kigo-gui-framework 2.4__tar.gz → 2.5__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/PKG-INFO +4 -5
  2. kigo_gui_framework-2.5/README.txt +1 -0
  3. kigo_gui_framework-2.5/kigo/gpu.py +206 -0
  4. kigo_gui_framework-2.5/kigo/shader_demo.py +23 -0
  5. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo_gui_framework.egg-info/PKG-INFO +4 -5
  6. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo_gui_framework.egg-info/SOURCES.txt +2 -0
  7. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo_gui_framework.egg-info/requires.txt +1 -0
  8. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/pyproject.toml +4 -4
  9. kigo_gui_framework-2.4/README.txt +0 -3
  10. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/MANIFEST.in +0 -0
  11. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/_init_.py +0 -0
  12. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/accelerate.py +0 -0
  13. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/app.py +0 -0
  14. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/fx_gl2d.py +0 -0
  15. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/fx_quick.py +0 -0
  16. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/hud.py +0 -0
  17. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/hwaccel.py +0 -0
  18. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/media.py +0 -0
  19. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/physics.py +0 -0
  20. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/physics_policy.py +0 -0
  21. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/qt.py +0 -0
  22. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/runtime.py +0 -0
  23. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/skins.py +0 -0
  24. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/style.py +0 -0
  25. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/tree.py +0 -0
  26. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo/widgets.py +0 -0
  27. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo_gui_framework.egg-info/dependency_links.txt +0 -0
  28. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/kigo_gui_framework.egg-info/top_level.txt +0 -0
  29. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/setup.cfg +0 -0
  30. {kigo_gui_framework-2.4 → kigo_gui_framework-2.5}/setup.py +0 -0
@@ -1,7 +1,7 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: kigo-gui-framework
3
- Version: 2.4
4
- Summary: Added WASM and HUD (HUD executed by F2) check out the website- https://kigo-the-best-gui-framework.netlify.app
3
+ Version: 2.5
4
+ Summary: Added a bunch of shaders, use cases in examples/
5
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  Author-email: "Anand Kumar, Utkarsh Raghav Roy" <swiss.armyknife@icloud.com>
6
6
  License: zlib
7
7
  Keywords: gui,qt,pyqt6,physics,pybullet,simulation,robotics,animation
@@ -16,12 +16,11 @@ Requires-Dist: PyQt6==6.7.0
16
16
  Requires-Dist: pybullet>=3.2.5
17
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  Requires-Dist: pybullet_data
18
18
  Requires-Dist: wasmtime>=25.0.0
19
+ Requires-Dist: pyopengl>=3.1.10
19
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  Provides-Extra: web
20
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  Requires-Dist: PyQt6-WebEngine==6.7.0; extra == "web"
21
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  Provides-Extra: full
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  Requires-Dist: markdown; extra == "full"
23
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  Requires-Dist: PyQt6-WebEngine==6.7.0; extra == "full"
24
25
 
25
- Asset Caching
26
- Kigo introduces asset caching. What it does is keep things in memory so that if your app needs them it can access that thing much faster. Also I passed
27
- in the exam and am going to class five pray for me plz
26
+ Kigo has some shaders. They use the VBO/VAO of GLSL. However to use shaders you should have the latest drivers installed. You can email me at bot28482@gmail.com
@@ -0,0 +1 @@
1
+ Kigo has some shaders. They use the VBO/VAO of GLSL. However to use shaders you should have the latest drivers installed. You can email me at bot28482@gmail.com
@@ -0,0 +1,206 @@
1
+ # SPDX-License-Identifier: Zlib
2
+ # kigo/gpu.py
3
+
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+ from __future__ import annotations
5
+ from typing import Any, Dict, Optional
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+
7
+ from kigo.qt import QtCore, QtWidgets
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+
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+ # QtPy provides these modules when OpenGL is available
10
+ try:
11
+ from qtpy import QtOpenGLWidgets, QtOpenGL, QtGui
12
+ except Exception:
13
+ QtOpenGLWidgets = None
14
+ QtOpenGL = None
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+ QtGui = None
16
+
17
+
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+ _VERTEX_GLSL_120 = r"""
19
+ #version 120
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+ attribute vec2 a_pos;
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+ attribute vec2 a_uv;
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+ varying vec2 v_uv;
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+
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+ void main() {
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+ v_uv = a_uv;
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+ gl_Position = vec4(a_pos.xy, 0.0, 1.0);
27
+ }
28
+ """
29
+
30
+
31
+ def _wrap_fragment_glsl_120(user_fragment: str) -> str:
32
+ """
33
+ Accepts your preset fragments (that use varying v_uv and gl_FragColor),
34
+ ensures they compile with GLSL 120 by NOT rewriting your code.
