ernie-renderer 0.2.0.dev166__tar.gz → 0.2.0.dev170__tar.gz
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- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/CMakeLists.txt +1 -1
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/PKG-INFO +1 -1
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/CMakeLists.txt +1 -0
- ernie_renderer-0.2.0.dev170/benchmarks/render/shared_prims.cpp +129 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/instances.cpp +13 -3
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/instances.h +15 -4
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/products.cpp +5 -1
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/products.h +5 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/renderer.cpp +8 -2
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/renderer.h +13 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/camera_pass.cpp +8 -3
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/camera_pass.h +6 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/ray_tracer.cpp +43 -2
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/ray_tracer.h +8 -2
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/top_levels.cpp +24 -17
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/render/rt/top_levels.h +14 -6
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/shaders/CMakeLists.txt +2 -0
- ernie_renderer-0.2.0.dev170/ernie/shaders/rt/frame_count.slang +12 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/shaders/rt/ray_tracer.slang +40 -10
- ernie_renderer-0.2.0.dev170/ernie/shaders/sampling/random.slang +135 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/shaders/scene/world_layout.slang +20 -5
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/shaders/sensors/camera.slang +69 -19
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/util/random.h +74 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/tests/render/device_scene_test.cpp +22 -7
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/tests/render/renderer_test.cpp +98 -7
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/tests/render/shaders_test.cpp +61 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/tests/util/random_test.cpp +49 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.clang-format +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.clang-tidy +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.dockerignore +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.gersemirc +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.gitattributes +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.github/scripts/coverage_badge.py +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.github/scripts/install-lavapipe-windows.sh +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.github/workflows/ci.yml +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.gitignore +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/.pre-commit-config.yaml +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/CMakePresets.json +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/Dockerfile +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/LICENSE +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/README.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/app/viewer_frame.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/bench.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/device/pose_step.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/main.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/render/batch_step.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/render/hide_seek.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/render/transform_graph.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/scene/extents.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/benchmarks/scene/storage.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/EmbedFile.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/EmbedShader.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErnieConfig.cmake.in +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErnieFetch.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErnieInstall.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErniePackaging.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErnieShaders.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ErnieTesting.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/ernie.pc.in +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/dear_imgui.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/fonts.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/glfw.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/googletest.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/nanobind.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/openexr.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/slang.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/cmake/third_party/tracy.cmake +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/demos/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/demos/basics/demo_basics_bounce.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/docs/README.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/docs/index.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/docs/requirements.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/capture.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/capture.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/create.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/create.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/demo.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/demo.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/icons.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/imgui_backend.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/imgui_backend.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/main.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/timeline.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/timeline.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/ui.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/ui.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/viewer.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/app/viewer.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/acceleration.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/acceleration.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/arena.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/arena.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/bindless.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/bindless.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/buffer.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/buffer.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/column.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/column.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/commands.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/commands.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/context.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/context.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/cuda.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/cuda.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/device.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/external.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/external.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/image.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/image.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/instance.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/instance.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/kernel.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/kernel.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/profile.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/profile.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/queue.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/queue.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/shader_compiler.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/shader_compiler.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/staging.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/staging.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/vulkan.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/device/vulkan.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/geometry/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/geometry/bounds.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/geometry/triangulation.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/geometry/triangulation.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/blackboard.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/dependencies.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/dependencies.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/graph.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/graph.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/pool.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/graph/pool.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/ies.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/ies.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/image.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/image.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/nanovdb.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/nanovdb.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/raster.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/raster.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/texture.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/io/texture.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/CMakeLists.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/astronomy.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/astronomy.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/atmosphere.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/atmosphere.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/cloud.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/cloud.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/constants.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_library.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_library.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/reflectance_table.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/regolith.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/regolith.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/scattering.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/scattering.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/solar.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/ernie/physics/solar.h +0 -0
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- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/stb/stb_image_write.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/stb.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vma/LICENSE.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vma/README.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vma/include/vk_mem_alloc.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vma.cpp +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/volk/LICENSE.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/volk/README.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/volk/volk.c +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/volk/volk.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSE.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSES/Apache-2.0.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/LICENSES/MIT.txt +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/README.md +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_decode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_encode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_decode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_encode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_decode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_encode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std_decode.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vk_video/vulkan_video_codecs_common.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_icd.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_layer.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vk_platform.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_android.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_beta.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_core.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_directfb.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_fuchsia.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ggp.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ios.h +0 -0
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- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_metal.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ohos.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_screen.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_ubm.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_vi.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_wayland.h +0 -0
- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_win32.h +0 -0
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- {ernie_renderer-0.2.0.dev166 → ernie_renderer-0.2.0.dev170}/third_party/vulkan_headers/include/vulkan/vulkan_xlib_xrandr.h +0 -0
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# Pre-release suffix such as .dev12, written by CI.
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set(ERNIE_VERSION_SUFFIX ".
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set(ERNIE_VERSION_SUFFIX ".dev170" CACHE STRING "Pre-release suffix of Ernie's version")
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set(ERNIE_VERSION "${PROJECT_VERSION}${ERNIE_VERSION_SUFFIX}")
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option(ERNIE_BUILD_TESTS "Build Ernie's tests" OFF)
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@@ -1,6 +1,6 @@
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Metadata-Version: 2.4
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Name: ernie-renderer
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Version: 0.2.0.
