kinescript 1.1.1__tar.gz → 1.2.0__tar.gz

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  1. {kinescript-1.1.1 → kinescript-1.2.0}/PKG-INFO +83 -17
  2. {kinescript-1.1.1 → kinescript-1.2.0}/README.md +79 -14
  3. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/__init__.py +1 -1
  4. kinescript-1.2.0/kinescript/audio.py +139 -0
  5. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/cli.py +17 -3
  6. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/components.py +1 -1
  7. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/docs.py +80 -11
  8. kinescript-1.2.0/kinescript/listen.py +349 -0
  9. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/mcp.py +22 -5
  10. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/media.py +26 -0
  11. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/output.py +267 -32
  12. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/render.py +5 -2
  13. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/scene.py +183 -13
  14. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/schema.py +91 -11
  15. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/timing.py +42 -10
  16. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/verify.py +31 -7
  17. kinescript-1.2.0/kinescript/voice.py +204 -0
  18. kinescript-1.2.0/kinescript/words.py +115 -0
  19. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/PKG-INFO +83 -17
  20. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/SOURCES.txt +4 -0
  21. {kinescript-1.1.1 → kinescript-1.2.0}/pyproject.toml +5 -3
  22. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_core.py +468 -2
  23. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_docs.py +20 -0
  24. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_schema.py +34 -2
  25. {kinescript-1.1.1 → kinescript-1.2.0}/LICENSE +0 -0
  26. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/color.py +0 -0
  27. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/ease.py +0 -0
  28. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Bold.ttf +0 -0
  29. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Medium.ttf +0 -0
  30. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-OFL.txt +0 -0
  31. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Regular.ttf +0 -0
  32. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  33. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Bold.ttf +0 -0
  34. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Medium.ttf +0 -0
  35. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-OFL.txt +0 -0
  36. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Regular.ttf +0 -0
  37. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-SemiBold.ttf +0 -0
  38. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/mesh.py +0 -0
  39. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/models.py +0 -0
  40. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/presets.py +0 -0
  41. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/props.py +0 -0
  42. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/render3d.py +0 -0
  43. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/shaders.py +0 -0
  44. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/space.py +0 -0
  45. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript/svgpath.py +0 -0
  46. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/dependency_links.txt +0 -0
  47. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/entry_points.txt +0 -0
  48. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/requires.txt +0 -0
  49. {kinescript-1.1.1 → kinescript-1.2.0}/kinescript.egg-info/top_level.txt +0 -0
  50. {kinescript-1.1.1 → kinescript-1.2.0}/setup.cfg +0 -0
  51. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_color_pipeline.py +0 -0
  52. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_models.py +0 -0
  53. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_motion_blur.py +0 -0
  54. {kinescript-1.1.1 → kinescript-1.2.0}/tests/test_packaging.py +0 -0
@@ -1,7 +1,7 @@
1
1
  Metadata-Version: 2.4
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  Name: kinescript
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- Version: 1.1.1
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- Summary: Render motion graphics and video edits from JSON scenes on the GPU, with checks an agent can read.
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+ Version: 1.2.0
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+ Summary: Render motion graphics, video edits and voice-over from JSON scenes on the GPU, with checks an agent can read.
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  Author: Dr. Know How
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  License-Expression: MIT
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  Project-URL: Homepage, https://drknowhow.github.io/kinescript/
@@ -9,7 +9,7 @@ Project-URL: Documentation, https://drknowhow.github.io/kinescript/
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  Project-URL: Source, https://github.com/drknowhow/kinescript
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  Project-URL: Issues, https://github.com/drknowhow/kinescript/issues
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  Project-URL: Changelog, https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md
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- Keywords: video,video rendering,video editing,programmatic video,motion graphics,animation,json,skia,gpu,ffmpeg,3d,captions,mcp,ai agents
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+ Keywords: video,video rendering,video editing,programmatic video,motion graphics,animation,json,skia,gpu,ffmpeg,3d,captions,voice-over,text to speech,audio mixing,loudness,mcp,ai agents
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  Classifier: Development Status :: 5 - Production/Stable
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  Classifier: Environment :: Console
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  Classifier: Environment :: GPU
@@ -25,6 +25,7 @@ Classifier: Programming Language :: Python :: 3.14
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  Classifier: Programming Language :: Python :: Implementation :: CPython
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  Classifier: Topic :: Artistic Software
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  Classifier: Topic :: Multimedia :: Graphics
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Mixers
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  Classifier: Topic :: Multimedia :: Video
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  Classifier: Topic :: Multimedia :: Video :: Conversion
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  Classifier: Topic :: Multimedia :: Video :: Non-Linear Editor
@@ -46,16 +47,16 @@ Dynamic: license-file
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47
 
47
48
  <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
48
49
 
49
- <p align="center"><b>Video you can diff.</b><br>Motion graphics and video edits written as JSON, checked by agents, rendered on the GPU.</p>
50
+ <p align="center"><b>Video you can diff.</b><br>Motion graphics, video edits and voice-over written as JSON, checked by agents, rendered on the GPU.</p>
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51
 
51
52
  <p align="center"><a href="https://drknowhow.github.io/kinescript/">Documentation</a> · <a href="https://github.com/drknowhow/kinescript">Source</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md">Changelog</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4">Launch video</a></p>
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53
 
