god-code 0.5.5__tar.gz → 0.6.1__tar.gz

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Files changed (161) hide show
  1. {god_code-0.5.5 → god_code-0.6.1}/PKG-INFO +3 -3
  2. {god_code-0.5.5 → god_code-0.6.1}/README.md +24 -5
  3. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/cli.py +53 -1
  4. god_code-0.6.1/godot_agent/mcp_server.py +393 -0
  5. {god_code-0.5.5 → god_code-0.6.1}/pyproject.toml +3 -3
  6. god_code-0.6.1/skills/god-code-setup/SKILL.md +123 -0
  7. god_code-0.5.5/godot_agent/mcp_server.py +0 -289
  8. {god_code-0.5.5 → god_code-0.6.1}/.github/workflows/publish.yml +0 -0
  9. {god_code-0.5.5 → god_code-0.6.1}/.gitignore +0 -0
  10. {god_code-0.5.5 → god_code-0.6.1}/AGENTS.md +0 -0
  11. {god_code-0.5.5 → god_code-0.6.1}/CHANGELOG.md +0 -0
  12. {god_code-0.5.5 → god_code-0.6.1}/CLAUDE.md +0 -0
  13. {god_code-0.5.5 → god_code-0.6.1}/CONTRIBUTING.md +0 -0
  14. {god_code-0.5.5 → god_code-0.6.1}/LICENSE +0 -0
  15. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/__init__.py +0 -0
  16. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/agents/__init__.py +0 -0
  17. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/agents/configs.py +0 -0
  18. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/agents/dispatcher.py +0 -0
  19. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/agents/results.py +0 -0
  20. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/__init__.py +0 -0
  21. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/collision_planner.py +0 -0
  22. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/consistency_checker.py +0 -0
  23. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/dependency_graph.py +0 -0
  24. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/gdscript_linter.py +0 -0
  25. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/impact_analysis.py +0 -0
  26. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/pattern_advisor.py +0 -0
  27. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/project.py +0 -0
  28. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/resource_validator.py +0 -0
  29. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/scene_parser.py +0 -0
  30. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/scene_writer.py +0 -0
  31. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/godot/tscn_validator.py +0 -0
  32. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/__init__.py +0 -0
  33. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/adapters/__init__.py +0 -0
  34. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/adapters/anthropic.py +0 -0
  35. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/adapters/base.py +0 -0
  36. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/adapters/openai.py +0 -0
  37. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/client.py +0 -0
  38. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/streaming.py +0 -0
  39. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/types.py +0 -0
  40. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/llm/vision.py +0 -0
  41. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/__init__.py +0 -0
  42. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/assembler.py +0 -0
  43. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/build_discipline.py +0 -0
  44. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/godot_playbook.py +0 -0
  45. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/image_templates.py +0 -0
  46. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/knowledge_selector.py +0 -0
  47. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/skill_library.py +0 -0
  48. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/skill_selector.py +0 -0
  49. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/prompts/system.py +0 -0
  50. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/py.typed +0 -0
  51. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/__init__.py +0 -0
  52. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/auth.py +0 -0
  53. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/config.py +0 -0
  54. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/context_manager.py +0 -0
  55. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/design_memory.py +0 -0
  56. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/engine.py +0 -0
  57. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/error_loop.py +0 -0
  58. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/events.py +0 -0
  59. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/gameplay_reviewer.py +0 -0
  60. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/modes.py +0 -0
  61. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/oauth.py +0 -0
  62. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/playtest_harness.py +0 -0
  63. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/providers.py +0 -0
  64. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/quality_gate.py +0 -0
  65. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/reviewer.py +0 -0
  66. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/runtime_bridge.py +0 -0
  67. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/scenario_specs/hud_feedback.json +0 -0
  68. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/scenario_specs/player_movement.json +0 -0
  69. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/scenario_specs/scene_transition.json +0 -0
  70. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/runtime/session.py +0 -0
  71. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/__init__.py +0 -0
  72. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/classifier.py +0 -0
  73. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/hooks.py +0 -0
  74. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/policies.py +0 -0
  75. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/protected_paths.py +0 -0
  76. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/security/tool_pipeline.py +0 -0
  77. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/testing/__init__.py +0 -0
  78. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/testing/scenario_runner.py +0 -0
  79. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/__init__.py +0 -0
  80. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/analysis_tools.py +0 -0
  81. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/base.py +0 -0
  82. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/editor_bridge.py +0 -0
  83. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/file_ops.py +0 -0
  84. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/git.py +0 -0
  85. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/godot_cli.py +0 -0
  86. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/image_gen.py +0 -0
  87. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/list_dir.py +0 -0