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Version: 0.2.0.dev170
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Summary: Efficient Renderer for Natural and Interplanetary Environments: a physically based, spectral Vulkan ray tracer
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Author: Alex Maietta
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License-Expression: BSD-3-Clause
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@@ -0,0 +1,129 @@
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// SPDX-License-Identifier: BSD-3-Clause
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/// @file shared_prims.cpp
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/// @brief How batch worlds best trace the prims they share, as Isaac Lab's scenes have
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/// them: a shared ground and room, with furniture, and a few small objects a world whose poses
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/// device columns hold, so every step rebuilds the top levels as a learning step does. Each world
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/// renders colour and depth at 64 x 64. Reports a step's time with the shared prims duplicated
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/// into every world's top level and with them in a top level of their own.
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#include "benchmarks/bench.h"
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#include "ernie/device/context.h"
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#include "ernie/render/renderer.h"
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#include "ernie/scene/schema/camera.h"
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#include "ernie/scene/schema/geom.h"
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#include "ernie/scene/schema/planet.h"
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#include "ernie/scene/schema/render.h"
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#include "ernie/scene/tokens.h"
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#include "ernie/scene/xform.h"
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#include <cstdio>
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#include <memory>
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#include <random>
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#include <string>
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#include <vector>
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namespace ernie::bench {
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namespace {
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constexpr int kObjectsPerWorld = 8;
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constexpr std::uint32_t kSide = 64;
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/// @brief A room 10 m square around the origin: the ground, four walls, and furniture making up
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/// `shared` prims in all; and `worlds` worlds, each with small objects and a camera inside it.
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void BuildRoom(Scene& scene, int worlds, int shared) {
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GroundPlane::Define(scene, "/Room/Ground");
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for (int wall = 0; wall < 4; ++wall) {
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const std::string path = "/Room/Wall" + std::to_string(wall);
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Cube::Define(scene, path).SetSize(1.0);
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const double angle = 1.5707963267948966 * wall;
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SetXform(
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scene, path,
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{.translate = glm::dvec3(5.0 * std::cos(angle), 5.0 * std::sin(angle), 1.5),
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.scale = wall % 2 == 0 ? glm::dvec3(0.2, 10.0, 3.0) : glm::dvec3(10.0, 0.2, 3.0)});
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}
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std::mt19937 random(11);
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std::uniform_real_distribution<double> across(-4.0, 4.0);
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for (int item = 5; item < shared; ++item) {
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const std::string path = "/Room/Furniture" + std::to_string(item);
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Cube::Define(scene, path).SetSize(0.5);
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SetXform(scene, path, {.translate = glm::dvec3(across(random), across(random), 0.25)});
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}
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const std::vector<Path> vars{Path("/Render/Vars/Colour"), Path("/Render/Vars/Depth")};
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RenderVar::Define(scene, vars[0]).SetSourceName(std::string(render_vars::kLdrColor));
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RenderVar::Define(scene, vars[1]).SetSourceName(std::string(render_vars::kDistanceToCamera));
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std::vector<Path> products;
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for (int world = 0; world < worlds; ++world) {
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const std::string root = "/World" + std::to_string(world);
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Xform::Define(scene, root).SetWorld(world);
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for (int object = 0; object < kObjectsPerWorld; ++object) {
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const std::string path = root + "/Object" + std::to_string(object);
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if (object % 2 == 0) {
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Sphere::Define(scene, path).SetRadius(0.15);
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} else {
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Cube::Define(scene, path).SetSize(0.25);
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}
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SetXform(scene, path, {.translate = glm::dvec3(across(random), across(random), 0.2)});
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}
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const std::string camera = root + "/Camera";
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Camera::Define(scene, camera).SetHorizontalAperture(0.036).SetVerticalAperture(0.036);
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scene.Set(camera, tokens::kTransform,
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LookAtTransform({across(random), -4.5, 1.5}, {0.0, 0.0, 0.5}, {0.0, 0.0, 1.0}));
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products.emplace_back("/Render/View" + std::to_string(world));
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RenderProduct::Define(scene, products.back())
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.SetCamera(camera)
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.SetResolution(glm::dvec2(kSide))
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.SetOrderedVars(vars);
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}
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RenderSettings::Define(scene, "/Render/Settings").SetProducts(products);
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}
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Timing StepRoom(SharedPrims policy, int worlds, int shared) {
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const double targetMs = 0.005 * worlds;
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std::unique_ptr<Renderer> renderer;
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try {
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renderer = std::make_unique<Renderer>(RendererOptions{.sharedPrims = policy});
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} catch (const std::exception& error) {
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std::printf("skipped: %s\n", error.what());
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return {0.0, targetMs};
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}
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Scene scene;
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BuildRoom(scene, worlds, shared);
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// The objects' poses on the device, as a simulation writes them: every step rebuilds the top
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// levels.
