litematic-to-schematic 1.0.0__tar.gz

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+ MIT License
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+
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+ Copyright (c) 2026 Ohualtex
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: litematic-to-schematic
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+ Version: 1.0.0
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+ Summary: Convert Minecraft Litematica (.litematic) schematics directly to WorldEdit Sponge V2 (.schem) format.
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+ Author: Ohualtex
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+ License: MIT License
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+
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+ Copyright (c) 2026 Ohualtex
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
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+ Project-URL: Homepage, https://github.com/Ohualtex/litematic-to-schematic
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+ Project-URL: Repository, https://github.com/Ohualtex/litematic-to-schematic
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+ Project-URL: Issues, https://github.com/Ohualtex/litematic-to-schematic/issues
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+ Keywords: minecraft,litematica,litematic,schematic,schem,worldedit,sponge,lithetic
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Environment :: Console
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+ Classifier: Intended Audience :: End Users/Desktop
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.8
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Utilities
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: litemapy
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+ Requires-Dist: nbtlib
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+ Dynamic: license-file
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+
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+ # πŸ› οΈ Litematica to Schematic Converter
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+
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+ ![PyPI Version](https://img.shields.io/pypi/v/litematic-to-schematic.svg)
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+ ![Python Version](https://img.shields.io/badge/python-3.8%2B-blue.svg)
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+ ![License](https://img.shields.io/badge/license-MIT-green.svg)
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+ ![Minecraft Version](https://img.shields.io/badge/minecraft-1.13%2B-orange.svg)
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+ ![WorldEdit Format](https://img.shields.io/badge/format-Sponge%20V2%20(.schem)-brightgreen.svg)
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+
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+ > Read this document in another language:
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+ > πŸ‡ΉπŸ‡· **[TΓΌrkΓ§e (Turkish)](README_TR.md)**
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+
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+ A fast, reliable Python CLI tool and library to convert Minecraft **Litematica** (`.litematic`) schematics directly into **WorldEdit / FastAsyncWorldEdit (FAWE)** compatible **Sponge V2** (`.schem`) format.
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+
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+ ---
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+
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+ ## 🎯 Purpose
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+
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+ In Minecraft, schematic files created by the Fabric/Quilt-based **Litematica** mod (`.litematic`) cannot be loaded directly by **WorldEdit** or **FAWE** plugins running on Forge, NeoForge, Paper, or Spigot servers.
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+
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+ This tool parses Litematica files directly at the NBT level without launching a Minecraft client and converts them into standard Sponge V2 `.schem` files.
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+
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+ ---
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+
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+ ## ✨ Features
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+
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+ - 🧩 **Multi-Region Merging & Conflict Policies**: Automatically computes the global bounding box across all regions in a `.litematic` file, aligns relative region offsets, prevents air blocks from erasing solid blocks, and provides configurable conflict resolution (`--on-overlap overwrite|keep-first|error`).
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+ - πŸ“¦ **Sponge V2 NBT Structure & Dynamic `DataVersion`**: Preserves the source schematic's `MinecraftDataVersion` (falling back to `2586` only if missing) and builds a Sponge V2 NBT tree (`Version: 2`).
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+ - 🧰 **BlockEntities & Entities Preservation**: Transfers container inventories (chests, barrels, shulker boxes, signs) and entities (armor stands, item frames, paintings, minecarts) with global coordinate alignment, `TileX/Y/Z` recalculation, and `UUID`/`Id` sanitization.
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+ - πŸ”§ **Modded & Vanilla Namespace Integrity**: Preserves custom mod namespaces (e.g., `create:brass_casing`, `ae2:controller[state=online]`) while automatically prefixing un-namespaced vanilla identifiers with `minecraft:`.
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+ - πŸ”’ **LEB128 VarInt Byte Encoding**: Encodes block palette indices into signed 8-bit NBT `ByteArray` streams using dynamic LEB128 VarInt encoding, supporting palettes of any size (`> 128` block states).
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+ - πŸ“ **Negative Coordinate Axis Alignment**: Regions saved with negative selection bounds in Litematica are automatically normalized to WorldEdit's `(Y * Length + Z) * Width + X` index ordering.
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+
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+ ---
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+
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+ ## 🧱 Minecraft Version Compatibility & Scope
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+
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+ This converter supports **Minecraft 1.13+ schematics** (1.13 through 1.20, 1.21+, etc.).