  88. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/memory_tool.py +0 -0
  89. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/registry.py +0 -0
  90. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/scene_tools.py +0 -0
  91. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/screenshot.py +0 -0
  92. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/script_tools.py +0 -0
  93. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/search.py +0 -0
  94. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/shell.py +0 -0
  95. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tools/web_search.py +0 -0
  96. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tui/__init__.py +0 -0
  97. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tui/display.py +0 -0
  98. {god_code-0.5.5 → god_code-0.6.1}/godot_agent/tui/input_handler.py +0 -0
  99. {god_code-0.5.5 → god_code-0.6.1}/tests/__init__.py +0 -0
  100. {god_code-0.5.5 → god_code-0.6.1}/tests/agents/test_dispatcher.py +0 -0
  101. {god_code-0.5.5 → god_code-0.6.1}/tests/agents/test_playtest_analyst.py +0 -0
  102. {god_code-0.5.5 → god_code-0.6.1}/tests/e2e/test_planner_worker_reviewer_flow.py +0 -0
  103. {god_code-0.5.5 → god_code-0.6.1}/tests/e2e/test_policy_enforcement.py +0 -0
  104. {god_code-0.5.5 → god_code-0.6.1}/tests/e2e/test_scenario_runner.py +0 -0
  105. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/__init__.py +0 -0
  106. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_collision_planner.py +0 -0
  107. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_consistency.py +0 -0
  108. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_dependency_graph.py +0 -0
  109. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_impact_analysis.py +0 -0
  110. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_linter.py +0 -0
  111. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_pattern_advisor.py +0 -0
  112. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_project.py +0 -0
  113. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_resource_validator.py +0 -0
  114. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_scene_parser.py +0 -0
  115. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_scene_writer.py +0 -0
  116. {god_code-0.5.5 → god_code-0.6.1}/tests/godot/test_tscn_validator.py +0 -0
  117. {god_code-0.5.5 → god_code-0.6.1}/tests/llm/__init__.py +0 -0
  118. {god_code-0.5.5 → god_code-0.6.1}/tests/llm/test_adapters.py +0 -0
  119. {god_code-0.5.5 → god_code-0.6.1}/tests/llm/test_client.py +0 -0
  120. {god_code-0.5.5 → god_code-0.6.1}/tests/llm/test_vision.py +0 -0
  121. {god_code-0.5.5 → god_code-0.6.1}/tests/prompts/__init__.py +0 -0
  122. {god_code-0.5.5 → god_code-0.6.1}/tests/prompts/test_knowledge_selector.py +0 -0
  123. {god_code-0.5.5 → god_code-0.6.1}/tests/prompts/test_prompt_assembler.py +0 -0
  124. {god_code-0.5.5 → god_code-0.6.1}/tests/prompts/test_skill_selector.py +0 -0
  125. {god_code-0.5.5 → god_code-0.6.1}/tests/prompts/test_system_prompt.py +0 -0
  126. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/__init__.py +0 -0
  127. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_config.py +0 -0
  128. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_context_manager.py +0 -0
  129. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_design_memory.py +0 -0
  130. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_engine.py +0 -0
  131. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_error_loop.py +0 -0
  132. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_gameplay_reviewer.py +0 -0
  133. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_mode_restrictions.py +0 -0
  134. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_multi_agent_flow.py +0 -0
  135. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_playtest_harness.py +0 -0
  136. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_quality_gate.py +0 -0
  137. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_reviewer.py +0 -0
  138. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_runtime_bridge.py +0 -0
  139. {god_code-0.5.5 → god_code-0.6.1}/tests/runtime/test_session.py +0 -0
  140. {god_code-0.5.5 → god_code-0.6.1}/tests/security/test_classifier.py +0 -0
  141. {god_code-0.5.5 → god_code-0.6.1}/tests/security/test_hooks.py +0 -0
  142. {god_code-0.5.5 → god_code-0.6.1}/tests/security/test_permissions.py +0 -0
  143. {god_code-0.5.5 → god_code-0.6.1}/tests/security/test_tool_pipeline.py +0 -0
  144. {god_code-0.5.5 → god_code-0.6.1}/tests/test_cli_config_flow.py +0 -0
  145. {god_code-0.5.5 → god_code-0.6.1}/tests/test_e2e.py +0 -0
  146. {god_code-0.5.5 → god_code-0.6.1}/tests/test_package_compatibility.py +0 -0
  147. {god_code-0.5.5 → god_code-0.6.1}/tests/test_runtime_switch_commands.py +0 -0
  148. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/__init__.py +0 -0
  149. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_analysis_tools.py +0 -0
  150. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_editor_bridge.py +0 -0
  151. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_file_ops.py +0 -0
  152. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_git.py +0 -0
  153. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_godot_cli.py +0 -0
  154. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_list_dir.py +0 -0
  155. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_memory_tool.py +0 -0
  156. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_registry.py +0 -0
  157. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_scene_tools.py +0 -0
  158. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_script_tools.py +0 -0
  159. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_search.py +0 -0
  160. {god_code-0.5.5 → god_code-0.6.1}/tests/tools/test_shell.py +0 -0
  161. {god_code-0.5.5 → god_code-0.6.1}/tests/tui/test_input_handler.py +0 -0
@@ -1,9 +1,9 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: god-code
3
- Version: 0.5.5
3
+ Version: 0.6.1
4
4
  Summary: AI coding agent specialized for Godot game development
5
- Project-URL: Homepage, https://github.com/chuisiufai/god-code
6
- Project-URL: Repository, https://github.com/chuisiufai/god-code
5
+ Project-URL: Homepage, https://github.com/888wing/god-code
6
+ Project-URL: Repository, https://github.com/888wing/god-code
7
7
  Author: chuisiufai
8
8
  License: GPL-3.0-or-later
9
9
  License-File: LICENSE
@@ -25,16 +25,35 @@ AI coding agent specialized for Godot 4.4 game development. Unlike generic codin
25
25
  pip install god-code
26
26
  ```
27
27
 
28
- Or from source:
28
+ With MCP support (for Claude Code / Codex integration):
29
29
 
30
30
  ```bash
31
- git clone https://github.com/chuisiufai/god-code.git
32
- cd god-code
33
- pip install -e ".[dev]"
31
+ pip install god-code[mcp]
34
32
  ```
35
33
 
36
34
  Requires Python 3.9+.
