hyperstellar 0.1.62__tar.gz → 0.1.63__tar.gz

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Files changed (18) hide show
  1. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/PKG-INFO +1 -1
  2. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/math.comp +2 -2
  3. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/stellar.pyd +0 -0
  4. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/PKG-INFO +1 -1
  5. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/pyproject.toml +2 -1
  6. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/LICENSE +0 -0
  7. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/README.md +0 -0
  8. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/__init__.py +0 -0
  9. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/__init__.pyi +0 -0
  10. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.frag +0 -0
  11. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.geom +0 -0
  12. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/_native/windows-x64/shaders/quad.vert +0 -0
  13. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar/py.typed +0 -0
  14. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/SOURCES.txt +0 -0
  15. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/dependency_links.txt +0 -0
  16. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/hyperstellar/src/hyperstellar.egg-info/top_level.txt +0 -0
  17. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/setup.cfg +0 -0
  18. {hyperstellar-0.1.62 → hyperstellar-0.1.63}/tests/test.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: hyperstellar
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- Version: 0.1.62
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+ Version: 0.1.63
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  Summary: GPU-accelerated physics simulation engine
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  Author-email: Aiden Jabari <Jabariaiden15@email.com>
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  License: MIT License
@@ -1979,8 +1979,8 @@ for (int i = 0; i < uNumObjects; i++) {
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  // POSITION CORRECTION - only for deep penetrations
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  // Move THIS object away from penetration
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- const float slop = 0.001;
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- const float percent = 0.8;
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+ const float slop = 0.01;
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+ const float percent = 0.4;
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  if (collision.penetration > slop) {
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  float totalMass = massA + massB;
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: hyperstellar
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- Version: 0.1.62
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+ Version: 0.1.63
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  Summary: GPU-accelerated physics simulation engine
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  Author-email: Aiden Jabari <Jabariaiden15@email.com>
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  License: MIT License
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "hyperstellar"
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- version = "0.1.62"
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+ version = "0.1.63"
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  description = "GPU-accelerated physics simulation engine"
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  readme = "README.md"
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  authors = [{name = "Aiden Jabari", email = "Jabariaiden15@email.com"}]
@@ -61,5 +61,6 @@ where = ["hyperstellar/src"]
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