hyperstellar 0.1.62__tar.gz → 0.1.63__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/PKG-INFO +1 -1
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/math.comp +2 -2
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/stellar.pyd +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/PKG-INFO +1 -1
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/pyproject.toml +2 -1
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/LICENSE +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/README.md +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/__init__.py +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/__init__.pyi +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.frag +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.geom +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.vert +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/py.typed +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/SOURCES.txt +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/dependency_links.txt +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/top_level.txt +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/setup.cfg +0 -0
- {hyperstellar-0.1.62 → hyperstellar-0.1.63}/tests/test.py +0 -0
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@@ -1979,8 +1979,8 @@ for (int i = 0; i < uNumObjects; i++) {
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// POSITION CORRECTION - only for deep penetrations
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// Move THIS object away from penetration
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const float slop = 0.
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const float percent = 0.
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const float slop = 0.01;
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const float percent = 0.4;
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if (collision.penetration > slop) {
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float totalMass = massA + massB;
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@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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[project]
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name = "hyperstellar"
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version = "0.1.
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version = "0.1.63"
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description = "GPU-accelerated physics simulation engine"
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readme = "README.md"
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authors = [{name = "Aiden Jabari", email = "Jabariaiden15@email.com"}]
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@@ -61,5 +61,6 @@ where = ["hyperstellar/src"]
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{hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/SOURCES.txt
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{hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/top_level.txt
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