37
35
 
36
+ ### Claude Code Skill (one-click setup)
37
+
38
+ If you use Claude Code, install the god-code skill for automated setup:
39
+
40
+ ```bash
41
+ # Copy the skill to your Claude Code skills directory
42
+ mkdir -p ~/.claude/skills/god-code-setup
43
+ curl -sL https://raw.githubusercontent.com/888wing/god-code/main/skills/god-code-setup/SKILL.md \
44
+ -o ~/.claude/skills/god-code-setup/SKILL.md
45
+ ```
46
+
47
+ Then in Claude Code, just say: **"install god-code and configure MCP"** — it will handle everything automatically.
48
+
49
+ ### From Source
50
+
51
+ ```bash
52
+ git clone https://github.com/888wing/god-code.git
53
+ cd god-code
54
+ pip install -e ".[dev,mcp]"
55
+ ```
56
+
38
57
  ## Quick Start
39
58
 
40
59
  ### 1. Configure API key (BYOK — Bring Your Own Key)
@@ -192,7 +211,7 @@ God Code executes tools on your local machine. The LLM decides which tools to ca
192
211
 
193
212
  ## MCP Server (for Claude Code / Codex / AI Agents)
194
213
 
195
- God Code can run as an MCP (Model Context Protocol) server, exposing 12 Godot tools directly to AI agents. **No LLM middleman, zero token cost** — tools run locally.
214
+ God Code can run as an MCP (Model Context Protocol) server, exposing 20 Godot tools directly to AI agents. **No LLM middleman, zero token cost** — tools run locally.
196
215
 
197
216
  ### Install
198
217
 
@@ -702,7 +702,7 @@ def _run_setup_wizard(config_path: Path | None = None) -> None:
702
702
  click.echo()
703
703
 
704
704
 
705
- _VERSION = "0.5.5"
705
+ _VERSION = "0.6.1"
706
706
 
707
707
 
708
708
  def _check_update() -> None:
@@ -1680,5 +1680,57 @@ def mcp_command(project: str):
1680
1680
  run_mcp_server(project_path=project)
1681
1681
 
1682
1682
 
1683
+ @main.command()
1684
+ def tools():
1685
+ """List all available MCP tools with descriptions."""
1686
+ from rich.console import Console
1687
+ from rich.table import Table
1688
+ from rich.panel import Panel
1689
+
1690
+ console = Console()
1691
+
1692
+ try:
1693
+ from godot_agent.mcp_server import mcp as mcp_instance
1694
+ mcp_tools = mcp_instance._tool_manager._tools
1695
+ except Exception:
1696
+ console.print("[red]MCP not available. Install with: pip install god-code[mcp][/]")
1697
+ return
1698
+
1699
+ t = Table(show_header=True, padding=(0, 1))
1700
+ t.add_column("#", style="dim", width=3)
1701
+ t.add_column("Tool", style="green bold")
1702
+ t.add_column("Description", style="dim")
1703
+
1704
+ for i, (name, tool) in enumerate(sorted(mcp_tools.items()), 1):
1705
+ desc = (tool.description or "").split("\n")[0][:80]
1706
+ t.add_row(str(i), name, desc)
1707
+
1708
+ console.print(Panel(t, title=f"[cyan]God Code MCP Tools ({len(mcp_tools)})[/]", border_style="cyan"))
1709
+ console.print()
1710
+ console.print("[dim]Use these tools via MCP in Claude Code, or directly in god-code chat.[/]")
1711
+
1712
+
1713
+ @main.command("update-skill")
1714
+ def update_skill():
1715
+ """Download/update the god-code-setup skill for Claude Code."""
1716
+ from pathlib import Path
1717
+ import httpx
1718
+
1719
+ skill_dir = Path.home() / ".claude" / "skills" / "god-code-setup"
1720
+ skill_dir.mkdir(parents=True, exist_ok=True)
1721
+ skill_file = skill_dir / "SKILL.md"
1722
+ url = "https://raw.githubusercontent.com/888wing/god-code/main/skills/god-code-setup/SKILL.md"
1723
+
1724
+ click.echo(f"Downloading skill from {url}...")
