kinescript 1.1.0__tar.gz → 1.2.0__tar.gz

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Files changed (60) hide show
  1. kinescript-1.2.0/PKG-INFO +329 -0
  2. kinescript-1.2.0/README.md +282 -0
  3. kinescript-1.2.0/kinescript/__init__.py +13 -0
  4. kinescript-1.2.0/kinescript/audio.py +139 -0
  5. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/cli.py +17 -3
  6. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/components.py +14 -6
  7. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/docs.py +91 -17
  8. kinescript-1.2.0/kinescript/listen.py +349 -0
  9. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/mcp.py +22 -5
  10. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/media.py +26 -0
  11. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/output.py +267 -32
  12. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/render.py +41 -37
  13. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/render3d.py +60 -17
  14. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/scene.py +185 -14
  15. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/schema.py +105 -19
  16. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/timing.py +71 -17
  17. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/verify.py +31 -7
  18. kinescript-1.2.0/kinescript/voice.py +204 -0
  19. kinescript-1.2.0/kinescript/words.py +115 -0
  20. kinescript-1.2.0/kinescript.egg-info/PKG-INFO +329 -0
  21. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript.egg-info/SOURCES.txt +5 -0
  22. kinescript-1.2.0/kinescript.egg-info/requires.txt +12 -0
  23. {kinescript-1.1.0 → kinescript-1.2.0}/pyproject.toml +23 -5
  24. kinescript-1.2.0/tests/test_core.py +999 -0
  25. {kinescript-1.1.0 → kinescript-1.2.0}/tests/test_docs.py +20 -0
  26. {kinescript-1.1.0 → kinescript-1.2.0}/tests/test_models.py +15 -0
  27. kinescript-1.2.0/tests/test_packaging.py +160 -0
  28. {kinescript-1.1.0 → kinescript-1.2.0}/tests/test_schema.py +34 -2
  29. kinescript-1.1.0/PKG-INFO +0 -192
  30. kinescript-1.1.0/README.md +0 -153
  31. kinescript-1.1.0/kinescript/__init__.py +0 -6
  32. kinescript-1.1.0/kinescript.egg-info/PKG-INFO +0 -192
  33. kinescript-1.1.0/kinescript.egg-info/requires.txt +0 -7
  34. kinescript-1.1.0/tests/test_core.py +0 -489
  35. {kinescript-1.1.0 → kinescript-1.2.0}/LICENSE +0 -0
  36. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/color.py +0 -0
  37. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/ease.py +0 -0
  38. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Bold.ttf +0 -0
  39. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Medium.ttf +0 -0
  40. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-OFL.txt +0 -0
  41. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-Regular.ttf +0 -0
  42. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  43. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Bold.ttf +0 -0
  44. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Medium.ttf +0 -0
  45. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-OFL.txt +0 -0
  46. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-Regular.ttf +0 -0
  47. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/fonts/SpaceGrotesk-SemiBold.ttf +0 -0
  48. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/mesh.py +0 -0
  49. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/models.py +0 -0
  50. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/presets.py +0 -0
  51. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/props.py +0 -0
  52. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/shaders.py +0 -0
  53. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/space.py +0 -0
  54. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript/svgpath.py +0 -0
  55. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript.egg-info/dependency_links.txt +0 -0
  56. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript.egg-info/entry_points.txt +0 -0
  57. {kinescript-1.1.0 → kinescript-1.2.0}/kinescript.egg-info/top_level.txt +0 -0
  58. {kinescript-1.1.0 → kinescript-1.2.0}/setup.cfg +0 -0
  59. {kinescript-1.1.0 → kinescript-1.2.0}/tests/test_color_pipeline.py +0 -0
  60. {kinescript-1.1.0 → kinescript-1.2.0}/tests/test_motion_blur.py +0 -0
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+ Metadata-Version: 2.4
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+ Name: kinescript
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+ Version: 1.2.0
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+ Summary: Render motion graphics, video edits and voice-over from JSON scenes on the GPU, with checks an agent can read.
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+ Author: Dr. Know How
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://drknowhow.github.io/kinescript/
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+ Project-URL: Documentation, https://drknowhow.github.io/kinescript/
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+ Project-URL: Source, https://github.com/drknowhow/kinescript
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+ Project-URL: Issues, https://github.com/drknowhow/kinescript/issues
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+ Project-URL: Changelog, https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md
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+ Keywords: video,video rendering,video editing,programmatic video,motion graphics,animation,json,skia,gpu,ffmpeg,3d,captions,voice-over,text to speech,audio mixing,loudness,mcp,ai agents
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+ Classifier: Development Status :: 5 - Production/Stable
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+ Classifier: Environment :: Console
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+ Classifier: Environment :: GPU
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Programming Language :: Python :: 3.14
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Topic :: Artistic Software
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+ Classifier: Topic :: Multimedia :: Graphics
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Mixers
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+ Classifier: Topic :: Multimedia :: Video
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+ Classifier: Topic :: Multimedia :: Video :: Conversion
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+ Classifier: Topic :: Multimedia :: Video :: Non-Linear Editor
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ License-File: kinescript/fonts/IBMPlexMono-OFL.txt
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+ License-File: kinescript/fonts/SpaceGrotesk-OFL.txt
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+ Requires-Dist: skia-python>=87
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+ Requires-Dist: numpy>=1.24
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+ Requires-Dist: glfw>=2.5
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=8; extra == "dev"
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+ Requires-Dist: build>=1.2; extra == "dev"
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+ Requires-Dist: readme_renderer[md]>=43; extra == "dev"
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+ Requires-Dist: trove-classifiers; extra == "dev"
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+ Requires-Dist: tomli>=2; python_version < "3.11" and extra == "dev"
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+ Dynamic: license-file
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
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+
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+ <p align="center"><b>Video you can diff.</b><br>Motion graphics, video edits and voice-over written as JSON, checked by agents, rendered on the GPU.</p>
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+
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+ <p align="center"><a href="https://drknowhow.github.io/kinescript/">Documentation</a> · <a href="https://github.com/drknowhow/kinescript">Source</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md">Changelog</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4">Launch video</a></p>
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
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+
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+ Kinescript turns a JSON scene into video. Every layer, keyframe, cut and sound is a line of data, so a scene can
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+ be generated, reviewed in a pull request, and changed by a script or an agent. A voice-over can start as a line of
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+ text. The renderer is a pure function of the frame number: any frame renders on its own, which makes previews
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+ instant and lets a render split across processes.