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+
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+ ### Why is 1.13 the Minimum Supported Version?
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+ With Minecraft 1.13 (**"The Flattening"**), blocks transitioned from numeric IDs and metadata values (e.g., `35:14`) to string-based namespaced block states (e.g., `minecraft:red_wool`). Sponge V2 palettes rely strictly on string-based block states and do not support legacy 1.12.2 numeric IDs.
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+
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+ ### How Newer Versions & Modded Blocks Work
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+ Block IDs and block state properties (`block.id` and `block.properties`) are parsed dynamically from the input `.litematic` file alongside its `MinecraftDataVersion` tag, without a hardcoded block registry.
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+
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+ ### Known Format Limitations
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+ - **No Cross-Version Block ID Remapping**: The converter preserves the source schematic's `DataVersion` and block state strings as-is. Loading a 1.21 schematic on an older 1.16 server will not downgrade blocks that did not exist in 1.16.
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+ - **Pending Ticks**: Litematica's `PendingBlockTicks` and `PendingFluidTicks` have no standard equivalent in WorldEdit's Sponge V2 importer and are skipped with an informational console notice when present.
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+ - **Dimension Bounds**: Sponge V2 stores `Width`, `Height`, and `Length` as signed 16-bit `Short` integers, limiting each axis of the combined bounding box to a maximum of `32,767` blocks.
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+
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+ ---
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+
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+ ## πŸ“₯ Installation
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+
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+ Ensure you have **Python 3.8+** installed on your system.
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+
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+ ### Option 1: Install from PyPI (Recommended)
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+ ```bash
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+ pip install litematic-to-schematic
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+ ```
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+ *(This automatically installs the `lithetic`, `litematic-to-schematic`, `litematic2schem`, and `litematic2schematic` CLI commands.)*
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+
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+ ### Option 2: Install from Source
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+ ```bash
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+ git clone https://github.com/Ohualtex/litematic-to-schematic.git
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+ cd litematic-to-schematic
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+ pip install .
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+ ```
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+
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+ ---
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+
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+ ## πŸš€ Usage
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+
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+ ### 1. Command-Line Interface (CLI)
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+
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+ Using the shorthand `lithetic` command (or `litematic-to-schematic` / `litematic2schem` / `python convert.py`):
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+ ```bash
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+ lithetic sample_structure.litematic
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+ ```
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+
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+ Specify a custom output file path and multi-region overlap policy:
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+ ```bash
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+ lithetic sample_structure.litematic -o my_building.schem --on-overlap keep-first
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+ ```
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+
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+ Display help menu:
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+ ```bash
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+ lithetic --help
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+ ```
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+
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+ ### 2. Windows Batch Script (`start.bat`)
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+
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+ 1. Double-click `start.bat`.
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+ 2. Enter the name of your `.litematic` file when prompted (e.g., `house.litematic`).
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+ 3. Your `.schem` file will be generated in the same directory.
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+
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+ ### 3. Running the Test Suite
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+
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+ ```bash
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+ python -m unittest discover -s tests -v
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+ ```
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+
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+ ---
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+
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+ ## πŸ“ Project Structure
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+
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+ ```text
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+ litematic-to-schematic/
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+ β”œβ”€β”€ pyproject.toml # PEP 621 package configuration & CLI entry points
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+ β”œβ”€β”€ requirements.txt # Runtime dependencies (litemapy, nbtlib)
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+ β”œβ”€β”€ convert.py # Backward-compatible CLI/API wrapper script
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+ β”œβ”€β”€ start.bat # Windows interactive batch launcher
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+ β”œβ”€β”€ README.md # English documentation (default)
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+ β”œβ”€β”€ README_TR.md # Turkish documentation
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+ β”œβ”€β”€ LICENSE # MIT License
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+ β”œβ”€β”€ src/
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+ β”‚ └── litematic_to_schematic/
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+ β”‚ β”œβ”€β”€ __init__.py # Package version & public API exports
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+ β”‚ β”œβ”€β”€ __main__.py # `python -m litematic_to_schematic` entry point
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+ β”‚ β”œβ”€β”€ converter.py # Core Litematica -> Sponge V2 conversion engine
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+ β”‚ └── cli.py # Argparse command-line interface
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+ └── tests/
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+ └── test_converter.py # Unit & integration test matrix (T01-T14)
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+ ```
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+
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+ ---
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+
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+ ## πŸ“œ License
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+
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+ This project is licensed under the [MIT License](LICENSE).
