instinto 0.2.0__tar.gz

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instinto-0.2.0/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 ElEscribanoSilente
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: instinto
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+ Version: 0.2.0
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+ Summary: Red neuronal zero-deps para videojuegos: neuroevolucion, imitacion, JIT por codegen y save de una linea.
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+ Author: esraderey
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+ License: MIT
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+ Project-URL: Homepage, https://github.com/ElEscribanoSilente/instinto
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+ Keywords: neural-network,neuroevolution,gamedev,zero-dependencies,genetic-algorithm
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Dynamic: license-file
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+
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+ # instinto
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+
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+ [![CI](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml/badge.svg)](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml)
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+ [![PyPI](https://img.shields.io/pypi/v/instinto)](https://pypi.org/project/instinto/)
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+ [![Python](https://img.shields.io/pypi/pyversions/instinto)](https://pypi.org/project/instinto/)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
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+
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+ Red neuronal **zero-deps** para videojuegos. Un archivo, solo stdlib.
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+
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+ - **`Brain`** — MLP denso con pesos planos. `think()` / `act()`.
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+ - **Neuroevolución** — `Population` con elitismo, torneo y **sigma autoadaptativo**
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+ (regla 1/5 de Rechenberg): explora fuerte al inicio, refina solo al final.
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+ - **Imitación** — `learn()` con backprop (SGD + momentum). Graba al jugador, entrena al NPC.
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+ - **JIT por codegen** — `compile()` genera el forward desenrollado vía `exec`:
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+ **3–6× más rápido**, ~120k inferencias/seg en CPython puro.
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+ - **Save de una línea** — `save()` → float16 + zlib + base85. Un cerebro 2-6-2
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+ son ~116 chars: pégalo en el JSON de tu partida guardada.
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+ - **Determinista** — misma seed, misma evolución. Replays reproducibles.
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+
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+ ## Instalar
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+
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+ ```
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+ pip install instinto # o copia instinto.py a tu proyecto
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+ ```
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+
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+ ## 60 segundos
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+
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+ ```python
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+ from instinto import Brain, Population
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+
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+ # inferencia
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+ npc = Brain(n_in=4, hidden=[8], n_out=3, out="softmax", seed=42)
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+ accion = npc.act([dx, dy, vida, peligro], explore=0.05) # 0|1|2
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+
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+ # neuroevolución: el fitness ES tu juego
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+ pop = Population(60, n_in=4, hidden=[8], n_out=3, out="softmax", seed=7)
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+ for gen in range(100):
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+ for brain in pop:
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+ brain.fitness = jugar_partida(brain) # tu función
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+ stats = pop.evolve() # {'gen','best','mean','sigma'}
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+ mejor = pop.best
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+
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+ # imitación: aprende del jugador
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+ datos = [(estado, accion_del_jugador), ...] # índice de clase si softmax
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+ npc.learn(datos, epochs=300, lr=0.5)
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+
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+ # producción
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+ mejor.compile() # JIT (se invalida solo al mutar)
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+ blob = mejor.save() # str de una línea
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+ npc2 = Brain.load(blob)
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+ ```
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+
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+ ## Demo
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+
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+ ```
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+ python demo_caza.py # agentes evolucionan a cazar comida, render ASCII
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+ ```
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+
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+ ## API
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+
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+ | | |
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+ |---|---|
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+ | `Brain(n_in, hidden, n_out, act, out, seed)` | acts: `tanh sigmoid relu linear` (+`softmax` en salida) |
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+ | `.think(x) -> list` / `.act(x, explore) -> int` | inferencia / argmax con ε-greedy |
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+ | `.learn(samples, epochs, lr, momentum, batch, reset)` | backprop; devuelve loss (½·MSE o CE) |
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+ | `.mutate(rate, power)` / `.cross(other)` / `.clone()` | operadores evolutivos |
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+ | `.compile()` / `.save(compact)` / `Brain.load(s)` | JIT / persistencia |
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+ | `Population(size, ..., elite, tournament, mut_rate, sigma, noisy_fitness)` | iterable de Brains |
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+ | `.evolve() -> stats` / `.best` | siguiente generación / hall of fame |
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+
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+ Sin numpy. Sin configs. Sin clases que heredar. Python ≥ 3.8.