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renderer->BindColumn(scene, "/World0/Object0", "xformOp:translate");
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renderer->BindColumn(scene, "/World0/Object1", "xformOp:translate");
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renderer->Step(scene);
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renderer->Context().WaitIdle();
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const double ms = Fastest([] {},
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[&] {
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renderer->Step(scene);
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renderer->Context().WaitIdle();
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});
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std::printf(" %s, %d worlds, %d shared prims: %.0f views a second\n",
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policy == SharedPrims::Duplicated ? "duplicated" : "own top level", worlds, shared,
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1000.0 * worlds / ms);
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return {ms, targetMs};
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}
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bool RegisterRoom(SharedPrims policy, int worlds, int shared) {
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const std::string name = policy == SharedPrims::Duplicated ? "duplicated" : "own_top_level";
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return Register("render.shared_prims." + name + "." + std::to_string(worlds) + "_worlds_" +
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std::to_string(shared) + "_shared",
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[=] { return StepRoom(policy, worlds, shared); });
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}
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bool RegisterRooms() {
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for (const int shared : {8, 64}) {
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for (const int worlds : {64, 1024, 4096, 16384}) {
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for (const SharedPrims policy :
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{SharedPrims::Duplicated, SharedPrims::SharedTopLevel}) {
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RegisterRoom(policy, worlds, shared);
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}
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}
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}
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return true;
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}
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const bool kRooms = RegisterRooms();
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} // namespace
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} // namespace ernie::bench
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@@ -111,7 +111,9 @@ void InstanceTable::LayOutWorlds() {
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std::to_string(capacities_.worlds) + " declared");
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}
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const std::size_t count = capacities_.worlds > 0 ? capacities_.worlds : needed;
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-
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// With one world, a top level of their own would only add an empty one to trace.
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const bool ownTop = capacities_.sharedPrims == SharedPrims::SharedTopLevel && count > 1;
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std::vector<std::uint32_t> records(count, ownTop ? 0u : shared);
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for (const std::int32_t world : hostWorlds_) {
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if (world >= 0) {
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++records[static_cast<std::size_t>(world)];
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@@ -131,6 +133,11 @@ void InstanceTable::LayOutWorlds() {
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worlds_[world] = {.first = static_cast<std::uint32_t>(world) * stride_,
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.count = records[world]};
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}
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shared_.reset();
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if (ownTop && shared > 0) {
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shared_ =
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WorldRecords{.first = static_cast<std::uint32_t>(count) * stride_, .count = shared};
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}
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}
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void InstanceTable::AddLayoutPasses(graph::Graph& graph, graph::Buffer rowWorlds,
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.rows = Count(),
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.worldCount = static_cast<std::uint32_t>(worlds_.size()),
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.stride = stride_,
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.sharedCount = sharedCount_
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.sharedCount = sharedCount_,
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.sharedFirst =
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shared_ ? shared_->first : shaders::kNoSource};
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const auto add = [&](const char* name, const ComputeKernel& kernel, std::uint32_t items,
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const auto& declare) {
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if (items == 0) {
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@@ -174,7 +183,8 @@ void InstanceTable::AddLayoutPasses(graph::Graph& graph, graph::Buffer rowWorlds
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cursors = pass.WriteAddress(cursors);
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shared = pass.WriteAddress(shared);
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});
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const std::uint32_t copies = shared_ ? sharedCount_ : layout.worldCount * sharedCount_;
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add("Share records", sharer_, copies, [&](graph::PassBuilder& pass) {
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pass.ReadAddress(shared);
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sources = pass.WriteAddress(sources);
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});
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#include "ernie/device/staging.h"
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#include "ernie/graph/graph.h"
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#include "ernie/render/geometry.h"
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#include "ernie/render/renderer.h"
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#include "ernie/util/glm.h"
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#include <algorithm>
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@@ -35,8 +36,11 @@ namespace ernie {
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/// so nothing is laid out again or reallocated as counts move; 0 for as many as there are.
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struct WorldCapacities {
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std::uint32_t worlds = 0;
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/// Each world's records: its own instances and the shared ones.
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/// Each world's records: its own instances, and the shared ones when duplicated.
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std::uint32_t instancesPerWorld = 0;
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/// How the shared rows are traced: in every world's records, or in their own top level's
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/// when there is more than one world.
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SharedPrims sharedPrims = SharedPrims::SharedTopLevel;
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};
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class InstanceTable {
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@@ -96,6 +100,11 @@ class InstanceTable {
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std::span<const WorldRecords> Worlds() const {
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return worlds_;
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}
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/// @return The records of the shared rows' own top level, after every world's; none when
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/// they are duplicated into each world's, or there are none.
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std::optional<WorldRecords> Shared() const {
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return shared_;
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}
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/// @return Each top-level record's instance row, a uint32 a record, world after world, each
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/// world's own rows in no fixed order; `kNoRow` for a record no instance fills.
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const DeviceColumn& Sources() const {
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const WorldCapacities& Capacities() const {
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return capacities_;
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}
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/// @return
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/// largest world's.
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/// @return Every top level's records: as many a world as the declared capacity, or as the
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/// largest world's, then the shared ones' own.
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std::uint32_t Records() const {
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return static_cast<std::uint32_t>(worlds_.size()) * stride_
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return static_cast<std::uint32_t>(worlds_.size()) * stride_ +
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(shared_ ? shared_->count : 0);
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}
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private:
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@@ -168,6 +178,7 @@ class InstanceTable {
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/// Records from one world's first to the next's.
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std::uint32_t stride_ = 0;
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std::uint32_t sharedCount_ = 0;
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std::optional<WorldRecords> shared_;
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std::unique_ptr<DeviceColumn> sources_;
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std::unique_ptr<DeviceColumn> rowWorlds_;
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/// The layout kernels' scratch.