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+
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+ ```bash
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+ pip install kinescript
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+ kine doctor
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+ ```
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+
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+ It needs Python 3.10 or newer and ffmpeg on your `PATH` ([details](https://github.com/drknowhow/kinescript#install)).
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+
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+ The [launch video](https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4) is a Kinescript scene,
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+ [`marketing/promo.json`](https://github.com/drknowhow/kinescript/blob/main/marketing/promo.json). It is 35
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+ seconds of 1080p and renders, with audio, in about 3.3 seconds on the development machine. The
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+ [project site](https://drknowhow.github.io/kinescript/) shows more demos, each next to the scene file it was
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+ rendered from.
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+
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+ ## What it does
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+
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+ - **Cue timing.** Start and end times can name other layers: `"at": "title.out+0.2"`. Lengthen one layer and
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+ everything cued after it moves. Cycles and missing references are reported with the ids involved.
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+ - **Animate anything.** Numbers and colours take constants, keyframes (`[[0, 0], [0.6, 1, "outBack"]]`, with
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+ negative times counted from the layer's end), a tween object, or an expression such as `"=540 + sin(t*3)*40"`.
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+ Colours interpolate in OKLab.
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+ - **Text that moves per letter.** `"split": "chars"` (or words, or lines) with a staggered enter motion, a
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+ typewriter reveal with a caret, `**emphasis**` markup, and per-unit expressions (`"unitY": "=sin(T*4 + i)*12"`
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+ for a wave).
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+ - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
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+ rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
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+ transitions. Clip audio and music beds are mixed automatically.
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+ - **Sound on the same timeline.** Voice-over, music and effects are cues like layers, a voice's words are cues
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+ too, a voice can be spoken from text, and sounds with a role are levelled and ducked for you
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+ ([Sound](https://github.com/drknowhow/kinescript#sound)).
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+ - **Captions** from `.srt`/`.vtt`, inline cues or a voice's word times, with karaoke and pop modes.
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+ - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
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+ - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
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+ grain; optional motion blur.
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+ - **Components.** `lowerThird`, `titleCard`, `callout`, `focus` (dim everything but a region), `progress`,
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+ `kinetic`, plus your own with `{{param}}` placeholders.
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+ - **Outputs.** H.264 `.mp4`, ProRes 4444 `.mov` and VP9 `.webm` with alpha for compositing, `.gif`, PNG sequences.
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+
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+ ## 3D
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+
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+ Depth and models are drawn by the same Skia renderer as everything else, with no extra dependency. Scenes that use
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+ no depth draw exactly as before.
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+
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+ - **Camera and depth on any layer.** Every layer takes `z`, `rotateX`, `rotateY` and `backface`. A top-level
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+ `camera` pans, dollies, orbits and rolls with perspective; `fixed` layers ignore its moves, and a group with
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+ `"sort": "depth"` draws its children far to near. The `flip`, `flip-up`, `tumble` and `push` motions work on
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+ whole layers and per letter with `split`. A two-sided card is a group with `"backface": "hidden"` on each side.
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+ - **Model layers.** `"type": "model"` draws a lit `cube`, `sphere`, `cylinder`, `cone`, `torus` or `plane`, or
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+ several shapes merged as `parts` so their triangles are depth-sorted together. Materials take `fill`, `shine`,
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+ `metal`, `rim` and `bands` (toon steps). `light`, for the scene or one model, takes `studio`, `soft`,
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+ `dramatic` or `flat`, or your own amounts. `explode` sends faces outward and the `build` motion assembles a model.
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+ - **Extruded text and SVG paths.** `"shape": "text"` extrudes letters in any font and `"shape": "path"` extrudes
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+ SVG path data, filled, or stroked with `strokeWidth` for line icons. Both take a `depth` and a 45-degree `bevel`.
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+ - **Model files.** `src` reads `.glb` and `.gltf` (glTF 2.0) and `.obj` with its `.mtl`: node transforms, base
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+ colours, and metallic and roughness as `metal` and `shine`. `ground` puts a soft shadow under any model.