53
54
  <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
54
55
 
55
- Kinescript turns a JSON scene into video. Every layer, keyframe and cut is a line of data, so a scene can be
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- generated, reviewed in a pull request, and changed by a script or an agent. The renderer is a pure function of
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- the frame number: any frame renders on its own, which makes previews instant and lets a render split across
58
- processes.
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+ Kinescript turns a JSON scene into video. Every layer, keyframe, cut and sound is a line of data, so a scene can
57
+ be generated, reviewed in a pull request, and changed by a script or an agent. A voice-over can start as a line of
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+ text. The renderer is a pure function of the frame number: any frame renders on its own, which makes previews
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+ instant and lets a render split across processes.
59
60
 
60
61
  ```bash
61
62
  pip install kinescript
@@ -66,7 +67,7 @@ It needs Python 3.10 or newer and ffmpeg on your `PATH` ([details](https://githu
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67
 
67
68
  The [launch video](https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4) is a Kinescript scene,
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69
  [`marketing/promo.json`](https://github.com/drknowhow/kinescript/blob/main/marketing/promo.json). It is 35
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- seconds of 1080p and renders, with audio, in about 3.5 seconds on the development machine. The
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+ seconds of 1080p and renders, with audio, in about 3.3 seconds on the development machine. The
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71
  [project site](https://drknowhow.github.io/kinescript/) shows more demos, each next to the scene file it was
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  rendered from.
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@@ -83,7 +84,10 @@ rendered from.
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84
  - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
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  rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
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  transitions. Clip audio and music beds are mixed automatically.
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- - **Captions** from `.srt`/`.vtt` or inline cues, with karaoke and pop modes.
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+ - **Sound on the same timeline.** Voice-over, music and effects are cues like layers, a voice's words are cues
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+ too, a voice can be spoken from text, and sounds with a role are levelled and ducked for you
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+ ([Sound](https://github.com/drknowhow/kinescript#sound)).
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+ - **Captions** from `.srt`/`.vtt`, inline cues or a voice's word times, with karaoke and pop modes.
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91
  - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
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  - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
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  grain; optional motion blur.
@@ -118,6 +122,54 @@ A 3D title that builds in and turns to face the camera:
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122
  "shine": 0.6, "enter": {"name": "build", "dur": 1.2}}
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123
  ```
120
124
 
125
+ ## Sound
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+
127
+ Sounds are a top-level `audio` list, timed like layers and mixed by ffmpeg while the frames render.
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+
129
+ - **Cues both ways.** `"at": "vo1.out+0.3"` starts a layer 0.3 s after the voice ends, and a sound can start at
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+ `"title.in"`. A layer's `"sound": "pop.wav"` plays when it appears and moves when it moves. A voice stretches an
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+ `auto` duration so it is never cut off.
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+ - **Words are cues.** A words file next to a voice (`vo1.words.json`, or Whisper's JSON as it is) times each
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+ word: `"at": "vo1:render"` starts a layer as the voice says "render", and `{"type": "captions", "voice": "vo1"}`
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+ captions it, lighting each word as it is said.
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+ - **Voice-over from text.** Write what a voice says in `text` and `kine voice` speaks it through a plugin, writing
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+ the file and its word times. [Kokoro](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)
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+ is the first. `[[go]]` in the text names the next word, so a cue to `vo1:go` survives a rewrite of the line.
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+ Only a line whose text, speaker or rate changed is spoken again, and rendering never calls a speech engine.
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+ - **A mix without listening.** Give a sound a `role` and it is set to that role's level: voice -18 LUFS, music
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+ -16, ambience -30, effects peaking at -6 dBFS. Music and ambience dip 14 dB while a voice speaks, an effect's
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+ leading silence is skipped so it lands on its cue, and the whole mix ends at -16 LUFS with peaks under
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+ -1.5 dBTP. A top-level `mix` changes the targets. Sounds without a role are mixed as given.
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+ - **Checked and drawn.** `kine check` mixes and measures the sound and reports a voice cut off or masked by the
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+ music, an effect that lands late, silence, and a mix off its targets. `kine look --audio` draws the sound under
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+ the frames on the same time axis.
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+ - **Everywhere.** Gain takes keyframes and expressions like any property; sounds loop and pan; the mix goes into
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+ MP4, MOV, WebM and `--from/--to` renders, and `-o mix.wav` renders the sound alone.
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+
149
+ A narrated beat with a click on a marked word, over music that ducks under the voice:
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+
151
+ ```json
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+ "audio": [
153
+ {"id": "vo", "role": "voice", "at": 0.6, "text": "Each word it says is a [[hit]]cue."},
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+ {"id": "bed", "role": "music", "src": "bed.m4a", "loop": true, "until": "end", "fadeOut": 1.5}
155
+ ],
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+ "layers": [
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+ {"id": "cue", "type": "text", "text": "Cue", "size": 200, "at": "vo:hit", "sound": "click.wav", "enter": "pop"},
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+ {"id": "cc", "type": "captions", "voice": "vo", "mode": "karaoke"}
159
+ ]
160
+ ```
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+
162
+ `kine voice scene.json` speaks it once. The
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+ [voice demo](https://drknowhow.github.io/kinescript/#sound) on the project site plays the result with sound, next
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+ to its scene file. The Kokoro plugin needs Python 3.10 to 3.12:
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+
166
+ ```bash
167
+ pip install "kinescript-kokoro @ git+https://github.com/drknowhow/kinescript#subdirectory=plugins/kinescript-kokoro"
168
+ ```
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+
170
+ On a newer Python, install it into another one and point `KINE_VOICE_CMD` at it
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+ ([details](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)).
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+
121
173
  ## Built for agents
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174
 
