ernie-renderer 0.2.0.dev168__tar.gz → 0.2.0.dev170__tar.gz

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  1. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/CMakeLists.txt +1 -1
  2. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/PKG-INFO +1 -1
  3. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/products.cpp +5 -1
  4. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/products.h +5 -0
  5. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/renderer.cpp +4 -1
  6. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/camera_pass.cpp +8 -3
  7. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/camera_pass.h +6 -0
  8. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/ray_tracer.cpp +40 -1
  9. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/ray_tracer.h +8 -2
  10. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/shaders/CMakeLists.txt +2 -0
  11. ernie_renderer-0.2.0.dev170/ernie/shaders/rt/frame_count.slang +12 -0
  12. ernie_renderer-0.2.0.dev170/ernie/shaders/sampling/random.slang +135 -0
  13. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/shaders/sensors/camera.slang +69 -19
  14. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/util/random.h +74 -0
  15. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/tests/render/renderer_test.cpp +73 -0
  16. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/tests/render/shaders_test.cpp +61 -0
  17. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/tests/util/random_test.cpp +49 -0
  18. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.clang-format +0 -0
  19. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.clang-tidy +0 -0
  20. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.dockerignore +0 -0
  21. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.gersemirc +0 -0
  22. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.gitattributes +0 -0
  23. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.github/scripts/coverage_badge.py +0 -0
  24. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.github/scripts/install-lavapipe-windows.sh +0 -0
  25. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.github/workflows/ci.yml +0 -0
  26. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.gitignore +0 -0
  27. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/.pre-commit-config.yaml +0 -0
  28. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/CMakePresets.json +0 -0
  29. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/Dockerfile +0 -0
  30. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/LICENSE +0 -0
  31. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/README.md +0 -0
  32. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/CMakeLists.txt +0 -0
  33. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/app/viewer_frame.cpp +0 -0
  34. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/bench.h +0 -0
  35. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/device/pose_step.cpp +0 -0
  36. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/main.cpp +0 -0
  37. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/render/batch_step.cpp +0 -0
  38. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/render/hide_seek.cpp +0 -0
  39. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/render/shared_prims.cpp +0 -0
  40. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/render/transform_graph.cpp +0 -0
  41. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/scene/extents.cpp +0 -0
  42. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/benchmarks/scene/storage.cpp +0 -0
  43. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/EmbedFile.cmake +0 -0
  44. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/EmbedShader.cmake +0 -0
  45. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErnieConfig.cmake.in +0 -0
  46. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErnieFetch.cmake +0 -0
  47. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErnieInstall.cmake +0 -0
  48. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErniePackaging.cmake +0 -0
  49. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErnieShaders.cmake +0 -0
  50. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ErnieTesting.cmake +0 -0
  51. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/ernie.pc.in +0 -0
  52. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/dear_imgui.cmake +0 -0
  53. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/fonts.cmake +0 -0
  54. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/glfw.cmake +0 -0
  55. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/googletest.cmake +0 -0
  56. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/nanobind.cmake +0 -0
  57. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/openexr.cmake +0 -0
  58. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/slang.cmake +0 -0
  59. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/cmake/third_party/tracy.cmake +0 -0
  60. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/demos/CMakeLists.txt +0 -0
  61. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/demos/basics/demo_basics_bounce.cpp +0 -0
  62. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/docs/README.md +0 -0
  63. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/docs/index.md +0 -0
  64. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/docs/requirements.txt +0 -0
  65. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/CMakeLists.txt +0 -0
  66. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/CMakeLists.txt +0 -0
  67. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/capture.cpp +0 -0
  68. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/capture.h +0 -0
  69. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/create.cpp +0 -0
  70. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/create.h +0 -0
  71. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/demo.cpp +0 -0
  72. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/demo.h +0 -0
  73. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/icons.h +0 -0
  74. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/imgui_backend.cpp +0 -0
  75. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/imgui_backend.h +0 -0
  76. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/main.cpp +0 -0
  77. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/timeline.cpp +0 -0
  78. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/timeline.h +0 -0
  79. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/ui.cpp +0 -0
  80. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/ui.h +0 -0
  81. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/viewer.cpp +0 -0
  82. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/app/viewer.h +0 -0
  83. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/CMakeLists.txt +0 -0
  84. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/acceleration.cpp +0 -0
  85. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/acceleration.h +0 -0
  86. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/arena.cpp +0 -0
  87. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/arena.h +0 -0
  88. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/bindless.cpp +0 -0
  89. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/bindless.h +0 -0
  90. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/buffer.cpp +0 -0
  91. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/buffer.h +0 -0
  92. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/column.cpp +0 -0
  93. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/column.h +0 -0
  94. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/commands.cpp +0 -0
  95. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/commands.h +0 -0
  96. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/context.cpp +0 -0
  97. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/context.h +0 -0
  98. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/cuda.cpp +0 -0
  99. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/cuda.h +0 -0
  100. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/device.h +0 -0
  101. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/external.cpp +0 -0
  102. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/external.h +0 -0
  103. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/image.cpp +0 -0
  104. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/image.h +0 -0
  105. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/instance.cpp +0 -0
  106. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/instance.h +0 -0
  107. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/kernel.cpp +0 -0
  108. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/kernel.h +0 -0
  109. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/profile.cpp +0 -0
  110. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/profile.h +0 -0
  111. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/queue.cpp +0 -0
  112. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/queue.h +0 -0
  113. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/shader_compiler.cpp +0 -0
  114. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/shader_compiler.h +0 -0
  115. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/staging.cpp +0 -0
  116. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/staging.h +0 -0
  117. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/vulkan.cpp +0 -0
  118. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/device/vulkan.h +0 -0
  119. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/geometry/CMakeLists.txt +0 -0
  120. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/geometry/bounds.h +0 -0