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@@ -6,6 +6,7 @@
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6
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#include "ernie/scene/schema/camera.h"
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7
7
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#include "ernie/scene/schema/geom.h"
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8
8
|
#include "ernie/scene/schema/render.h"
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9
|
+
#include "ernie/util/random.h"
|
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9
10
|
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10
11
|
#include <algorithm>
|
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12
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#include <array>
|
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@@ -81,7 +82,10 @@ ProductSpec ReadProduct(const Scene& scene, const RenderSettingsBase& settings,
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81
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|
ReadLens(scene, *prim, size, pick(own.HasPixelAspectRatio()).GetPixelAspectRatio(),
|
|
82
83
|
pick(own.HasAspectRatioConformPolicy()).GetAspectRatioConformPolicy()),
|
|
83
84
|
.clipping = glm::vec2(Camera(scene, camera).GetClippingRange()),
|
|
84
|
-
.vars = ReadVars(scene, vars)
|
|
85
|
+
.vars = ReadVars(scene, vars),
|
|
86
|
+
.samples = static_cast<std::uint32_t>(std::max(1, pick(own.HasSamples()).GetSamples())),
|
|
87
|
+
.seed = static_cast<std::uint32_t>(pick(own.HasSeed()).GetSeed()),
|
|
88
|
+
.stream = HashStream(path.String())};
|
|
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89
|
}
|
|
86
90
|
|
|
87
91
|
} // namespace
|
|
@@ -27,6 +27,11 @@ struct ProductSpec {
|
|
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27
27
|
glm::vec2 clipping{0.0f, 1e30f};
|
|
28
28
|
/// Its vars' source names, in order.
|
|
29
29
|
std::vector<std::string> vars;
|
|
30
|
+
/// Samples a pixel per frame: `ernie:samples`, or the Minimal tier's one for 0.
|
|
31
|
+
std::uint32_t samples = 1;
|
|
32
|
+
/// `ernie:seed`, and its path hashed, which its random numbers are keyed by.
|
|
33
|
+
std::uint32_t seed = 0;
|
|
34
|
+
std::uint32_t stream = 0;
|
|
30
35
|
};
|
|
31
36
|
|
|
32
37
|
/// @return The products of the scene's first RenderSettings: its `products`, or one default
|
|
@@ -90,6 +90,7 @@ struct Renderer::Device {
|
|
|
90
90
|
std::uint64_t sceneId = 0;
|
|
91
91
|
std::unique_ptr<DeviceScene> deviceScene;
|
|
92
92
|
std::uint32_t outputSets = 1;
|
|
93
|
+
SharedPrims sharedPrims = SharedPrims::SharedTopLevel;
|
|
93
94
|
std::vector<Batch> batches;
|
|
94
95
|
/// Each output set's batches.
|
|
95
96
|
std::vector<std::vector<RenderBatch>> rendered;
|
|
@@ -125,7 +126,10 @@ void Renderer::Device::Plan(const Scene& scene, const std::vector<ProductSpec>&
|
|
|
125
126
|
.lens = spec->lens,
|
|
126
127
|
.node = spec->camera.slot,
|
|
127
128
|
.world = spec->world,
|
|
128
|
-
.clipping = spec->clipping
|
|
129
|
+
.clipping = spec->clipping,
|
|
130
|
+
.samples = spec->samples,
|
|
131
|
+
.seed = spec->seed,
|
|
132
|
+
.stream = spec->stream});
|
|
129
133
|
}
|
|
130
134
|
if (i < batches.size()) {
|
|
131
135
|
batch.columns = std::move(batches[i].columns);
|
|
@@ -180,6 +184,7 @@ Renderer::Renderer(const RendererOptions& options) : device_(std::make_unique<De
|
|
|
180
184
|
throw std::invalid_argument("A renderer needs at least one output set");
|
|
181
185
|
}
|
|
182
186
|
device.outputSets = options.outputSets;
|
|
187
|
+
device.sharedPrims = options.sharedPrims;
|
|
183
188
|
device.context = std::make_unique<DeviceContext>(
|
|
184
189
|
DeviceContextOptions{.validation = options.validation, .device = options.device});
|
|
185
190
|
if (!device.context->Capabilities().rayQuery) {
|
|
@@ -208,7 +213,8 @@ DeviceScene& Renderer::Device::Follow(const Scene& scene) {
|
|
|
208
213
|
deviceScene = std::make_unique<DeviceScene>(
|
|
209
214
|
*context, *arenas, scene, compiler,
|
|
210
215
|
WorldCapacities{.worlds = capacities.worlds,
|
|
211
|
-
.instancesPerWorld = capacities.instancesPerWorld
|
|
216
|
+
.instancesPerWorld = capacities.instancesPerWorld,
|
|
217
|
+
.sharedPrims = sharedPrims});
|
|
212
218
|
sceneId = scene.Id();
|
|
213
219
|
batches.clear();
|
|
214
220
|
rendered.clear();
|
|
@@ -40,6 +40,17 @@ struct RenderCapacities {
|
|
|
40
40
|
std::uint32_t views = 0;
|
|
41
41
|
};
|
|
42
42
|
|
|
43
|
+
/// @brief How batch worlds trace the prims in every world, such as a shared ground and room. A
|
|
44
|
+
/// scene of one world keeps them in its top level either way.