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+ # instinto
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+
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+ [![CI](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml/badge.svg)](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml)
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+ [![PyPI](https://img.shields.io/pypi/v/instinto)](https://pypi.org/project/instinto/)
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+ [![Python](https://img.shields.io/pypi/pyversions/instinto)](https://pypi.org/project/instinto/)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
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+
8
+ Red neuronal **zero-deps** para videojuegos. Un archivo, solo stdlib.
9
+
10
+ - **`Brain`** — MLP denso con pesos planos. `think()` / `act()`.
11
+ - **Neuroevolución** — `Population` con elitismo, torneo y **sigma autoadaptativo**
12
+ (regla 1/5 de Rechenberg): explora fuerte al inicio, refina solo al final.
13
+ - **Imitación** — `learn()` con backprop (SGD + momentum). Graba al jugador, entrena al NPC.
14
+ - **JIT por codegen** — `compile()` genera el forward desenrollado vía `exec`:
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+ **3–6× más rápido**, ~120k inferencias/seg en CPython puro.
16
+ - **Save de una línea** — `save()` → float16 + zlib + base85. Un cerebro 2-6-2
17
+ son ~116 chars: pégalo en el JSON de tu partida guardada.
18
+ - **Determinista** — misma seed, misma evolución. Replays reproducibles.
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+
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+ ## Instalar
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+
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+ ```
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+ pip install instinto # o copia instinto.py a tu proyecto
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+ ```
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+
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+ ## 60 segundos
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+
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+ ```python
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+ from instinto import Brain, Population
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+
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+ # inferencia
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+ npc = Brain(n_in=4, hidden=[8], n_out=3, out="softmax", seed=42)
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+ accion = npc.act([dx, dy, vida, peligro], explore=0.05) # 0|1|2
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+
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+ # neuroevolución: el fitness ES tu juego
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+ pop = Population(60, n_in=4, hidden=[8], n_out=3, out="softmax", seed=7)
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+ for gen in range(100):
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+ for brain in pop:
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+ brain.fitness = jugar_partida(brain) # tu función
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+ stats = pop.evolve() # {'gen','best','mean','sigma'}
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+ mejor = pop.best
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+
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+ # imitación: aprende del jugador
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+ datos = [(estado, accion_del_jugador), ...] # índice de clase si softmax
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+ npc.learn(datos, epochs=300, lr=0.5)
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+
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+ # producción
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+ mejor.compile() # JIT (se invalida solo al mutar)
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+ blob = mejor.save() # str de una línea
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+ npc2 = Brain.load(blob)
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+ ```
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+
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+ ## Demo
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+
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+ ```
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+ python demo_caza.py # agentes evolucionan a cazar comida, render ASCII
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+ ```
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+
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+ ## API
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+
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+ | | |
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+ |---|---|
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+ | `Brain(n_in, hidden, n_out, act, out, seed)` | acts: `tanh sigmoid relu linear` (+`softmax` en salida) |
64
+ | `.think(x) -> list` / `.act(x, explore) -> int` | inferencia / argmax con ε-greedy |
65
+ | `.learn(samples, epochs, lr, momentum, batch, reset)` | backprop; devuelve loss (½·MSE o CE) |
66
+ | `.mutate(rate, power)` / `.cross(other)` / `.clone()` | operadores evolutivos |
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+ | `.compile()` / `.save(compact)` / `Brain.load(s)` | JIT / persistencia |
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+ | `Population(size, ..., elite, tournament, mut_rate, sigma, noisy_fitness)` | iterable de Brains |
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+ | `.evolve() -> stats` / `.best` | siguiente generación / hall of fame |
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+
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+ Sin numpy. Sin configs. Sin clases que heredar. Python ≥ 3.8.
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+ Metadata-Version: 2.4
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+ Name: instinto
3
+ Version: 0.2.0
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+ Summary: Red neuronal zero-deps para videojuegos: neuroevolucion, imitacion, JIT por codegen y save de una linea.
5
+ Author: esraderey
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+ License: MIT
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+ Project-URL: Homepage, https://github.com/ElEscribanoSilente/instinto
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+ Keywords: neural-network,neuroevolution,gamedev,zero-dependencies,genetic-algorithm
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Dynamic: license-file
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+
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+ # instinto
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+
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+ [![CI](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml/badge.svg)](https://github.com/ElEscribanoSilente/instinto/actions/workflows/ci.yml)
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+ [![PyPI](https://img.shields.io/pypi/v/instinto)](https://pypi.org/project/instinto/)
22
+ [![Python](https://img.shields.io/pypi/pyversions/instinto)](https://pypi.org/project/instinto/)
23
+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
24
+
25
+ Red neuronal **zero-deps** para videojuegos. Un archivo, solo stdlib.
