hns-maze 0.0.1__tar.gz

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Files changed (42) hide show
  1. hns_maze-0.0.1/.gitignore +4 -0
  2. hns_maze-0.0.1/LICENSE +21 -0
  3. hns_maze-0.0.1/PKG-INFO +17 -0
  4. hns_maze-0.0.1/README.md +2 -0
  5. hns_maze-0.0.1/hns_maze/__init__.py +4 -0
  6. hns_maze-0.0.1/hns_maze/algorithm/__init__.py +2 -0
  7. hns_maze-0.0.1/hns_maze/algorithm/a_star.py +88 -0
  8. hns_maze-0.0.1/hns_maze/algorithm/bfs.py +87 -0
  9. hns_maze-0.0.1/hns_maze/algorithm/bidirectional_bfs.py +112 -0
  10. hns_maze-0.0.1/hns_maze/algorithm/dfs.py +68 -0
  11. hns_maze-0.0.1/hns_maze/algorithm/gbfs.py +89 -0
  12. hns_maze-0.0.1/hns_maze/algorithm/heuristics/__init__.py +2 -0
  13. hns_maze-0.0.1/hns_maze/algorithm/heuristics/euclidean.py +8 -0
  14. hns_maze-0.0.1/hns_maze/algorithm/heuristics/manhattan.py +8 -0
  15. hns_maze-0.0.1/hns_maze/game/__init__.py +5 -0
  16. hns_maze-0.0.1/hns_maze/game/entity_controller/__init__.py +2 -0
  17. hns_maze-0.0.1/hns_maze/game/entity_controller/agent_control.py +230 -0
  18. hns_maze-0.0.1/hns_maze/game/entity_controller/player_control.py +111 -0
  19. hns_maze-0.0.1/hns_maze/game/entity_controller/shared_control.py +62 -0
  20. hns_maze-0.0.1/hns_maze/game/entity_spawning/__init__.py +1 -0
  21. hns_maze-0.0.1/hns_maze/game/entity_spawning/spawn_handler.py +57 -0
  22. hns_maze-0.0.1/hns_maze/game/entity_state/__init__.py +2 -0
  23. hns_maze-0.0.1/hns_maze/game/entity_state/agent.py +280 -0
  24. hns_maze-0.0.1/hns_maze/game/entity_state/player.py +201 -0
  25. hns_maze-0.0.1/hns_maze/game/entity_state/shared.py +59 -0
  26. hns_maze-0.0.1/hns_maze/game/interface/__init__.py +0 -0
  27. hns_maze-0.0.1/hns_maze/game/interface/backbone.py +323 -0
  28. hns_maze-0.0.1/hns_maze/game/interface/main_menu.py +74 -0
  29. hns_maze-0.0.1/hns_maze/game/interface/maze_gameplay.py +611 -0
  30. hns_maze-0.0.1/hns_maze/game/interface/play_menu.py +233 -0
  31. hns_maze-0.0.1/hns_maze/game/interface/settings_menu.py +340 -0
  32. hns_maze-0.0.1/hns_maze/game/interface/visual.py +344 -0
  33. hns_maze-0.0.1/hns_maze/game/managers/__init__.py +11 -0
  34. hns_maze-0.0.1/hns_maze/game/managers/game_manager.py +134 -0
  35. hns_maze-0.0.1/hns_maze/game/managers/loop_manager.py +242 -0
  36. hns_maze-0.0.1/hns_maze/game/managers/ui_manager.py +39 -0
  37. hns_maze-0.0.1/hns_maze/generation/__init__.py +1 -0
  38. hns_maze-0.0.1/hns_maze/generation/flood_fill.py +181 -0
  39. hns_maze-0.0.1/hns_maze/generation/generate_all.py +16 -0
  40. hns_maze-0.0.1/hns_maze/generation/generate_grid.py +116 -0
  41. hns_maze-0.0.1/hns_maze/play.py +7 -0
  42. hns_maze-0.0.1/pyproject.toml +28 -0
@@ -0,0 +1,4 @@
1
+ __pycache__/
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+ *.pyc
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+ *.pyo
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+ .vscode/
hns_maze-0.0.1/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 Zico Diego
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,17 @@
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+ Metadata-Version: 2.4
2
+ Name: hns-maze
3
+ Version: 0.0.1
4
+ Summary: A maze-based hide-and-seek game with a model-based reflex agent as a seeker and a player as the hider.