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+
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+ A 3D title that builds in and turns to face the camera:
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+
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+ ```json
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+ {"id": "title3d", "type": "model", "shape": "text", "text": "LAUNCH",
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+ "x": "50%", "y": "50%", "size": 240, "weight": 800, "depth": 70, "bevel": 5,
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+ "rotateY": [[0, -40], [2.4, 0, "outCubic"]], "rotateX": [[0, 18], [2.4, 0, "outCubic"]],
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+ "shine": 0.6, "enter": {"name": "build", "dur": 1.2}}
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+ ```
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+
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+ ## Sound
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+
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+ Sounds are a top-level `audio` list, timed like layers and mixed by ffmpeg while the frames render.
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+
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+ - **Cues both ways.** `"at": "vo1.out+0.3"` starts a layer 0.3 s after the voice ends, and a sound can start at
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+ `"title.in"`. A layer's `"sound": "pop.wav"` plays when it appears and moves when it moves. A voice stretches an
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+ `auto` duration so it is never cut off.
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+ - **Words are cues.** A words file next to a voice (`vo1.words.json`, or Whisper's JSON as it is) times each
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+ word: `"at": "vo1:render"` starts a layer as the voice says "render", and `{"type": "captions", "voice": "vo1"}`
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+ captions it, lighting each word as it is said.
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+ - **Voice-over from text.** Write what a voice says in `text` and `kine voice` speaks it through a plugin, writing
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+ the file and its word times. [Kokoro](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)
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+ is the first. `[[go]]` in the text names the next word, so a cue to `vo1:go` survives a rewrite of the line.
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+ Only a line whose text, speaker or rate changed is spoken again, and rendering never calls a speech engine.
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+ - **A mix without listening.** Give a sound a `role` and it is set to that role's level: voice -18 LUFS, music
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+ -16, ambience -30, effects peaking at -6 dBFS. Music and ambience dip 14 dB while a voice speaks, an effect's
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+ leading silence is skipped so it lands on its cue, and the whole mix ends at -16 LUFS with peaks under
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+ -1.5 dBTP. A top-level `mix` changes the targets. Sounds without a role are mixed as given.
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+ - **Checked and drawn.** `kine check` mixes and measures the sound and reports a voice cut off or masked by the
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+ music, an effect that lands late, silence, and a mix off its targets. `kine look --audio` draws the sound under
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+ the frames on the same time axis.
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+ - **Everywhere.** Gain takes keyframes and expressions like any property; sounds loop and pan; the mix goes into
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+ MP4, MOV, WebM and `--from/--to` renders, and `-o mix.wav` renders the sound alone.
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+
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+ A narrated beat with a click on a marked word, over music that ducks under the voice:
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+
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+ ```json
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+ "audio": [
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+ {"id": "vo", "role": "voice", "at": 0.6, "text": "Each word it says is a [[hit]]cue."},
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+ {"id": "bed", "role": "music", "src": "bed.m4a", "loop": true, "until": "end", "fadeOut": 1.5}
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+ ],
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+ "layers": [
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+ {"id": "cue", "type": "text", "text": "Cue", "size": 200, "at": "vo:hit", "sound": "click.wav", "enter": "pop"},
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+ {"id": "cc", "type": "captions", "voice": "vo", "mode": "karaoke"}
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+ ]
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+ ```
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+
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+ `kine voice scene.json` speaks it once. The
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+ [voice demo](https://drknowhow.github.io/kinescript/#sound) on the project site plays the result with sound, next
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+ to its scene file. The Kokoro plugin needs Python 3.10 to 3.12:
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+
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+ ```bash
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+ pip install "kinescript-kokoro @ git+https://github.com/drknowhow/kinescript#subdirectory=plugins/kinescript-kokoro"
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+ ```
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+
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+ On a newer Python, install it into another one and point `KINE_VOICE_CMD` at it
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+ ([details](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)).
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+
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+ ## Built for agents
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+
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+ An agent cannot watch a video, so Kinescript gives it things it can read:
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+
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+ | Command | What the agent gets |
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+ |---|---|
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+ | `kine docs` | the full scene reference, short enough to keep in context |
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+ | `kine check scene.json` | every problem at once as JSON, each with its layer, time range and a fix |
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+ | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and the top-level ones named |
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+ | `kine look scene.json --audio` | the same frames with the sound under them: a lane per role and the mix, the duck and issues, plus each sound's measured loudness |
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+ | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
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+ | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
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+ | `kine watch scene.json` | the contact sheet, made again every time the file is saved |
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+ | `kine voice scene.json` | each sound with text spoken into its file, with its word times, skipping what has not changed |
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+
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+ `kine check` reports unknown keys and bad values, missing media and out-of-range trims, text off the canvas or
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+ in the safe margin, overlapping text, contrast under 3:1 against what is actually behind the text, tiny text and
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+ too little reading time. When the scene has sound it mixes and measures it, without drawing a frame, while the
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+ frames are checked, and reports a voice cut off by the scene end, two voices at once, music less than 10 LU under a
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+ voice, an effect whose first sound comes late, a silent sound, and a mix off its loudness target or at its peak
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+ ceiling. An unknown key names the intended key first. Common names from other tools (`color`,
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+ `fontSize`, `duration`, `position`) are read and reported as info notes. It exits with status 1 while there are
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+ errors.
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+
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+ The same tools are available over MCP (`kine mcp`) as `kine_docs`, `kine_check`, `kine_look`, `kine_still`,
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+ `kine_probe`, `kine_render` and `kine_voice`. They take a scene as a file path or as the JSON object itself, and `kine_look`
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+ and `kine_still` return images inline.