  121. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/geometry/triangulation.cpp +0 -0
  122. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/geometry/triangulation.h +0 -0
  123. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/CMakeLists.txt +0 -0
  124. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/blackboard.h +0 -0
  125. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/dependencies.cpp +0 -0
  126. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/dependencies.h +0 -0
  127. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/graph.cpp +0 -0
  128. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/graph.h +0 -0
  129. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/pool.cpp +0 -0
  130. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/graph/pool.h +0 -0
  131. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/CMakeLists.txt +0 -0
  132. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/ies.cpp +0 -0
  133. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/ies.h +0 -0
  134. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/image.cpp +0 -0
  135. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/image.h +0 -0
  136. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/nanovdb.cpp +0 -0
  137. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/nanovdb.h +0 -0
  138. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/raster.cpp +0 -0
  139. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/raster.h +0 -0
  140. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/texture.cpp +0 -0
  141. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/io/texture.h +0 -0
  142. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/CMakeLists.txt +0 -0
  143. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/astronomy.cpp +0 -0
  144. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/astronomy.h +0 -0
  145. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/atmosphere.cpp +0 -0
  146. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/atmosphere.h +0 -0
  147. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/cloud.cpp +0 -0
  148. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/cloud.h +0 -0
  149. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/constants.h +0 -0
  150. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_library.cpp +0 -0
  151. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_library.h +0 -0
  152. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_table.h +0 -0
  153. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/regolith.cpp +0 -0
  154. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/regolith.h +0 -0
  155. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/scattering.cpp +0 -0
  156. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/scattering.h +0 -0
  157. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/solar.cpp +0 -0
  158. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/solar.h +0 -0
  159. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/ernie/physics/solar_table.h +0 -0
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  866. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/integer.hpp +0 -0
  867. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat2x2.hpp +0 -0
  868. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat2x3.hpp +0 -0
  869. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat2x4.hpp +0 -0
  870. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat3x2.hpp +0 -0
  871. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat3x3.hpp +0 -0
  872. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat3x4.hpp +0 -0
  873. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat4x2.hpp +0 -0
  874. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat4x3.hpp +0 -0
  875. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/mat4x4.hpp +0 -0
  876. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/matrix.hpp +0 -0
  877. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/packing.hpp +0 -0
  878. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/common.h +0 -0
  879. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/exponential.h +0 -0
  880. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/geometric.h +0 -0
  881. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/integer.h +0 -0
  882. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/matrix.h +0 -0
  883. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/neon.h +0 -0
  884. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/packing.h +0 -0
  885. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/platform.h +0 -0
  886. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/trigonometric.h +0 -0
  887. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/simd/vector_relational.h +0 -0
  888. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/trigonometric.hpp +0 -0
  889. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/vec2.hpp +0 -0
  890. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/vec3.hpp +0 -0
  891. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/vec4.hpp +0 -0
  892. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/glm/glm/vector_relational.hpp +0 -0
  893. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/json/LICENSE.MIT +0 -0
  894. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/json/README.md +0 -0
  895. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/json/include/nlohmann/json.hpp +0 -0
  896. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/json/include/nlohmann/json_fwd.hpp +0 -0
  897. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/nanovdb/LICENSE +0 -0
  898. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/nanovdb/PNanoVDB.h +0 -0
  899. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/stb/LICENSE +0 -0
  900. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/stb/README.md +0 -0
  901. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/stb/stb_image.h +0 -0
  902. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/stb/stb_image_write.h +0 -0
  903. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/stb.cpp +0 -0
  904. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vma/LICENSE.txt +0 -0
  905. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vma/README.md +0 -0
  906. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vma/include/vk_mem_alloc.h +0 -0
  907. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vma.cpp +0 -0
  908. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/volk/LICENSE.md +0 -0
  909. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/volk/README.md +0 -0
  910. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/volk/volk.c +0 -0
  911. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/volk/volk.h +0 -0
  912. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSE.md +0 -0
  913. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSES/Apache-2.0.txt +0 -0
  914. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSES/MIT.txt +0 -0
  915. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/README.md +0 -0
  916. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std.h +0 -0
  917. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_decode.h +0 -0
  918. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_encode.h +0 -0
  919. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std.h +0 -0
  920. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_decode.h +0 -0
  921. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_encode.h +0 -0
  922. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std.h +0 -0
  923. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_decode.h +0 -0
  924. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_encode.h +0 -0
  925. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std.h +0 -0
  926. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std_decode.h +0 -0
  927. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codecs_common.h +0 -0
  928. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_icd.h +0 -0
  929. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_layer.h +0 -0
  930. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_platform.h +0 -0
  931. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan.h +0 -0
  932. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_android.h +0 -0
  933. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_beta.h +0 -0
  934. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_core.h +0 -0
  935. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_directfb.h +0 -0
  936. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_fuchsia.h +0 -0
  937. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ggp.h +0 -0
  938. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ios.h +0 -0
  939. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_macos.h +0 -0
  940. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_metal.h +0 -0
  941. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ohos.h +0 -0
  942. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_screen.h +0 -0
  943. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ubm.h +0 -0
  944. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_vi.h +0 -0
  945. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_wayland.h +0 -0
  946. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_win32.h +0 -0
  947. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_xcb.h +0 -0
  948. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_xlib.h +0 -0
  949. {ernie_renderer-0.2.0.dev168 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_xlib_xrandr.h +0 -0
@@ -15,7 +15,7 @@ project(
15
15
  )
16
16
 
