hazy-frames 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- hazy_frames-0.1.0/.github/badges/coverage.svg +21 -0
- hazy_frames-0.1.0/.gitignore +213 -0
- hazy_frames-0.1.0/LICENSE +21 -0
- hazy_frames-0.1.0/PKG-INFO +253 -0
- hazy_frames-0.1.0/README.md +228 -0
- hazy_frames-0.1.0/pyproject.toml +96 -0
- hazy_frames-0.1.0/src/hazy/__init__.py +29 -0
- hazy_frames-0.1.0/src/hazy/constants.py +11 -0
- hazy_frames-0.1.0/src/hazy/frame.py +494 -0
- hazy_frames-0.1.0/src/hazy/primitives.py +834 -0
- hazy_frames-0.1.0/src/hazy/utils.py +60 -0
- hazy_frames-0.1.0/tests/conftest.py +0 -0
- hazy_frames-0.1.0/tests/test_frame.py +747 -0
- hazy_frames-0.1.0/tests/test_integration.py +392 -0
- hazy_frames-0.1.0/tests/test_primitives.py +493 -0
- hazy_frames-0.1.0/uv.lock +2234 -0
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MIT License
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Copyright (c) 2025 Littie28
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.4
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Name: hazy-frames
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Version: 0.1.0
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Summary: Hierarchical coordinate frames - crystal clear transforms
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Project-URL: Homepage, https://github.com/Littie28/hazy-frames
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Project-URL: Repository, https://github.com/Littie28/hazy-frames
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Project-URL: Issues, https://github.com/Littie28/hazy-frames/issues
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Author: Littie28
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License: MIT
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License-File: LICENSE
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Keywords: 3d,coordinate-systems,frames,geometry,transformations
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Classifier: Development Status :: 3 - Alpha
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Classifier: Intended Audience :: Developers
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Classifier: Intended Audience :: Science/Research
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Topic :: Scientific/Engineering :: Mathematics
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Classifier: Topic :: Software Development :: Libraries :: Python Modules
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Requires-Python: >=3.12
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Requires-Dist: numpy>=2.3.4
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Requires-Dist: scipy>=1.16.3
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Provides-Extra: examples
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Description-Content-Type: text/markdown
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# hazy-frames
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[](https://www.python.org/downloads/)
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[](https://opensource.org/licenses/MIT)
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[](https://github.com/astral-sh/ruff)
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**Hierarchical coordinate frames - crystal clear transforms**
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A Python library for managing hierarchical reference frames and frame-aware geometric primitives with efficient transformation caching, inspired by [optiland](https://github.com/HarrisonKramer/optiland).
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## Features
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- **Hierarchical Frame System**: Build complex frame hierarchies with parent-child relationships
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- **Frame-Aware Primitives**: `Point` and `Vector` classes that carry frame information
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- **Automatic Transformations**: Transform primitives between any frames in the hierarchy
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- **Efficient Caching**: Transformation matrices are cached for performance
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- **Proper Geometric Semantics**: Type-safe arithmetic operations (e.g., Point - Point = Vector)
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- **Flexible Transformations**: Support for rotation (Euler angles, matrices), translation, and scaling
