ipeddle 0.1.0__tar.gz

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  1. ipeddle-0.1.0/.gitignore +11 -0
  2. ipeddle-0.1.0/LICENSE +201 -0
  3. ipeddle-0.1.0/NOTICE +27 -0
  4. ipeddle-0.1.0/PKG-INFO +272 -0
  5. ipeddle-0.1.0/README.md +245 -0
  6. ipeddle-0.1.0/README.pt-BR.md +102 -0
  7. ipeddle-0.1.0/examples/hello/Icon.png +0 -0
  8. ipeddle-0.1.0/examples/hello/Package.swift +21 -0
  9. ipeddle-0.1.0/examples/hello/README.md +11 -0
  10. ipeddle-0.1.0/examples/hello/Sources/Hello/HelloApp.swift +54 -0
  11. ipeddle-0.1.0/examples/hello/Sources/Hello/Resources/message.txt +1 -0
  12. ipeddle-0.1.0/examples/hello/Sources/HelloSupport/HelloSupport.c +12 -0
  13. ipeddle-0.1.0/examples/hello/Sources/HelloSupport/include/HelloSupport.h +10 -0
  14. ipeddle-0.1.0/examples/hello/ipeddle.toml +8 -0
  15. ipeddle-0.1.0/pyproject.toml +57 -0
  16. ipeddle-0.1.0/src/ipeddle/__init__.py +3 -0
  17. ipeddle-0.1.0/src/ipeddle/__main__.py +3 -0
  18. ipeddle-0.1.0/src/ipeddle/build.py +309 -0
  19. ipeddle-0.1.0/src/ipeddle/cli.py +219 -0
  20. ipeddle-0.1.0/src/ipeddle/config.py +95 -0
  21. ipeddle-0.1.0/src/ipeddle/doctor.py +173 -0
  22. ipeddle-0.1.0/src/ipeddle/errors.py +11 -0
  23. ipeddle-0.1.0/src/ipeddle/fsutil.py +131 -0
  24. ipeddle-0.1.0/src/ipeddle/inspect.py +329 -0
  25. ipeddle-0.1.0/src/ipeddle/macho.py +281 -0
  26. ipeddle-0.1.0/src/ipeddle/mangling.py +136 -0
  27. ipeddle-0.1.0/src/ipeddle/package.py +309 -0
  28. ipeddle-0.1.0/src/ipeddle/patcher.py +247 -0
  29. ipeddle-0.1.0/src/ipeddle/paths.py +76 -0
  30. ipeddle-0.1.0/src/ipeddle/proc.py +58 -0
  31. ipeddle-0.1.0/src/ipeddle/runtime.py +73 -0
  32. ipeddle-0.1.0/src/ipeddle/scaffold.py +83 -0
  33. ipeddle-0.1.0/src/ipeddle/sdk.py +130 -0
  34. ipeddle-0.1.0/src/ipeddle/setup.py +309 -0
  35. ipeddle-0.1.0/src/ipeddle/swiftsdk.py +143 -0
  36. ipeddle-0.1.0/src/ipeddle/tbd.py +308 -0
  37. ipeddle-0.1.0/src/ipeddle/toolchain.py +194 -0
  38. ipeddle-0.1.0/src/ipeddle/ui.py +56 -0
  39. ipeddle-0.1.0/src/ipeddle/xip.py +213 -0
  40. ipeddle-0.1.0/tests/conftest.py +4 -0
  41. ipeddle-0.1.0/tests/helpers.py +183 -0
  42. ipeddle-0.1.0/tests/test_cli_misc.py +97 -0
  43. ipeddle-0.1.0/tests/test_downloads.py +60 -0
  44. ipeddle-0.1.0/tests/test_macho.py +46 -0
  45. ipeddle-0.1.0/tests/test_mangling.py +52 -0
  46. ipeddle-0.1.0/tests/test_package_inspect.py +132 -0
  47. ipeddle-0.1.0/tests/test_patcher.py +90 -0
  48. ipeddle-0.1.0/tests/test_setup_sdk.py +57 -0
  49. ipeddle-0.1.0/tests/test_tbd.py +113 -0
  50. ipeddle-0.1.0/tests/test_xip.py +39 -0
@@ -0,0 +1,11 @@
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+ __pycache__/
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+ *.py[cod]
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+ *.egg-info/
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+ build/
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+ dist/
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+ .venv/
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+ .pytest_cache/
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+ .ruff_cache/
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+ .build/
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+ .swiftpm/
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+ *.ipa
ipeddle-0.1.0/LICENSE ADDED
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ipeddle-0.1.0/NOTICE ADDED
@@ -0,0 +1,27 @@
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+ ipeddle
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+ Copyright 2026 Neguiolidas and the ipeddle contributors
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+
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+ This product is licensed under the Apache License, Version 2.0 (see LICENSE).