5
+ Project-URL: Homepage, https://github.com/ZicoDiegoRR/AI-Concept-Course-Final-Project
6
+ Project-URL: Bug Tracker, https://github.com/ZicoDiegoRR/AI-Concept-Course-Final-Project/issues
7
+ Author-email: Zico Diego <itzb4pakku1@gmail.com>
8
+ License-File: LICENSE
9
+ Classifier: License :: OSI Approved :: MIT License
10
+ Classifier: Operating System :: OS Independent
11
+ Classifier: Programming Language :: Python :: 3
12
+ Requires-Python: >=3.8
13
+ Requires-Dist: pygame>=2.6
14
+ Description-Content-Type: text/markdown
15
+
16
+ # HnS: Don't Get Caught By It!
17
+ A maze-based hide-and-seek game with a model-based reflex agent as a seeker and a player as the hider.
@@ -0,0 +1,2 @@
1
+ # HnS: Don't Get Caught By It!
2
+ A maze-based hide-and-seek game with a model-based reflex agent as a seeker and a player as the hider.
@@ -0,0 +1,4 @@
1
+ from .algorithm import *
2
+ from .game import *
3
+ from .generation import *
4
+ from .play import main
@@ -0,0 +1,2 @@
1
+ from .a_star import solve as a_star_solve
2
+ from .bfs import solve as bfs_solve
@@ -0,0 +1,88 @@
1
+ import heapq
2
+ from typing import Callable
3
+
4
+ def solve(
5
+ grid: list[list[dict[str, int]]],
6
+ start: tuple[int, int],
7
+ goal: tuple[int, int],
8
+ h_func: Callable,
9
+ ) -> list[tuple[int, int]]:
10
+ if not grid or not grid[0]:
11
+ return []
12
+
13
+ rows = len(grid)
14
+ cols = len(grid[0])
15
+
16
+ if not (0 <= start[0] < rows and 0 <= start[1] < cols):
17
+ return []
18
+ if not (0 <= goal[0] < rows and 0 <= goal[1] < cols):
19
+ return []
20
+ if start == goal:
21
+ return [start]
22
+
23
+
24
+ q = [[0, 0, start, [start]]]
25
+ visited = set()
26
+ moves = (
27
+ ((-1, 0), "up", "down"),
28
+ ((1, 0), "down", "up"),
29
+ ((0, -1), "left", "right"),
30
+ ((0, 1), "right", "left")
31
+ )
32
+
33
+ while q:
34
+ _, curr_g, curr_pos, curr_path = heapq.heappop(q)
35
+
36
+ if curr_pos == goal:
37
+ return curr_path
38
+
39
+ if curr_pos in visited:
40
+ continue
41
+
42
+ visited.add(curr_pos)
43
+ curr_x, curr_y = curr_pos
44
+ for (dx, dy), wall, opposite_wall in moves:
45
+ nxt_x, nxt_y = curr_x + dx, curr_y + dy
46
+
47
+ if not (0 <= nxt_x < rows and 0 <= nxt_y < cols):
48
+ continue
49
+ if (nxt_x, nxt_y) in visited:
50
+ continue
51
+ if grid[curr_x][curr_y].get(wall, 1) == 1:
52
+ continue
53
+ if grid[nxt_x][nxt_y].get(opposite_wall, 1) == 1:
54
+ continue
55
+
56
+ new_path = curr_path + [(nxt_x, nxt_y)]
57
+ new_g = curr_g + 1
58
+ new_f = new_g + h_func(curr_pos, goal)
59
+
60
+ heapq.heappush(q, [new_f, new_g, (nxt_x, nxt_y), new_path])
61
+
62
+ return curr_path
63
+
64
+ if __name__ == "__main__":
65
+ import heuristics.euclidean as euclidean
66
+
67
+ def print_maze(grid: list[list[dict[str, int]]]) -> None:
68
+ for row in grid:
69
+ for col in row:
70
+ print("|" if col["left"] else " ", end="")
71
+ if col["up"] and col["down"]:
72
+ print("ニ", end="")
73
