gswarp 1.0.2__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- gswarp-1.0.2/LICENSE +184 -0
- gswarp-1.0.2/MANIFEST.in +7 -0
- gswarp-1.0.2/NOTICE +21 -0
- gswarp-1.0.2/PKG-INFO +278 -0
- gswarp-1.0.2/README.md +253 -0
- gswarp-1.0.2/README_zh.md +253 -0
- gswarp-1.0.2/gswarp/__init__.py +33 -0
- gswarp-1.0.2/gswarp/_rasterizer.py +4545 -0
- gswarp-1.0.2/gswarp/_stream.py +29 -0
- gswarp-1.0.2/gswarp/_tuning.py +497 -0
- gswarp-1.0.2/gswarp/fused_ssim.py +824 -0
- gswarp-1.0.2/gswarp/knn.py +392 -0
- gswarp-1.0.2/gswarp/rasterizer.py +377 -0
- gswarp-1.0.2/gswarp.egg-info/PKG-INFO +278 -0
- gswarp-1.0.2/gswarp.egg-info/SOURCES.txt +18 -0
- gswarp-1.0.2/gswarp.egg-info/dependency_links.txt +1 -0
- gswarp-1.0.2/gswarp.egg-info/requires.txt +2 -0
- gswarp-1.0.2/gswarp.egg-info/top_level.txt +1 -0
- gswarp-1.0.2/pyproject.toml +39 -0
- gswarp-1.0.2/setup.cfg +4 -0
gswarp-1.0.2/LICENSE
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Copyright 2025 gswarp contributors
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gswarp-1.0.2/MANIFEST.in
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gswarp-1.0.2/NOTICE
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gswarp
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Copyright 2025 gswarp contributors
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This project is distributed under the Apache License 2.0.
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Third-party attribution and scope notes:
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- NVIDIA Warp is an external dependency used as the GPU kernel runtime.
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NVIDIA Warp is licensed under Apache License 2.0.
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- This repository is intended to be an independent implementation of a
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differentiable Gaussian rasterization backend compatible with 3D Gaussian
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Splatting style pipelines. No source code from graphdeco-inria/
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gaussian-splatting is intentionally included in this repository.
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- The tight AABB tile-culling approach is inspired by published research ideas.
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No source code, figures, or paper text from that work are included here.
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Metadata-Version: 2.4
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Name: gswarp
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Version: 1.0.2
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Summary: Pure-Python NVIDIA Warp backend for 3D Gaussian Splatting
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Author: GSWarp contributors
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License-Expression: Apache-2.0
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Keywords: 3dgs,gaussian-splatting,warp,rasterization,pytorch
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Classifier: Development Status :: 4 - Beta
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Classifier: Intended Audience :: Science/Research
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Operating System :: OS Independent
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Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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License-File: NOTICE
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Requires-Dist: torch>=2.0
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Requires-Dist: warp-lang>=1.12.0
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Dynamic: license-file
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# gswarp
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**English** · [中文](README_zh.md)
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gswarp is a pure-Python **NVIDIA Warp** backend for 3D Gaussian Splatting, reimplementing the three core CUDA modules used in 3DGS training — the rasterizer, SSIM loss, and KNN initialization. No C++/CUDA compilation required; install via pip and swap out the original CUDA implementations directly.
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> **License**: [Apache License 2.0](LICENSE). Third-party attributions in [NOTICE](NOTICE).