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- **Global Reference Frame**: Singleton global frame for world coordinates
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## Installation
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Install directly from GitHub:
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```bash
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pip install git+https://github.com/Littie28/hazy-frames.git
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```
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Or download the wheel from [releases](https://github.com/Littie28/hazy-frames/releases/latest):
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```bash
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pip install hazy_frames-0.1.0-py3-none-any.whl
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```
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62
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+
For development:
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63
|
+
|
|
64
|
+
```bash
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65
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+
# Clone the repository
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66
|
+
git clone https://github.com/Littie28/hazy-frames.git
|
|
67
|
+
cd hazy-frames
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68
|
+
|
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69
|
+
# Install with development dependencies
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70
|
+
uv sync --group dev
|
|
71
|
+
```
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72
|
+
|
|
73
|
+
## Quick Start
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|
74
|
+
|
|
75
|
+
```python
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|
76
|
+
from hazy import Frame, Point, Vector
|
|
77
|
+
|
|
78
|
+
# Create a frame hierarchy
|
|
79
|
+
world = Frame.get_global()
|
|
80
|
+
robot = Frame(parent=world, name="robot")
|
|
81
|
+
robot.translate(x=5, y=0, z=0).rotate_euler(z=90, degrees=True)
|
|
82
|
+
|
|
83
|
+
camera = robot.make_child(name="camera") # different initialization methods
|
|
84
|
+
camera.translate(x=0, y=0, z=1)
|
|
85
|
+
|
|
86
|
+
# Create frame-aware primitives
|
|
87
|
+
point_in_camera = Point(1, 0, 0, frame=camera)
|
|
88
|
+
|
|
89
|
+
# Transform between frames
|
|
90
|
+
point_in_world = point_in_camera.to_frame(world)
|
|
91
|
+
point_in_robot = point_in_camera.to_frame(robot)
|
|
92
|
+
|
|
93
|
+
print(f"Camera: {point_in_camera}")
|
|
94
|
+
print(f"World: {point_in_world}")
|
|
95
|
+
print(f"Robot: {point_in_robot}")
|
|
96
|
+
```
|
|
97
|
+
|
|
98
|
+
## Core Concepts
|
|
99
|
+
|
|
100
|
+
### Frames
|
|
101
|
+
|
|
102
|
+
Frames represent coordinate systems and can be organized hierarchically:
|
|
103
|
+
|
|
104
|
+
```python
|
|
105
|
+
# Create frames
|
|
106
|
+
root = Frame.make_root(name="root")
|
|
107
|
+
parent = root.make_child("parent")
|
|
108
|
+
child = Frame(parent=parent, name="child")
|
|
109
|
+
|
|
110
|
+
# Apply transformations (chainable)
|
|
111
|
+
child.translate(x=10, y=5, z=0)
|
|
112
|
+
child.rotate_euler(x=45, y=0, z=90, degrees=True)
|
|
113
|
+
child.scale(2.0) # uniform scaling
|
|
114
|
+
child.scale((1.0, 2.0, 1.5)) # non-uniform scaling
|
|
115
|
+
|
|
116
|
+
# Freeze frames to prevent modifications
|
|
117
|
+
child.freeze()
|
|
118
|
+
```
|
|
119
|
+
|
|
120
|
+
Transformations are applied in **S->R->T order** (Scale, Rotation, Translation) when converting from local to parent coordinates.
|
|
121
|
+
|
|
122
|
+
### Points and Vectors
|
|
123
|
+
|
|
124
|
+
Points represent positions, vectors represent directions/displacements:
|
|
125
|
+
|
|
126
|
+
```python
|
|
127
|
+
# Create primitives
|
|
128
|
+
origin = Point(0, 0, 0, frame=child)
|
|
129
|
+
direction = Vector(1, 0, 0, frame=child)
|
|
130
|
+
|
|
131
|
+
# Proper geometric arithmetic
|
|
132
|
+
point_a = Point(1, 2, 3, frame=child)
|
|
133
|
+
point_b = Point(4, 5, 6, frame=child)
|
|
134
|
+
|
|
135
|
+
displacement = point_b - point_a # Returns Vector
|
|
136
|
+
new_point = point_a + displacement # Returns Point
|
|
137
|
+
|
|
138
|
+
# Vectors support additional operations
|
|
139
|
+
vec = Vector(1, 0, 0, frame=child)
|
|
140
|
+
vec.normalize() # Normalize in-place
|
|
141
|
+
magnitude = vec.magnitude
|
|
142
|
+
|
|
143
|
+
# Cross product
|
