godot-release-dashboard-kit 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- godot_release_dashboard_kit-0.1.0/LICENSE +21 -0
- godot_release_dashboard_kit-0.1.0/PKG-INFO +63 -0
- godot_release_dashboard_kit-0.1.0/README.md +42 -0
- godot_release_dashboard_kit-0.1.0/pyproject.toml +37 -0
- godot_release_dashboard_kit-0.1.0/setup.cfg +4 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit/__init__.py +3 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit/__main__.py +5 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit/cli.py +40 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit/dashboard.py +107 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/PKG-INFO +63 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/SOURCES.txt +13 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/dependency_links.txt +1 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/entry_points.txt +2 -0
- godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/top_level.txt +1 -0
- godot_release_dashboard_kit-0.1.0/tests/test_release_dashboard.py +51 -0
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MIT License
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Copyright (c) 2026 Godot Release Dashboard Kit contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.4
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Name: godot-release-dashboard-kit
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Version: 0.1.0
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Summary: Build static release dashboards from Godot Production Toolkit reports.
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Author: Godot Release Dashboard Kit contributors
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License-Expression: MIT
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Project-URL: Homepage, https://github.com/NonniGB/godot-production-toolkit/tree/main/godot-release-dashboard-kit
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Project-URL: Issues, https://github.com/NonniGB/godot-production-toolkit/issues
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Keywords: godot,dashboard,release,qa,gamedev,ci
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Classifier: Development Status :: 3 - Alpha
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Classifier: Environment :: Console
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Classifier: Intended Audience :: Developers
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Topic :: Software Development :: Quality Assurance
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Classifier: Topic :: Utilities
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Requires-Python: >=3.11
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: license-file
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# Godot Release Dashboard Kit
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`godot-release-dashboard-kit` builds a small static dashboard from JSON and
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Markdown reports produced by Godot Production Toolkit commands.
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It is intentionally simple: point it at a reports folder and it writes a
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self-contained HTML file suitable for a CI artifact or release checklist.
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## Install
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```powershell
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python -m pip install godot-release-dashboard-kit
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```
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From a source checkout:
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```powershell
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python -m pip install -e .\godot-release-dashboard-kit
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```
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## Quick Start
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```powershell
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godot-release-dashboard build reports\godot-project-doctor --output reports\dashboard.html
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```
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Write a machine-readable dashboard summary:
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```powershell
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godot-release-dashboard build reports\godot-project-doctor --format json --output reports\dashboard.json
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```
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## Inputs
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The first release scans a folder recursively for `.json` and `.md` files.
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Toolkit JSON reports are summarized through their `tool`, `kind`, and `summary`
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fields when available.
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## Outputs
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- `html`: self-contained static dashboard.
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- `json`: summary for scripts or later dashboard tooling.
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# Godot Release Dashboard Kit
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`godot-release-dashboard-kit` builds a small static dashboard from JSON and
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Markdown reports produced by Godot Production Toolkit commands.
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It is intentionally simple: point it at a reports folder and it writes a
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self-contained HTML file suitable for a CI artifact or release checklist.
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## Install
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```powershell
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python -m pip install godot-release-dashboard-kit
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```
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From a source checkout:
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```powershell
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python -m pip install -e .\godot-release-dashboard-kit
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```
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## Quick Start
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```powershell
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godot-release-dashboard build reports\godot-project-doctor --output reports\dashboard.html
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```
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Write a machine-readable dashboard summary:
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```powershell
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godot-release-dashboard build reports\godot-project-doctor --format json --output reports\dashboard.json
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```
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## Inputs
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The first release scans a folder recursively for `.json` and `.md` files.
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Toolkit JSON reports are summarized through their `tool`, `kind`, and `summary`
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fields when available.
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## Outputs
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- `html`: self-contained static dashboard.
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- `json`: summary for scripts or later dashboard tooling.
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[build-system]
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requires = ["setuptools>=68"]
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build-backend = "setuptools.build_meta"
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[project]
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name = "godot-release-dashboard-kit"
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version = "0.1.0"
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description = "Build static release dashboards from Godot Production Toolkit reports."
