kinescript 1.1.0__tar.gz

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  1. kinescript-1.1.0/LICENSE +25 -0
  2. kinescript-1.1.0/PKG-INFO +192 -0
  3. kinescript-1.1.0/README.md +153 -0
  4. kinescript-1.1.0/kinescript/__init__.py +6 -0
  5. kinescript-1.1.0/kinescript/cli.py +167 -0
  6. kinescript-1.1.0/kinescript/color.py +89 -0
  7. kinescript-1.1.0/kinescript/components.py +272 -0
  8. kinescript-1.1.0/kinescript/docs.py +345 -0
  9. kinescript-1.1.0/kinescript/ease.py +143 -0
  10. kinescript-1.1.0/kinescript/fonts/IBMPlexMono-Bold.ttf +0 -0
  11. kinescript-1.1.0/kinescript/fonts/IBMPlexMono-Medium.ttf +0 -0
  12. kinescript-1.1.0/kinescript/fonts/IBMPlexMono-OFL.txt +93 -0
  13. kinescript-1.1.0/kinescript/fonts/IBMPlexMono-Regular.ttf +0 -0
  14. kinescript-1.1.0/kinescript/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  15. kinescript-1.1.0/kinescript/fonts/SpaceGrotesk-Bold.ttf +0 -0
  16. kinescript-1.1.0/kinescript/fonts/SpaceGrotesk-Medium.ttf +0 -0
  17. kinescript-1.1.0/kinescript/fonts/SpaceGrotesk-OFL.txt +93 -0
  18. kinescript-1.1.0/kinescript/fonts/SpaceGrotesk-Regular.ttf +0 -0
  19. kinescript-1.1.0/kinescript/fonts/SpaceGrotesk-SemiBold.ttf +0 -0
  20. kinescript-1.1.0/kinescript/mcp.py +148 -0
  21. kinescript-1.1.0/kinescript/media.py +220 -0
  22. kinescript-1.1.0/kinescript/mesh.py +390 -0
  23. kinescript-1.1.0/kinescript/models.py +339 -0
  24. kinescript-1.1.0/kinescript/output.py +370 -0
  25. kinescript-1.1.0/kinescript/presets.py +170 -0
  26. kinescript-1.1.0/kinescript/props.py +185 -0
  27. kinescript-1.1.0/kinescript/render.py +1204 -0
  28. kinescript-1.1.0/kinescript/render3d.py +393 -0
  29. kinescript-1.1.0/kinescript/scene.py +362 -0
  30. kinescript-1.1.0/kinescript/schema.py +701 -0
  31. kinescript-1.1.0/kinescript/shaders.py +79 -0
  32. kinescript-1.1.0/kinescript/space.py +81 -0
  33. kinescript-1.1.0/kinescript/svgpath.py +80 -0
  34. kinescript-1.1.0/kinescript/timing.py +169 -0
  35. kinescript-1.1.0/kinescript/verify.py +261 -0
  36. kinescript-1.1.0/kinescript.egg-info/PKG-INFO +192 -0
  37. kinescript-1.1.0/kinescript.egg-info/SOURCES.txt +47 -0
  38. kinescript-1.1.0/kinescript.egg-info/dependency_links.txt +1 -0
  39. kinescript-1.1.0/kinescript.egg-info/entry_points.txt +2 -0
  40. kinescript-1.1.0/kinescript.egg-info/requires.txt +7 -0
  41. kinescript-1.1.0/kinescript.egg-info/top_level.txt +1 -0
  42. kinescript-1.1.0/pyproject.toml +50 -0
  43. kinescript-1.1.0/setup.cfg +4 -0
  44. kinescript-1.1.0/tests/test_color_pipeline.py +105 -0
  45. kinescript-1.1.0/tests/test_core.py +489 -0
  46. kinescript-1.1.0/tests/test_docs.py +114 -0
  47. kinescript-1.1.0/tests/test_models.py +218 -0
  48. kinescript-1.1.0/tests/test_motion_blur.py +84 -0
  49. kinescript-1.1.0/tests/test_schema.py +257 -0
@@ -0,0 +1,25 @@
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+ MIT License
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+
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+ Copyright (c) 2026 Dr. Know How
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
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+ The fonts in kinescript/fonts/ (Space Grotesk, IBM Plex Mono) are not covered by
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+ this license. They are distributed under the SIL Open Font License 1.1; see the
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+ -OFL.txt files next to them.
@@ -0,0 +1,192 @@
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+ Metadata-Version: 2.4
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+ Name: kinescript
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+ Version: 1.1.0
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+ Summary: Motion graphics and video edits written as JSON, checked by agents, rendered on the GPU.