26
+
27
+ - **`Brain`** — MLP denso con pesos planos. `think()` / `act()`.
28
+ - **Neuroevolución** — `Population` con elitismo, torneo y **sigma autoadaptativo**
29
+ (regla 1/5 de Rechenberg): explora fuerte al inicio, refina solo al final.
30
+ - **Imitación** — `learn()` con backprop (SGD + momentum). Graba al jugador, entrena al NPC.
31
+ - **JIT por codegen** — `compile()` genera el forward desenrollado vía `exec`:
32
+ **3–6× más rápido**, ~120k inferencias/seg en CPython puro.
33
+ - **Save de una línea** — `save()` → float16 + zlib + base85. Un cerebro 2-6-2
34
+ son ~116 chars: pégalo en el JSON de tu partida guardada.
35
+ - **Determinista** — misma seed, misma evolución. Replays reproducibles.
36
+
37
+ ## Instalar
38
+
39
+ ```
40
+ pip install instinto # o copia instinto.py a tu proyecto
41
+ ```
42
+
43
+ ## 60 segundos
44
+
45
+ ```python
46
+ from instinto import Brain, Population
47
+
48
+ # inferencia
49
+ npc = Brain(n_in=4, hidden=[8], n_out=3, out="softmax", seed=42)
50
+ accion = npc.act([dx, dy, vida, peligro], explore=0.05) # 0|1|2
51
+
52
+ # neuroevolución: el fitness ES tu juego
53
+ pop = Population(60, n_in=4, hidden=[8], n_out=3, out="softmax", seed=7)
54
+ for gen in range(100):
55
+ for brain in pop:
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+ brain.fitness = jugar_partida(brain) # tu función
57
+ stats = pop.evolve() # {'gen','best','mean','sigma'}
58
+ mejor = pop.best
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+
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+ # imitación: aprende del jugador
61
+ datos = [(estado, accion_del_jugador), ...] # índice de clase si softmax
62
+ npc.learn(datos, epochs=300, lr=0.5)
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+
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+ # producción
65
+ mejor.compile() # JIT (se invalida solo al mutar)
66
+ blob = mejor.save() # str de una línea
67
+ npc2 = Brain.load(blob)
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+ ```
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+
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+ ## Demo
71
+
72
+ ```
73
+ python demo_caza.py # agentes evolucionan a cazar comida, render ASCII
74
+ ```
75
+
76
+ ## API
77
+
78
+ | | |
79
+ |---|---|
80
+ | `Brain(n_in, hidden, n_out, act, out, seed)` | acts: `tanh sigmoid relu linear` (+`softmax` en salida) |
81
+ | `.think(x) -> list` / `.act(x, explore) -> int` | inferencia / argmax con ε-greedy |
82
+ | `.learn(samples, epochs, lr, momentum, batch, reset)` | backprop; devuelve loss (½·MSE o CE) |
83
+ | `.mutate(rate, power)` / `.cross(other)` / `.clone()` | operadores evolutivos |
84
+ | `.compile()` / `.save(compact)` / `Brain.load(s)` | JIT / persistencia |
85
+ | `Population(size, ..., elite, tournament, mut_rate, sigma, noisy_fitness)` | iterable de Brains |
86
+ | `.evolve() -> stats` / `.best` | siguiente generación / hall of fame |
87
+
88
+ Sin numpy. Sin configs. Sin clases que heredar. Python ≥ 3.8.
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+ LICENSE
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+ README.md
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+ instinto.py
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+ pyproject.toml
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+ instinto.egg-info/PKG-INFO
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+ instinto.egg-info/SOURCES.txt
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+ instinto.egg-info/dependency_links.txt
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+ instinto.egg-info/top_level.txt
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+ instinto
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+ """instinto — red neuronal zero-deps para videojuegos.
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+
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+ MLP denso con pesos planos. Tres vías de entrenamiento: backprop (imitar),
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+ neuroevolución (Population, sigma adaptativo regla 1/5) y mutación manual.
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+ JIT por codegen (compile), serialización de una línea (save/load).
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+ Solo stdlib. Determinista por seed.