+ elif col["up"]:
74
+ print("‾", end="")
75
+ elif col["down"]:
76
+ print("_", end="")
77
+ else:
78
+ print(" ", end="")
79
+ print("|" if col["right"] else " ", end="")
80
+ print()
81
+
82
+ grid = [[{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}]]
83
+ print_maze(grid)
84
+ print()
85
+
86
+ start = (4, 4)
87
+ goal = (3, 6)
88
+ print(solve(grid, start, goal, euclidean.compute))
@@ -0,0 +1,87 @@
1
+ from collections import deque
2
+ import random
3
+
4
+ def solve(
5
+ grid: list[list[dict[str, int]]],
6
+ visited: list[list[tuple[int, int]]],
7
+ start: tuple[int, int],
8
+ hiding_cell_reduction: float,
9
+ ) -> list[tuple[int, int]]:
10
+ if not grid or not grid[0]:
11
+ return []
12
+
13
+ rows = len(grid)
14
+ cols = len(grid[0])
15
+
16
+ if not (0 <= start[0] < rows and 0 <= start[1] < cols):
17
+ return []
18
+
19
+ q = deque([[start, [start]]])
20
+ seen = set()
21
+ moves = (
22
+ ((-1, 0), "up", "down"),
23
+ ((1, 0), "down", "up"),
24
+ ((0, -1), "left", "right"),
25
+ ((0, 1), "right", "left")
26
+ )
27
+
28
+ while q:
29
+ curr_pos, curr_path = q.popleft()
30
+ curr_x, curr_y = curr_pos
31
+
32
+ if (
33
+ grid[curr_x][curr_y]["hiding"] == 1
34
+ and random.random() <= hiding_cell_reduction
35
+ and curr_pos != start
36
+ ):
37
+ if curr_pos not in visited: visited.append(curr_pos)
38
+ if curr_pos not in seen: seen.add(curr_pos)
39
+ continue
40
+
41
+ if curr_pos not in visited:
42
+ return curr_path
43
+
44
+ if curr_pos in seen:
45
+ continue
46
+
47
+ seen.add(curr_pos)
48
+ for (dx, dy), wall, opposite_wall in moves:
49
+ nxt_x, nxt_y = curr_x + dx, curr_y + dy
50
+
51
+ if not (0 <= nxt_x < rows and 0 <= nxt_y < cols):
52
+ continue
53
+ if (nxt_x, nxt_y) in seen:
54
+ continue
55
+ if grid[curr_x][curr_y].get(wall, 1) == 1:
56
+ continue
57
+ if grid[nxt_x][nxt_y].get(opposite_wall, 1) == 1:
58
+ continue
59
+
60
+ new_path = curr_path + [(nxt_x, nxt_y)]
61
+ q.append([(nxt_x, nxt_y), new_path])
62
+
63
+ return []
64
+
65
+ if __name__ == "__main__":
66
+ def print_maze(grid: list[list[dict[str, int]]]) -> None:
67
+ for row in grid:
68
+ for col in row:
69
+ print("|" if col["left"] else " ", end="")
70
+ if col["up"] and col["down"]:
71
+ print("ニ", end="")
72
+ elif col["up"]:
73
+ print("‾", end="")
74
+ elif col["down"]:
75
+ print("_", end="")
76
+ else:
77
+ print(" ", end="")
78
+ print("|" if col["right"] else " ", end="")
79
+ print()
80
+
81
+ grid = [[{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}]]
82
+ print_maze(grid)
83
+ print()
84
+
85
+ start = (4, 4)
86
+ visited = [(4, 4), (3, 4), (5, 4), (4, 5), (3, 3), (3, 5), (5, 3), (5, 5)]
87
+ print(solve(grid, visited, start))
@@ -0,0 +1,112 @@
1
+ from collections import deque
2
+
3
+ def solve(
4
+ grid: list[list[dict[str, int]]],
5
+ start: tuple[int, int],
6
+ goal: tuple[int, int],
7
+ max_steps: int = 500,
8
+ ) -> list[tuple[int, int]]: # Code modified from GeeksforGeeks and corrected by Copilot AI