|
144
|
+
vec1 = Vector(1, 0, 0, frame=child)
|
|
145
|
+
vec2 = Vector(0, 1, 0, frame=child)
|
|
146
|
+
perpendicular = vec1.cross(vec2) # Vector(0, 0, 1)
|
|
147
|
+
```
|
|
148
|
+
|
|
149
|
+
### Frame Transformations
|
|
150
|
+
|
|
151
|
+
```python
|
|
152
|
+
# Get transformation matrices
|
|
153
|
+
T_to_parent = frame.transform_to_parent # 4x4 matrix
|
|
154
|
+
T_from_parent = frame.transform_from_parent # Inverse
|
|
155
|
+
T_to_global = frame.transform_to_global # To world frame
|
|
156
|
+
T_to_target = frame.transform_to(target_frame) # To any frame
|
|
157
|
+
|
|
158
|
+
# Transform primitives
|
|
159
|
+
point_global = point_local.to_global()
|
|
160
|
+
point_target = point_local.to_frame(target_frame)
|
|
161
|
+
|
|
162
|
+
# Batch transformations for efficiency
|
|
163
|
+
points_array = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]])
|
|
164
|
+
transformed = frame.batch_transform_points_global(points_array)
|
|
165
|
+
```
|
|
166
|
+
|
|
167
|
+
### Unit Vectors and Origin
|
|
168
|
+
|
|
169
|
+
Frames provide convenient accessors for unit vectors and origin:
|
|
170
|
+
|
|
171
|
+
```python
|
|
172
|
+
# Unit vectors in frame's local coordinates
|
|
173
|
+
x_axis = frame.x_axis
|
|
174
|
+
y_axis = frame.y_axis
|
|
175
|
+
z_axis = frame.z_axis
|
|
176
|
+
|
|
177
|
+
# Unit vectors in global coordinates
|
|
178
|
+
x_global = frame.x_axis_global
|
|
179
|
+
y_global = frame.y_axis_global
|
|
180
|
+
z_global = frame.z_axis_global
|
|
181
|
+
|
|
182
|
+
# Frame origin
|
|
183
|
+
origin_local = frame.origin # Point(0, 0, 0) in frame
|
|
184
|
+
origin_global = frame.origin_global # Origin in global coords
|
|
185
|
+
```
|
|
186
|
+
|
|
187
|
+
## API Overview
|
|
188
|
+
|
|
189
|
+
### Frame Class
|
|
190
|
+
|
|
191
|
+
| Method/Property | Description |
|
|
192
|
+
|----------------|-------------|
|
|
193
|
+
| `translate(x, y, z)` | Add translation to frame |
|
|
194
|
+
| `rotate_euler(x, y, z, seq, degrees)` | Add Euler angle rotation |
|
|
195
|
+
| `rotate(matrix)` | Add rotation from 3x3 matrix |
|
|
196
|
+
| `scale(factor)` | Add scaling (uniform or non-uniform) |
|
|
197
|
+
| `freeze()`/`unfreeze()` | Prevent/allow modifications |
|
|
198
|
+
| `transform_to_parent` | 4x4 transformation matrix to parent |
|
|
199
|
+
| `transform_to_global` | 4x4 transformation matrix to global |
|
|
200
|
+
| `transform_to(target)` | 4x4 transformation matrix to target frame |
|
|
201
|
+
| `point(x, y, z)` | Create Point in this frame |
|
|
202
|
+
| `vector(x, y, z)` | Create Vector in this frame |
|
|
203
|
+
|
|
204
|
+
### Point Class
|
|
205
|
+
|
|
206
|
+
| Method/Property | Description |
|
|
207
|
+
|----------------|-------------|
|
|
208
|
+
| `to_frame(target)` | Transform to target frame |
|
|
209
|
+
| `to_global()` | Transform to global frame |
|
|
210
|
+
| `x`, `y`, `z` | Coordinate components |
|
|
211
|
+
| `Point + Vector` | Returns Point (displacement) |
|
|
212
|
+
| `Point - Point` | Returns Vector (difference) |
|
|
213
|
+
| `Point - Vector` | Returns Point (reverse displacement) |
|
|
214
|
+
|
|
215
|
+
### Vector Class
|
|
216
|
+
|
|
217
|
+
| Method/Property | Description |
|
|
218
|
+
|----------------|-------------|
|
|
219
|
+
| `to_frame(target)` | Transform to target frame |
|
|
220
|
+
| `to_global()` | Transform to global frame |
|
|
221
|
+
| `x`, `y`, `z` | Vector components |
|
|
222
|
+
| `magnitude` | Vector length |
|
|
223
|
+
| `normalize()` | Normalize to unit length (in-place) |
|
|
224
|
+
| `cross(other)` | Cross product with another vector |
|
|
225
|
+
| `Vector + Vector` | Returns Vector (sum) |
|
|
226
|
+
| `Vector - Vector` | Returns Vector (difference) |
|
|
227
|
+
| `Vector + Point` | Returns Point (displacement) |
|
|
228
|
+
|
|
229
|
+
## Development
|
|
230
|
+
|
|
231
|
+
### Running Tests
|
|
232
|
+
|
|
233
|
+
```bash
|
|
234
|
+
# Run all tests
|
|
235
|
+
pytest
|
|
236
|
+
|
|
237
|
+
# Run with coverage
|
|
238
|
+
pytest --cov=src/hazy --cov-report=html
|
|
239
|
+
|
|
240
|
+
# Run specific test markers
|
|
241
|
+
pytest -m unit
|
|
242
|
+
pytest -m integration
|
|
243
|
+
|
|
244
|
+
# Watch mode for development
|
|
245
|
+
pytest-watcher
|
|
246
|
+
```
|
|
247
|
+
## License
|
|
248
|
+
|
|
249
|
+
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
|
|
250
|
+
|
|
251
|
+
## Contributing
|
|
252
|
+
|
|
253
|
+
Contributions are welcome! Please feel free to submit a Pull Request.
|