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---
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## Table of Contents
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- [Three Replacement Modules](#three-replacement-modules)
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- [Requirements](#requirements)
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- [Installation](#installation)
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- [Replacing CUDA Backends in a 3DGS Project](#replacing-cuda-backends-in-a-3dgs-project)
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- [Rasterizer](#rasterizer)
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- [SSIM](#ssim)
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- [KNN](#knn)
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- [Recommended: Replace All at Once](#recommended-replace-all-at-once)
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- [Performance](#performance)
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- [Quality Metrics](#quality-metrics)
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- [Detailed Documentation](#detailed-documentation)
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- [Acknowledgements](#acknowledgements)
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---
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## Three Replacement Modules
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| Module | Replaces | Import Path | Notes |
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|--------|----------|-------------|-------|
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| **Rasterizer** | `diff_gaussian_rasterization` | `gswarp` | Full differentiable Gaussian rasterization + auto-tuning |
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| **SSIM** | `fused_ssim` | `gswarp.fused_ssim` | Separable Gaussian convolution with launch caching |
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| **KNN** | `simple_knn` | `gswarp.knn` | Morton-sort + bounding-box pruning 3-NN |
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---
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## Requirements
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| Component | Minimum |
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|-----------|---------|
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| Python | 3.10+ |
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| NVIDIA GPU | Compute capability ≥ 7.0 (Volta) |
|
|
69
|
+
| PyTorch | 2.0+ (with CUDA support) |
|
|
70
|
+
| NVIDIA Warp | 1.12.0+ |
|
|
71
|
+
|
|
72
|
+
---
|
|
73
|
+
|
|
74
|
+
## Installation
|
|
75
|
+
|
|
76
|
+
```bash
|
|
77
|
+
pip install gswarp
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
This installs `warp-lang` automatically via package dependencies. If you want to pin the Warp version explicitly, use:
|
|
81
|
+
|
|
82
|
+
```bash
|
|
83
|
+
pip install "warp-lang>=1.12.0" gswarp
|
|
84
|
+
```
|
|
85
|
+
|
|
86
|
+
Or install from source:
|
|
87
|
+
|
|
88
|
+
```bash
|
|
89
|
+
git clone https://github.com/fancifulland2718/gswarp.git
|
|
90
|
+
cd gswarp
|
|
91
|
+
pip install .
|
|
92
|
+
```
|
|
93
|
+
|
|
94
|
+
No compilation steps are needed after installation. The first call to any Warp kernel triggers JIT compilation (a few seconds); subsequent runs use the cache.
|
|
95
|
+
|
|
96
|
+
---
|
|
97
|
+
|
|
98
|
+
## Replacing CUDA Backends in a 3DGS Project
|
|
99
|
+
|
|
100
|
+
The examples below follow the [gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting) reference implementation.
|
|
101
|
+
|
|
102
|
+
### Rasterizer
|
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103
|
+
|
|
104
|
+
Original (`gaussian_renderer/__init__.py`):
|
|
105
|
+
|
|
106
|
+
```python
|
|
107
|
+
from diff_gaussian_rasterization import (
|
|
108
|
+
GaussianRasterizationSettings,
|
|
109
|
+
GaussianRasterizer,
|
|
110
|
+
)
|
|
111
|
+
```
|
|
112
|
+
|
|
113
|
+
Replace with:
|
|
114
|
+
|
|
115
|
+
```python
|
|
116
|
+
from gswarp import (
|
|
117
|
+
GaussianRasterizationSettings,
|
|
118
|
+
GaussianRasterizer,
|
|
119
|
+
)
|
|
120
|
+
```
|
|
121
|
+
|
|
122
|
+
`GaussianRasterizationSettings` is a `NamedTuple` with the same fields as the original (Warp-specific fields have defaults). `GaussianRasterizer.forward()` returns **additional outputs** compared to the original:
|
|
123
|
+
|
|
124
|
+
```python
|
|
125
|
+
# Original CUDA:
|
|
126
|
+
color, radii = rasterizer(means3D=..., means2D=..., ...)
|
|
127
|
+
|
|
128
|
+
# gswarp:
|
|
129
|
+
color, radii, depth, alpha, proj_2D, conic_2D, conic_2D_inv, \
|
|
130
|
+
gs_per_pixel, weight_per_gs_pixel, x_mu = rasterizer(...)
