janction-render 0.4.3__tar.gz → 0.4.4__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: janction-render
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- Version: 0.4.3
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+ Version: 0.4.4
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  Summary: Cloud GPU render farm for Blender, for AI agents: MCP server (remote + stdio) and CLI. Render Blender without a GPU from Claude, ChatGPT, Claude Code, Codex, Cursor.
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  Requires-Python: >=3.11
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  Description-Content-Type: text/markdown
@@ -40,6 +40,9 @@ without a GPU, or when rendering locally is slow.
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  - CC0 assets by name: `asset_search("wooden table")` finds Poly Haven models, textures and HDRIs; pass `polyhaven:<id>` in
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  `asset_urls` (remote) or `assets` (stdio) and the files land in `JR_ASSETS_DIR/<id>/` on the GPU, ready to import
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  (`bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], 'wooden_table_02', 'wooden_table_02_1k.gltf'))`).
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+ Scene scripts can `import jr_assets` for one-liners: `jr_assets.import_model('wooden_table_02')`,
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+ `jr_assets.apply(floor, jr_assets.material('wood_floor_deck', scale=2))` (diff / normal / roughness / metal wired into a
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+ Principled BSDF), `jr_assets.world_hdri('studio_small_09')`. See `samples/polyhaven_room.py`.
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  - `scene_info` reads the scene without rendering (cameras, frame range, missing files).
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  - `render_preview` returns 1-4 low-cost frames tiled in one image within seconds, so the agent can look, fix, and repeat.
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  - `render_estimate` says how long a render will take ("about 3 minutes") and whether it fits today's free quota.
@@ -23,6 +23,9 @@ without a GPU, or when rendering locally is slow.
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  - CC0 assets by name: `asset_search("wooden table")` finds Poly Haven models, textures and HDRIs; pass `polyhaven:<id>` in
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  `asset_urls` (remote) or `assets` (stdio) and the files land in `JR_ASSETS_DIR/<id>/` on the GPU, ready to import
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  (`bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], 'wooden_table_02', 'wooden_table_02_1k.gltf'))`).
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+ Scene scripts can `import jr_assets` for one-liners: `jr_assets.import_model('wooden_table_02')`,
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+ `jr_assets.apply(floor, jr_assets.material('wood_floor_deck', scale=2))` (diff / normal / roughness / metal wired into a
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+ Principled BSDF), `jr_assets.world_hdri('studio_small_09')`. See `samples/polyhaven_room.py`.
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  - `scene_info` reads the scene without rendering (cameras, frame range, missing files).
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  - `render_preview` returns 1-4 low-cost frames tiled in one image within seconds, so the agent can look, fix, and repeat.
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  - `render_estimate` says how long a render will take ("about 3 minutes") and whether it fits today's free quota.
@@ -1,3 +1,3 @@
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  """JANCTION Render — ターミナルの AI エージェントから GPU で 3DCG を描く。"""
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- __version__ = "0.4.3"
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+ __version__ = "0.4.4"
@@ -89,7 +89,8 @@ ENV_DOC = ("environment: '' keeps the scene's own world; 'studio' | 'sunset' | '
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  "os.environ['JR_ASSETS_DIR'].")
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  POLYHAVEN_DOC = (" assets may also hold 'polyhaven:<id>' (a CC0 model, texture or HDRI from polyhaven.com, fetched by the "
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  "service into JR_ASSETS_DIR/<id>/; find ids with asset_search) or an https URL. Import a model with "
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- "bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], '<id>', '<id>_1k.gltf')).")
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+ "bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], '<id>', '<id>_1k.gltf')). "
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+ "Inside the scene script, `import jr_assets` gives helpers: jr_assets.import_model('<id>', location=(x,y,z), scale=1.0) imports a Poly Haven model (or any file under JR_ASSETS_DIR) and returns the objects; jr_assets.material('<id>', scale=1.0) builds a Principled material from a Poly Haven texture set (diff / nor_gl / rough / arm / disp); jr_assets.apply(obj, mat) assigns it; jr_assets.world_hdri('<id>', strength=1.0) uses a Poly Haven HDRI as the world.")
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  ENV_DOC = ENV_DOC + POLYHAVEN_DOC
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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: janction-render
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- Version: 0.4.3
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+ Version: 0.4.4
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  Summary: Cloud GPU render farm for Blender, for AI agents: MCP server (remote + stdio) and CLI. Render Blender without a GPU from Claude, ChatGPT, Claude Code, Codex, Cursor.
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  Requires-Python: >=3.11
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  Description-Content-Type: text/markdown
@@ -40,6 +40,9 @@ without a GPU, or when rendering locally is slow.
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  - CC0 assets by name: `asset_search("wooden table")` finds Poly Haven models, textures and HDRIs; pass `polyhaven:<id>` in
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  `asset_urls` (remote) or `assets` (stdio) and the files land in `JR_ASSETS_DIR/<id>/` on the GPU, ready to import
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  (`bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], 'wooden_table_02', 'wooden_table_02_1k.gltf'))`).
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+ Scene scripts can `import jr_assets` for one-liners: `jr_assets.import_model('wooden_table_02')`,
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+ `jr_assets.apply(floor, jr_assets.material('wood_floor_deck', scale=2))` (diff / normal / roughness / metal wired into a
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+ Principled BSDF), `jr_assets.world_hdri('studio_small_09')`. See `samples/polyhaven_room.py`.
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  - `scene_info` reads the scene without rendering (cameras, frame range, missing files).
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  - `render_preview` returns 1-4 low-cost frames tiled in one image within seconds, so the agent can look, fix, and repeat.
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  - `render_estimate` says how long a render will take ("about 3 minutes") and whether it fits today's free quota.
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "janction-render"
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- version = "0.4.3"
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+ version = "0.4.4"
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  description = "Cloud GPU render farm for Blender, for AI agents: MCP server (remote + stdio) and CLI. Render Blender without a GPU from Claude, ChatGPT, Claude Code, Codex, Cursor."
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  readme = "README.md"
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  requires-python = ">=3.11"
File without changes