lua-annotations 0.1.0__tar.gz

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Files changed (32) hide show
  1. lua_annotations-0.1.0/LICENSE +201 -0
  2. lua_annotations-0.1.0/PKG-INFO +74 -0
  3. lua_annotations-0.1.0/README.md +63 -0
  4. lua_annotations-0.1.0/pyproject.toml +25 -0
  5. lua_annotations-0.1.0/setup.cfg +4 -0
  6. lua_annotations-0.1.0/src/lua_annotations/__init__.py +0 -0
  7. lua_annotations-0.1.0/src/lua_annotations/api/__init__.py +0 -0
  8. lua_annotations-0.1.0/src/lua_annotations/api/annotations.py +123 -0
  9. lua_annotations-0.1.0/src/lua_annotations/api/arguments.py +26 -0
  10. lua_annotations-0.1.0/src/lua_annotations/api/lua_dict.py +192 -0
  11. lua_annotations-0.1.0/src/lua_annotations/build_process.py +99 -0
  12. lua_annotations-0.1.0/src/lua_annotations/exceptions.py +14 -0
  13. lua_annotations-0.1.0/src/lua_annotations/extensions/__init__.py +0 -0
  14. lua_annotations-0.1.0/src/lua_annotations/extensions/default.py +76 -0
  15. lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/__init__.py +0 -0
  16. lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/index.py +84 -0
  17. lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/lifecycle.py +60 -0
  18. lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/main.py +8 -0
  19. lua_annotations-0.1.0/src/lua_annotations/extensions/game_framework/networking.py +65 -0
  20. lua_annotations-0.1.0/src/lua_annotations/init_project.py +197 -0
  21. lua_annotations-0.1.0/src/lua_annotations/main.py +59 -0
  22. lua_annotations-0.1.0/src/lua_annotations/parser.py +277 -0
  23. lua_annotations-0.1.0/src/lua_annotations/parser_schemas.py +139 -0
  24. lua_annotations-0.1.0/src/lua_annotations/templates/AnnotationInit.lua +24 -0
  25. lua_annotations-0.1.0/src/lua_annotations/templates/LazyLoadIndex.lua +23 -0
  26. lua_annotations-0.1.0/src/lua_annotations/templates/annotations.config.json +13 -0
  27. lua_annotations-0.1.0/src/lua_annotations.egg-info/PKG-INFO +74 -0
  28. lua_annotations-0.1.0/src/lua_annotations.egg-info/SOURCES.txt +30 -0
  29. lua_annotations-0.1.0/src/lua_annotations.egg-info/dependency_links.txt +1 -0
  30. lua_annotations-0.1.0/src/lua_annotations.egg-info/entry_points.txt +2 -0
  31. lua_annotations-0.1.0/src/lua_annotations.egg-info/top_level.txt +1 -0
  32. lua_annotations-0.1.0/test/test_ext.py +19 -0
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@@ -0,0 +1,74 @@
1
+ Metadata-Version: 2.4
2
+ Name: lua-annotations
3
+ Version: 0.1.0
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+ Summary: lua-annotations build-time processor/validator
5
+ Author: pigxity
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+ License-Expression: Apache-2.0
7
+ Requires-Python: >=3.14
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+ Description-Content-Type: text/markdown
9
+ License-File: LICENSE
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+ Dynamic: license-file
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+
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+ # lua-annotations-python
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+
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+ A lua annotation processor written in python; it's targeted toward Roblox development and is to be used as a modular game framework or simply a build-time processor.
15
+
16
+ ### [Documentation](https://pigxity-games.github.io/lua-annotations)
17
+
18
+
19
+ ## Key concepts
20
+ ### Processor
21
+ - Expandable with an API
22
+ - Allows for functionality during build-time, runtime, or for both.
