = ', '
|
|
14
|
+
|
|
15
|
+
type retention = Literal['build', 'init', 'runtime']
|
|
16
|
+
type scope = Literal['module', 'method', 'type', 'returned_value']
|
|
17
|
+
type argProcessor = Callable[[str], Any]
|
|
18
|
+
|
|
19
|
+
@dataclass
|
|
20
|
+
class AnnotationBuildCtx():
|
|
21
|
+
annotation: 'Annotation'
|
|
22
|
+
parser: 'FileParser'
|
|
23
|
+
build_ctx: 'BuildProcessCtx'
|
|
24
|
+
|
|
25
|
+
type OnBuild = Callable[[AnnotationBuildCtx], None]
|
|
26
|
+
|
|
27
|
+
#for extensions to define annotations
|
|
28
|
+
@dataclass
|
|
29
|
+
class AnnotationDef():
|
|
30
|
+
"""An annotation definition; all Annotation classes are attached to one of these."""
|
|
31
|
+
name: str
|
|
32
|
+
args: list[argProcessor]=field(default_factory=list)
|
|
33
|
+
kwargs: dict[str, argProcessor]=field(default_factory=dict)
|
|
34
|
+
retention: retention='build'
|
|
35
|
+
scope: scope='module'
|
|
36
|
+
mutual_include: list['AnnotationDef']=field(default_factory=list)
|
|
37
|
+
mutual_exclude: list['AnnotationDef']=field(default_factory=list)
|
|
38
|
+
on_build: Optional[OnBuild]=None
|
|
39
|
+
extends: list['AnnotationDef']=field(default_factory=list)
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
@dataclass
|
|
43
|
+
class FileBuildCtx():
|
|
44
|
+
build_ctx: 'BuildProcessCtx'
|
|
45
|
+
parser: 'FileParser'
|
|
46
|
+
filepath: Path
|
|
47
|
+
|
|
48
|
+
type FileBuildHook = Callable[[FileBuildCtx], None]
|
|
49
|
+
type PostBuildHook = Callable[[PostProcessCtx], None]
|
|
50
|
+
|
|
51
|
+
class Extension():
|
|
52
|
+
def on_post_process(self, ctx: PostProcessCtx):
|
|
53
|
+
...
|
|
54
|
+
def on_file_process(self, ctx: FileBuildCtx):
|
|
55
|
+
...
|
|
56
|
+
def load(self, ctx: ExtensionRegistry):
|
|
57
|
+
...
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
@dataclass
|
|
61
|
+
class SortedRegistry():
|
|
62
|
+
"""Topologically sorted file_build_hooks and post_build_hooks"""
|
|
63
|
+
file_build_hooks: list[FileBuildHook]
|
|
64
|
+
post_build_hooks: list[PostBuildHook]
|
|
65
|
+
anot_registry: dict[str, AnnotationDef]
|
|
66
|
+
|
|
67
|
+
class ExtensionRegistry():
|
|
68
|
+
"""Provides an API to register and get extensions"""
|
|
69
|
+
|
|
70
|
+
def __init__(self):
|
|
71
|
+
self.anot_registry: dict[str, AnnotationDef] = {}
|
|
72
|
+
self.extensions: dict[str, Extension] = {}
|
|
73
|
+
self.ext_graph: dict[str, list[str]] = {}
|
|
74
|
+
self.ext_load_order: list[str] = []
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
def register_extension(self, extension: Extension, deps: list[str] = [], hook_order: Literal['before', 'after']='after'):
|
|
78
|
+
name = type(extension).__name__
|
|
79
|
+
extension.hook_order = hook_order
|
|
80
|
+
self.extensions[name] = extension
|
|
81
|
+
self.ext_graph[name] = deps
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
def register_anot(self, anot: AnnotationDef):
|
|
85
|
+
self.anot_registry[anot.name] = anot
|
|
86
|
+
|
|
87
|
+
|
|
88
|
+
def sort_extensions(self):
|
|
89
|
+
ext_layers = [[self.extensions[ext] for ext in layer] for layer in topo_layers(self.ext_graph)]
|
|
90
|
+
load_exts = [x for y in ext_layers for x in y]
|
|
91
|
+
hook_exts = [x for y in shift_exts(ext_layers) for x in y]
|
|
92
|
+
|
|
93
|
+
for ext in load_exts:
|
|
94
|
+
ext.load(self)
|
|
95
|
+
|
|
96
|
+
return SortedRegistry(
|
|
97
|
+
[ext.on_file_process for ext in hook_exts],
|
|
98
|
+
[ext.on_post_process for ext in hook_exts],
|
|
99
|
+
self.anot_registry
|
|
100
|
+
)
|
|
101
|
+
|
|
102
|
+
def shift_exts(layers: list[list[Extension]], flag: str='before'):
|
|
103
|
+
befores = []
|
|
104
|
+
for layer in layers:
|
|
105
|
+
befores += [e for e in layer if e.hook_order == flag]
|
|
106
|
+
layer[:] = [e for e in layer if e.hook_order != flag]
|
|
107
|
+
|
|
108
|
+
if befores:
|
|
109
|
+
layers[0][:0] = befores
|
|
110
|
+
|
|
111
|
+
return layers
|
|
112
|
+
|
|
113
|
+
def topo_layers(graph: dict[str, list[str]]):
|
|
114
|
+
ts = TopologicalSorter(graph)
|
|
115
|
+
ts.prepare()
|
|
116
|
+
|
|
117
|
+
layers: list[list[str]] = []
|
|
118
|
+
while ts.is_active():
|
|
119
|
+
ready = list(ts.get_ready())
|
|
120
|
+
ready.sort()
|
|
121
|
+
layers.append(list(ready))
|
|
122
|
+
ts.done(*ready)
|
|
123
|
+
return layers
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
from lua_annotations.exceptions import ParseError
|
|
2
|
+
|
|
3
|
+
#[val1, val2, val3]
|
|
4
|
+
def list_arg(string: str) -> list[str]:
|
|
5
|
+
"""Converts a string wrapped in [] and seperated by commas into a python list"""
|
|
6
|
+
if not (string.startswith('[') and string.endswith(']')):
|
|
7
|
+
raise ParseError('list argument must be wrapped in `[` and `]` characters')
|
|
8
|
+
string = string[1:-1]
|
|
9
|
+
if string.strip() == '':
|
|
10
|
+
return []
|
|
11
|
+
|
|
12
|
+
return [s.strip() for s in string.split(',')]
|
|
13
|
+
|
|
14
|
+
def default_list(str: str):
|
|
15
|
+
"""Tries to call list_arg, but if the argument cannot be parsed into a list, a list wrapped with the string is returned."""
|
|
16
|
+
try:
|
|
17
|
+
return list_arg(str)
|
|
18
|
+
except ParseError:
|
|
19
|
+
return [str]
|
|
20
|
+
|
|
21
|
+
def literal_builder(options: list[str]):
|
|
22
|
+
def f(s: str):
|
|
23
|
+
if s not in options:
|
|
24
|
+
raise ParseError(f'{s!r} not in literal options: {options}')
|
|
25
|
+
return s
|
|
26
|
+
return f
|