35
+ Requirement: user fragment must declare:
36
+ varying highp vec2 v_uv; (or varying vec2 v_uv;)
37
+ and must write gl_FragColor.
38
+ """
39
+ s = (user_fragment or "").strip()
40
+ if not s:
41
+ # fallback shader (solid magenta)
42
+ return r"""
43
+ #version 120
44
+ varying vec2 v_uv;
45
+ uniform float time;
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+ void main() { gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); }
47
+ """
48
+ if not s.startswith("#version"):
49
+ s = "#version 120\n" + s
50
+ return s
51
+
52
+
53
+ class _GLShaderWidget(QtOpenGLWidgets.QOpenGLWidget): # type: ignore
54
+ """
55
+ Internal OpenGL widget that renders a fullscreen quad using VBO+VAO.
56
+ """
57
+
58
+ def __init__(self, fragment_shader: str, parent=None):
59
+ super().__init__(parent)
60
+
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+ # Prefer compatibility-style GLSL 120 so your existing presets compile
62
+ fmt = self.format()
63
+ fmt.setVersion(2, 1)
64
+ fmt.setProfile(fmt.OpenGLContextProfile.NoProfile)
65
+ self.setFormat(fmt) # QOpenGLWidget supports setFormat [2](https://doc.qt.io/qtforpython-6.5/PySide6/QtOpenGLWidgets/QOpenGLWidget.html)
66
+
67
+ self._frag_src_user = fragment_shader
68
+ self._uniforms: Dict[str, Any] = {}
69
+
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+ self._program = None
71
+ self._vao = None
72
+ self._vbo = None
73
+ self._gl = None
74
+
75
+ # attribute locations (cached)
76
+ self._loc_pos = -1
77
+ self._loc_uv = -1
78
+
79
+ def set_uniform(self, name: str, value: Any):
80
+ self._uniforms[name] = value
81
+ self.update()
82
+
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+ def initializeGL(self):
84
+ # QOpenGLWidget makes the context current here [2](https://doc.qt.io/qtforpython-6.5/PySide6/QtOpenGLWidgets/QOpenGLWidget.html)[3](https://doc.qt.io/qt-6/qopenglwidget.html)
85
+ self._gl = self.context().functions()
86
+
87
+ # Create program
88
+ self._program = QtOpenGL.QOpenGLShaderProgram(self) # [4](https://doc.qt.io/qt-6/qopenglshaderprogram.html)
89
+ ok_v = self._program.addShaderFromSourceCode(
90
+ QtOpenGL.QOpenGLShader.ShaderTypeBit.Vertex, _VERTEX_GLSL_120
91
+ )
92
+ frag_src = _wrap_fragment_glsl_120(self._frag_src_user)
93
+ ok_f = self._program.addShaderFromSourceCode(
94
+ QtOpenGL.QOpenGLShader.ShaderTypeBit.Fragment, frag_src
95
+ )
96
+
97
+ if not ok_v or not ok_f or not self._program.link():
98
+ # If shader fails, draw clear color only; keep app running
99
+ self._program = None
100
+ self._gl.glClearColor(0.2, 0.0, 0.2, 1.0)
101
+ return
102
+
103
+ self._program.bind()
104
+
105
+ # Attribute locations
106
+ self._loc_pos = self._program.attributeLocation("a_pos")
107
+ self._loc_uv = self._program.attributeLocation("a_uv")
108
+
109