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "kinescript": {"command": "kine", "args": ["mcp"]}
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+ }
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+ }
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+ ```
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+
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+ ## Install
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+
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+ Requires Python 3.10+ and ffmpeg on `PATH` (for example `winget install Gyan.FFmpeg`, `brew install ffmpeg` or
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+ `sudo apt install ffmpeg`). On Linux, `skia-python` also loads the system's EGL, GL and fontconfig libraries, even
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+ with `KINE_BACKEND=cpu`. A bare container or server needs `sudo apt install libegl1 libgl1 libfontconfig1`, or
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+ importing Kinescript fails with `libEGL.so.1: cannot open shared object file`.
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+
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+ ```bash
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+ pip install kinescript
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+ kine doctor # ffmpeg path, GPU availability, default font
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+ ```
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+
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+ From a checkout: `pip install -e .`
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+
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+ Dependencies are `skia-python`, `numpy` and `glfw`. Space Grotesk and IBM Plex Mono (both SIL Open Font License)
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+ ship with the package, so default text looks the same on every machine.
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+
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+ ## Quick start
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+
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+ ```bash
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+ kine new scene.json
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+ kine check scene.json
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+ kine look scene.json --boxes
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+ kine render scene.json -o scene.mp4
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+ ```
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+
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+ ```json
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+ {
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+ "canvas": {"w": 1920, "h": 1080, "fps": 30, "bg": "#0a0c10"},
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+ "grade": {"vignette": 0.35, "grain": 0.04},
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+ "layers": [
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+ {"id": "dot", "type": "circle", "x": "50%", "y": "50%", "r": 26, "fill": "$accent",
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+ "dur": 1.1, "enter": {"name": "pop", "dur": 0.4}, "exit": "fade"},
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+ {"id": "title", "type": "text", "text": "Motion, **written.**", "x": "50%",
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+ "y": "46%", "size": 140, "weight": 700, "split": "chars", "at": "dot.out-0.1",
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+ "dur": 3.2, "enter": {"name": "snap", "stagger": 0.03}, "exit": "fade"},
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+ {"id": "sub", "type": "text", "text": "scenes as data", "x": "50%", "y": "62%",
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+ "size": 40, "fill": "$muted", "at": "title.in+0.6", "until": "title.out",
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+ "enter": "rise"}
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+ ]
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+ }
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+ ```
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+
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+ More scenes in [`examples/`](https://github.com/drknowhow/kinescript/tree/main/examples):
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+
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+ - [`hello.json`](https://github.com/drknowhow/kinescript/blob/main/examples/hello.json): a title animation, 4.2 s.
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+ - [`edit.json`](https://github.com/drknowhow/kinescript/blob/main/examples/edit.json): a cut list with a
256
+ punch-in, a transition, a lower third, a callout, karaoke captions and a music bed, 10.4 s.
257
+ - [`3d.json`](https://github.com/drknowhow/kinescript/blob/main/examples/3d.json): a camera move past layers
258
+ at several depths and a card that turns over, 6 s.
259
+ - [`model.json`](https://github.com/drknowhow/kinescript/blob/main/examples/model.json): lit primitives and a
260
+ ring around a ball that builds in and flies apart, 6 s.
261
+ - [`title3d.json`](https://github.com/drknowhow/kinescript/blob/main/examples/title3d.json): the brand mark as an
262
+ extruded SVG path and the wordmark as extruded text, 5 s.
263
+ - [`import.json`](https://github.com/drknowhow/kinescript/blob/main/examples/import.json): a glTF rocket on a
264
+ ground shadow, 6 s.
265
+ - [`voiceover.json`](https://github.com/drknowhow/kinescript/blob/main/examples/voiceover.json): titles cued from
266
+ the words of a voice-over, karaoke captions of it, and a music bed that dips under it, 5.4 s.
267
+ - [`narrated.json`](https://github.com/drknowhow/kinescript/blob/main/examples/narrated.json): the same idea
268
+ with a voice written as text, a marked word and a click on it. Run `kine voice examples/narrated.json` first.
269
+
270
+ `edit.json`, `import.json`, `voiceover.json` and `narrated.json` read sample media: run
271
+ `python examples/make_media.py` first to generate it.
272
+
273
+ ## Performance
274
+
275
+ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA RTX 5060 Ti, Windows 11),
276
+ 2026-10-30:
277
+
278
+ | Workload | Result |
279
+ |---|---|
280
+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.8 ms, p95 3.8 ms (all 1038 frames) |
281
+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.3 s wall, about 320 frames/s (median of 5 runs) |
282
+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.25 s wall, 139 frames/s (median of 5 runs) |
283
+
284
+ [`python bench/stages.py`](https://github.com/drknowhow/kinescript/blob/main/bench/stages.py) splits the time
285
+ per frame into drawing, conversion and readback, and writing to ffmpeg for several workloads, and times whole
286
+ renders.
287
+
288
+ Rendering uses Skia on the GPU through a hidden OpenGL context, one per worker process. Frames are split into
289
+ chunks, encoded in parallel and joined without re-encoding, while another ffmpeg process mixes the audio.
290
+ Within one process, such as the MCP server, the workers stay warm for two minutes between renders.