|
|
45
|
+
enum class SharedPrims : std::uint8_t {
|
|
46
|
+
/// In every world's top level, beside its own prims.
|
|
47
|
+
Duplicated,
|
|
48
|
+
/// In one top level of their own, traced after each world's: a world's top level holds only
|
|
49
|
+
/// its own prims, however many shared ones there are. Measured faster from 64 to 16,384
|
|
50
|
+
/// worlds, by up to 40% with 64 shared prims (`render.shared_prims` in ernie_benchmarks).
|
|
51
|
+
SharedTopLevel,
|
|
52
|
+
};
|
|
53
|
+
|
|
43
54
|
struct RendererOptions {
|
|
44
55
|
/// The device: its UUID in hex, or part of its name; empty for the best scoring one.
|
|
45
56
|
std::string device;
|
|
@@ -49,6 +60,8 @@ struct RendererOptions {
|
|
|
49
60
|
/// The sets of outputs steps take turns rendering into: with 2, a learner reads one step's
|
|
50
61
|
/// outputs while the next step renders into the other set.
|
|
51
62
|
std::uint32_t outputSets = 1;
|
|
63
|
+
/// How worlds trace their shared prims; the default is the faster one as measured.
|
|
64
|
+
SharedPrims sharedPrims = SharedPrims::SharedTopLevel;
|
|
52
65
|
};
|
|
53
66
|
|
|
54
67
|
/// @brief One var of a batch: every view's pixels, stacked on the device.
|
|
@@ -6,6 +6,7 @@
|
|
|
6
6
|
#include "ernie/render/rt/ray_tracer.h"
|
|
7
7
|
#include "ernie/render/transform_graph.h"
|
|
8
8
|
#include "ernie/shaders/device/bindless.h"
|
|
9
|
+
#include "ernie/shaders/sampling/random.h"
|
|
9
10
|
#include "ernie/shaders/sensors/camera.h"
|
|
10
11
|
#include "ernie/shaders/sensors/lens.h"
|
|
11
12
|
#include "ernie/shaders/spectral/spectrum.h"
|
|
@@ -45,7 +46,10 @@ View ToView(const CameraView& view, const glm::dvec3& origin, std::uint32_t firs
|
|
|
45
46
|
.first = first,
|
|
46
47
|
.world = view.world,
|
|
47
48
|
.near = view.clipping.x,
|
|
48
|
-
.far = view.clipping.y
|
|
49
|
+
.far = view.clipping.y,
|
|
50
|
+
.samples = std::max(view.samples, 1u),
|
|
51
|
+
.seed = view.seed,
|
|
52
|
+
.stream = view.stream};
|
|
49
53
|
}
|
|
50
54
|
|
|
51
55
|
} // namespace
|
|
@@ -68,8 +72,8 @@ std::span<const ShaderModule> CameraPass::Modules() {
|
|
|
68
72
|
for (const ShaderModule& module : TransformGraph::WorldModules().subspan(1)) {
|
|
69
73
|
list.push_back(module);
|
|
70
74
|
}
|
|
71
|
-
list.insert(list.end(),
|
|
72
|
-
|
|
75
|
+
list.insert(list.end(), {shaders::kBindless, shaders::kSpectrum, shaders::kLens,
|
|
76
|
+
shaders::kRandom, shaders::kCamera});
|
|
73
77
|
return list;
|
|
74
78
|
}();
|
|
75
79
|
return modules;
|
|
@@ -158,6 +162,7 @@ void CameraPass::Add(graph::Graph& graph, std::span<const CameraView> views,
|
|
|
158
162
|
.worlds = pass.Get(scene.transforms).BufferRef<glm::vec4>(),
|
|
159
163
|
.colours = pass.Get(scene.colours).BufferRef<float>(),
|
|
160
164
|
.instancePrims = pass.Get(scene.prims).BufferRef<shaders::uint>(),
|
|
165
|
+
.frame = pass.Get(scene.frame).BufferRef<shaders::uint>(),
|
|
161
166
|
.count = static_cast<std::uint32_t>(records.size())};
|
|
162
167
|
kernel_.Dispatch(
|
|
163
168
|
pass.commands,
|
|
@@ -49,6 +49,12 @@ struct CameraView {
|
|
|
49
49
|
std::uint32_t world = 0;
|
|
50
50
|
/// Metres along the view axis to the near and far clipping planes.
|
|
51
51
|
glm::vec2 clipping{0.0f, 1e30f};
|
|
52
|
+
/// Jittered rays a pixel's colour and albedo average; 1 for one through its middle.
|
|
53
|
+
std::uint32_t samples = 1;
|
|
54
|
+
/// What its random numbers are keyed by, with the device's frame number: the settings'
|
|
55
|
+
/// seed and its render product's path, hashed (`HashStream`).
|
|
56
|
+
std::uint32_t seed = 0;
|
|
57
|
+
std::uint32_t stream = 0;
|
|
52
58
|
/// Three rows of four floats, camera to world relative to the render origin, which the pass
|
|
53
59
|
/// reads on the device in place of `cameraToWorld` when there is no node: a pose uploaded
|
|
54
60
|
/// each frame, so recorded commands replay as it moves.