1725
+ try:
1726
+ resp = httpx.get(url, timeout=10, follow_redirects=True)
1727
+ resp.raise_for_status()
1728
+ skill_file.write_text(resp.text)
1729
+ click.secho(f"Skill updated: {skill_file}", fg="green")
1730
+ click.echo("Restart Claude Code to activate.")
1731
+ except Exception as e:
1732
+ click.secho(f"Failed: {e}", fg="red")
1733
+
1734
+
1683
1735
  if __name__ == "__main__":
1684
1736
  main()
@@ -0,0 +1,393 @@
1
+ """MCP Server — exposes god-code's Godot tools to AI agents (Claude Code, Codex, etc).
2
+
3
+ Usage:
4
+ god-code mcp --project /path/to/godot/project
5
+
6
+ Runs as a local stdio process. No backend server needed.
7
+ 12 analysis tools + 8 write/execute tools = full game development capability.
8
+ """
9
+
10
+ from __future__ import annotations
11
+
12
+ import json
13
+ import logging
14
+ from pathlib import Path
15
+
16
+ from mcp.server.fastmcp import FastMCP
17
+
18
+ log = logging.getLogger(__name__)
19
+
20
+ mcp = FastMCP("god-code")
21
+
22
+ _project_root: Path | None = None
23
+
24
+
25
+ def set_mcp_project_root(path: Path) -> None:
26
+ global _project_root
27
+ _project_root = path.resolve()
28
+
29
+
30
+ def _root() -> Path:
31
+ return _project_root or Path.cwd()
32
+
33
+
34
+ def _godot_path() -> str:
35
+ config_file = Path.home() / ".config" / "god-code" / "config.json"
36
+ if config_file.exists():
37
+ return json.loads(config_file.read_text()).get("godot_path", "godot")
38
+ return "godot"
39
+
40
+
41
+ # ═══════════════════════════════════════════════════════════════════
42
+ # ANALYSIS TOOLS (read-only, zero side effects)
43
+ # ═══════════════════════════════════════════════════════════════════
44
+
45
+ @mcp.tool()
46
+ async def validate_project(project_path: str = "") -> dict:
47
+ """Run Godot headless validation. Returns errors and warnings."""
48
+ from godot_agent.runtime.error_loop import validate_project as _validate, format_validation_for_llm
49
+ root = project_path or str(_root())
50
+ result = await _validate(root, _godot_path(), timeout=30)
51
+ return {
52
+ "success": result.success,
53
+ "errors": [{"file": e.file, "line": e.line, "message": e.message} for e in result.errors],
54
+ "warnings": [{"file": w.file, "line": w.line, "message": w.message} for w in result.warnings],
55
+ "summary": format_validation_for_llm(result),
56
+ }
57
+
58
+
59
+ @mcp.tool()
60
+ def validate_tscn(file_path: str, auto_fix: bool = False) -> dict:
61
+ """Validate .tscn format. Optionally auto-fix ordering issues (sub_resource before node, load_steps count)."""
62
+ from godot_agent.godot.tscn_validator import validate_tscn as _validate, validate_and_fix
63
+ text = Path(file_path).read_text(errors="replace")
64
+ if auto_fix:
65
+ fixed_text, issues = validate_and_fix(text)
66
+ if fixed_text != text:
67
+ Path(file_path).write_text(fixed_text)
68
+ return {"fixed": fixed_text != text, "remaining_issues": [str(i) for i in issues]}
69
+ issues = _validate(text)
70
+ return {"issues": [str(i) for i in issues], "has_errors": any(i.severity == "error" for i in issues)}
71
+
72
+
73
+ @mcp.tool()
74
+ def lint_script(file_path: str) -> dict:
75
+ """Lint GDScript for naming, ordering, type annotations, and anti-patterns."""
76
+ from godot_agent.godot.gdscript_linter import lint_gdscript, format_lint_report
77
+ text = Path(file_path).read_text(errors="replace")
78
+ issues = lint_gdscript(text, filename=Path(file_path).name)
79
+ return {
80
+ "report": format_lint_report(issues, Path(file_path).name),
81
+ "error_count": sum(1 for i in issues if i.severity == "error"),
82
+ "warning_count": sum(1 for i in issues if i.severity == "warning"),
83
+ }
84
+
85
+
86
+ @mcp.tool()
87
+ def check_consistency(project_path: str = "") -> dict:
88
+ """Check cross-file consistency: collision layers, signals, resource paths, groups."""
89
+ from godot_agent.godot.consistency_checker import check_consistency as _check, format_consistency_report
90
+ root = Path(project_path) if project_path else _root()
91
+ issues = _check(root)
92
+ return {"report": format_consistency_report(issues), "error_count": sum(1 for i in issues if i.severity == "error")}
93
+
94
+
95
+ @mcp.tool()
96
+ def plan_collision(entities: list[str]) -> dict:
97
+ """Generate standard collision layer/mask config. Entities: player, enemy, player_bullet, enemy_bullet, terrain, pickup, trigger, interactable."""