|
|
131
|
+
# Extra outputs can be ignored when only color and radii are needed
|
|
132
|
+
```
|
|
133
|
+
|
|
134
|
+
**Optional runtime configuration** (call once before the training loop):
|
|
135
|
+
|
|
136
|
+
```python
|
|
137
|
+
from gswarp import initialize_runtime_tuning, set_binning_sort_mode
|
|
138
|
+
|
|
139
|
+
# Detect GPU and select optimal block_dim automatically (recommended)
|
|
140
|
+
initialize_runtime_tuning(device="cuda:0", verbose=True)
|
|
141
|
+
|
|
142
|
+
# Choose a sort mode (default warp_depth_stable_tile is usually best)
|
|
143
|
+
set_binning_sort_mode("warp_depth_stable_tile") # recommended for large scenes
|
|
144
|
+
# set_binning_sort_mode("warp_radix") # alternative
|
|
145
|
+
# set_binning_sort_mode("torch") # fallback
|
|
146
|
+
```
|
|
147
|
+
|
|
148
|
+
### SSIM
|
|
149
|
+
|
|
150
|
+
Original (`train.py`):
|
|
151
|
+
|
|
152
|
+
```python
|
|
153
|
+
from fused_ssim import fused_ssim
|
|
154
|
+
```
|
|
155
|
+
|
|
156
|
+
Replace with:
|
|
157
|
+
|
|
158
|
+
```python
|
|
159
|
+
from gswarp.fused_ssim import fused_ssim
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
The function signature is identical:
|
|
163
|
+
|
|
164
|
+
```python
|
|
165
|
+
loss_ssim = fused_ssim(img1, img2, padding="same", train=True)
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
### KNN
|
|
169
|
+
|
|
170
|
+
Original (`scene/gaussian_model.py`):
|
|
171
|
+
|
|
172
|
+
```python
|
|
173
|
+
from simple_knn._C import distCUDA2
|
|
174
|
+
```
|
|
175
|
+
|
|
176
|
+
Replace with:
|
|
177
|
+
|
|
178
|
+
```python
|
|
179
|
+
from gswarp.knn import distCUDA2
|
|
180
|
+
```
|
|
181
|
+
|
|
182
|
+
The function signature is identical:
|
|
183
|
+
|
|
184
|
+
```python
|
|
185
|
+
dist2 = distCUDA2(points) # points: (N, 3) float32 CUDA tensor
|
|
186
|
+
```
|
|
187
|
+
|
|
188
|
+
### Recommended: Replace All at Once
|
|
189
|
+
|
|
190
|
+
Add the following near the top of `train.py`:
|
|
191
|
+
|
|
192
|
+
```python
|
|
193
|
+
try:
|
|
194
|
+
from gswarp import GaussianRasterizationSettings, GaussianRasterizer
|
|
195
|
+
from gswarp.fused_ssim import fused_ssim
|
|
196
|
+
from gswarp.knn import distCUDA2
|
|
197
|
+
GSWARP_AVAILABLE = True
|
|
198
|
+
except ImportError:
|
|
199
|
+
GSWARP_AVAILABLE = False
|
|
200
|
+
```
|
|
201
|
+
|
|
202
|
+
Then switch backends at each usage site using the `GSWARP_AVAILABLE` flag. A reference integration is available in [gaussian-splatting/train.py](https://github.com/graphdeco-inria/gaussian-splatting/blob/main/train.py).
|
|
203
|
+
|
|
204
|
+
---
|
|
205
|
+
|
|
206
|
+
## Performance
|
|
207
|
+
|
|
208
|
+
Results from full 30K-step training on 12 standard 3DGS datasets. Hardware: RTX 5090D V2 (sm_120, 24 GiB), Python 3.14, PyTorch 2.11.0+cu130, Warp 1.12.0. **All three modules use the Warp backend**, with Python-layer overhead optimizations applied.
|
|
209
|
+
|
|
210
|
+
| Dataset | CUDA (it/s) | Warp (it/s) | Speedup |
|
|
211
|
+
|---------|------------|------------|---------|
|
|
212
|
+
| chair | 103.6 | 113.1 | ×1.09 |
|
|
213
|
+
| drums | 103.0 | 115.3 | ×1.12 |
|
|
214
|
+
| ficus | 139.5 | 148.2 | ×1.06 |
|
|
215
|
+
| hotdog | 144.5 | 156.5 | ×1.08 |
|
|
216
|
+
| lego | 117.5 | 126.5 | ×1.08 |
|
|
217
|
+
| materials | 134.0 | 144.9 | ×1.08 |
|
|
218
|
+
| mic | 95.4 | 105.1 | ×1.10 |
|
|
219
|
+
| ship | 107.0 | 113.2 | ×1.06 |
|
|
220
|
+
| train | 55.6 | 58.3 | ×1.05 |
|
|
221
|
+
| truck | 39.4 | 40.1 | ×1.02 |
|
|
222
|
+
| drjohnson | 30.8 | 32.0 | ×1.04 |
|
|
223
|
+
| playroom | 46.9 | 47.5 | ×1.01 |
|
|
224
|
+
|
|
225
|
+
**NeRF Synthetic (8 scenes)**: average ×1.08 speedup. **Tanks & Temples / Deep Blending (4 large scenes)**: average ×1.03 speedup. The smaller gains on large scenes (drjohnson, playroom) are explained by the higher Gaussian counts diluting the rasterizer kernel advantage — see the [rasterizer documentation](docs/rasterizer.md) for a per-phase breakdown.