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+
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+ ---
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+
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+ ## πŸ‘€ Author
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+
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+ **Ohualtex**
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+ - GitHub: [@Ohualtex](https://github.com/Ohualtex)
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+ # πŸ› οΈ Litematica to Schematic Converter
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+
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+ ![PyPI Version](https://img.shields.io/pypi/v/litematic-to-schematic.svg)
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+ ![Python Version](https://img.shields.io/badge/python-3.8%2B-blue.svg)
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+ ![License](https://img.shields.io/badge/license-MIT-green.svg)
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+ ![Minecraft Version](https://img.shields.io/badge/minecraft-1.13%2B-orange.svg)
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+ ![WorldEdit Format](https://img.shields.io/badge/format-Sponge%20V2%20(.schem)-brightgreen.svg)
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+
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+ > Read this document in another language:
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+ > πŸ‡ΉπŸ‡· **[TΓΌrkΓ§e (Turkish)](README_TR.md)**
11
+
12
+ A fast, reliable Python CLI tool and library to convert Minecraft **Litematica** (`.litematic`) schematics directly into **WorldEdit / FastAsyncWorldEdit (FAWE)** compatible **Sponge V2** (`.schem`) format.
13
+
14
+ ---
15
+
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+ ## 🎯 Purpose
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+
18
+ In Minecraft, schematic files created by the Fabric/Quilt-based **Litematica** mod (`.litematic`) cannot be loaded directly by **WorldEdit** or **FAWE** plugins running on Forge, NeoForge, Paper, or Spigot servers.
19
+
20
+ This tool parses Litematica files directly at the NBT level without launching a Minecraft client and converts them into standard Sponge V2 `.schem` files.
21
+
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+ ---
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+
24
+ ## ✨ Features
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+
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+ - 🧩 **Multi-Region Merging & Conflict Policies**: Automatically computes the global bounding box across all regions in a `.litematic` file, aligns relative region offsets, prevents air blocks from erasing solid blocks, and provides configurable conflict resolution (`--on-overlap overwrite|keep-first|error`).
27
+ - πŸ“¦ **Sponge V2 NBT Structure & Dynamic `DataVersion`**: Preserves the source schematic's `MinecraftDataVersion` (falling back to `2586` only if missing) and builds a Sponge V2 NBT tree (`Version: 2`).
28
+ - 🧰 **BlockEntities & Entities Preservation**: Transfers container inventories (chests, barrels, shulker boxes, signs) and entities (armor stands, item frames, paintings, minecarts) with global coordinate alignment, `TileX/Y/Z` recalculation, and `UUID`/`Id` sanitization.
29
+ - πŸ”§ **Modded & Vanilla Namespace Integrity**: Preserves custom mod namespaces (e.g., `create:brass_casing`, `ae2:controller[state=online]`) while automatically prefixing un-namespaced vanilla identifiers with `minecraft:`.
30
+ - πŸ”’ **LEB128 VarInt Byte Encoding**: Encodes block palette indices into signed 8-bit NBT `ByteArray` streams using dynamic LEB128 VarInt encoding, supporting palettes of any size (`> 128` block states).
31
+ - πŸ“ **Negative Coordinate Axis Alignment**: Regions saved with negative selection bounds in Litematica are automatically normalized to WorldEdit's `(Y * Length + Z) * Width + X` index ordering.
32
+
33
+ ---
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+
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+ ## 🧱 Minecraft Version Compatibility & Scope
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+
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+ This converter supports **Minecraft 1.13+ schematics** (1.13 through 1.20, 1.21+, etc.).
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+
39
+ ### Why is 1.13 the Minimum Supported Version?
40
+ With Minecraft 1.13 (**"The Flattening"**), blocks transitioned from numeric IDs and metadata values (e.g., `35:14`) to string-based namespaced block states (e.g., `minecraft:red_wool`). Sponge V2 palettes rely strictly on string-based block states and do not support legacy 1.12.2 numeric IDs.