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+ Author: Dr. Know How
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://github.com/drknowhow/kinescript
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+ Project-URL: Source, https://github.com/drknowhow/kinescript
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+ Project-URL: Issues, https://github.com/drknowhow/kinescript/issues
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+ Project-URL: Changelog, https://github.com/drknowhow/kinescript/blob/main/CHANGELOG.md
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+ Keywords: video,motion graphics,animation,skia,ffmpeg,mcp,agents
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+ Classifier: Development Status :: 5 - Production/Stable
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+ Classifier: Environment :: Console
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+ Classifier: Environment :: GPU
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Programming Language :: Python :: 3.14
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+ Classifier: Topic :: Multimedia :: Graphics
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+ Classifier: Topic :: Multimedia :: Video
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+ Classifier: Topic :: Multimedia :: Video :: Conversion
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ License-File: kinescript/fonts/IBMPlexMono-OFL.txt
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+ License-File: kinescript/fonts/SpaceGrotesk-OFL.txt
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+ Requires-Dist: skia-python>=87
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+ Requires-Dist: numpy>=1.24
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+ Requires-Dist: glfw>=2.5
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=8; extra == "dev"
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+ Requires-Dist: build>=1.2; extra == "dev"
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+ Dynamic: license-file
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
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+
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+ <p align="center"><b>Video you can diff.</b><br>Motion graphics and video edits written as JSON, checked by agents, rendered on the GPU.</p>
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
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+
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+ Kinescript turns a JSON scene into video. Every layer, keyframe and cut is a line of data, so a scene can be
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+ generated, reviewed in a pull request, and changed by a script or an agent. The renderer is a pure function of
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+ the frame number: any frame renders on its own, which makes previews instant and lets a render split across
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+ processes.
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+
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+ The launch video in `docs/promo.mp4` is a Kinescript scene (`marketing/promo.json`). It is 35 seconds of 1080p
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+ and renders, with audio, in about 3.5 seconds on the development machine.
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+
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+ ## What it does
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+
56
+ - **Cue timing.** Start and end times can name other layers: `"at": "title.out+0.2"`. Lengthen one layer and
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+ everything cued after it moves. Cycles and missing references are reported with the ids involved.
58
+ - **Animate anything.** Numbers and colours take constants, keyframes (`[[0, 0], [0.6, 1, "outBack"]]`, with
59
+ negative times counted from the layer's end), a tween object, or an expression such as `"=540 + sin(t*3)*40"`.
60
+ Colours interpolate in OKLab.
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+ - **Text that moves per letter.** `"split": "chars"` with a staggered enter motion, typewriter reveal with a caret,
62
+ `**emphasis**` markup, per-unit expressions (`"unitY": "=sin(T*4 + i)*12"` for a wave).
63
+ - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
64
+ rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
65
+ transitions. Clip audio and music beds are mixed automatically.
66
+ - **Captions** from `.srt`/`.vtt` or inline cues, with karaoke and pop modes.
67
+ - **Depth.** Any layer takes `z`, `rotateX` and `rotateY`; a scene `camera` pans, dollies and orbits with real
68
+ perspective; `flip`, `flip-up`, `tumble` and `push` motions; two-sided cards with `"backface": "hidden"`.
69
+ - **3D models.** Lit cubes, spheres, cylinders, cones, tori and planes, or several merged as `parts`, with
70
+ shine, metal, rim light and toon bands; light presets; `explode` and a `build` motion. 3D text and extruded
71
+ SVG paths (filled or stroked) with an optional bevel. Models from `.glb`, `.gltf` and `.obj` files, and a soft
72
+ `ground` shadow under any model.
73
+ - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
74
+ - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
75
+ grain; optional motion blur.
76
+ - **Components.** `lowerThird`, `titleCard`, `callout`, `focus` (dim everything but a region), `progress`,
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+ `kinetic`, plus your own with `{{param}}` placeholders.
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+ - **Outputs.** H.264 `.mp4`, ProRes 4444 `.mov` and VP9 `.webm` with alpha for compositing, `.gif`, PNG sequences.
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+
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+ ## Built for agents
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+
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+ An agent cannot watch a video, so Kinescript gives it things it can read:
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+
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+ | Command | What the agent gets |
85
+ |---|---|
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+ | `kine docs` | the full scene reference, short enough to keep in context |
87
+ | `kine check scene.json` | JSON issues with layer ids and time ranges: unknown keys (with the intended name first), bad values, missing media and out-of-range trims, text off canvas or in the safe margin, overlapping text, contrast under 3:1 against what is actually behind it, tiny text, too little reading time. Every problem is listed at once. Common names from other tools (`color`, `fontSize`, `duration`, `position`) are read and reported as info notes. |
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+ | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and named |
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+ | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
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+ | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
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+
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+ The same tools are available over MCP (`kine mcp`), and `kine_look` / `kine_still` return images inline.