23
+
24
+ ### Game framework
25
+ - Services (`@service`) define individual game logic
26
+ - Controllers (`@controller`) define per-instance behavior and are automatically mapped to instances containing CollectionService tags
27
+ - Dependency injection for services and controllers with automatic load ordering
28
+ - Seamless networking bridge; simply import "remote services" (wrappers of RemoteEvents/Functions)
29
+
30
+ ----
31
+
32
+
33
+ ## CLI usage
34
+ To setup your project, run `lua-anot init path/to/project`. This creates a default config file. Don't forget to change the default environment paths if your project setup differs!
35
+
36
+ This is mostly a CLI tool; to build a project, run this command: `lua-anot build path/to/project`. This command assumes the project directory contains a `annotations.config.json` file. You may specify a custom filename using the `--config` or `-c` argument.
37
+
38
+ The program also has a watch command, which detects changes and automatically rebuilds; used via `lua-anot watch`.
39
+
40
+ ### Multiple workspaces
41
+ A workspace represents one individual place synced with rojo. Multi-place games would require using multiple.
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+ It is also possible to have multiple paths per ennvironment, if you want to.
43
+
44
+ ## Defining custom annotations
45
+ The program contains an easy API to do so!
46
+ ```python
47
+ #Runs after annotation parsing
48
+ class MyExtension(Extension):
49
+ def on_build_test_anot(ctx: AnnotationBuildCtx):
50
+ print(f'Hello World, {ctx.annotation.name}!')
51
+
52
+ #Runs after all files have been processed
53
+ def on_post_process(ctx: PostProcessCtx):
54
+ print('Build finished!')
55
+
56
+ def load(ctx: ExtensionRegistry):
57
+ ctx.register_anot(AnnotationDef('moduleTest', scope='module', on_build=self.on_build_test_anot)
58
+
59
+
60
+ def load(ctx: ExtensionRegistry):
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+ ctx.register_extension(MyExtension())
62
+ ```
63
+
64
+ add it to your project's config file:
65
+ `annotations.config.json`
66
+ ```json
67
+ extensions = [
68
+ ["path", "my_extension/main.py"]
69
+ ]
70
+ ```
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+
72
+ **Note: see the documentation for more info.**
73
+
74
+ **Since the project uses this API internally for optional extensions, you may also see the sourcecode under `/src/extensions/` for reference!**
@@ -0,0 +1,63 @@
1
+ # lua-annotations-python
2
+
3
+ A lua annotation processor written in python; it's targeted toward Roblox development and is to be used as a modular game framework or simply a build-time processor.
4
+
5
+ ### [Documentation](https://pigxity-games.github.io/lua-annotations)
6
+
7
+
8
+ ## Key concepts
9
+ ### Processor
10
+ - Expandable with an API
11
+ - Allows for functionality during build-time, runtime, or for both.
12
+
13
+ ### Game framework
14
+ - Services (`@service`) define individual game logic
15
+ - Controllers (`@controller`) define per-instance behavior and are automatically mapped to instances containing CollectionService tags
16
+ - Dependency injection for services and controllers with automatic load ordering
17
+ - Seamless networking bridge; simply import "remote services" (wrappers of RemoteEvents/Functions)
18
+
19
+ ----
20
+
21
+
22
+ ## CLI usage
23
+ To setup your project, run `lua-anot init path/to/project`. This creates a default config file. Don't forget to change the default environment paths if your project setup differs!
24
+
25
+ This is mostly a CLI tool; to build a project, run this command: `lua-anot build path/to/project`. This command assumes the project directory contains a `annotations.config.json` file. You may specify a custom filename using the `--config` or `-c` argument.
26
+
27
+ The program also has a watch command, which detects changes and automatically rebuilds; used via `lua-anot watch`.
28
+
29
+ ### Multiple workspaces
30
+ A workspace represents one individual place synced with rojo. Multi-place games would require using multiple.
31
+ It is also possible to have multiple paths per ennvironment, if you want to.
32
+
33
+ ## Defining custom annotations
34
+ The program contains an easy API to do so!
35
+ ```python
36
+ #Runs after annotation parsing
37
+ class MyExtension(Extension):
38
+ def on_build_test_anot(ctx: AnnotationBuildCtx):
39
+ print(f'Hello World, {ctx.annotation.name}!')