123
175
  An agent cannot watch a video, so Kinescript gives it things it can read:
@@ -127,18 +179,23 @@ An agent cannot watch a video, so Kinescript gives it things it can read:
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179
  | `kine docs` | the full scene reference, short enough to keep in context |
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180
  | `kine check scene.json` | every problem at once as JSON, each with its layer, time range and a fix |
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181
  | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and the top-level ones named |
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+ | `kine look scene.json --audio` | the same frames with the sound under them: a lane per role and the mix, the duck and issues, plus each sound's measured loudness |
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183
  | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
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184
  | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
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  | `kine watch scene.json` | the contact sheet, made again every time the file is saved |
186
+ | `kine voice scene.json` | each sound with text spoken into its file, with its word times, skipping what has not changed |
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187
 
134
188
  `kine check` reports unknown keys and bad values, missing media and out-of-range trims, text off the canvas or
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189
  in the safe margin, overlapping text, contrast under 3:1 against what is actually behind the text, tiny text and
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- too little reading time. An unknown key names the intended key first. Common names from other tools (`color`,
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+ too little reading time. When the scene has sound it mixes and measures it, without drawing a frame, while the
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+ frames are checked, and reports a voice cut off by the scene end, two voices at once, music less than 10 LU under a
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+ voice, an effect whose first sound comes late, a silent sound, and a mix off its loudness target or at its peak
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+ ceiling. An unknown key names the intended key first. Common names from other tools (`color`,
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194
  `fontSize`, `duration`, `position`) are read and reported as info notes. It exits with status 1 while there are
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  errors.
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196
 
140
197
  The same tools are available over MCP (`kine mcp`) as `kine_docs`, `kine_check`, `kine_look`, `kine_still`,
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- `kine_probe` and `kine_render`. They take a scene as a file path or as the JSON object itself, and `kine_look`
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+ `kine_probe`, `kine_render` and `kine_voice`. They take a scene as a file path or as the JSON object itself, and `kine_look`
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199
  and `kine_still` return images inline.
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200
 
144
201
  ```json
@@ -205,8 +262,13 @@ More scenes in [`examples/`](https://github.com/drknowhow/kinescript/tree/main/e
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  extruded SVG path and the wordmark as extruded text, 5 s.
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  - [`import.json`](https://github.com/drknowhow/kinescript/blob/main/examples/import.json): a glTF rocket on a
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  ground shadow, 6 s.
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+ - [`voiceover.json`](https://github.com/drknowhow/kinescript/blob/main/examples/voiceover.json): titles cued from
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+ the words of a voice-over, karaoke captions of it, and a music bed that dips under it, 5.4 s.
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+ - [`narrated.json`](https://github.com/drknowhow/kinescript/blob/main/examples/narrated.json): the same idea
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+ with a voice written as text, a marked word and a click on it. Run `kine voice examples/narrated.json` first.
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269
 
209
- `edit.json` and `import.json` read sample media: run `python examples/make_media.py` first to generate it.
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+ `edit.json`, `import.json`, `voiceover.json` and `narrated.json` read sample media: run
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+ `python examples/make_media.py` first to generate it.
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211
273
  ## Performance
212
274
 
@@ -215,9 +277,9 @@ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA
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277
 
216
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  | Workload | Result |
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  |---|---|
218
- | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.7 ms, p95 3.3 ms (all 1038 frames) |
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- | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.5 s wall, about 300 frames/s (median of 5 runs) |
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- | `examples/edit.json`, 10.4 s with two decoded video clips | 2.05 s wall, 152 frames/s (median of 5 runs) |
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+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.8 ms, p95 3.8 ms (all 1038 frames) |
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+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.3 s wall, about 320 frames/s (median of 5 runs) |
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+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.25 s wall, 139 frames/s (median of 5 runs) |
221
283
 
222
284
  [`python bench/stages.py`](https://github.com/drknowhow/kinescript/blob/main/bench/stages.py) splits the time
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285
  per frame into drawing, conversion and readback, and writing to ffmpeg for several workloads, and times whole
@@ -235,7 +297,10 @@ Within one process, such as the MCP server, the workers stay warm for two minute
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  - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
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298
  shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
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  objects as `parts` of one model). Draco- and meshopt-compressed model files are not read.
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- - Audio is mixing (trim, gain, fades, speed), not editing or effects.
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+ - Audio is mixing and levelling (trim, gain over time, fades, speed, loop, pan, role levels, ducking, a loudness
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+ target), with no effects such as EQ, compression of single sounds or reverb.
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+ - Kinescript does not speak by itself: `kine voice` needs a plugin or a command. The Kokoro plugin times words
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+ for English voices only and needs Python 3.10 to 3.12.
239
304
  - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
240
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  decoder, which is slower than sequential playback.
241
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  - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
@@ -248,6 +313,7 @@ kinescript/ engine: timing, props, scene, components, render (Skia), space, re
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  mesh and models (3D), output (encoding and the audio mix),
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  verify (check, look, probe), schema, docs, mcp, cli
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  examples/ example scenes and the generator for sample media
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+ plugins/ kinescript-kokoro, the Kokoro voice for kine voice (installed on its own)
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  marketing/ the launch video as a scene and its builder; build_site.py renders the site
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  site/ the project site: demo scenes next to the videos rendered from them
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  brand/ logo files, generated art and the brand guide
@@ -1,15 +1,15 @@
1
1
  <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
2
2
 
3
- <p align="center"><b>Video you can diff.</b><br>Motion graphics and video edits written as JSON, checked by agents, rendered on the GPU.</p>
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+ <p align="center"><b>Video you can diff.</b><br>Motion graphics, video edits and voice-over written as JSON, checked by agents, rendered on the GPU.</p>
4
4
 
5
5
  <p align="center"><a href="https://drknowhow.github.io/kinescript/">Documentation</a> · <a href="https://github.com/drknowhow/kinescript">Source</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md">Changelog</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4">Launch video</a></p>
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6
 
7
7
  <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
8
8
 
9
- Kinescript turns a JSON scene into video. Every layer, keyframe and cut is a line of data, so a scene can be
10
- generated, reviewed in a pull request, and changed by a script or an agent. The renderer is a pure function of
11
- the frame number: any frame renders on its own, which makes previews instant and lets a render split across
12
- processes.
9
+ Kinescript turns a JSON scene into video. Every layer, keyframe, cut and sound is a line of data, so a scene can
10
+ be generated, reviewed in a pull request, and changed by a script or an agent. A voice-over can start as a line of
11
+ text. The renderer is a pure function of the frame number: any frame renders on its own, which makes previews
12
+ instant and lets a render split across processes.
13
13
 
14
14
  ```bash
15
15
  pip install kinescript
@@ -20,7 +20,7 @@ It needs Python 3.10 or newer and ffmpeg on your `PATH` ([details](https://githu
20
20
 