9
+ if not grid or not grid[0]:
10
+ return []
11
+
12
+ rows = len(grid)
13
+ cols = len(grid[0])
14
+
15
+ if not (0 <= start[0] < rows and 0 <= start[1] < cols):
16
+ return []
17
+ if not (0 <= goal[0] < rows and 0 <= goal[1] < cols):
18
+ return []
19
+ if start == goal:
20
+ return [start]
21
+
22
+ if not max_steps:
23
+ max_steps = float("inf")
24
+
25
+ queue_start = deque([[start, 0]])
26
+ queue_goal = deque([[goal, 0]])
27
+ visited_start = set()
28
+ visited_goal = set()
29
+ parent_start = {start: None}
30
+ parent_goal = {goal: None}
31
+
32
+ moves = (
33
+ ((-1, 0), "up", "down"),
34
+ ((1, 0), "down", "up"),
35
+ ((0, -1), "left", "right"),
36
+ ((0, 1), "right", "left")
37
+ )
38
+
39
+ while queue_start and queue_goal:
40
+ for q, visited, parent in zip(
41
+ [queue_start, queue_goal],
42
+ [visited_start, visited_goal],
43
+ [parent_start, parent_goal],
44
+ ):
45
+ curr_pos, curr_step = q.popleft()
46
+
47
+ if curr_pos in visited or curr_step >= max_steps:
48
+ continue
49
+
50
+ visited.add(curr_pos)
51
+ curr_x, curr_y = curr_pos
52
+ for (dx, dy), wall, opposite_wall in moves:
53
+ nxt_x, nxt_y = curr_x + dx, curr_y + dy
54
+
55
+ if not (0 <= nxt_x < rows and 0 <= nxt_y < cols):
56
+ continue
57
+ if (nxt_x, nxt_y) in visited:
58
+ continue
59
+ if grid[curr_x][curr_y].get(wall, 1) == 1:
60
+ continue
61
+ if grid[nxt_x][nxt_y].get(opposite_wall, 1) == 1:
62
+ continue
63
+
64
+ q.append([(nxt_x, nxt_y), curr_step + 1])
65
+ parent[(nxt_x, nxt_y)] = curr_pos
66
+
67
+ intersect = None
68
+ for node in visited_start:
69
+ if node in visited_goal:
70
+ intersect = node
71
+ break
72
+
73
+ if intersect is not None:
74
+ path = []
75
+ step = intersect
76
+ while step is not None:
77
+ path.append(step)
78
+ step = parent_start.get(step)
79
+ path.reverse()
80
+
81
+ step = parent_goal[intersect]
82
+ while step is not None:
83
+ path.append(step)
84
+ step = parent_goal.get(step)
85
+
86
+ return path
87
+
88
+ return []
89
+
90
+ if __name__ == "__main__":
91
+ def print_maze(grid: list[list[dict[str, int]]]) -> None:
92
+ for row in grid:
93
+ for col in row:
94
+ print("|" if col["left"] else " ", end="")
95
+ if col["up"] and col["down"]:
96
+ print("ニ", end="")
97
+ elif col["up"]:
98
+ print("‾", end="")
99
+ elif col["down"]:
100
+ print("_", end="")
101
+ else:
102
+ print(" ", end="")
103
+ print("|" if col["right"] else " ", end="")
104
+ print()
105
+
106
+ grid = [[{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}]]
107
+ print_maze(grid)
108
+ print()
109
+
110
+ start = (4, 4)
111
+ goal = (3, 6)
112
+ print(solve(grid, start, goal))
@@ -0,0 +1,68 @@
1
+ def solve(
2
+ grid: list[list[dict[str, int]]],
3
+ start: tuple[int, int],
4
+ goal: tuple[int, int],
5
+ max_steps: int = 500,
6
+ ) -> list[tuple[int, int]]: # Code by Copilot AI
7
+ """Solve the maze using recursive depth-first search.