291
+
292
+ ## Limits
293
+
294
+ - Without a usable GPU, Kinescript falls back to Skia's CPU rasteriser. With the Windows `skia-python` wheel this is
295
+ very slow (about 0.65 s per 1080p frame for the launch video); use `--scale 0.5` for previews on such machines.
296
+ `KINE_BACKEND=cpu` forces this path.
297
+ - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
298
+ shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
299
+ objects as `parts` of one model). Draco- and meshopt-compressed model files are not read.
300
+ - Audio is mixing and levelling (trim, gain over time, fades, speed, loop, pan, role levels, ducking, a loudness
301
+ target), with no effects such as EQ, compression of single sounds or reverb.
302
+ - Kinescript does not speak by itself: `kine voice` needs a plugin or a command. The Kokoro plugin times words
303
+ for English voices only and needs Python 3.10 to 3.12.
304
+ - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
305
+ decoder, which is slower than sequential playback.
306
+ - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
307
+ - Expressions are limited to arithmetic and the listed helpers; attribute access and other names are rejected.
308
+
309
+ ## Project layout
310
+
311
+ ```
312
+ kinescript/ engine: timing, props, scene, components, render (Skia), space, render3d,
313
+ mesh and models (3D), output (encoding and the audio mix),
314
+ verify (check, look, probe), schema, docs, mcp, cli
315
+ examples/ example scenes and the generator for sample media
316
+ plugins/ kinescript-kokoro, the Kokoro voice for kine voice (installed on its own)
317
+ marketing/ the launch video as a scene and its builder; build_site.py renders the site
318
+ site/ the project site: demo scenes next to the videos rendered from them
319
+ brand/ logo files, generated art and the brand guide
320
+ bench/ per-stage timing of frames and whole renders
321
+ content/ launch post and social copy
322
+ tests/ pytest suite
323
+ ```
324
+
325
+ ## License
326
+
327
+ MIT, see [`LICENSE`](https://github.com/drknowhow/kinescript/blob/main/LICENSE). The bundled fonts are under the
328
+ SIL Open Font License 1.1; their notices are in
329
+ [`kinescript/fonts/`](https://github.com/drknowhow/kinescript/tree/main/kinescript/fonts).
@@ -0,0 +1,282 @@
1
+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
2
+
3
+ <p align="center"><b>Video you can diff.</b><br>Motion graphics, video edits and voice-over written as JSON, checked by agents, rendered on the GPU.</p>
4
+
5
+ <p align="center"><a href="https://drknowhow.github.io/kinescript/">Documentation</a> · <a href="https://github.com/drknowhow/kinescript">Source</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md">Changelog</a> · <a href="https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4">Launch video</a></p>
6
+
7
+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
8
+
9
+ Kinescript turns a JSON scene into video. Every layer, keyframe, cut and sound is a line of data, so a scene can
10
+ be generated, reviewed in a pull request, and changed by a script or an agent. A voice-over can start as a line of
11
+ text. The renderer is a pure function of the frame number: any frame renders on its own, which makes previews
12
+ instant and lets a render split across processes.
13
+
14
+ ```bash
15
+ pip install kinescript
16
+ kine doctor
17
+ ```
18
+
19
+ It needs Python 3.10 or newer and ffmpeg on your `PATH` ([details](https://github.com/drknowhow/kinescript#install)).
20
+
21
+ The [launch video](https://github.com/drknowhow/kinescript/blob/main/docs/promo.mp4) is a Kinescript scene,
22
+ [`marketing/promo.json`](https://github.com/drknowhow/kinescript/blob/main/marketing/promo.json). It is 35
23
+ seconds of 1080p and renders, with audio, in about 3.3 seconds on the development machine. The
24
+ [project site](https://drknowhow.github.io/kinescript/) shows more demos, each next to the scene file it was
25
+ rendered from.
26
+
27
+ ## What it does
28
+
29
+ - **Cue timing.** Start and end times can name other layers: `"at": "title.out+0.2"`. Lengthen one layer and
30
+ everything cued after it moves. Cycles and missing references are reported with the ids involved.
31
+ - **Animate anything.** Numbers and colours take constants, keyframes (`[[0, 0], [0.6, 1, "outBack"]]`, with
32
+ negative times counted from the layer's end), a tween object, or an expression such as `"=540 + sin(t*3)*40"`.
33
+ Colours interpolate in OKLab.
34
+ - **Text that moves per letter.** `"split": "chars"` (or words, or lines) with a staggered enter motion, a
35
+ typewriter reveal with a caret, `**emphasis**` markup, and per-unit expressions (`"unitY": "=sin(T*4 + i)*12"`
36
+ for a wave).
37
+ - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
38
+ rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
39
+ transitions. Clip audio and music beds are mixed automatically.
40
+ - **Sound on the same timeline.** Voice-over, music and effects are cues like layers, a voice's words are cues
41
+ too, a voice can be spoken from text, and sounds with a role are levelled and ducked for you
42
+ ([Sound](https://github.com/drknowhow/kinescript#sound)).
43
+ - **Captions** from `.srt`/`.vtt`, inline cues or a voice's word times, with karaoke and pop modes.
44
+ - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
45
+ - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
46
+ grain; optional motion blur.
47
+ - **Components.** `lowerThird`, `titleCard`, `callout`, `focus` (dim everything but a region), `progress`,
48
+ `kinetic`, plus your own with `{{param}}` placeholders.