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+ """
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+ from __future__ import annotations
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+
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+ import base64
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+ import math
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+ import random
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+ import struct
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+ import zlib
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+ from array import array
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+
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+ __version__ = "0.2.0"
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+ __all__ = ["Brain", "Population"]
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+
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+ _F16_MAX = 65504.0
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+ _HIDDEN_ACTS = ("tanh", "sigmoid", "relu", "linear")
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+ _OUT_ACTS = _HIDDEN_ACTS + ("softmax",)
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+ _MAGIC = "in1"
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+
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+
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+ def _sig(x: float) -> float:
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+ if x >= 0.0:
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+ z = math.exp(-x)
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+ return 1.0 / (1.0 + z)
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+ z = math.exp(x)
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+ return z / (1.0 + z)
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+
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+
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+ def _apply(name: str, v: list) -> list:
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+ if name == "tanh":
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+ return [math.tanh(x) for x in v]
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+ if name == "relu":
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+ return [x if x > 0.0 else 0.0 for x in v]
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+ if name == "sigmoid":
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+ return [_sig(x) for x in v]
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+ if name == "linear":
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+ return v
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+ # softmax estable
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+ m = max(v)
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+ e = [math.exp(x - m) for x in v]
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+ s = sum(e)
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+ return [x / s for x in e]
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+
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+
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+ def _dact(name: str, y: float) -> float:
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+ """Derivada en función de la salida y."""
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+ if name == "tanh":
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+ return 1.0 - y * y
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+ if name == "sigmoid":
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+ return y * (1.0 - y)
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+ if name == "relu":
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+ return 1.0 if y > 0.0 else 0.0
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+ return 1.0 # linear
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+
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+
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+ class Brain:
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+ """MLP denso. arch=[n_in, *hidden, n_out], pesos planos por capa.
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+
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+ W[k][j*n_in + i]: peso entrada i → neurona j de la capa k.
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+ """
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+
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+ __slots__ = ("arch", "acts", "W", "B", "fitness", "_rng", "_fwd",
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+ "_vW", "_vB", "_pfit")
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+
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+ def __init__(self, n_in: int, hidden=(), n_out: int = 1,
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+ act: str = "tanh", out: str = "tanh", seed=None):
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+ if n_in < 1 or n_out < 1 or any(h < 1 for h in hidden):
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+ raise ValueError("dimensiones >= 1")
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+ if act not in _HIDDEN_ACTS:
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+ raise ValueError(f"act oculta debe ser una de {_HIDDEN_ACTS}")
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+ if out not in _OUT_ACTS:
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+ raise ValueError(f"act de salida debe ser una de {_OUT_ACTS}")
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+ self.arch = [n_in, *hidden, n_out]
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+ self.acts = [act] * (len(self.arch) - 2) + [out]
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+ self._rng = random.Random(seed)
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+ self.W, self.B = [], []
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+ for k in range(len(self.arch) - 1):
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+ fi, fo = self.arch[k], self.arch[k + 1]
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+ lim = math.sqrt(6.0 / (fi + fo)) # Xavier
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+ self.W.append(array("d", (self._rng.uniform(-lim, lim)
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+ for _ in range(fi * fo))))
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+ self.B.append(array("d", (0.0 for _ in range(fo))))
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+ self.fitness = None
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+ self._pfit = None # fitness del mejor padre (regla 1/5)
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+ self._fwd = None # forward JIT
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+ self._vW = self._vB = None # velocidades momentum
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+
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+ # ------------------------------------------------------------- inferencia
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+ def think(self, x) -> list:
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+ """Forward. x: secuencia de floats de tamaño arch[0]."""
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+ f = self._fwd
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+ if f is not None:
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+ return f(x)
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+ a = x
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+ arch, W, B, acts = self.arch, self.W, self.B, self.acts
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+ for k in range(len(W)):
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+ Wk, Bk, n_in = W[k], B[k], arch[k]
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+ pre = []
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+ for j in range(arch[k + 1]):
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+ s = Bk[j]
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+ base = j * n_in
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+ for i in range(n_in):
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+ s += Wk[base + i] * a[i]
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+ pre.append(s)
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+ a = _apply(acts[k], pre)
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+ return a
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+
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+ def act(self, x, explore: float = 0.0) -> int:
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+ """Índice de acción (argmax). explore: prob. de acción aleatoria."""