21
21
  The [launch video](https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4) is a Kinescript scene,
22
22
  [`marketing/promo.json`](https://github.com/drknowhow/kinescript/blob/main/marketing/promo.json). It is 35
23
- seconds of 1080p and renders, with audio, in about 3.5 seconds on the development machine. The
23
+ seconds of 1080p and renders, with audio, in about 3.3 seconds on the development machine. The
24
24
  [project site](https://drknowhow.github.io/kinescript/) shows more demos, each next to the scene file it was
25
25
  rendered from.
26
26
 
@@ -37,7 +37,10 @@ rendered from.
37
37
  - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
38
38
  rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
39
39
  transitions. Clip audio and music beds are mixed automatically.
40
- - **Captions** from `.srt`/`.vtt` or inline cues, with karaoke and pop modes.
40
+ - **Sound on the same timeline.** Voice-over, music and effects are cues like layers, a voice's words are cues
41
+ too, a voice can be spoken from text, and sounds with a role are levelled and ducked for you
42
+ ([Sound](https://github.com/drknowhow/kinescript#sound)).
43
+ - **Captions** from `.srt`/`.vtt`, inline cues or a voice's word times, with karaoke and pop modes.
41
44
  - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
42
45
  - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
43
46
  grain; optional motion blur.
@@ -72,6 +75,54 @@ A 3D title that builds in and turns to face the camera:
72
75
  "shine": 0.6, "enter": {"name": "build", "dur": 1.2}}
73
76
  ```
74
77
 
78
+ ## Sound
79
+
80
+ Sounds are a top-level `audio` list, timed like layers and mixed by ffmpeg while the frames render.
81
+
82
+ - **Cues both ways.** `"at": "vo1.out+0.3"` starts a layer 0.3 s after the voice ends, and a sound can start at
83
+ `"title.in"`. A layer's `"sound": "pop.wav"` plays when it appears and moves when it moves. A voice stretches an
84
+ `auto` duration so it is never cut off.
85
+ - **Words are cues.** A words file next to a voice (`vo1.words.json`, or Whisper's JSON as it is) times each
86
+ word: `"at": "vo1:render"` starts a layer as the voice says "render", and `{"type": "captions", "voice": "vo1"}`
87
+ captions it, lighting each word as it is said.
88
+ - **Voice-over from text.** Write what a voice says in `text` and `kine voice` speaks it through a plugin, writing
89
+ the file and its word times. [Kokoro](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)
90
+ is the first. `[[go]]` in the text names the next word, so a cue to `vo1:go` survives a rewrite of the line.
91
+ Only a line whose text, speaker or rate changed is spoken again, and rendering never calls a speech engine.
92
+ - **A mix without listening.** Give a sound a `role` and it is set to that role's level: voice -18 LUFS, music
93
+ -16, ambience -30, effects peaking at -6 dBFS. Music and ambience dip 14 dB while a voice speaks, an effect's
94
+ leading silence is skipped so it lands on its cue, and the whole mix ends at -16 LUFS with peaks under
95
+ -1.5 dBTP. A top-level `mix` changes the targets. Sounds without a role are mixed as given.
96
+ - **Checked and drawn.** `kine check` mixes and measures the sound and reports a voice cut off or masked by the
97
+ music, an effect that lands late, silence, and a mix off its targets. `kine look --audio` draws the sound under
98
+ the frames on the same time axis.
99
+ - **Everywhere.** Gain takes keyframes and expressions like any property; sounds loop and pan; the mix goes into
100
+ MP4, MOV, WebM and `--from/--to` renders, and `-o mix.wav` renders the sound alone.
101
+
102
+ A narrated beat with a click on a marked word, over music that ducks under the voice:
103
+
104
+ ```json
105
+ "audio": [
106
+ {"id": "vo", "role": "voice", "at": 0.6, "text": "Each word it says is a [[hit]]cue."},
107
+ {"id": "bed", "role": "music", "src": "bed.m4a", "loop": true, "until": "end", "fadeOut": 1.5}
108
+ ],
109
+ "layers": [
110
+ {"id": "cue", "type": "text", "text": "Cue", "size": 200, "at": "vo:hit", "sound": "click.wav", "enter": "pop"},
111
+ {"id": "cc", "type": "captions", "voice": "vo", "mode": "karaoke"}
112
+ ]
113
+ ```
114
+
115
+ `kine voice scene.json` speaks it once. The
116
+ [voice demo](https://drknowhow.github.io/kinescript/#sound) on the project site plays the result with sound, next
117
+ to its scene file. The Kokoro plugin needs Python 3.10 to 3.12:
118
+
119
+ ```bash
120
+ pip install "kinescript-kokoro @ git+https://github.com/drknowhow/kinescript#subdirectory=plugins/kinescript-kokoro"
121
+ ```
122
+
123
+ On a newer Python, install it into another one and point `KINE_VOICE_CMD` at it
124
+ ([details](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)).
125
+
75
126
  ## Built for agents
76
127
 
77
128
  An agent cannot watch a video, so Kinescript gives it things it can read:
@@ -81,18 +132,23 @@ An agent cannot watch a video, so Kinescript gives it things it can read:
81
132
  | `kine docs` | the full scene reference, short enough to keep in context |
82
133
  | `kine check scene.json` | every problem at once as JSON, each with its layer, time range and a fix |
83
134
  | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and the top-level ones named |
135
+ | `kine look scene.json --audio` | the same frames with the sound under them: a lane per role and the mix, the duck and issues, plus each sound's measured loudness |
84
136
  | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
85
137
  | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
86
138
  | `kine watch scene.json` | the contact sheet, made again every time the file is saved |
139
+ | `kine voice scene.json` | each sound with text spoken into its file, with its word times, skipping what has not changed |
87
140
 
88
141
  `kine check` reports unknown keys and bad values, missing media and out-of-range trims, text off the canvas or
89
142
  in the safe margin, overlapping text, contrast under 3:1 against what is actually behind the text, tiny text and
90
- too little reading time. An unknown key names the intended key first. Common names from other tools (`color`,
143
+ too little reading time. When the scene has sound it mixes and measures it, without drawing a frame, while the
144
+ frames are checked, and reports a voice cut off by the scene end, two voices at once, music less than 10 LU under a
145
+ voice, an effect whose first sound comes late, a silent sound, and a mix off its loudness target or at its peak
146
+ ceiling. An unknown key names the intended key first. Common names from other tools (`color`,
91
147
  `fontSize`, `duration`, `position`) are read and reported as info notes. It exits with status 1 while there are
92
148
  errors.
93
149
 
94
150
  The same tools are available over MCP (`kine mcp`) as `kine_docs`, `kine_check`, `kine_look`, `kine_still`,
95
- `kine_probe` and `kine_render`. They take a scene as a file path or as the JSON object itself, and `kine_look`
151
+ `kine_probe`, `kine_render` and `kine_voice`. They take a scene as a file path or as the JSON object itself, and `kine_look`
96
152
  and `kine_still` return images inline.
97
153
 
98
154
  ```json
@@ -159,8 +215,13 @@ More scenes in [`examples/`](https://github.com/drknowhow/kinescript/tree/main/e
159
215
  extruded SVG path and the wordmark as extruded text, 5 s.
160
216
  - [`import.json`](https://github.com/drknowhow/kinescript/blob/main/examples/import.json): a glTF rocket on a
161
217
  ground shadow, 6 s.
218
+ - [`voiceover.json`](https://github.com/drknowhow/kinescript/blob/main/examples/voiceover.json): titles cued from
219
+ the words of a voice-over, karaoke captions of it, and a music bed that dips under it, 5.4 s.
220
+ - [`narrated.json`](https://github.com/drknowhow/kinescript/blob/main/examples/narrated.json): the same idea
221
+ with a voice written as text, a marked word and a click on it. Run `kine voice examples/narrated.json` first.
162
222
 
163
- `edit.json` and `import.json` read sample media: run `python examples/make_media.py` first to generate it.
223
+ `edit.json`, `import.json`, `voiceover.json` and `narrated.json` read sample media: run
224
+ `python examples/make_media.py` first to generate it.
164
225
 
165
226
  ## Performance
166
227
 
@@ -169,9 +230,9 @@ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA
169
230
 