49
+ - **Outputs.** H.264 `.mp4`, ProRes 4444 `.mov` and VP9 `.webm` with alpha for compositing, `.gif`, PNG sequences.
50
+
51
+ ## 3D
52
+
53
+ Depth and models are drawn by the same Skia renderer as everything else, with no extra dependency. Scenes that use
54
+ no depth draw exactly as before.
55
+
56
+ - **Camera and depth on any layer.** Every layer takes `z`, `rotateX`, `rotateY` and `backface`. A top-level
57
+ `camera` pans, dollies, orbits and rolls with perspective; `fixed` layers ignore its moves, and a group with
58
+ `"sort": "depth"` draws its children far to near. The `flip`, `flip-up`, `tumble` and `push` motions work on
59
+ whole layers and per letter with `split`. A two-sided card is a group with `"backface": "hidden"` on each side.
60
+ - **Model layers.** `"type": "model"` draws a lit `cube`, `sphere`, `cylinder`, `cone`, `torus` or `plane`, or
61
+ several shapes merged as `parts` so their triangles are depth-sorted together. Materials take `fill`, `shine`,
62
+ `metal`, `rim` and `bands` (toon steps). `light`, for the scene or one model, takes `studio`, `soft`,
63
+ `dramatic` or `flat`, or your own amounts. `explode` sends faces outward and the `build` motion assembles a model.
64
+ - **Extruded text and SVG paths.** `"shape": "text"` extrudes letters in any font and `"shape": "path"` extrudes
65
+ SVG path data, filled, or stroked with `strokeWidth` for line icons. Both take a `depth` and a 45-degree `bevel`.
66
+ - **Model files.** `src` reads `.glb` and `.gltf` (glTF 2.0) and `.obj` with its `.mtl`: node transforms, base
67
+ colours, and metallic and roughness as `metal` and `shine`. `ground` puts a soft shadow under any model.
68
+
69
+ A 3D title that builds in and turns to face the camera:
70
+
71
+ ```json
72
+ {"id": "title3d", "type": "model", "shape": "text", "text": "LAUNCH",
73
+ "x": "50%", "y": "50%", "size": 240, "weight": 800, "depth": 70, "bevel": 5,
74
+ "rotateY": [[0, -40], [2.4, 0, "outCubic"]], "rotateX": [[0, 18], [2.4, 0, "outCubic"]],
75
+ "shine": 0.6, "enter": {"name": "build", "dur": 1.2}}
76
+ ```
77
+
78
+ ## Sound
79
+
80
+ Sounds are a top-level `audio` list, timed like layers and mixed by ffmpeg while the frames render.
81
+
82
+ - **Cues both ways.** `"at": "vo1.out+0.3"` starts a layer 0.3 s after the voice ends, and a sound can start at
83
+ `"title.in"`. A layer's `"sound": "pop.wav"` plays when it appears and moves when it moves. A voice stretches an
84
+ `auto` duration so it is never cut off.
85
+ - **Words are cues.** A words file next to a voice (`vo1.words.json`, or Whisper's JSON as it is) times each
86
+ word: `"at": "vo1:render"` starts a layer as the voice says "render", and `{"type": "captions", "voice": "vo1"}`
87
+ captions it, lighting each word as it is said.
88
+ - **Voice-over from text.** Write what a voice says in `text` and `kine voice` speaks it through a plugin, writing
89
+ the file and its word times. [Kokoro](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)
90
+ is the first. `[[go]]` in the text names the next word, so a cue to `vo1:go` survives a rewrite of the line.
91
+ Only a line whose text, speaker or rate changed is spoken again, and rendering never calls a speech engine.
92
+ - **A mix without listening.** Give a sound a `role` and it is set to that role's level: voice -18 LUFS, music
93
+ -16, ambience -30, effects peaking at -6 dBFS. Music and ambience dip 14 dB while a voice speaks, an effect's
94
+ leading silence is skipped so it lands on its cue, and the whole mix ends at -16 LUFS with peaks under
95
+ -1.5 dBTP. A top-level `mix` changes the targets. Sounds without a role are mixed as given.
96
+ - **Checked and drawn.** `kine check` mixes and measures the sound and reports a voice cut off or masked by the
97
+ music, an effect that lands late, silence, and a mix off its targets. `kine look --audio` draws the sound under
98
+ the frames on the same time axis.
99
+ - **Everywhere.** Gain takes keyframes and expressions like any property; sounds loop and pan; the mix goes into
100
+ MP4, MOV, WebM and `--from/--to` renders, and `-o mix.wav` renders the sound alone.
101
+
102
+ A narrated beat with a click on a marked word, over music that ducks under the voice:
103
+
104
+ ```json
105
+ "audio": [
106
+ {"id": "vo", "role": "voice", "at": 0.6, "text": "Each word it says is a [[hit]]cue."},
107
+ {"id": "bed", "role": "music", "src": "bed.m4a", "loop": true, "until": "end", "fadeOut": 1.5}
108
+ ],
109
+ "layers": [
110
+ {"id": "cue", "type": "text", "text": "Cue", "size": 200, "at": "vo:hit", "sound": "click.wav", "enter": "pop"},
111
+ {"id": "cc", "type": "captions", "voice": "vo", "mode": "karaoke"}
112
+ ]
113
+ ```
114
+
115
+ `kine voice scene.json` speaks it once. The
116
+ [voice demo](https://drknowhow.github.io/kinescript/#sound) on the project site plays the result with sound, next
117
+ to its scene file. The Kokoro plugin needs Python 3.10 to 3.12:
118
+
119
+ ```bash
120
+ pip install "kinescript-kokoro @ git+https://github.com/drknowhow/kinescript#subdirectory=plugins/kinescript-kokoro"
121
+ ```
122
+
123
+ On a newer Python, install it into another one and point `KINE_VOICE_CMD` at it
124
+ ([details](https://github.com/drknowhow/kinescript/tree/main/plugins/kinescript-kokoro)).