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+ if explore > 0.0 and self._rng.random() < explore:
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+ return self._rng.randrange(self.arch[-1])
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+ y = self.think(x)
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+ return max(range(len(y)), key=y.__getitem__)
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+
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+ # ------------------------------------------------------------ aprendizaje
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+ def learn(self, samples, epochs: int = 500, lr: float = 0.1,
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+ momentum: float = 0.0, batch: int | None = None,
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+ shuffle: bool = True, reset: bool = True) -> float:
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+ """Backprop SGD+momentum. samples: [(x, target)]. Devuelve loss final.
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+
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+ target: lista de floats; escalar si n_out==1; índice de clase si softmax.
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+ Loss MSE: 1/2 * sum((y-t)^2) por muestra (el 1/2 hace que el gradiente
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+ sea (y-t)*act'); cross-entropy si la salida es softmax.
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+ reset: si True (def.) cada llamada arranca con momentum a cero; ponlo en
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+ False para continuar entrenando conservando el estado del optimizador.
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+ """
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+ self._fwd = None
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+ soft = self.acts[-1] == "softmax"
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+ n_out = self.arch[-1]
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+ data = []
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+ for x, t in samples:
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+ if soft and isinstance(t, int):
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+ oh = [0.0] * n_out
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+ oh[t] = 1.0
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+ t = oh
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+ elif not isinstance(t, (list, tuple)):
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+ t = [float(t)]
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+ data.append((list(map(float, x)), list(map(float, t))))
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+ if reset or self._vW is None:
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+ self._vW = [array("d", bytes(8 * len(w))) for w in self.W]
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+ self._vB = [array("d", bytes(8 * len(b))) for b in self.B]
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+ bsz = len(data) if not batch else batch
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+ L = len(self.W)
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+ loss = 0.0
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+ for _ in range(epochs):
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+ if shuffle:
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+ self._rng.shuffle(data)
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+ loss = 0.0
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+ for off in range(0, len(data), bsz):
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+ chunk = data[off:off + bsz]
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+ gW = [array("d", bytes(8 * len(w))) for w in self.W]
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+ gB = [array("d", bytes(8 * len(b))) for b in self.B]
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+ for x, t in chunk:
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+ A = self._trace(x)
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+ y = A[-1]
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+ if soft:
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+ loss += -sum(tj * math.log(yj + 1e-12)
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+ for tj, yj in zip(t, y))
164
+ delta = [yj - tj for yj, tj in zip(y, t)]
165
+ else:
166
+ loss += 0.5 * sum((yj - tj) ** 2 for yj, tj in zip(y, t))
167
+ an = self.acts[-1]
168
+ delta = [(yj - tj) * _dact(an, yj)
169
+ for yj, tj in zip(y, t)]
170
+ for k in range(L - 1, -1, -1):
171
+ prev, n_in = A[k], self.arch[k]
172
+ Gk, Bk = gW[k], gB[k]
173
+ for j, dj in enumerate(delta):
174
+ base = j * n_in
175
+ for i in range(n_in):
176
+ Gk[base + i] += dj * prev[i]
177
+ Bk[j] += dj
178
+ if k:
179
+ Wk, an = self.W[k], self.acts[k - 1]
180
+ delta = [
181
+ _dact(an, prev[i])
182
+ * sum(Wk[j * n_in + i] * delta[j]
183
+ for j in range(len(delta)))
184
+ for i in range(n_in)
185
+ ]
186
+ # fin muestra
187
+ inv = lr / len(chunk)
188
+ for k in range(L):
189
+ vW, vB, Wk, Bk = self._vW[k], self._vB[k], self.W[k], self.B[k]
190
+ Gk, Gb = gW[k], gB[k]
191
+ for i in range(len(Wk)):
192
+ vW[i] = momentum * vW[i] - inv * Gk[i]
193
+ Wk[i] += vW[i]
194
+ for j in range(len(Bk)):
195
+ vB[j] = momentum * vB[j] - inv * Gb[j]
196
+ Bk[j] += vB[j]
197
+ loss /= len(data)
198
+ return loss
199
+
200
+ def _trace(self, x) -> list:
201
+ """Forward guardando activaciones de cada capa (para backprop)."""
202
+ A = [x]
203
+ a = x
204
+ for k in range(len(self.W)):
205
+ Wk, Bk, n_in = self.W[k], self.B[k], self.arch[k]
206
+ pre = []
207
+ for j in range(self.arch[k + 1]):
208
+ s = Bk[j]
209
+ base = j * n_in
210
+ for i in range(n_in):
211
+ s += Wk[base + i] * a[i]
212
+ pre.append(s)
213
+ a = _apply(self.acts[k], pre)
214
+ A.append(a)
215
+ return A
216
+
217
+ # -------------------------------------------------------------- evolución
218
+ def mutate(self, rate: float = 0.1, power: float = 0.5, rng=None) -> "Brain":
219
+ """Perturbación gaussiana: cada peso con prob. rate suma N(0, power)."""