170
231
  | Workload | Result |
171
232
  |---|---|
172
- | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.7 ms, p95 3.3 ms (all 1038 frames) |
173
- | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.5 s wall, about 300 frames/s (median of 5 runs) |
174
- | `examples/edit.json`, 10.4 s with two decoded video clips | 2.05 s wall, 152 frames/s (median of 5 runs) |
233
+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.8 ms, p95 3.8 ms (all 1038 frames) |
234
+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.3 s wall, about 320 frames/s (median of 5 runs) |
235
+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.25 s wall, 139 frames/s (median of 5 runs) |
175
236
 
176
237
  [`python bench/stages.py`](https://github.com/drknowhow/kinescript/blob/main/bench/stages.py) splits the time
177
238
  per frame into drawing, conversion and readback, and writing to ffmpeg for several workloads, and times whole
@@ -189,7 +250,10 @@ Within one process, such as the MCP server, the workers stay warm for two minute
189
250
  - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
190
251
  shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
191
252
  objects as `parts` of one model). Draco- and meshopt-compressed model files are not read.
192
- - Audio is mixing (trim, gain, fades, speed), not editing or effects.
253
+ - Audio is mixing and levelling (trim, gain over time, fades, speed, loop, pan, role levels, ducking, a loudness
254
+ target), with no effects such as EQ, compression of single sounds or reverb.
255
+ - Kinescript does not speak by itself: `kine voice` needs a plugin or a command. The Kokoro plugin times words
256
+ for English voices only and needs Python 3.10 to 3.12.
193
257
  - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
194
258
  decoder, which is slower than sequential playback.
195
259
  - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
@@ -202,6 +266,7 @@ kinescript/ engine: timing, props, scene, components, render (Skia), space, re
202
266
  mesh and models (3D), output (encoding and the audio mix),
203
267
  verify (check, look, probe), schema, docs, mcp, cli
204
268
  examples/ example scenes and the generator for sample media
269
+ plugins/ kinescript-kokoro, the Kokoro voice for kine voice (installed on its own)
205
270
  marketing/ the launch video as a scene and its builder; build_site.py renders the site
206
271
  site/ the project site: demo scenes next to the videos rendered from them
207
272
  brand/ logo files, generated art and the brand guide
@@ -9,5 +9,5 @@ except ImportError as e: # on Linux the wheel loads the system's EGL and GL, ev
9
9
  from .output import render, still
10
10
  from .scene import Scene, SceneError, load
11
11
 