17
17
  # Pre-release suffix such as .dev12, written by CI.
18
- set(ERNIE_VERSION_SUFFIX ".dev168" CACHE STRING "Pre-release suffix of Ernie's version")
18
+ set(ERNIE_VERSION_SUFFIX ".dev170" CACHE STRING "Pre-release suffix of Ernie's version")
19
19
  set(ERNIE_VERSION "${PROJECT_VERSION}${ERNIE_VERSION_SUFFIX}")
20
20
 
21
21
  option(ERNIE_BUILD_TESTS "Build Ernie's tests" OFF)
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: ernie-renderer
3
- Version: 0.2.0.dev168
3
+ Version: 0.2.0.dev170
4
4
  Summary: Efficient Renderer for Natural and Interplanetary Environments: a physically based, spectral Vulkan ray tracer
5
5
  Author: Alex Maietta
6
6
  License-Expression: BSD-3-Clause
@@ -6,6 +6,7 @@
6
6
  #include "ernie/scene/schema/camera.h"
7
7
  #include "ernie/scene/schema/geom.h"
8
8
  #include "ernie/scene/schema/render.h"
9
+ #include "ernie/util/random.h"
9
10
 
10
11
  #include <algorithm>
11
12
  #include <array>
@@ -81,7 +82,10 @@ ProductSpec ReadProduct(const Scene& scene, const RenderSettingsBase& settings,
81
82
  ReadLens(scene, *prim, size, pick(own.HasPixelAspectRatio()).GetPixelAspectRatio(),
82
83
  pick(own.HasAspectRatioConformPolicy()).GetAspectRatioConformPolicy()),
83
84
  .clipping = glm::vec2(Camera(scene, camera).GetClippingRange()),
84
- .vars = ReadVars(scene, vars)};
85
+ .vars = ReadVars(scene, vars),
86
+ .samples = static_cast<std::uint32_t>(std::max(1, pick(own.HasSamples()).GetSamples())),
87
+ .seed = static_cast<std::uint32_t>(pick(own.HasSeed()).GetSeed()),
88
+ .stream = HashStream(path.String())};
85
89
  }
86
90
 
87
91
  } // namespace
@@ -27,6 +27,11 @@ struct ProductSpec {
27
27
  glm::vec2 clipping{0.0f, 1e30f};
28
28
  /// Its vars' source names, in order.
29
29
  std::vector<std::string> vars;
30
+ /// Samples a pixel per frame: `ernie:samples`, or the Minimal tier's one for 0.
31
+ std::uint32_t samples = 1;
32
+ /// `ernie:seed`, and its path hashed, which its random numbers are keyed by.
33
+ std::uint32_t seed = 0;
34
+ std::uint32_t stream = 0;
30
35
  };
31
36
 
32
37
  /// @return The products of the scene's first RenderSettings: its `products`, or one default
@@ -126,7 +126,10 @@ void Renderer::Device::Plan(const Scene& scene, const std::vector<ProductSpec>&
126
126
  .lens = spec->lens,
127
127
  .node = spec->camera.slot,
128
128
  .world = spec->world,
129
- .clipping = spec->clipping});
129
+ .clipping = spec->clipping,
130
+ .samples = spec->samples,
131
+ .seed = spec->seed,
132
+ .stream = spec->stream});
130
133
  }
131
134
  if (i < batches.size()) {
132
135
  batch.columns = std::move(batches[i].columns);
@@ -6,6 +6,7 @@
6
6
  #include "ernie/render/rt/ray_tracer.h"
7
7
  #include "ernie/render/transform_graph.h"
8
8
  #include "ernie/shaders/device/bindless.h"
9
+ #include "ernie/shaders/sampling/random.h"
9
10
  #include "ernie/shaders/sensors/camera.h"
10
11
  #include "ernie/shaders/sensors/lens.h"
11
12
  #include "ernie/shaders/spectral/spectrum.h"
@@ -45,7 +46,10 @@ View ToView(const CameraView& view, const glm::dvec3& origin, std::uint32_t firs
45
46
  .first = first,
46
47
  .world = view.world,
47
48
  .near = view.clipping.x,
48
- .far = view.clipping.y};
49
+ .far = view.clipping.y,
50
+ .samples = std::max(view.samples, 1u),
51
+ .seed = view.seed,
52
+ .stream = view.stream};
49
53
  }
50
54
 
51
55
  } // namespace
@@ -68,8 +72,8 @@ std::span<const ShaderModule> CameraPass::Modules() {
68
72
  for (const ShaderModule& module : TransformGraph::WorldModules().subspan(1)) {
69
73
  list.push_back(module);
70
74
  }
71
- list.insert(list.end(),
72
- {shaders::kBindless, shaders::kSpectrum, shaders::kLens, shaders::kCamera});
75
+ list.insert(list.end(), {shaders::kBindless, shaders::kSpectrum, shaders::kLens,
76
+ shaders::kRandom, shaders::kCamera});
73
77
  return list;
74
78
  }();
75
79
  return modules;
@@ -158,6 +162,7 @@ void CameraPass::Add(graph::Graph& graph, std::span<const CameraView> views,
158
162
  .worlds = pass.Get(scene.transforms).BufferRef<glm::vec4>(),
159
163
  .colours = pass.Get(scene.colours).BufferRef<float>(),
160
164
  .instancePrims = pass.Get(scene.prims).BufferRef<shaders::uint>(),
165
+ .frame = pass.Get(scene.frame).BufferRef<shaders::uint>(),
161
166
  .count = static_cast<std::uint32_t>(records.size())};
162
167
  kernel_.Dispatch(
163
168
  pass.commands,
@@ -49,6 +49,12 @@ struct CameraView {
49
49
  std::uint32_t world = 0;
50
50
  /// Metres along the view axis to the near and far clipping planes.
51
51
  glm::vec2 clipping{0.0f, 1e30f};
52
+ /// Jittered rays a pixel's colour and albedo average; 1 for one through its middle.
53
+ std::uint32_t samples = 1;
54
+ /// What its random numbers are keyed by, with the device's frame number: the settings'
55
+ /// seed and its render product's path, hashed (`HashStream`).
56
+ std::uint32_t seed = 0;
57
+ std::uint32_t stream = 0;
52
58
  /// Three rows of four floats, camera to world relative to the render origin, which the pass
53
59
  /// reads on the device in place of `cameraToWorld` when there is no node: a pose uploaded
54
60
  /// each frame, so recorded commands replay as it moves.
@@ -4,6 +4,7 @@
4
4
  #include "ernie/render/rt/ray_tracer.h"
5
5
 