220
+ r = rng or self._rng
221
+ self._fwd = None
222
+ for arr in (*self.W, *self.B):
223
+ for i in range(len(arr)):
224
+ if r.random() < rate:
225
+ arr[i] += r.gauss(0.0, power)
226
+ return self
227
+
228
+ def cross(self, other: "Brain", rng=None) -> "Brain":
229
+ """Cruce uniforme gen a gen. Requiere arquitecturas idénticas."""
230
+ if self.arch != other.arch or self.acts != other.acts:
231
+ raise ValueError("arquitecturas incompatibles para cross")
232
+ r = rng or self._rng
233
+ child = self.clone()
234
+ child.fitness = child._pfit = None
235
+ for ca, oa in zip((*child.W, *child.B), (*other.W, *other.B)):
236
+ for i in range(len(ca)):
237
+ if r.random() < 0.5:
238
+ ca[i] = oa[i]
239
+ return child
240
+
241
+ def clone(self) -> "Brain":
242
+ """Copia profunda (réplica exacta de pesos y estado RNG)."""
243
+ c = object.__new__(Brain)
244
+ c.arch, c.acts = list(self.arch), list(self.acts)
245
+ c.W = [array("d", w) for w in self.W]
246
+ c.B = [array("d", b) for b in self.B]
247
+ c.fitness, c._pfit = self.fitness, self._pfit
248
+ c._fwd = None
249
+ c._vW = c._vB = None
250
+ c._rng = random.Random()
251
+ c._rng.setstate(self._rng.getstate())
252
+ return c
253
+
254
+ def reseed(self, seed) -> "Brain":
255
+ self._rng.seed(seed)
256
+ return self
257
+
258
+ # ------------------------------------------------------------------- JIT
259
+ def compile(self, max_params: int = 8000) -> "Brain":
260
+ """Genera forward desenrollado vía exec (3-6x más rápido). Se
261
+ invalida solo tras mutate/learn/load; recompilar si hace falta."""
262
+ if self.n_params > max_params:
263
+ raise ValueError(f"demasiados parámetros para JIT (> {max_params})")
264
+ if not all(math.isfinite(v) for arr in (*self.W, *self.B) for v in arr):
265
+ raise ValueError("pesos no finitos (inf/nan): el entrenamiento "
266
+ "divergió, no se puede compilar")
267
+ src = ["def _f(x):"]
268
+ prev = [f"x[{i}]" for i in range(self.arch[0])]
269
+ tmp = 0
270
+ for k in range(len(self.W)):
271
+ Wk, Bk, n_in, act = self.W[k], self.B[k], self.arch[k], self.acts[k]
272
+ exprs = []
273
+ for j in range(self.arch[k + 1]):
274
+ base = j * n_in
275
+ e = repr(Bk[j]) + "".join(
276
+ f" + {Wk[base + i]!r}*{prev[i]}" for i in range(n_in))
277
+ exprs.append(e)
278
+ cur = []
279
+ if act == "softmax":
280
+ ts = []
281
+ for e in exprs:
282
+ t = f"t{tmp}"; tmp += 1
283
+ src.append(f" {t} = {e}")
284
+ ts.append(t)
285
+ src.append(f" m = max({', '.join(ts)})")
286
+ es = []
287
+ for t in ts:
288
+ src.append(f" e{t} = _exp({t} - m)")
289
+ es.append(f"e{t}")
290
+ src.append(f" s = {' + '.join(es)}")
291
+ cur = [f"{e}/s" for e in es]
292
+ else:
293
+ wrap = {"tanh": "_tanh({})", "sigmoid": "_sig({})",
294
+ "linear": "{}"}.get(act)
295
+ for e in exprs:
296
+ t = f"t{tmp}"; tmp += 1
297
+ if act == "relu":
298
+ src.append(f" {t} = {e}")
299
+ src.append(f" {t} = {t} if {t} > 0.0 else 0.0")
300
+ else:
301
+ src.append(f" {t} = {wrap.format(e)}")
302
+ cur.append(t)
303
+ prev = cur
304
+ src.append(f" return [{', '.join(prev)}]")
305
+ ns = {"_tanh": math.tanh, "_exp": math.exp, "_sig": _sig}
306
+ exec("\n".join(src), ns) # noqa: S102 — fuente generada localmente
307
+ self._fwd = ns["_f"]
308
+ return self
309
+
310
+ # ----------------------------------------------------------- persistencia
311
+ def save(self, compact: bool = True) -> str:
312
+ """Serializa a una línea: 'in1|fmt|arch|acts|blob'. compact=float16."""