12
- __version__ = "1.1.1"
12
+ __version__ = "1.2.0"
13
13
  __all__ = ["Scene", "SceneError", "load", "render", "still", "__version__"]
@@ -0,0 +1,139 @@
1
+ """The managed mix, used when any sound in a scene has a role: each sound is set to its role's level, music and
2
+ ambience dip while a voice speaks, and the whole mix is brought to one loudness under a peak ceiling.
3
+
4
+ Every gain here is worked out from the files and the scene, never by listening at render time, so a scene always
5
+ mixes the same way and the numbers can be reported to an agent that cannot hear.
6
+ """
7
+ from __future__ import annotations
8
+
9
+ import math
10
+ import re
11
+ import subprocess
12
+ from functools import lru_cache
13
+
14
+ import numpy as np
15
+
16
+ from . import media
17
+ from .props import Ctx, compile_prop
18
+
19
+ ROLES = ("voice", "music", "sfx", "ambience")
20
+ # voice, music and ambience in LUFS; sfx as a sample peak in dBFS, since a short effect has no useful loudness.
21
+ LEVELS = {"voice": -18.0, "music": -16.0, "ambience": -30.0, "sfx": -6.0}
22
+ DUCK = {"by": ["voice"], "under": ["music", "ambience"], "depth": 14.0, "attack": 0.08, "hold": 0.15, "release": 0.4}
23
+ LOUDNESS, PEAK = -16.0, -1.5 # the whole mix: LUFS, and dBTP
24
+ RATE = 1000 # gain curve samples per second
25
+ _AN = 8000 # analysis sample rate
26
+ _WIN = 0.02 # RMS window, seconds
27
+ SPEECH = -45.0 # dBFS: a voice window louder than this, after levelling, ducks the music
28
+
29
+
30
+ def settings(spec: dict) -> dict:
31
+ """The scene's "mix" block over the defaults."""
32
+ m = spec.get("mix") or {}
33
+ duck = m.get("duck", {})
34
+ if duck is not False:
35
+ duck = dict(DUCK, **(duck if isinstance(duck, dict) else {}))
36
+ for k in ("by", "under"):
37
+ duck[k] = [duck[k]] if isinstance(duck[k], str) else list(duck[k])
38
+ return {"loudness": float(m.get("loudness", LOUDNESS)), "peak": float(m.get("peak", PEAK)),
39
+ "levels": dict(LEVELS, **(m.get("levels") or {})), "duck": duck or None}
40
+
41
+
42
+ def analyze(src: str, start: float = 0.0, end: float | None = None) -> dict:
43
+ """Loudness and shape of src between start and end (seconds in the file), measured once per file version:
44
+ lufs, peak (sample, dBFS), true_peak (dBTP), power (mean, dBFS), rms (dBFS per 20 ms window) and lead
45
+ (seconds of silence before the first sound)."""
46
+ return _analyze(*media._version(src), round(float(start), 4), None if end is None else round(float(end), 4))
47
+
48
+
49
+ @lru_cache(maxsize=256)
50
+ def _analyze(src: str, mtime: int, size: int, start: float, end: float | None) -> dict:
51
+ return measure(src, start, end)
52
+
53
+
54
+ def measure(src: str, start: float = 0.0, end: float | None = None) -> dict:
55
+ """analyze without the cache, for a file that is made once and measured once, like a finished mix."""
56
+ cut = f"atrim=start={start}" + ("" if end is None else f":end={end}") + ",asetpts=PTS-STARTPTS,"
57
+ res = subprocess.run([media.FFMPEG, "-hide_banner", "-nostats", "-i", src, "-af",
58
+ cut + f"ebur128=peak=true+sample,aresample={_AN},aformat=sample_fmts=flt:channel_layouts=mono",
59
+ "-f", "f32le", "-"], capture_output=True, creationflags=media._NOWIN)
60
+ if res.returncode:
61
+ raise media.MediaError(f"could not measure {src}: {res.stderr.decode(errors='replace').strip()[-300:]}")
62
+ info = loudness(res.stderr.decode(errors="replace"))
63
+ pcm = np.frombuffer(res.stdout, np.float32).astype(np.float64)
64
+ w = int(_AN * _WIN)
65
+ n = len(pcm) // w
66
+ info["rms"] = 10 * np.log10(np.mean(pcm[: n * w].reshape(n, w) ** 2, axis=1) + 1e-12)
67
+ info["power"] = float(10 * np.log10(np.mean(pcm ** 2) + 1e-12)) if len(pcm) else -math.inf
68
+ floor = 10 ** (min(-60.0, info["peak"] - 50) / 20) if math.isfinite(info["peak"]) else 1.0
69
+ loud = np.abs(pcm) > floor
70