41
+
42
+ ### How Newer Versions & Modded Blocks Work
43
+ Block IDs and block state properties (`block.id` and `block.properties`) are parsed dynamically from the input `.litematic` file alongside its `MinecraftDataVersion` tag, without a hardcoded block registry.
44
+
45
+ ### Known Format Limitations
46
+ - **No Cross-Version Block ID Remapping**: The converter preserves the source schematic's `DataVersion` and block state strings as-is. Loading a 1.21 schematic on an older 1.16 server will not downgrade blocks that did not exist in 1.16.
47
+ - **Pending Ticks**: Litematica's `PendingBlockTicks` and `PendingFluidTicks` have no standard equivalent in WorldEdit's Sponge V2 importer and are skipped with an informational console notice when present.
48
+ - **Dimension Bounds**: Sponge V2 stores `Width`, `Height`, and `Length` as signed 16-bit `Short` integers, limiting each axis of the combined bounding box to a maximum of `32,767` blocks.
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+
50
+ ---
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+
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+ ## πŸ“₯ Installation
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+
54
+ Ensure you have **Python 3.8+** installed on your system.
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+
56
+ ### Option 1: Install from PyPI (Recommended)
57
+ ```bash
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+ pip install litematic-to-schematic
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+ ```
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+ *(This automatically installs the `lithetic`, `litematic-to-schematic`, `litematic2schem`, and `litematic2schematic` CLI commands.)*
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+
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+ ### Option 2: Install from Source
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+ ```bash
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+ git clone https://github.com/Ohualtex/litematic-to-schematic.git
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+ cd litematic-to-schematic
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+ pip install .
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+ ```
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+
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+ ---
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+
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+ ## πŸš€ Usage
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+
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+ ### 1. Command-Line Interface (CLI)
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+
75
+ Using the shorthand `lithetic` command (or `litematic-to-schematic` / `litematic2schem` / `python convert.py`):
76
+ ```bash
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+ lithetic sample_structure.litematic
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+ ```
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+
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+ Specify a custom output file path and multi-region overlap policy:
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+ ```bash
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+ lithetic sample_structure.litematic -o my_building.schem --on-overlap keep-first
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+ ```
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+
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+ Display help menu:
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+ ```bash
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+ lithetic --help
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+ ```
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+
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+ ### 2. Windows Batch Script (`start.bat`)
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+
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+ 1. Double-click `start.bat`.
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+ 2. Enter the name of your `.litematic` file when prompted (e.g., `house.litematic`).
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+ 3. Your `.schem` file will be generated in the same directory.
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+
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+ ### 3. Running the Test Suite
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+
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+ ```bash
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+ python -m unittest discover -s tests -v
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+ ```
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+
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+ ---
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+
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+ ## πŸ“ Project Structure
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+
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+ ```text
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+ litematic-to-schematic/
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+ β”œβ”€β”€ pyproject.toml # PEP 621 package configuration & CLI entry points
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+ β”œβ”€β”€ requirements.txt # Runtime dependencies (litemapy, nbtlib)
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+ β”œβ”€β”€ convert.py # Backward-compatible CLI/API wrapper script
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+ β”œβ”€β”€ start.bat # Windows interactive batch launcher
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+ β”œβ”€β”€ README.md # English documentation (default)
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+ β”œβ”€β”€ README_TR.md # Turkish documentation
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+ β”œβ”€β”€ LICENSE # MIT License
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+ β”œβ”€β”€ src/
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+ β”‚ └── litematic_to_schematic/
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+ β”‚ β”œβ”€β”€ __init__.py # Package version & public API exports
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+ β”‚ β”œβ”€β”€ __main__.py # `python -m litematic_to_schematic` entry point
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+ β”‚ β”œβ”€β”€ converter.py # Core Litematica -> Sponge V2 conversion engine
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+ β”‚ └── cli.py # Argparse command-line interface
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+ └── tests/
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+ └── test_converter.py # Unit & integration test matrix (T01-T14)
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+ ```
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+
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+ ---
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+
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+ ## πŸ“œ License
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+
129
+ This project is licensed under the [MIT License](LICENSE).
