hexatess-code 0.3.1__tar.gz → 0.4.0__tar.gz

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  1. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/PKG-INFO +7 -2
  2. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/README.md +6 -1
  3. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/pyproject.toml +1 -1
  4. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/__init__.py +1 -1
  5. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/PKG-INFO +7 -2
  6. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/LICENSE +0 -0
  7. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/setup.cfg +0 -0
  8. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/camera.py +0 -0
  9. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/cli.py +0 -0
  10. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/decoder.py +0 -0
  11. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/encoder.py +0 -0
  12. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/galois.py +0 -0
  13. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/geometry.py +0 -0
  14. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/header.py +0 -0
  15. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/masks.py +0 -0
  16. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/reedsolomon.py +0 -0
  17. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/render.py +0 -0
  18. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess/resilience.py +0 -0
  19. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/SOURCES.txt +0 -0
  20. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/dependency_links.txt +0 -0
  21. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/entry_points.txt +0 -0
  22. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/requires.txt +0 -0
  23. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/src/hexatess_code.egg-info/top_level.txt +0 -0
  24. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_camera.py +0 -0
  25. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_codec.py +0 -0
  26. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_conformance.py +0 -0
  27. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_galois.py +0 -0
  28. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_geometry.py +0 -0
  29. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_header.py +0 -0
  30. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_masks.py +0 -0
  31. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_reedsolomon.py +0 -0
  32. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_render.py +0 -0
  33. {hexatess_code-0.3.1 → hexatess_code-0.4.0}/tests/test_resilience.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: hexatess-code
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- Version: 0.3.1
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+ Version: 0.4.0
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  Summary: Hexatess Code - an experimental 2D barcode on a hexagonal grid with Reed-Solomon error correction
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  Author: The Hexatess Code Authors
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  License: MIT License
@@ -200,6 +200,10 @@ concentrate inside whole bytes.
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  ## Implement it in your own language
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+ A **pure-JavaScript encoder** already ships in this repository — see
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+ [`javascript/`](javascript/) (zero dependencies, byte-identical to the
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+ Python reference for uncompressed symbols, includes a browser demo).
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+
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  The format is deliberately **specification-first**: everything needed
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  for an independent implementation is in
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  [`SPECIFICATION.md`](SPECIFICATION.md), and
@@ -221,7 +225,8 @@ vectors, it speaks Hexatess Code.
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  3. **Erasure decoding:** declare blob-occluded modules as
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  erasures → doubles correctable symbol counts.
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  4. **JavaScript/TypeScript SDK** + online playground (generate a code
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- in the browser in 10 seconds).
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+ in the browser in 10 seconds) — **encoder done:**
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+ [`javascript/`](javascript/); decoder + hosted playground next.
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  5. Larger radii / capacity beyond 329 stored bytes (breaking header
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  change).
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@@ -136,6 +136,10 @@ concentrate inside whole bytes.
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  ## Implement it in your own language
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+ A **pure-JavaScript encoder** already ships in this repository — see
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+ [`javascript/`](javascript/) (zero dependencies, byte-identical to the
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+ Python reference for uncompressed symbols, includes a browser demo).
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+
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  The format is deliberately **specification-first**: everything needed
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  for an independent implementation is in
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  [`SPECIFICATION.md`](SPECIFICATION.md), and
@@ -157,7 +161,8 @@ vectors, it speaks Hexatess Code.
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  3. **Erasure decoding:** declare blob-occluded modules as
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  erasures → doubles correctable symbol counts.
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  4. **JavaScript/TypeScript SDK** + online playground (generate a code
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- in the browser in 10 seconds).
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+ in the browser in 10 seconds) — **encoder done:**
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+ [`javascript/`](javascript/); decoder + hosted playground next.
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  5. Larger radii / capacity beyond 329 stored bytes (breaking header
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  change).
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@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "hexatess-code"
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- version = "0.3.1"
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+ version = "0.4.0"
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  description = "Hexatess Code - an experimental 2D barcode on a hexagonal grid with Reed-Solomon error correction"
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  readme = "README.md"
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  requires-python = ">=3.8"
@@ -61,7 +61,7 @@ from .reedsolomon import rs_correct_msg, rs_encode_msg
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  from .render import render, sample_grid_from_image
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  from .resilience import add_blob_damage, add_random_noise, run_tests
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- __version__ = "0.3.1"
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+ __version__ = "0.4.0"
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  SPEC_VERSION = "0.3"
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  __all__ = [
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: hexatess-code
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- Version: 0.3.1
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+ Version: 0.4.0
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  Summary: Hexatess Code - an experimental 2D barcode on a hexagonal grid with Reed-Solomon error correction
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  Author: The Hexatess Code Authors
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  License: MIT License
@@ -200,6 +200,10 @@ concentrate inside whole bytes.
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  ## Implement it in your own language
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+ A **pure-JavaScript encoder** already ships in this repository — see
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+ [`javascript/`](javascript/) (zero dependencies, byte-identical to the
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+ Python reference for uncompressed symbols, includes a browser demo).
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+
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  The format is deliberately **specification-first**: everything needed
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  for an independent implementation is in
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  [`SPECIFICATION.md`](SPECIFICATION.md), and
@@ -221,7 +225,8 @@ vectors, it speaks Hexatess Code.
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  3. **Erasure decoding:** declare blob-occluded modules as
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  erasures → doubles correctable symbol counts.
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  4. **JavaScript/TypeScript SDK** + online playground (generate a code
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- in the browser in 10 seconds).
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+ in the browser in 10 seconds) — **encoder done:**
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+ [`javascript/`](javascript/); decoder + hosted playground next.
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  5. Larger radii / capacity beyond 329 stored bytes (breaking header
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  change).
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