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "kinescript": {"command": "kine", "args": ["mcp"]}
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+ }
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+ }
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+ ```
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+
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+ ## Install
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+
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+ Requires Python 3.10+ and ffmpeg on `PATH`.
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+
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+ ```bash
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+ pip install kinescript
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+ kine doctor # ffmpeg path, GPU availability, default font
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+ ```
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+
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+ From a checkout: `pip install -e .`
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+
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+ Dependencies are `skia-python`, `numpy` and `glfw`. Space Grotesk and IBM Plex Mono (both SIL Open Font License)
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+ ship with the package, so default text looks the same on every machine.
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+
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+ ## Quick start
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+
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+ ```bash
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+ kine new scene.json
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+ kine check scene.json
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+ kine look scene.json --boxes
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+ kine render scene.json -o scene.mp4
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+ ```
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+
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+ ```json
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+ {
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+ "canvas": {"w": 1920, "h": 1080, "fps": 30, "bg": "#0a0c10"},
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+ "grade": {"vignette": 0.35, "grain": 0.04},
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+ "layers": [
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+ {"id": "dot", "type": "circle", "x": "50%", "y": "50%", "r": 26, "fill": "$accent", "dur": 1.1,
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+ "enter": {"name": "pop", "dur": 0.4}, "exit": "fade"},
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+ {"id": "title", "type": "text", "text": "Motion, **written.**", "x": "50%", "y": "46%", "size": 140,
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+ "weight": 700, "split": "chars", "at": "dot.out-0.1", "dur": 3.2,
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+ "enter": {"name": "snap", "stagger": 0.03}, "exit": "fade"},
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+ {"id": "sub", "type": "text", "text": "scenes as data", "x": "50%", "y": "62%", "size": 40,
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+ "fill": "$muted", "at": "title.in+0.6", "until": "title.out", "enter": "rise"}
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+ ]
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+ }
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+ ```
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+
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+ More in `examples/`: `hello.json` (title animation) and `edit.json` (a cut list with a punch-in, crossfade,
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+ lower third, callout, karaoke captions and a music bed). Run `python examples/make_media.py` first to generate the
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+ sample footage.
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+
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+ ## Performance
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+
147
+ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA RTX 5060 Ti, Windows 11),
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+ 2026-10-30:
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+
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+ | Workload | Result |
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+ |---|---|
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+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.7 ms, p95 3.3 ms (all 1038 frames) |
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+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.5 s wall, about 300 frames/s (median of 5 runs) |
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+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.05 s wall, 152 frames/s (median of 5 runs) |
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+
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+ `python bench/stages.py` splits the time per frame into drawing, conversion and readback, and writing to
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+ ffmpeg for several workloads, and times whole renders.
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+
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+ Rendering uses Skia on the GPU through a hidden OpenGL context, one per worker process. Frames are split into
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+ chunks, encoded in parallel and joined without re-encoding, while another ffmpeg process mixes the audio.
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+ Within one process, such as the MCP server, the workers stay warm for two minutes between renders.
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+
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+ ## Limits
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+
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+ - Without a usable GPU, Kinescript falls back to Skia's CPU rasteriser. With the Windows `skia-python` wheel this is
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+ very slow (about 0.65 s per 1080p frame for the launch video); use `--scale 0.5` for previews on such machines.
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+ `KINE_BACKEND=cpu` forces this path.
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+ - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
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+ shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
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+ objects as `parts` of one model).
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+ - Audio is mixing (trim, gain, fades, speed), not editing or effects.
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+ - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
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+ decoder, which is slower than sequential playback.
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+ - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
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+ - Expressions are limited to arithmetic and the listed helpers; attribute access and other names are rejected.
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+
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+ ## Project layout
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+
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+ ```
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+ kinescript/ engine: timing, props, presets, render, output, verify (check/look/probe), mcp, cli
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+ examples/ scenes and the generator for sample media
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+ marketing/ the launch video, as a scene and its builder script
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+ brand/ logo files, generated art and the brand guide
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+ content/ launch post and social copy
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+ site/ landing page
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+ tests/ pytest suite
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+ ```
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+
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+ ## License
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+
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+ MIT, see `LICENSE`. The bundled fonts are under the SIL Open Font License 1.1; their notices are in
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+ `kinescript/fonts/`.