|
|
@@ -4,6 +4,7 @@
|
|
|
4
4
|
#include "ernie/render/rt/ray_tracer.h"
|
|
5
5
|
|
|
6
6
|
#include "ernie/shaders/device/buffer_ref.h"
|
|
7
|
+
#include "ernie/shaders/rt/frame_count.h"
|
|
7
8
|
#include "ernie/shaders/rt/ray_tracer.h"
|
|
8
9
|
#include "ernie/shaders/scene/geometry.h"
|
|
9
10
|
#include "ernie/shaders/scene/shapes.h"
|
|
@@ -13,9 +14,22 @@
|
|
|
13
14
|
|
|
14
15
|
namespace ernie {
|
|
15
16
|
|
|
17
|
+
namespace {
|
|
18
|
+
|
|
19
|
+
std::vector<std::uint32_t> CompileCounter(const ShaderCompiler& compiler) {
|
|
20
|
+
const std::array modules{shaders::kBufferRef, shaders::kFrameCount};
|
|
21
|
+
return compiler.Spirv(modules, "main");
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
} // namespace
|
|
25
|
+
|
|
16
26
|
RayTracer::RayTracer(DeviceContext& context, Arenas& arenas, const ShaderCompiler& compiler,
|
|
17
27
|
const GeometryPool& geometry)
|
|
18
|
-
: geometry_(geometry), bottoms_(context, arenas, geometry), tops_(context, arenas, compiler)
|
|
28
|
+
: geometry_(geometry), bottoms_(context, arenas, geometry), tops_(context, arenas, compiler),
|
|
29
|
+
counter_(context, CompileCounter(compiler), "count the frame",
|
|
30
|
+
std::uint32_t{sizeof(shaders::BufferRef<std::uint32_t>)}),
|
|
31
|
+
frame_(std::make_unique<DeviceColumn>(arenas, "frame number", DType::UInt32,
|
|
32
|
+
std::vector<std::int64_t>{}, 1)) {}
|
|
19
33
|
|
|
20
34
|
std::span<const ShaderModule> RayTracer::Modules() {
|
|
21
35
|
static const std::array modules{shaders::kBufferRef, shaders::kGeometry, shaders::kShapes,
|
|
@@ -28,6 +42,30 @@ void RayTracer::AddBuild(graph::Graph& graph, const GeometryPool::Changes& chang
|
|
|
28
42
|
bool rebuildTops) {
|
|
29
43
|
ERNIE_ZONE("Update the ray tracer");
|
|
30
44
|
const graph::Graph::ScopeGuard scope = graph.Scope("Ray tracer");
|
|
45
|
+
graph::Buffer frame = graph.Import(*frame_);
|
|
46
|
+
if (!counting_) {
|
|
47
|
+
// From zero, so the same steps key the same random numbers.
|
|
48
|
+
graph.Add(
|
|
49
|
+
"Start counting frames", graph::Kind::Copy,
|
|
50
|
+
[&](graph::PassBuilder& pass) {
|
|
51
|
+
pass.OneShot();
|
|
52
|
+
frame = pass.Write(frame, graph::Use::CopyDst);
|
|
53
|
+
},
|
|
54
|
+
[frame](graph::PassContext& pass) {
|
|
55
|
+
const graph::BufferSlice slice = pass.Get(frame);
|
|
56
|
+
const std::uint32_t zero = 0;
|
|
57
|
+
pass.commands.Update(*slice.buffer, slice.offset,
|
|
58
|
+
std::as_bytes(std::span(&zero, 1)));
|
|
59
|
+
});
|
|
60
|
+
counting_ = true;
|
|
61
|
+
}
|
|
62
|
+
// Recorded once and run every frame, replays too.
|
|
63
|
+
graph.Add(
|
|
64
|
+
"Count the frame", graph::Kind::Compute,
|
|
65
|
+
[&](graph::PassBuilder& pass) { frame = pass.WriteAddress(frame); },
|
|
66
|
+
[this, frame](graph::PassContext& pass) {
|
|
67
|
+
counter_.Dispatch(pass.commands, {1, 1, 1}, pass.Get(frame).BufferRef<std::uint32_t>());
|
|
68
|
+
});
|
|
31
69
|
bottoms_.Apply(changes);
|
|
32
70
|
bottoms_.AddBuilds(graph);
|
|
33
71
|
const graph::Acceleration top =
|
|
@@ -36,7 +74,9 @@ void RayTracer::AddBuild(graph::Graph& graph, const GeometryPool::Changes& chang
|
|
|
36
74
|
graph.Board().Put(
|
|
37
75
|
TraceScene{.parameters = {.tops = ToBufferRef<shaders::TopLevel>(tops_.Tops()),
|
|
38
76
|
.sources = ToBufferRef<shaders::uint>(instances.Sources()),
|
|
39
|
-
.records = ToBufferRef<shaders::GeometryRecord>(records)
|
|
77
|
+
.records = ToBufferRef<shaders::GeometryRecord>(records),
|
|
78
|
+
.worlds = tops_.Worlds(),
|
|
79
|
+
.shared = tops_.SharedTop().value_or(shaders::kNoSharedTop)},
|
|
40
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.top = top,
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.tables = {graph.Import(tops_.Tops()), graph.Import(instances.Sources()),
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graph.Import(records)},
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@@ -45,6 +85,7 @@ void RayTracer::AddBuild(graph::Graph& graph, const GeometryPool::Changes& chang
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.colours = graph.Import(instances.Colours()),
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.prims = graph.Import(instances.Nodes()),
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.transforms = graph.Import(transforms.Worlds()),
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+
.frame = frame,
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.origin = transforms.Origin()});
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}
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@@ -44,6 +44,8 @@ struct TraceScene {
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graph::Buffer prims;
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45
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/// The transform graph's worlds, for poses read on the device.