+ info["lead"] = float(np.argmax(loud)) / _AN if loud.any() else 0.0
71
+ return info
72
+
73
+
74
+ def loudness(log: str) -> dict:
75
+ """lufs, peak, true_peak and lra (loudness range, LU) from the summary ffmpeg's ebur128 filter writes to its
76
+ log, and short_max, the loudest 3 s, from the lines it writes every 0.1 s."""
77
+ at = log.rfind("Summary:")
78
+ s = log[at:]
79
+
80
+ def num(pattern: str) -> float:
81
+ m = re.search(pattern, s)
82
+ return float(m.group(1)) if m else -math.inf
83
+ short = [float(x) for x in re.findall(r"\bS:\s*(-?[\d.]+)", log[:at])]
84
+ return {"lufs": num(r"I:\s+(-?[\d.]+|-inf) LUFS"), "peak": num(r"Sample peak:\s+Peak:\s+(-?[\d.]+|-inf)"),
85
+ "true_peak": num(r"True peak:\s+Peak:\s+(-?[\d.]+|-inf)"), "lra": num(r"LRA:\s+(-?[\d.]+) LU"),
86
+ "short_max": max((x for x in short if x > -70), default=-math.inf)}
87
+
88
+
89
+ def level(role: str, info: dict, levels: dict) -> float:
90
+ """dB that sets a sound to its role's level, between -40 and +24; 0 for a silent file."""
91
+ if role == "sfx":
92
+ ref = info["peak"]
93
+ else: # under 0.4 s ebur128 reports -70 LUFS: use the mean power instead
94
+ ref = info["lufs"] if info["lufs"] > -69.9 else info["power"]
95
+ if not math.isfinite(ref) or ref < -90:
96
+ return 0.0
97
+ return max(-40.0, min(24.0, levels[role] - ref))
98
+
99
+
100
+ def correction(measured: dict, target: float) -> float:
101
+ """dB that brings the whole mix to the target loudness, between -20 and +12; 0 for a silent mix."""
102
+ i = measured["lufs"]
103
+ return max(-20.0, min(12.0, target - i)) if i > -69.9 else 0.0
104
+
105
+
106
+ def duck_curve(voices: list[tuple[float, float, np.ndarray, float]], duration: float, cfg: dict) -> np.ndarray:
107
+ """Linear gain at RATE over the scene, plus a spare second, for the sounds that duck. It is 1, and -depth dB
108
+ while a voice speaks: the fall starts `attack` seconds before the voice, so the music is already down for the
109
+ first syllable; pauses shorter than `hold` stay down; the rise takes `release` seconds.
110
+ voices: (start, end, RMS in dBFS per 20 ms window from the start, gain in dB applied to the voice)."""
111
+ n = int(math.ceil(duration * RATE)) + RATE
112
+ active = np.zeros(n, bool)
113
+ per = int(RATE * _WIN)
114
+ for t0, t1, rms, gain in voices:
115
+ on = np.repeat(rms + gain > SPEECH, per)
116
+ a, b = max(0, int(round(t0 * RATE))), min(n, int(round(t1 * RATE)))
117
+ m = min(b - a, len(on))
118
+ if m > 0:
119
+ active[a:a + m] |= on[:m]
120
+ hold = int(cfg["hold"] * RATE)
121
+ if hold:
122
+ active = np.convolve(active, np.ones(hold + 1), "full")[:n] > 0
123
+ depth = float(cfg["depth"])
124
+ d, idx = np.where(active, depth, 0.0), np.arange(n)
125
+ up = depth / max(1.0, cfg["release"] * RATE)
126
+ d = np.maximum.accumulate(d + up * idx) - up * idx # after each stretch, rise over `release`
127
+ down = depth / max(1.0, cfg["attack"] * RATE)
128
+ d = (np.maximum.accumulate(d[::-1] + down * idx) - down * idx)[::-1] # before each, fall over `attack`
129
+ return 10 ** (-np.clip(d, 0.0, depth) / 20)
130
+
131
+
132
+ def gain_curve(raw, dur: float, start: float, fps: float) -> np.ndarray:
133
+ """A sound's keyframed or expression gain (dB, timed from the sound's start) as linear gain at RATE, plus a
134
+ spare second. Sampled at 100 Hz and interpolated: gain moves slowly next to the audio."""
135
+ prop = compile_prop("gain", raw, Ctx(1, 1, fps))
136
+ ts = np.linspace(0.0, dur, max(2, int(math.ceil(dur * 100)) + 1))
137
+ db = np.array([float(prop.at(t, dur, start + t, 0)) for t in ts])
138
+ n = int(math.ceil(dur * RATE)) + RATE
139
+ return 10 ** (np.interp(np.arange(n) / RATE, ts, db) / 20)
@@ -30,7 +30,8 @@ def main(argv=None) -> int:
30
30
  ap.add_argument("--version", action="version", version=f"kinescript {__version__}")
31
31
  sub = ap.add_subparsers(dest="cmd", required=True)
32
32
 