40
+
41
+ #Runs after all files have been processed
42
+ def on_post_process(ctx: PostProcessCtx):
43
+ print('Build finished!')
44
+
45
+ def load(ctx: ExtensionRegistry):
46
+ ctx.register_anot(AnnotationDef('moduleTest', scope='module', on_build=self.on_build_test_anot)
47
+
48
+
49
+ def load(ctx: ExtensionRegistry):
50
+ ctx.register_extension(MyExtension())
51
+ ```
52
+
53
+ add it to your project's config file:
54
+ `annotations.config.json`
55
+ ```json
56
+ extensions = [
57
+ ["path", "my_extension/main.py"]
58
+ ]
59
+ ```
60
+
61
+ **Note: see the documentation for more info.**
62
+
63
+ **Since the project uses this API internally for optional extensions, you may also see the sourcecode under `/src/extensions/` for reference!**
@@ -0,0 +1,25 @@
1
+ [build-system]
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+ requires = ["setuptools>=68", "wheel"]
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+ build-backend = "setuptools.build_meta"
4
+
5
+ [project]
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+ name = "lua-annotations"
7
+ version = "0.1.0"
8
+ description = "lua-annotations build-time processor/validator"
9
+ readme = "README.md"
10
+ requires-python = ">=3.14"
11
+ license = "Apache-2.0"
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+ authors = [{name="pigxity"}]
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+
14
+ [project.scripts]
15
+ lua-anot = "lua_annotations.main:main"
16
+
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+ [tool.setuptools]
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+ package-dir = {"" = "src"}
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+
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+ [tool.setuptools.packages.find]
21
+ where = ["src"]
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+ include = ["lua_annotations*"]
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+
24
+ [tool.setuptools.package-data]
25
+ lua_annotations = ["templates/**"]
@@ -0,0 +1,4 @@
1
+ [egg_info]
2
+ tag_build =
3
+ tag_date = 0
4
+
File without changes
@@ -0,0 +1,123 @@
1
+ from dataclasses import dataclass, field
2
+ from graphlib import TopologicalSorter
3
+ from pathlib import Path
4
+ from typing import TYPE_CHECKING, Any, Callable, Literal, Optional
5
+
6
+ ENVIRONMENTS = ('client', 'server', 'shared')
7
+
8
+ if TYPE_CHECKING:
9
+ from lua_annotations.build_process import BuildProcessCtx, PostProcessCtx
10
+ from lua_annotations.parser_schemas import Annotation
11
+ from parser import FileParser
12
+
13
+ ARG_SEP = ', '
14
+
15
+ type retention = Literal['build', 'init', 'runtime']
16
+ type scope = Literal['module', 'method', 'type', 'returned_value']
17
+ type argProcessor = Callable[[str], Any]
18
+
19
+ @dataclass
20
+ class AnnotationBuildCtx():
21
+ annotation: 'Annotation'
22
+ parser: 'FileParser'
23
+ build_ctx: 'BuildProcessCtx'
24
+
25
+ type OnBuild = Callable[[AnnotationBuildCtx], None]
26
+
27
+ #for extensions to define annotations
28
+ @dataclass
29
+ class AnnotationDef():
30
+ """An annotation definition; all Annotation classes are attached to one of these."""
31
+ name: str
32
+ args: list[argProcessor]=field(default_factory=list)
33
+ kwargs: dict[str, argProcessor]=field(default_factory=dict)
34
+ retention: retention='build'
35
+ scope: scope='module'
36
+ mutual_include: list['AnnotationDef']=field(default_factory=list)
37
+ mutual_exclude: list['AnnotationDef']=field(default_factory=list)
38
+ on_build: Optional[OnBuild]=None
39
+ extends: list['AnnotationDef']=field(default_factory=list)
40
+
41
+
42
+ @dataclass
43
+ class FileBuildCtx():
44
+ build_ctx: 'BuildProcessCtx'
45
+ parser: 'FileParser'
46
+ filepath: Path
47
+
48
+ type FileBuildHook = Callable[[FileBuildCtx], None]
49
+ type PostBuildHook = Callable[[PostProcessCtx], None]
50
+
51
+ class Extension():
52
+ def on_post_process(self, ctx: PostProcessCtx):
53
+ ...