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graph::Buffer transforms;
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+
/// The frame's number, a uint counted on the device, which random numbers are keyed by.
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+
graph::Buffer frame;
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/// The render origin the structures are relative to: rays start from points less it.
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glm::dvec3 origin{0.0};
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@@ -53,7 +55,7 @@ struct TraceScene {
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for (const graph::Buffer& buffer : tables) {
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pass.ReadAddress(buffer);
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}
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-
for (const graph::Buffer& buffer : {colours, prims, transforms}) {
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+
for (const graph::Buffer& buffer : {colours, prims, transforms, frame}) {
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pass.ReadAddress(buffer);
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}
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}
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@@ -75,7 +77,7 @@ class RayTracer {
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/// @brief Adds the passes that bring the structures up to date with the frame's geometry
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/// changes, after the transforms and the geometry's and instances' uploads, and puts a
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78
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-
/// `TraceScene` on the graph's blackboard.
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80
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+
/// `TraceScene` on the graph's blackboard, after a pass counting the frame on the device.
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/// @param rebuildTops Whether to build the top levels, as `TopLevels::AddBuild` takes it.
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void AddBuild(graph::Graph& graph, const GeometryPool::Changes& changes,
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const TransformGraph& transforms, const InstanceTable& instances,
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@@ -92,6 +94,10 @@ class RayTracer {
|
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const GeometryPool& geometry_;
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BottomLevels bottoms_;
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TopLevels tops_;
|
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97
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+
ComputeKernel counter_;
|
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98
|
+
/// The frame's number, counted on the device from zero once started.
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99
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+
std::unique_ptr<DeviceColumn> frame_;
|
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100
|
+
bool counting_ = false;
|
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95
101
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};
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96
102
|
|
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97
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} // namespace ernie
|
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@@ -46,8 +46,14 @@ graph::Acceleration TopLevels::AddBuild(graph::Graph& graph, const TransformGrap
|
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46
46
|
const InstanceTable& instances, const BottomLevels& bottoms,
|
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47
47
|
bool rebuild) {
|
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48
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|
ERNIE_ZONE("Prepare the top levels");
|
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49
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-
|
|
50
|
-
|
|
49
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+
// Each world's top level, then the shared prims' own, if any.
|
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50
|
+
std::vector<InstanceTable::WorldRecords> tops(instances.Worlds().begin(),
|
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51
|
+
instances.Worlds().end());
|
|
52
|
+
worlds_ = static_cast<std::uint32_t>(tops.size());
|
|
53
|
+
if (const std::optional<InstanceTable::WorldRecords> shared = instances.Shared()) {
|
|
54
|
+
tops.push_back(*shared);
|
|
55
|
+
}
|
|
56
|
+
EnsureCapacity(tops, instances.Capacities().instancesPerWorld, worlds_);
|
|
51
57
|
if (uploader_.Staged()) {
|
|
52
58
|
std::array buffers{graph.Import(*tops_)};
|
|
53
59
|
graph::AddUploadPass(graph, "Upload top levels", uploader_, buffers);
|
|
@@ -61,30 +67,31 @@ graph::Acceleration TopLevels::AddBuild(graph::Graph& graph, const TransformGrap
|
|
|
61
67
|
if (instances.Records() > 0) {
|
|
62
68
|
AddWritePass(graph, transforms, instances, bottoms, records);
|
|
63
69
|
}
|
|
64
|
-
return AddBuildPass(graph, bottoms,
|
|
70
|
+
return AddBuildPass(graph, bottoms, tops, records);
|
|
65
71
|
}
|
|
66
72
|
|
|
67
|
-
void TopLevels::EnsureCapacity(std::span<const InstanceTable::WorldRecords>
|
|
68
|
-
std::uint32_t declared) {
|
|
73
|
+
void TopLevels::EnsureCapacity(std::span<const InstanceTable::WorldRecords> tops,
|
|
74
|
+
std::uint32_t declared, std::size_t worlds) {
|
|
69
75
|
// Frames in flight keep the old ones: destroying them retires them.
|
|
70
|
-
structures_.resize(
|
|
71
|
-
hostTops_.resize(
|
|
76
|
+
structures_.resize(tops.size());
|
|
77
|
+
hostTops_.resize(tops.size());
|
|
72
78
|
bool changed = false;
|
|
73
|
-
for (std::size_t
|
|
74
|
-
std::unique_ptr<AccelerationStructure>& top = structures_[
|
|
75
|
-
const std::uint32_t count =
|
|
79
|
+
for (std::size_t index = 0; index < tops.size(); ++index) {
|
|
80
|
+
std::unique_ptr<AccelerationStructure>& top = structures_[index];
|
|
81
|
+
const std::uint32_t count = tops[index].count;
|
|
76
82
|
const std::uint32_t capacity = top ? top->Sizes().primitives[0] : 0;
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
83
|
+
// The shared top level, after the worlds', grows with its prims.