@@ -0,0 +1,153 @@
1
+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/brand/logo-dark.png" width="460" alt="kinescript"></p>
2
+
3
+ <p align="center"><b>Video you can diff.</b><br>Motion graphics and video edits written as JSON, checked by agents, rendered on the GPU.</p>
4
+
5
+ <p align="center"><img src="https://raw.githubusercontent.com/drknowhow/kinescript/main/docs/hero.gif" width="720" alt="The Kinescript launch video, rendered by Kinescript"></p>
6
+
7
+ Kinescript turns a JSON scene into video. Every layer, keyframe and cut is a line of data, so a scene can be
8
+ generated, reviewed in a pull request, and changed by a script or an agent. The renderer is a pure function of
9
+ the frame number: any frame renders on its own, which makes previews instant and lets a render split across
10
+ processes.
11
+
12
+ The launch video in `docs/promo.mp4` is a Kinescript scene (`marketing/promo.json`). It is 35 seconds of 1080p
13
+ and renders, with audio, in about 3.5 seconds on the development machine.
14
+
15
+ ## What it does
16
+
17
+ - **Cue timing.** Start and end times can name other layers: `"at": "title.out+0.2"`. Lengthen one layer and
18
+ everything cued after it moves. Cycles and missing references are reported with the ids involved.
19
+ - **Animate anything.** Numbers and colours take constants, keyframes (`[[0, 0], [0.6, 1, "outBack"]]`, with
20
+ negative times counted from the layer's end), a tween object, or an expression such as `"=540 + sin(t*3)*40"`.
21
+ Colours interpolate in OKLab.
22
+ - **Text that moves per letter.** `"split": "chars"` with a staggered enter motion, typewriter reveal with a caret,
23
+ `**emphasis**` markup, per-unit expressions (`"unitY": "=sin(T*4 + i)*12"` for a wave).
24
+ - **Footage.** Video layers with trim, speed, loop, cover/contain fit, punch-in `zoom` around a `focus` point, and
25
+ rounded picture-in-picture. A `sequence` turns a cut list into clips with fade, wipe, slide, zoom or blur
26
+ transitions. Clip audio and music beds are mixed automatically.
27
+ - **Captions** from `.srt`/`.vtt` or inline cues, with karaoke and pop modes.
28
+ - **Depth.** Any layer takes `z`, `rotateX` and `rotateY`; a scene `camera` pans, dollies and orbits with real
29
+ perspective; `flip`, `flip-up`, `tumble` and `push` motions; two-sided cards with `"backface": "hidden"`.
30
+ - **3D models.** Lit cubes, spheres, cylinders, cones, tori and planes, or several merged as `parts`, with
31
+ shine, metal, rim light and toon bands; light presets; `explode` and a `build` motion. 3D text and extruded
32
+ SVG paths (filled or stroked) with an optional bevel. Models from `.glb`, `.gltf` and `.obj` files, and a soft
33
+ `ground` shadow under any model.
34
+ - **Shaders.** SkSL layers with `mesh`, `aurora`, `grid` and `score` presets, or your own source.
35
+ - **Finishing.** Per-layer blur, shadow, blend modes and colour adjustments; a scene grade with vignette and film
36
+ grain; optional motion blur.
37
+ - **Components.** `lowerThird`, `titleCard`, `callout`, `focus` (dim everything but a region), `progress`,
38
+ `kinetic`, plus your own with `{{param}}` placeholders.
39
+ - **Outputs.** H.264 `.mp4`, ProRes 4444 `.mov` and VP9 `.webm` with alpha for compositing, `.gif`, PNG sequences.
40
+
41
+ ## Built for agents
42
+
43
+ An agent cannot watch a video, so Kinescript gives it things it can read:
44
+
45
+ | Command | What the agent gets |
46
+ |---|---|
47
+ | `kine docs` | the full scene reference, short enough to keep in context |
48
+ | `kine check scene.json` | JSON issues with layer ids and time ranges: unknown keys (with the intended name first), bad values, missing media and out-of-range trims, text off canvas or in the safe margin, overlapping text, contrast under 3:1 against what is actually behind it, tiny text, too little reading time. Every problem is listed at once. Common names from other tools (`color`, `fontSize`, `duration`, `position`) are read and reported as info notes. |
49
+ | `kine look scene.json --boxes` | one PNG of many labelled frames, with every layer outlined and named |
50
+ | `kine probe scene.json --at 3.2` | resolved in/out of every layer and each visible layer's screen box |
51
+ | `kine still` / `kine render` | a frame, a range (`--from/--to`), a draft (`-q draft --scale 0.5`) or the final file |
52
+
53
+ The same tools are available over MCP (`kine mcp`), and `kine_look` / `kine_still` return images inline.