98
+ from godot_agent.godot.collision_planner import plan_game_collisions, format_collision_plan
99
+ configs = plan_game_collisions(entities)
100
+ return {
101
+ "configs": [{"entity": c.entity_type, "layer": c.layer, "bitmask": c.layer_bitmask,
102
+ "mask_layers": c.mask_layers, "mask_bitmask": c.mask_bitmask, "gdscript": c.to_gdscript()}
103
+ for c in configs],
104
+ "plan": format_collision_plan(configs),
105
+ }
106
+
107
+
108
+ @mcp.tool()
109
+ def analyze_dependencies(project_path: str = "") -> dict:
110
+ """Build project dependency graph (scenes → scripts → resources)."""
111
+ from godot_agent.godot.dependency_graph import build_dependency_graph
112
+ graph = build_dependency_graph(Path(project_path) if project_path else _root())
113
+ return {"summary": graph.format_summary(), "autoloads": graph.autoloads, "orphans": graph.orphans()}
114
+
115
+
116
+ @mcp.tool()
117
+ def suggest_patterns(project_path: str = "") -> dict:
118
+ """Suggest design patterns: object pool, component, state machine."""
119
+ from godot_agent.godot.pattern_advisor import analyze_project, format_advice
120
+ advice = analyze_project(Path(project_path) if project_path else _root())
121
+ return {"report": format_advice(advice), "count": len(advice)}
122
+
123
+
124
+ @mcp.tool()
125
+ def parse_scene(file_path: str) -> dict:
126
+ """Parse .tscn into structured data: nodes, resources, connections, node paths."""
127
+ from godot_agent.godot.scene_parser import parse_tscn
128
+ scene = parse_tscn(Path(file_path).read_text(errors="replace"))
129
+ return {
130
+ "nodes": [{"name": n.name, "type": n.type, "parent": n.parent, "properties": n.properties} for n in scene.nodes],
131
+ "ext_resources": [{"type": r.type, "path": r.path, "id": r.id} for r in scene.ext_resources],
132
+ "connections": [{"signal": c.signal, "from": c.from_node, "to": c.to_node, "method": c.method} for c in scene.connections],
133
+ "node_paths": scene.node_paths(),
134
+ }
135
+
136
+
137
+ @mcp.tool()
138
+ def project_info(project_path: str = "") -> dict:
139
+ """Read project.godot: name, version, autoloads, resolution, renderer."""
140
+ from godot_agent.godot.project import parse_project_godot
141
+ proj = parse_project_godot((Path(project_path) if project_path else _root()) / "project.godot")
142
+ return {"name": proj.name, "version": proj.version, "main_scene": proj.main_scene,
143
+ "resolution": f"{proj.viewport_width}x{proj.viewport_height}", "autoloads": proj.autoloads}
144
+
145
+
146
+ @mcp.tool()
147
+ def godot_knowledge(topic: str) -> dict:
148
+ """Query Godot 4.4 Playbook. Topics: collision, physics, signal, animation, ui, input, performance, resource, autoload, shader, etc."""
149
+ from godot_agent.prompts.knowledge_selector import select_sections
150
+ sections = select_sections(topic, max_sections=3)
151
+ return {"sections": [{"title": t, "content": c} for t, c in sections]}
152
+
153
+
154
+ @mcp.tool()
155
+ def validate_resources(file_path: str, project_path: str = "") -> dict:
156
+ """Check all ext_resource paths in a .tscn exist on disk."""
157
+ from godot_agent.godot.resource_validator import validate_resources as _validate
158
+ issues = _validate(Path(file_path), project_root=Path(project_path) if project_path else _root())
159
+ return {"valid": len(issues) == 0, "missing": issues}
160
+
161
+
162
+ # ═══════════════════════════════════════════════════════════════════
163
+ # WRITE TOOLS (modify files with format protection)
164
+ # ═══════════════════════════════════════════════════════════════════
165
+
166
+ @mcp.tool()
167
+ def write_scene(file_path: str, content: str) -> dict:
168
+ """Write a .tscn file with automatic format validation and fix.
169
+
170
+ Validates the content before writing. Auto-fixes sub_resource ordering and load_steps count.
171
+ Use this instead of writing .tscn files directly to prevent format errors.
172
+ """
173
+ from godot_agent.godot.tscn_validator import validate_and_fix
174
+ fixed_text, issues = validate_and_fix(content)
175
+ errors = [i for i in issues if i.severity == "error"]
176
+ if errors:
177
+ return {"written": False, "errors": [str(e) for e in errors]}
178
+ Path(file_path).parent.mkdir(parents=True, exist_ok=True)
179
+ Path(file_path).write_text(fixed_text, encoding="utf-8")
180
+ return {"written": True, "path": file_path, "auto_fixed": fixed_text != content,
181
+ "warnings": [str(i) for i in issues if i.severity == "warning"]}
182
+
183
+
184
+ @mcp.tool()
185
+ def add_scene_node(file_path: str, parent: str, name: str, node_type: str,
186
+ properties: dict[str, str] | None = None) -> dict:
187
+ """Add a node to an existing .tscn scene file.
188
+
189
+ Args:
190
+ file_path: Path to .tscn file
191
+ parent: Parent node path ("." for root's child, "NodeName" for deeper)
192
+ name: New node name (PascalCase)
193
+ node_type: Godot node type (Node2D, Sprite2D, Area2D, Label, etc.)