6
6
  #include "ernie/shaders/device/buffer_ref.h"
7
+ #include "ernie/shaders/rt/frame_count.h"
7
8
  #include "ernie/shaders/rt/ray_tracer.h"
8
9
  #include "ernie/shaders/scene/geometry.h"
9
10
  #include "ernie/shaders/scene/shapes.h"
@@ -13,9 +14,22 @@
13
14
 
14
15
  namespace ernie {
15
16
 
17
+ namespace {
18
+
19
+ std::vector<std::uint32_t> CompileCounter(const ShaderCompiler& compiler) {
20
+ const std::array modules{shaders::kBufferRef, shaders::kFrameCount};
21
+ return compiler.Spirv(modules, "main");
22
+ }
23
+
24
+ } // namespace
25
+
16
26
  RayTracer::RayTracer(DeviceContext& context, Arenas& arenas, const ShaderCompiler& compiler,
17
27
  const GeometryPool& geometry)
18
- : geometry_(geometry), bottoms_(context, arenas, geometry), tops_(context, arenas, compiler) {}
28
+ : geometry_(geometry), bottoms_(context, arenas, geometry), tops_(context, arenas, compiler),
29
+ counter_(context, CompileCounter(compiler), "count the frame",
30
+ std::uint32_t{sizeof(shaders::BufferRef<std::uint32_t>)}),
31
+ frame_(std::make_unique<DeviceColumn>(arenas, "frame number", DType::UInt32,
32
+ std::vector<std::int64_t>{}, 1)) {}
19
33
 
20
34
  std::span<const ShaderModule> RayTracer::Modules() {
21
35
  static const std::array modules{shaders::kBufferRef, shaders::kGeometry, shaders::kShapes,
@@ -28,6 +42,30 @@ void RayTracer::AddBuild(graph::Graph& graph, const GeometryPool::Changes& chang
28
42
  bool rebuildTops) {
29
43
  ERNIE_ZONE("Update the ray tracer");
30
44
  const graph::Graph::ScopeGuard scope = graph.Scope("Ray tracer");
45
+ graph::Buffer frame = graph.Import(*frame_);
46
+ if (!counting_) {
47
+ // From zero, so the same steps key the same random numbers.
48
+ graph.Add(
49
+ "Start counting frames", graph::Kind::Copy,
50
+ [&](graph::PassBuilder& pass) {
51
+ pass.OneShot();
52
+ frame = pass.Write(frame, graph::Use::CopyDst);
53
+ },
54
+ [frame](graph::PassContext& pass) {
55
+ const graph::BufferSlice slice = pass.Get(frame);
56
+ const std::uint32_t zero = 0;
57
+ pass.commands.Update(*slice.buffer, slice.offset,
58
+ std::as_bytes(std::span(&zero, 1)));
59
+ });
60
+ counting_ = true;
61
+ }
62
+ // Recorded once and run every frame, replays too.
63
+ graph.Add(
64
+ "Count the frame", graph::Kind::Compute,
65
+ [&](graph::PassBuilder& pass) { frame = pass.WriteAddress(frame); },
66
+ [this, frame](graph::PassContext& pass) {
67
+ counter_.Dispatch(pass.commands, {1, 1, 1}, pass.Get(frame).BufferRef<std::uint32_t>());
68
+ });
31
69
  bottoms_.Apply(changes);
32
70
  bottoms_.AddBuilds(graph);
33
71
  const graph::Acceleration top =
@@ -47,6 +85,7 @@ void RayTracer::AddBuild(graph::Graph& graph, const GeometryPool::Changes& chang
47
85
  .colours = graph.Import(instances.Colours()),
48
86
  .prims = graph.Import(instances.Nodes()),
49
87
  .transforms = graph.Import(transforms.Worlds()),
88
+ .frame = frame,
50
89
  .origin = transforms.Origin()});
51
90
  }
52
91
 
@@ -44,6 +44,8 @@ struct TraceScene {
44
44
  graph::Buffer prims;
45
45
  /// The transform graph's worlds, for poses read on the device.
46
46
  graph::Buffer transforms;
47
+ /// The frame's number, a uint counted on the device, which random numbers are keyed by.
48
+ graph::Buffer frame;
47
49
  /// The render origin the structures are relative to: rays start from points less it.
48
50
  glm::dvec3 origin{0.0};
49
51
 
@@ -53,7 +55,7 @@ struct TraceScene {
53
55
  for (const graph::Buffer& buffer : tables) {
54
56
  pass.ReadAddress(buffer);
55
57
  }
56
- for (const graph::Buffer& buffer : {colours, prims, transforms}) {
58
+ for (const graph::Buffer& buffer : {colours, prims, transforms, frame}) {
57
59
  pass.ReadAddress(buffer);
58
60
  }
59
61
  }
@@ -75,7 +77,7 @@ class RayTracer {
75
77
 
76
78
  /// @brief Adds the passes that bring the structures up to date with the frame's geometry
77
79
  /// changes, after the transforms and the geometry's and instances' uploads, and puts a
78
- /// `TraceScene` on the graph's blackboard.
80
+ /// `TraceScene` on the graph's blackboard, after a pass counting the frame on the device.
79
81
  /// @param rebuildTops Whether to build the top levels, as `TopLevels::AddBuild` takes it.
80
82
  void AddBuild(graph::Graph& graph, const GeometryPool::Changes& changes,
81
83
  const TransformGraph& transforms, const InstanceTable& instances,
@@ -92,6 +94,10 @@ class RayTracer {
92
94
  const GeometryPool& geometry_;
93
95
  BottomLevels bottoms_;
94
96
  TopLevels tops_;
97
+ ComputeKernel counter_;
98
+ /// The frame's number, counted on the device from zero once started.
99
+ std::unique_ptr<DeviceColumn> frame_;
100
+ bool counting_ = false;
95
101
  };
96
102
 