54
+
55
+ ```json
56
+ {
57
+ "mcpServers": {
58
+ "kinescript": {"command": "kine", "args": ["mcp"]}
59
+ }
60
+ }
61
+ ```
62
+
63
+ ## Install
64
+
65
+ Requires Python 3.10+ and ffmpeg on `PATH`.
66
+
67
+ ```bash
68
+ pip install kinescript
69
+ kine doctor # ffmpeg path, GPU availability, default font
70
+ ```
71
+
72
+ From a checkout: `pip install -e .`
73
+
74
+ Dependencies are `skia-python`, `numpy` and `glfw`. Space Grotesk and IBM Plex Mono (both SIL Open Font License)
75
+ ship with the package, so default text looks the same on every machine.
76
+
77
+ ## Quick start
78
+
79
+ ```bash
80
+ kine new scene.json
81
+ kine check scene.json
82
+ kine look scene.json --boxes
83
+ kine render scene.json -o scene.mp4
84
+ ```
85
+
86
+ ```json
87
+ {
88
+ "canvas": {"w": 1920, "h": 1080, "fps": 30, "bg": "#0a0c10"},
89
+ "grade": {"vignette": 0.35, "grain": 0.04},
90
+ "layers": [
91
+ {"id": "dot", "type": "circle", "x": "50%", "y": "50%", "r": 26, "fill": "$accent", "dur": 1.1,
92
+ "enter": {"name": "pop", "dur": 0.4}, "exit": "fade"},
93
+ {"id": "title", "type": "text", "text": "Motion, **written.**", "x": "50%", "y": "46%", "size": 140,
94
+ "weight": 700, "split": "chars", "at": "dot.out-0.1", "dur": 3.2,
95
+ "enter": {"name": "snap", "stagger": 0.03}, "exit": "fade"},
96
+ {"id": "sub", "type": "text", "text": "scenes as data", "x": "50%", "y": "62%", "size": 40,
97
+ "fill": "$muted", "at": "title.in+0.6", "until": "title.out", "enter": "rise"}
98
+ ]
99
+ }
100
+ ```
101
+
102
+ More in `examples/`: `hello.json` (title animation) and `edit.json` (a cut list with a punch-in, crossfade,
103
+ lower third, callout, karaoke captions and a music bed). Run `python examples/make_media.py` first to generate the
104
+ sample footage.
105
+
106
+ ## Performance
107
+
108
+ Measured on the development machine (Intel Core Ultra 7 265, 20 threads, NVIDIA RTX 5060 Ti, Windows 11),
109
+ 2026-10-30:
110
+
111
+ | Workload | Result |
112
+ |---|---|
113
+ | Drawing one 1080p frame of the launch video on the GPU, converted to I420 and read back as a render does | median 2.7 ms, p95 3.3 ms (all 1038 frames) |
114
+ | Launch video, 34.6 s at 1080p30, `-q high`, with audio | 3.5 s wall, about 300 frames/s (median of 5 runs) |
115
+ | `examples/edit.json`, 10.4 s with two decoded video clips | 2.05 s wall, 152 frames/s (median of 5 runs) |
116
+
117
+ `python bench/stages.py` splits the time per frame into drawing, conversion and readback, and writing to
118
+ ffmpeg for several workloads, and times whole renders.
119
+
120
+ Rendering uses Skia on the GPU through a hidden OpenGL context, one per worker process. Frames are split into
121
+ chunks, encoded in parallel and joined without re-encoding, while another ffmpeg process mixes the audio.
122
+ Within one process, such as the MCP server, the workers stay warm for two minutes between renders.
123
+
124
+ ## Limits
125
+
126
+ - Without a usable GPU, Kinescript falls back to Skia's CPU rasteriser. With the Windows `skia-python` wheel this is
127
+ very slow (about 0.65 s per 1080p frame for the launch video); use `--scale 0.5` for previews on such machines.
128
+ `KINE_BACKEND=cpu` forces this path.
129
+ - 3D is drawn by Skia with a depth sort, not a GL pipeline: models have no image textures, skeletal animation or
130
+ shadows cast on each other, and separate model layers do not hide each other per pixel (merge touching
131
+ objects as `parts` of one model).
132
+ - Audio is mixing (trim, gain, fades, speed), not editing or effects.
133
+ - Video is decoded and resampled by ffmpeg to the scene frame rate. Jumping backwards or far ahead reopens the
134
+ decoder, which is slower than sequential playback.
135
+ - Text layout is single-script left-to-right with greedy wrapping. No shaping for complex scripts or bidi.
136
+ - Expressions are limited to arithmetic and the listed helpers; attribute access and other names are rejected.