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+
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+ Third-party software
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+ --------------------
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+
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+ ipeddle does not bundle third-party code. At setup time it downloads, onto
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+ the user's machine:
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+
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+ * The Swift toolchain for Linux from swift.org
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+ (Apache License 2.0 with Runtime Library Exception).
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+ * The ld64-compatible linker built by the xtool project, as a prebuilt release
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+ archive pinned by version and SHA-256
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+ (https://github.com/xtool-org/darwin-tools-linux-llvm, MIT License;
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+ LLVM itself is Apache License 2.0 with LLVM Exceptions).
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+ Copyright (c) xtool contributors. ipeddle's approach to cross-compiling
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+ for iOS on Linux owes a lot to xtool (https://github.com/xtool-org/xtool).
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+
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+ Apple SDKs
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+ ----------
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+
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+ ipeddle never ships Apple software. The iOS SDK is fetched by the user, on
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+ the user's machine, from a source the user chooses; its use is governed by
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+ Apple's license terms. ipeddle is not affiliated with or endorsed by Apple
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+ Inc. iOS, iPhone, Xcode and Swift are trademarks of Apple Inc.
ipeddle-0.1.0/PKG-INFO ADDED
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+ Metadata-Version: 2.5
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+ Name: ipeddle
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+ Version: 0.1.0
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+ Summary: Build iOS apps (.ipa) on Linux, no Mac or Xcode required — the Gradle of iOS.
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+ Project-URL: Homepage, https://github.com/Neguiolidas/ipeddle
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+ Project-URL: Issues, https://github.com/Neguiolidas/ipeddle/issues
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+ Author: Neguiolidas
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+ License-Expression: Apache-2.0
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+ License-File: LICENSE
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+ License-File: NOTICE
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+ Keywords: build,cross-compile,ios,ipa,linux,swift,swiftpm
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Environment :: Console
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Operating System :: POSIX :: Linux
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Topic :: Software Development :: Build Tools
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+ Requires-Python: >=3.10
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+ Requires-Dist: tomli>=1.1; python_version < '3.11'
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7; extra == 'dev'
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+ Requires-Dist: ruff>=0.5; extra == 'dev'
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+ Provides-Extra: icons
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+ Requires-Dist: pillow>=9; extra == 'icons'
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+ Description-Content-Type: text/markdown
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+
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+ # ipeddle
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+
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+ **Build iOS apps on Linux. No Mac, no Xcode.** · [Português](https://github.com/Neguiolidas/ipeddle/blob/main/README.pt-BR.md)
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+
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+ ipeddle is to iOS what Gradle is to Android: one command line tool that takes
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+ your app's source and gives you an installable package. You write a SwiftPM
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+ app, run `ipeddle build`, and get an unsigned `.ipa` that you can sign and
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+ install on your iPhone with Sideloadly or AltStore and a free Apple ID.
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+
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+ ```console
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+ $ pipx install ipeddle
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+ $ ipeddle setup # once: Swift for Linux, an iOS linker, the iOS SDK
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+ $ ipeddle build examples/hello
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+ ==> building Hello (release, iOS 16.0+, dev.ipeddle.example.hello)
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+ [5/7] Compiling Hello HelloApp.swift
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+ [6/7] Linking Hello
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+ ==> packaging
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+ ok examples/hello/.build/Hello.ipa (37.6 KB, unsigned) in 2.3s
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+ $ ipeddle inspect examples/hello/.build/Hello.ipa
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+ App: Hello.app (dev.ipeddle.example.hello)
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+ Executable: Hello [arm64]
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+ Platform: iOS min 16.0 (built with SDK 18.6)
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+ Links: 29 libraries, 146 imported symbols
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+ Result: OK
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+ ```
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+
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+ > Status: **alpha (0.1.0)**. Pure-SwiftPM apps (SwiftUI or UIKit, Swift and
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+ > C/Objective-C targets, resources, binary xcframeworks) build. Read
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+ > [Limitations](#limitations) before relying on it.