97
103
  } // namespace ernie
@@ -5,8 +5,10 @@ ernie_add_shaders(
5
5
  device/buffer_ref.slang
6
6
  math/affine.slang
7
7
  math/double_float.slang
8
+ rt/frame_count.slang
8
9
  rt/ray_tracer.slang
9
10
  rt/write_instances.slang
11
+ sampling/random.slang
10
12
  scene/geometry.slang
11
13
  scene/instance_colours.slang
12
14
  scene/shapes.slang
@@ -0,0 +1,12 @@
1
+ // SPDX-License-Identifier: BSD-3-Clause
2
+ /// @file frame_count.slang
3
+ /// @brief The device scene's frame number, counted on the device: one thread adds one each
4
+ /// frame, so frames replayed from recorded commands count too, and the random numbers keyed by
5
+ /// frame differ from one to the next.
6
+ import buffer_ref;
7
+
8
+ [shader("compute")]
9
+ [numthreads(1, 1, 1)]
10
+ void main(uniform BufferRef<uint> frame) {
11
+ frame[0] = frame[0] + 1;
12
+ }
@@ -0,0 +1,135 @@
1
+ // SPDX-License-Identifier: BSD-3-Clause
2
+ /// @file random.slang
3
+ /// @brief Deterministic random numbers keyed by sample identity, as util/random.h computes them on
4
+ /// the host, bit for bit: hashed uniform numbers, and an Owen-scrambled Sobol sequence over a
5
+ /// pixel's samples. Any sample's numbers are regenerated without the ones before it, in any
6
+ /// order, as a backward pass replays a path.
7
+ ///
8
+ /// import random;
9
+ /// SampleKey key = { frameSeed, view, pixel, sample };
10
+ /// float2 jitter = float2(SampleSobol(key, kPixelDimension),
11
+ /// SampleSobol(key, kPixelDimension + 1));
12
+ ///
13
+ /// References:
14
+ /// - M. Jarzynski and M. Olano, "Hash Functions for GPU Rendering", JCGT 9(3), 2020.
15
+ /// - B. Burley, "Practical Hash-based Owen Scrambling", JCGT 9(4), 2020.
16
+ /// - M. Pharr, W. Jakob and G. Humphreys, "Physically Based Rendering", 4th edition, 2023
17
+ /// (`PaddedSobolSampler`).
18
+
19
+ /// Each feature's dimensions, fixed so adding one reshuffles none of the others. Each pair is
20
+ /// stratified on its own: the pixel's position, the lens's, then time with the band.
21
+ static const uint kPixelDimension = 0;
22
+ static const uint kLensDimension = 2;
23
+ static const uint kTimeDimension = 4;
24
+ static const uint kBandDimension = 5;
25
+
26
+ /// Identifies one sample: which frame (`FrameSeed` on the host), view, pixel and sample it is.
27
+ struct SampleKey {
28
+ uint frameSeed;
29
+ uint view;
30
+ uint pixel;
31
+ uint sample;
32
+ };
33
+
34
+ /// @return The pcg3d hash of `v`.
35
+ uint3 Pcg3d(uint3 v) {
36
+ v = v * 1664525u + 1013904223u;
37
+ v.x += v.y * v.z;
38
+ v.y += v.z * v.x;
39
+ v.z += v.x * v.y;
40
+ v = v ^ (v >> 16u);
41
+ v.x += v.y * v.z;
42
+ v.y += v.z * v.x;
43
+ v.z += v.x * v.y;
44
+ return v;
45
+ }
46
+
47
+ /// @return The pcg4d hash of `v`.
48
+ uint4 Pcg4d(uint4 v) {
49
+ v = v * 1664525u + 1013904223u;
50
+ v.x += v.y * v.w;
51
+ v.y += v.z * v.x;
52
+ v.z += v.x * v.y;
53
+ v.w += v.y * v.z;
54
+ v = v ^ (v >> 16u);
55
+ v.x += v.y * v.w;
56
+ v.y += v.z * v.x;
57
+ v.z += v.x * v.y;
58
+ v.w += v.y * v.z;
59
+ return v;
60
+ }
61
+
62
+ /// @return The seed of frame `frame` of stream `stream` (a render product's path hashed) under
63
+ /// the authored `seed`, as the host's `FrameSeed` gives it for frames below 2^32.
64
+ uint FrameSeed(uint seed, uint stream, uint frame) {
65
+ uint3 h = Pcg3d(uint3(seed, stream, frame));
66
+ return h.x ^ h.y ^ h.z;
67
+ }
68
+
69
+ /// @return 32 random bits for dimension `dimension` of a sample.
70
+ uint SampleBits(SampleKey key, uint dimension) {
71
+ uint4 h = Pcg4d(uint4(key.pixel, key.sample, dimension, key.view ^ key.frameSeed));
72
+ return h.x ^ Pcg3d(uint3(h.y, h.z, key.frameSeed)).x;
73
+ }
74
+
75
+ /// @return A uniform number in [0, 1) for dimension `dimension` of a sample, with 24 random bits.
76
+ float SampleUniform(SampleKey key, uint dimension) {
77
+ return float(SampleBits(key, dimension) >> 8u) * (1.0 / 16777216.0);
78
+ }
79
+
80
+ /// @return `x` permuted as an Owen scramble does, keyed by `seed`, in reversed bit order.
81
+ uint LaineKarrasPermutation(uint x, uint seed) {
82
+ x += seed;
83
+ x ^= x * 0x6c50b47cu;
84
+ x ^= x * 0xb82f1e52u;
85
+ x ^= x * 0xc7afe638u;
86
+ x ^= x * 0x8d22f6e6u;
87
+ return x;
88
+ }
89
+
90
+ /// @return `x` Owen-scrambled under `seed`.
91
+ uint NestedUniformScramble(uint x, uint seed) {
92
+ return reversebits(LaineKarrasPermutation(reversebits(x), seed));
93
+ }
94
+
95