125
+
126
+ ## Built for agents
127
+
128
+ An agent cannot watch a video, so Kinescript gives it things it can read:
129
+
130
+ | Command | What the agent gets |
131
+ |---|---|
132
+ | `kine docs` | the full scene reference, short enough to keep in context |
133
+ | `kine check scene.json` | every problem at once as JSON, each with its layer, time range and a fix |
134
+ | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and the top-level ones named |
135
+ | `kine look scene.json --audio` | the same frames with the sound under them: a lane per role and the mix, the duck and issues, plus each sound's measured loudness |
136
+ | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
137
+ | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
138
+ | `kine watch scene.json` | the contact sheet, made again every time the file is saved |
139
+ | `kine voice scene.json` | each sound with text spoken into its file, with its word times, skipping what has not changed |
140
+
141
+ `kine check` reports unknown keys and bad values, missing media and out-of-range trims, text off the canvas or
142
+ in the safe margin, overlapping text, contrast under 3:1 against what is actually behind the text, tiny text and
143
+ too little reading time. When the scene has sound it mixes and measures it, without drawing a frame, while the
144
+ frames are checked, and reports a voice cut off by the scene end, two voices at once, music less than 10 LU under a
145
+ voice, an effect whose first sound comes late, a silent sound, and a mix off its loudness target or at its peak
146
+ ceiling. An unknown key names the intended key first. Common names from other tools (`color`,
147
+ `fontSize`, `duration`, `position`) are read and reported as info notes. It exits with status 1 while there are
148
+ errors.
149
+
150
+ The same tools are available over MCP (`kine mcp`) as `kine_docs`, `kine_check`, `kine_look`, `kine_still`,
151
+ `kine_probe`, `kine_render` and `kine_voice`. They take a scene as a file path or as the JSON object itself, and `kine_look`
152
+ and `kine_still` return images inline.
153
+
154
+ ```json
155
+ {
156
+ "mcpServers": {
157
+ "kinescript": {"command": "kine", "args": ["mcp"]}
158
+ }
159
+ }
160
+ ```
161
+
162
+ ## Install
163
+
164
+ Requires Python 3.10+ and ffmpeg on `PATH` (for example `winget install Gyan.FFmpeg`, `brew install ffmpeg` or
165
+ `sudo apt install ffmpeg`). On Linux, `skia-python` also loads the system's EGL, GL and fontconfig libraries, even
166
+ with `KINE_BACKEND=cpu`. A bare container or server needs `sudo apt install libegl1 libgl1 libfontconfig1`, or
167
+ importing Kinescript fails with `libEGL.so.1: cannot open shared object file`.
168
+
169
+ ```bash
170
+ pip install kinescript
171
+ kine doctor # ffmpeg path, GPU availability, default font
172
+ ```
173
+
174
+ From a checkout: `pip install -e .`
175
+
176
+ Dependencies are `skia-python`, `numpy` and `glfw`. Space Grotesk and IBM Plex Mono (both SIL Open Font License)
177
+ ship with the package, so default text looks the same on every machine.
178
+
179
+ ## Quick start
180
+
181
+ ```bash
182
+ kine new scene.json
183
+ kine check scene.json
184
+ kine look scene.json --boxes
185
+ kine render scene.json -o scene.mp4
186
+ ```
187
+
188
+ ```json
189
+ {
190
+ "canvas": {"w": 1920, "h": 1080, "fps": 30, "bg": "#0a0c10"},
191
+ "grade": {"vignette": 0.35, "grain": 0.04},
192
+ "layers": [
193
+ {"id": "dot", "type": "circle", "x": "50%", "y": "50%", "r": 26, "fill": "$accent",
194
+ "dur": 1.1, "enter": {"name": "pop", "dur": 0.4}, "exit": "fade"},
195
+ {"id": "title", "type": "text", "text": "Motion, **written.**", "x": "50%",
196
+ "y": "46%", "size": 140, "weight": 700, "split": "chars", "at": "dot.out-0.1",
197
+ "dur": 3.2, "enter": {"name": "snap", "stagger": 0.03}, "exit": "fade"},
198
+ {"id": "sub", "type": "text", "text": "scenes as data", "x": "50%", "y": "62%",
199
+ "size": 40, "fill": "$muted", "at": "title.in+0.6", "until": "title.out",
200
+ "enter": "rise"}
201
+ ]
202
+ }
203
+ ```
204
+
205
+ More scenes in [`examples/`](https://github.com/drknowhow/kinescript/tree/main/examples):
206
+
207
+ - [`hello.json`](https://github.com/drknowhow/kinescript/blob/main/examples/hello.json): a title animation, 4.2 s.
208
+ - [`edit.json`](https://github.com/drknowhow/kinescript/blob/main/examples/edit.json): a cut list with a
209
+ punch-in, a transition, a lower third, a callout, karaoke captions and a music bed, 10.4 s.