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+
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+ ## Requirements
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+
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+ * Linux x86_64 or aarch64 (Ubuntu 22.04/24.04, Debian 12/13, Fedora, RHEL-likes).
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+ On Windows use WSL2. On a Mac, just use Xcode.
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+ * Python 3.10+ and `git`.
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+ * About 4 GB of free disk for setup (Swift ~2.5 GB, SDK ~0.6 GB, caches).
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+ * The system libraries the Swift toolchain needs, see
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+ <https://www.swift.org/install/linux/> (on Ubuntu:
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+ `sudo apt install binutils git libc6-dev libcurl4-openssl-dev libedit2 libgcc-13-dev libstdc++-13-dev libxml2-dev libncurses-dev libz3-dev pkg-config tzdata unzip zlib1g-dev`).
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+
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+ `ipeddle doctor` checks all of this and tells you what is missing.
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+
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+ ## Quick start
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+
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+ ```bash
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+ pipx install ipeddle # or: pip install --user ipeddle ('ipeddle[icons]' to resize app icons)
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+ # latest from git: pipx install git+https://github.com/Neguiolidas/ipeddle
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+ ipeddle doctor # what is there, what is missing, how to fix it
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+ ipeddle setup # ~5-10 min the first time, mostly downloads
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+ git clone https://github.com/Neguiolidas/ipeddle && cd ipeddle
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+ ipeddle build examples/hello --inspect
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+ ```
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+
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+ The `.ipa` is in `examples/hello/.build/Hello.ipa`. To put it on a phone:
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+
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+ 1. Install [Sideloadly](https://sideloadly.io) (Windows/macOS) or
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+ [AltStore](https://altstore.io).
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+ 2. Plug in the iPhone, drop the `.ipa` in, sign in with your Apple ID (a free
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+ one works; apps then expire after 7 days and you re-install).
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+ 3. On the phone: Settings → General → VPN & Device Management → trust your
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+ Apple ID. On iOS 16+ also enable Settings → Privacy & Security → Developer Mode.
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+
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+ ## Commands
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+
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+ | Command | What it does |
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+ |---|---|
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+ | `ipeddle init DIR` | Creates a minimal SwiftUI app (`Package.swift`, `ipeddle.toml`, `.gitignore`) to start from. |
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+ | `ipeddle doctor [--deep]` | Checks Python, OS, disk, the toolchain, the linker, the SDK; `--deep` also compiles and links a test program. |
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+ | `ipeddle setup` | Downloads Swift for Linux and the linker, fetches the iOS SDK, prepares it. Idempotent: re-running only does what is missing. |
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+ | `ipeddle build [DIR]` | Builds the SwiftPM app in `DIR` into `DIR/.build/<App>.ipa` (`-o` to choose). `-c debug`, `--product`, `--clean`, `--inspect`. |
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+ | `ipeddle inspect FILE` | Checks an `.ipa` or `.app`: architectures, minimum iOS, Info.plist, embedded frameworks, and that every imported symbol exists in the library it is bound to. `--json` for scripts. |
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+ | `ipeddle clean [DIR]` | Deletes temporary files, an app's `.build`, or with `--all` everything ipeddle installed. |
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+
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+ Setup options: `--swift DIR` (use a toolchain you have), `--linker FILE`,
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+ `--sdk DIR` (an `iPhoneOS*.sdk` you have), `--xip FILE` (extract the SDK from
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+ an `Xcode_*.xip` you downloaded from Apple; only the SDK is written to disk),
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+ `--sdk-version` (default 18.6), `--force`, `--no-download`. `ipeddle clean
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+ --cache` empties the shared module cache. Everything lives
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+ in `$IPEDDLE_HOME` (default `~/.local/share/ipeddle`).