313
+ fmt = "e" if compact else "f"
314
+ flat = []
315
+ for k in range(len(self.W)):
316
+ flat.extend(self.W[k])
317
+ flat.extend(self.B[k])
318
+ if compact:
319
+ flat = [max(-_F16_MAX, min(_F16_MAX, v)) for v in flat]
320
+ raw = struct.pack(f"<{len(flat)}{fmt}", *flat)
321
+ blob = base64.b85encode(zlib.compress(raw, 9)).decode("ascii")
322
+ return "|".join((_MAGIC, fmt, ",".join(map(str, self.arch)),
323
+ ",".join(self.acts), blob))
324
+
325
+ @classmethod
326
+ def load(cls, data: str) -> "Brain":
327
+ try:
328
+ magic, fmt, arch_s, acts_s, blob = data.strip().split("|", 4)
329
+ if magic != _MAGIC or fmt not in "ef":
330
+ raise ValueError
331
+ arch = [int(v) for v in arch_s.split(",")]
332
+ acts = acts_s.split(",")
333
+ raw = zlib.decompress(base64.b85decode(blob))
334
+ size = struct.calcsize(fmt)
335
+ flat = struct.unpack(f"<{len(raw) // size}{fmt}", raw)
336
+ except (ValueError, zlib.error, struct.error) as e:
337
+ raise ValueError("blob de Brain inválido") from e
338
+ need = sum(arch[k] * arch[k + 1] + arch[k + 1]
339
+ for k in range(len(arch) - 1))
340
+ if len(arch) < 2 or len(flat) != need:
341
+ raise ValueError("blob de Brain inválido: tamaño no coincide")
342
+ b = cls(arch[0], arch[1:-1], arch[-1],
343
+ act=acts[0] if len(acts) > 1 else "tanh", out=acts[-1])
344
+ pos = 0
345
+ for k in range(len(b.W)):
346
+ nw, nb = len(b.W[k]), len(b.B[k])
347
+ b.W[k] = array("d", flat[pos:pos + nw]); pos += nw
348
+ b.B[k] = array("d", flat[pos:pos + nb]); pos += nb
349
+ return b
350
+
351
+ # ------------------------------------------------------------------ varios
352
+ @property
353
+ def n_params(self) -> int:
354
+ return sum(len(w) for w in self.W) + sum(len(b) for b in self.B)
355
+
356
+ def __repr__(self):
357
+ a = "-".join(map(str, self.arch))
358
+ f = f", fit={self.fitness:.4g}" if self.fitness is not None else ""
359
+ return f"Brain({a} {self.acts[0]}/{self.acts[-1]}, {self.n_params}p{f})"
360
+
361
+
362
+ class Population:
363
+ """Neuroevolución: elitismo + torneo + cruce uniforme + mutación gaussiana
364
+ con sigma autoadaptativo (regla 1/5 de Rechenberg).
365
+
366
+ noisy_fitness: si el fitness es ruidoso o no estacionario (p. ej. el entorno
367
+ cambia cada generación), ponlo en True para que `best` siga al campeón de la
368
+ generación actual —re-medido y comparable— en vez de congelar un fitness con
369
+ suerte de una generación pasada (el genoma campeón se conserva igual vía
370
+ elitismo). Con fitness determinista déjalo en False: mejor de todos los tiempos."""
371
+
372
+ def __init__(self, size: int, n_in: int, hidden=(), n_out: int = 1,
373
+ act: str = "tanh", out: str = "tanh", seed=None,
374
+ elite: float = 0.1, tournament: int = 3,
375
+ mut_rate: float = 0.15, sigma: float = 0.5,
376
+ noisy_fitness: bool = False):
377
+ if size < 4:
378
+ raise ValueError("size >= 4")
379
+ self._rng = random.Random(seed)
380
+ self.brains = [Brain(n_in, hidden, n_out, act, out,
381
+ seed=self._rng.getrandbits(64))
382
+ for _ in range(size)]
383
+ self.size, self.elite, self.tournament = size, elite, tournament
384
+ self.mut_rate, self.sigma = mut_rate, sigma
385
+ self.noisy_fitness = noisy_fitness
386
+ self.generation = 0
387
+ self.best: Brain | None = None # hall of fame (clon congelado)
388
+
389
+ def __iter__(self):
390
+ return iter(self.brains)
391
+
392
+ def __len__(self):
393
+ return self.size
394
+
395
+ def __getitem__(self, i):
396
+ return self.brains[i]
397
+
398
+ def evolve(self) -> dict:
399
+ """Consume los .fitness asignados y produce la siguiente generación.