137
+
138
+ ## Project layout
139
+
140
+ ```
141
+ kinescript/ engine: timing, props, presets, render, output, verify (check/look/probe), mcp, cli
142
+ examples/ scenes and the generator for sample media
143
+ marketing/ the launch video, as a scene and its builder script
144
+ brand/ logo files, generated art and the brand guide
145
+ content/ launch post and social copy
146
+ site/ landing page
147
+ tests/ pytest suite
148
+ ```
149
+
150
+ ## License
151
+
152
+ MIT, see `LICENSE`. The bundled fonts are under the SIL Open Font License 1.1; their notices are in
153
+ `kinescript/fonts/`.
@@ -0,0 +1,6 @@
1
+ """Kinescript: motion graphics and video edits written as data, checked and rendered by agents."""
2
+ from .output import render, still
3
+ from .scene import Scene, SceneError, load
4
+
5
+ __version__ = "1.1.0"
6
+ __all__ = ["Scene", "SceneError", "load", "render", "still", "__version__"]
@@ -0,0 +1,167 @@
1
+ """kine: command line for Kinescript."""
2
+ from __future__ import annotations
3
+
4
+ import argparse
5
+ import json
6
+ import sys
7
+ import time
8
+ from pathlib import Path
9
+
10
+ from . import __version__
11
+
12
+ STARTER = {
13
+ "canvas": {"w": 1920, "h": 1080, "fps": 30, "bg": "#0a0c10"},
14
+ "grade": {"vignette": 0.3},
15
+ "layers": [
16
+ {"id": "bg", "type": "shader", "preset": "mesh", "opacity": 0.35},
17
+ {"use": "titleCard", "id": "title", "title": "Your **title**", "subtitle": "a line of context",
18
+ "at": 0.3, "dur": 3.5},
19
+ {"use": "lowerThird", "id": "who", "title": "Name Surname", "subtitle": "Role", "at": "title.out+0.2", "dur": 3},
20
+ ],
21
+ }
22
+
23
+
24
+ def _emit(obj):
25
+ sys.stdout.write(json.dumps(obj, indent=2, ensure_ascii=False) + "\n")
26
+
27
+
28
+ def main(argv=None) -> int:
29
+ ap = argparse.ArgumentParser(prog="kine", description="Kinescript: motion graphics and video edits as data.")
30
+ ap.add_argument("--version", action="version", version=f"kinescript {__version__}")
31
+ sub = ap.add_subparsers(dest="cmd", required=True)
32
+
33
+ r = sub.add_parser("render", help="render a scene to .mp4/.mov/.webm/.gif or a .png sequence")
34
+ r.add_argument("scene")
35
+ r.add_argument("-o", "--out")
36
+ r.add_argument("-q", "--quality", choices=["draft", "standard", "high"], default="standard")
37
+ r.add_argument("--scale", type=float, default=1.0, help="resolution multiplier, e.g. 0.5 for a fast preview")
38
+ r.add_argument("--from", dest="start", type=float)
39
+ r.add_argument("--to", dest="end", type=float)
40
+ r.add_argument("-j", "--workers", type=int)
41
+ r.add_argument("--transparent", action="store_true", help="drop the background (use .mov or .webm)")
42
+
43
+ s = sub.add_parser("still", help="render one frame to PNG/JPG")
44
+ s.add_argument("scene")
45
+ s.add_argument("--at", required=True, help='seconds; negative counts from the end; "end" is the last frame')
46
+ s.add_argument("-o", "--out")
47
+ s.add_argument("--scale", type=float, default=1.0)
48
+
49
+ lk = sub.add_parser("look", help="contact sheet: many frames in one image, for review")
50
+ lk.add_argument("scene")
51
+ lk.add_argument("-n", "--count", type=int, default=12)
52
+ lk.add_argument("--cols", type=int)
53
+ lk.add_argument("--width", type=int, default=480, help="width of each thumbnail")
54
+ lk.add_argument("--at", type=float, nargs="*", help="explicit times instead of even spacing")
55
+ lk.add_argument("--boxes", action="store_true", help="outline every layer with its id")
56
+ lk.add_argument("-o", "--out")
57
+
58
+ ck = sub.add_parser("check", help="lint layout, timing, contrast and reading time; prints JSON")
59
+ ck.add_argument("scene")
60
+ ck.add_argument("--step", type=float, default=0.25)
61
+
62
+ pr = sub.add_parser("probe", help="resolved timeline and layer boxes at --at; or, for a media file, "
63
+ "its duration, size, fps and audio")