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readme = "README.md"
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requires-python = ">=3.11"
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license = "MIT"
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authors = [{ name = "Godot Release Dashboard Kit contributors" }]
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keywords = ["godot", "dashboard", "release", "qa", "gamedev", "ci"]
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classifiers = [
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"Development Status :: 3 - Alpha",
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"Environment :: Console",
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"Intended Audience :: Developers",
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"Programming Language :: Python :: 3",
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"Programming Language :: Python :: 3.11",
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"Topic :: Software Development :: Quality Assurance",
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"Topic :: Utilities"
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]
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dependencies = []
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[project.urls]
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Homepage = "https://github.com/NonniGB/godot-production-toolkit/tree/main/godot-release-dashboard-kit"
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Issues = "https://github.com/NonniGB/godot-production-toolkit/issues"
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[project.scripts]
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godot-release-dashboard = "godot_release_dashboard_kit.cli:entrypoint"
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[tool.setuptools.packages.find]
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where = ["src"]
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[tool.ruff]
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line-length = 100
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target-version = "py311"
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from __future__ import annotations
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import argparse
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from pathlib import Path
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import sys
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from .dashboard import build_dashboard, render_html, render_json
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VERSION_LABEL = "godot-release-dashboard 0.1.0"
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def main(argv: list[str] | None = None) -> int:
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parser = argparse.ArgumentParser(description="Build a static dashboard from Godot toolkit reports.")
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parser.add_argument("--version", action="version", version=VERSION_LABEL)
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subparsers = parser.add_subparsers(dest="command")
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build_parser = subparsers.add_parser("build", help="Build a dashboard from a reports directory.")
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build_parser.add_argument("reports_dir")
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build_parser.add_argument("--title", default="Godot Release Dashboard")
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build_parser.add_argument("--format", choices=["html", "json"], default="html")
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build_parser.add_argument("--output", default="release-dashboard.html")
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args = parser.parse_args(argv)
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if args.command != "build":
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parser.print_help()
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return 2
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dashboard = build_dashboard(Path(args.reports_dir), args.title)
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rendered = render_json(dashboard) if args.format == "json" else render_html(dashboard)
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output = Path(args.output)
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output.parent.mkdir(parents=True, exist_ok=True)
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output.write_text(rendered + "\n", encoding="utf-8")
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return 0
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def entrypoint() -> None:
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raise SystemExit(main())
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if __name__ == "__main__":
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sys.exit(main())
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from __future__ import annotations
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from html import escape
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import json
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from pathlib import Path
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from typing import Any
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from . import __version__
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def build_dashboard(reports_dir: Path, title: str = "Godot Release Dashboard") -> dict[str, Any]:
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reports = [_report_card(path) for path in sorted(reports_dir.rglob("*")) if path.suffix.lower() in {".json", ".md"}]
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summary = {
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"reports": len(reports),
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"errors": sum(int(report.get("errors", 0)) for report in reports),
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"warnings": sum(int(report.get("warnings", 0)) for report in reports),
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}
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return {
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"tool": "godot-release-dashboard-kit",
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"tool_version": __version__,
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"schema_version": "1.0",
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"kind": "release_dashboard",
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"title": title,
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"summary": summary,
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"reports": reports,
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}
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def render_html(dashboard: dict[str, Any]) -> str:
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cards = "\n".join(_card(report) for report in dashboard["reports"])
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summary = dashboard["summary"]
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return "\n".join(
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[
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"<!doctype html>",
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"<html lang=\"en\"><head><meta charset=\"utf-8\">",
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f"<title>{escape(str(dashboard['title']))}</title>",