194
+ properties: Optional property dict (e.g., {"position": "Vector2(100, 200)"})
195
+ """
196
+ from godot_agent.godot.scene_writer import add_node
197
+ from godot_agent.godot.tscn_validator import validate_and_fix
198
+ text = Path(file_path).read_text(errors="replace")
199
+ new_text = add_node(text, parent=parent, name=name, type=node_type, properties=properties)
200
+ fixed, issues = validate_and_fix(new_text)
201
+ Path(file_path).write_text(fixed, encoding="utf-8")
202
+ return {"added": True, "node": f"{name} ({node_type})", "parent": parent,
203
+ "warnings": [str(i) for i in issues if i.severity == "warning"]}
204
+
205
+
206
+ @mcp.tool()
207
+ def set_scene_property(file_path: str, node_name: str, key: str, value: str) -> dict:
208
+ """Set or update a property on a node in a .tscn file.
209
+
210
+ Args:
211
+ file_path: Path to .tscn file
212
+ node_name: Name of the node to modify
213
+ key: Property name (e.g., "position", "text", "color", "visible")
214
+ value: Property value as Godot string (e.g., "Vector2(10, 20)", '"Hello"', "true")
215
+ """
216
+ from godot_agent.godot.scene_writer import set_node_property
217
+ text = Path(file_path).read_text(errors="replace")
218
+ new_text = set_node_property(text, node_name=node_name, key=key, value=value)
219
+ Path(file_path).write_text(new_text, encoding="utf-8")
220
+ return {"set": True, "node": node_name, "property": f"{key} = {value}"}
221
+
222
+
223
+ @mcp.tool()
224
+ def add_signal_connection(file_path: str, signal_name: str, from_node: str,
225
+ to_node: str, method: str) -> dict:
226
+ """Add a signal connection to a .tscn file.
227
+
228
+ Args:
229
+ signal_name: Signal name (e.g., "pressed", "body_entered", "timeout")
230
+ from_node: Source node path
231
+ to_node: Target node path
232
+ method: Handler method name (e.g., "_on_button_pressed")
233
+ """
234
+ from godot_agent.godot.scene_writer import add_connection
235
+ text = Path(file_path).read_text(errors="replace")
236
+ new_text = add_connection(text, signal_name=signal_name, from_node=from_node,
237
+ to_node=to_node, method=method)
238
+ Path(file_path).write_text(new_text, encoding="utf-8")
239
+ return {"connected": True, "signal": signal_name, "from": from_node, "to": to_node, "method": method}
240
+
241
+
242
+ @mcp.tool()
243
+ def write_script(file_path: str, content: str, lint: bool = True) -> dict:
244
+ """Write a GDScript file with optional lint validation.
245
+
246
+ Use this instead of writing .gd files directly. Runs the linter and returns issues.
247
+ """
248
+ Path(file_path).parent.mkdir(parents=True, exist_ok=True)
249
+ Path(file_path).write_text(content, encoding="utf-8")
250
+ result = {"written": True, "path": file_path}
251
+ if lint:
252
+ from godot_agent.godot.gdscript_linter import lint_gdscript
253
+ issues = lint_gdscript(content, filename=Path(file_path).name)
254
+ result["lint_errors"] = sum(1 for i in issues if i.severity == "error")
255
+ result["lint_warnings"] = sum(1 for i in issues if i.severity == "warning")
256
+ if issues:
257
+ result["lint_issues"] = [str(i) for i in issues[:10]]
258
+ return result
259
+
260
+
261
+ # ═══════════════════════════════════════════════════════════════════
262
+ # EXECUTION TOOLS (run Godot, take screenshots)
263
+ # ═══════════════════════════════════════════════════════════════════
264
+
265
+ @mcp.tool()
266
+ async def run_gut_tests(test_script: str = "", project_path: str = "") -> dict:
267
+ """Run GUT tests in headless mode. Returns pass/fail results.
268
+
269
+ Args:
270
+ test_script: Specific test script (e.g., "res://tests/test_battle.gd"). Empty = run all.
271
+ project_path: Godot project root. Empty = use configured root.
272
+ """
273
+ import asyncio
274
+ from godot_agent.tools.godot_cli import build_gut_command, parse_godot_output
275
+ root = project_path or str(_root())
276
+ cmd = build_gut_command(_godot_path(), test_script or None)
277
+ proc = await asyncio.create_subprocess_exec(
278
+ *cmd, stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE, cwd=root)
279
+ stdout, stderr = await asyncio.wait_for(proc.communicate(), timeout=120)
280
+ output = stdout.decode(errors="replace") + "\n" + stderr.decode(errors="replace")
281
+ report = parse_godot_output(output)
282
+ return {
283
+ "exit_code": proc.returncode or 0,
284
+ "passed": proc.returncode == 0,
285
+ "errors": [{"file": e.file, "line": e.line, "message": e.message} for e in report.errors],
286
+ "output_tail": output[-500:],
287
+ }
288
+
289
+
290
+ @mcp.tool()
291
+ async def screenshot_scene(scene_path: str, output_path: str = "", delay_ms: int = 1000,
292
+ project_path: str = "") -> dict:
293
+ """Take a screenshot of a Godot scene using headless rendering.