64
+ pr.add_argument("scene")
65
+ pr.add_argument("--at", type=float)
66
+
67
+ sub.add_parser("docs", help="print the scene reference")
68
+ nw = sub.add_parser("new", help="write a starter scene")
69
+ nw.add_argument("path", nargs="?", default="scene.json")
70
+
71
+ w = sub.add_parser("watch", help="re-render a contact sheet whenever the scene file changes")
72
+ w.add_argument("scene")
73
+ w.add_argument("-n", "--count", type=int, default=12)
74
+
75
+ sub.add_parser("mcp", help="run the MCP server on stdio")
76
+ sub.add_parser("doctor", help="report ffmpeg, GPU and font availability")
77
+
78
+ a = ap.parse_args(argv)
79
+ try:
80
+ return _run(a)
81
+ except (ValueError, RuntimeError, FileNotFoundError) as e:
82
+ _emit({"ok": False, "error": str(e)})
83
+ return 2
84
+
85
+
86
+ def _default_out(scene: str, suffix: str) -> str:
87
+ p = Path(scene)
88
+ return str(p.with_name(p.stem + suffix))
89
+
90
+
91
+ def _run(a) -> int:
92
+ if a.cmd == "docs":
93
+ from .docs import reference
94
+ sys.stdout.write(reference())
95
+ return 0
96
+ if a.cmd == "new":
97
+ p = Path(a.path)
98
+ if p.exists():
99
+ raise ValueError(f"{p} exists; pick another name")
100
+ p.write_text(json.dumps(STARTER, indent=2), encoding="utf-8")
101
+ _emit({"ok": True, "out": str(p)})
102
+ return 0
103
+ if a.cmd == "mcp":
104
+ from .mcp import serve
105
+ serve()
106
+ return 0
107
+ if a.cmd == "doctor":
108
+ from . import media
109
+ from .render import gpu_context, Renderer
110
+ from .scene import Scene
111
+ info = {"version": __version__, "ffmpeg": media.FFMPEG, "gpu": gpu_context() is not None}
112
+ r = Renderer(Scene({"canvas": {"w": 64, "h": 64}, "layers": [{"type": "text", "text": "kine"}]}))
113
+ info["font"] = r._typeface(r.s.theme["font"], 600, False).getFamilyName()
114
+ _emit(info)
115
+ return 0
116
+ if a.cmd == "render":
117
+ from . import output
118
+ from .output import render
119
+ output.WARM = 0 # one render, then the process exits: shut the workers down inside it, as timed
120
+ out = a.out or _default_out(a.scene, ".mp4")
121
+ _emit(dict(ok=True, **render(a.scene, out, a.quality, a.workers, a.scale, a.start, a.end, a.transparent)))
122
+ return 0
123
+ if a.cmd == "still":
124
+ from .output import still
125
+ at = str(a.at)
126
+ out = a.out or _default_out(a.scene, f"_{at.lstrip('-')}{'s' if at != 'end' else ''}.png")
127
+ _emit(dict(ok=True, **still(a.scene, at, out, a.scale)))
128
+ return 0
129
+ if a.cmd == "look":
130
+ from .verify import contact_sheet
131
+ out = a.out or _default_out(a.scene, "_sheet.png")
132
+ _emit(dict(ok=True, **contact_sheet(a.scene, out, a.count, a.cols, a.width, a.at, a.boxes)))
133
+ return 0
134
+ if a.cmd == "check":
135
+ from .verify import check
136
+ res = check(a.scene, a.step)
137
+ _emit(res)
138
+ return 0 if res["ok"] else 1
139
+ if a.cmd == "probe":
140
+ from .verify import probe
141
+ if Path(a.scene).suffix.lower() != ".json" and Path(a.scene).exists():
142
+ from . import media
143
+ _emit(dict(ok=True, src=a.scene, **media.probe(a.scene)))
144
+ return 0
145
+ _emit(probe(a.scene, a.at))
146
+ return 0
147
+ if a.cmd == "watch":
148
+ from .verify import contact_sheet
149
+ p = Path(a.scene)
150
+ last = 0.0
151
+ out = _default_out(a.scene, "_sheet.png")
152
+ print(f"watching {p} -> {out} (Ctrl+C to stop)", file=sys.stderr)
153
+ while True:
154
+ m = p.stat().st_mtime
155
+ if m != last:
156
+ last = m
157
+ try:
158
+ contact_sheet(a.scene, out, a.count)
159
+ print(f"{time.strftime('%H:%M:%S')} updated", file=sys.stderr)
160
+ except (ValueError, RuntimeError) as e:
161
+ print(f"{time.strftime('%H:%M:%S')} error: {e}", file=sys.stderr)
162
+ time.sleep(0.5)
163
+ return 1
164
+
165
+
166
+ if __name__ == "__main__":
167
+ raise SystemExit(main())
@@ -0,0 +1,89 @@
1
+ """Colour parsing and perceptual (OKLab) interpolation."""