+ # Fullscreen quad (triangle strip): 4 vertices
110
+ # a_pos(x,y), a_uv(u,v)
111
+ data = [
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+ -1.0, -1.0, 0.0, 0.0,
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+ 1.0, -1.0, 1.0, 0.0,
114
+ -1.0, 1.0, 0.0, 1.0,
115
+ 1.0, 1.0, 1.0, 1.0,
116
+ ]
117
+
118
+ # VAO (remembers VBO + attribute bindings) [5](https://wikis.khronos.org/opengl/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_%28C_/_SDL%29)
119
+ self._vao = QtOpenGL.QOpenGLVertexArrayObject(self)
120
+ self._vao.create()
121
+ self._vao.bind()
122
+
123
+ # VBO (stores vertex data on GPU) [5](https://wikis.khronos.org/opengl/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_%28C_/_SDL%29)
124
+ self._vbo = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.VertexBuffer)
125
+ self._vbo.create()
126
+ self._vbo.bind()
127
+ self._vbo.setUsagePattern(QtOpenGL.QOpenGLBuffer.UsagePattern.StaticDraw)
128
+ self._vbo.allocate(bytes(bytearray(float(x).hex().encode() for x in []))) # placeholder
129
+
130
+ # Qt buffer allocate wants bytes; easiest is to use QByteArray
131
+ arr = QtCore.QByteArray()
132
+ arr.resize(4 * 4 * 4) # 4 vertices * 4 floats * 4 bytes
133
+ # write float32 into QByteArray
134
+ import struct
135
+ packed = struct.pack("<16f", *data)
136
+ for i, b in enumerate(packed):
137
+ arr[i] = b
138
+ self._vbo.allocate(arr)
139
+
140
+ stride = 4 * 4 # 4 floats per vertex
141
+
142
+ # Position attribute
143
+ self._program.enableAttributeArray(self._loc_pos)
144
+ self._program.setAttributeBuffer(self._loc_pos, QtOpenGL.GL_FLOAT, 0, 2, stride)
145
+
146
+ # UV attribute
147
+ self._program.enableAttributeArray(self._loc_uv)
148
+ self._program.setAttributeBuffer(self._loc_uv, QtOpenGL.GL_FLOAT, 2 * 4, 2, stride)
149
+
150
+ self._vbo.release()
151
+ self._vao.release()
152
+ self._program.release()
153
+
154
+ self._gl.glClearColor(0.0, 0.0, 0.0, 1.0)
155
+
156
+ def resizeGL(self, w: int, h: int):
157
+ if self._gl:
158
+ self._gl.glViewport(0, 0, w, h)
159
+
160
+ def paintGL(self):
161
+ if not self._gl:
162
+ return
163
+
164
+ self._gl.glClear(self._gl.GL_COLOR_BUFFER_BIT)
165
+
166
+ if not self._program or not self._vao:
167
+ return
168
+
169
+ self._program.bind()
170
+ self._vao.bind()
171
+
172
+ # Push uniforms
173
+ # (Only sets float/int; extend later if needed)
174
+ for k, v in self._uniforms.items():
175
+ try:
176
+ if isinstance(v, (int,)):
177
+ self._program.setUniformValue(k, int(v))
178
+ else:
179
+ self._program.setUniformValue(k, float(v))
180
+ except Exception:
181
+ pass
182
+
183
+ # Draw triangle strip quad
184
+ self._gl.glDrawArrays(self._gl.GL_TRIANGLE_STRIP, 0, 4)
185
+
186
+ self._vao.release()
187
+ self._program.release()
188
+
189
+
190
+ class ShaderView:
191
+ """
192
+ Kigo-facing widget wrapper.