33
- r = sub.add_parser("render", help="render a scene to .mp4/.mov/.webm/.gif or a .png sequence")
33
+ r = sub.add_parser("render", help="render a scene to .mp4/.mov/.webm/.gif or a .png sequence, or its sound "
34
+ "alone to .wav/.m4a/.mp3/.flac")
34
35
  r.add_argument("scene")
35
36
  r.add_argument("-o", "--out")
36
37
  r.add_argument("-q", "--quality", choices=["draft", "standard", "high"], default="standard")
@@ -53,9 +54,11 @@ def main(argv=None) -> int:
53
54
  lk.add_argument("--width", type=int, default=480, help="width of each thumbnail")
54
55
  lk.add_argument("--at", type=float, nargs="*", help="explicit times instead of even spacing")
55
56
  lk.add_argument("--boxes", action="store_true", help="outline every layer with its id")
57
+ lk.add_argument("--audio", action="store_true", help="draw the sound under the frames (a lane per role and the "
58
+ "mix, with levels, the duck and issues) and print its measurements")
56
59
  lk.add_argument("-o", "--out")
57
60
 
58
- ck = sub.add_parser("check", help="lint layout, timing, contrast and reading time; prints JSON")
61
+ ck = sub.add_parser("check", help="lint layout, timing, contrast, reading time and sound; prints JSON")
59
62
  ck.add_argument("scene")
60
63
  ck.add_argument("--step", type=float, default=0.25)
61
64
 
@@ -64,6 +67,13 @@ def main(argv=None) -> int:
64
67
  pr.add_argument("scene")
65
68
  pr.add_argument("--at", type=float)
66
69
 
70
+ v = sub.add_parser("voice", help="speak each sound's text into its file and time its words (only the ones "
71
+ "whose text changed, unless --force)")
72
+ v.add_argument("scene")
73
+ v.add_argument("--only", nargs="+", metavar="ID", help="speak just these sounds")
74
+ v.add_argument("--force", action="store_true", help="speak them again even if their text did not change")
75
+ v.add_argument("--backend", help="which installed voice backend to use, when there are several")
76
+
67
77
  sub.add_parser("docs", help="print the scene reference")
68
78
  nw = sub.add_parser("new", help="write a starter scene")
69
79
  nw.add_argument("path", nargs="?", default="scene.json")
@@ -129,7 +139,11 @@ def _run(a) -> int:
129
139
  if a.cmd == "look":
130
140
  from .verify import contact_sheet
131
141
  out = a.out or _default_out(a.scene, "_sheet.png")
132
- _emit(dict(ok=True, **contact_sheet(a.scene, out, a.count, a.cols, a.width, a.at, a.boxes)))
142
+ _emit(dict(ok=True, **contact_sheet(a.scene, out, a.count, a.cols, a.width, a.at, a.boxes, a.audio)))
143
+ return 0
144
+ if a.cmd == "voice":
145
+ from .voice import generate
146
+ _emit(generate(a.scene, a.only, a.force, a.backend))
133
147
  return 0
134
148
  if a.cmd == "check":
135
149
  from .verify import check
@@ -129,7 +129,7 @@ COMPONENT_DOCS = {
129
129
  "kinetic": "words [list], every [0.6] (seconds per word), size [180], motion [pop], color, x, y [\"50%\"] (centre)",
130
130
  }
131
131
  _PASS = ("id", "at", "dur", "until", "enter", "exit", "opacity", "scale", "rotate", "hidden", "z", "rotateX", "rotateY",
132
- "fixed")
132
+ "fixed", "sound")
133
133
 
134
134
 
135
135
  class Params(dict):