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+
131
+ ---
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+
133
+ ## πŸ‘€ Author
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+
135
+ **Ohualtex**
136
+ - GitHub: [@Ohualtex](https://github.com/Ohualtex)
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+ [build-system]
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+ requires = ["setuptools>=61.0"]
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+ build-backend = "setuptools.build_meta"
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+
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+ [project]
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+ name = "litematic-to-schematic"
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+ version = "1.0.0"
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+ description = "Convert Minecraft Litematica (.litematic) schematics directly to WorldEdit Sponge V2 (.schem) format."
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+ readme = "README.md"
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+ requires-python = ">=3.8"
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+ license = { file = "LICENSE" }
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+ authors = [
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+ { name = "Ohualtex" }
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+ ]
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+ keywords = ["minecraft", "litematica", "litematic", "schematic", "schem", "worldedit", "sponge", "lithetic"]
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+ classifiers = [
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+ "Development Status :: 4 - Beta",
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+ "Environment :: Console",
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+ "Intended Audience :: End Users/Desktop",
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+ "Intended Audience :: Developers",
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+ "License :: OSI Approved :: MIT License",
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+ "Operating System :: OS Independent",
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+ "Programming Language :: Python :: 3",
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+ "Programming Language :: Python :: 3.8",
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+ "Programming Language :: Python :: 3.9",
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+ "Programming Language :: Python :: 3.10",
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+ "Programming Language :: Python :: 3.11",
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+ "Programming Language :: Python :: 3.12",
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+ "Topic :: Games/Entertainment",
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+ "Topic :: Utilities",
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+ ]
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+ dependencies = [
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+ "litemapy",
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+ "nbtlib",
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+ ]
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+
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+ [project.urls]
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+ Homepage = "https://github.com/Ohualtex/litematic-to-schematic"
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+ Repository = "https://github.com/Ohualtex/litematic-to-schematic"
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+ Issues = "https://github.com/Ohualtex/litematic-to-schematic/issues"
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+
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+ [project.scripts]
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+ litematic-to-schematic = "litematic_to_schematic.cli:main"
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+ litematic2schem = "litematic_to_schematic.cli:main"
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+ litematic2schematic = "litematic_to_schematic.cli:main"
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+ lithetic = "litematic_to_schematic.cli:main"
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+
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+ [tool.setuptools.packages.find]
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+ where = ["src"]
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+
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ """Litematica (.litematic) to WorldEdit Sponge V2 (.schem) converter package."""
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+
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+ from .converter import (
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+ litematic_to_schem_final,
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+ normalize_identifier,
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+ format_block_state,
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+ encode_varint,
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+ decode_varint,
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+ )
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+
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+ __version__ = "1.0.0"
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+ __all__ = [
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+ "litematic_to_schem_final",
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+ "normalize_identifier",
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+ "format_block_state",
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+ "encode_varint",
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+ "decode_varint",
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+ "__version__",
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+ ]
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+ from .cli import main
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+
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+ if __name__ == "__main__":
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+ main()
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+
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+ import os
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+ import sys
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+ import argparse
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+ from .converter import litematic_to_schem_final, VALID_OVERLAP_POLICIES
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+
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+
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+ def build_parser() -> argparse.ArgumentParser:
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+ parser = argparse.ArgumentParser(
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+ description="Converts Litematica files (.litematic) directly to WorldEdit Sponge V2 Schematic (.schem) format."
10
+ )
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+ parser.add_argument("input", help="Path to the input .litematic file")
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+ parser.add_argument("-o", "--output", help="Optional: Custom output .schem file path", default=None)
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+ parser.add_argument(
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+ "--on-overlap",
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+ choices=VALID_OVERLAP_POLICIES,
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+ default="overwrite",
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+ help="Conflict resolution policy when multiple regions overlap with non-air blocks (default: overwrite)",
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+ )
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+ return parser
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+
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+
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+ def main(argv=None) -> int:
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+ parser = build_parser()
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+ args = parser.parse_args(argv)
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+
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+ input_file = args.input
27
+
28
+ if args.output:
29
+ output_file = args.output
30
+ else:
31
+ # Strip extension and append .schem
32
+ base_name = os.path.splitext(input_file)[0]
33
+ output_file = f"{base_name}.schem"
34
+
35
+ success = litematic_to_schem_final(input_file, output_file, on_overlap=args.on_overlap)
36
+ if not success:
37
+ sys.exit(1)
38
+ return 0
39
+
40
+
41
+ if __name__ == "__main__":
42
+ main()