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"<style>body{font-family:system-ui,sans-serif;margin:2rem;color:#172033;background:#f7f8fb}.metrics{display:flex;gap:1rem;flex-wrap:wrap}.metric,.card{background:white;border:1px solid #d8dee9;border-radius:8px;padding:1rem}.grid{display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:1rem;margin-top:1rem}.ok{color:#147d3f}.warn{color:#a15c00}.err{color:#b42318}code{background:#eef2f7;padding:.1rem .3rem;border-radius:4px}</style>",
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"</head><body>",
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f"<h1>{escape(str(dashboard['title']))}</h1>",
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"<div class=\"metrics\">",
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f"<div class=\"metric\">Reports: {summary['reports']}</div>",
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f"<div class=\"metric err\">Errors: {summary['errors']}</div>",
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f"<div class=\"metric warn\">Warnings: {summary['warnings']}</div>",
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"</div>",
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"<div class=\"grid\">",
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cards or "<p>No JSON or Markdown reports found.</p>",
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"</div></body></html>",
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]
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)
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def render_json(dashboard: dict[str, Any]) -> str:
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return json.dumps(dashboard, indent=2, sort_keys=True)
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def _report_card(path: Path) -> dict[str, Any]:
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if path.suffix.lower() == ".json":
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return _json_card(path)
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text = path.read_text(encoding="utf-8", errors="ignore")
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return {
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"path": path.as_posix(),
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"tool": path.stem,
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"kind": "markdown",
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"errors": text.lower().count("error"),
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"warnings": text.lower().count("warning"),
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"summary": text.splitlines()[0] if text.splitlines() else path.name,
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}
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def _json_card(path: Path) -> dict[str, Any]:
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try:
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data = json.loads(path.read_text(encoding="utf-8"))
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except json.JSONDecodeError as exc:
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return {
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"path": path.as_posix(),
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"tool": path.stem,
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"kind": "json",
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"errors": 1,
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"warnings": 0,
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"summary": f"Unreadable JSON: {exc}",
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}
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summary = data.get("summary", {}) if isinstance(data, dict) else {}
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return {
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"path": path.as_posix(),
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"tool": str(data.get("tool") or data.get("name") or path.stem) if isinstance(data, dict) else path.stem,
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"kind": str(data.get("kind", "json")) if isinstance(data, dict) else "json",
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"errors": int(summary.get("errors", summary.get("error_count", 0))) if isinstance(summary, dict) else 0,
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|
+
"warnings": int(summary.get("warnings", summary.get("warning_count", 0))) if isinstance(summary, dict) else 0,
|
|
89
|
+
"summary": _summary_text(summary),
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
def _summary_text(summary: object) -> str:
|
|
94
|
+
if not isinstance(summary, dict):
|
|
95
|
+
return ""
|
|
96
|
+
parts = [f"{key}: {value}" for key, value in sorted(summary.items()) if isinstance(value, (str, int, float))]
|
|
97
|
+
return ", ".join(parts[:5])
|
|
98
|
+
|
|
99
|
+
|
|
100
|
+
def _card(report: dict[str, Any]) -> str:
|
|
101
|
+
level = "err" if int(report["errors"]) else "warn" if int(report["warnings"]) else "ok"
|
|
102
|
+
return (
|
|
103
|
+
f"<section class=\"card\"><h2>{escape(str(report['tool']))}</h2>"
|
|
104
|
+
f"<p><code>{escape(str(report['path']))}</code></p>"
|
|
105
|
+
f"<p class=\"{level}\">Errors: {report['errors']} | Warnings: {report['warnings']}</p>"
|
|
106
|
+
f"<p>{escape(str(report.get('summary', '')))}</p></section>"
|
|
107
|
+
)
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
Metadata-Version: 2.4
|
|
2
|
+
Name: godot-release-dashboard-kit
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: Build static release dashboards from Godot Production Toolkit reports.
|
|
5
|
+
Author: Godot Release Dashboard Kit contributors
|
|
6
|
+
License-Expression: MIT
|
|
7
|
+
Project-URL: Homepage, https://github.com/NonniGB/godot-production-toolkit/tree/main/godot-release-dashboard-kit
|
|
8
|
+
Project-URL: Issues, https://github.com/NonniGB/godot-production-toolkit/issues
|
|
9
|
+
Keywords: godot,dashboard,release,qa,gamedev,ci
|
|
10
|
+
Classifier: Development Status :: 3 - Alpha
|
|
11
|
+
Classifier: Environment :: Console
|
|
12
|
+
Classifier: Intended Audience :: Developers
|
|
13
|
+
Classifier: Programming Language :: Python :: 3
|
|
14
|
+
Classifier: Programming Language :: Python :: 3.11
|
|
15
|
+
Classifier: Topic :: Software Development :: Quality Assurance
|
|
16
|
+
Classifier: Topic :: Utilities
|
|
17
|
+
Requires-Python: >=3.11
|
|
18
|
+
Description-Content-Type: text/markdown
|
|
19
|
+
License-File: LICENSE
|
|
20
|
+
Dynamic: license-file
|
|
21
|
+
|
|
22
|
+
# Godot Release Dashboard Kit
|
|
23
|
+
|
|
24
|
+
`godot-release-dashboard-kit` builds a small static dashboard from JSON and
|
|
25
|
+
Markdown reports produced by Godot Production Toolkit commands.
|
|
26
|
+
|
|
27
|
+
It is intentionally simple: point it at a reports folder and it writes a
|
|
28
|
+
self-contained HTML file suitable for a CI artifact or release checklist.
|
|
29
|
+
|
|
30
|
+
## Install
|
|
31
|
+
|
|
32
|
+
```powershell
|
|
33
|
+
python -m pip install godot-release-dashboard-kit
|
|
34
|
+
```
|
|
35
|
+
|
|
36
|
+
From a source checkout:
|
|
37
|
+
|
|
38
|
+
```powershell
|
|
39
|
+
python -m pip install -e .\godot-release-dashboard-kit
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
## Quick Start
|
|
43
|
+
|
|
44
|
+
```powershell
|
|
45
|
+
godot-release-dashboard build reports\godot-project-doctor --output reports\dashboard.html
|
|
46
|
+
```
|
|
47
|
+
|
|
48
|
+
Write a machine-readable dashboard summary:
|
|
49
|
+
|
|
50
|
+
```powershell
|
|
51
|
+
godot-release-dashboard build reports\godot-project-doctor --format json --output reports\dashboard.json
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
## Inputs
|
|
55
|
+
|
|
56
|
+
The first release scans a folder recursively for `.json` and `.md` files.