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+
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+ ## Making an app ipeddle can build
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+
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+ An ipeddle app is a regular Swift package with an executable product and an
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+ iOS platform. See [`examples/hello`](https://github.com/Neguiolidas/ipeddle/tree/main/examples/hello):
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+
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+ ```swift
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+ // swift-tools-version: 5.9
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+ import PackageDescription
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+
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+ let package = Package(
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+ name: "Hello",
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+ platforms: [.iOS(.v16)],
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+ products: [.executable(name: "Hello", targets: ["Hello"])],
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+ targets: [
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+ .executableTarget(name: "Hello", resources: [.process("Resources")]),
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+ ]
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+ )
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+ ```
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+
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+ The `@main` SwiftUI `App` (or a UIKit `UIApplicationMain`) lives in the
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+ executable target. App settings go in an optional `ipeddle.toml`:
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+
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+ ```toml
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+ [app]
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+ product = "Hello" # which executable product to package
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+ bundle-id = "com.example.hello" # default: dev.ipeddle.<product>
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+ display-name = "Hello"
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+ version = "1.0.0" # CFBundleShortVersionString
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+ build = "1" # CFBundleVersion
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+ icon = "Icon.png" # square PNG, 1024x1024 recommended
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+ info-plist = "Info.plist" # extra keys (permissions, URL types...); $(VARS) are expanded
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+ resources = ["Extra"] # files/folders copied into the .app as-is
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+ device-family = ["iphone", "ipad"]
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+ swiftc-flags = []
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+ ```
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+
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+ ## How it works
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+
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+ Apple's toolchain is open source; what makes "iOS on Linux" hard is
147
+ everything around it. ipeddle puts these pieces together on your machine:
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+
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+ 1. **Compiler.** The official Swift toolchain for Linux already contains
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+ `swiftc`, `clang` and `llvm-ar` with the ARM64/Darwin backends.
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+ 2. **Linker.** The Linux toolchain's `ld64.lld` refuses iOS, so setup downloads
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+ the ld64-compatible `lld` that the [xtool](https://github.com/xtool-org/xtool)
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+ project publishes.
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+ 3. **SDK.** Headers, `.swiftinterface` files and `.tbd` stubs for iOS. By
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+ default setup makes a sparse, shallow `git` checkout of a public mirror
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+ (only the one SDK folder, a few hundred MB). You can point it at an SDK you
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+ already have, or at an `Xcode.xip` (streamed: only the SDK is extracted).
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+ 4. **SDK patches, generated on your machine.** Public SDK mirrors carry
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+ *reconstructed* `.tbd` stubs that describe the newest iOS layout, so a
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+ naively linked app crashes on older iOS. ipeddle copies the SDK (hard links,
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+ so it costs almost no disk) and rewrites the stubs with rules derived from
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+ the SDK itself, never from a hand-made list:
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+ * **Swift overlays.** Until iOS 17 the Swift half of a framework
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+ (`Foundation`'s `Data`, `URLRequest`...) lived in
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+ `/usr/lib/swift/libswiftFoundation.dylib`; since iOS 18 it lives in the
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+ framework. Every Swift symbol whose mangled name says it belongs to module
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+ *X* is moved from the framework's stub to `libswiftX`'s stub. Binding
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+ through the overlay works on both old and new systems.
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+ * **Split frameworks.** Declarations moved to a new framework keep their
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+ original mangling (`@_originallyDefinedIn`), e.g. `SwiftUICore` split
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+ out of `SwiftUI` in iOS 18. Such symbols are moved back into the parent
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+ that re-exports the child, so the app never links the child and still
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+ launches on iOS 15-17.
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+ * **Missing symbols.** If the link fails on Swift symbols the stubs do not
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+ list at all, ipeddle works out the owning module from the mangled name,
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+ declares them in that module's overlay, and relinks. What it learns is
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+ kept in the patched SDK for every later build.
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+ 5. **Runtime bits.** Xcode ships `libclang_rt.ios.a`; ipeddle compiles the
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+ one routine apps need from it (`__isPlatformVersionAtLeast`, used by
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+ `#available` / `@available`) from its own source at setup.
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+ 6. **Build and package.** `swift build` cross-compiles with a generated Swift
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+ SDK bundle; ipeddle then assembles `Payload/<App>.app` (binary, resource
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+ bundles, frameworks, Info.plist, icons) and zips a reproducible `.ipa`.
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+
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+ ### Caching
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+
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+ * The SDK's Swift and Clang modules (Swift, Foundation, UIKit, SwiftUI...) are
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+ compiled into **one module cache shared by all your apps**. Setup ends with a
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+ test compile that also fills it, so even the first build of a new app is fast.
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+ * SwiftPM's incremental build does the rest; the `.ipa` step takes milliseconds.
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+ * When the SDK stubs change (re-setup, learned symbols), the next build relinks.
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+
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+ Measured on a 16-core Linux box with `examples/hello`:
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+
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+ | Build | Time |
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+ |---|---|
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+ | very first compile, empty module cache | 68 s |
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+ | first build of an app after `ipeddle setup` (cache filled by setup) | 2.0 s |
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+ | `--clean` rebuild | 2.1 s |
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+ | rebuild with no changes | 0.7 s |
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+
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+ ## Limitations
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+
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+ Honest list. Some are fundamental, some are just not done yet.