8
+
9
+ Each cell in `grid` contains wall flags for `up`, `down`, `left`, and `right`.
10
+ A value of `1` indicates a wall, and `0` indicates an open passage.
11
+ """
12
+
13
+ if not grid or not grid[0]:
14
+ return []
15
+
16
+ rows = len(grid)
17
+ cols = len(grid[0])
18
+ start_x, start_y = start
19
+ goal_x, goal_y = goal
20
+
21
+ if not (0 <= start_x < rows and 0 <= start_y < cols):
22
+ return []
23
+ if not (0 <= goal_x < rows and 0 <= goal_y < cols):
24
+ return []
25
+ if start == goal:
26
+ return [start]
27
+
28
+ if not max_steps:
29
+ max_steps = float("inf")
30
+
31
+ visited: set[tuple[int, int]] = set()
32
+ directions = [
33
+ (-1, 0, "up", "down"),
34
+ (1, 0, "down", "up"),
35
+ (0, -1, "left", "right"),
36
+ (0, 1, "right", "left"),
37
+ ]
38
+
39
+ def dfs(x: int, y: int, step: int) -> list[tuple[int, int]] | None:
40
+ if step == max_steps:
41
+ return None
42
+
43
+ visited.add((x, y))
44
+ if (x, y) == goal:
45
+ return [(x, y)]
46
+
47
+ for dx, dy, wall, opposite_wall in directions:
48
+ next_x = x + dx
49
+ next_y = y + dy
50
+
51
+ if not (0 <= next_x < rows and 0 <= next_y < cols):
52
+ continue
53
+ if (next_x, next_y) in visited:
54
+ continue
55
+ if grid[x][y].get(wall, 1) == 1:
56
+ continue
57
+ if grid[next_x][next_y].get(opposite_wall, 1) == 1:
58
+ continue
59
+
60
+ result = dfs(next_x, next_y, step + 1)
61
+ if result is not None:
62
+ return [(x, y)] + result
63
+
64
+ return None
65
+
66
+ path = dfs(start_x, start_y, 0)
67
+ return path if path is not None else []
68
+
@@ -0,0 +1,89 @@
1
+ import heapq
2
+ from typing import Callable
3
+
4
+ def solve(
5
+ grid: list[list[dict[str, int]]],
6
+ start: tuple[int, int],
7
+ goal: tuple[int, int],
8
+ h_func: Callable,
9
+ max_steps: int = 500,
10
+ ) -> list[tuple[int, int]]:
11
+ if not grid or not grid[0]:
12
+ return []
13
+
14
+ rows = len(grid)
15
+ cols = len(grid[0])
16
+
17
+ if not (0 <= start[0] < rows and 0 <= start[1] < cols):
18
+ return []
19
+ if not (0 <= goal[0] < rows and 0 <= goal[1] < cols):
20
+ return []
21
+ if start == goal:
22
+ return [start]
23
+
24
+ if not max_steps:
25
+ max_steps = float("inf")
26
+
27
+ q = [[0, 0, start, [start]]]
28
+ visited = set()
29
+ moves = (
30
+ ((-1, 0), "up", "down"),
31
+ ((1, 0), "down", "up"),
32
+ ((0, -1), "left", "right"),
33
+ ((0, 1), "right", "left")
34
+ )
35
+
36
+ while q:
37
+ _, curr_step, curr_pos, curr_path = heapq.heappop(q)
38
+
39
+ if curr_pos in visited or curr_step >= max_steps:
40
+ continue
41
+
42
+ if curr_pos == goal:
43
+ return curr_path
44
+
45
+ visited.add(curr_pos)
46