400
+
401
+ Devuelve {'gen', 'best', 'mean', 'sigma'}.
402
+ """
403
+ if any(b.fitness is None for b in self.brains):
404
+ raise RuntimeError("asigna .fitness a todos los Brain antes de evolve()")
405
+ # regla 1/5: ajustar sigma según éxito de los hijos de la gen anterior
406
+ scored = [(b.fitness, b._pfit) for b in self.brains if b._pfit is not None]
407
+ if scored:
408
+ ok = sum(f > p for f, p in scored) / len(scored)
409
+ self.sigma *= 1.22 if ok > 0.2 else 1 / 1.22
410
+ self.sigma = min(2.0, max(1e-3, self.sigma))
411
+ ranked = sorted(self.brains, key=lambda b: b.fitness, reverse=True)
412
+ # hall of fame: con fitness estacionario, el mejor de todos los tiempos;
413
+ # con noisy_fitness, el top de la gen actual (re-medido, comparable).
414
+ if self.noisy_fitness or self.best is None \
415
+ or ranked[0].fitness > self.best.fitness:
416
+ self.best = ranked[0].clone()
417
+ rng = self._rng
418
+ n_elite = max(1, int(self.elite * self.size))
419
+ nxt = []
420
+ for b in ranked[:n_elite]:
421
+ e = b.clone()
422
+ e.fitness = e._pfit = None
423
+ e.reseed(rng.getrandbits(64))
424
+ nxt.append(e)
425
+ while len(nxt) < self.size:
426
+ p1 = max(rng.sample(ranked, self.tournament),
427
+ key=lambda b: b.fitness)
428
+ p2 = max(rng.sample(ranked, self.tournament),
429
+ key=lambda b: b.fitness)
430
+ child = p1.cross(p2, rng=rng).mutate(self.mut_rate, self.sigma,
431
+ rng=rng)
432
+ child._pfit = max(p1.fitness, p2.fitness)
433
+ child.reseed(rng.getrandbits(64))
434
+ nxt.append(child)
435
+ stats = {"gen": self.generation,
436
+ "best": ranked[0].fitness,
437
+ "mean": sum(b.fitness for b in self.brains) / self.size,
438
+ "sigma": self.sigma}
439
+ self.brains = nxt
440
+ self.generation += 1
441
+ return stats
442
+
443
+ def __repr__(self):
444
+ hof = f", best={self.best.fitness:.4g}" if self.best else ""
445
+ return f"Population({self.size} brains, gen {self.generation}{hof})"
@@ -0,0 +1,25 @@
1
+ [build-system]
2
+ requires = ["setuptools>=61"]
3
+ build-backend = "setuptools.build_meta"
4
+
5
+ [project]
6
+ name = "instinto"
7
+ version = "0.2.0"
8
+ description = "Red neuronal zero-deps para videojuegos: neuroevolucion, imitacion, JIT por codegen y save de una linea."
9
+ readme = "README.md"
10
+ requires-python = ">=3.8"
11
+ license = { text = "MIT" }
12
+ authors = [{ name = "esraderey" }]
13
+ keywords = ["neural-network", "neuroevolution", "gamedev", "zero-dependencies", "genetic-algorithm"]
14
+ classifiers = [
15
+ "Programming Language :: Python :: 3",
16
+ "License :: OSI Approved :: MIT License",
17
+ "Topic :: Games/Entertainment",
18
+ "Topic :: Scientific/Engineering :: Artificial Intelligence",
19
+ ]
20
+
21
+ [project.urls]
22
+ Homepage = "https://github.com/ElEscribanoSilente/instinto"
23
+
24
+ [tool.setuptools]
25
+ py-modules = ["instinto"]
@@ -0,0 +1,4 @@
1
+ [egg_info]
2
+ tag_build =
3
+ tag_date = 0
4
+