2
+ from __future__ import annotations
3
+
4
+ import re
5
+ from functools import lru_cache
6
+
7
+ RGBA = tuple[float, float, float, float]
8
+
9
+ NAMED = {
10
+ "black": "#000000", "white": "#ffffff", "transparent": "#00000000", "red": "#ff3b30",
11
+ "green": "#34c759", "blue": "#0a84ff", "yellow": "#ffd60a", "orange": "#ff9f0a",
12
+ "gray": "#8e8e93", "grey": "#8e8e93", "purple": "#bf5af2", "pink": "#ff375f", "cyan": "#64d2ff",
13
+ }
14
+
15
+
16
+ def is_color(v) -> bool:
17
+ return isinstance(v, str) and (v.startswith("#") or v.startswith("rgb") or v in NAMED)
18
+
19
+
20
+ @lru_cache(maxsize=4096)
21
+ def parse(c: str) -> RGBA:
22
+ c = NAMED.get(c, c).strip()
23
+ if c.startswith("#"):
24
+ h = c[1:]
25
+ if len(h) in (3, 4):
26
+ h = "".join(ch * 2 for ch in h)
27
+ if len(h) == 6:
28
+ h += "ff"
29
+ if len(h) != 8:
30
+ raise ValueError(f"bad colour {c!r}")
31
+ return tuple(int(h[i:i + 2], 16) / 255 for i in (0, 2, 4, 6)) # type: ignore[return-value]
32
+ m = re.fullmatch(r"rgba?\(([^)]*)\)", c)
33
+ if m:
34
+ parts = [float(p) for p in m.group(1).replace("/", ",").split(",") if p.strip()]
35
+ r, g, b = (p / 255 for p in parts[:3])
36
+ a = parts[3] if len(parts) > 3 else 1.0
37
+ return (r, g, b, a)
38
+ raise ValueError(f"bad colour {c!r} (use #rrggbb, #rrggbbaa, rgb(), rgba() or a name)")
39
+
40
+
41
+ def to_argb_int(c: RGBA, alpha_mul: float = 1.0) -> int:
42
+ r, g, b, a = c
43
+ a = max(0.0, min(1.0, a * alpha_mul))
44
+ return (round(a * 255) << 24) | (round(r * 255) << 16) | (round(g * 255) << 8) | round(b * 255)
45
+
46
+
47
+ def _lin(x: float) -> float:
48
+ return x / 12.92 if x <= 0.04045 else ((x + 0.055) / 1.055) ** 2.4
49
+
50
+
51
+ def _gam(x: float) -> float:
52
+ x = max(0.0, min(1.0, x))
53
+ return 12.92 * x if x <= 0.0031308 else 1.055 * x ** (1 / 2.4) - 0.055
54
+
55
+
56
+ def _to_oklab(c: RGBA):
57
+ r, g, b = (_lin(v) for v in c[:3])
58
+ l = (0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b) ** (1 / 3)
59
+ m = (0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b) ** (1 / 3)
60
+ s = (0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b) ** (1 / 3)
61
+ return (0.2104542553 * l + 0.7936177850 * m - 0.0040720468 * s,
62
+ 1.9779984951 * l - 2.4285922050 * m + 0.4505937099 * s,
63
+ 0.0259040371 * l + 0.7827717662 * m - 0.8086757660 * s)
64
+
65
+
66
+ def _from_oklab(L: float, A: float, B: float):
67
+ l = (L + 0.3963377774 * A + 0.2158037573 * B) ** 3
68
+ m = (L - 0.1055613458 * A - 0.0638541728 * B) ** 3
69
+ s = (L - 0.0894841775 * A - 1.2914855480 * B) ** 3
70
+ return (_gam(4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s),
71
+ _gam(-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s),
72
+ _gam(-0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s))
73
+
74
+
75
+ def mix(a: RGBA, b: RGBA, t: float) -> RGBA:
76
+ """Interpolate in OKLab so mid-tones stay vivid instead of going muddy."""
77
+ la, lb = _to_oklab(a), _to_oklab(b)
78
+ r, g, bl = _from_oklab(*(x + (y - x) * t for x, y in zip(la, lb)))
79
+ return (r, g, bl, a[3] + (b[3] - a[3]) * t)
80
+
81
+
82
+ def luminance(c: RGBA) -> float:
83
+ r, g, b = (_lin(v) for v in c[:3])
84
+ return 0.2126 * r + 0.7152 * g + 0.0722 * b
85
+
86
+
87
+ def contrast(l1: float, l2: float) -> float:
88
+ hi, lo = max(l1, l2), min(l1, l2)
89
+ return (hi + 0.05) / (lo + 0.05)