|
|
84
|
+
const std::uint32_t fixed = index < worlds ? declared : 0;
|
|
85
|
+
const bool resize = fixed > 0 ? capacity != fixed
|
|
86
|
+
: count > capacity || (capacity > 4 && count < capacity / 4);
|
|
80
87
|
if (!top || resize) {
|
|
81
88
|
top = std::make_unique<AccelerationStructure>(
|
|
82
|
-
pool_, Sizes(context_,
|
|
83
|
-
"world " + std::to_string(
|
|
89
|
+
pool_, Sizes(context_, fixed > 0 ? fixed : RoundUpCapacity(count), kRebuilt),
|
|
90
|
+
index < worlds ? "world " + std::to_string(index) : std::string("shared"));
|
|
84
91
|
}
|
|
85
92
|
const shaders::TopLevel next{
|
|
86
|
-
.address = top->Address(), .first =
|
|
87
|
-
shaders::TopLevel& last = hostTops_[
|
|
93
|
+
.address = top->Address(), .first = tops[index].first, .count = count};
|
|
94
|
+
shaders::TopLevel& last = hostTops_[index];
|
|
88
95
|
if (last.address != next.address || last.first != next.first || last.count != count) {
|
|
89
96
|
last = next;
|
|
90
97
|
changed = true;
|
|
@@ -25,7 +25,8 @@ namespace ernie {
|
|
|
25
25
|
/// instance records, laid out by the instance table, from their world transforms, shape transforms
|
|
26
26
|
/// and geometries' bottom levels, and one call builds them all. Instances whose bottom level is not
|
|
27
27
|
/// built are switched off. An instance's custom index is its geometry; its row in the instance
|
|
28
|
-
/// table is `InstanceIndex()`. Shared prims are in every world's top level
|
|
28
|
+
/// table is `InstanceIndex()`. Shared prims are in every world's top level, or in one of their own
|
|
29
|
+
/// after the worlds', as the instance table lays them out. A world's capacity
|
|
29
30
|
/// grows by doubling and shrinks once it is four times what is needed, so instance counts that
|
|
30
31
|
/// wobble do not reallocate.
|
|
31
32
|
class TopLevels {
|
|
@@ -47,15 +48,21 @@ class TopLevels {
|
|
|
47
48
|
const DeviceColumn& Tops() const {
|
|
48
49
|
return *tops_;
|
|
49
50
|
}
|
|
51
|
+
/// @return The batch worlds' top levels: `Tops`' first entries.
|
|
50
52
|
std::uint32_t Worlds() const {
|
|
51
|
-
return
|
|
53
|
+
return worlds_;
|
|
54
|
+
}
|
|
55
|
+
/// @return The shared prims' own top level's index in `Tops`, after the worlds'; none when
|
|
56
|
+
/// each world's holds them.
|
|
57
|
+
std::optional<std::uint32_t> SharedTop() const {
|
|
58
|
+
return structures_.size() > worlds_ ? std::optional(worlds_) : std::nullopt;
|
|
52
59
|
}
|
|
53
60
|
|
|
54
61
|
private:
|
|
55
|
-
/// Remakes the top levels whose
|
|
56
|
-
/// `declared` capacity a world, makes each once at that size.
|
|
57
|
-
void EnsureCapacity(std::span<const InstanceTable::WorldRecords>
|
|
58
|
-
std::
|
|
62
|
+
/// Remakes the top levels whose records outgrow them or use under a quarter of them; with a
|
|
63
|
+
/// `declared` capacity a world, makes each of the first `worlds` once at that size.
|
|
64
|
+
void EnsureCapacity(std::span<const InstanceTable::WorldRecords> tops, std::uint32_t declared,
|
|
65
|
+
std::size_t worlds);
|
|
59
66
|
/// Adds the pass writing each record from its instance's world and shape transforms.
|
|
60
67
|
void AddWritePass(graph::Graph& graph, const TransformGraph& transforms,
|
|
61
68
|
const InstanceTable& instances, const BottomLevels& bottoms,
|
|
@@ -70,6 +77,7 @@ class TopLevels {
|
|
|
70
77
|
Uploader uploader_;
|
|
71
78
|
std::vector<std::unique_ptr<AccelerationStructure>> structures_;
|
|
72
79
|
std::vector<shaders::TopLevel> hostTops_;
|
|
80
|
+
std::uint32_t worlds_ = 0;
|
|
73
81
|
std::unique_ptr<DeviceColumn> tops_;
|
|
74
82
|
};
|
|
75
83
|
|
|
@@ -5,8 +5,10 @@ ernie_add_shaders(
|
|
|
5
5
|
device/buffer_ref.slang
|
|
6
6
|
math/affine.slang
|
|
7
7
|
math/double_float.slang
|
|
8
|
+
rt/frame_count.slang
|
|
8
9
|
rt/ray_tracer.slang
|
|
9
10
|
rt/write_instances.slang
|
|
11
|
+
sampling/random.slang
|
|
10
12
|
scene/geometry.slang
|
|
11
13
|
scene/instance_colours.slang
|
|
12
14
|
scene/shapes.slang
|