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+
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+ * **No code signing.** The `.ipa` is unsigned. Sideloadly/AltStore sign it
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+ with your Apple ID; App Store / TestFlight distribution still needs Apple's
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+ tools and a paid developer account.
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+ * **No asset catalogs (`actool`).** `.xcassets` cannot be compiled. ipeddle
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+ falls back: the app icon is taken from `icon` (or the largest PNG of an
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+ `AppIcon` set), and image sets are bundled as loose `name@2x.png` files,
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+ which `UIImage(named:)` and `Image("name")` find. Color sets, data sets and
213
+ symbol sets are not supported; define them in code.
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+ * **No Interface Builder (`ibtool`).** Storyboards and XIBs are not compiled;
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+ build UI in code (SwiftUI or UIKit). The launch screen comes from
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+ `UILaunchScreen` in Info.plist.
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+ * **SwiftPM projects only.** `.xcodeproj` / `.xcworkspace` projects are not
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+ read. CocoaPods are not supported; SwiftPM dependencies and binary
219
+ `.xcframework` targets are.
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+ * **Device builds only** (arm64). There is no iOS Simulator on Linux.
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+ * **iOS 15 or newer.** Older deployment targets need back-deployment
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+ libraries that only ship with Xcode.
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+ * **Public SDK caveats.** The symbol rules are derived from the SDK and
224
+ `examples/hello` (SwiftUI, Foundation, a C target with `#available`) and a
225
+ UIKit + PhotosUI app built from the 18.6 SDK were launched on iOS 16.7, but
226
+ the rules are heuristics over reconstructed stubs: a symbol that lived in a different library on some
227
+ older iOS version than the stubs suggest will fail at launch on that
228
+ version. `ipeddle inspect` catches symbols the SDK does not export at all,
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+ not this case. Test on the oldest iOS you support.
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+ * **Macros.** Macros that ship with the Swift toolchain (`@Observable`,
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+ `#Predicate`...) work; SwiftUI's `#Preview` and other Apple-only macro
232
+ plugins do not (remove `#Preview` blocks or wrap them in `#if DEBUG` checks you
233
+ do not build).
234
+ * **Embedded dynamic frameworks** (from binary `.xcframework` targets) are
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+ packaged the way Xcode does it (`Frameworks/`, stripped of headers and
236
+ modules, `@executable_path/Frameworks` rpath) and pass `ipeddle inspect`,
237
+ but have not yet been launched on a real device.
238
+ * **Less-tested inputs.** Development used the public mirror's 18.6 SDK.
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+ SDKs extracted from an Xcode `.xip` use the same code path but have had
240
+ less testing; downloads are checked for completeness, not signatures.
241
+ * **No dSYMs** (`-debug-info-format none`), so crash logs are not symbolicated.
242
+ * SwiftPM prints a deprecation warning for the `native` build system that
243
+ ipeddle uses; a future Swift release may require changes.
244
+
245
+ ## Legal
246
+
247
+ ipeddle is licensed under the Apache License 2.0 and contains no Apple
248
+ software. The iOS SDK is downloaded by **you**, onto **your** machine, from a
249
+ source **you** choose, and Apple's license terms apply to it (Apple's Xcode
250
+ and SDK agreement allows use on Apple-branded computers; whether and how you
251
+ may use the SDK elsewhere is between you and Apple). ipeddle does not
252
+ redistribute SDK files and the patched copy never leaves your machine.
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+
254
+ ipeddle is not affiliated with, endorsed by, or sponsored by Apple Inc.
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+ iOS, iPhone, iPad, Xcode and Swift are trademarks of Apple Inc.
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+
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+ ## Acknowledgements
258
+
259
+ * [xtool](https://github.com/xtool-org/xtool) (MIT) pioneered Xcode-free iOS
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+ builds on Linux; ipeddle downloads its ld64-compatible linker.
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+ * The [Swift project](https://swift.org) for the Linux toolchain.
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+
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+ ## Contributing
264
+
265
+ ```bash
266
+ pip install -e '.[dev]'
267
+ ruff check src tests
268
+ pytest
269
+ ```
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+
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+ Unit tests use synthetic `.tbd`, Mach-O and `.xip` fixtures generated in the
272
+ tests themselves; no Apple files are needed or allowed in the repository.