294
+
295
+ Args:
296
+ scene_path: res:// path to the scene (e.g., "res://scenes/main.tscn")
297
+ output_path: Where to save PNG. Empty = temp file.
298
+ delay_ms: Wait time before capture (ms). Default 1000.
299
+ """
300
+ import asyncio
301
+ import tempfile
302
+ from godot_agent.tools.godot_cli import build_screenshot_script
303
+ from godot_agent.llm.vision import encode_image
304
+
305
+ root = project_path or str(_root())
306
+ if not output_path:
307
+ output_path = str(Path(tempfile.mkdtemp()) / "screenshot.png")
308
+
309
+ script = build_screenshot_script(scene_path, output_path, delay_ms)
310
+ script_path = str(Path(tempfile.mkdtemp()) / "capture.gd")
311
+ Path(script_path).write_text(script)
312
+
313
+ proc = await asyncio.create_subprocess_exec(
314
+ _godot_path(), "--headless", "-s", script_path,
315
+ stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE, cwd=root)
316
+ await asyncio.wait_for(proc.communicate(), timeout=30)
317
+
318
+ if not Path(output_path).exists():
319
+ return {"success": False, "error": "Screenshot not created. Scene may have failed to load."}
320
+
321
+ b64 = encode_image(output_path)
322
+ return {"success": True, "path": output_path, "image_base64": b64}
323
+
324
+
325
+ @mcp.tool()
326
+ async def run_scene(scene_path: str = "", project_path: str = "", timeout_seconds: int = 5) -> dict:
327
+ """Run a Godot scene briefly to verify it loads without errors.
328
+
329
+ Args:
330
+ scene_path: res:// path. Empty = main scene from project.godot.
331
+ timeout_seconds: How long to let it run before stopping (default 5).
332
+ """
333
+ import asyncio
334
+ root = project_path or str(_root())
335
+ cmd = [_godot_path(), "--headless"]
336
+ if scene_path:
337
+ cmd.extend(["--scene", scene_path])
338
+ cmd.append("--quit-after")
339
+ cmd.append(str(timeout_seconds))
340
+
341
+ proc = await asyncio.create_subprocess_exec(
342
+ *cmd, stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE, cwd=root)
343
+ try:
344
+ stdout, stderr = await asyncio.wait_for(proc.communicate(), timeout=timeout_seconds + 10)
345
+ output = stdout.decode(errors="replace") + "\n" + stderr.decode(errors="replace")
346
+ except asyncio.TimeoutError:
347
+ proc.kill()
348
+ output = "Timed out"
349
+
350
+ from godot_agent.runtime.error_loop import parse_godot_output
351
+ errors = parse_godot_output(output)
352
+ return {
353
+ "loaded": not any(e.level == "ERROR" for e in errors),
354
+ "errors": [{"file": e.file, "line": e.line, "message": e.message} for e in errors if e.level == "ERROR"],
355
+ "exit_code": proc.returncode,
356
+ }
357
+
358
+
359
+ # ═══════════════════════════════════════════════════════════════════
360
+ # SPRITE GENERATION
361
+ # ═══════════════════════════════════════════════════════════════════
362
+
363
+ @mcp.tool()
364
+ async def generate_sprite(
365
+ subject: str, output_path: str, size: int = 32, style: str = "pixel_modern",
366
+ facing: str = "front", category: str = "character", extra: str = "",
367
+ ) -> dict:
368
+ """Generate pixel art sprite with AI. Pipeline: generate → chroma key → crop → resize.
369
+
370
+ Args:
371
+ subject: What to draw (e.g., "fire mage", "health potion", "slime enemy")
372
+ output_path: Where to save PNG
373
+ size: Pixel size (8/16/24/32/48/64/128)
374
+ style: pixel_8bit, pixel_16bit, pixel_modern, chibi, minimal
375
+ facing: front, left, right, back
376
+ category: character, enemy, boss, item, projectile, ui_icon, effect
377
+ """
378
+ from godot_agent.tools.image_gen import GenerateSpriteTool
379
+ tool = GenerateSpriteTool()
380
+ result = await tool.execute(tool.Input(
381
+ subject=subject, output_path=output_path, size=size,
382
+ style=style, facing=facing, category=category, extra=extra))
383
+ if result.error:
384
+ return {"error": result.error}
385
+ return {"path": result.output.path, "width": result.output.width,
386
+ "height": result.output.height, "prompt_used": result.output.prompt_used}
387
+
388
+
389
+ def run_mcp_server(project_path: str | None = None) -> None:
390
+ """Entry point: god-code mcp [--project PATH]"""
391
+ if project_path:
392
+ set_mcp_project_root(Path(project_path))
393
+ mcp.run(transport="stdio")
@@ -1,6 +1,6 @@
1
1
  [project]
2
2
  name = "god-code"
3
- version = "0.5.5"
3
+ version = "0.6.1"
4
4
  description = "AI coding agent specialized for Godot game development"
5
5
  requires-python = ">=3.9"
6
6
  license = {text = "GPL-3.0-or-later"}
@@ -29,8 +29,8 @@ dev = [
29
29
  god-code = "godot_agent.cli:main"
30
30
 
31
31
  [project.urls]
32
- Homepage = "https://github.com/chuisiufai/god-code"
33
- Repository = "https://github.com/chuisiufai/god-code"
32
+ Homepage = "https://github.com/888wing/god-code"
33
+ Repository = "https://github.com/888wing/god-code"
34
34
 
35
35
  [tool.hatch.build.targets.wheel]
36
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  packages = ["godot_agent"]
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+ ---
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+ name: god-code-setup
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+ description: Install and configure God Code — the AI coding agent for Godot 4.4 game development. Use when the user wants to set up god-code, configure MCP server for Claude Code, or start a Godot project with AI assistance. Triggers on keywords like god-code, godot agent, godot mcp, godot ai, setup godot tools.