210
+ - [`3d.json`](https://github.com/drknowhow/kinescript/blob/main/examples/3d.json): a camera move past layers
211
+ at several depths and a card that turns over, 6 s.
212
+ - [`model.json`](https://github.com/drknowhow/kinescript/blob/main/examples/model.json): lit primitives and a
213
+ ring around a ball that builds in and flies apart, 6 s.
214
+ - [`title3d.json`](https://github.com/drknowhow/kinescript/blob/main/examples/title3d.json): the brand mark as an
215
+ extruded SVG path and the wordmark as extruded text, 5 s.
216
+ - [`import.json`](https://github.com/drknowhow/kinescript/blob/main/examples/import.json): a glTF rocket on a
217
+ ground shadow, 6 s.
218
+ - [`voiceover.json`](https://github.com/drknowhow/kinescript/blob/main/examples/voiceover.json): titles cued from
219
+ the words of a voice-over, karaoke captions of it, and a music bed that dips under it, 5.4 s.
220
+ - [`narrated.json`](https://github.com/drknowhow/kinescript/blob/main/examples/narrated.json): the same idea
221
+ with a voice written as text, a marked word and a click on it. Run `kine voice examples/narrated.json` first.
222
+
223
+ `edit.json`, `import.json`, `voiceover.json` and `narrated.json` read sample media: run
224
+ `python examples/make_media.py` first to generate it.
225
+
226
+ ## Performance
227
+
228
+ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA RTX 5060 Ti, Windows 11),
229
+ 2026-10-30:
230
+
231
+ | Workload | Result |
232
+ |---|---|
233
+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.8 ms, p95 3.8 ms (all 1038 frames) |
234
+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.3 s wall, about 320 frames/s (median of 5 runs) |
235
+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.25 s wall, 139 frames/s (median of 5 runs) |
236
+
237
+ [`python bench/stages.py`](https://github.com/drknowhow/kinescript/blob/main/bench/stages.py) splits the time
238
+ per frame into drawing, conversion and readback, and writing to ffmpeg for several workloads, and times whole
239
+ renders.
240
+
241
+ Rendering uses Skia on the GPU through a hidden OpenGL context, one per worker process. Frames are split into
242
+ chunks, encoded in parallel and joined without re-encoding, while another ffmpeg process mixes the audio.
243
+ Within one process, such as the MCP server, the workers stay warm for two minutes between renders.
244
+
245
+ ## Limits
246
+
247
+ - Without a usable GPU, Kinescript falls back to Skia's CPU rasteriser. With the Windows `skia-python` wheel this is
248
+ very slow (about 0.65 s per 1080p frame for the launch video); use `--scale 0.5` for previews on such machines.
249
+ `KINE_BACKEND=cpu` forces this path.
250
+ - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
251
+ shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
252
+ objects as `parts` of one model). Draco- and meshopt-compressed model files are not read.
253
+ - Audio is mixing and levelling (trim, gain over time, fades, speed, loop, pan, role levels, ducking, a loudness
254
+ target), with no effects such as EQ, compression of single sounds or reverb.
255
+ - Kinescript does not speak by itself: `kine voice` needs a plugin or a command. The Kokoro plugin times words
256
+ for English voices only and needs Python 3.10 to 3.12.
257
+ - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
258
+ decoder, which is slower than sequential playback.
259
+ - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
260
+ - Expressions are limited to arithmetic and the listed helpers; attribute access and other names are rejected.
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+
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+ ## Project layout
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+
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+ ```
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+ kinescript/ engine: timing, props, scene, components, render (Skia), space, render3d,
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+ mesh and models (3D), output (encoding and the audio mix),
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+ verify (check, look, probe), schema, docs, mcp, cli
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+ examples/ example scenes and the generator for sample media
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+ plugins/ kinescript-kokoro, the Kokoro voice for kine voice (installed on its own)
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+ marketing/ the launch video as a scene and its builder; build_site.py renders the site
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+ site/ the project site: demo scenes next to the videos rendered from them
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+ brand/ logo files, generated art and the brand guide
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+ bench/ per-stage timing of frames and whole renders
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+ content/ launch post and social copy
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+ tests/ pytest suite
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+ ```
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+
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+ ## License
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+
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+ MIT, see [`LICENSE`](https://github.com/drknowhow/kinescript/blob/main/LICENSE). The bundled fonts are under the
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+ SIL Open Font License 1.1; their notices are in
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+ [`kinescript/fonts/`](https://github.com/drknowhow/kinescript/tree/main/kinescript/fonts).
@@ -0,0 +1,13 @@
1
+ """Kinescript: motion graphics and video edits written as data, checked and rendered by agents."""
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+ try:
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+ import skia # noqa: F401
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+ except ImportError as e: # on Linux the wheel loads the system's EGL and GL, even for the CPU backend
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+ if ".so" not in str(e):
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+ raise
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+ raise ImportError(f"{e}. skia-python needs system libraries; on Debian or Ubuntu: "
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+ "sudo apt install libegl1 libgl1 libfontconfig1") from e
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+ from .output import render, still
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+ from .scene import Scene, SceneError, load
11
+
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+ __version__ = "1.2.0"
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+ __all__ = ["Scene", "SceneError", "load", "render", "still", "__version__"]