+ /// @return `value` folded into a 32-bit `seed`.
96
+ uint CombineSeed(uint seed, uint value) {
97
+ return seed ^ (value + (seed << 6u) + (seed >> 2u));
98
+ }
99
+
100
+ /// The Sobol sequence's direction numbers for its first two dimensions: a (0,2)-sequence.
101
+ static const uint kSobolDirections[2][32] = {
102
+ { 0x80000000, 0x40000000, 0x20000000, 0x10000000, 0x08000000, 0x04000000, 0x02000000,
103
+ 0x01000000, 0x00800000, 0x00400000, 0x00200000, 0x00100000, 0x00080000, 0x00040000,
104
+ 0x00020000, 0x00010000, 0x00008000, 0x00004000, 0x00002000, 0x00001000, 0x00000800,
105
+ 0x00000400, 0x00000200, 0x00000100, 0x00000080, 0x00000040, 0x00000020, 0x00000010,
106
+ 0x00000008, 0x00000004, 0x00000002, 0x00000001 },
107
+ { 0x80000000, 0xc0000000, 0xa0000000, 0xf0000000, 0x88000000, 0xcc000000, 0xaa000000,
108
+ 0xff000000, 0x80800000, 0xc0c00000, 0xa0a00000, 0xf0f00000, 0x88880000, 0xcccc0000,
109
+ 0xaaaa0000, 0xffff0000, 0x80008000, 0xc000c000, 0xa000a000, 0xf000f000, 0x88008800,
110
+ 0xcc00cc00, 0xaa00aa00, 0xff00ff00, 0x80808080, 0xc0c0c0c0, 0xa0a0a0a0, 0xf0f0f0f0,
111
+ 0x88888888, 0xcccccccc, 0xaaaaaaaa, 0xffffffff }
112
+ };
113
+
114
+ /// @return Point `index`'s coordinate `dimension` (0 or 1) of the Sobol sequence, as 32 bits.
115
+ uint SobolBits(uint index, uint dimension) {
116
+ uint bits = 0;
117
+ for (uint bit = 0; index != 0; ++bit, index >>= 1u) {
118
+ if ((index & 1u) != 0) {
119
+ bits ^= kSobolDirections[dimension][bit];
120
+ }
121
+ }
122
+ return bits;
123
+ }
124
+
125
+ /// @return A low-discrepancy number in [0, 1) for dimension `dimension` of a sample, with 24
126
+ /// bits: an Owen-scrambled, shuffled Sobol sequence over the pixel's samples, each pair of
127
+ /// dimensions Sobol's first two under a scramble of its own.
128
+ float SampleSobol(SampleKey key, uint dimension) {
129
+ uint pair = dimension / 2u;
130
+ uint seed = Pcg4d(uint4(key.pixel, pair, key.view, key.frameSeed)).x;
131
+ uint index = NestedUniformScramble(key.sample, seed);
132
+ uint bits = NestedUniformScramble(SobolBits(index, dimension % 2u),
133
+ CombineSeed(seed, dimension % 2u));
134
+ return float(bits >> 8u) * (1.0 / 16777216.0);
135
+ }
@@ -1,9 +1,10 @@
1
1
  // SPDX-License-Identifier: BSD-3-Clause
2
2
  /// @file camera.slang
3
- /// @brief Cameras traced one ray a pixel through their lenses, every view in one dispatch: a
4
- /// headlit colour into a bindless image, and each pixel's distance, world normal, instance, prim,
5
- /// albedo and RGBA8 colour into buffers kernels, CUDA or PyTorch read. The views and parameters
6
- /// are shared with C++ (rt/camera_pass.cpp).
3
+ /// @brief Cameras traced through their lenses, every view in one dispatch: a headlit colour into
4
+ /// a bindless image, and each pixel's distance, world normal, instance, prim, albedo and RGBA8
5
+ /// colour into buffers kernels, CUDA or PyTorch read. One ray through a pixel's middle gives its
6
+ /// geometry; with more samples, its colour and albedo average rays jittered across it by keyed
7
+ /// Sobol samples. The views and parameters are shared with C++ (rt/camera_pass.cpp).
7
8
  #ifdef __cplusplus
8
9
  #pragma once
9
10
  #include "ernie/shaders/rt/ray_tracer.slang"
@@ -15,6 +16,7 @@ import bindless;
15
16
  import ray_tracer;
16
17
  import buffer_ref;
17
18
  import lens;
19
+ import random;
18
20
  import spectrum;
19
21
  import transform;
20
22
  #endif
@@ -45,6 +47,12 @@ struct View {
45
47
  /// `clippingRange`: nothing nearer or farther is seen.
46
48
  float near;
47
49
  float far;
50
+ /// Jittered rays a pixel's colour and albedo average; 1 for one through its middle.
51
+ uint samples;
52
+ /// What its random numbers are keyed by, with the frame: the settings' seed and its render
53
+ /// product's path, hashed.
54
+ uint seed;
55
+ uint stream;
48
56
  /// Per pixel, row by row: the hit distance (infinity for none), the world normal's x, y and
49
57
  /// z, the instance row, the prim's slot, `kBands` albedo bands, and the colour image's RGBA8
50
58
  /// bytes; each null for no output.
@@ -68,6 +76,8 @@ struct CameraParameters {
68
76
  /// Each instance row's albedo, three linear RGB floats, and its prim's slot.
69
77
  BufferRef<float> colours;
70
78
  BufferRef<uint> instancePrims;
79
+ /// The frame's number, counted on the device.
80
+ BufferRef<uint> frame;
71
81
  uint count;
72
82
  };
73
83
 