+ curr_x, curr_y = curr_pos
47
+ for (dx, dy), wall, opposite_wall in moves:
48
+ nxt_x, nxt_y = curr_x + dx, curr_y + dy
49
+
50
+ if not (0 <= nxt_x < rows and 0 <= nxt_y < cols):
51
+ continue
52
+ if (nxt_x, nxt_y) in visited:
53
+ continue
54
+ if grid[curr_x][curr_y].get(wall, 1) == 1:
55
+ continue
56
+ if grid[nxt_x][nxt_y].get(opposite_wall, 1) == 1:
57
+ continue
58
+
59
+ new_h = h_func(start, goal)
60
+ new_path = curr_path + [(nxt_x, nxt_y)]
61
+ heapq.heappush(q, [new_h, curr_step+1, (nxt_x, nxt_y), new_path])
62
+
63
+ return curr_path
64
+
65
+ if __name__ == "__main__":
66
+ import heuristics.euclidean as euclidean
67
+
68
+ def print_maze(grid: list[list[dict[str, int]]]) -> None:
69
+ for row in grid:
70
+ for col in row:
71
+ print("|" if col["left"] else " ", end="")
72
+ if col["up"] and col["down"]:
73
+ print("ニ", end="")
74
+ elif col["up"]:
75
+ print("‾", end="")
76
+ elif col["down"]:
77
+ print("_", end="")
78
+ else:
79
+ print(" ", end="")
80
+ print("|" if col["right"] else " ", end="")
81
+ print()
82
+
83
+ grid = [[{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 0, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 0}], [{'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 0, 'left': 1, 'right': 1}], [{'up': 1, 'down': 0, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 0, 'down': 1, 'left': 0, 'right': 0}, {'up': 1, 'down': 0, 'left': 0, 'right': 1}, {'up': 0, 'down': 0, 'left': 1, 'right': 1}], [{'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 0}, {'up': 1, 'down': 1, 'left': 0, 'right': 1}, {'up': 1, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}, {'up': 0, 'down': 1, 'left': 1, 'right': 1}]]
84
+ print_maze(grid)
85
+ print()
86
+
87
+ start = (4, 4)
88
+ goal = (3, 6)
89
+ print(solve(grid, start, goal, euclidean.compute))
@@ -0,0 +1,2 @@
1
+ from .euclidean import compute as euclidean_distance
2
+ from .manhattan import compute as manhattan_distance
@@ -0,0 +1,8 @@
1
+ def compute(
2
+ curr_pos: tuple[int, int],
3
+ goal: tuple[int, int]
4
+ ) -> int:
5
+ x1, y1 = curr_pos
6
+ x2, y2 = goal
7
+
8
+ return ((x2 - x1)**2 + (y2 - y1)**2)**0.5
@@ -0,0 +1,8 @@
1
+ def compute(
2
+ curr_pos: tuple[int, int],
3
+ goal: tuple[int, int]
4
+ ) -> int:
5
+ x1, y1 = curr_pos
6
+ x2, y2 = goal
7
+
8
+ return abs(x2 - x1) + abs(y2 - y1)
@@ -0,0 +1,5 @@
1
+ from .entity_controller import *
2
+ from .entity_spawning import *
3
+ from .entity_state import *
4
+ from .interface import *
5
+ from .managers import *
@@ -0,0 +1,2 @@
1
+ from .agent_control import run_agent
2
+ from .player_control import run_player