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+ ---
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+
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+ # God Code Setup
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+
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+ Automated installation and MCP server configuration for God Code — the Godot 4.4 AI development toolkit.
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+
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+ ## What This Does
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+
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+ 1. Installs god-code from PyPI (with MCP support)
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+ 2. Configures MCP server so Claude Code gets 12 Godot tools
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+ 3. Verifies everything works
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+
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+ ## Step 1: Install
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+
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+ ```bash
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+ pip install god-code[mcp]
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+ ```
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+
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+ If pip fails on macOS (externally-managed-environment):
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+ ```bash
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+ pip install --user god-code[mcp]
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+ ```
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+
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+ Verify:
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+ ```bash
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+ god-code --version
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+ ```
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+
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+ ## Step 2: Configure API Key (if not already set)
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+
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+ Run the setup wizard:
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+ ```bash
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+ god-code setup
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+ ```
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+
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+ Or set manually:
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+ ```bash
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+ mkdir -p ~/.config/god-code
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+ cat > ~/.config/god-code/config.json << 'EOF'
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+ {
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+ "api_key": "YOUR_API_KEY_HERE",
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+ "model": "gpt-5.4",
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+ "godot_path": "/Applications/Godot.app/Contents/MacOS/Godot"
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+ }
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+ EOF
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+ chmod 600 ~/.config/god-code/config.json
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+ ```
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+
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+ ## Step 3: Configure MCP Server for Claude Code
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+
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+ Add god-code as an MCP server so Claude Code gets Godot tools directly:
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+
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+ ```bash
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+ # Find the Claude Code config location
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+ CONFIG_DIR="${HOME}/.claude"
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+ mkdir -p "$CONFIG_DIR"
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+
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+ # Check if settings file exists, create or update
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+ SETTINGS_FILE="$CONFIG_DIR/settings.json"
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+ ```
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+
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+ The MCP server config that needs to be added:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "god-code": {
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+ "command": "god-code",
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+ "args": ["mcp", "--project", "."]
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+ }
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+ }
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+ }
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+ ```
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+
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+ For project-specific setup, the `--project` arg should point to the Godot project root.
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+
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+ ## Step 4: Verify MCP Connection
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+
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+ After configuring, Claude Code will have these tools available:
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+
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+ | Tool | Description |
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+ |------|-------------|
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+ | `validate_project` | Run Godot headless validation |
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+ | `validate_tscn` | Check .tscn format + auto-fix |
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+ | `lint_script` | GDScript quality checks |
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+ | `check_consistency` | Cross-file consistency |
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+ | `plan_collision` | Standard collision layers |
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+ | `analyze_dependencies` | Project dependency graph |
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+ | `suggest_patterns` | Design pattern suggestions |
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+ | `parse_scene` | Parse .tscn structure |
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+ | `project_info` | Read project.godot |
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+ | `godot_knowledge` | Query Godot Playbook |
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+ | `generate_sprite` | AI pixel art generation |
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+ | `validate_resources` | Check res:// paths |
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+
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+ ## Usage After Setup
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+
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+ ### As CLI (interactive chat):
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+ ```bash
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+ god-code
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+ cd ~/Projects/my-godot-game
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+ # Start chatting with the agent
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+ ```
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+
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+ ### As MCP Server (Claude Code uses tools directly):
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+ Claude Code automatically calls god-code tools when working on Godot projects. No extra commands needed.
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+
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+ ### Key CLI Commands:
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+ - `/mode [apply|plan|explain|review|fix]` — change interaction mode
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+ - `/provider [name]` — switch LLM provider
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+ - `/settings` — view/change all settings
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+ - `/usage` — token usage and cost
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+
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+ ## Troubleshooting
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+
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+ **god-code not found**: Make sure pip installed to a directory in your PATH. Try `python3 -m pip install --user god-code[mcp]`.
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+
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+ **MCP tools not appearing**: Restart Claude Code after adding the MCP config. Check `god-code mcp --help` works.
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+
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+ **Godot validation fails**: Set the correct Godot path in config: `god-code setup` or `/set godot_path /path/to/godot`.