|
|
226
|
+
|
|
227
|
+
---
|
|
228
|
+
|
|
229
|
+
## Quality Metrics
|
|
230
|
+
|
|
231
|
+
Test-set evaluation after 30K training steps:
|
|
232
|
+
|
|
233
|
+
**NeRF Synthetic (8-scene average)**
|
|
234
|
+
|
|
235
|
+
| Metric | CUDA | Warp | Δ |
|
|
236
|
+
|--------|------|------|---|
|
|
237
|
+
| PSNR (dB) | 33.31 | 33.33 | +0.02 |
|
|
238
|
+
| SSIM | 0.9692 | 0.9693 | +0.0001 |
|
|
239
|
+
| LPIPS | 0.0303 | 0.0302 | −0.0001 |
|
|
240
|
+
|
|
241
|
+
**Tanks & Temples (2-scene average)**
|
|
242
|
+
|
|
243
|
+
| Metric | CUDA | Warp | Δ |
|
|
244
|
+
|--------|------|------|---|
|
|
245
|
+
| PSNR (dB) | 23.74 | 23.79 | +0.04 |
|
|
246
|
+
| SSIM | 0.8512 | 0.8515 | +0.0003 |
|
|
247
|
+
| LPIPS | 0.1711 | 0.1707 | −0.0004 |
|
|
248
|
+
|
|
249
|
+
**Deep Blending (2-scene average)**
|
|
250
|
+
|
|
251
|
+
| Metric | CUDA | Warp | Δ |
|
|
252
|
+
|--------|------|------|---|
|
|
253
|
+
| PSNR (dB) | 29.77 | 30.01 | +0.04 |
|
|
254
|
+
| SSIM | 0.9062 | 0.9063 | +0.0001 |
|
|
255
|
+
| LPIPS | 0.2390 | 0.2388 | −0.0002 |
|
|
256
|
+
|
|
257
|
+
Per-scene PSNR differences are within ±0.25 dB; SSIM differences are < 0.001. The Warp backend produces training quality equivalent to the CUDA baseline across all tested scenes.
|
|
258
|
+
|
|
259
|
+
---
|
|
260
|
+
|
|
261
|
+
## Detailed Documentation
|
|
262
|
+
|
|
263
|
+
| Document | Contents |
|
|
264
|
+
|----------|----------|
|
|
265
|
+
| [docs/rasterizer.md](docs/rasterizer.md) | Architecture, CUDA implementation differences, micro-benchmarks, correctness, known limitations |
|
|
266
|
+
| [docs/ssim.md](docs/ssim.md) | SSIM kernel optimizations, performance analysis, correctness |
|
|
267
|
+
| [docs/knn.md](docs/knn.md) | KNN algorithm, Morton sorting, performance analysis |
|
|
268
|
+
|
|
269
|
+
---
|
|
270
|
+
|
|
271
|
+
## Acknowledgements
|
|
272
|
+
|
|
273
|
+
- [3D Gaussian Splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) (INRIA / MPII)
|
|
274
|
+
- [fused-ssim](https://github.com/rahul-goel/fused-ssim) (Rahul Goel et al.)
|
|
275
|
+
- [simple-knn](https://github.com/camenduru/simple-knn) (graphdeco-inria)
|
|
276
|
+
- [Fast Converging 3DGS](https://arxiv.org/abs/2601.19489) (Zhang et al., 2025) — inspiration for compact AABB culling
|
|
277
|
+
- [NVIDIA Warp](https://nvidia.github.io/warp/)
|
|
278
|
+
|