@@ -86,9 +96,10 @@ Spectrum Shade(Spectrum albedo, float3 normal, no_diff float3 direction) {
86
96
  return albedo.Scaled(lerp(kAmbient, 1.0, lit));
87
97
  }
88
98
 
89
- /// @return A view's ray through the middle of a pixel, from the camera's pose `toWorld`.
90
- RayDesc PixelRay(View view, float3x4 toWorld, uint2 pixel) {
91
- LensRay ray = Unproject(view.lens, float2(pixel) + 0.5);
99
+ /// @return A view's ray through a pixel at `offset` across it, its middle by default, from the
100
+ /// camera's pose `toWorld`.
101
+ RayDesc PixelRay(View view, float3x4 toWorld, uint2 pixel, float2 offset = float2(0.5)) {
102
+ LensRay ray = Unproject(view.lens, float2(pixel) + offset);
92
103
  // The clipping planes are across the view axis: a ray off axis reaches them farther along.
93
104
  float along = max(-ray.direction.z, 1e-6);
94
105
  return { mul(toWorld, float4(ray.origin, 1)), view.near / along,
@@ -107,13 +118,28 @@ float3x4 ViewPose(View view, BufferRef<float4> worlds) {
107
118
  return float3x4(pose.rows[0], pose.rows[1], pose.rows[2]);
108
119
  }
109
120
 
110
- /// @brief Writes the colour a pixel shows to the view's image and RGBA8 buffer, as it asks.
111
- void WriteColour(View view, uint2 pixel, uint at, Hit hit, Spectrum light) {
112
- float3 shown = view.background;
113
- if (hit.found) {
114
- // Stored as UNORM: encoded for display roughly as sRGB would.
115
- shown = pow(saturate(ToLinearSrgb(light)), 1 / 2.2);
121
+ /// @return An instance's albedo.
122
+ Spectrum InstanceAlbedo(CameraParameters parameters, uint instance) {
123
+ uint colour = 3 * instance;
124
+ return Uplift(float3(parameters.colours[colour], parameters.colours[colour + 1],
125
+ parameters.colours[colour + 2]));
126
+ }
127
+
128
+ /// @return What a ray shows, in linear sRGB: its hit lit from the eye, or the background.
129
+ float3 RayColour(View view, RayTracer tracer, CameraParameters parameters, RayDesc ray,
130
+ out Spectrum albedo) {
131
+ Hit hit = tracer.TraceClosest(ray, 0xff);
132
+ albedo = Spectrum(0);
133
+ if (!hit.found) {
134
+ return pow(view.background, 2.2);
116
135
  }
136
+ albedo = InstanceAlbedo(parameters, hit.instance);
137
+ return saturate(ToLinearSrgb(Shade(albedo, tracer.WorldNormal(hit), ray.Direction)));
138
+ }
139
+
140
+ /// @brief Writes the colour a pixel shows, as stored, to the view's image and RGBA8 buffer, as
141
+ /// it asks.
142
+ void WriteColour(View view, uint2 pixel, uint at, float3 shown) {
117
143
  if (view.colour != kNoImage) {
118
144
  images[NonUniformResourceIndex(view.colour)][pixel] = float4(shown, 1);
119
145
  }
@@ -134,21 +160,45 @@ void main(uint3 id : SV_DispatchThreadID, uniform CameraParameters parameters) {
134
160
  if (any(pixel >= view.size)) {
135
161
  return;
136
162
  }
137
- RayDesc ray = PixelRay(view, ViewPose(view, parameters.worlds), pixel);
163
+ float3x4 toWorld = ViewPose(view, parameters.worlds);
164
+ RayDesc ray = PixelRay(view, toWorld, pixel);
138
165
  RayTracer tracer = RayTracer(parameters.tracer, view.world);
139
166
  Hit hit = tracer.TraceClosest(ray, 0xff);
140
167
  float3 normal = float3(0);
141
168
  Spectrum albedo = Spectrum(0);
169
+ // Stored as UNORM: encoded for display roughly as sRGB would.
170
+ float3 shown = view.background;
142
171
  if (hit.found) {
143
172
  normal = tracer.WorldNormal(hit);
144
- uint colour = 3 * hit.instance;
145
- albedo = Uplift(float3(parameters.colours[colour], parameters.colours[colour + 1],
146
- parameters.colours[colour + 2]));
173
+ albedo = InstanceAlbedo(parameters, hit.instance);
174
+ shown = pow(saturate(ToLinearSrgb(Shade(albedo, normal, ray.Direction))), 1 / 2.2);
147
175
  }
148
176
 
149
- uint at = view.first + pixel.y * view.size.x + pixel.x;
177
+ uint pixelIndex = pixel.y * view.size.x + pixel.x;
178
+ uint at = view.first + pixelIndex;
179
+ bool coloured = view.colour != kNoImage || !view.ldr.IsNull() || !view.albedos.IsNull();
180
+ if (view.samples > 1 && coloured) {
181
+ // Colour and albedo integrate the pixel's area; the frame number keys each frame's own
182
+ // samples, as replayed frames count it.
183
+ SampleKey key = { FrameSeed(view.seed, view.stream,
184
+ parameters.frame.IsNull() ? 0 : parameters.frame[0]),
185
+ 0, pixelIndex, 0 };
186
+ float3 linear = float3(0);
187
+ Spectrum albedos = Spectrum(0);
188
+ for (uint sample = 0; sample < view.samples; ++sample) {
189
+ key.sample = sample;
190
+ float2 offset = float2(SampleSobol(key, kPixelDimension),
191
+ SampleSobol(key, kPixelDimension + 1));
192
+ Spectrum sampled;
193
+ linear += RayColour(view, tracer, parameters, PixelRay(view, toWorld, pixel, offset),
194
+ sampled);
195
+ albedos = albedos.Plus(sampled);
196
+ }
197
+ shown = pow(linear / float(view.samples), 1 / 2.2);
198
+ albedo = albedos.Scaled(1.0 / float(view.samples));
199
+ }
150
200
  if (view.colour != kNoImage || !view.ldr.IsNull()) {
151
- WriteColour(view, pixel, at, hit, Shade(albedo, normal, ray.Direction));
201
+ WriteColour(view, pixel, at, shown);
152
202
  }
153
203
  if (!view.distances.IsNull()) {
154
204
  view.distances[at] = hit.found ? hit.t : 1.0 / 0.0;
@@ -93,6 +93,80 @@ inline constexpr float SampleUniform(const SampleKey& key, std::uint32_t dimensi
93
93
  return static_cast<float>(SampleBits(key, dimension) >> 8u) * (1.0f / 16777216.0f);
94
94
  }
95
95
 