54
+ def on_file_process(self, ctx: FileBuildCtx):
55
+ ...
56
+ def load(self, ctx: ExtensionRegistry):
57
+ ...
58
+
59
+
60
+ @dataclass
61
+ class SortedRegistry():
62
+ """Topologically sorted file_build_hooks and post_build_hooks"""
63
+ file_build_hooks: list[FileBuildHook]
64
+ post_build_hooks: list[PostBuildHook]
65
+ anot_registry: dict[str, AnnotationDef]
66
+
67
+ class ExtensionRegistry():
68
+ """Provides an API to register and get extensions"""
69
+
70
+ def __init__(self):
71
+ self.anot_registry: dict[str, AnnotationDef] = {}
72
+ self.extensions: dict[str, Extension] = {}
73
+ self.ext_graph: dict[str, list[str]] = {}
74
+ self.ext_load_order: list[str] = []
75
+
76
+
77
+ def register_extension(self, extension: Extension, deps: list[str] = [], hook_order: Literal['before', 'after']='after'):
78
+ name = type(extension).__name__
79
+ extension.hook_order = hook_order
80
+ self.extensions[name] = extension
81
+ self.ext_graph[name] = deps
82
+
83
+
84
+ def register_anot(self, anot: AnnotationDef):
85
+ self.anot_registry[anot.name] = anot
86
+
87
+
88
+ def sort_extensions(self):
89
+ ext_layers = [[self.extensions[ext] for ext in layer] for layer in topo_layers(self.ext_graph)]
90
+ load_exts = [x for y in ext_layers for x in y]
91
+ hook_exts = [x for y in shift_exts(ext_layers) for x in y]
92
+
93
+ for ext in load_exts:
94
+ ext.load(self)
95
+
96
+ return SortedRegistry(
97
+ [ext.on_file_process for ext in hook_exts],
98
+ [ext.on_post_process for ext in hook_exts],
99
+ self.anot_registry
100
+ )
101
+
102
+ def shift_exts(layers: list[list[Extension]], flag: str='before'):
103
+ befores = []
104
+ for layer in layers:
105
+ befores += [e for e in layer if e.hook_order == flag]
106
+ layer[:] = [e for e in layer if e.hook_order != flag]
107
+
108
+ if befores:
109
+ layers[0][:0] = befores
110
+
111
+ return layers
112
+
113
+ def topo_layers(graph: dict[str, list[str]]):
114
+ ts = TopologicalSorter(graph)
115
+ ts.prepare()
116
+
117
+ layers: list[list[str]] = []
118
+ while ts.is_active():
119
+ ready = list(ts.get_ready())
120
+ ready.sort()
121
+ layers.append(list(ready))
122
+ ts.done(*ready)
123
+ return layers
@@ -0,0 +1,26 @@
1
+ from lua_annotations.exceptions import ParseError
2
+
3
+ #[val1, val2, val3]
4
+ def list_arg(string: str) -> list[str]:
5
+ """Converts a string wrapped in [] and seperated by commas into a python list"""
6
+ if not (string.startswith('[') and string.endswith(']')):
7
+ raise ParseError('list argument must be wrapped in `[` and `]` characters')
8
+ string = string[1:-1]
9
+ if string.strip() == '':
10
+ return []
11
+
12
+ return [s.strip() for s in string.split(',')]
13
+
14
+ def default_list(str: str):
15
+ """Tries to call list_arg, but if the argument cannot be parsed into a list, a list wrapped with the string is returned."""
16
+ try:
17
+ return list_arg(str)
18
+ except ParseError:
19
+ return [str]
20
+
21
+ def literal_builder(options: list[str]):
22
+ def f(s: str):
23
+ if s not in options:
24
+ raise ParseError(f'{s!r} not in literal options: {options}')
25
+ return s
26
+ return f