193
+ User code stays Kigo-style:
194
+ view = ShaderView(fragment_shader=shader)
195
+ view.set_uniform("time", t)
196
+ """
197
+
198
+ def __init__(self, fragment_shader: str):
199
+ if QtOpenGLWidgets is None or QtOpenGL is None:
200
+ raise RuntimeError("OpenGL backend not available")
201
+
202
+ self.qt_widget = _GLShaderWidget(fragment_shader)
203
+
204
+ def set_uniform(self, name: str, value: Any):
205
+ self.qt_widget.set_uniform(name, value)
206
+
@@ -0,0 +1,23 @@
1
+ from kigo.app import App
2
+ from kigo.ui import Window
3
+ from kigo.gpu import ShaderView
4
+
5
+ # choose ONE shader (fire/water presets from your page)
6
+ shader = fire
7
+ # shader = water
8
+
9
+ class Demo(App):
10
+ def on_start(self):
11
+ self.main_window = Window(title="Kigo VBO Shader Demo", size=(600, 400))
12
+ self.view = ShaderView(fragment_shader=shader)
13
+ self.main_window.set_content(self.view)
14
+ self.main_window.show()
15
+
16
+ self.t = 0.0
17
+ self.schedule(self.update)
18
+
19
+ def update(self, dt):
20
+ self.t += dt
21
+ self.view.set_uniform("time", self.t)
22
+
23
+ Demo(dev=True).run()
@@ -1,7 +1,7 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: kigo-gui-framework
3
- Version: 2.4
4
- Summary: Added WASM and HUD (HUD executed by F2) check out the website- https://kigo-the-best-gui-framework.netlify.app
3
+ Version: 2.5
4
+ Summary: Added a bunch of shaders, use cases in examples/
5
5
  Author-email: "Anand Kumar, Utkarsh Raghav Roy" <swiss.armyknife@icloud.com>
6
6
  License: zlib
7
7
  Keywords: gui,qt,pyqt6,physics,pybullet,simulation,robotics,animation
@@ -16,12 +16,11 @@ Requires-Dist: PyQt6==6.7.0
16
16
  Requires-Dist: pybullet>=3.2.5
17
17
  Requires-Dist: pybullet_data
18
18
  Requires-Dist: wasmtime>=25.0.0
19
+ Requires-Dist: pyopengl>=3.1.10
19
20
  Provides-Extra: web
20
21
  Requires-Dist: PyQt6-WebEngine==6.7.0; extra == "web"
21
22
  Provides-Extra: full
22
23
  Requires-Dist: markdown; extra == "full"
23
24
  Requires-Dist: PyQt6-WebEngine==6.7.0; extra == "full"
24
25
 
25
- Asset Caching
26
- Kigo introduces asset caching. What it does is keep things in memory so that if your app needs them it can access that thing much faster. Also I passed
27
- in the exam and am going to class five pray for me plz
26
+ Kigo has some shaders. They use the VBO/VAO of GLSL. However to use shaders you should have the latest drivers installed. You can email me at bot28482@gmail.com
@@ -7,6 +7,7 @@ kigo/accelerate.py
7
7
  kigo/app.py
8
8
  kigo/fx_gl2d.py
9
9
  kigo/fx_quick.py
10
+ kigo/gpu.py
10
11
  kigo/hud.py
11
12
  kigo/hwaccel.py
12
13
  kigo/media.py
@@ -14,6 +15,7 @@ kigo/physics.py
14
15
  kigo/physics_policy.py
15
16
  kigo/qt.py
16
17
  kigo/runtime.py
18
+ kigo/shader_demo.py
17
19
  kigo/skins.py
18
20
  kigo/style.py
19
21
  kigo/tree.py
@@ -2,6 +2,7 @@ PyQt6==6.7.0
2
2
  pybullet>=3.2.5
3
3
  pybullet_data
4
4
  wasmtime>=25.0.0
5
+ pyopengl>=3.1.10
5
6
 
6
7
  [full]
7
8
  markdown
@@ -4,8 +4,8 @@ build-backend = "setuptools.build_meta"
4
4
 
5
5
  [project]
6
6
  name = "kigo-gui-framework"
7
- version = "2.4"
8
- description = "Added WASM and HUD (HUD executed by F2) check out the website- https://kigo-the-best-gui-framework.netlify.app"
7
+ version = "2.5"
8
+ description = "Added a bunch of shaders, use cases in examples/"
9
9
  readme = "README.txt"
10
10
  requires-python = ">=3.8"
11
11
  license = { text = "zlib" }
@@ -37,9 +37,9 @@ dependencies = [
37
37
  "PyQt6==6.7.0",
38
38
  "pybullet>=3.2.5",
39
39
  "pybullet_data",
40
- "wasmtime>=25.0.0"
40
+ "wasmtime>=25.0.0",
41
+ "pyopengl>=3.1.10",
41
42
  ]
42
-
43
43
  [project.optional-dependencies]
44
44
  web = ["PyQt6-WebEngine==6.7.0"]
45
45
  full = ["markdown", "PyQt6-WebEngine==6.7.0"]
@@ -1,3 +0,0 @@
1
- Asset Caching
2
- Kigo introduces asset caching. What it does is keep things in memory so that if your app needs them it can access that thing much faster. Also I passed
3
- in the exam and am going to class five pray for me plz