96
+ /// @return `x`'s bits in reverse order.
97
+ inline constexpr std::uint32_t ReverseBits(std::uint32_t x) {
98
+ x = ((x >> 1u) & 0x55555555u) | ((x & 0x55555555u) << 1u);
99
+ x = ((x >> 2u) & 0x33333333u) | ((x & 0x33333333u) << 2u);
100
+ x = ((x >> 4u) & 0x0f0f0f0fu) | ((x & 0x0f0f0f0fu) << 4u);
101
+ x = ((x >> 8u) & 0x00ff00ffu) | ((x & 0x00ff00ffu) << 8u);
102
+ return (x >> 16u) | (x << 16u);
103
+ }
104
+
105
+ /// @return `x` permuted as an Owen scramble does, keyed by `seed`: each bit flipped by a hash of
106
+ /// the bits below it, in the reversed order `NestedUniformScramble` hands it.
107
+ inline constexpr std::uint32_t LaineKarrasPermutation(std::uint32_t x, std::uint32_t seed) {
108
+ x += seed;
109
+ x ^= x * 0x6c50b47cu;
110
+ x ^= x * 0xb82f1e52u;
111
+ x ^= x * 0xc7afe638u;
112
+ x ^= x * 0x8d22f6e6u;
113
+ return x;
114
+ }
115
+
116
+ /// @return `x` Owen-scrambled under `seed`: each bit flipped by a hash of the bits above it.
117
+ inline constexpr std::uint32_t NestedUniformScramble(std::uint32_t x, std::uint32_t seed) {
118
+ return ReverseBits(LaineKarrasPermutation(ReverseBits(x), seed));
119
+ }
120
+
121
+ /// @return `value` folded into a 32-bit `seed`.
122
+ inline constexpr std::uint32_t CombineSeed(std::uint32_t seed, std::uint32_t value) {
123
+ return seed ^ (value + (seed << 6u) + (seed >> 2u));
124
+ }
125
+
126
+ /// The Sobol sequence's direction numbers for its first two dimensions, van der Corput's and Joe
127
+ /// and Kuo's first: together a (0,2)-sequence, stratified in every pair of grid sizes.
128
+ inline constexpr std::uint32_t kSobolDirections[2][32] = {
129
+ {0x80000000, 0x40000000, 0x20000000, 0x10000000, 0x08000000, 0x04000000, 0x02000000,
130
+ 0x01000000, 0x00800000, 0x00400000, 0x00200000, 0x00100000, 0x00080000, 0x00040000,
131
+ 0x00020000, 0x00010000, 0x00008000, 0x00004000, 0x00002000, 0x00001000, 0x00000800,
132
+ 0x00000400, 0x00000200, 0x00000100, 0x00000080, 0x00000040, 0x00000020, 0x00000010,
133
+ 0x00000008, 0x00000004, 0x00000002, 0x00000001},
134
+ {0x80000000, 0xc0000000, 0xa0000000, 0xf0000000, 0x88000000, 0xcc000000, 0xaa000000,
135
+ 0xff000000, 0x80800000, 0xc0c00000, 0xa0a00000, 0xf0f00000, 0x88880000, 0xcccc0000,
136
+ 0xaaaa0000, 0xffff0000, 0x80008000, 0xc000c000, 0xa000a000, 0xf000f000, 0x88008800,
137
+ 0xcc00cc00, 0xaa00aa00, 0xff00ff00, 0x80808080, 0xc0c0c0c0, 0xa0a0a0a0, 0xf0f0f0f0,
138
+ 0x88888888, 0xcccccccc, 0xaaaaaaaa, 0xffffffff}};
139
+
140
+ /// @return Point `index`'s coordinate `dimension` (0 or 1) of the Sobol sequence, as 32 bits.
141
+ inline constexpr std::uint32_t SobolBits(std::uint32_t index, std::uint32_t dimension) {
142
+ std::uint32_t bits = 0;
143
+ for (std::uint32_t bit = 0; index != 0; ++bit, index >>= 1u) {
144
+ if ((index & 1u) != 0) {
145
+ bits ^= kSobolDirections[dimension][bit];
146
+ }
147
+ }
148
+ return bits;
149
+ }
150
+
151
+ /// A low-discrepancy number in [0, 1) for dimension `dimension` of a sample, with 24 bits: an
152
+ /// Owen-scrambled, shuffled Sobol sequence over the pixel's samples. Dimensions come in pairs,
153
+ /// each Sobol's first two dimensions under a scramble of its own, so a pixel's first 2^k samples
154
+ /// stratify every pair as a (0,2)-sequence does, and a feature's dimensions keep their samples
155
+ /// when others are added. Shaders implement the same function.
156
+ ///
157
+ /// References:
158
+ /// - B. Burley, "Practical Hash-based Owen Scrambling", JCGT 9(4), 2020.
159
+ /// - M. Pharr, W. Jakob and G. Humphreys, "Physically Based Rendering", 4th edition, 2023
160
+ /// (`PaddedSobolSampler`).
161
+ inline constexpr float SampleSobol(const SampleKey& key, std::uint32_t dimension) {
162
+ const std::uint32_t pair = dimension / 2u;
163
+ const std::uint32_t seed = Pcg4d(glm::uvec4(key.pixel, pair, key.view, key.frameSeed)).x;
164
+ const std::uint32_t index = NestedUniformScramble(key.sample, seed);
165
+ const std::uint32_t bits =
166
+ NestedUniformScramble(SobolBits(index, dimension % 2u), CombineSeed(seed, dimension % 2u));
167
+ return static_cast<float>(bits >> 8u) * (1.0f / 16777216.0f);
168
+ }
169
+
96
170
  /// @brief SplitMix64's finaliser: every input bit affects every output bit.
97
171
  /// @param z The bits.
98
172
  /// @return Them mixed.