|
|
57
|
+
Toolkit JSON reports are summarized through their `tool`, `kind`, and `summary`
|
|
58
|
+
fields when available.
|
|
59
|
+
|
|
60
|
+
## Outputs
|
|
61
|
+
|
|
62
|
+
- `html`: self-contained static dashboard.
|
|
63
|
+
- `json`: summary for scripts or later dashboard tooling.
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
LICENSE
|
|
2
|
+
README.md
|
|
3
|
+
pyproject.toml
|
|
4
|
+
src/godot_release_dashboard_kit/__init__.py
|
|
5
|
+
src/godot_release_dashboard_kit/__main__.py
|
|
6
|
+
src/godot_release_dashboard_kit/cli.py
|
|
7
|
+
src/godot_release_dashboard_kit/dashboard.py
|
|
8
|
+
src/godot_release_dashboard_kit.egg-info/PKG-INFO
|
|
9
|
+
src/godot_release_dashboard_kit.egg-info/SOURCES.txt
|
|
10
|
+
src/godot_release_dashboard_kit.egg-info/dependency_links.txt
|
|
11
|
+
src/godot_release_dashboard_kit.egg-info/entry_points.txt
|
|
12
|
+
src/godot_release_dashboard_kit.egg-info/top_level.txt
|
|
13
|
+
tests/test_release_dashboard.py
|
godot_release_dashboard_kit-0.1.0/src/godot_release_dashboard_kit.egg-info/dependency_links.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
godot_release_dashboard_kit
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
from __future__ import annotations
|
|
2
|
+
|
|
3
|
+
import json
|
|
4
|
+
from pathlib import Path
|
|
5
|
+
import sys
|
|
6
|
+
import tempfile
|
|
7
|
+
import unittest
|
|
8
|
+
|
|
9
|
+
sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "src"))
|
|
10
|
+
|
|
11
|
+
from godot_release_dashboard_kit.cli import main
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
class ReleaseDashboardTests(unittest.TestCase):
|
|
15
|
+
def test_builds_html_dashboard(self) -> None:
|
|
16
|
+
with tempfile.TemporaryDirectory() as tmp:
|
|
17
|
+
root = Path(tmp)
|
|
18
|
+
reports = root / "reports"
|
|
19
|
+
reports.mkdir()
|
|
20
|
+
(reports / "export.json").write_text(
|
|
21
|
+
json.dumps({"tool": "godot-export-doctor", "summary": {"errors": 1, "warnings": 2}}),
|
|
22
|
+
encoding="utf-8",
|
|
23
|
+
)
|
|
24
|
+
output = root / "dashboard.html"
|
|
25
|
+
|
|
26
|
+
exit_code = main(["build", str(reports), "--output", str(output)])
|
|
27
|
+
|
|
28
|
+
html = output.read_text(encoding="utf-8")
|
|
29
|
+
self.assertEqual(exit_code, 0)
|
|
30
|
+
self.assertIn("Godot Release Dashboard", html)
|
|
31
|
+
self.assertIn("godot-export-doctor", html)
|
|
32
|
+
self.assertIn("Errors: 1", html)
|
|
33
|
+
|
|
34
|
+
def test_builds_json_dashboard(self) -> None:
|
|
35
|
+
with tempfile.TemporaryDirectory() as tmp:
|
|
36
|
+
root = Path(tmp)
|
|
37
|
+
reports = root / "reports"
|
|
38
|
+
reports.mkdir()
|
|
39
|
+
(reports / "notes.md").write_text("# Notes\n\nwarning: check this", encoding="utf-8")
|
|
40
|
+
output = root / "dashboard.json"
|
|
41
|
+
|
|
42
|
+
exit_code = main(["build", str(reports), "--format", "json", "--output", str(output)])
|
|
43
|
+
|
|
44
|
+
data = json.loads(output.read_text(encoding="utf-8"))
|
|
45
|
+
self.assertEqual(exit_code, 0)
|
|
46
|
+
self.assertEqual(data["tool_version"], "0.1.0")
|
|
47
|
+
self.assertEqual(data["summary"]["reports"], 1)
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
if __name__ == "__main__":
|
|
51
|
+
unittest.main()
|