fightpy 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- fightpy-0.1.0/PKG-INFO +18 -0
- fightpy-0.1.0/README.md +10 -0
- fightpy-0.1.0/fightpy/__init__.py +3 -0
- fightpy-0.1.0/fightpy/__main__.py +44 -0
- fightpy-0.1.0/fightpy/battle.py +45 -0
- fightpy-0.1.0/fightpy.egg-info/PKG-INFO +18 -0
- fightpy-0.1.0/fightpy.egg-info/SOURCES.txt +10 -0
- fightpy-0.1.0/fightpy.egg-info/dependency_links.txt +1 -0
- fightpy-0.1.0/fightpy.egg-info/entry_points.txt +2 -0
- fightpy-0.1.0/fightpy.egg-info/top_level.txt +1 -0
- fightpy-0.1.0/pyproject.toml +17 -0
- fightpy-0.1.0/setup.cfg +4 -0
fightpy-0.1.0/PKG-INFO
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
Metadata-Version: 2.4
|
|
2
|
+
Name: fightpy
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: A tiny command-line fighting game for Python.
|
|
5
|
+
License: MIT
|
|
6
|
+
Requires-Python: >=3.8
|
|
7
|
+
Description-Content-Type: text/markdown
|
|
8
|
+
|
|
9
|
+
# FightPy
|
|
10
|
+
Use `fight [enemy]` to fight!
|
|
11
|
+
You can use
|
|
12
|
+
```python
|
|
13
|
+
from fightpy import Fight
|
|
14
|
+
|
|
15
|
+
battle = Fight("[player]", "[enemy]")
|
|
16
|
+
|
|
17
|
+
battle.start()
|
|
18
|
+
```
|
fightpy-0.1.0/README.md
ADDED
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import sys
|
|
2
|
+
import random
|
|
3
|
+
|
|
4
|
+
from .battle import Fight
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
enemies = [
|
|
8
|
+
"goblin",
|
|
9
|
+
"dragon",
|
|
10
|
+
"goose",
|
|
11
|
+
"potato",
|
|
12
|
+
"toaster",
|
|
13
|
+
"angry programmer",
|
|
14
|
+
]
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
def main():
|
|
18
|
+
args = sys.argv[1:]
|
|
19
|
+
|
|
20
|
+
if not args:
|
|
21
|
+
print("āļø fightpy")
|
|
22
|
+
print()
|
|
23
|
+
print("Usage:")
|
|
24
|
+
print(" fight <enemy>")
|
|
25
|
+
print(" fight --random")
|
|
26
|
+
print(" fight --list")
|
|
27
|
+
return
|
|
28
|
+
|
|
29
|
+
if args[0] == "--list":
|
|
30
|
+
print("Enemies:")
|
|
31
|
+
for enemy in enemies:
|
|
32
|
+
print(f" - {enemy}")
|
|
33
|
+
return
|
|
34
|
+
|
|
35
|
+
if args[0] == "--random":
|
|
36
|
+
enemy = random.choice(enemies)
|
|
37
|
+
else:
|
|
38
|
+
enemy = " ".join(args)
|
|
39
|
+
|
|
40
|
+
Fight("You", enemy).start()
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
if __name__ == "__main__":
|
|
44
|
+
main()
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import random
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
class Fight:
|
|
5
|
+
def __init__(self, player, enemy):
|
|
6
|
+
self.player = player
|
|
7
|
+
self.enemy = enemy
|
|
8
|
+
|
|
9
|
+
self.playerHp = 100
|
|
10
|
+
self.enemyHp = 100
|
|
11
|
+
|
|
12
|
+
def start(self):
|
|
13
|
+
print(f"āļø {self.player} VS {self.enemy}")
|
|
14
|
+
print()
|
|
15
|
+
|
|
16
|
+
while self.playerHp > 0 and self.enemyHp > 0:
|
|
17
|
+
self.playerTurn()
|
|
18
|
+
|
|
19
|
+
if self.enemyHp <= 0:
|
|
20
|
+
break
|
|
21
|
+
|
|
22
|
+
self.enemyTurn()
|
|
23
|
+
|
|
24
|
+
if self.playerHp > 0:
|
|
25
|
+
print(f"\nš {self.player} won!")
|
|
26
|
+
else:
|
|
27
|
+
print(f"\nš {self.enemy} won!")
|
|
28
|
+
|
|
29
|
+
def playerTurn(self):
|
|
30
|
+
damage = random.randint(10, 30)
|
|
31
|
+
self.enemyHp -= damage
|
|
32
|
+
|
|
33
|
+
print(f"āļø {self.player} attacks {self.enemy}!")
|
|
34
|
+
print(f"š„ {damage} damage!")
|
|
35
|
+
print(f"ā¤ļø {self.enemy}: {max(0, self.enemyHp)} HP")
|
|
36
|
+
print()
|
|
37
|
+
|
|
38
|
+
def enemyTurn(self):
|
|
39
|
+
damage = random.randint(5, 25)
|
|
40
|
+
self.playerHp -= damage
|
|
41
|
+
|
|
42
|
+
print(f"š {self.enemy} attacks {self.player}!")
|
|
43
|
+
print(f"š„ {damage} damage!")
|
|
44
|
+
print(f"ā¤ļø {self.player}: {max(0, self.playerHp)} HP")
|
|
45
|
+
print()
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
Metadata-Version: 2.4
|
|
2
|
+
Name: fightpy
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: A tiny command-line fighting game for Python.
|
|
5
|
+
License: MIT
|
|
6
|
+
Requires-Python: >=3.8
|
|
7
|
+
Description-Content-Type: text/markdown
|
|
8
|
+
|
|
9
|
+
# FightPy
|
|
10
|
+
Use `fight [enemy]` to fight!
|
|
11
|
+
You can use
|
|
12
|
+
```python
|
|
13
|
+
from fightpy import Fight
|
|
14
|
+
|
|
15
|
+
battle = Fight("[player]", "[enemy]")
|
|
16
|
+
|
|
17
|
+
battle.start()
|
|
18
|
+
```
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
fightpy
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
[build-system]
|
|
2
|
+
requires = ["setuptools>=61"]
|
|
3
|
+
build-backend = "setuptools.build_meta"
|
|
4
|
+
|
|
5
|
+
[project]
|
|
6
|
+
name = "fightpy"
|
|
7
|
+
version = "0.1.0"
|
|
8
|
+
description = "A tiny command-line fighting game for Python."
|
|
9
|
+
readme = "README.md"
|
|
10
|
+
requires-python = ">=3.8"
|
|
11
|
+
license = { text = "MIT" }
|
|
12
|
+
|
|
13
|
+
[project.scripts]
|
|
14
|
+
fight = "fightpy.__main__:main"
|
|
15
|
+
|
|
16
|
+
[tool.setuptools.packages.find]
|
|
17
|
+
include = ["fightpy*"]
|
fightpy-0.1.0/setup.cfg
ADDED